diff --git a/src/deh_tables.c b/src/deh_tables.c index 93a70b779c8c4c62e56a93dc1c78dc123bf51650..ed401d68a320188560783872e9c5672d6a41993d 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -5096,6 +5096,10 @@ struct int_const_s const INT_CONST[] = { {"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS}, {"RF_DROPSHADOW",RF_DROPSHADOW}, + // Animation flags + {"SPR2F_MASK",SPR2F_MASK}, + {"SPR2F_SUPER",SPR2F_SUPER}, + // Level flags {"LF_SCRIPTISFILE",LF_SCRIPTISFILE}, {"LF_SPEEDMUSIC",LF_SPEEDMUSIC}, diff --git a/src/f_finale.c b/src/f_finale.c index c221ed52ffd3643d835848f98f30abc232c3b7da..3478c0c6ba0d14425ef2c334f4ca051b10e2eac7 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -3530,7 +3530,7 @@ void F_TitleDemoTicker(void) // ========== static skin_t *contskins[2]; -static UINT8 cont_spr2[2][6]; +static UINT16 cont_spr2[2][6]; static UINT8 *contcolormaps[2]; void F_StartContinue(void) diff --git a/src/g_demo.c b/src/g_demo.c index e445c4b5db017570095d97a2f805879954e96249..0efba5a59724f3b64f3a9ed9dbcf1d137a472e47 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -413,7 +413,7 @@ void G_WriteGhostTic(mobj_t *ghost) { oldghost.sprite2 = ghost->sprite2; ziptic |= GZT_SPR2; - WRITEUINT8(demo_p,oldghost.sprite2); + WRITEUINT16(demo_p,oldghost.sprite2); } // Check for sprite set changes @@ -513,7 +513,7 @@ void G_WriteGhostTic(mobj_t *ghost) temp = ghost->player->followmobj->z-ghost->z; WRITEFIXED(demo_p,temp); if (followtic & FZT_SKIN) - WRITEUINT8(demo_p,ghost->player->followmobj->sprite2); + WRITEUINT16(demo_p,ghost->player->followmobj->sprite2); WRITEUINT16(demo_p,ghost->player->followmobj->sprite); WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK)); WRITEUINT16(demo_p,ghost->player->followmobj->color); @@ -575,7 +575,7 @@ void G_ConsGhostTic(void) if (ziptic & GZT_FRAME) demo_p++; if (ziptic & GZT_SPR2) - demo_p++; + demo_p += (demoversion < 0x0011) ? sizeof(UINT8) : sizeof(UINT16); if (ziptic & GZT_EXTRA) { // But wait, there's more! @@ -644,7 +644,7 @@ void G_ConsGhostTic(void) // momx, momy and momz demo_p += (demoversion < 0x000e) ? sizeof(INT16) * 3 : sizeof(fixed_t) * 3; if (followtic & FZT_SKIN) - demo_p++; + demo_p += (demoversion < 0x0011) ? sizeof(UINT8) : sizeof(UINT16); demo_p += sizeof(UINT16); demo_p++; demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16); @@ -726,7 +726,7 @@ void G_GhostTicker(void) if (ziptic & GZT_FRAME) g->oldmo.frame = READUINT8(g->p); if (ziptic & GZT_SPR2) - g->oldmo.sprite2 = READUINT8(g->p); + g->oldmo.sprite2 = (g->version < 0x0011) ? READUINT8(g->p) : READUINT16(g->p); // Update ghost P_UnsetThingPosition(g->mo); @@ -941,7 +941,7 @@ void G_GhostTicker(void) follow->z = g->mo->z + temp; P_SetThingPosition(follow); if (followtic & FZT_SKIN) - follow->sprite2 = READUINT8(g->p); + follow->sprite2 = (g->version < 0x0011) ? READUINT8(g->p) : READUINT16(g->p); else follow->sprite2 = 0; follow->sprite = READUINT16(g->p); @@ -1056,7 +1056,7 @@ void G_ReadMetalTic(mobj_t *metal) oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame); } if (ziptic & GZT_SPR2) - oldmetal.sprite2 = READUINT8(metal_p); + oldmetal.sprite2 = (metalversion < 0x0011) ? READUINT8(metal_p) : READUINT16(metal_p); // Set movement, position, and angle // oldmetal contains where you're supposed to be. @@ -1199,7 +1199,7 @@ void G_ReadMetalTic(mobj_t *metal) follow->z = metal->z + temp; P_SetThingPosition(follow); if (followtic & FZT_SKIN) - follow->sprite2 = READUINT8(metal_p); + follow->sprite2 = (metalversion < 0x0011) ? READUINT8(metal_p) : READUINT16(metal_p); else follow->sprite2 = 0; follow->sprite = READUINT16(metal_p); @@ -1207,7 +1207,7 @@ void G_ReadMetalTic(mobj_t *metal) if (metalversion < 0x000f) follow->frame = G_ConvertOldFrameFlags(follow->frame); follow->angle = metal->angle; - follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p); + follow->color = (metalversion == 0x000c) ? READUINT8(metal_p) : READUINT16(metal_p); if (!(followtic & FZT_SPAWNED)) { @@ -1308,7 +1308,7 @@ void G_WriteMetalTic(mobj_t *metal) { oldmetal.sprite2 = metal->sprite2; ziptic |= GZT_SPR2; - WRITEUINT8(demo_p,oldmetal.sprite2); + WRITEUINT16(demo_p,oldmetal.sprite2); } // Check for sprite set changes @@ -1383,7 +1383,7 @@ void G_WriteMetalTic(mobj_t *metal) temp = metal->player->followmobj->z-metal->z; WRITEFIXED(demo_p,temp); if (followtic & FZT_SKIN) - WRITEUINT8(demo_p,metal->player->followmobj->sprite2); + WRITEUINT16(demo_p,metal->player->followmobj->sprite2); WRITEUINT16(demo_p,metal->player->followmobj->sprite); WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits WRITEUINT16(demo_p,metal->player->followmobj->color); @@ -2607,10 +2607,10 @@ void G_AddGhost(char *defdemoname) } gh->oldmo.color = gh->mo->color; - gh->mo->state = states+S_PLAY_STND; + gh->mo->state = &states[S_PLAY_STND]; gh->mo->sprite = gh->mo->state->sprite; - gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK); - //gh->mo->frame = tr_trans30<<FF_TRANSSHIFT; + gh->mo->sprite2 = P_GetStateSprite2(gh->mo->state); + gh->mo->frame = (gh->mo->state->frame & ~FF_FRAMEMASK) | P_GetSprite2StateFrame(gh->mo->state); gh->mo->flags2 |= MF2_DONTDRAW; gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible gh->mo->tics = -1; diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index bd8f316178dad3e48835e921c5cf7db0af734660..86f83aab5a6b2f7040bc9ea56b916d54593ba8e0 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4364,9 +4364,9 @@ static void HWR_ProjectSprite(mobj_t *thing) //Fab : 02-08-98: 'skin' override spritedef currently used for skin if (thing->skin && thing->sprite == SPR_PLAY) { - sprdef = &((skin_t *)thing->skin)->sprites[thing->sprite2]; + sprdef = P_GetSkinSpritedef(thing->skin, thing->sprite2); #ifdef ROTSPRITE - sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2]; + sprinfo = P_GetSkinSpriteInfo(thing->skin, thing->sprite2); #endif } else diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index ef0341bd5da7b73b5b9757a06a8eab2df521967f..656fbc4a68b12302f524229aee1b8223f0baaa6e 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1078,30 +1078,47 @@ static boolean HWR_CanInterpolateSprite2(modelspr2frames_t *spr2frame) return spr2frame->interpolate; } -// -// HWR_GetModelSprite2 (see P_GetSkinSprite2) -// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. -// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. -// - -static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *player) +static modelspr2frames_t *HWR_GetModelSprite2Frames(md2_t *md2, UINT16 spr2) { - UINT8 super = 0, i = 0; + if (!md2 || !md2->model) + return NULL; - if (!md2 || !md2->model || !md2->model->spr2frames || !skin) - return 0; + boolean is_super = spr2 & SPR2F_SUPER; - if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2) - return 0; + spr2 &= SPR2F_MASK; + + if (spr2 >= free_spr2) + return NULL; + + if (is_super) + { + modelspr2frames_t *frames = md2->model->superspr2frames; + if (frames && md2->model->superspr2frames[spr2].numframes) + return &md2->model->superspr2frames[spr2]; + } + + if (md2->model->spr2frames) + return &md2->model->spr2frames[spr2]; + + return NULL; +} + +static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player) +{ + UINT16 super = 0; + UINT8 i = 0; + + if (!md2 || !md2->model || !skin) + return HWR_GetModelSprite2Frames(md2, 0); - while (!md2->model->spr2frames[spr2].numframes + while (!HWR_GetModelSprite2Frames(md2, spr2) && spr2 != SPR2_STND - && ++i != 32) // recursion limiter + && ++i < 32) // recursion limiter { - if (spr2 & FF_SPR2SUPER) + if (spr2 & SPR2F_SUPER) { - super = FF_SPR2SUPER; - spr2 &= ~FF_SPR2SUPER; + super = SPR2F_SUPER; + spr2 &= ~SPR2F_SUPER; continue; } @@ -1130,9 +1147,9 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t } if (i >= 32) // probably an infinite loop... - return 0; + spr2 = 0; - return spr2; + return HWR_GetModelSprite2Frames(md2, spr2); } // Adjust texture coords of model to fit into a patch's max_s and max_t @@ -1188,7 +1205,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) char filename[64]; INT32 frame = 0; INT32 nextFrame = -1; - UINT8 spr2 = 0; + modelspr2frames_t *spr2frames = NULL; FTransform p; FSurfaceInfo Surf; @@ -1418,18 +1435,24 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) tics = (float)spr->mobj->anim_duration; } + if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) + sprdef = P_GetSkinSpritedef(spr->mobj->skin, spr->mobj->sprite2); + else + sprdef = &sprites[spr->mobj->sprite]; + frame = (spr->mobj->frame & FF_FRAMEMASK); - if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames) + if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) + spr2frames = HWR_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player); + if (spr2frames) { - spr2 = HWR_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player); - mod = md2->model->spr2frames[spr2].numframes; + mod = spr2frames->numframes; #ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod - if (mod > (INT32)((skin_t *)spr->mobj->skin)->sprites[spr2].numframes) - mod = ((skin_t *)spr->mobj->skin)->sprites[spr2].numframes; + if (mod > (INT32)sprdef->numframes) + mod = sprdef->numframes; #endif if (!mod) mod = 1; - frame = md2->model->spr2frames[spr2].frames[frame%mod]; + frame = spr2frames->frames[frame % mod]; } else { @@ -1449,13 +1472,18 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) if (durs > INTERPOLERATION_LIMIT) durs = INTERPOLERATION_LIMIT; - if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames) + if (spr2frames) { - if (HWR_CanInterpolateSprite2(&md2->model->spr2frames[spr2]) + UINT16 next_spr2 = P_GetStateSprite2(&states[spr->mobj->state->nextstate]); + + // Add or remove SPR2F_SUPER based on certain conditions + next_spr2 = P_ApplySuperFlagToSprite2(next_spr2, spr->mobj); + + if (HWR_CanInterpolateSprite2(spr2frames) && (spr->mobj->frame & FF_ANIMATE || (spr->mobj->state->nextstate != S_NULL && states[spr->mobj->state->nextstate].sprite == SPR_PLAY - && ((P_GetSkinSprite2(spr->mobj->skin, (((spr->mobj->player && spr->mobj->player->powers[pw_super]) ? FF_SPR2SUPER : 0)|states[spr->mobj->state->nextstate].frame) & FF_FRAMEMASK, spr->mobj->player) == spr->mobj->sprite2))))) + && ((P_GetSkinSprite2(spr->mobj->skin, next_spr2, spr->mobj->player) == spr->mobj->sprite2))))) { nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1; if (nextFrame >= mod) @@ -1466,7 +1494,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) nextFrame = 0; } if (frame || !(spr->mobj->state->frame & FF_SPR2ENDSTATE)) - nextFrame = md2->model->spr2frames[spr2].frames[nextFrame]; + nextFrame = spr2frames->frames[nextFrame]; else nextFrame = -1; } @@ -1502,11 +1530,6 @@ boolean HWR_DrawModel(gl_vissprite_t *spr) else p.z = FIXED_TO_FLOAT(interp.z); - if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) - sprdef = &((skin_t *)spr->mobj->skin)->sprites[spr->mobj->sprite2]; - else - sprdef = &sprites[spr->mobj->sprite]; - sprframe = &sprdef->spriteframes[spr->mobj->frame & FF_FRAMEMASK]; if (sprframe->rotate || papersprite) diff --git a/src/hardware/hw_model.c b/src/hardware/hw_model.c index 0d656f35ad8e72673134f1bf53f561842b280f49..5856473e4c9855c6416f97843cd476fde2c587d2 100644 --- a/src/hardware/hw_model.c +++ b/src/hardware/hw_model.c @@ -292,6 +292,7 @@ void LoadModelSprite2(model_t *model) { INT32 i; modelspr2frames_t *spr2frames = NULL; + modelspr2frames_t *superspr2frames = NULL; INT32 numframes = model->meshes[0].numFrames; char *framename = model->frameNames; @@ -335,25 +336,33 @@ void LoadModelSprite2(model_t *model) spr2idx = 0; while (spr2idx < free_spr2) { + modelspr2frames_t *frames = NULL; if (!memcmp(spr2names[spr2idx], name, 4)) { if (!spr2frames) - spr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES*2, PU_STATIC, NULL); + spr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES, PU_STATIC, NULL); + frames = spr2frames; + if (super) - spr2idx |= FF_SPR2SUPER; + { + if (!superspr2frames) + superspr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES, PU_STATIC, NULL); + frames = superspr2frames; + } + if (framechars[0]) { frame = atoi(framechars); - if (spr2frames[spr2idx].numframes < frame+1) - spr2frames[spr2idx].numframes = frame+1; + if (frames[spr2idx].numframes < frame+1) + frames[spr2idx].numframes = frame+1; } else { - frame = spr2frames[spr2idx].numframes; - spr2frames[spr2idx].numframes++; + frame = frames[spr2idx].numframes; + frames[spr2idx].numframes++; } - spr2frames[spr2idx].frames[frame] = i; - spr2frames[spr2idx].interpolate = interpolate; + frames[spr2idx].frames[frame] = i; + frames[spr2idx].interpolate = interpolate; break; } spr2idx++; @@ -366,7 +375,10 @@ void LoadModelSprite2(model_t *model) if (model->spr2frames) Z_Free(model->spr2frames); + if (model->superspr2frames) + Z_Free(model->superspr2frames); model->spr2frames = spr2frames; + model->superspr2frames = superspr2frames; } // diff --git a/src/hardware/hw_model.h b/src/hardware/hw_model.h index f057271df1397f528a615f93331480f620586417..5eb649b173303d72dba16a46c0793ab4d29f351c 100644 --- a/src/hardware/hw_model.h +++ b/src/hardware/hw_model.h @@ -101,6 +101,7 @@ typedef struct model_s char *frameNames; boolean interpolate[256]; modelspr2frames_t *spr2frames; + modelspr2frames_t *superspr2frames; // the max_s and max_t values that the uvs are currently adjusted to // (if a sprite is used as a texture) diff --git a/src/info.c b/src/info.c index 8dd1aac80679d17ae21b0fe43ad6b042d35ed627..382ecba7fbb5205b146ab90a5e5c46096ee9034a 100644 --- a/src/info.c +++ b/src/info.c @@ -691,3309 +691,3309 @@ state_t states[NUMSTATES] = // (or tr_trans10<<FF_TRANSSHIFT if you want to make it hard on yourself) // Keep this comment directly above S_NULL. - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NULL - {SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_UNKNOWN - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_INVISIBLE - - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL}, // S_SPAWNSTATE - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL}, // S_SEESTATE - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL}, // S_MELEESTATE - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL}, // S_MISSILESTATE - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL}, // S_DEATHSTATE - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE - {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NULL + {SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_UNKNOWN + {SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_INVISIBLE + + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL, 0}, // S_SPAWNSTATE + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL, 0}, // S_SEESTATE + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL, 0}, // S_MELEESTATE + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL, 0}, // S_MISSILESTATE + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL, 0}, // S_DEATHSTATE + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL, 0}, // S_XDEATHSTATE + {SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL, 0}, // S_RAISESTATE // Thok - {SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK + {SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL, 0}, // S_THOK // Player - {SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND - {SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL}, // S_PLAY_WAIT - {SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_WALK - {SPR_PLAY, SPR2_SKID, 1, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_SKID - {SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN}, // S_PLAY_RUN - {SPR_PLAY, SPR2_DASH, 2, {NULL}, 0, 0, S_PLAY_DASH}, // S_PLAY_DASH - {SPR_PLAY, SPR2_PAIN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL}, // S_PLAY_PAIN - {SPR_PLAY, SPR2_STUN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL}, // S_PLAY_STUN - {SPR_PLAY, SPR2_DEAD|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_DEAD - {SPR_PLAY, SPR2_DRWN|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_DRWN - {SPR_PLAY, SPR2_ROLL, 1, {NULL}, 0, 0, S_PLAY_ROLL}, // S_PLAY_ROLL - {SPR_PLAY, SPR2_GASP|FF_ANIMATE, 14, {NULL}, 0, 4, S_PLAY_WALK}, // S_PLAY_GASP - {SPR_PLAY, SPR2_JUMP, 1, {NULL}, 0, 0, S_PLAY_JUMP}, // S_PLAY_JUMP - {SPR_PLAY, SPR2_SPNG, 2, {NULL}, 0, 0, S_PLAY_SPRING}, // S_PLAY_SPRING - {SPR_PLAY, SPR2_FALL, 2, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_FALL - {SPR_PLAY, SPR2_EDGE, 12, {NULL}, 0, 0, S_PLAY_EDGE}, // S_PLAY_EDGE - {SPR_PLAY, SPR2_RIDE, 4, {NULL}, 0, 0, S_PLAY_RIDE}, // S_PLAY_RIDE + {SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT, 0}, // S_PLAY_STND + {SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL, 0}, // S_PLAY_WAIT + {SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_WALK + {SPR_PLAY, SPR2_SKID, 1, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_SKID + {SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN, 0}, // S_PLAY_RUN + {SPR_PLAY, SPR2_DASH, 2, {NULL}, 0, 0, S_PLAY_DASH, 0}, // S_PLAY_DASH + {SPR_PLAY, SPR2_PAIN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL, 0}, // S_PLAY_PAIN + {SPR_PLAY, SPR2_STUN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL, 0}, // S_PLAY_STUN + {SPR_PLAY, SPR2_DEAD|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_DEAD + {SPR_PLAY, SPR2_DRWN|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_DRWN + {SPR_PLAY, SPR2_ROLL, 1, {NULL}, 0, 0, S_PLAY_ROLL, 0}, // S_PLAY_ROLL + {SPR_PLAY, SPR2_GASP|FF_ANIMATE, 14, {NULL}, 0, 4, S_PLAY_WALK, 0}, // S_PLAY_GASP + {SPR_PLAY, SPR2_JUMP, 1, {NULL}, 0, 0, S_PLAY_JUMP, 0}, // S_PLAY_JUMP + {SPR_PLAY, SPR2_SPNG, 2, {NULL}, 0, 0, S_PLAY_SPRING, 0}, // S_PLAY_SPRING + {SPR_PLAY, SPR2_FALL, 2, {NULL}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_FALL + {SPR_PLAY, SPR2_EDGE, 12, {NULL}, 0, 0, S_PLAY_EDGE, 0}, // S_PLAY_EDGE + {SPR_PLAY, SPR2_RIDE, 4, {NULL}, 0, 0, S_PLAY_RIDE, 0}, // S_PLAY_RIDE // CA2_SPINDASH - {SPR_PLAY, SPR2_SPIN, 2, {NULL}, 0, 0, S_PLAY_SPINDASH}, // S_PLAY_SPINDASH + {SPR_PLAY, SPR2_SPIN, 2, {NULL}, 0, 0, S_PLAY_SPINDASH, 0}, // S_PLAY_SPINDASH // CA_FLY/CA_SWIM - {SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY - {SPR_PLAY, SPR2_SWIM, 4, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM - {SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED + {SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY, 0}, // S_PLAY_FLY + {SPR_PLAY, SPR2_SWIM, 4, {NULL}, 0, 0, S_PLAY_SWIM, 0}, // S_PLAY_SWIM + {SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED, 0}, // S_PLAY_FLY_TIRED // CA_GLIDEANDCLIMB - {SPR_PLAY, SPR2_GLID, 2, {NULL}, 0, 0, S_PLAY_GLIDE}, // S_PLAY_GLIDE - {SPR_PLAY, SPR2_LAND, 7, {NULL}, 0, 0, S_PLAY_STND}, // S_PLAY_GLIDE_LANDING - {SPR_PLAY, SPR2_CLNG|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL}, // S_PLAY_CLING - {SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB}, // S_PLAY_CLIMB + {SPR_PLAY, SPR2_GLID, 2, {NULL}, 0, 0, S_PLAY_GLIDE, 0}, // S_PLAY_GLIDE + {SPR_PLAY, SPR2_LAND, 7, {NULL}, 0, 0, S_PLAY_STND, 0}, // S_PLAY_GLIDE_LANDING + {SPR_PLAY, SPR2_CLNG|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_CLING + {SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB, 0}, // S_PLAY_CLIMB // CA_FLOAT/CA_SLOWFALL - {SPR_PLAY, SPR2_FLT , 7, {NULL}, 0, 0, S_PLAY_FLOAT}, // S_PLAY_FLOAT - {SPR_PLAY, SPR2_FRUN, 7, {NULL}, 0, 0, S_PLAY_FLOAT_RUN}, // S_PLAY_FLOAT_RUN + {SPR_PLAY, SPR2_FLT , 7, {NULL}, 0, 0, S_PLAY_FLOAT, 0}, // S_PLAY_FLOAT + {SPR_PLAY, SPR2_FRUN, 7, {NULL}, 0, 0, S_PLAY_FLOAT_RUN, 0}, // S_PLAY_FLOAT_RUN // CA_BOUNCE - {SPR_PLAY, SPR2_BNCE|FF_ANIMATE, -1, {NULL}, 0, 0, S_NULL}, // S_PLAY_BOUNCE - {SPR_PLAY, SPR2_LAND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE, 0, S_PLAY_BOUNCE_LANDING}, // S_PLAY_BOUNCE_LANDING + {SPR_PLAY, SPR2_BNCE|FF_ANIMATE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PLAY_BOUNCE + {SPR_PLAY, SPR2_LAND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE, 0, S_PLAY_BOUNCE_LANDING, 0}, // S_PLAY_BOUNCE_LANDING // CA2_GUNSLINGER - {SPR_PLAY, SPR2_FIRE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_FIRE_FINISH, 0, S_PLAY_FIRE}, // S_PLAY_FIRE - {SPR_PLAY, SPR2_FIRE, 15, {NULL}, S_PLAY_STND, 0, S_PLAY_STND}, // S_PLAY_FIRE_FINISH + {SPR_PLAY, SPR2_FIRE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_FIRE_FINISH, 0, S_PLAY_FIRE, 0}, // S_PLAY_FIRE + {SPR_PLAY, SPR2_FIRE, 15, {NULL}, S_PLAY_STND, 0, S_PLAY_STND, 0}, // S_PLAY_FIRE_FINISH // CA_TWINSPIN - {SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN}, // S_PLAY_TWINSPIN + {SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN, 0}, // S_PLAY_TWINSPIN // CA2_MELEE - {SPR_PLAY, SPR2_MLEE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_MELEE_FINISH, 0, S_PLAY_MELEE}, // S_PLAY_MELEE - {SPR_PLAY, SPR2_MLEE, 70, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_MELEE_FINISH - {SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_MELEE_LANDING + {SPR_PLAY, SPR2_MLEE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_MELEE_FINISH, 0, S_PLAY_MELEE, 0}, // S_PLAY_MELEE + {SPR_PLAY, SPR2_MLEE, 70, {NULL}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_MELEE_FINISH + {SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_MELEE_LANDING // SF_SUPER - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2}, // S_PLAY_SUPER_TRANS1 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3}, // S_PLAY_SUPER_TRANS2 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4}, // S_PLAY_SUPER_TRANS3 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5}, // S_PLAY_SUPER_TRANS4 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6}, // S_PLAY_SUPER_TRANS5 - {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL}, // S_PLAY_SUPER_TRANS6 + {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, // S_PLAY_SUPER_TRANS1 + {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, // S_PLAY_SUPER_TRANS2 + {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, // S_PLAY_SUPER_TRANS3 + {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, // S_PLAY_SUPER_TRANS4 + {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, // S_PLAY_SUPER_TRANS5 + {SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_SUPER_TRANS6 - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY + {SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY, 0}, //S_OBJPLACE_DUMMY // 1-Up box sprites (uses player sprite) - {SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 18, S_PLAY_BOX2}, // S_PLAY_BOX1 - {SPR_NULL, 0, 1, {NULL}, 0, 18, S_PLAY_BOX1}, // S_PLAY_BOX2 - {SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1 - {SPR_NULL, 0, 12, {NULL}, 0, 4, S_PLAY_ICON3}, // S_PLAY_ICON2 - {SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3 + {SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 18, S_PLAY_BOX2, 0}, // S_PLAY_BOX1 + {SPR_NULL, 0, 1, {NULL}, 0, 18, S_PLAY_BOX1, 0}, // S_PLAY_BOX2 + {SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2, 0}, // S_PLAY_ICON1 + {SPR_NULL, 0, 12, {NULL}, 0, 4, S_PLAY_ICON3, 0}, // S_PLAY_ICON2 + {SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_ICON3 // Level end sign (uses player sprite) - {SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN + {SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN, 0}, // S_PLAY_SIGN // NiGHTS Player, transforming - {SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1 - {SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS3}, // S_PLAY_NIGHTS_TRANS2 - {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS4}, // S_PLAY_NIGHTS_TRANS3 - {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS5}, // S_PLAY_NIGHTS_TRANS4 - {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS6}, // S_PLAY_NIGHTS_TRANS5 - {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 21, {A_FadeOverlay}, 2, 0, S_PLAY_NIGHTS_FLOAT}, // S_PLAY_NIGHTS_TRANS5 + {SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2, 0}, // S_PLAY_NIGHTS_TRANS1 + {SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS3, 0}, // S_PLAY_NIGHTS_TRANS2 + {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS4, 0}, // S_PLAY_NIGHTS_TRANS3 + {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS5, 0}, // S_PLAY_NIGHTS_TRANS4 + {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS6, 0}, // S_PLAY_NIGHTS_TRANS5 + {SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 21, {A_FadeOverlay}, 2, 0, S_PLAY_NIGHTS_FLOAT, 0}, // S_PLAY_NIGHTS_TRANS5 // NiGHTS Player - {SPR_PLAY, SPR2_NSTD, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_STAND}, // S_PLAY_NIGHTS_STAND - {SPR_PLAY, SPR2_NFLT, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_FLOAT}, // S_PLAY_NIGHTS_FLOAT - {SPR_PLAY, SPR2_NFLY, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY}, // S_PLAY_NIGHTS_FLY - {SPR_PLAY, SPR2_NDRL, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL}, // S_PLAY_NIGHTS_DRILL - {SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN}, // S_PLAY_NIGHTS_STUN - {SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL}, // S_PLAY_NIGHTS_PULL - {SPR_PLAY, SPR2_NATK, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_ATTACK}, // S_PLAY_NIGHTS_ATTACK + {SPR_PLAY, SPR2_NSTD, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_STAND, 0}, // S_PLAY_NIGHTS_STAND + {SPR_PLAY, SPR2_NFLT, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_FLOAT, 0}, // S_PLAY_NIGHTS_FLOAT + {SPR_PLAY, SPR2_NFLY, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY, 0}, // S_PLAY_NIGHTS_FLY + {SPR_PLAY, SPR2_NDRL, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL, 0}, // S_PLAY_NIGHTS_DRILL + {SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN, 0}, // S_PLAY_NIGHTS_STUN + {SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL, 0}, // S_PLAY_NIGHTS_PULL + {SPR_PLAY, SPR2_NATK, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_ATTACK, 0}, // S_PLAY_NIGHTS_ATTACK // c: - {SPR_PLAY, SPR2_TAL0|FF_SPR2MIDSTART, 5, {NULL}, 0, 0, S_TAILSOVERLAY_STAND}, // S_TAILSOVERLAY_STAND - {SPR_PLAY, SPR2_TAL1|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_0DEGREES}, // S_TAILSOVERLAY_0DEGREES - {SPR_PLAY, SPR2_TAL2|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS30DEGREES}, // S_TAILSOVERLAY_PLUS30DEGREES - {SPR_PLAY, SPR2_TAL3|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS60DEGREES}, // S_TAILSOVERLAY_PLUS60DEGREES - {SPR_PLAY, SPR2_TAL4|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS30DEGREES}, // S_TAILSOVERLAY_MINUS30DEGREES - {SPR_PLAY, SPR2_TAL5|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS60DEGREES}, // S_TAILSOVERLAY_MINUS60DEGREES - {SPR_PLAY, SPR2_TAL6|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_RUN}, // S_TAILSOVERLAY_RUN - {SPR_PLAY, SPR2_TAL7|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_FLY}, // S_TAILSOVERLAY_FLY - {SPR_PLAY, SPR2_TAL8|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_TIRE}, // S_TAILSOVERLAY_TIRE - {SPR_PLAY, SPR2_TAL9|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PAIN}, // S_TAILSOVERLAY_PAIN - {SPR_PLAY, SPR2_TALA|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_GASP}, // S_TAILSOVERLAY_GASP - {SPR_PLAY, SPR2_TALB , 35, {NULL}, 0, 0, S_TAILSOVERLAY_EDGE}, // S_TAILSOVERLAY_EDGE - {SPR_PLAY, SPR2_TALC|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_DASH}, // S_TAILSOVERLAY_DASH + {SPR_PLAY, SPR2_TAL0|FF_SPR2MIDSTART, 5, {NULL}, 0, 0, S_TAILSOVERLAY_STAND, 0}, // S_TAILSOVERLAY_STAND + {SPR_PLAY, SPR2_TAL1|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_0DEGREES, 0}, // S_TAILSOVERLAY_0DEGREES + {SPR_PLAY, SPR2_TAL2|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS30DEGREES, 0}, // S_TAILSOVERLAY_PLUS30DEGREES + {SPR_PLAY, SPR2_TAL3|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS60DEGREES, 0}, // S_TAILSOVERLAY_PLUS60DEGREES + {SPR_PLAY, SPR2_TAL4|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS30DEGREES, 0}, // S_TAILSOVERLAY_MINUS30DEGREES + {SPR_PLAY, SPR2_TAL5|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS60DEGREES, 0}, // S_TAILSOVERLAY_MINUS60DEGREES + {SPR_PLAY, SPR2_TAL6|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_RUN, 0}, // S_TAILSOVERLAY_RUN + {SPR_PLAY, SPR2_TAL7|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_FLY, 0}, // S_TAILSOVERLAY_FLY + {SPR_PLAY, SPR2_TAL8|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_TIRE, 0}, // S_TAILSOVERLAY_TIRE + {SPR_PLAY, SPR2_TAL9|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PAIN, 0}, // S_TAILSOVERLAY_PAIN + {SPR_PLAY, SPR2_TALA|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_GASP, 0}, // S_TAILSOVERLAY_GASP + {SPR_PLAY, SPR2_TALB , 35, {NULL}, 0, 0, S_TAILSOVERLAY_EDGE, 0}, // S_TAILSOVERLAY_EDGE + {SPR_PLAY, SPR2_TALC|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_DASH, 0}, // S_TAILSOVERLAY_DASH // [: - {SPR_JETF, 3|FF_ANIMATE|FF_FULLBRIGHT, 2, {NULL}, 1, 1, S_JETFUME1}, // S_JETFUMEFLASH + {SPR_JETF, 3|FF_ANIMATE|FF_FULLBRIGHT, 2, {NULL}, 1, 1, S_JETFUME1, 0}, // S_JETFUMEFLASH // Blue Crawla - {SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND - {SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1 - {SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3}, // S_POSS_RUN2 - {SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4}, // S_POSS_RUN3 - {SPR_POSS, 3, 3, {A_Chase}, 0, 0, S_POSS_RUN5}, // S_POSS_RUN4 - {SPR_POSS, 4, 3, {A_Chase}, 0, 0, S_POSS_RUN6}, // S_POSS_RUN5 - {SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1}, // S_POSS_RUN6 + {SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND, 0}, // S_POSS_STND + {SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2, 0}, // S_POSS_RUN1 + {SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3, 0}, // S_POSS_RUN2 + {SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4, 0}, // S_POSS_RUN3 + {SPR_POSS, 3, 3, {A_Chase}, 0, 0, S_POSS_RUN5, 0}, // S_POSS_RUN4 + {SPR_POSS, 4, 3, {A_Chase}, 0, 0, S_POSS_RUN6, 0}, // S_POSS_RUN5 + {SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1, 0}, // S_POSS_RUN6 // Red Crawla - {SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND - {SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2}, // S_SPOS_RUN1 - {SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3}, // S_SPOS_RUN2 - {SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4}, // S_SPOS_RUN3 - {SPR_SPOS, 3, 1, {A_Chase}, 0, 0, S_SPOS_RUN5}, // S_SPOS_RUN4 - {SPR_SPOS, 4, 1, {A_Chase}, 0, 0, S_SPOS_RUN6}, // S_SPOS_RUN5 - {SPR_SPOS, 5, 1, {A_Chase}, 0, 0, S_SPOS_RUN1}, // S_SPOS_RUN6 + {SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND, 0}, // S_SPOS_STND + {SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2, 0}, // S_SPOS_RUN1 + {SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3, 0}, // S_SPOS_RUN2 + {SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4, 0}, // S_SPOS_RUN3 + {SPR_SPOS, 3, 1, {A_Chase}, 0, 0, S_SPOS_RUN5, 0}, // S_SPOS_RUN4 + {SPR_SPOS, 4, 1, {A_Chase}, 0, 0, S_SPOS_RUN6, 0}, // S_SPOS_RUN5 + {SPR_SPOS, 5, 1, {A_Chase}, 0, 0, S_SPOS_RUN1, 0}, // S_SPOS_RUN6 // Greenflower Fish - {SPR_FISH, 1, 1, {NULL}, 0, 0, S_FISH2}, // S_FISH1 - {SPR_FISH, 1, 1, {A_FishJump}, 0, 0, S_FISH1}, // S_FISH2 - {SPR_FISH, 0, 1, {NULL}, 0, 0, S_FISH4}, // S_FISH3 - {SPR_FISH, 0, 1, {A_FishJump}, 0, 0, S_FISH3}, // S_FISH4 + {SPR_FISH, 1, 1, {NULL}, 0, 0, S_FISH2, 0}, // S_FISH1 + {SPR_FISH, 1, 1, {A_FishJump}, 0, 0, S_FISH1, 0}, // S_FISH2 + {SPR_FISH, 0, 1, {NULL}, 0, 0, S_FISH4, 0}, // S_FISH3 + {SPR_FISH, 0, 1, {A_FishJump}, 0, 0, S_FISH3, 0}, // S_FISH4 // Gold Buzz - {SPR_BUZZ, 0, 2, {A_Look}, 0, 0, S_BUZZLOOK2}, // S_BUZZLOOK1 - {SPR_BUZZ, 1, 2, {A_Look}, 0, 0, S_BUZZLOOK1}, // S_BUZZLOOK2 - {SPR_BUZZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_BUZZFLY2}, // S_BUZZFLY1 - {SPR_BUZZ, 1, 2, {A_BuzzFly}, 0, 0, S_BUZZFLY1}, // S_BUZZFLY2 + {SPR_BUZZ, 0, 2, {A_Look}, 0, 0, S_BUZZLOOK2, 0}, // S_BUZZLOOK1 + {SPR_BUZZ, 1, 2, {A_Look}, 0, 0, S_BUZZLOOK1, 0}, // S_BUZZLOOK2 + {SPR_BUZZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_BUZZFLY2, 0}, // S_BUZZFLY1 + {SPR_BUZZ, 1, 2, {A_BuzzFly}, 0, 0, S_BUZZFLY1, 0}, // S_BUZZFLY2 // Red Buzz - {SPR_RBUZ, 0, 2, {A_Look}, 0, 0, S_RBUZZLOOK2}, // S_RBUZZLOOK1 - {SPR_RBUZ, 1, 2, {A_Look}, 0, 0, S_RBUZZLOOK1}, // S_RBUZZLOOK2 - {SPR_RBUZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_RBUZZFLY2}, // S_RBUZZFLY1 - {SPR_RBUZ, 1, 2, {A_BuzzFly}, 0, 0, S_RBUZZFLY1}, // S_RBUZZFLY2 + {SPR_RBUZ, 0, 2, {A_Look}, 0, 0, S_RBUZZLOOK2, 0}, // S_RBUZZLOOK1 + {SPR_RBUZ, 1, 2, {A_Look}, 0, 0, S_RBUZZLOOK1, 0}, // S_RBUZZLOOK2 + {SPR_RBUZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_RBUZZFLY2, 0}, // S_RBUZZFLY1 + {SPR_RBUZ, 1, 2, {A_BuzzFly}, 0, 0, S_RBUZZFLY1, 0}, // S_RBUZZFLY2 // Jetty-Syn Bomber - {SPR_JETB, 0, 4, {A_Look}, 0, 0, S_JETBLOOK2}, // S_JETBLOOK1 - {SPR_JETB, 1, 4, {A_Look}, 0, 0, S_JETBLOOK1}, // S_JETBLOOK2 - {SPR_JETB, 0, 1, {A_JetbThink}, 0, 0, S_JETBZOOM2}, // S_JETBZOOM1 - {SPR_JETB, 1, 1, {A_JetbThink}, 0, 0, S_JETBZOOM1}, // S_JETBZOOM2 + {SPR_JETB, 0, 4, {A_Look}, 0, 0, S_JETBLOOK2, 0}, // S_JETBLOOK1 + {SPR_JETB, 1, 4, {A_Look}, 0, 0, S_JETBLOOK1, 0}, // S_JETBLOOK2 + {SPR_JETB, 0, 1, {A_JetbThink}, 0, 0, S_JETBZOOM2, 0}, // S_JETBZOOM1 + {SPR_JETB, 1, 1, {A_JetbThink}, 0, 0, S_JETBZOOM1, 0}, // S_JETBZOOM2 // Jetty-Syn Gunner - {SPR_JETG, 0, 4, {A_Look}, 0, 0, S_JETGLOOK2}, // S_JETGLOOK1 - {SPR_JETG, 1, 4, {A_Look}, 0, 0, S_JETGLOOK1}, // S_JETGLOOK2 - {SPR_JETG, 0, 1, {A_JetgThink}, 0, 0, S_JETGZOOM2}, // S_JETGZOOM1 - {SPR_JETG, 1, 1, {A_JetgThink}, 0, 0, S_JETGZOOM1}, // S_JETGZOOM2 - {SPR_JETG, 2, 1, {A_JetgShoot}, 0, 0, S_JETGSHOOT2}, // S_JETGSHOOT1 - {SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1}, // S_JETGSHOOT2 + {SPR_JETG, 0, 4, {A_Look}, 0, 0, S_JETGLOOK2, 0}, // S_JETGLOOK1 + {SPR_JETG, 1, 4, {A_Look}, 0, 0, S_JETGLOOK1, 0}, // S_JETGLOOK2 + {SPR_JETG, 0, 1, {A_JetgThink}, 0, 0, S_JETGZOOM2, 0}, // S_JETGZOOM1 + {SPR_JETG, 1, 1, {A_JetgThink}, 0, 0, S_JETGZOOM1, 0}, // S_JETGZOOM2 + {SPR_JETG, 2, 1, {A_JetgShoot}, 0, 0, S_JETGSHOOT2, 0}, // S_JETGSHOOT1 + {SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1, 0}, // S_JETGSHOOT2 // Crawla Commander - {SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2}, // S_CCOMMAND1 - {SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1}, // S_CCOMMAND2 - {SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4}, // S_CCOMMAND3 - {SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3}, // S_CCOMMAND4 + {SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2, 0}, // S_CCOMMAND1 + {SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1, 0}, // S_CCOMMAND2 + {SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4, 0}, // S_CCOMMAND3 + {SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3, 0}, // S_CCOMMAND4 // Deton - {SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1}, // S_DETON1 - {SPR_DETN, 0, 1, {A_DetonChase}, 0, 0, S_DETON3}, // S_DETON2 - {SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON4}, // S_DETON3 - {SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON5}, // S_DETON4 - {SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON6}, // S_DETON5 - {SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON7}, // S_DETON6 - {SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON8}, // S_DETON7 - {SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON9}, // S_DETON8 - {SPR_DETN, 7, 1, {A_DetonChase}, 0, 0, S_DETON10}, // S_DETON9 - {SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON11}, // S_DETON10 - {SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON12}, // S_DETON11 - {SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON13}, // S_DETON12 - {SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON14}, // S_DETON13 - {SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON15}, // S_DETON14 - {SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON2}, // S_DETON15 + {SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1, 0}, // S_DETON1 + {SPR_DETN, 0, 1, {A_DetonChase}, 0, 0, S_DETON3, 0}, // S_DETON2 + {SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON4, 0}, // S_DETON3 + {SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON5, 0}, // S_DETON4 + {SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON6, 0}, // S_DETON5 + {SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON7, 0}, // S_DETON6 + {SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON8, 0}, // S_DETON7 + {SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON9, 0}, // S_DETON8 + {SPR_DETN, 7, 1, {A_DetonChase}, 0, 0, S_DETON10, 0}, // S_DETON9 + {SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON11, 0}, // S_DETON10 + {SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON12, 0}, // S_DETON11 + {SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON13, 0}, // S_DETON12 + {SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON14, 0}, // S_DETON13 + {SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON15, 0}, // S_DETON14 + {SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON2, 0}, // S_DETON15 // Skim Mine Dropper - {SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM2}, // S_SKIM1 - {SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM1}, // S_SKIM2 - {SPR_SKIM, 0, 14, {NULL}, 0, 0, S_SKIM4}, // S_SKIM3 - {SPR_SKIM, 0, 14, {A_DropMine}, 0, 0, S_SKIM1}, // S_SKIM4 + {SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM2, 0}, // S_SKIM1 + {SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM1, 0}, // S_SKIM2 + {SPR_SKIM, 0, 14, {NULL}, 0, 0, S_SKIM4, 0}, // S_SKIM3 + {SPR_SKIM, 0, 14, {A_DropMine}, 0, 0, S_SKIM1, 0}, // S_SKIM4 // THZ Turret - {SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretStop}, 0, 0, S_TURRETFIRE}, // S_TURRET - {SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretFire}, 0, 0, S_TURRET}, // S_TURRETFIRE - {SPR_TRET, FF_FULLBRIGHT|1, 7, {A_Pain}, 0, 0, S_TURRETSHOCK2}, // S_TURRETSHOCK1 - {SPR_TRET, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_TURRETSHOCK3}, // S_TURRETSHOCK2 - {SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK4}, // S_TURRETSHOCK3 - {SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK5}, // S_TURRETSHOCK4 - {SPR_TRET, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_TURRETSHOCK6}, // S_TURRETSHOCK5 - {SPR_TRET, FF_FULLBRIGHT|2, 7, {A_Pain}, 0, 0, S_TURRETSHOCK7}, // S_TURRETSHOCK6 - {SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK8}, // S_TURRETSHOCK7 - {SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK9}, // S_TURRETSHOCK8 - {SPR_TRET, FF_FULLBRIGHT|4, 7, {A_LinedefExecuteFromArg}, 0, 0, S_XPLD1}, // S_TURRETSHOCK9 - - {SPR_TURR, 0, 1, {A_Look}, 1, 0, S_TURRETPOPDOWN8}, // S_TURRETLOOK - {SPR_TURR, 0, 0, {A_FaceTarget}, 0, 0, S_TURRETPOPUP1}, // S_TURRETSEE - {SPR_TURR, 1, 2, {A_Pain}, 0, 0, S_TURRETPOPUP2}, // S_TURRETPOPUP1 - {SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPUP3}, // S_TURRETPOPUP2 - {SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPUP4}, // S_TURRETPOPUP3 - {SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPUP5}, // S_TURRETPOPUP4 - {SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPUP6}, // S_TURRETPOPUP5 - {SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPUP7}, // S_TURRETPOPUP6 - {SPR_TURR, 7, 2, {NULL}, 0, 0, S_TURRETPOPUP8}, // S_TURRETPOPUP7 - {SPR_TURR, 8, 14,{NULL}, 0, 0, S_TURRETSHOOT}, // S_TURRETPOPUP8 - {SPR_TURR, 8, 14,{A_JetgShoot}, 0, 0, S_TURRETPOPDOWN1}, // S_TURRETSHOOT - {SPR_TURR, 7, 2, {A_Pain}, 0, 0, S_TURRETPOPDOWN2}, // S_TURRETPOPDOWN1 - {SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPDOWN3}, // S_TURRETPOPDOWN2 - {SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPDOWN4}, // S_TURRETPOPDOWN3 - {SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPDOWN5}, // S_TURRETPOPDOWN4 - {SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPDOWN6}, // S_TURRETPOPDOWN5 - {SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPDOWN7}, // S_TURRETPOPDOWN6 - {SPR_TURR, 1, 2, {NULL}, 0, 0, S_TURRETPOPDOWN8}, // S_TURRETPOPDOWN7 - {SPR_TURR, 0, 69,{A_SetTics}, 0, 1, S_TURRETLOOK}, // S_TURRETPOPDOWN8 + {SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretStop}, 0, 0, S_TURRETFIRE, 0}, // S_TURRET + {SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretFire}, 0, 0, S_TURRET, 0}, // S_TURRETFIRE + {SPR_TRET, FF_FULLBRIGHT|1, 7, {A_Pain}, 0, 0, S_TURRETSHOCK2, 0}, // S_TURRETSHOCK1 + {SPR_TRET, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_TURRETSHOCK3, 0}, // S_TURRETSHOCK2 + {SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK4, 0}, // S_TURRETSHOCK3 + {SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK5, 0}, // S_TURRETSHOCK4 + {SPR_TRET, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_TURRETSHOCK6, 0}, // S_TURRETSHOCK5 + {SPR_TRET, FF_FULLBRIGHT|2, 7, {A_Pain}, 0, 0, S_TURRETSHOCK7, 0}, // S_TURRETSHOCK6 + {SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK8, 0}, // S_TURRETSHOCK7 + {SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK9, 0}, // S_TURRETSHOCK8 + {SPR_TRET, FF_FULLBRIGHT|4, 7, {A_LinedefExecuteFromArg}, 0, 0, S_XPLD1, 0}, // S_TURRETSHOCK9 + + {SPR_TURR, 0, 1, {A_Look}, 1, 0, S_TURRETPOPDOWN8, 0}, // S_TURRETLOOK + {SPR_TURR, 0, 0, {A_FaceTarget}, 0, 0, S_TURRETPOPUP1, 0}, // S_TURRETSEE + {SPR_TURR, 1, 2, {A_Pain}, 0, 0, S_TURRETPOPUP2, 0}, // S_TURRETPOPUP1 + {SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPUP3, 0}, // S_TURRETPOPUP2 + {SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPUP4, 0}, // S_TURRETPOPUP3 + {SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPUP5, 0}, // S_TURRETPOPUP4 + {SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPUP6, 0}, // S_TURRETPOPUP5 + {SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPUP7, 0}, // S_TURRETPOPUP6 + {SPR_TURR, 7, 2, {NULL}, 0, 0, S_TURRETPOPUP8, 0}, // S_TURRETPOPUP7 + {SPR_TURR, 8, 14,{NULL}, 0, 0, S_TURRETSHOOT, 0}, // S_TURRETPOPUP8 + {SPR_TURR, 8, 14,{A_JetgShoot}, 0, 0, S_TURRETPOPDOWN1, 0}, // S_TURRETSHOOT + {SPR_TURR, 7, 2, {A_Pain}, 0, 0, S_TURRETPOPDOWN2, 0}, // S_TURRETPOPDOWN1 + {SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPDOWN3, 0}, // S_TURRETPOPDOWN2 + {SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPDOWN4, 0}, // S_TURRETPOPDOWN3 + {SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPDOWN5, 0}, // S_TURRETPOPDOWN4 + {SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPDOWN6, 0}, // S_TURRETPOPDOWN5 + {SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPDOWN7, 0}, // S_TURRETPOPDOWN6 + {SPR_TURR, 1, 2, {NULL}, 0, 0, S_TURRETPOPDOWN8, 0}, // S_TURRETPOPDOWN7 + {SPR_TURR, 0, 69,{A_SetTics}, 0, 1, S_TURRETLOOK, 0}, // S_TURRETPOPDOWN8 // Spincushion - {SPR_SHRP, 0, 2, {A_Look}, 0, 0, S_SPINCUSHION_LOOK}, // S_SPINCUSHION_LOOK - {SPR_SHRP, 1, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE2}, // S_SPINCUSHION_CHASE1 - {SPR_SHRP, 2, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE3}, // S_SPINCUSHION_CHASE2 - {SPR_SHRP, 3, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE4}, // S_SPINCUSHION_CHASE3 - {SPR_SHRP, 0, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE1}, // S_SPINCUSHION_CHASE4 - {SPR_SHRP, 0, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM2}, // S_SPINCUSHION_AIM1 - {SPR_SHRP, 4, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM3}, // S_SPINCUSHION_AIM2 - {SPR_SHRP, 5, 2, {A_SetObjectFlags}, MF_PAIN, 2, S_SPINCUSHION_AIM4}, // S_SPINCUSHION_AIM3 - {SPR_SHRP, 6, 16, {A_MultiShotDist}, (MT_DUST<<16)|6, -32, S_SPINCUSHION_AIM5}, // S_SPINCUSHION_AIM4 - {SPR_SHRP, 6, 0, {A_PlaySound}, sfx_shrpgo, 1, S_SPINCUSHION_SPIN1}, // S_SPINCUSHION_AIM5 - {SPR_SHRP, 6, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN2}, // S_SPINCUSHION_SPIN1 - {SPR_SHRP, 8, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN3}, // S_SPINCUSHION_SPIN2 - {SPR_SHRP, 7, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN4}, // S_SPINCUSHION_SPIN3 - {SPR_SHRP, 8, 1, {A_SharpSpin}, MT_SPINDUST, 0, S_SPINCUSHION_SPIN1}, // S_SPINCUSHION_SPIN4 - {SPR_SHRP, 6, 1, {A_PlaySound}, sfx_s3k69, 1, S_SPINCUSHION_STOP2}, // S_SPINCUSHION_STOP1 - {SPR_SHRP, 6, 4, {A_SharpDecel}, 0, 0, S_SPINCUSHION_STOP2}, // S_SPINCUSHION_STOP2 - {SPR_SHRP, 5, 4, {A_FaceTarget}, 0, 0, S_SPINCUSHION_STOP4}, // S_SPINCUSHION_STOP3 - {SPR_SHRP, 4, 4, {A_SetObjectFlags}, MF_PAIN, 1, S_SPINCUSHION_LOOK}, // S_SPINCUSHION_STOP4 + {SPR_SHRP, 0, 2, {A_Look}, 0, 0, S_SPINCUSHION_LOOK, 0}, // S_SPINCUSHION_LOOK + {SPR_SHRP, 1, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE2, 0}, // S_SPINCUSHION_CHASE1 + {SPR_SHRP, 2, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE3, 0}, // S_SPINCUSHION_CHASE2 + {SPR_SHRP, 3, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE4, 0}, // S_SPINCUSHION_CHASE3 + {SPR_SHRP, 0, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE1, 0}, // S_SPINCUSHION_CHASE4 + {SPR_SHRP, 0, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM2, 0}, // S_SPINCUSHION_AIM1 + {SPR_SHRP, 4, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM3, 0}, // S_SPINCUSHION_AIM2 + {SPR_SHRP, 5, 2, {A_SetObjectFlags}, MF_PAIN, 2, S_SPINCUSHION_AIM4, 0}, // S_SPINCUSHION_AIM3 + {SPR_SHRP, 6, 16, {A_MultiShotDist}, (MT_DUST<<16)|6, -32, S_SPINCUSHION_AIM5, 0}, // S_SPINCUSHION_AIM4 + {SPR_SHRP, 6, 0, {A_PlaySound}, sfx_shrpgo, 1, S_SPINCUSHION_SPIN1, 0}, // S_SPINCUSHION_AIM5 + {SPR_SHRP, 6, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN2, 0}, // S_SPINCUSHION_SPIN1 + {SPR_SHRP, 8, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN3, 0}, // S_SPINCUSHION_SPIN2 + {SPR_SHRP, 7, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN4, 0}, // S_SPINCUSHION_SPIN3 + {SPR_SHRP, 8, 1, {A_SharpSpin}, MT_SPINDUST, 0, S_SPINCUSHION_SPIN1, 0}, // S_SPINCUSHION_SPIN4 + {SPR_SHRP, 6, 1, {A_PlaySound}, sfx_s3k69, 1, S_SPINCUSHION_STOP2, 0}, // S_SPINCUSHION_STOP1 + {SPR_SHRP, 6, 4, {A_SharpDecel}, 0, 0, S_SPINCUSHION_STOP2, 0}, // S_SPINCUSHION_STOP2 + {SPR_SHRP, 5, 4, {A_FaceTarget}, 0, 0, S_SPINCUSHION_STOP4, 0}, // S_SPINCUSHION_STOP3 + {SPR_SHRP, 4, 4, {A_SetObjectFlags}, MF_PAIN, 1, S_SPINCUSHION_LOOK, 0}, // S_SPINCUSHION_STOP4 // Crushstacean - {SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM2}, // S_CRUSHSTACEAN_ROAM1 - {SPR_CRAB, 1, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM3}, // S_CRUSHSTACEAN_ROAM2 - {SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM4}, // S_CRUSHSTACEAN_ROAM3 - {SPR_CRAB, 2, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM1}, // S_CRUSHSTACEAN_ROAM4 - {SPR_CRAB, 0, 40, {NULL}, 0, 0, S_CRUSHSTACEAN_ROAM1}, // S_CRUSHSTACEAN_ROAMPAUSE - {SPR_CRAB, 0, 10, {NULL}, 0, 0, S_CRUSHSTACEAN_PUNCH2}, // S_CRUSHSTACEAN_PUNCH1 - {SPR_CRAB, 0, -1, {A_CrushstaceanPunch}, 0, 0, S_CRUSHSTACEAN_ROAMPAUSE}, // S_CRUSHSTACEAN_PUNCH2 - {SPR_CRAB, 3, 1, {A_CrushclawAim}, 40, 20, S_CRUSHCLAW_AIM}, // S_CRUSHCLAW_AIM - {SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 0, S_CRUSHCLAW_STAY, S_CRUSHCLAW_OUT}, // S_CRUSHCLAW_OUT - {SPR_CRAB, 3, 10, {NULL}, 0, 0, S_CRUSHCLAW_IN}, // S_CRUSHCLAW_STAY - {SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 1, S_CRUSHCLAW_WAIT, S_CRUSHCLAW_IN}, // S_CRUSHCLAW_IN - {SPR_CRAB, 3, 37, {NULL}, 0, 0, S_CRUSHCLAW_AIM}, // S_CRUSHCLAW_WAIT - {SPR_CRAB, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CRUSHCHAIN + {SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM2, 0}, // S_CRUSHSTACEAN_ROAM1 + {SPR_CRAB, 1, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM3, 0}, // S_CRUSHSTACEAN_ROAM2 + {SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM4, 0}, // S_CRUSHSTACEAN_ROAM3 + {SPR_CRAB, 2, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM1, 0}, // S_CRUSHSTACEAN_ROAM4 + {SPR_CRAB, 0, 40, {NULL}, 0, 0, S_CRUSHSTACEAN_ROAM1, 0}, // S_CRUSHSTACEAN_ROAMPAUSE + {SPR_CRAB, 0, 10, {NULL}, 0, 0, S_CRUSHSTACEAN_PUNCH2, 0}, // S_CRUSHSTACEAN_PUNCH1 + {SPR_CRAB, 0, -1, {A_CrushstaceanPunch}, 0, 0, S_CRUSHSTACEAN_ROAMPAUSE, 0}, // S_CRUSHSTACEAN_PUNCH2 + {SPR_CRAB, 3, 1, {A_CrushclawAim}, 40, 20, S_CRUSHCLAW_AIM, 0}, // S_CRUSHCLAW_AIM + {SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 0, S_CRUSHCLAW_STAY, S_CRUSHCLAW_OUT, 0}, // S_CRUSHCLAW_OUT + {SPR_CRAB, 3, 10, {NULL}, 0, 0, S_CRUSHCLAW_IN, 0}, // S_CRUSHCLAW_STAY + {SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 1, S_CRUSHCLAW_WAIT, S_CRUSHCLAW_IN, 0}, // S_CRUSHCLAW_IN + {SPR_CRAB, 3, 37, {NULL}, 0, 0, S_CRUSHCLAW_AIM, 0}, // S_CRUSHCLAW_WAIT + {SPR_CRAB, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CRUSHCHAIN // Banpyura - {SPR_CR2B, 0, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM2}, // S_BANPYURA_ROAM1 - {SPR_CR2B, 1, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM3}, // S_BANPYURA_ROAM2 - {SPR_CR2B, 0, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM4}, // S_BANPYURA_ROAM3 - {SPR_CR2B, 2, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM1}, // S_BANPYURA_ROAM4 - {SPR_CR2B, 0, 40, {NULL}, 0, 0, S_BANPYURA_ROAM1}, // S_BANPYURA_ROAMPAUSE - - {SPR_CSPR, 0, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1}, // S_CDIAG1 - {SPR_CSPR, 1, 1, {A_Pain}, 0, 0, S_CDIAG3}, // S_CDIAG2 - {SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG4}, // S_CDIAG3 - {SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG5}, // S_CDIAG4 - {SPR_CSPR, 4, 1, {A_CrushclawAim}, 50, 20, S_CDIAG6}, // S_CDIAG5 - {SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG7}, // S_CDIAG6 - {SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG8}, // S_CDIAG7 - {SPR_CSPR, 1, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1}, // S_CDIAG8 + {SPR_CR2B, 0, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM2, 0}, // S_BANPYURA_ROAM1 + {SPR_CR2B, 1, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM3, 0}, // S_BANPYURA_ROAM2 + {SPR_CR2B, 0, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM4, 0}, // S_BANPYURA_ROAM3 + {SPR_CR2B, 2, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM1, 0}, // S_BANPYURA_ROAM4 + {SPR_CR2B, 0, 40, {NULL}, 0, 0, S_BANPYURA_ROAM1, 0}, // S_BANPYURA_ROAMPAUSE + + {SPR_CSPR, 0, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1, 0}, // S_CDIAG1 + {SPR_CSPR, 1, 1, {A_Pain}, 0, 0, S_CDIAG3, 0}, // S_CDIAG2 + {SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG4, 0}, // S_CDIAG3 + {SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG5, 0}, // S_CDIAG4 + {SPR_CSPR, 4, 1, {A_CrushclawAim}, 50, 20, S_CDIAG6, 0}, // S_CDIAG5 + {SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG7, 0}, // S_CDIAG6 + {SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG8, 0}, // S_CDIAG7 + {SPR_CSPR, 1, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1, 0}, // S_CDIAG8 // Jet Jaw - {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2}, // S_JETJAW_ROAM1 - {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3}, // S_JETJAW_ROAM2 - {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4}, // S_JETJAW_ROAM3 - {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5}, // S_JETJAW_ROAM4 - {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6}, // S_JETJAW_ROAM5 - {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7}, // S_JETJAW_ROAM6 - {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8}, // S_JETJAW_ROAM7 - {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1}, // S_JETJAW_ROAM8 - {SPR_JJAW, 0, 1, {A_DualAction}, S_JETJAW_CHOMP16, S_JETJAW_SOUND, S_JETJAW_CHOMP2}, // S_JETJAW_CHOMP1 - {SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3}, // S_JETJAW_CHOMP2 - {SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4}, // S_JETJAW_CHOMP3 - {SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5}, // S_JETJAW_CHOMP4 - {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6}, // S_JETJAW_CHOMP5 - {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7}, // S_JETJAW_CHOMP6 - {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8}, // S_JETJAW_CHOMP7 - {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9}, // S_JETJAW_CHOMP8 - {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10}, // S_JETJAW_CHOMP9 - {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11}, // S_JETJAW_CHOMP10 - {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12}, // S_JETJAW_CHOMP11 - {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13}, // S_JETJAW_CHOMP12 - {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14}, // S_JETJAW_CHOMP13 - {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15}, // S_JETJAW_CHOMP14 - {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16}, // S_JETJAW_CHOMP15 - {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1}, // S_JETJAW_CHOMP16 - {SPR_JJAW, 0, 1, {A_PlayAttackSound}, 0, 0, S_JETJAW_SOUND}, // S_JETJAW_SOUND + {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2, 0}, // S_JETJAW_ROAM1 + {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3, 0}, // S_JETJAW_ROAM2 + {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4, 0}, // S_JETJAW_ROAM3 + {SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5, 0}, // S_JETJAW_ROAM4 + {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6, 0}, // S_JETJAW_ROAM5 + {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7, 0}, // S_JETJAW_ROAM6 + {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8, 0}, // S_JETJAW_ROAM7 + {SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1, 0}, // S_JETJAW_ROAM8 + {SPR_JJAW, 0, 1, {A_DualAction}, S_JETJAW_CHOMP16, S_JETJAW_SOUND, S_JETJAW_CHOMP2, 0}, // S_JETJAW_CHOMP1 + {SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3, 0}, // S_JETJAW_CHOMP2 + {SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4, 0}, // S_JETJAW_CHOMP3 + {SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5, 0}, // S_JETJAW_CHOMP4 + {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6, 0}, // S_JETJAW_CHOMP5 + {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7, 0}, // S_JETJAW_CHOMP6 + {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8, 0}, // S_JETJAW_CHOMP7 + {SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9, 0}, // S_JETJAW_CHOMP8 + {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10, 0}, // S_JETJAW_CHOMP9 + {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11, 0}, // S_JETJAW_CHOMP10 + {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12, 0}, // S_JETJAW_CHOMP11 + {SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13, 0}, // S_JETJAW_CHOMP12 + {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14, 0}, // S_JETJAW_CHOMP13 + {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15, 0}, // S_JETJAW_CHOMP14 + {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16, 0}, // S_JETJAW_CHOMP15 + {SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1, 0}, // S_JETJAW_CHOMP16 + {SPR_JJAW, 0, 1, {A_PlayAttackSound}, 0, 0, S_JETJAW_SOUND, 0}, // S_JETJAW_SOUND // Snailer - {SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1}, // S_SNAILER1 - {SPR_BOM1, 0, 0, {A_FlickySpawn}, 1<<17, 0, S_XPLD1}, // S_SNAILER_FLICKY + {SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1, 0}, // S_SNAILER1 + {SPR_BOM1, 0, 0, {A_FlickySpawn}, 1<<17, 0, S_XPLD1, 0}, // S_SNAILER_FLICKY // Vulture - {SPR_VLTR, 4, 35, {A_Look}, 1, 0, S_VULTURE_STND}, // S_VULTURE_STND - {SPR_VLTR, 4, 3, {A_VultureHover}, 0, 0, S_VULTURE_DRIFT}, // S_VULTURE_DRIFT - {SPR_VLTR, 0, 6, {A_VultureBlast}, 0, 0, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM1 - {SPR_VLTR, 0, 3, {A_VultureFly}, 0, 0, S_VULTURE_ZOOM2}, // S_VULTURE_ZOOM2 - {SPR_VLTR, 0, 3*TICRATE, {NULL}, 0, 0, S_VULTURE_DRIFT}, // S_VULTURE_STUNNED + {SPR_VLTR, 4, 35, {A_Look}, 1, 0, S_VULTURE_STND, 0}, // S_VULTURE_STND + {SPR_VLTR, 4, 3, {A_VultureHover}, 0, 0, S_VULTURE_DRIFT, 0}, // S_VULTURE_DRIFT + {SPR_VLTR, 0, 6, {A_VultureBlast}, 0, 0, S_VULTURE_ZOOM2, 0}, // S_VULTURE_ZOOM1 + {SPR_VLTR, 0, 3, {A_VultureFly}, 0, 0, S_VULTURE_ZOOM2, 0}, // S_VULTURE_ZOOM2 + {SPR_VLTR, 0, 3*TICRATE, {NULL}, 0, 0, S_VULTURE_DRIFT, 0}, // S_VULTURE_STUNNED // Pointy - {SPR_PNTY, 0, 1, {A_PointyThink}, 0, 0, S_POINTY1}, // S_POINTY1 + {SPR_PNTY, 0, 1, {A_PointyThink}, 0, 0, S_POINTY1, 0}, // S_POINTY1 // Pointy Ball - {SPR_PNTY, 1, 1, {A_CheckBuddy}, 0, 0, S_POINTYBALL1}, // S_POINTYBALL1 + {SPR_PNTY, 1, 1, {A_CheckBuddy}, 0, 0, S_POINTYBALL1, 0}, // S_POINTYBALL1 // Robo-Hood - {SPR_ARCH, 0, 4, {A_Look}, 2048<<FRACBITS, 0, S_ROBOHOOD_LOOK}, // S_ROBOHOOD_LOOK - {SPR_ARCH, 0, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_STAND}, // S_ROBOHOOD_STAND - {SPR_ARCH, 2, TICRATE, {A_PlayActiveSound}, 0, 0, S_ROBOHOOD_FIRE2}, // S_ROBOHOOD_FIRE1 - {SPR_ARCH, 2, 20, {A_HoodFire}, MT_ARROW, 0, S_ROBOHOOD_STAND}, // S_ROBOHOOD_FIRE2 - {SPR_ARCH, 1, 1, {A_FaceTarget}, 0, 0, S_ROBOHOOD_JUMP2}, // S_ROBOHOOD_JUMP1 - {SPR_ARCH, 1, 1, {A_BunnyHop}, 4, -10, S_ROBOHOOD_JUMP3}, // S_ROBOHOOD_JUMP2 - {SPR_ARCH, 1, 1, {A_HoodFall}, 0, 0, S_ROBOHOOD_JUMP3}, // S_ROBOHOOD_JUMP3 + {SPR_ARCH, 0, 4, {A_Look}, 2048<<FRACBITS, 0, S_ROBOHOOD_LOOK, 0}, // S_ROBOHOOD_LOOK + {SPR_ARCH, 0, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_STAND, 0}, // S_ROBOHOOD_STAND + {SPR_ARCH, 2, TICRATE, {A_PlayActiveSound}, 0, 0, S_ROBOHOOD_FIRE2, 0}, // S_ROBOHOOD_FIRE1 + {SPR_ARCH, 2, 20, {A_HoodFire}, MT_ARROW, 0, S_ROBOHOOD_STAND, 0}, // S_ROBOHOOD_FIRE2 + {SPR_ARCH, 1, 1, {A_FaceTarget}, 0, 0, S_ROBOHOOD_JUMP2, 0}, // S_ROBOHOOD_JUMP1 + {SPR_ARCH, 1, 1, {A_BunnyHop}, 4, -10, S_ROBOHOOD_JUMP3, 0}, // S_ROBOHOOD_JUMP2 + {SPR_ARCH, 1, 1, {A_HoodFall}, 0, 0, S_ROBOHOOD_JUMP3, 0}, // S_ROBOHOOD_JUMP3 // Castlebot Facestabber - {SPR_CBFS, 0, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND2}, // S_FACESTABBER_STND1 - {SPR_CBFS, 1, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND3}, // S_FACESTABBER_STND2 - {SPR_CBFS, 2, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND4}, // S_FACESTABBER_STND3 - {SPR_CBFS, 3, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND5}, // S_FACESTABBER_STND4 - {SPR_CBFS, 4, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND6}, // S_FACESTABBER_STND5 - {SPR_CBFS, 5, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND1}, // S_FACESTABBER_STND6 - {SPR_CBFS, 0, 1, {A_FaceStabRev}, 20, S_FACESTABBER_CHARGE2, S_FACESTABBER_CHARGE1}, // S_FACESTABBER_CHARGE1 - {SPR_CBFS, 0, 0, {A_FaceTarget}, 0, 0, S_FACESTABBER_CHARGE3}, // S_FACESTABBER_CHARGE2 - {SPR_CBFS, 7, 1, {A_FaceStabHurl}, 6, S_FACESTABBER_CHARGE4, S_FACESTABBER_CHARGE3}, // S_FACESTABBER_CHARGE3 - {SPR_CBFS, 7, 1, {A_FaceStabMiss}, 0, S_FACESTABBER_STND1, S_FACESTABBER_CHARGE4}, // S_FACESTABBER_CHARGE4 - {SPR_CBFS, 0, 35, {A_Pain}, 0, 0, S_FACESTABBER_STND1}, // S_FACESTABBER_PAIN - {SPR_CBFS, 0, 2, {A_BossScream}, 1, 0, S_FACESTABBER_DIE2}, // S_FACESTABBER_DIE1 - {SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_FACESTABBER_DIE3}, // S_FACESTABBER_DIE2 - {SPR_NULL, 0, 0, {A_Repeat}, 7, S_FACESTABBER_DIE1, S_XPLD_FLICKY}, // S_FACESTABBER_DIE3 - - {SPR_STAB, FF_PAPERSPRITE|FF_TRANS50|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_FACESTABBERSPEAR + {SPR_CBFS, 0, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND2, 0}, // S_FACESTABBER_STND1 + {SPR_CBFS, 1, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND3, 0}, // S_FACESTABBER_STND2 + {SPR_CBFS, 2, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND4, 0}, // S_FACESTABBER_STND3 + {SPR_CBFS, 3, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND5, 0}, // S_FACESTABBER_STND4 + {SPR_CBFS, 4, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND6, 0}, // S_FACESTABBER_STND5 + {SPR_CBFS, 5, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND1, 0}, // S_FACESTABBER_STND6 + {SPR_CBFS, 0, 1, {A_FaceStabRev}, 20, S_FACESTABBER_CHARGE2, S_FACESTABBER_CHARGE1, 0}, // S_FACESTABBER_CHARGE1 + {SPR_CBFS, 0, 0, {A_FaceTarget}, 0, 0, S_FACESTABBER_CHARGE3, 0}, // S_FACESTABBER_CHARGE2 + {SPR_CBFS, 7, 1, {A_FaceStabHurl}, 6, S_FACESTABBER_CHARGE4, S_FACESTABBER_CHARGE3, 0}, // S_FACESTABBER_CHARGE3 + {SPR_CBFS, 7, 1, {A_FaceStabMiss}, 0, S_FACESTABBER_STND1, S_FACESTABBER_CHARGE4, 0}, // S_FACESTABBER_CHARGE4 + {SPR_CBFS, 0, 35, {A_Pain}, 0, 0, S_FACESTABBER_STND1, 0}, // S_FACESTABBER_PAIN + {SPR_CBFS, 0, 2, {A_BossScream}, 1, 0, S_FACESTABBER_DIE2, 0}, // S_FACESTABBER_DIE1 + {SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_FACESTABBER_DIE3, 0}, // S_FACESTABBER_DIE2 + {SPR_NULL, 0, 0, {A_Repeat}, 7, S_FACESTABBER_DIE1, S_XPLD_FLICKY, 0}, // S_FACESTABBER_DIE3 + + {SPR_STAB, FF_PAPERSPRITE|FF_TRANS50|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FACESTABBERSPEAR // Egg Guard - {SPR_SPSH, 0, 1, {A_Look}, 0, 0, S_EGGGUARD_STND}, // S_EGGGUARD_STND - {SPR_SPSH, 1, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK2}, // S_EGGGUARD_WALK1 - {SPR_SPSH, 2, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK3}, // S_EGGGUARD_WALK2 - {SPR_SPSH, 3, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK4}, // S_EGGGUARD_WALK3 - {SPR_SPSH, 4, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK1}, // S_EGGGUARD_WALK4 - {SPR_SPSH, 5, 5, {NULL}, 0, 0, S_EGGGUARD_MAD2}, // S_EGGGUARD_MAD1 - {SPR_SPSH, 6, 5, {NULL}, 0, 0, S_EGGGUARD_MAD3}, // S_EGGGUARD_MAD2 - {SPR_SPSH, 7, 15, {NULL}, 0, 0, S_EGGGUARD_RUN1}, // S_EGGGUARD_MAD3 - {SPR_SPSH, 8, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN2}, // S_EGGGUARD_RUN1 - {SPR_SPSH, 9, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN3}, // S_EGGGUARD_RUN2 - {SPR_SPSH, 10, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN4}, // S_EGGGUARD_RUN3 - {SPR_SPSH, 11, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN1}, // S_EGGGUARD_RUN4 - - {SPR_ESHI, 0, 8, {A_EggShield}, 0, 0, S_EGGSHIELD}, // S_EGGSHIELD - {SPR_ESHI, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_EGGSHIELDBREAK + {SPR_SPSH, 0, 1, {A_Look}, 0, 0, S_EGGGUARD_STND, 0}, // S_EGGGUARD_STND + {SPR_SPSH, 1, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK2, 0}, // S_EGGGUARD_WALK1 + {SPR_SPSH, 2, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK3, 0}, // S_EGGGUARD_WALK2 + {SPR_SPSH, 3, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK4, 0}, // S_EGGGUARD_WALK3 + {SPR_SPSH, 4, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK1, 0}, // S_EGGGUARD_WALK4 + {SPR_SPSH, 5, 5, {NULL}, 0, 0, S_EGGGUARD_MAD2, 0}, // S_EGGGUARD_MAD1 + {SPR_SPSH, 6, 5, {NULL}, 0, 0, S_EGGGUARD_MAD3, 0}, // S_EGGGUARD_MAD2 + {SPR_SPSH, 7, 15, {NULL}, 0, 0, S_EGGGUARD_RUN1, 0}, // S_EGGGUARD_MAD3 + {SPR_SPSH, 8, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN2, 0}, // S_EGGGUARD_RUN1 + {SPR_SPSH, 9, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN3, 0}, // S_EGGGUARD_RUN2 + {SPR_SPSH, 10, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN4, 0}, // S_EGGGUARD_RUN3 + {SPR_SPSH, 11, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN1, 0}, // S_EGGGUARD_RUN4 + + {SPR_ESHI, 0, 8, {A_EggShield}, 0, 0, S_EGGSHIELD, 0}, // S_EGGSHIELD + {SPR_ESHI, 0, TICRATE/2, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSHIELDBREAK // Green Snapper - {SPR_GSNP, 0, TICRATE, {NULL}, 0, 0, S_SNAPPER_SPAWN2}, // S_SNAPPER_SPAWN - {SPR_GSNP, 0, 2, {A_SnapperSpawn}, MT_SNAPPER_LEG, MT_SNAPPER_HEAD, S_GSNAPPER_STND}, // S_SNAPPER_SPAWN2 - {SPR_GSNP, 0, 1, {A_SnapperThinker}, 0, 0, S_GSNAPPER_STND}, // S_GSNAPPER_STND - {SPR_GSNP, 0, 2, {A_Chase}, 0, 0, S_GSNAPPER2}, // S_GSNAPPER1 - {SPR_GSNP, 1, 2, {A_Chase}, 0, 0, S_GSNAPPER3}, // S_GSNAPPER2 - {SPR_GSNP, 2, 2, {A_Chase}, 0, 0, S_GSNAPPER4}, // S_GSNAPPER3 - {SPR_GSNP, 3, 2, {A_Chase}, 0, 0, S_GSNAPPER1}, // S_GSNAPPER4 - {SPR_GSNP, 0, 0, {A_KillSegments}, 0, 0, S_XPLD_FLICKY}, // S_SNAPPER_XPLD - {SPR_GSNL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNAPPER_LEG - {SPR_GSNL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNAPPER_LEGRAISE - {SPR_GSNH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNAPPER_HEAD + {SPR_GSNP, 0, TICRATE, {NULL}, 0, 0, S_SNAPPER_SPAWN2, 0}, // S_SNAPPER_SPAWN + {SPR_GSNP, 0, 2, {A_SnapperSpawn}, MT_SNAPPER_LEG, MT_SNAPPER_HEAD, S_GSNAPPER_STND, 0}, // S_SNAPPER_SPAWN2 + {SPR_GSNP, 0, 1, {A_SnapperThinker}, 0, 0, S_GSNAPPER_STND, 0}, // S_GSNAPPER_STND + {SPR_GSNP, 0, 2, {A_Chase}, 0, 0, S_GSNAPPER2, 0}, // S_GSNAPPER1 + {SPR_GSNP, 1, 2, {A_Chase}, 0, 0, S_GSNAPPER3, 0}, // S_GSNAPPER2 + {SPR_GSNP, 2, 2, {A_Chase}, 0, 0, S_GSNAPPER4, 0}, // S_GSNAPPER3 + {SPR_GSNP, 3, 2, {A_Chase}, 0, 0, S_GSNAPPER1, 0}, // S_GSNAPPER4 + {SPR_GSNP, 0, 0, {A_KillSegments}, 0, 0, S_XPLD_FLICKY, 0}, // S_SNAPPER_XPLD + {SPR_GSNL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNAPPER_LEG + {SPR_GSNL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNAPPER_LEGRAISE + {SPR_GSNH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNAPPER_HEAD // Minus - {SPR_MNUD, 0, 1, {NULL}, 0, 0, S_MINUS_STND}, // S_MINUS_INIT (required for objectplace to work) - {SPR_NULL, 0, 10, {A_Look}, 0, 0, S_MINUS_STND}, // S_MINUS_STND - {SPR_NULL, 0, 1, {A_MinusDigging}, 1, 0, S_MINUS_DIGGING2}, // S_MINUS_DIGGING1 - {SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING3}, // S_MINUS_DIGGING2 - {SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING4}, // S_MINUS_DIGGING3 - {SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING1}, // S_MINUS_DIGGING4 - {SPR_NULL, 0, 25, {NULL}, 0, 0, S_MINUS_POPUP}, // S_MINUS_BURST0 - {SPR_MNUD, FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST2}, // S_MINUS_BURST1 - {SPR_MNUD, 1|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST3}, // S_MINUS_BURST2 - {SPR_MNUD, 2|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST4}, // S_MINUS_BURST3 - {SPR_MNUD, 3|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST5}, // S_MINUS_BURST4 - {SPR_MNUD, 4|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUSDIRT2}, // S_MINUS_BURST5 - {SPR_MNUS, 3, 1, {A_MinusPopup}, 0, 0, S_MINUS_AERIAL1}, // S_MINUS_POPUP - {SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL2}, // S_MINUS_AERIAL1 - {SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL3}, // S_MINUS_AERIAL2 - {SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL4}, // S_MINUS_AERIAL3 - {SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL1}, // S_MINUS_AERIAL4 - - {SPR_MNUD, FF_ANIMATE, 6, {NULL}, 1, 5, S_MINUSDIRT2}, // S_MINUSDIRT1 - {SPR_MNUD, 5, 8, {NULL}, 3, 5, S_MINUSDIRT3}, // S_MINUSDIRT2 - {SPR_MNUD, 4, 8, {NULL}, 3, 5, S_MINUSDIRT4}, // S_MINUSDIRT3 - {SPR_MNUD, 3, 8, {NULL}, 3, 5, S_MINUSDIRT5}, // S_MINUSDIRT4 - {SPR_MNUD, 2, 8, {NULL}, 3, 5, S_MINUSDIRT6}, // S_MINUSDIRT5 - {SPR_MNUD, 1, 8, {NULL}, 3, 5, S_MINUSDIRT7}, // S_MINUSDIRT6 - {SPR_MNUD, 0, 8, {NULL}, 3, 5, S_NULL}, // S_MINUSDIRT7 + {SPR_MNUD, 0, 1, {NULL}, 0, 0, S_MINUS_STND, 0}, // S_MINUS_INIT (required for objectplace to work) + {SPR_NULL, 0, 10, {A_Look}, 0, 0, S_MINUS_STND, 0}, // S_MINUS_STND + {SPR_NULL, 0, 1, {A_MinusDigging}, 1, 0, S_MINUS_DIGGING2, 0}, // S_MINUS_DIGGING1 + {SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING3, 0}, // S_MINUS_DIGGING2 + {SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING4, 0}, // S_MINUS_DIGGING3 + {SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING1, 0}, // S_MINUS_DIGGING4 + {SPR_NULL, 0, 25, {NULL}, 0, 0, S_MINUS_POPUP, 0}, // S_MINUS_BURST0 + {SPR_MNUD, FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST2, 0}, // S_MINUS_BURST1 + {SPR_MNUD, 1|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST3, 0}, // S_MINUS_BURST2 + {SPR_MNUD, 2|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST4, 0}, // S_MINUS_BURST3 + {SPR_MNUD, 3|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST5, 0}, // S_MINUS_BURST4 + {SPR_MNUD, 4|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUSDIRT2, 0}, // S_MINUS_BURST5 + {SPR_MNUS, 3, 1, {A_MinusPopup}, 0, 0, S_MINUS_AERIAL1, 0}, // S_MINUS_POPUP + {SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL2, 0}, // S_MINUS_AERIAL1 + {SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL3, 0}, // S_MINUS_AERIAL2 + {SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL4, 0}, // S_MINUS_AERIAL3 + {SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL1, 0}, // S_MINUS_AERIAL4 + + {SPR_MNUD, FF_ANIMATE, 6, {NULL}, 1, 5, S_MINUSDIRT2, 0}, // S_MINUSDIRT1 + {SPR_MNUD, 5, 8, {NULL}, 3, 5, S_MINUSDIRT3, 0}, // S_MINUSDIRT2 + {SPR_MNUD, 4, 8, {NULL}, 3, 5, S_MINUSDIRT4, 0}, // S_MINUSDIRT3 + {SPR_MNUD, 3, 8, {NULL}, 3, 5, S_MINUSDIRT5, 0}, // S_MINUSDIRT4 + {SPR_MNUD, 2, 8, {NULL}, 3, 5, S_MINUSDIRT6, 0}, // S_MINUSDIRT5 + {SPR_MNUD, 1, 8, {NULL}, 3, 5, S_MINUSDIRT7, 0}, // S_MINUSDIRT6 + {SPR_MNUD, 0, 8, {NULL}, 3, 5, S_NULL, 0}, // S_MINUSDIRT7 // Spring Shell - {SPR_SSHL, 0, 4, {A_Look}, 0, 0, S_SSHELL_STND}, // S_SSHELL_STND - {SPR_SSHL, 0, 4, {A_Chase}, 0, 0, S_SSHELL_RUN2}, // S_SSHELL_RUN1 - {SPR_SSHL, 1, 4, {A_Chase}, 0, 0, S_SSHELL_RUN3}, // S_SSHELL_RUN2 - {SPR_SSHL, 2, 4, {A_Chase}, 0, 0, S_SSHELL_RUN4}, // S_SSHELL_RUN3 - {SPR_SSHL, 3, 4, {A_Chase}, 0, 0, S_SSHELL_RUN1}, // S_SSHELL_RUN4 - {SPR_SSHL, 7, 4, {A_Pain}, 0, 0, S_SSHELL_SPRING2}, // S_SSHELL_SPRING1 - {SPR_SSHL, 6, 1, {NULL}, 0, 0, S_SSHELL_SPRING3}, // S_SSHELL_SPRING2 - {SPR_SSHL, 5, 1, {NULL}, 0, 0, S_SSHELL_SPRING4}, // S_SSHELL_SPRING3 - {SPR_SSHL, 4, 1, {NULL}, 0, 0, S_SSHELL_RUN1}, // S_SSHELL_SPRING4 + {SPR_SSHL, 0, 4, {A_Look}, 0, 0, S_SSHELL_STND, 0}, // S_SSHELL_STND + {SPR_SSHL, 0, 4, {A_Chase}, 0, 0, S_SSHELL_RUN2, 0}, // S_SSHELL_RUN1 + {SPR_SSHL, 1, 4, {A_Chase}, 0, 0, S_SSHELL_RUN3, 0}, // S_SSHELL_RUN2 + {SPR_SSHL, 2, 4, {A_Chase}, 0, 0, S_SSHELL_RUN4, 0}, // S_SSHELL_RUN3 + {SPR_SSHL, 3, 4, {A_Chase}, 0, 0, S_SSHELL_RUN1, 0}, // S_SSHELL_RUN4 + {SPR_SSHL, 7, 4, {A_Pain}, 0, 0, S_SSHELL_SPRING2, 0}, // S_SSHELL_SPRING1 + {SPR_SSHL, 6, 1, {NULL}, 0, 0, S_SSHELL_SPRING3, 0}, // S_SSHELL_SPRING2 + {SPR_SSHL, 5, 1, {NULL}, 0, 0, S_SSHELL_SPRING4, 0}, // S_SSHELL_SPRING3 + {SPR_SSHL, 4, 1, {NULL}, 0, 0, S_SSHELL_RUN1, 0}, // S_SSHELL_SPRING4 // Spring Shell (yellow) - {SPR_SSHL, 8, 4, {A_Look}, 0, 0, S_YSHELL_STND}, // S_YSHELL_STND - {SPR_SSHL, 8, 4, {A_Chase}, 0, 0, S_YSHELL_RUN2}, // S_YSHELL_RUN1 - {SPR_SSHL, 9, 4, {A_Chase}, 0, 0, S_YSHELL_RUN3}, // S_YSHELL_RUN2 - {SPR_SSHL, 10, 4, {A_Chase}, 0, 0, S_YSHELL_RUN4}, // S_YSHELL_RUN3 - {SPR_SSHL, 11, 4, {A_Chase}, 0, 0, S_YSHELL_RUN1}, // S_YSHELL_RUN4 - {SPR_SSHL, 15, 4, {A_Pain}, 0, 0, S_YSHELL_SPRING2}, // S_YSHELL_SPRING1 - {SPR_SSHL, 14, 1, {NULL}, 0, 0, S_YSHELL_SPRING3}, // S_YSHELL_SPRING2 - {SPR_SSHL, 13, 1, {NULL}, 0, 0, S_YSHELL_SPRING4}, // S_YSHELL_SPRING3 - {SPR_SSHL, 12, 1, {NULL}, 0, 0, S_YSHELL_RUN1}, // S_YSHELL_SPRING4 + {SPR_SSHL, 8, 4, {A_Look}, 0, 0, S_YSHELL_STND, 0}, // S_YSHELL_STND + {SPR_SSHL, 8, 4, {A_Chase}, 0, 0, S_YSHELL_RUN2, 0}, // S_YSHELL_RUN1 + {SPR_SSHL, 9, 4, {A_Chase}, 0, 0, S_YSHELL_RUN3, 0}, // S_YSHELL_RUN2 + {SPR_SSHL, 10, 4, {A_Chase}, 0, 0, S_YSHELL_RUN4, 0}, // S_YSHELL_RUN3 + {SPR_SSHL, 11, 4, {A_Chase}, 0, 0, S_YSHELL_RUN1, 0}, // S_YSHELL_RUN4 + {SPR_SSHL, 15, 4, {A_Pain}, 0, 0, S_YSHELL_SPRING2, 0}, // S_YSHELL_SPRING1 + {SPR_SSHL, 14, 1, {NULL}, 0, 0, S_YSHELL_SPRING3, 0}, // S_YSHELL_SPRING2 + {SPR_SSHL, 13, 1, {NULL}, 0, 0, S_YSHELL_SPRING4, 0}, // S_YSHELL_SPRING3 + {SPR_SSHL, 12, 1, {NULL}, 0, 0, S_YSHELL_RUN1, 0}, // S_YSHELL_SPRING4 // Unidus - {SPR_UNID, 0, 4, {A_Look}, 0, 0, S_UNIDUS_STND}, // S_UNIDUS_STND - {SPR_UNID, 0, 1, {A_Chase}, 0, 0, S_UNIDUS_RUN }, // S_UNIDUS_RUN - {SPR_UNID, 1, 1, {A_UnidusBall}, 1, 0, S_UNIDUS_BALL}, // S_UNIDUS_BALL + {SPR_UNID, 0, 4, {A_Look}, 0, 0, S_UNIDUS_STND, 0}, // S_UNIDUS_STND + {SPR_UNID, 0, 1, {A_Chase}, 0, 0, S_UNIDUS_RUN , 0}, // S_UNIDUS_RUN + {SPR_UNID, 1, 1, {A_UnidusBall}, 1, 0, S_UNIDUS_BALL, 0}, // S_UNIDUS_BALL // Canarivore - {SPR_CANA, 0, 5, {A_Look}, 1200*FRACUNIT+1, 1, S_CANARIVORE_LOOK}, // S_CANARIVORE_LOOK - {SPR_CANA, 0, 3, {A_PlaySound}, sfx_s3k76, 1, S_CANARIVORE_AWAKEN2}, // S_CANARIVORE_AWAKEN1 - {SPR_CANA, 1, 5, {NULL}, 0, 0, S_CANARIVORE_AWAKEN3}, // S_CANARIVORE_AWAKEN2 - {SPR_CANA, 2, 8, {NULL}, 0, 0, S_CANARIVORE_GAS1}, // S_CANARIVORE_AWAKEN3 - {SPR_CANA, 2, 15, {A_PlaySound}, sfx_s3k93, 1, S_CANARIVORE_GAS2}, // S_CANARIVORE_GAS1 - {SPR_CANA, 1, 4, {NULL}, 0, 0, S_CANARIVORE_GAS3}, // S_CANARIVORE_GAS2 - {SPR_CANA, 2, 0, {A_PlaySound}, sfx_s3k97, 1, S_CANARIVORE_GAS4}, // S_CANARIVORE_GAS3 - {SPR_CANA, 2, 5, {A_CanarivoreGas}, MT_CANARIVORE_GAS, 0, S_CANARIVORE_GAS5}, // S_CANARIVORE_GAS4 - {SPR_CANA, 1, 5, {NULL}, 0, 0, S_CANARIVORE_GASREPEAT}, // S_CANARIVORE_GAS5 - {SPR_CANA, 2, 0, {A_Repeat}, 6, S_CANARIVORE_GAS4, S_CANARIVORE_CLOSE1}, // S_CANARIVORE_GASREPEAT - {SPR_CANA, 1, 8, {NULL}, 0, 0, S_CANARIVORE_CLOSE2}, // S_CANARIVORE_CLOSE1 - {SPR_CANA, 0, 90, {NULL}, sfx_s3k5d, 1, S_CANARIVORE_LOOK}, // S_CANARIVORE_CLOSE2 - - {SPR_CANG, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_CANARIVOREGAS_2}, // S_CANARIVOREGAS_1 - {SPR_CANG, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_CANARIVOREGAS_3}, // S_CANARIVOREGAS_2 - {SPR_CANG, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_CANARIVOREGAS_4}, // S_CANARIVOREGAS_3 - {SPR_CANG, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_CANARIVOREGAS_5}, // S_CANARIVOREGAS_4 - {SPR_CANG, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_CANARIVOREGAS_6}, // S_CANARIVOREGAS_5 - {SPR_CANG, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_CANARIVOREGAS_7}, // S_CANARIVOREGAS_6 - {SPR_CANG, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_CANARIVOREGAS_8}, // S_CANARIVOREGAS_7 - {SPR_CANG, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL}, // S_CANARIVOREGAS_8 + {SPR_CANA, 0, 5, {A_Look}, 1200*FRACUNIT+1, 1, S_CANARIVORE_LOOK, 0}, // S_CANARIVORE_LOOK + {SPR_CANA, 0, 3, {A_PlaySound}, sfx_s3k76, 1, S_CANARIVORE_AWAKEN2, 0}, // S_CANARIVORE_AWAKEN1 + {SPR_CANA, 1, 5, {NULL}, 0, 0, S_CANARIVORE_AWAKEN3, 0}, // S_CANARIVORE_AWAKEN2 + {SPR_CANA, 2, 8, {NULL}, 0, 0, S_CANARIVORE_GAS1, 0}, // S_CANARIVORE_AWAKEN3 + {SPR_CANA, 2, 15, {A_PlaySound}, sfx_s3k93, 1, S_CANARIVORE_GAS2, 0}, // S_CANARIVORE_GAS1 + {SPR_CANA, 1, 4, {NULL}, 0, 0, S_CANARIVORE_GAS3, 0}, // S_CANARIVORE_GAS2 + {SPR_CANA, 2, 0, {A_PlaySound}, sfx_s3k97, 1, S_CANARIVORE_GAS4, 0}, // S_CANARIVORE_GAS3 + {SPR_CANA, 2, 5, {A_CanarivoreGas}, MT_CANARIVORE_GAS, 0, S_CANARIVORE_GAS5, 0}, // S_CANARIVORE_GAS4 + {SPR_CANA, 1, 5, {NULL}, 0, 0, S_CANARIVORE_GASREPEAT, 0}, // S_CANARIVORE_GAS5 + {SPR_CANA, 2, 0, {A_Repeat}, 6, S_CANARIVORE_GAS4, S_CANARIVORE_CLOSE1, 0}, // S_CANARIVORE_GASREPEAT + {SPR_CANA, 1, 8, {NULL}, 0, 0, S_CANARIVORE_CLOSE2, 0}, // S_CANARIVORE_CLOSE1 + {SPR_CANA, 0, 90, {NULL}, sfx_s3k5d, 1, S_CANARIVORE_LOOK, 0}, // S_CANARIVORE_CLOSE2 + + {SPR_CANG, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_CANARIVOREGAS_2, 0}, // S_CANARIVOREGAS_1 + {SPR_CANG, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_CANARIVOREGAS_3, 0}, // S_CANARIVOREGAS_2 + {SPR_CANG, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_CANARIVOREGAS_4, 0}, // S_CANARIVOREGAS_3 + {SPR_CANG, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_CANARIVOREGAS_5, 0}, // S_CANARIVOREGAS_4 + {SPR_CANG, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_CANARIVOREGAS_6, 0}, // S_CANARIVOREGAS_5 + {SPR_CANG, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_CANARIVOREGAS_7, 0}, // S_CANARIVOREGAS_6 + {SPR_CANG, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_CANARIVOREGAS_8, 