diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index aa69836f959227211048f166d159d54386e1cc30..8421cb61be47b082425e746b59d20a5164e0edd1 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -842,7 +842,9 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_fullscreen);
 	CV_RegisterVar(&cv_renderview);
 	CV_RegisterVar(&cv_renderer);
+#ifdef HWRENDER
 	CV_RegisterVar(&cv_newrenderer);
+#endif
 	CV_RegisterVar(&cv_scr_depth);
 	CV_RegisterVar(&cv_scr_width);
 	CV_RegisterVar(&cv_scr_height);
diff --git a/src/m_menu.c b/src/m_menu.c
index ae00c80628eaabffc2bc400efca1bad4329f15f4..439d651c0ec1e585bc7402f76dec2add807932b8 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -389,7 +389,9 @@ static void M_ResetCvars(void);
 
 // Consvar onchange functions
 static void Newgametype_OnChange(void);
+#ifdef HWRENDER
 static void Newrenderer_OnChange(void);
+#endif
 static void Dummymares_OnChange(void);
 
 // ==========================================================================
@@ -414,8 +416,10 @@ CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
 
 consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
 
+#ifdef HWRENDER
 consvar_t cv_newrenderer = {"newrenderer", "Software", CV_HIDEN|CV_CALL, cv_renderer_t, Newrenderer_OnChange, 0, NULL, NULL, 0, 0, NULL};
 static int newrenderer_set = 1;/* Software doesn't need confirmation! */
+#endif
 
 static CV_PossibleValue_t serversort_cons_t[] = {
 	{0,"Ping"},
@@ -1216,7 +1220,11 @@ static menuitem_t OP_VideoOptionsMenu[] =
 	{IT_STRING|IT_CVAR,      NULL, "Fullscreen",             &cv_fullscreen,         11},
 #endif
 	{IT_STRING | IT_CVAR, NULL, "Vertical Sync",                &cv_vidwait,         16},
+#ifdef HWRENDER
 	{IT_STRING | IT_CVAR, NULL, "Renderer",                     &cv_newrenderer,        21},
+#else
+	{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software",            &cv_renderer,           21},
+#endif
 
 	{IT_HEADER, NULL, "Color Profile", NULL, 30},
 	{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma,36},
@@ -2229,6 +2237,7 @@ static void Newgametype_OnChange(void)
 	}
 }
 
+#ifdef HWRENDER
 static void Newrenderer_AREYOUSURE(INT32 c)
 {
 	int n;
@@ -2266,6 +2275,7 @@ static void Newrenderer_OnChange(void)
 		);
 	}
 }
+#endif/*HWRENDER*/
 
 void Screenshot_option_Onchange(void)
 {
@@ -2973,7 +2983,7 @@ static void M_NextOpt(void)
 			itemOn = 0;
 		else
 			itemOn++;
-	} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
+	} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
 }
 
 static void M_PrevOpt(void)
@@ -2985,7 +2995,7 @@ static void M_PrevOpt(void)
 			itemOn = currentMenu->numitems - 1;
 		else
 			itemOn--;
-	} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
+	} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
 }
 
 // lock out further input in a tic when important buttons are pressed
@@ -3619,11 +3629,11 @@ void M_SetupNextMenu(menu_t *menudef)
 