0}, // S_CANARIVOREGAS_7 + {SPR_CANG, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL, 0}, // S_CANARIVOREGAS_8 // Pyre Fly - {SPR_PYRE, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL}, // S_PYREFLY_FLY - {SPR_PYRE, 4|FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 3, 2, S_NULL}, // S_PYREFLY_BURN - {SPR_FLAM, FF_FULLBRIGHT, 10, {NULL}, 0, 0, S_PYREFIRE2}, // S_PYREFIRE1 - {SPR_FLAM, 1|FF_FULLBRIGHT, 10, {A_FireShrink}, 0, 16, S_NULL}, // S_PYREFIRE2 + {SPR_PYRE, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL, 0}, // S_PYREFLY_FLY + {SPR_PYRE, 4|FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 3, 2, S_NULL, 0}, // S_PYREFLY_BURN + {SPR_FLAM, FF_FULLBRIGHT, 10, {NULL}, 0, 0, S_PYREFIRE2, 0}, // S_PYREFIRE1 + {SPR_FLAM, 1|FF_FULLBRIGHT, 10, {A_FireShrink}, 0, 16, S_NULL, 0}, // S_PYREFIRE2 // Pterabyte - {SPR_NULL, 0, -1, {A_SpawnPterabytes}, 0, 0, S_PTERABYTESPAWNER}, // S_PTERABYTESPAWNER - {SPR_NULL, 0, 1, {A_PterabyteHover}, 0, 0, S_PTERABYTEWAYPOINT}, // S_PTERABYTEWAYPOINT - {SPR_PTER, 0, 6, {NULL}, 0, 0, S_PTERABYTE_FLY2}, // S_PTERABYTE_FLY1 - {SPR_PTER, 1, 2, {NULL}, 0, 0, S_PTERABYTE_FLY3}, // S_PTERABYTE_FLY2 - {SPR_PTER, 2, 6, {NULL}, 0, 0, S_PTERABYTE_FLY4}, // S_PTERABYTE_FLY3 - {SPR_PTER, 3, 2, {NULL}, 0, 0, S_PTERABYTE_FLY1}, // S_PTERABYTE_FLY4 - {SPR_PTER, 4, 1, {NULL}, 0, 0, S_PTERABYTE_SWOOPDOWN}, // S_PTERABYTE_SWOOPDOWN - {SPR_PTER, 0, 1, {NULL}, 0, 0, S_PTERABYTE_SWOOPUP}, // S_PTERABYTE_SWOOPUP + {SPR_NULL, 0, -1, {A_SpawnPterabytes}, 0, 0, S_PTERABYTESPAWNER, 0}, // S_PTERABYTESPAWNER + {SPR_NULL, 0, 1, {A_PterabyteHover}, 0, 0, S_PTERABYTEWAYPOINT, 0}, // S_PTERABYTEWAYPOINT + {SPR_PTER, 0, 6, {NULL}, 0, 0, S_PTERABYTE_FLY2, 0}, // S_PTERABYTE_FLY1 + {SPR_PTER, 1, 2, {NULL}, 0, 0, S_PTERABYTE_FLY3, 0}, // S_PTERABYTE_FLY2 + {SPR_PTER, 2, 6, {NULL}, 0, 0, S_PTERABYTE_FLY4, 0}, // S_PTERABYTE_FLY3 + {SPR_PTER, 3, 2, {NULL}, 0, 0, S_PTERABYTE_FLY1, 0}, // S_PTERABYTE_FLY4 + {SPR_PTER, 4, 1, {NULL}, 0, 0, S_PTERABYTE_SWOOPDOWN, 0}, // S_PTERABYTE_SWOOPDOWN + {SPR_PTER, 0, 1, {NULL}, 0, 0, S_PTERABYTE_SWOOPUP, 0}, // S_PTERABYTE_SWOOPUP // Dragonbomber - {SPR_DRAB, 0, -1, {A_DragonbomberSpawn}, 6, 0, S_NULL}, // S_DRAGONBOMBER - {SPR_DRAB, FF_PAPERSPRITE|7, 1, {A_DragonWing}, 0, 0, S_DRAGONWING2}, // S_DRAGONWING1 - {SPR_DRAB, FF_PAPERSPRITE|8, 1, {A_DragonWing}, 0, 0, S_DRAGONWING3}, // S_DRAGONWING2 - {SPR_DRAB, FF_PAPERSPRITE|9, 1, {A_DragonWing}, 0, 0, S_DRAGONWING4}, // S_DRAGONWING3 - {SPR_DRAB, FF_PAPERSPRITE|10, 1, {A_DragonWing}, 0, 0, S_DRAGONWING1}, // S_DRAGONWING4 - {SPR_DRAB, 1, 1, {A_DragonSegment}, 0, 0, S_DRAGONTAIL_LOADED}, // S_DRAGONTAIL_LOADED - {SPR_DRAB, 2, 1, {A_DragonSegment}, 0, 0, S_DRAGONTAIL_EMPTYLOOP}, // S_DRAGONTAIL_EMPTY - {SPR_DRAB, 2, 0, {A_Repeat}, 3*TICRATE, S_DRAGONTAIL_EMPTY, S_DRAGONTAIL_RELOAD}, // S_DRAGONTAIL_EMPTYLOOP - {SPR_DRAB, 1, 0, {A_PlayActiveSound}, 0, 0, S_DRAGONTAIL_LOADED}, // S_DRAGONTAIL_RELOAD - {SPR_DRAB, 3, 1, {A_MinusCheck}, S_DRAGONMINE_LAND1, 0, S_DRAGONMINE}, // S_DRAGONMINE - {SPR_DRAB, 4, 0, {A_PlayActiveSound}, 0, 0, S_DRAGONMINE_LAND2}, // S_DRAGONMINE_LAND1 - {SPR_DRAB, 4, 2, {A_Thrust}, 0, 1, S_DRAGONMINE_SLOWFLASH1}, // S_DRAGONMINE_LAND2 - {SPR_DRAB, 5, 11, {NULL}, 0, 0, S_DRAGONMINE_SLOWFLASH2}, // S_DRAGONMINE_SLOWFLASH1 - {SPR_DRAB, FF_FULLBRIGHT|6, 1, {A_PlayAttackSound}, 0, 0, S_DRAGONMINE_SLOWLOOP}, // S_DRAGONMINE_SLOWFLASH2 - {SPR_DRAB, 5, 0, {A_Repeat}, 4, S_DRAGONMINE_SLOWFLASH1, S_DRAGONMINE_FASTFLASH1}, // S_DRAGONMINE_SLOWLOOP - {SPR_DRAB, 5, 3, {NULL}, 0, 0, S_DRAGONMINE_FASTFLASH2}, // S_DRAGONMINE_FASTFLASH1 - {SPR_DRAB, FF_FULLBRIGHT|6, 1, {A_PlayAttackSound}, 0, 0, S_DRAGONMINE_FASTLOOP}, // S_DRAGONMINE_FASTFLASH2 - {SPR_DRAB, 5, 0, {A_Repeat}, 5, S_DRAGONMINE_FASTFLASH1, S_DEATHSTATE}, // S_DRAGONMINE_FASTLOOP + {SPR_DRAB, 0, -1, {A_DragonbomberSpawn}, 6, 0, S_NULL, 0}, // S_DRAGONBOMBER + {SPR_DRAB, FF_PAPERSPRITE|7, 1, {A_DragonWing}, 0, 0, S_DRAGONWING2, 0}, // S_DRAGONWING1 + {SPR_DRAB, FF_PAPERSPRITE|8, 1, {A_DragonWing}, 0, 0, S_DRAGONWING3, 0}, // S_DRAGONWING2 + {SPR_DRAB, FF_PAPERSPRITE|9, 1, {A_DragonWing}, 0, 0, S_DRAGONWING4, 0}, // S_DRAGONWING3 + {SPR_DRAB, FF_PAPERSPRITE|10, 1, {A_DragonWing}, 0, 0, S_DRAGONWING1, 0}, // S_DRAGONWING4 + {SPR_DRAB, 1, 1, {A_DragonSegment}, 0, 0, S_DRAGONTAIL_LOADED, 0}, // S_DRAGONTAIL_LOADED + {SPR_DRAB, 2, 1, {A_DragonSegment}, 0, 0, S_DRAGONTAIL_EMPTYLOOP, 0}, // S_DRAGONTAIL_EMPTY + {SPR_DRAB, 2, 0, {A_Repeat}, 3*TICRATE, S_DRAGONTAIL_EMPTY, S_DRAGONTAIL_RELOAD, 0}, // S_DRAGONTAIL_EMPTYLOOP + {SPR_DRAB, 1, 0, {A_PlayActiveSound}, 0, 0, S_DRAGONTAIL_LOADED, 0}, // S_DRAGONTAIL_RELOAD + {SPR_DRAB, 3, 1, {A_MinusCheck}, S_DRAGONMINE_LAND1, 0, S_DRAGONMINE, 0}, // S_DRAGONMINE + {SPR_DRAB, 4, 0, {A_PlayActiveSound}, 0, 0, S_DRAGONMINE_LAND2, 0}, // S_DRAGONMINE_LAND1 + {SPR_DRAB, 4, 2, {A_Thrust}, 0, 1, S_DRAGONMINE_SLOWFLASH1, 0}, // S_DRAGONMINE_LAND2 + {SPR_DRAB, 5, 11, {NULL}, 0, 0, S_DRAGONMINE_SLOWFLASH2, 0}, // S_DRAGONMINE_SLOWFLASH1 + {SPR_DRAB, FF_FULLBRIGHT|6, 1, {A_PlayAttackSound}, 0, 0, S_DRAGONMINE_SLOWLOOP, 0}, // S_DRAGONMINE_SLOWFLASH2 + {SPR_DRAB, 5, 0, {A_Repeat}, 4, S_DRAGONMINE_SLOWFLASH1, S_DRAGONMINE_FASTFLASH1, 0}, // S_DRAGONMINE_SLOWLOOP + {SPR_DRAB, 5, 3, {NULL}, 0, 0, S_DRAGONMINE_FASTFLASH2, 0}, // S_DRAGONMINE_FASTFLASH1 + {SPR_DRAB, FF_FULLBRIGHT|6, 1, {A_PlayAttackSound}, 0, 0, S_DRAGONMINE_FASTLOOP, 0}, // S_DRAGONMINE_FASTFLASH2 + {SPR_DRAB, 5, 0, {A_Repeat}, 5, S_DRAGONMINE_FASTFLASH1, S_DEATHSTATE, 0}, // S_DRAGONMINE_FASTLOOP // Boss Explosion - {SPR_BOM2, FF_FULLBRIGHT|FF_ANIMATE, (5*7), {NULL}, 6, 5, S_NULL}, // S_BOSSEXPLODE + {SPR_BOM2, FF_FULLBRIGHT|FF_ANIMATE, (5*7), {NULL}, 6, 5, S_NULL, 0}, // S_BOSSEXPLODE // S3&K Boss Explosion - {SPR_BOM3, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2}, // S_SONIC3KBOSSEXPLOSION1 - {SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3}, // S_SONIC3KBOSSEXPLOSION2 - {SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4}, // S_SONIC3KBOSSEXPLOSION3 - {SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5}, // S_SONIC3KBOSSEXPLOSION4 - {SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5 - {SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6 + {SPR_BOM3, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2, 0}, // S_SONIC3KBOSSEXPLOSION1 + {SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3, 0}, // S_SONIC3KBOSSEXPLOSION2 + {SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4, 0}, // S_SONIC3KBOSSEXPLOSION3 + {SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5, 0}, // S_SONIC3KBOSSEXPLOSION4 + {SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6, 0}, // S_SONIC3KBOSSEXPLOSION5 + {SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL, 0}, // S_SONIC3KBOSSEXPLOSION6 - {SPR_JETF, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 2, 1, S_NULL}, // S_JETFUME1 + {SPR_JETF, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 2, 1, S_NULL, 0}, // S_JETFUME1 // Boss 1 - {SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND}, // S_EGGMOBILE_STND - {SPR_EGGM, FF_ANIMATE|17, 35, {A_FaceTarget}, 1, 2, S_EGGMOBILE_STND}, // S_EGGMOBILE_ROFL - {SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2}, // S_EGGMOBILE_LATK1 - {SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3}, // S_EGGMOBILE_LATK2 - {SPR_EGGM, 3, 2, {NULL}, 0, 0, S_EGGMOBILE_LATK4}, // S_EGGMOBILE_LATK3 - {SPR_EGGM, 4, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK5}, // S_EGGMOBILE_LATK4 - {SPR_EGGM, 6, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_LATK6}, // S_EGGMOBILE_LATK5 - {SPR_EGGM, 5, 1, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK7}, // S_EGGMOBILE_LATK6 - {SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, (1<<16), S_EGGMOBILE_LATK8}, // S_EGGMOBILE_LATK7 - {SPR_EGGM, 5, 0, {A_Repeat}, 45, S_EGGMOBILE_LATK6, S_EGGMOBILE_LATK9}, // S_EGGMOBILE_LATK8 - {SPR_EGGM, 8, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_LATK9 - {SPR_EGGM, 9, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2}, // S_EGGMOBILE_RATK1 - {SPR_EGGM, 10, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3}, // S_EGGMOBILE_RATK2 - {SPR_EGGM, 11, 2, {NULL}, 0, 0, S_EGGMOBILE_RATK4}, // S_EGGMOBILE_RATK3 - {SPR_EGGM, 12, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK5}, // S_EGGMOBILE_RATK4 - {SPR_EGGM, 14, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_RATK6}, // S_EGGMOBILE_RATK5 - {SPR_EGGM, 13, 1, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK7}, // S_EGGMOBILE_RATK6 - {SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 1|(1<<16), S_EGGMOBILE_RATK8}, // S_EGGMOBILE_RATK7 - {SPR_EGGM, 13, 0, {A_Repeat}, 45, S_EGGMOBILE_RATK6, S_EGGMOBILE_RATK9}, // S_EGGMOBILE_RATK8 - {SPR_EGGM, 16, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_RATK9 - {SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC2}, // S_EGGMOBILE_PANIC1 - {SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC3}, // S_EGGMOBILE_PANIC2 - {SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC4}, // S_EGGMOBILE_PANIC3 - {SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC5}, // S_EGGMOBILE_PANIC4 - {SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC3, S_EGGMOBILE_PANIC6}, // S_EGGMOBILE_PANIC5 - {SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC7}, // S_EGGMOBILE_PANIC6 - {SPR_EGGM, FF_ANIMATE|9, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC8}, // S_EGGMOBILE_PANIC7 - {SPR_EGGM, 15, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC9}, // S_EGGMOBILE_PANIC8 - {SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC10}, // S_EGGMOBILE_PANIC9 - {SPR_EGGM, 14, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC8, S_EGGMOBILE_PANIC11}, // S_EGGMOBILE_PANIC10 - {SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC12}, // S_EGGMOBILE_PANIC11 - {SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC13}, // S_EGGMOBILE_PANIC12 - {SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC14}, // S_EGGMOBILE_PANIC13 - {SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC15}, // S_EGGMOBILE_PANIC14 - {SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC13, S_EGGMOBILE_ROFL}, // S_EGGMOBILE_PANIC15 - {SPR_EGGM, 19, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2}, // S_EGGMOBILE_PAIN - {SPR_EGGM, 19, 16, {A_SkullAttack}, 3, 1, S_EGGMOBILE_STND}, // S_EGGMOBILE_PAIN2 - {SPR_EGGM, 20, 2, {A_Fall}, 17, 0, S_EGGMOBILE_DIE2}, // S_EGGMOBILE_DIE1 - {SPR_EGGM, 20, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3}, // S_EGGMOBILE_DIE2 - {SPR_EGGM, 20, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4}, // S_EGGMOBILE_DIE3 - {SPR_EGGM, 20, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE_DIE4 - {SPR_EGGM, 21, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2}, // S_EGGMOBILE_FLEE1 - {SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1}, // S_EGGMOBILE_FLEE2 - {SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL}, // S_EGGMOBILE_BALL - {SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET}, // S_EGGMOBILE_TARGET - - {SPR_EGLZ, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ1 - {SPR_EGLZ, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSEGLZ2 + {SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND, 0}, // S_EGGMOBILE_STND + {SPR_EGGM, FF_ANIMATE|17, 35, {A_FaceTarget}, 1, 2, S_EGGMOBILE_STND, 0}, // S_EGGMOBILE_ROFL + {SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2, 0}, // S_EGGMOBILE_LATK1 + {SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3, 0}, // S_EGGMOBILE_LATK2 + {SPR_EGGM, 3, 2, {NULL}, 0, 0, S_EGGMOBILE_LATK4, 0}, // S_EGGMOBILE_LATK3 + {SPR_EGGM, 4, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK5, 0}, // S_EGGMOBILE_LATK4 + {SPR_EGGM, 6, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_LATK6, 0}, // S_EGGMOBILE_LATK5 + {SPR_EGGM, 5, 1, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK7, 0}, // S_EGGMOBILE_LATK6 + {SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, (1<<16), S_EGGMOBILE_LATK8, 0}, // S_EGGMOBILE_LATK7 + {SPR_EGGM, 5, 0, {A_Repeat}, 45, S_EGGMOBILE_LATK6, S_EGGMOBILE_LATK9, 0}, // S_EGGMOBILE_LATK8 + {SPR_EGGM, 8, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL, 0}, // S_EGGMOBILE_LATK9 + {SPR_EGGM, 9, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2, 0}, // S_EGGMOBILE_RATK1 + {SPR_EGGM, 10, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3, 0}, // S_EGGMOBILE_RATK2 + {SPR_EGGM, 11, 2, {NULL}, 0, 0, S_EGGMOBILE_RATK4, 0}, // S_EGGMOBILE_RATK3 + {SPR_EGGM, 12, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK5, 0}, // S_EGGMOBILE_RATK4 + {SPR_EGGM, 14, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_RATK6, 0}, // S_EGGMOBILE_RATK5 + {SPR_EGGM, 13, 1, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK7, 0}, // S_EGGMOBILE_RATK6 + {SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 1|(1<<16), S_EGGMOBILE_RATK8, 0}, // S_EGGMOBILE_RATK7 + {SPR_EGGM, 13, 0, {A_Repeat}, 45, S_EGGMOBILE_RATK6, S_EGGMOBILE_RATK9, 0}, // S_EGGMOBILE_RATK8 + {SPR_EGGM, 16, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL, 0}, // S_EGGMOBILE_RATK9 + {SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC2, 0}, // S_EGGMOBILE_PANIC1 + {SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC3, 0}, // S_EGGMOBILE_PANIC2 + {SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC4, 0}, // S_EGGMOBILE_PANIC3 + {SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC5, 0}, // S_EGGMOBILE_PANIC4 + {SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC3, S_EGGMOBILE_PANIC6, 0}, // S_EGGMOBILE_PANIC5 + {SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC7, 0}, // S_EGGMOBILE_PANIC6 + {SPR_EGGM, FF_ANIMATE|9, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC8, 0}, // S_EGGMOBILE_PANIC7 + {SPR_EGGM, 15, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC9, 0}, // S_EGGMOBILE_PANIC8 + {SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC10, 0}, // S_EGGMOBILE_PANIC9 + {SPR_EGGM, 14, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC8, S_EGGMOBILE_PANIC11, 0}, // S_EGGMOBILE_PANIC10 + {SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC12, 0}, // S_EGGMOBILE_PANIC11 + {SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC13, 0}, // S_EGGMOBILE_PANIC12 + {SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC14, 0}, // S_EGGMOBILE_PANIC13 + {SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC15, 0}, // S_EGGMOBILE_PANIC14 + {SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC13, S_EGGMOBILE_ROFL, 0}, // S_EGGMOBILE_PANIC15 + {SPR_EGGM, 19, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2, 0}, // S_EGGMOBILE_PAIN + {SPR_EGGM, 19, 16, {A_SkullAttack}, 3, 1, S_EGGMOBILE_STND, 0}, // S_EGGMOBILE_PAIN2 + {SPR_EGGM, 20, 2, {A_Fall}, 17, 0, S_EGGMOBILE_DIE2, 0}, // S_EGGMOBILE_DIE1 + {SPR_EGGM, 20, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3, 0}, // S_EGGMOBILE_DIE2 + {SPR_EGGM, 20, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4, 0}, // S_EGGMOBILE_DIE3 + {SPR_EGGM, 20, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE_DIE4 + {SPR_EGGM, 21, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2, 0}, // S_EGGMOBILE_FLEE1 + {SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1, 0}, // S_EGGMOBILE_FLEE2 + {SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL, 0}, // S_EGGMOBILE_BALL + {SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET, 0}, // S_EGGMOBILE_TARGET + + {SPR_EGLZ, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSEGLZ1 + {SPR_EGLZ, 1, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSEGLZ2 // Boss 2 - {SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_STND - {SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2}, // S_EGGMOBILE2_POGO1 - {SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 9*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO3}, // S_EGGMOBILE2_POGO2 - {SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO3 - {SPR_EGGN, 2, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE2_POGO4 - {SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO6}, // S_EGGMOBILE2_POGO5 - {SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 7*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO7}, // S_EGGMOBILE2_POGO6 - {SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_POGO7 - {SPR_EGGN, 3, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_STND}, // S_EGGMOBILE2_PAIN - {SPR_EGGN, 4, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_POGO4}, // S_EGGMOBILE2_PAIN2 - {SPR_EGGN, 5, 2, {A_Fall}, 0, 0, S_EGGMOBILE2_DIE2}, // S_EGGMOBILE2_DIE1 - {SPR_EGGN, 5, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE3}, // S_EGGMOBILE2_DIE2 - {SPR_EGGN, 5, 0, {A_Repeat}, 17, S_EGGMOBILE2_DIE2, S_EGGMOBILE2_DIE4}, // S_EGGMOBILE2_DIE3 - {SPR_EGGN, 5, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE2_DIE4 - {SPR_EGGN, 6, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE2}, // S_EGGMOBILE2_FLEE1 - {SPR_EGGN, 7, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE1}, // S_EGGMOBILE2_FLEE2 - - {SPR_TANK, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK1 - {SPR_TANK, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSTANK2 - {SPR_TANK, 2, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSPIGOT + {SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE2_STND + {SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2, 0}, // S_EGGMOBILE2_POGO1 + {SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 9*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO3, 0}, // S_EGGMOBILE2_POGO2 + {SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4, 0}, // S_EGGMOBILE2_POGO3 + {SPR_EGGN, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE2_POGO4 + {SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO6, 0}, // S_EGGMOBILE2_POGO5 + {SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 7*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO7, 0}, // S_EGGMOBILE2_POGO6 + {SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4, 0}, // S_EGGMOBILE2_POGO7 + {SPR_EGGN, 3, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_STND, 0}, // S_EGGMOBILE2_PAIN + {SPR_EGGN, 4, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_POGO4, 0}, // S_EGGMOBILE2_PAIN2 + {SPR_EGGN, 5, 2, {A_Fall}, 0, 0, S_EGGMOBILE2_DIE2, 0}, // S_EGGMOBILE2_DIE1 + {SPR_EGGN, 5, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE3, 0}, // S_EGGMOBILE2_DIE2 + {SPR_EGGN, 5, 0, {A_Repeat}, 17, S_EGGMOBILE2_DIE2, S_EGGMOBILE2_DIE4, 0}, // S_EGGMOBILE2_DIE3 + {SPR_EGGN, 5, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE2_DIE4 + {SPR_EGGN, 6, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE2, 0}, // S_EGGMOBILE2_FLEE1 + {SPR_EGGN, 7, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE1, 0}, // S_EGGMOBILE2_FLEE2 + + {SPR_TANK, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSTANK1 + {SPR_TANK, 1, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSTANK2 + {SPR_TANK, 2, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSSPIGOT // Boss 2 Goop - {SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2}, // S_GOOP1 - {SPR_GOOP, 1, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP1}, // S_GOOP2 - {SPR_GOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GOOP3 - {SPR_GOOP, FF_ANIMATE|3, 11, {NULL}, 2, 6, S_NULL}, // S_GOOPTRAIL + {SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2, 0}, // S_GOOP1 + {SPR_GOOP, 1, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP1, 0}, // S_GOOP2 + {SPR_GOOP, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GOOP3 + {SPR_GOOP, FF_ANIMATE|3, 11, {NULL}, 2, 6, S_NULL, 0}, // S_GOOPTRAIL // Boss 3 - {SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_STND - {SPR_EGGO, FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_SHOCK - {SPR_EGGO, 6|FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2}, // S_EGGMOBILE3_ATK1 - {SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A}, // S_EGGMOBILE3_ATK2 - {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B}, // S_EGGMOBILE3_ATK3A - {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C}, // S_EGGMOBILE3_ATK3B - {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D}, // S_EGGMOBILE3_ATK3C - {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4}, // S_EGGMOBILE3_ATK3D - {SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5}, // S_EGGMOBILE3_ATK4 - {SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_ROFL}, // S_EGGMOBILE3_ATK5 - {SPR_EGGO, 6|FF_ANIMATE, 60, {NULL}, 1, 2, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_ROFL - {SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2}, // S_EGGMOBILE3_PAIN - {SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND}, // S_EGGMOBILE3_PAIN2 - {SPR_EGGO, 9, 2, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2}, // S_EGGMOBILE3_DIE1 - {SPR_EGGO, 9, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE3}, // S_EGGMOBILE3_DIE2 - {SPR_EGGO, 9, 0, {A_Repeat}, 17, S_EGGMOBILE3_DIE2, S_EGGMOBILE3_DIE4}, // S_EGGMOBILE3_DIE3 - {SPR_EGGO, 9, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE3_DIE4 - {SPR_EGGO, 10, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE2}, // S_EGGMOBILE3_FLEE1 - {SPR_EGGO, 11, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE1}, // S_EGGMOBILE3_FLEE2 + {SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND, 0}, // S_EGGMOBILE3_STND + {SPR_EGGO, FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2, 0}, // S_EGGMOBILE3_SHOCK + {SPR_EGGO, 6|FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2, 0}, // S_EGGMOBILE3_ATK1 + {SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A, 0}, // S_EGGMOBILE3_ATK2 + {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B, 0}, // S_EGGMOBILE3_ATK3A + {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C, 0}, // S_EGGMOBILE3_ATK3B + {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D, 0}, // S_EGGMOBILE3_ATK3C + {SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4, 0}, // S_EGGMOBILE3_ATK3D + {SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5, 0}, // S_EGGMOBILE3_ATK4 + {SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_ROFL, 0}, // S_EGGMOBILE3_ATK5 + {SPR_EGGO, 6|FF_ANIMATE, 60, {NULL}, 1, 2, S_EGGMOBILE3_STND, 0}, // S_EGGMOBILE3_ROFL + {SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2, 0}, // S_EGGMOBILE3_PAIN + {SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND, 0}, // S_EGGMOBILE3_PAIN2 + {SPR_EGGO, 9, 2, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2, 0}, // S_EGGMOBILE3_DIE1 + {SPR_EGGO, 9, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE3, 0}, // S_EGGMOBILE3_DIE2 + {SPR_EGGO, 9, 0, {A_Repeat}, 17, S_EGGMOBILE3_DIE2, S_EGGMOBILE3_DIE4, 0}, // S_EGGMOBILE3_DIE3 + {SPR_EGGO, 9, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE3_DIE4 + {SPR_EGGO, 10, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE2, 0}, // S_EGGMOBILE3_FLEE1 + {SPR_EGGO, 11, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE1, 0}, // S_EGGMOBILE3_FLEE2 // Boss 3 Pinch - {SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE_INIT - {SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE}, // S_FAKEMOBILE - {SPR_FAKE, 0, 22, {NULL}, 0, 0, S_FAKEMOBILE_ATK2}, // S_FAKEMOBILE_ATK1 - {SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A}, // S_FAKEMOBILE_ATK2 - {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 2, S_FAKEMOBILE_ATK3B}, // S_FAKEMOBILE_ATK3A - {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C}, // S_FAKEMOBILE_ATK3B - {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D}, // S_FAKEMOBILE_ATK3C - {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE}, // S_FAKEMOBILE_ATK3D - {SPR_FAKE, 1, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2}, // S_FAKEMOBILE_DIE1 - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE1}, // S_FAKEMOBILE_DIE2 - - {SPR_SEBH, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH1 - {SPR_SEBH, 1, 35, {NULL}, 0, 0, S_NULL}, // S_BOSSSEBH2 + {SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE, 0}, // S_FAKEMOBILE_INIT + {SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE, 0}, // S_FAKEMOBILE + {SPR_FAKE, 0, 22, {NULL}, 0, 0, S_FAKEMOBILE_ATK2, 0}, // S_FAKEMOBILE_ATK1 + {SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A, 0}, // S_FAKEMOBILE_ATK2 + {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 2, S_FAKEMOBILE_ATK3B, 0}, // S_FAKEMOBILE_ATK3A + {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C, 0}, // S_FAKEMOBILE_ATK3B + {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D, 0}, // S_FAKEMOBILE_ATK3C + {SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE, 0}, // S_FAKEMOBILE_ATK3D + {SPR_FAKE, 1, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2, 0}, // S_FAKEMOBILE_DIE1 + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE1, 0}, // S_FAKEMOBILE_DIE2 + + {SPR_SEBH, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSSEBH1 + {SPR_SEBH, 1, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSSEBH2 // Boss 3 Shockwave - {SPR_SHCK, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {A_Boss3ShockThink}, 4, 2, S_SHOCKWAVE2}, // S_SHOCKWAVE1 - {SPR_SHCK, 3|FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {A_Boss3ShockThink}, 4, 2, S_SHOCKWAVE1}, // S_SHOCKWAVE2 + {SPR_SHCK, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {A_Boss3ShockThink}, 4, 2, S_SHOCKWAVE2, 0}, // S_SHOCKWAVE1 + {SPR_SHCK, 3|FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {A_Boss3ShockThink}, 4, 2, S_SHOCKWAVE1, 0}, // S_SHOCKWAVE2 // Boss 4 - {SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_STND - {SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2}, // S_EGGMOBILE4_LATK1 - {SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3}, // S_EGGMOBILE4_LATK2 - {SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4}, // S_EGGMOBILE4_LATK3 - {SPR_EGGP, 4, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK5}, // S_EGGMOBILE4_LATK4 - {SPR_EGGP, 5, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6}, // S_EGGMOBILE4_LATK5 - {SPR_EGGP, 6, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_LATK6 - {SPR_EGGP, 7, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2}, // S_EGGMOBILE4_RATK1 - {SPR_EGGP, 8, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3}, // S_EGGMOBILE4_RATK2 - {SPR_EGGP, 9, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4}, // S_EGGMOBILE4_RATK3 - {SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK5}, // S_EGGMOBILE4_RATK4 - {SPR_EGGP,11,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6}, // S_EGGMOBILE4_RATK5 - {SPR_EGGP,12, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_RATK6 - {SPR_EGGP,13, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2}, // S_EGGMOBILE4_RAISE1 - {SPR_EGGP,15|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL}, // S_EGGMOBILE4_RAISE2 - {SPR_EGGP,13, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2}, // S_EGGMOBILE4_PAIN1 - {SPR_EGGP,13, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND}, // S_EGGMOBILE4_PAIN2 - {SPR_EGGP,14, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2}, // S_EGGMOBILE4_DIE1 - {SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3}, // S_EGGMOBILE4_DIE2 - {SPR_EGGP,14, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4}, // S_EGGMOBILE4_DIE3 - {SPR_EGGP,14, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_EGGMOBILE4_DIE4 - {SPR_EGGP,15, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2}, // S_EGGMOBILE4_FLEE1 - {SPR_EGGP,16, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1}, // S_EGGMOBILE4_FLEE2 - {SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGMOBILE4_MACE - {SPR_BMCE, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE2}, // S_EGGMOBILE4_MACE_DIE1 - {SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE3}, // S_EGGMOBILE4_MACE_DIE2 - {SPR_NULL, 0, 0, {A_Repeat}, 7, S_EGGMOBILE4_MACE_DIE1, S_SONIC3KBOSSEXPLOSION1}, // S_EGGMOBILE4_MACE_DIE3 + {SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE4_STND + {SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2, 0}, // S_EGGMOBILE4_LATK1 + {SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3, 0}, // S_EGGMOBILE4_LATK2 + {SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4, 0}, // S_EGGMOBILE4_LATK3 + {SPR_EGGP, 4, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK5, 0}, // S_EGGMOBILE4_LATK4 + {SPR_EGGP, 5, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6, 0}, // S_EGGMOBILE4_LATK5 + {SPR_EGGP, 6, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND, 0}, // S_EGGMOBILE4_LATK6 + {SPR_EGGP, 7, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2, 0}, // S_EGGMOBILE4_RATK1 + {SPR_EGGP, 8, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3, 0}, // S_EGGMOBILE4_RATK2 + {SPR_EGGP, 9, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4, 0}, // S_EGGMOBILE4_RATK3 + {SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK5, 0}, // S_EGGMOBILE4_RATK4 + {SPR_EGGP,11,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6, 0}, // S_EGGMOBILE4_RATK5 + {SPR_EGGP,12, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND, 0}, // S_EGGMOBILE4_RATK6 + {SPR_EGGP,13, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2, 0}, // S_EGGMOBILE4_RAISE1 + {SPR_EGGP,15|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL, 0}, // S_EGGMOBILE4_RAISE2 + {SPR_EGGP,13, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2, 0}, // S_EGGMOBILE4_PAIN1 + {SPR_EGGP,13, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND, 0}, // S_EGGMOBILE4_PAIN2 + {SPR_EGGP,14, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2, 0}, // S_EGGMOBILE4_DIE1 + {SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3, 0}, // S_EGGMOBILE4_DIE2 + {SPR_EGGP,14, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4, 0}, // S_EGGMOBILE4_DIE3 + {SPR_EGGP,14, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE4_DIE4 + {SPR_EGGP,15, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2, 0}, // S_EGGMOBILE4_FLEE1 + {SPR_EGGP,16, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1, 0}, // S_EGGMOBILE4_FLEE2 + {SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE4_MACE + {SPR_BMCE, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE2, 0}, // S_EGGMOBILE4_MACE_DIE1 + {SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE3, 0}, // S_EGGMOBILE4_MACE_DIE2 + {SPR_NULL, 0, 0, {A_Repeat}, 7, S_EGGMOBILE4_MACE_DIE1, S_SONIC3KBOSSEXPLOSION1, 0}, // S_EGGMOBILE4_MACE_DIE3 // Boss 4 jet flame - {SPR_EFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL}, // S_JETFLAME + {SPR_EFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL, 0}, // S_JETFLAME // Boss 4 Spectator Eggrobo - {SPR_EGR1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGROBO1_STND - {SPR_EGR1, 5, 2, {NULL}, 0, 0, S_EGGROBO1_BSLAP2}, // S_EGGROBO1_BSLAP1 - {SPR_EGR1, FF_ANIMATE|6, 35, {NULL}, 1, 2, S_EGGROBO1_STND}, // S_EGGROBO1_BSLAP2 - {SPR_EGR1, FF_ANIMATE|3, -1, {NULL}, 1, 2, S_NULL}, // S_EGGROBO1_PISSED + {SPR_EGR1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGROBO1_STND + {SPR_EGR1, 5, 2, {NULL}, 0, 0, S_EGGROBO1_BSLAP2, 0}, // S_EGGROBO1_BSLAP1 + {SPR_EGR1, FF_ANIMATE|6, 35, {NULL}, 1, 2, S_EGGROBO1_STND, 0}, // S_EGGROBO1_BSLAP2 + {SPR_EGR1, FF_ANIMATE|3, -1, {NULL}, 1, 2, S_NULL, 0}, // S_EGGROBO1_PISSED // Boss 4 Spectator Eggrobo jet flame - {SPR_EFIR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_EGGROBOJET + {SPR_EFIR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGROBOJET // Boss 5 - {SPR_NULL, 0, 2, {A_CheckFlags2}, MF2_AMBUSH, S_FANG_IDLE0, S_FANG_INTRO0}, // S_FANG_SETUP - - {SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1}, // S_FANG_INTRO0 - {SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2}, // S_FANG_INTRO1 - {SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3}, // S_FANG_INTRO2 - {SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4}, // S_FANG_INTRO3 - {SPR_FANG, 30, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5}, // S_FANG_INTRO4 - {SPR_FANG, 27, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6}, // S_FANG_INTRO5 - {SPR_FANG, 28, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7}, // S_FANG_INTRO6 - {SPR_FANG, 29, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8}, // S_FANG_INTRO7 - {SPR_FANG, 30, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5}, // S_FANG_INTRO8 - {SPR_FANG, 23|FF_ANIMATE, 50, {NULL}, 1, 4, S_FANG_INTRO10}, // S_FANG_INTRO9 - {SPR_FANG, 25, 5, {NULL}, 0, 0, S_FANG_INTRO11}, // S_FANG_INTRO10 - {SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12}, // S_FANG_INTRO11 - {SPR_FANG, 31|FF_ANIMATE, 50, {NULL}, 3, 4, S_FANG_IDLE1}, // S_FANG_INTRO12 - - {SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2}, // S_FANG_CLONE1 - {SPR_FANG, 11, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3}, // S_FANG_INTRO2 - {SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4}, // S_FANG_CLONE3 - {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4}, // S_FANG_CLONE4 - - {SPR_FANG, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1}, // S_FANG_IDLE0 - {SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2}, // S_FANG_IDLE1 - {SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3}, // S_FANG_IDLE2 - {SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4}, // S_FANG_IDLE3 - {SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5}, // S_FANG_IDLE4 - {SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6}, // S_FANG_IDLE5 - {SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7}, // S_FANG_IDLE6 - {SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8}, // S_FANG_IDLE7 - {SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1}, // S_FANG_IDLE8 - - {SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2}, // S_FANG_PAIN1 - {SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2}, // S_FANG_PAIN2 - - {SPR_FANG, 8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2}, // S_FANG_PATHINGSTART1 - {SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING}, // S_FANG_PATHINGSTART2 - {SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1}, // S_FANG_PATHING - - {SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2}, // S_FANG_BOUNCE1 - {SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3}, // S_FANG_BOUNCE2 - {SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4}, // S_FANG_BOUNCE3 - {SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4}, // S_FANG_BOUNCE4 - - {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2}, // S_FANG_FALL1 - {SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1}, // S_FANG_FALL2 - - {SPR_FANG, 8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2}, // S_FANG_CHECKPATH1 - {SPR_FANG, 8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1}, // S_FANG_CHECKPATH2 - - {SPR_FANG, 9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2}, // S_FANG_PATHINGCONT1 - {SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3}, // S_FANG_PATHINGCONT2 - {SPR_FANG, 9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING}, // S_FANG_PATHINGCONT3 - - {SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2}, // S_FANG_SKID1 - {SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2}, // S_FANG_SKID2 - {SPR_FANG, 4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK}, // S_FANG_SKID3 - - {SPR_FANG, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL}, // S_FANG_CHOOSEATTACK - - {SPR_FANG, 5, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2}, // S_FANG_FIRESTART1 // Reset loop - {SPR_FANG, 5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1}, // S_FANG_FIRESTART2 - {SPR_FANG, 5, 5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2}, // S_FANG_FIRE1 // Start of loop - {SPR_FANG, 6, 5, {NULL}, 0, 0, S_FANG_FIRE3}, // S_FANG_FIRE2 - {SPR_FANG, 7, 5, {NULL}, 0, 0, S_FANG_FIRE4}, // S_FANG_FIRE3 - {SPR_FANG, 5, 5, {NULL}, 2, 0, S_FANG_FIREREPEAT}, // S_FANG_FIRE4 - {SPR_FANG, 5, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1}, // S_FANG_FIREREPEAT // End of loop - - {SPR_FANG, 18, 16, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1}, // S_FANG_LOBSHOT0 - {SPR_FANG, 19, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2}, // S_FANG_LOBSHOT1 - {SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1}, // S_FANG_LOBSHOT2 - - {SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2}, // S_FANG_WAIT1 - {SPR_FANG, 0, 35, {A_Look}, 1, 0, S_FANG_IDLE1}, // S_FANG_WAIT2 - - {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT}, // S_FANG_WALLHIT - - {SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2}, // S_FANG_PINCHPATHINGSTART1 - {SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING}, // S_FANG_PINCHPATHINGSTART2 - {SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0}, // S_FANG_PINCHPATHING - {SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1}, // S_FANG_PINCHBOUNCE0 - {SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2}, // S_FANG_PINCHBOUNCE1 - {SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3}, // S_FANG_PINCHBOUNCE2 - {SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE3 - {SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4}, // S_FANG_PINCHBOUNCE4 - {SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL0 - {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2}, // S_FANG_PINCHFALL1 - {SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1}, // S_FANG_PINCHFALL2 - {SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2}, // S_FANG_PINCHSKID1 - {SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2}, // S_FANG_PINCHSKID2 - {SPR_FANG, 18, 16, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT1}, // S_FANG_PINCHLOBSHOT0 - {SPR_FANG, 19, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2}, // S_FANG_PINCHLOBSHOT1 - {SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3}, // S_FANG_PINCHLOBSHOT2 - {SPR_FANG, 20, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT4}, // S_FANG_PINCHLOBSHOT3 - {SPR_FANG, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1}, // S_FANG_PINCHLOBSHOT4 - - {SPR_FANG, 21, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2}, // S_FANG_DIE1 - {SPR_FANG, 21, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2}, // S_FANG_DIE2 - - {SPR_FANG, 22, 0, {A_Scream}, 0, 0, S_FANG_DIE4}, // S_FANG_DIE3 - {SPR_FANG, 22, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5}, // S_FANG_DIE4 - - {SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6}, // S_FANG_DIE5 - {SPR_FANG, 11, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7}, // S_FANG_DIE6 - {SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7}, // S_FANG_DIE7 - {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8}, // S_FANG_DIE8 - - {SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2}, // S_FANG_FLEEPATHING1 - {SPR_FANG, 8, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1}, // S_FANG_FLEEPATHING2 - {SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2}, // S_FANG_FLEEBOUNCE1 - {SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_FANG_FLEEBOUNCE2 - - {SPR_FANG, 17, 7*TICRATE, {NULL}, 0, 0, S_NULL}, // S_FANG_KO - - {SPR_NULL, 0, -1, {A_RandomStateRange}, S_BROKENROBOTA, S_BROKENROBOTF, S_NULL}, // S_BROKENROBOTRANDOM - {SPR_BRKN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BROKENROBOTA - {SPR_BRKN, 4|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BROKENROBOTB - {SPR_BRKN, 8|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BROKENROBOTC - {SPR_BRKN, 12|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BROKENROBOTD - {SPR_BRKN, 16|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BROKENROBOTE - {SPR_BRKN, 20|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BROKENROBOTF - - {SPR_WHAT, FF_ANIMATE|FF_FULLBRIGHT, 4, {NULL}, 1, 2, S_ALART2}, // S_ALART1 - {SPR_WHAT, 2|FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL}, // S_ALART2 - - {SPR_VWRE, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_VWREF - {SPR_VWRE, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_VWREB - - {SPR_PROJ, FF_TRANS20|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_PROJECTORLIGHT2}, // S_PROJECTORLIGHT1 - {SPR_PROJ, 1|FF_TRANS40|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_PROJECTORLIGHT3}, // S_PROJECTORLIGHT2 - {SPR_PROJ, 2|FF_TRANS20|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_PROJECTORLIGHT4}, // S_PROJECTORLIGHT3 - {SPR_PROJ, 3|FF_TRANS40|FF_FULLBRIGHT, 2, {A_Repeat}, 39, S_PROJECTORLIGHT2, S_PROJECTORLIGHT5}, // S_PROJECTORLIGHT4 - {SPR_PROJ, 4|FF_TRANS60|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_PROJECTORLIGHT5 - - {SPR_FBOM, 0, 1, {A_GhostMe}, 0, 0, S_FBOMB2}, // S_FBOMB1 - {SPR_FBOM, 1, 1, {A_GhostMe}, 0, 0, S_FBOMB1}, // S_FBOMB2 - {SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_FBOMB_EXPL2}, // S_FBOMB_EXPL1 - {SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_Boss5BombExplode}, MT_TNTDUST, 0, S_FBOMB_EXPL3}, // S_FBOMB_EXPL2 - {SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FBOMB_EXPL4}, // S_FBOMB_EXPL3 - {SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FBOMB_EXPL5}, // S_FBOMB_EXPL4 - {SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FBOMB_EXPL6}, // S_FBOMB_EXPL5 - {SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_FBOMB_EXPL6 - {SPR_BARD, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_TNTDUST_2}, // S_TNTDUST_1 - {SPR_BARD, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_TNTDUST_3}, // S_TNTDUST_2 - {SPR_BARD, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_TNTDUST_4}, // S_TNTDUST_3 - {SPR_BARD, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_TNTDUST_5}, // S_TNTDUST_4 - {SPR_BARD, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_TNTDUST_6}, // S_TNTDUST_5 - {SPR_BARD, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_TNTDUST_7}, // S_TNTDUST_6 - {SPR_BARD, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_TNTDUST_8}, // S_TNTDUST_7 - {SPR_BARD, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL}, // S_TNTDUST_8 - {SPR_FSGN, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNA - {SPR_FSGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNB - {SPR_FSGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGNC - {SPR_FSGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_FSGND + {SPR_NULL, 0, 2, {A_CheckFlags2}, MF2_AMBUSH, S_FANG_IDLE0, S_FANG_INTRO0, 0}, // S_FANG_SETUP + + {SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0 + {SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1 + {SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2 + {SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3 + {SPR_FANG, 30, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4 + {SPR_FANG, 27, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5 + {SPR_FANG, 28, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6 + {SPR_FANG, 29, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7 + {SPR_FANG, 30, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8 + {SPR_FANG, 23|FF_ANIMATE, 50, {NULL}, 1, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9 + {SPR_FANG, 25, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10 + {SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11 + {SPR_FANG, 31|FF_ANIMATE, 50, {NULL}, 3, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12 + + {SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1 + {SPR_FANG, 11, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_INTRO2 + {SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3 + {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4 + + {SPR_FANG, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0 + {SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1 + {SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2 + {SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3 + {SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4 + {SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5 + {SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6 + {SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7 + {SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8 + + {SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1 + {SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2 + + {SPR_FANG, 8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1 + {SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2 + {SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING + + {SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1 + {SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2 + {SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3 + {SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4 + + {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1 + {SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2 + + {SPR_FANG, 8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1 + {SPR_FANG, 8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2 + + {SPR_FANG, 9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1 + {SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2 + {SPR_FANG, 9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3 + + {SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1 + {SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2 + {SPR_FANG, 4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3 + + {SPR_FANG, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK + + {SPR_FANG, 5, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop + {SPR_FANG, 5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2 + {SPR_FANG, 5, 5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop + {SPR_FANG, 6, 5, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2 + {SPR_FANG, 7, 5, {NULL}, 0, 0, S_FANG_FIRE4, 0}, // S_FANG_FIRE3 + {SPR_FANG, 5, 5, {NULL}, 2, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE4 + {SPR_FANG, 5, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop + + {SPR_FANG, 18, 16, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0 + {SPR_FANG, 19, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1 + {SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT2 + + {SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1 + {SPR_FANG, 0, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2 + + {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT + + {SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1 + {SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2 + {SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING + {SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0 + {SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1 + {SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2 + {SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3 + {SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4 + {SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0 + {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1 + {SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2 + {SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1 + {SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2 + {SPR_FANG, 18, 16, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0 + {SPR_FANG, 19, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1 + {SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2 + {SPR_FANG, 20, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3 + {SPR_FANG, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT4 + + {SPR_FANG, 21, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1 + {SPR_FANG, 21, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2 + + {SPR_FANG, 22, 0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3 + {SPR_FANG, 22, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4 + + {SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5 + {SPR_FANG, 11, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6 + {SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7 + {SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8 + + {SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1 + {SPR_FANG, 8, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2 + {SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1 + {SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2 + + {SPR_FANG, 17, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO + + {SPR_NULL, 0, -1, {A_RandomStateRange}, S_BROKENROBOTA, S_BROKENROBOTF, S_NULL, 0}, // S_BROKENROBOTRANDOM + {SPR_BRKN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTA + {SPR_BRKN, 4|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTB + {SPR_BRKN, 8|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTC + {SPR_BRKN, 12|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTD + {SPR_BRKN, 16|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTE + {SPR_BRKN, 20|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTF + + {SPR_WHAT, FF_ANIMATE|FF_FULLBRIGHT, 4, {NULL}, 1, 2, S_ALART2, 0}, // S_ALART1 + {SPR_WHAT, 2|FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL, 0}, // S_ALART2 + + {SPR_VWRE, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_VWREF + {SPR_VWRE, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_VWREB + + {SPR_PROJ, FF_TRANS20|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_PROJECTORLIGHT2, 0}, // S_PROJECTORLIGHT1 + {SPR_PROJ, 1|FF_TRANS40|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_PROJECTORLIGHT3, 0}, // S_PROJECTORLIGHT2 + {SPR_PROJ, 2|FF_TRANS20|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_PROJECTORLIGHT4, 0}, // S_PROJECTORLIGHT3 + {SPR_PROJ, 3|FF_TRANS40|FF_FULLBRIGHT, 2, {A_Repeat}, 39, S_PROJECTORLIGHT2, S_PROJECTORLIGHT5, 0}, // S_PROJECTORLIGHT4 + {SPR_PROJ, 4|FF_TRANS60|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_PROJECTORLIGHT5 + + {SPR_FBOM, 0, 1, {A_GhostMe}, 0, 0, S_FBOMB2, 0}, // S_FBOMB1 + {SPR_FBOM, 1, 1, {A_GhostMe}, 0, 0, S_FBOMB1, 0}, // S_FBOMB2 + {SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_FBOMB_EXPL2, 0}, // S_FBOMB_EXPL1 + {SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_Boss5BombExplode}, MT_TNTDUST, 0, S_FBOMB_EXPL3, 0}, // S_FBOMB_EXPL2 + {SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FBOMB_EXPL4, 0}, // S_FBOMB_EXPL3 + {SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FBOMB_EXPL5, 