 	// the curent item can be disabled,
 	// this code go up until an enabled item found
-	if ((currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE)
+	if (( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ))
 	{
 		for (i = 0; i < currentMenu->numitems; i++)
 		{
-			if ((currentMenu->menuitems[i].status & IT_TYPE) != IT_SPACE)
+			if (!( (currentMenu->menuitems[i].status & IT_TYPE) & IT_SPACE ))
 			{
 				itemOn = i;
 				break;
@@ -4306,7 +4316,18 @@ static void M_DrawGenericScrollMenu(void)
 					}
 					break;
 			case IT_TRANSTEXT:
-				V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
+				switch (currentMenu->menuitems[i].status & IT_TYPE)
+				{
+					case IT_PAIR:
+						V_DrawString(x, y,
+								V_TRANSLUCENT, currentMenu->menuitems[i].patch);
+						V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
+								V_TRANSLUCENT, currentMenu->menuitems[i].text);
+						break;
+					default:
+						V_DrawString(x, y,
+								V_TRANSLUCENT, currentMenu->menuitems[i].text);
+				}
 				break;
 			case IT_QUESTIONMARKS:
 				V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
diff --git a/src/m_menu.h b/src/m_menu.h
index ce9b422dc4f5e3f889209970f47f9ba1af38c13e..00c258fe81779cc2995605a70791f14fa9679886 100644
--- a/src/m_menu.h
+++ b/src/m_menu.h
@@ -222,13 +222,14 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
 
 // flags for items in the menu
 // menu handle (what we do when key is pressed
-#define IT_TYPE             14     // (2+4+8)
+#define IT_TYPE             15     // (1+2+4+8)
 #define IT_CALL              0     // call the function
+#define IT_SPACE             1     // no handling
 #define IT_ARROWS            2     // call function with 0 for left arrow and 1 for right arrow in param
 #define IT_KEYHANDLER        4     // call with the key in param
 #define IT_SUBMENU           6     // go to sub menu
 #define IT_CVAR              8     // handle as a cvar
-#define IT_SPACE            10     // no handling
+#define IT_PAIR             11     // no handling, define both sides of text
 #define IT_MSGHANDLER       12     // same as key but with event and sometime can handle y/n key (special for message)
 
 #define IT_DISPLAY   (48+64+128)    // 16+32+64+128
diff --git a/src/screen.c b/src/screen.c
index f9d81f8af3fd71a0e655a76fdb0ed25607093870..5bb304c0844708545d18a18b4d8e0335e61faf74 100644
--- a/src/screen.c
+++ b/src/screen.c
@@ -64,7 +64,13 @@ consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NUL
 consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 static void SCR_ActuallyChangeRenderer(void);
-CV_PossibleValue_t cv_renderer_t[] = {{1, "Software"}, {2, "OpenGL"}, {0, NULL}};
+CV_PossibleValue_t cv_renderer_t[] = {
+	{1, "Software"},
+#ifdef HWRENDER
+	{2, "OpenGL"},
+#endif
+	{0, NULL}
+};
 consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL};
 
 static void SCR_ChangeFullscreen(void);
@@ -454,9 +460,12 @@ void SCR_ChangeRenderer(void)
 	if (con_startup)
 	{
 		target_renderer = cv_renderer.value;
+#ifdef HWRENDER
 		if (M_CheckParm("-opengl"))
 			target_renderer = rendermode = render_opengl;
-		else if (M_CheckParm("-software"))
+		else
+#endif
+		if (M_CheckParm("-software"))
 			target_renderer = rendermode = render_soft;
 		// set cv_renderer back
 		SCR_ChangeRendererCVars(rendermode);
@@ -477,7 +486,9 @@ void SCR_ChangeRendererCVars(INT32 mode)
 		CV_StealthSetValue(&cv_renderer, 1);
 	else if (mode == render_opengl)
 		CV_StealthSetValue(&cv_renderer, 2);
+#ifdef HWRENDER
 	CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
+#endif
 }
 
 boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
diff --git a/src/screen.h b/src/screen.h
index d47cdff9aa3ccf45555c79314e8430faeef63339..02b336f7530f1186102c956922706d50f33b57f5 100644
--- a/src/screen.h
+++ b/src/screen.h
@@ -184,7 +184,9 @@ extern UINT8 *scr_borderpatch; // patch used to fill the view borders
 extern CV_PossibleValue_t cv_renderer_t[];
 
 extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
+#ifdef HWRENDER
 extern consvar_t cv_newrenderer;
+#endif
 // wait for page flipping to end or not
 extern consvar_t cv_vidwait;