0}, // S_FBOMB_EXPL4 + {SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FBOMB_EXPL6, 0}, // S_FBOMB_EXPL5 + {SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FBOMB_EXPL6 + {SPR_BARD, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_TNTDUST_2, 0}, // S_TNTDUST_1 + {SPR_BARD, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_TNTDUST_3, 0}, // S_TNTDUST_2 + {SPR_BARD, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_TNTDUST_4, 0}, // S_TNTDUST_3 + {SPR_BARD, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_TNTDUST_5, 0}, // S_TNTDUST_4 + {SPR_BARD, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_TNTDUST_6, 0}, // S_TNTDUST_5 + {SPR_BARD, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_TNTDUST_7, 0}, // S_TNTDUST_6 + {SPR_BARD, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_TNTDUST_8, 0}, // S_TNTDUST_7 + {SPR_BARD, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL, 0}, // S_TNTDUST_8 + {SPR_FSGN, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGNA + {SPR_FSGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGNB + {SPR_FSGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGNC + {SPR_FSGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGND // Black Eggman (Boss 7) - {SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND - {SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2}, // S_BLACKEGG_STND2 - {SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2}, // S_BLACKEGG_WALK1 - {SPR_BRAK, 2, 7, {NULL}, 0, 0, S_BLACKEGG_WALK3}, // S_BLACKEGG_WALK2 - {SPR_BRAK, 3, 7, {A_PlaySound}, sfx_bestep, 0, S_BLACKEGG_WALK4}, // S_BLACKEGG_WALK3 - {SPR_BRAK, 4, 7, {NULL}, 0, 0, S_BLACKEGG_WALK5}, // S_BLACKEGG_WALK4 - {SPR_BRAK, 5, 7, {NULL}, 0, 0, S_BLACKEGG_WALK6}, // S_BLACKEGG_WALK5 - {SPR_BRAK, 6, 7, {A_PlaySound}, sfx_bestp2, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_WALK6 - {SPR_BRAK, 7, 3, {NULL}, 0, 0, S_BLACKEGG_SHOOT2}, // S_BLACKEGG_SHOOT1 - {SPR_BRAK, 24, 1, {A_PlaySound}, sfx_befire, 0, S_BLACKEGG_SHOOT1}, // S_BLACKEGG_SHOOT2 - - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN2}, // S_BLACKEGG_PAIN1 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN3}, // S_BLACKEGG_PAIN2 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN4}, // S_BLACKEGG_PAIN3 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN5}, // S_BLACKEGG_PAIN4 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN6}, // S_BLACKEGG_PAIN5 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN7}, // S_BLACKEGG_PAIN6 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN8}, // S_BLACKEGG_PAIN7 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN9}, // S_BLACKEGG_PAIN8 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN10}, // S_BLACKEGG_PAIN9 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN11}, // S_BLACKEGG_PAIN10 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN12}, // S_BLACKEGG_PAIN11 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN13}, // S_BLACKEGG_PAIN12 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN14}, // S_BLACKEGG_PAIN13 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN15}, // S_BLACKEGG_PAIN14 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN16}, // S_BLACKEGG_PAIN15 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN17}, // S_BLACKEGG_PAIN16 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN18}, // S_BLACKEGG_PAIN17 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN19}, // S_BLACKEGG_PAIN18 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN20}, // S_BLACKEGG_PAIN19 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN21}, // S_BLACKEGG_PAIN20 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN22}, // S_BLACKEGG_PAIN21 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN23}, // S_BLACKEGG_PAIN22 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN24}, // S_BLACKEGG_PAIN23 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN25}, // S_BLACKEGG_PAIN24 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN26}, // S_BLACKEGG_PAIN25 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN27}, // S_BLACKEGG_PAIN26 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN28}, // S_BLACKEGG_PAIN27 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN29}, // S_BLACKEGG_PAIN28 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN30}, // S_BLACKEGG_PAIN29 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN31}, // S_BLACKEGG_PAIN30 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN32}, // S_BLACKEGG_PAIN31 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN33}, // S_BLACKEGG_PAIN32 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN34}, // S_BLACKEGG_PAIN33 - {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN35}, // S_BLACKEGG_PAIN34 - {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_PAIN35 - - {SPR_BRAK, 9, 20, {NULL}, 0, 0, S_BLACKEGG_HITFACE2}, // S_BLACKEGG_HITFACE1 - {SPR_BRAK, 10, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE3}, // S_BLACKEGG_HITFACE2 - {SPR_BRAK, 11, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE4}, // S_BLACKEGG_HITFACE3 - {SPR_BRAK, 12,14, {NULL}, 0, 0, S_BLACKEGG_PAIN1}, // S_BLACKEGG_HITFACE4 - - {SPR_BRAK, 13, 14, {NULL}, 0, 0, S_BLACKEGG_DIE2}, // S_BLACKEGG_DIE1 - {SPR_BRAK, 14, 7, {NULL}, 0, 0, S_BLACKEGG_DIE3}, // S_BLACKEGG_DIE2 - {SPR_BRAK, 15, 5, {NULL}, 0, 0, S_BLACKEGG_DIE4}, // S_BLACKEGG_DIE3 - {SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE4 - {SPR_BRAK, 17, -1, {NULL}, 0, 0, S_BLACKEGG_DIE5}, // S_BLACKEGG_DIE5 - - {SPR_BRAK, 18, 14, {NULL}, 0, 0, S_BLACKEGG_MISSILE2}, // S_BLACKEGG_MISSILE1 - {SPR_BRAK, 19, 5, {NULL}, 0, 0, S_BLACKEGG_MISSILE3}, // S_BLACKEGG_MISSILE2 - {SPR_BRAK, 20, 35, {A_Boss7FireMissiles}, MT_BLACKEGGMAN_MISSILE, sfx_beshot, S_BLACKEGG_JUMP1}, // S_BLACKEGG_MISSILE3 - - {SPR_BRAK, 21, -1, {NULL}, 0, 0, S_BLACKEGG_STND}, // S_BLACKEGG_GOOP - - {SPR_BRAK, 22, 14, {A_PlaySound}, sfx_belnch, 0, S_BLACKEGG_JUMP2}, // S_BLACKEGG_JUMP1 - {SPR_BRAK, 23, -1, {NULL}, 0, 0, S_BLACKEGG_WALK1}, // S_BLACKEGG_JUMP2 - - {SPR_BRAK, 21, 3*TICRATE, {NULL}, 0, 0, S_BLACKEGG_DESTROYPLAT2}, // S_BLACKEGG_DESTROYPLAT1 - {SPR_BRAK, 21, 1, {A_PlaySound}, sfx_s3k54, 0, S_BLACKEGG_DESTROYPLAT3}, // S_BLACKEGG_DESTROYPLAT2 - {SPR_BRAK, 21, 14, {A_LinedefExecuteFromArg}, 5, 0, S_BLACKEGG_STND}, // S_BLACKEGG_DESTROYPLAT3 - - {SPR_NULL, 0, 1, {A_CapeChase}, (160 - 20) << 16, 0, S_BLACKEGG_HELPER}, // S_BLACKEGG_HELPER - - {SPR_BGOO, FF_TRANS50 , 2, {NULL}, 0, 0, S_BLACKEGG_GOOP2}, // S_BLACKEGG_GOOP1 - {SPR_BGOO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_BLACKEGG_GOOP1}, // S_BLACKEGG_GOOP2 - {SPR_BGOO, FF_TRANS50|2, 6*TICRATE, {A_GoopSplat}, 0, 0, S_BLACKEGG_GOOP4}, // S_BLACKEGG_GOOP3 - {SPR_BGOO, FF_TRANS60|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP5}, // S_BLACKEGG_GOOP4 - {SPR_BGOO, FF_TRANS70|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP6}, // S_BLACKEGG_GOOP5 - {SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7}, // S_BLACKEGG_GOOP6 - {SPR_BGOO, FF_TRANS90|2, 4, {NULL}, 0, 0, S_NULL}, // S_BLACKEGG_GOOP7 - - {SPR_BMSL, 0, 1, {NULL}, 0, 0, S_BLACKEGG_MISSILE}, // S_BLACKEGG_MISSILE + {SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2, 0}, // S_BLACKEGG_STND + {SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2, 0}, // S_BLACKEGG_STND2 + {SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2, 0}, // S_BLACKEGG_WALK1 + {SPR_BRAK, 2, 7, {NULL}, 0, 0, S_BLACKEGG_WALK3, 0}, // S_BLACKEGG_WALK2 + {SPR_BRAK, 3, 7, {A_PlaySound}, sfx_bestep, 0, S_BLACKEGG_WALK4, 0}, // S_BLACKEGG_WALK3 + {SPR_BRAK, 4, 7, {NULL}, 0, 0, S_BLACKEGG_WALK5, 0}, // S_BLACKEGG_WALK4 + {SPR_BRAK, 5, 7, {NULL}, 0, 0, S_BLACKEGG_WALK6, 0}, // S_BLACKEGG_WALK5 + {SPR_BRAK, 6, 7, {A_PlaySound}, sfx_bestp2, 0, S_BLACKEGG_WALK1, 0}, // S_BLACKEGG_WALK6 + {SPR_BRAK, 7, 3, {NULL}, 0, 0, S_BLACKEGG_SHOOT2, 0}, // S_BLACKEGG_SHOOT1 + {SPR_BRAK, 24, 1, {A_PlaySound}, sfx_befire, 0, S_BLACKEGG_SHOOT1, 0}, // S_BLACKEGG_SHOOT2 + + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN2, 0}, // S_BLACKEGG_PAIN1 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN3, 0}, // S_BLACKEGG_PAIN2 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN4, 0}, // S_BLACKEGG_PAIN3 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN5, 0}, // S_BLACKEGG_PAIN4 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN6, 0}, // S_BLACKEGG_PAIN5 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN7, 0}, // S_BLACKEGG_PAIN6 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN8, 0}, // S_BLACKEGG_PAIN7 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN9, 0}, // S_BLACKEGG_PAIN8 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN10, 0}, // S_BLACKEGG_PAIN9 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN11, 0}, // S_BLACKEGG_PAIN10 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN12, 0}, // S_BLACKEGG_PAIN11 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN13, 0}, // S_BLACKEGG_PAIN12 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN14, 0}, // S_BLACKEGG_PAIN13 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN15, 0}, // S_BLACKEGG_PAIN14 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN16, 0}, // S_BLACKEGG_PAIN15 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN17, 0}, // S_BLACKEGG_PAIN16 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN18, 0}, // S_BLACKEGG_PAIN17 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN19, 0}, // S_BLACKEGG_PAIN18 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN20, 0}, // S_BLACKEGG_PAIN19 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN21, 0}, // S_BLACKEGG_PAIN20 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN22, 0}, // S_BLACKEGG_PAIN21 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN23, 0}, // S_BLACKEGG_PAIN22 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN24, 0}, // S_BLACKEGG_PAIN23 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN25, 0}, // S_BLACKEGG_PAIN24 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN26, 0}, // S_BLACKEGG_PAIN25 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN27, 0}, // S_BLACKEGG_PAIN26 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN28, 0}, // S_BLACKEGG_PAIN27 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN29, 0}, // S_BLACKEGG_PAIN28 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN30, 0}, // S_BLACKEGG_PAIN29 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN31, 0}, // S_BLACKEGG_PAIN30 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN32, 0}, // S_BLACKEGG_PAIN31 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN33, 0}, // S_BLACKEGG_PAIN32 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN34, 0}, // S_BLACKEGG_PAIN33 + {SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN35, 0}, // S_BLACKEGG_PAIN34 + {SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_WALK1, 0}, // S_BLACKEGG_PAIN35 + + {SPR_BRAK, 9, 20, {NULL}, 0, 0, S_BLACKEGG_HITFACE2, 0}, // S_BLACKEGG_HITFACE1 + {SPR_BRAK, 10, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE3, 0}, // S_BLACKEGG_HITFACE2 + {SPR_BRAK, 11, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE4, 0}, // S_BLACKEGG_HITFACE3 + {SPR_BRAK, 12,14, {NULL}, 0, 0, S_BLACKEGG_PAIN1, 0}, // S_BLACKEGG_HITFACE4 + + {SPR_BRAK, 13, 14, {NULL}, 0, 0, S_BLACKEGG_DIE2, 0}, // S_BLACKEGG_DIE1 + {SPR_BRAK, 14, 7, {NULL}, 0, 0, S_BLACKEGG_DIE3, 0}, // S_BLACKEGG_DIE2 + {SPR_BRAK, 15, 5, {NULL}, 0, 0, S_BLACKEGG_DIE4, 0}, // S_BLACKEGG_DIE3 + {SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_BLACKEGG_DIE5, 0}, // S_BLACKEGG_DIE4 + {SPR_BRAK, 17, -1, {NULL}, 0, 0, S_BLACKEGG_DIE5, 0}, // S_BLACKEGG_DIE5 + + {SPR_BRAK, 18, 14, {NULL}, 0, 0, S_BLACKEGG_MISSILE2, 0}, // S_BLACKEGG_MISSILE1 + {SPR_BRAK, 19, 5, {NULL}, 0, 0, S_BLACKEGG_MISSILE3, 0}, // S_BLACKEGG_MISSILE2 + {SPR_BRAK, 20, 35, {A_Boss7FireMissiles}, MT_BLACKEGGMAN_MISSILE, sfx_beshot, S_BLACKEGG_JUMP1, 0}, // S_BLACKEGG_MISSILE3 + + {SPR_BRAK, 21, -1, {NULL}, 0, 0, S_BLACKEGG_STND, 0}, // S_BLACKEGG_GOOP + + {SPR_BRAK, 22, 14, {A_PlaySound}, sfx_belnch, 0, S_BLACKEGG_JUMP2, 0}, // S_BLACKEGG_JUMP1 + {SPR_BRAK, 23, -1, {NULL}, 0, 0, S_BLACKEGG_WALK1, 0}, // S_BLACKEGG_JUMP2 + + {SPR_BRAK, 21, 3*TICRATE, {NULL}, 0, 0, S_BLACKEGG_DESTROYPLAT2, 0}, // S_BLACKEGG_DESTROYPLAT1 + {SPR_BRAK, 21, 1, {A_PlaySound}, sfx_s3k54, 0, S_BLACKEGG_DESTROYPLAT3, 0}, // S_BLACKEGG_DESTROYPLAT2 + {SPR_BRAK, 21, 14, {A_LinedefExecuteFromArg}, 5, 0, S_BLACKEGG_STND, 0}, // S_BLACKEGG_DESTROYPLAT3 + + {SPR_NULL, 0, 1, {A_CapeChase}, (160 - 20) << 16, 0, S_BLACKEGG_HELPER, 0}, // S_BLACKEGG_HELPER + + {SPR_BGOO, FF_TRANS50 , 2, {NULL}, 0, 0, S_BLACKEGG_GOOP2, 0}, // S_BLACKEGG_GOOP1 + {SPR_BGOO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_BLACKEGG_GOOP1, 0}, // S_BLACKEGG_GOOP2 + {SPR_BGOO, FF_TRANS50|2, 6*TICRATE, {A_GoopSplat}, 0, 0, S_BLACKEGG_GOOP4, 0}, // S_BLACKEGG_GOOP3 + {SPR_BGOO, FF_TRANS60|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP5, 0}, // S_BLACKEGG_GOOP4 + {SPR_BGOO, FF_TRANS70|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP6, 0}, // S_BLACKEGG_GOOP5 + {SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7, 0}, // S_BLACKEGG_GOOP6 + {SPR_BGOO, FF_TRANS90|2, 4, {NULL}, 0, 0, S_NULL, 0}, // S_BLACKEGG_GOOP7 + + {SPR_BMSL, 0, 1, {NULL}, 0, 0, S_BLACKEGG_MISSILE, 0}, // S_BLACKEGG_MISSILE // New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon) - {SPR_BRAK, 0, 10, {A_Look}, 0, 0, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_IDLE - {SPR_BRAK, 1, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK2}, // S_CYBRAKDEMON_WALK1 - {SPR_BRAK, 2, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK3}, // S_CYBRAKDEMON_WALK2 - {SPR_BRAK, 3, 8, {A_BrakChase}, 3, sfx_bestep, S_CYBRAKDEMON_WALK4}, // S_CYBRAKDEMON_WALK3 - {SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5}, // S_CYBRAKDEMON_WALK4 - {SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6}, // S_CYBRAKDEMON_WALK5 - {SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_WALK6 - {SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK1 - {SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim - {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire - {SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim - {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK5}, // S_CYBRAKDEMON_MISSILE_ATTACK4 // Fire - {SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK6}, // S_CYBRAKDEMON_MISSILE_ATTACK5 // Aim - {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_MISSILE_ATTACK6 // Fire - {SPR_BRAK, 7, 1, {A_Repeat}, 1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK2}, // S_CYBRAKDEMON_FLAME_ATTACK1 // Reset - {SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim - {SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire - {SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop - {SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1}, // S_CYBRAKDEMON_CHOOSE_ATTACK2 - {SPR_BRAK, 20, 0, {A_LinedefExecuteFromArg}, 5, 0, S_CYBRAKDEMON_VILE_ATTACK2}, // S_CYBRAKDEMON_VILE_ATTACK1 - {SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3}, // S_CYBRAKDEMON_VILE_ATTACK2 - {SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4}, // S_CYBRAKDEMON_VILE_ATTACK3 - {SPR_BRAK, 18, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK5}, // S_CYBRAKDEMON_VILE_ATTACK4 - {SPR_BRAK, 8, 32, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK6}, // S_CYBRAKDEMON_VILE_ATTACK5 - {SPR_BRAK, 20 + FF_FULLBRIGHT, 28, {A_VileAttack}, sfx_brakrx, MT_CYBRAKDEMON_VILE_EXPLOSION + (1<<16), S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_VILE_ATTACK6 - {SPR_BRAK, 0, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_NAPALM_ATTACK2}, // S_CYBRAKDEMON_NAPALM_ATTACK1 - {SPR_BRAK, 21 + FF_FULLBRIGHT, 8, {A_BrakLobShot}, MT_CYBRAKDEMON_NAPALM_BOMB_LARGE, 96, S_CYBRAKDEMON_NAPALM_ATTACK3}, // S_CYBRAKDEMON_NAPALM_ATTACK2 - {SPR_BRAK, 0, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FINISH_ATTACK1}, // S_CYBRAKDEMON_NAPALM_ATTACK3 - {SPR_BRAK, 0, 0, {A_SetObjectFlags2}, MF2_FRET, 1, S_CYBRAKDEMON_FINISH_ATTACK2}, // S_CYBRAKDEMON_FINISH_ATTACK1 // If just attacked, remove MF2_FRET w/out going back to spawnstate - {SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1}, // S_CYBRAKDEMON_FINISH_ATTACK2 // If just attacked, remove MF2_FRET w/out going back to spawnstate - {SPR_BRAK, 18, 24, {A_Pain}, 0, 0, S_CYBRAKDEMON_PAIN2}, // S_CYBRAKDEMON_PAIN1 - {SPR_BRAK, 18, 0, {A_CheckHealth}, 3, S_CYBRAKDEMON_PAIN3, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN2 - {SPR_BRAK, 18, 0, {A_LinedefExecuteFromArg}, 4, 0, S_CYBRAKDEMON_CHOOSE_ATTACK1}, // S_CYBRAKDEMON_PAIN3 - {SPR_BRAK, 18, 1, {A_Repeat}, 1, S_CYBRAKDEMON_DIE1, S_CYBRAKDEMON_DIE2}, // S_CYBRAKDEMON_DIE1 - {SPR_BRAK, 18, 2, {A_BossScream}, 2, 0, S_CYBRAKDEMON_DIE3}, // S_CYBRAKDEMON_DIE2 - {SPR_BRAK, 18, 0, {A_Repeat}, 52, S_CYBRAKDEMON_DIE2, S_CYBRAKDEMON_DIE4}, // S_CYBRAKDEMON_DIE3 - {SPR_BRAK, 13, 34, {A_BossDeath}, 0, 0, S_CYBRAKDEMON_DIE5}, // S_CYBRAKDEMON_DIE4 - {SPR_BRAK, 14, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE6}, // S_CYBRAKDEMON_DIE5 - {SPR_BRAK, 15, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE7}, // S_CYBRAKDEMON_DIE6 - {SPR_BRAK, 16, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE8}, // S_CYBRAKDEMON_DIE7 - {SPR_BRAK, 17, 34, {NULL}, sfx_befall, 0, S_CYBRAKDEMON_DIE8}, // S_CYBRAKDEMON_DIE8 - {SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 2, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_DEINVINCIBLERIZE - {SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 1, S_CYBRAKDEMON_IDLE}, // S_CYBRAKDEMON_INVINCIBLERIZE - - {SPR_RCKT, 0 + FF_FULLBRIGHT, 1, {A_SetObjectFlags2}, MF2_RAILRING, 2, S_CYBRAKDEMONMISSILE}, // S_CYBRAKDEMONMISSILE - {SPR_RCKT, 1 + FF_FULLBRIGHT, 8, {A_Explode}, 0, 0, S_CYBRAKDEMONMISSILE_EXPLODE2}, // S_CYBRAKDEMONMISSILE_EXPLODE1 //TODO: set missile mobj's "damage" to an appropriate radius - {SPR_RCKT, 2 + FF_FULLBRIGHT, 6, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (6<<16), 32 + (16<<16), S_CYBRAKDEMONMISSILE_EXPLODE3}, // S_CYBRAKDEMONMISSILE_EXPLODE2 - {SPR_RCKT, 3 + FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONMISSILE_EXPLODE3 - - {SPR_FLME, FF_FULLBRIGHT , 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY2}, // S_CYBRAKDEMONFLAMESHOT_FLY1 - {SPR_FLME, FF_FULLBRIGHT|1, 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY2 - {SPR_FLME, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3}, // S_CYBRAKDEMONFLAMESHOT_FLY3 - {SPR_FLME, FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, // S_CYBRAKDEMONFLAMESHOT_DIE - - {SPR_FLAM, FF_FULLBRIGHT, 1, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST}, // S_CYBRAKDEMONFLAMEREST - - {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1 - {SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2 - {SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER1}, // S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND - {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER2}, // S_CYBRAKDEMONELECTRICBARRIER1 - {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER3}, // S_CYBRAKDEMONELECTRICBARRIER2 - {SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER4}, // S_CYBRAKDEMONELECTRICBARRIER3 - {SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER5}, // S_CYBRAKDEMONELECTRICBARRIER4 - {SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER6}, // S_CYBRAKDEMONELECTRICBARRIER5 - {SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER7}, // S_CYBRAKDEMONELECTRICBARRIER6 - {SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER8}, // S_CYBRAKDEMONELECTRICBARRIER7 - {SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER9}, // S_CYBRAKDEMONELECTRICBARRIER8 - {SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER10}, // S_CYBRAKDEMONELECTRICBARRIER9 - {SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER11}, // S_CYBRAKDEMONELECTRICBARRIER10 - {SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER12}, // S_CYBRAKDEMONELECTRICBARRIER11 - {SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER13}, // S_CYBRAKDEMONELECTRICBARRIER12 - {SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER14}, // S_CYBRAKDEMONELECTRICBARRIER13 - {SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER15}, // S_CYBRAKDEMONELECTRICBARRIER14 - {SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER16}, // S_CYBRAKDEMONELECTRICBARRIER15 - {SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER17}, // S_CYBRAKDEMONELECTRICBARRIER16 - {SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER18}, // S_CYBRAKDEMONELECTRICBARRIER17 - {SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER19}, // S_CYBRAKDEMONELECTRICBARRIER18 - {SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER20}, // S_CYBRAKDEMONELECTRICBARRIER19 - {SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER21}, // S_CYBRAKDEMONELECTRICBARRIER20 - {SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER22}, // S_CYBRAKDEMONELECTRICBARRIER21 - {SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER23}, // S_CYBRAKDEMONELECTRICBARRIER22 - {SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER24}, // S_CYBRAKDEMONELECTRICBARRIER23 - {SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND}, // S_CYBRAKDEMONELECTRICBARRIER24 - {SPR_NULL, 0, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_DEINVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_DIE2}, // S_CYBRAKDEMONELECTRICBARRIER_DIE1 - {SPR_NULL, 0, 0, {A_SetObjectFlags}, MF_PUSHABLE|MF_FIRE|MF_PAIN, 1, S_CYBRAKDEMONELECTRICBARRIER_DIE3}, // S_CYBRAKDEMONELECTRICBARRIER_DIE2 - {SPR_NULL, 0, 20*TICRATE, {A_Scream}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS}, // S_CYBRAKDEMONELECTRICBARRIER_DIE3 - {SPR_NULL, 0, 0, {A_CheckRandom}, 10, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, - {SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, - {SPR_NULL, 0, 0, {A_RandomStateRange}, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE, - {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, - {SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2, - {SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3, - {SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4, - {SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5, - {SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6, - {SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7, - {SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8, - {SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9, - {SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10, - {SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11, - {SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL, - {SPR_NULL, 0, 0, {A_Repeat}, 5*TICRATE, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, S_CYBRAKDEMONELECTRICBARRIER_REVIVE1}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, - {SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE2}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE1 - {SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE3}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE2 - {SPR_NULL, 0, TICRATE, {A_PlaySound}, sfx_s3k79, 0, S_NULL}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE3 - - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, sfx_s3k9d, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE2}, // S_CYBRAKDEMONTARGETRETICULE1 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE3}, // S_CYBRAKDEMONTARGETRETICULE2 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|1, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE4}, // S_CYBRAKDEMONTARGETRETICULE3 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE5}, // S_CYBRAKDEMONTARGETRETICULE4 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|2, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE6}, // S_CYBRAKDEMONTARGETRETICULE5 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE7}, // S_CYBRAKDEMONTARGETRETICULE6 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|3, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE8}, // S_CYBRAKDEMONTARGETRETICULE7 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE9}, // S_CYBRAKDEMONTARGETRETICULE8 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|4, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE10}, // S_CYBRAKDEMONTARGETRETICULE9 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE11}, // S_CYBRAKDEMONTARGETRETICULE10 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|5, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE12}, // S_CYBRAKDEMONTARGETRETICULE11 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE13}, // S_CYBRAKDEMONTARGETRETICULE12 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE14}, // S_CYBRAKDEMONTARGETRETICULE13 - {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_Repeat}, 6, S_CYBRAKDEMONTARGETRETICULE2, S_NULL}, // S_CYBRAKDEMONTARGETRETICULE14 - - {SPR_HOOP, FF_TRANS50|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_CYBRAKDEMONTARGETDOT - - {SPR_NPLM, 0, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, - {SPR_NPLM, 1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2, - {SPR_NPLM, 2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3, - {SPR_NPLM, 3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4, - {SPR_NPLM, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode - {SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (6<<16), 256 + (48<<16), S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring - {SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (1<<16), 32<<16, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center - {SPR_NULL, 0, 81, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound - - {SPR_MNPL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL}, //S_CYBRAKDEMONNAPALMBOMBSMALL, - {SPR_MNPL, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode - {SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (12<<16), 128 + (40<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring - {SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (8<<16), 64 + (32<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring - {SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (1<<16), 24<<16, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center - {SPR_NULL, 0, 24, {A_Scream}, 0, 0, S_NULL}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound - - {SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY2}, //S_CYBRAKDEMONNAPALMFLAME_FLY1, - {SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY3}, //S_CYBRAKDEMONNAPALMFLAME_FLY2, - {SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY4}, //S_CYBRAKDEMONNAPALMFLAME_FLY3, - {SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY5}, //S_CYBRAKDEMONNAPALMFLAME_FLY4, - {SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY6}, //S_CYBRAKDEMONNAPALMFLAME_FLY5, - {SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY1}, //S_CYBRAKDEMONNAPALMFLAME_FLY6, - {SPR_SFLM, FF_FULLBRIGHT, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL}, //S_CYBRAKDEMONNAPALMFLAME_DIE, - - {SPR_NULL, 0, 1, {A_SetFuse}, TICRATE, 0, S_CYBRAKDEMONVILEEXPLOSION2}, //S_CYBRAKDEMONVILEEXPLOSION1, - {SPR_NULL, 0, 0, {A_ScoreRise}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION3}, //S_CYBRAKDEMONVILEEXPLOSION2, - {SPR_NULL, 0, 1, {A_BossScream}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION1}, //S_CYBRAKDEMONVILEEXPLOSION3, + {SPR_BRAK, 0, 10, {A_Look}, 0, 0, S_CYBRAKDEMON_IDLE, 0}, // S_CYBRAKDEMON_IDLE + {SPR_BRAK, 1, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK2, 0}, // S_CYBRAKDEMON_WALK1 + {SPR_BRAK, 2, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK3, 0}, // S_CYBRAKDEMON_WALK2 + {SPR_BRAK, 3, 8, {A_BrakChase}, 3, sfx_bestep, S_CYBRAKDEMON_WALK4, 0}, // S_CYBRAKDEMON_WALK3 + {SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5, 0}, // S_CYBRAKDEMON_WALK4 + {SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6, 0}, // S_CYBRAKDEMON_WALK5 + {SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1, 0}, // S_CYBRAKDEMON_WALK6 + {SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1, 0}, // S_CYBRAKDEMON_CHOOSE_ATTACK1 + {SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim + {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire + {SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim + {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK5, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK4 // Fire + {SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK6, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK5 // Aim + {SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK6 // Fire + {SPR_BRAK, 7, 1, {A_Repeat}, 1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK2, 0}, // S_CYBRAKDEMON_FLAME_ATTACK1 // Reset + {SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3, 0}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim + {SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4, 0}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire + {SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop + {SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1, 0}, // S_CYBRAKDEMON_CHOOSE_ATTACK2 + {SPR_BRAK, 20, 0, {A_LinedefExecuteFromArg}, 5, 0, S_CYBRAKDEMON_VILE_ATTACK2, 0}, // S_CYBRAKDEMON_VILE_ATTACK1 + {SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3, 0}, // S_CYBRAKDEMON_VILE_ATTACK2 + {SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4, 0}, // S_CYBRAKDEMON_VILE_ATTACK3 + {SPR_BRAK, 18, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK5, 0}, // S_CYBRAKDEMON_VILE_ATTACK4 + {SPR_BRAK, 8, 32, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK6, 0}, // S_CYBRAKDEMON_VILE_ATTACK5 + {SPR_BRAK, 20 + FF_FULLBRIGHT, 28, {A_VileAttack}, sfx_brakrx, MT_CYBRAKDEMON_VILE_EXPLOSION + (1<<16), S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_VILE_ATTACK6 + {SPR_BRAK, 0, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_NAPALM_ATTACK2, 0}, // S_CYBRAKDEMON_NAPALM_ATTACK1 + {SPR_BRAK, 21 + FF_FULLBRIGHT, 8, {A_BrakLobShot}, MT_CYBRAKDEMON_NAPALM_BOMB_LARGE, 96, S_CYBRAKDEMON_NAPALM_ATTACK3, 0}, // S_CYBRAKDEMON_NAPALM_ATTACK2 + {SPR_BRAK, 0, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_NAPALM_ATTACK3 + {SPR_BRAK, 0, 0, {A_SetObjectFlags2}, MF2_FRET, 1, S_CYBRAKDEMON_FINISH_ATTACK2, 0}, // S_CYBRAKDEMON_FINISH_ATTACK1 // If just attacked, remove MF2_FRET w/out going back to spawnstate + {SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1, 0}, // S_CYBRAKDEMON_FINISH_ATTACK2 // If just attacked, remove MF2_FRET w/out going back to spawnstate + {SPR_BRAK, 18, 24, {A_Pain}, 0, 0, S_CYBRAKDEMON_PAIN2, 0}, // S_CYBRAKDEMON_PAIN1 + {SPR_BRAK, 18, 0, {A_CheckHealth}, 3, S_CYBRAKDEMON_PAIN3, S_CYBRAKDEMON_CHOOSE_ATTACK1, 0}, // S_CYBRAKDEMON_PAIN2 + {SPR_BRAK, 18, 0, {A_LinedefExecuteFromArg}, 4, 0, S_CYBRAKDEMON_CHOOSE_ATTACK1, 0}, // S_CYBRAKDEMON_PAIN3 + {SPR_BRAK, 18, 1, {A_Repeat}, 1, S_CYBRAKDEMON_DIE1, S_CYBRAKDEMON_DIE2, 0}, // S_CYBRAKDEMON_DIE1 + {SPR_BRAK, 18, 2, {A_BossScream}, 2, 0, S_CYBRAKDEMON_DIE3, 0}, // S_CYBRAKDEMON_DIE2 + {SPR_BRAK, 18, 0, {A_Repeat}, 52, S_CYBRAKDEMON_DIE2, S_CYBRAKDEMON_DIE4, 0}, // S_CYBRAKDEMON_DIE3 + {SPR_BRAK, 13, 34, {A_BossDeath}, 0, 0, S_CYBRAKDEMON_DIE5, 0}, // S_CYBRAKDEMON_DIE4 + {SPR_BRAK, 14, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE6, 0}, // S_CYBRAKDEMON_DIE5 + {SPR_BRAK, 15, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE7, 0}, // S_CYBRAKDEMON_DIE6 + {SPR_BRAK, 16, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE8, 0}, // S_CYBRAKDEMON_DIE7 + {SPR_BRAK, 17, 34, {NULL}, sfx_befall, 0, S_CYBRAKDEMON_DIE8, 0}, // S_CYBRAKDEMON_DIE8 + {SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 2, S_CYBRAKDEMON_IDLE, 0}, // S_CYBRAKDEMON_DEINVINCIBLERIZE + {SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 1, S_CYBRAKDEMON_IDLE, 0}, // S_CYBRAKDEMON_INVINCIBLERIZE + + {SPR_RCKT, 0 + FF_FULLBRIGHT, 1, {A_SetObjectFlags2}, MF2_RAILRING, 2, S_CYBRAKDEMONMISSILE, 0}, // S_CYBRAKDEMONMISSILE + {SPR_RCKT, 1 + FF_FULLBRIGHT, 8, {A_Explode}, 0, 0, S_CYBRAKDEMONMISSILE_EXPLODE2, 0}, // S_CYBRAKDEMONMISSILE_EXPLODE1 //TODO: set missile mobj's "damage" to an appropriate radius + {SPR_RCKT, 2 + FF_FULLBRIGHT, 6, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (6<<16), 32 + (16<<16), S_CYBRAKDEMONMISSILE_EXPLODE3, 0}, // S_CYBRAKDEMONMISSILE_EXPLODE2 + {SPR_RCKT, 3 + FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL, 0}, // S_CYBRAKDEMONMISSILE_EXPLODE3 + + {SPR_FLME, FF_FULLBRIGHT , 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY2, 0}, // S_CYBRAKDEMONFLAMESHOT_FLY1 + {SPR_FLME, FF_FULLBRIGHT|1, 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3, 0}, // S_CYBRAKDEMONFLAMESHOT_FLY2 + {SPR_FLME, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3, 0}, // S_CYBRAKDEMONFLAMESHOT_FLY3 + {SPR_FLME, FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL, 0}, // S_CYBRAKDEMONFLAMESHOT_DIE + + {SPR_FLAM, FF_FULLBRIGHT, 1, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST, 0}, // S_CYBRAKDEMONFLAMEREST + + {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2, 0}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1 + {SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND, 0}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2 + {SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER1, 0}, // S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND + {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER2, 0}, // S_CYBRAKDEMONELECTRICBARRIER1 + {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER3, 0}, // S_CYBRAKDEMONELECTRICBARRIER2 + {SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER4, 0}, // S_CYBRAKDEMONELECTRICBARRIER3 + {SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER5, 0}, // S_CYBRAKDEMONELECTRICBARRIER4 + {SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER6, 0}, // S_CYBRAKDEMONELECTRICBARRIER5 + {SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER7, 0}, // S_CYBRAKDEMONELECTRICBARRIER6 + {SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER8, 0}, // S_CYBRAKDEMONELECTRICBARRIER7 + {SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER9, 0}, // S_CYBRAKDEMONELECTRICBARRIER8 + {SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER10, 0}, // S_CYBRAKDEMONELECTRICBARRIER9 + {SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER11, 0}, // S_CYBRAKDEMONELECTRICBARRIER10 + {SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER12, 0}, // S_CYBRAKDEMONELECTRICBARRIER11 + {SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER13, 0}, // S_CYBRAKDEMONELECTRICBARRIER12 + {SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER14, 0}, // S_CYBRAKDEMONELECTRICBARRIER13 + {SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER15, 0}, // S_CYBRAKDEMONELECTRICBARRIER14 + {SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER16, 0}, // S_CYBRAKDEMONELECTRICBARRIER15 + {SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER17, 0}, // S_CYBRAKDEMONELECTRICBARRIER16 + {SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER18, 0}, // S_CYBRAKDEMONELECTRICBARRIER17 + {SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER19, 0}, // S_CYBRAKDEMONELECTRICBARRIER18 + {SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER20, 0}, // S_CYBRAKDEMONELECTRICBARRIER19 + {SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER21, 0}, // S_CYBRAKDEMONELECTRICBARRIER20 + {SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER22, 0}, // S_CYBRAKDEMONELECTRICBARRIER21 + {SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER23, 0}, // S_CYBRAKDEMONELECTRICBARRIER22 + {SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER24, 0}, // S_CYBRAKDEMONELECTRICBARRIER23 + {SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND, 0}, // S_CYBRAKDEMONELECTRICBARRIER24 + {SPR_NULL, 0, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_DEINVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_DIE2, 0}, // S_CYBRAKDEMONELECTRICBARRIER_DIE1 + {SPR_NULL, 0, 0, {A_SetObjectFlags}, MF_PUSHABLE|MF_FIRE|MF_PAIN, 1, S_CYBRAKDEMONELECTRICBARRIER_DIE3, 0}, // S_CYBRAKDEMONELECTRICBARRIER_DIE2 + {SPR_NULL, 0, 20*TICRATE, {A_Scream}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, 0}, // S_CYBRAKDEMONELECTRICBARRIER_DIE3 + {SPR_NULL, 0, 0, {A_CheckRandom}, 10, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, + {SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, + {SPR_NULL, 0, 0, {A_RandomStateRange}, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE, + {SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, + {SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2, + {SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3, + {SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4, + {SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5, + {SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6, + {SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7, + {SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8, + {SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9, + {SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10, + {SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11, + {SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL, + {SPR_NULL, 0, 0, {A_Repeat}, 5*TICRATE, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, S_CYBRAKDEMONELECTRICBARRIER_REVIVE1, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, + {SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE2, 0}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE1 + {SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE3, 0}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE2 + {SPR_NULL, 0, TICRATE, {A_PlaySound}, sfx_s3k79, 0, S_NULL, 0}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE3 + + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, sfx_s3k9d, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE2, 0}, // S_CYBRAKDEMONTARGETRETICULE1 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE3, 0}, // S_CYBRAKDEMONTARGETRETICULE2 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|1, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE4, 0}, // S_CYBRAKDEMONTARGETRETICULE3 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE5, 0}, // S_CYBRAKDEMONTARGETRETICULE4 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|2, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE6, 0}, // S_CYBRAKDEMONTARGETRETICULE5 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE7, 0}, // S_CYBRAKDEMONTARGETRETICULE6 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|3, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE8, 0}, // S_CYBRAKDEMONTARGETRETICULE7 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE9, 0}, // S_CYBRAKDEMONTARGETRETICULE8 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|4, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE10, 0}, // S_CYBRAKDEMONTARGETRETICULE9 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE11, 0}, // S_CYBRAKDEMONTARGETRETICULE10 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|5, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE12, 0}, // S_CYBRAKDEMONTARGETRETICULE11 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE13, 0}, // S_CYBRAKDEMONTARGETRETICULE12 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE14, 0}, // S_CYBRAKDEMONTARGETRETICULE13 + {SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_Repeat}, 6, S_CYBRAKDEMONTARGETRETICULE2, S_NULL, 0}, // S_CYBRAKDEMONTARGETRETICULE14 + + {SPR_HOOP, FF_TRANS50|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_CYBRAKDEMONTARGETDOT + + {SPR_NPLM, 0, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, + {SPR_NPLM, 1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2, + {SPR_NPLM, 2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3, + {SPR_NPLM, 3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4, + {SPR_NPLM, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode + {SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (6<<16), 256 + (48<<16), S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring + {SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (1<<16), 32<<16, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center + {SPR_NULL, 0, 81, {A_Scream}, 0, 0, S_NULL, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound + + {SPR_MNPL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL, + {SPR_MNPL, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode + {SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (12<<16), 128 + (40<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring + {SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (8<<16), 64 + (32<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring + {SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (1<<16), 24<<16, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center + {SPR_NULL, 0, 24, {A_Scream}, 0, 0, S_NULL, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound + + {SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY2, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY1, + {SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY3, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY2, + {SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY4, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY3, + {SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY5, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY4, + {SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY6, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY5, + {SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY1, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY6, + {SPR_SFLM, FF_FULLBRIGHT, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL, 0}, //S_CYBRAKDEMONNAPALMFLAME_DIE, + + {SPR_NULL, 0, 1, {A_SetFuse}, TICRATE, 0, S_CYBRAKDEMONVILEEXPLOSION2, 0}, //S_CYBRAKDEMONVILEEXPLOSION1, + {SPR_NULL, 0, 0, {A_ScoreRise}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION3, 0}, //S_CYBRAKDEMONVILEEXPLOSION2, + {SPR_NULL, 0, 1, {A_BossScream}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION1, 0}, //S_CYBRAKDEMONVILEEXPLOSION3, // Metal Sonic - {SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE}, // S_METALSONIC_RACE - - {SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_FLOAT - {SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN}, // S_METALSONIC_VECTOR - {SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN - {SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE - {SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_GATHER - {SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH - {SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT}, // S_METALSONIC_BOUNCE - {SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_BADBOUNCE - {SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT - {SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN - {SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2},// S_METALSONIC_DEATH1 - {SPR_METL, 17, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3},// S_METALSONIC_DEATH2 - {SPR_METL, 17, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4}, // S_METALSONIC_DEATH3 - {SPR_METL, 17, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_METALSONIC_DEATH4 - {SPR_METL, 15, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1 - {SPR_METL, 15, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1}, // S_METALSONIC_FLEE2 - - {SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL}, // S_MSSHIELD_F1 - {SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL}, // S_MSSHIELD_F2 + {SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE, 0}, // S_METALSONIC_RACE + + {SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT + {SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR + {SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_STUN + {SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_RAISE + {SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER + {SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0},// S_METALSONIC_DASH + {SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE + {SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE + {SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_SHOOT + {SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN + {SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2, 0},// S_METALSONIC_DEATH1 + {SPR_METL, 17, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0},// S_METALSONIC_DEATH2 + {SPR_METL, 17, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3 + {SPR_METL, 17, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4 + {SPR_METL, 15, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1 + {SPR_METL, 15, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2 + + {SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL, 0}, // S_MSSHIELD_F1 + {SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL, 0}, // S_MSSHIELD_F2 // Ring - {SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING + {SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING // Blue Sphere for special stages - {SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPHERE + {SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE {SPR_SPHR, FF_FULLBRIGHT #ifdef MANIASPHERES |FF_ANIMATE|FF_RANDOMANIM #endif - , -1, {NULL}, 1, 4, S_NULL}, // S_BLUESPHEREBONUS - {SPR_SPHR, 0, 20, {NULL}, 0, 0, S_NULL}, // S_BLUESPHERESPARK + , -1, {NULL}, 1, 4, S_NULL, 0}, // S_BLUESPHEREBONUS + {SPR_SPHR, 0, 20, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERESPARK // Bomb Sphere - {SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2}, // S_BOMBSPHERE1 - {SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3}, // S_BOMBSPHERE2 - {SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4}, // S_BOMBSPHERE3 - {SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1}, // S_BOMBSPHERE4 + {SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1 + {SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2 + {SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3 + {SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4 // NiGHTS Chip - {SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL}, // S_NIGHTSCHIP - {SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL}, // S_NIGHTSCHIPBONUS + {SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP + {SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS // NiGHTS Star - {SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_NIGHTSSTAR - {SPR_NSTR, 15, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSTARXMAS + {SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR + {SPR_NSTR, 15, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSSTARXMAS // Gravity Well sprites for Egg Rock's Special Stage - {SPR_GWLG, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_GRAVWELLGREEN - {SPR_GWLR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_GRAVWELLRED + {SPR_GWLG, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_GRAVWELLGREEN + {SPR_GWLR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_GRAVWELLRED // Individual Team Rings (now with shield attracting action! =P) - {SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING}, // S_TEAMRING + {SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING, 0}, // S_TEAMRING // Special Stage Token - {SPR_TOKE, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 19, 1, S_TOKEN}, // S_TOKEN + {SPR_TOKE, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 19, 1, S_TOKEN, 0}, // S_TOKEN // CTF Flags - {SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFLAG - {SPR_BFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFLAG + {SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDFLAG + {SPR_BFLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEFLAG // Emblem - {SPR_EMBM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM1 - {SPR_EMBM, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM2 - {SPR_EMBM, 2, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM3 - {SPR_EMBM, 3, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM4 - {SPR_EMBM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM5 - {SPR_EMBM, 5, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM6 - {SPR_EMBM, 6, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM7 - {SPR_EMBM, 7, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM8 - {SPR_EMBM, 8, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM9 - {SPR_EMBM, 9, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM10 - {SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM11 - {SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM12 - {SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM13 - {SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM14 - {SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM15 - {SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM16 - {SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM17 - {SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM18 - {SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM19 - {SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM20 - {SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM21 - {SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM22 - {SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM23 - {SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM24 - {SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM25 - {SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM26 + {SPR_EMBM, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM1 + {SPR_EMBM, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM2 + {SPR_EMBM, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM3 + {SPR_EMBM, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM4 + {SPR_EMBM, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM5 + {SPR_EMBM, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM6 + {SPR_EMBM, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM7 + {SPR_EMBM, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM8 + {SPR_EMBM, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM9 + {SPR_EMBM, 9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM10 + {SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM11 + {SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM12 + {SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM13 + {SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM14 + {SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM15 + {SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM16 + {SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM17 + {SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM18 + {SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM19 + {SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM20 + {SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM21 + {SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM22 + {SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM23 + {SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM24 + {SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM25 + {SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM26 // Chaos Emeralds - {SPR_CEMG, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG1 - {SPR_CEMG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG2 - {SPR_CEMG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG3 - {SPR_CEMG, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG4 - {SPR_CEMG, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG5 - {SPR_CEMG, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG6 - {SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_CEMG7 + {SPR_CEMG, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG1 + {SPR_CEMG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG2 + {SPR_CEMG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG3 + {SPR_CEMG, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG4 + {SPR_CEMG, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG5 + {SPR_CEMG, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG6 + {SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7 // Emerald hunt shards - {SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD1 - {SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD2 - {SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SHRD3 + {SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1 + {SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2 + {SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3 // Bubble Source - {SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2}, // S_BUBBLES1 - {SPR_BBLS, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES3}, // S_BUBBLES2 - {SPR_BBLS, 2, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES4}, // S_BUBBLES3 - {SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4 + {SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1 + {SPR_BBLS, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES3, 0}, // S_BUBBLES2 + {SPR_BBLS, 2, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES4, 0}, // S_BUBBLES3 + {SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1, 0}, // S_BUBBLES4 // Level End Sign - {SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL}, // S_SIGN - {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2}, // S_SIGNSPIN1 - {SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3}, // S_SIGNSPIN2 - {SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4}, // S_SIGNSPIN3 - {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5}, // S_SIGNSPIN4 - {SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6}, // S_SIGNSPIN5 - {SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1}, // S_SIGNSPIN6 - {SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW}, // S_SIGNPLAYER - {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW}, // S_SIGNSLOW - {SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNSTOP - {SPR_SIGN, FF_PAPERSPRITE| 2, -1, {NULL}, 0, 0, S_NULL}, // S_SIGNBOARD - {SPR_SIGN, FF_PAPERSPRITE| 1, -1, {NULL}, 0, 29, S_NULL}, // S_EGGMANSIGN - {SPR_SIGN, FF_PAPERSPRITE|18, -1, {NULL}, 0, 29, S_NULL}, // S_CLEARSIGN + {SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL, 0}, // S_SIGN + {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2, 0}, // S_SIGNSPIN1 + {SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3, 0}, // S_SIGNSPIN2 + {SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4, 0}, // S_SIGNSPIN3 + {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5, 0}, // S_SIGNSPIN4 + {SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6, 0}, // S_SIGNSPIN5 + {SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1, 0}, // S_SIGNSPIN6 + {SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW, 0}, // S_SIGNPLAYER + {SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW, 0}, // S_SIGNSLOW + {SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SIGNSTOP + {SPR_SIGN, FF_PAPERSPRITE| 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SIGNBOARD + {SPR_SIGN, FF_PAPERSPRITE| 1, -1, {NULL}, 0, 29, S_NULL, 0}, // S_EGGMANSIGN + {SPR_SIGN, FF_PAPERSPRITE|18, -1, {NULL}, 0, 29, S_NULL, 0}, // S_CLEARSIGN // Spike Ball - {SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1 - {SPR_SPIK, 1, 1, {NULL}, 0, 0, S_SPIKEBALL3}, // S_SPIKEBALL2 - {SPR_SPIK, 2, 1, {NULL}, 0, 0, S_SPIKEBALL4}, // S_SPIKEBALL3 - {SPR_SPIK, 3, 1, {NULL}, 0, 0, S_SPIKEBALL5}, // S_SPIKEBALL4 - {SPR_SPIK, 4, 1, {NULL}, 0, 0, S_SPIKEBALL6}, // S_SPIKEBALL5 - {SPR_SPIK, 5, 1, {NULL}, 0, 0, S_SPIKEBALL7}, // S_SPIKEBALL6 - {SPR_SPIK, 6, 1, {NULL}, 0, 0, S_SPIKEBALL8}, // S_SPIKEBALL7 - {SPR_SPIK, 7, 1, {NULL}, 0, 0, S_SPIKEBALL1}, // S_SPIKEBALL8 + {SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2, 0}, // S_SPIKEBALL1 + {SPR_SPIK, 1, 1, {NULL}, 0, 0, S_SPIKEBALL3, 0}, // S_SPIKEBALL2 + {SPR_SPIK, 2, 1, {NULL}, 0, 0, S_SPIKEBALL4, 0}, // S_SPIKEBALL3 + {SPR_SPIK, 3, 1, {NULL}, 0, 0, S_SPIKEBALL5, 0}, // S_SPIKEBALL4 + {SPR_SPIK, 4, 1, {NULL}, 0, 0, S_SPIKEBALL6, 0}, // S_SPIKEBALL5 + {SPR_SPIK, 5, 1, {NULL}, 0, 0, S_SPIKEBALL7, 0}, // S_SPIKEBALL6 + {SPR_SPIK, 6, 1, {NULL}, 0, 0, S_SPIKEBALL8, 0}, // S_SPIKEBALL7 + {SPR_SPIK, 7, 1, {NULL}, 0, 0, S_SPIKEBALL1, 0}, // S_SPIKEBALL8 // Elemental Shield's Spawn - {SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINFIRE2}, // S_SPINFIRE1 - {SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3}, // S_SPINFIRE2 - {SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4}, // S_SPINFIRE3 - {SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5}, // S_SPINFIRE4 - {SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5 - {SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6 - - {SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2}, // S_TEAM_SPINFIRE1 - {SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3}, // S_TEAM_SPINFIRE2 - {SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4}, // S_TEAM_SPINFIRE3 - {SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5}, // S_TEAM_SPINFIRE4 - {SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6}, // S_TEAM_SPINFIRE5 - {SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1}, // S_TEAM_SPINFIRE6 + {SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINFIRE2, 0}, // S_SPINFIRE1 + {SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3, 0}, // S_SPINFIRE2 + {SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4, 0}, // S_SPINFIRE3 + {SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5, 0}, // S_SPINFIRE4 + {SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6, 0}, // S_SPINFIRE5 + {SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1, 0}, // S_SPINFIRE6 + + {SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2, 0}, // S_TEAM_SPINFIRE1 + {SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3, 0}, // S_TEAM_SPINFIRE2 + {SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4, 0}, // S_TEAM_SPINFIRE3 + {SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5, 0}, // S_TEAM_SPINFIRE4 + {SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6, 0}, // S_TEAM_SPINFIRE5 + {SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1, 0}, // S_TEAM_SPINFIRE6 // Floor Spike - {SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended - {SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2 - {SPR_USPK, 2, 2, {NULL}, 0, 0, S_SPIKE4}, // S_SPIKE3 - {SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted - {SPR_USPK, 2, 2, {A_Pain}, 0, 0, S_SPIKE6}, // S_SPIKE5 - {SPR_USPK, 1, 2, {NULL}, 0, 0, S_SPIKE1}, // S_SPIKE6 - {SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles - {SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2 + {SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2, 0}, // S_SPIKE1 -- Fully extended + {SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3, 0}, // S_SPIKE2 + {SPR_USPK, 2, 2, {NULL}, 0, 0, S_SPIKE4, 0}, // S_SPIKE3 + {SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5, 0}, // S_SPIKE4 -- Fully retracted + {SPR_USPK, 2, 2, {A_Pain}, 0, 0, S_SPIKE6, 0}, // S_SPIKE5 + {SPR_USPK, 1, 2, {NULL}, 0, 0, S_SPIKE1, 0}, // S_SPIKE6 + {SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL, 0}, // S_SPIKED1 -- Busted spike particles + {SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL, 0}, // S_SPIKED2 // Wall Spike - {SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended - {SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE3}, // S_WALLSPIKE2 - {SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE4}, // S_WALLSPIKE3 - {SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully retracted - {SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5 - {SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6 - {SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base - {SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED1 -- Busted spike particles - {SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED2 + {SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2, 0}, // S_WALLSPIKE1 -- Fully extended + {SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE3, 0}, // S_WALLSPIKE2 + {SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE4, 0}, // S_WALLSPIKE3 + {SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5, 0}, // S_WALLSPIKE4 -- Fully retracted + {SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6, 0}, // S_WALLSPIKE5 + {SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1, 0}, // S_WALLSPIKE6 + {SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLSPIKEBASE -- Base + {SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLSPIKED1 -- Busted spike particles + {SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLSPIKED2 // Starpost - {SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL}, // S_STARPOST_IDLE - {SPR_STPT, FF_ANIMATE|17, -1, {NULL}, 5, 1, S_NULL}, // S_STARPOST_FLASH - {SPR_STPT, FF_ANIMATE|13, 2, {NULL}, 1, 1, S_STARPOST_SPIN}, // S_STARPOST_STARTSPIN - {SPR_STPT, FF_ANIMATE|1 , 23, {NULL}, 11, 1, S_STARPOST_ENDSPIN}, // S_STARPOST_SPIN - {SPR_STPT, FF_ANIMATE|15, 2, {NULL}, 1, 1, S_STARPOST_FLASH}, // S_STARPOST_ENDSPIN + {SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL, 0}, // S_STARPOST_IDLE + {SPR_STPT, FF_ANIMATE|17, -1, {NULL}, 5, 1, S_NULL, 0}, // S_STARPOST_FLASH + {SPR_STPT, FF_ANIMATE|13, 2, {NULL}, 1, 1, S_STARPOST_SPIN, 0}, // S_STARPOST_STARTSPIN + {SPR_STPT, FF_ANIMATE|1 , 23, {NULL}, 11, 1, S_STARPOST_ENDSPIN, 0}, // S_STARPOST_SPIN + {SPR_STPT, FF_ANIMATE|15, 2, {NULL}, 1, 1, S_STARPOST_FLASH, 0}, // S_STARPOST_ENDSPIN // Big floating mine - {SPR_BMNE, 0, 2, {A_Look}, ((224<<FRACBITS)|1), 0, S_BIGMINE_IDLE}, // S_BIGMINE_IDLE - {SPR_BMNE, 1, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT2}, // S_BIGMINE_ALERT1 - {SPR_BMNE, 2, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT3}, // S_BIGMINE_ALERT2 - {SPR_BMNE, 0, 1, {A_Look}, ((224<<FRACBITS)|1), 1, S_BIGMINE_IDLE}, // S_BIGMINE_ALERT3 - {SPR_BMNE, 3, 25, {A_Pain}, 0, 0, S_BIGMINE_SET2}, // S_BIGMINE_SET1 - {SPR_BMNE, 3, 10, {A_SetObjectFlags}, MF_SHOOTABLE, 1, S_BIGMINE_SET3}, // S_BIGMINE_SET1 - {SPR_BMNE, 3, 1, {A_MineExplode}, 0, 0, S_BIGMINE_BLAST1}, // S_BIGMINE_SET3 - {SPR_BMNB, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST2}, // S_BIGMINE_BLAST1 - {SPR_BMNB, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST3}, // S_BIGMINE_BLAST2 - {SPR_BMNB, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST4}, // S_BIGMINE_BLAST3 - {SPR_BMNB, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST5}, // S_BIGMINE_BLAST4 - {SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_BIGMINE_BLAST5 + {SPR_BMNE, 0, 2, {A_Look}, ((224<<FRACBITS)|1), 0, S_BIGMINE_IDLE, 0}, // S_BIGMINE_IDLE + {SPR_BMNE, 1, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT2, 0}, // S_BIGMINE_ALERT1 + {SPR_BMNE, 2, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT3, 0}, // S_BIGMINE_ALERT2 + {SPR_BMNE, 0, 1, {A_Look}, ((224<<FRACBITS)|1), 1, S_BIGMINE_IDLE, 0}, // S_BIGMINE_ALERT3 + {SPR_BMNE, 3, 25, {A_Pain}, 0, 0, S_BIGMINE_SET2, 0}, // S_BIGMINE_SET1 + {SPR_BMNE, 3, 10, {A_SetObjectFlags}, MF_SHOOTABLE, 1, S_BIGMINE_SET3, 0}, // S_BIGMINE_SET1 + {SPR_BMNE, 3, 1, {A_MineExplode}, 0, 0, S_BIGMINE_BLAST1, 0}, // S_BIGMINE_SET3 + {SPR_BMNB, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST2, 0}, // S_BIGMINE_BLAST1 + {SPR_BMNB, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST3, 0}, // S_BIGMINE_BLAST2 + {SPR_BMNB, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST4, 0}, // S_BIGMINE_BLAST3 + {SPR_BMNB, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST5, 0}, // S_BIGMINE_BLAST4 + {SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BIGMINE_BLAST5 // Cannon launcher - {SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_CANNONLAUNCHER2}, // S_CANNONLAUNCHER1 - {SPR_NULL, 0, 1, {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3}, // S_CANNONLAUNCHER2 - {SPR_NULL, 0, 2, {A_SetRandomTics}, TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1}, // S_CANNONLAUNCHER3 + {SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_CANNONLAUNCHER2, 0}, // S_CANNONLAUNCHER1 + {SPR_NULL, 0, 1, {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3, 0}, // S_CANNONLAUNCHER2 + {SPR_NULL, 0, 2, {A_SetRandomTics}, TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1, 0}, // S_CANNONLAUNCHER3 // Monitor Miscellany - {SPR_NSPK, 0, 16, {NULL}, 0, 0, S_BOXSPARKLE2}, // S_BOXSPARKLE1 - {SPR_NSPK, 1, 12, {NULL}, 0, 0, S_BOXSPARKLE3}, // S_BOXSPARKLE2 - {SPR_NSPK, 2, 8, {NULL}, 0, 0, S_BOXSPARKLE4}, // S_BOXSPARKLE3 - {SPR_NSPK, 3, 4, {NULL}, 0, 0, S_NULL}, // S_BOXSPARKLE4 - - {SPR_MSTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE}, // S_BOX_FLICKER - {SPR_MSTV, 0, 4, {A_MonitorPop}, 0, 0, S_BOX_POP2}, // S_BOX_POP1 - {SPR_MSTV, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BOX_POP2 - - {SPR_XLTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_FLICKER - {SPR_XLTV, 1, 89, {A_GoldMonitorPop}, 0, 0, S_GOLDBOX_OFF2}, // S_GOLDBOX_OFF1 - {SPR_XLTV, 2, 4, {A_PlayAttackSound}, 0, 0, S_GOLDBOX_OFF3}, // S_GOLDBOX_OFF2 - {SPR_XLTV, 3, 4, {NULL}, 0, 0, S_GOLDBOX_OFF4}, // S_GOLDBOX_OFF3 - {SPR_XLTV, 4, 4, {NULL}, 0, 0, S_GOLDBOX_OFF5}, // S_GOLDBOX_OFF4 - {SPR_XLTV, 5, 2, {NULL}, 0, 0, S_GOLDBOX_OFF6}, // S_GOLDBOX_OFF5 - {SPR_XLTV, 6, 2, {NULL}, 0, 0, S_GOLDBOX_OFF7}, // S_GOLDBOX_OFF6 - {SPR_XLTV, 6, 0, {A_GoldMonitorRestore}, 0, 0, S_SPAWNSTATE}, // S_GOLDBOX_OFF7 + {SPR_NSPK, 0, 16, {NULL}, 0, 0, S_BOXSPARKLE2, 0}, // S_BOXSPARKLE1 + {SPR_NSPK, 1, 12, {NULL}, 0, 0, S_BOXSPARKLE3, 0}, // S_BOXSPARKLE2 + {SPR_NSPK, 2, 8, {NULL}, 0, 0, S_BOXSPARKLE4, 0}, // S_BOXSPARKLE3 + {SPR_NSPK, 3, 4, {NULL}, 0, 0, S_NULL, 0}, // S_BOXSPARKLE4 + + {SPR_MSTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE, 0}, // S_BOX_FLICKER + {SPR_MSTV, 0, 4, {A_MonitorPop}, 0, 0, S_BOX_POP2, 0}, // S_BOX_POP1 + {SPR_MSTV, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BOX_POP2 + + {SPR_XLTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE, 0}, // S_GOLDBOX_FLICKER + {SPR_XLTV, 1, 89, {A_GoldMonitorPop}, 0, 0, S_GOLDBOX_OFF2, 0}, // S_GOLDBOX_OFF1 + {SPR_XLTV, 2, 4, {A_PlayAttackSound}, 0, 0, S_GOLDBOX_OFF3, 0}, // S_GOLDBOX_OFF2 + {SPR_XLTV, 3, 4, {NULL}, 0, 0, S_GOLDBOX_OFF4, 0}, // S_GOLDBOX_OFF3 + {SPR_XLTV, 4, 4, {NULL}, 0, 0, S_GOLDBOX_OFF5, 0}, // S_GOLDBOX_OFF4 + {SPR_XLTV, 5, 2, {NULL}, 0, 0, S_GOLDBOX_OFF6, 0}, // S_GOLDBOX_OFF5 + {SPR_XLTV, 6, 2, {NULL}, 0, 0, S_GOLDBOX_OFF7, 0}, // S_GOLDBOX_OFF6 + {SPR_XLTV, 6, 0, {A_GoldMonitorRestore}, 0, 0, S_SPAWNSTATE, 0}, // S_GOLDBOX_OFF7 // Monitor States (one per box) - {SPR_TVMY, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MYSTERY_BOX - {SPR_TVRI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_RING_BOX - {SPR_TVPI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_PITY_BOX - {SPR_TVAT, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ATTRACT_BOX - {SPR_TVFO, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_FORCE_BOX - {SPR_TVAR, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ARMAGEDDON_BOX - {SPR_TVWW, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_WHIRLWIND_BOX - {SPR_TVEL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_ELEMENTAL_BOX - {SPR_TVSS, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SNEAKERS_BOX - {SPR_TVIV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_INVULN_BOX - {SPR_TV1U, 0, 2, {A_1upThinker}, 0, 0, S_BOX_FLICKER}, // S_1UP_BOX - {SPR_TVEG, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_EGGMAN_BOX - {SPR_TVMX, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_MIXUP_BOX - {SPR_TVGV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_GRAVITY_BOX - {SPR_TVRC, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_RECYCLER_BOX - {SPR_TV1K, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE1K_BOX - {SPR_TVTK, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_SCORE10K_BOX - {SPR_TVFL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_FLAMEAURA_BOX - {SPR_TVBB, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_BUBBLEWRAP_BOX - {SPR_TVZP, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER}, // S_THUNDERCOIN_BOX + {SPR_TVMY, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_MYSTERY_BOX + {SPR_TVRI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_RING_BOX + {SPR_TVPI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_PITY_BOX + {SPR_TVAT, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_ATTRACT_BOX + {SPR_TVFO, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_FORCE_BOX + {SPR_TVAR, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_ARMAGEDDON_BOX + {SPR_TVWW, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_WHIRLWIND_BOX + {SPR_TVEL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_ELEMENTAL_BOX + {SPR_TVSS, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_SNEAKERS_BOX + {SPR_TVIV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_INVULN_BOX + {SPR_TV1U, 0, 2, {A_1upThinker}, 0, 0, S_BOX_FLICKER, 0}, // S_1UP_BOX + {SPR_TVEG, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_EGGMAN_BOX + {SPR_TVMX, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_MIXUP_BOX + {SPR_TVGV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_GRAVITY_BOX + {SPR_TVRC, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_RECYCLER_BOX + {SPR_TV1K, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_SCORE1K_BOX + {SPR_TVTK, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_SCORE10K_BOX + {SPR_TVFL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_FLAMEAURA_BOX + {SPR_TVBB, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_BUBBLEWRAP_BOX + {SPR_TVZP, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_THUNDERCOIN_BOX // Gold Repeat Monitor States (one per box) - {SPR_TVPI, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_PITY_GOLDBOX - {SPR_TVAT, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ATTRACT_GOLDBOX - {SPR_TVFO, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FORCE_GOLDBOX - {SPR_TVAR, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ARMAGEDDON_GOLDBOX - {SPR_TVWW, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_WHIRLWIND_GOLDBOX - {SPR_TVEL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_ELEMENTAL_GOLDBOX - {SPR_TVSS, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_SNEAKERS_GOLDBOX - {SPR_TVIV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_INVULN_GOLDBOX - {SPR_TVEG, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_EGGMAN_GOLDBOX - {SPR_TVGV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_GRAVITY_GOLDBOX - {SPR_TVFL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_FLAMEAURA_GOLDBOX - {SPR_TVBB, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_BUBBLEWRAP_GOLDBOX - {SPR_TVZP, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER}, // S_THUNDERCOIN_GOLDBOX + {SPR_TVPI, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_PITY_GOLDBOX + {SPR_TVAT, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_ATTRACT_GOLDBOX + {SPR_TVFO, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_FORCE_GOLDBOX + {SPR_TVAR, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_ARMAGEDDON_GOLDBOX + {SPR_TVWW, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_WHIRLWIND_GOLDBOX + {SPR_TVEL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_ELEMENTAL_GOLDBOX + {SPR_TVSS, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_SNEAKERS_GOLDBOX + {SPR_TVIV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_INVULN_GOLDBOX + {SPR_TVEG, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_EGGMAN_GOLDBOX + {SPR_TVGV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_GRAVITY_GOLDBOX + {SPR_TVFL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_FLAMEAURA_GOLDBOX + {SPR_TVBB, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_BUBBLEWRAP_GOLDBOX + {SPR_TVZP, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_THUNDERCOIN_GOLDBOX // Team Ring Boxes (these are special) - {SPR_TRRI, 0, 2, {NULL}, 0, 0, S_RING_REDBOX2}, // S_RING_REDBOX1 - {SPR_TRRI, 1, 1, {NULL}, 0, 0, S_RING_REDBOX1}, // S_RING_REDBOX2 - {SPR_TRRI, 1, 4, {A_MonitorPop}, 0, 0, S_REDBOX_POP2}, // S_REDBOX_POP1 - {SPR_TRRI, 2, -1, {NULL}, 0, 0, S_NULL}, // S_REDBOX_POP2 + {SPR_TRRI, 0, 2, {NULL}, 0, 0, S_RING_REDBOX2, 0}, // S_RING_REDBOX1 + {SPR_TRRI, 1, 1, {NULL}, 0, 0, S_RING_REDBOX1, 0}, // S_RING_REDBOX2 + {SPR_TRRI, 1, 4, {A_MonitorPop}, 0, 0, S_REDBOX_POP2, 0}, // S_REDBOX_POP1 + {SPR_TRRI, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDBOX_POP2 - {SPR_TBRI, 0, 2, {NULL}, 0, 0, S_RING_BLUEBOX2}, // S_RING_BLUEBOX1 - {SPR_TBRI, 1, 1, {NULL}, 0, 0, S_RING_BLUEBOX1}, // S_RING_BLUEBOX2 - {SPR_TBRI, 1, 4, {A_MonitorPop}, 0, 0, S_BLUEBOX_POP2}, // S_BLUEBOX_POP1 - {SPR_TBRI, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBOX_POP2 + {SPR_TBRI, 0, 2, {NULL}, 0, 0, S_RING_BLUEBOX2, 0}, // S_RING_BLUEBOX1 + {SPR_TBRI, 1, 1, {NULL}, 0, 0, S_RING_BLUEBOX1, 0}, // S_RING_BLUEBOX2 + {SPR_TBRI, 1, 4, {A_MonitorPop}, 0, 0, S_BLUEBOX_POP2, 0}, // S_BLUEBOX_POP1 + {SPR_TBRI, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEBOX_POP2 // Box Icons -- 2 states each, animation and action - {SPR_TVRI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RING_ICON2}, // S_RING_ICON1 - {SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL}, // S_RING_ICON2 + {SPR_TVRI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RING_ICON2, 0}, // S_RING_ICON1 + {SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL, 0}, // S_RING_ICON2 - {SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2}, // S_PITY_ICON1 - {SPR_TVPI, 2, 18, {A_GiveShield}, SH_PITY, 0, S_NULL}, // S_PITY_ICON2 + {SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2, 0}, // S_PITY_ICON1 + {SPR_TVPI, 2, 18, {A_GiveShield}, SH_PITY, 0, S_NULL, 0}, // S_PITY_ICON2 - {SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2}, // S_ATTRACT_ICON1 - {SPR_TVAT, 2, 18, {A_GiveShield}, SH_ATTRACT, 0, S_NULL}, // S_ATTRACT_ICON2 + {SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2, 0}, // S_ATTRACT_ICON1 + {SPR_TVAT, 2, 18, {A_GiveShield}, SH_ATTRACT, 0, S_NULL, 0}, // S_ATTRACT_ICON2 - {SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2}, // S_FORCE_ICON1 - {SPR_TVFO, 2, 18, {A_GiveShield}, SH_FORCE|1, 0, S_NULL}, // S_FORCE_ICON2 + {SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2, 0}, // S_FORCE_ICON1 + {SPR_TVFO, 2, 18, {A_GiveShield}, SH_FORCE|1, 0, S_NULL, 0}, // S_FORCE_ICON2 - {SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2}, // S_ARMAGEDDON_ICON1 - {SPR_TVAR, 2, 18, {A_GiveShield}, SH_ARMAGEDDON, 0, S_NULL}, // S_ARMAGEDDON_ICON2 + {SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2, 0}, // S_ARMAGEDDON_ICON1 + {SPR_TVAR, 2, 18, {A_GiveShield}, SH_ARMAGEDDON, 0, S_NULL, 0}, // S_ARMAGEDDON_ICON2 - {SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2}, // S_WHIRLWIND_ICON1 - {SPR_TVWW, 2, 18, {A_GiveShield}, SH_WHIRLWIND, 0, S_NULL}, // S_WHIRLWIND_ICON2 + {SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2, 0}, // S_WHIRLWIND_ICON1 + {SPR_TVWW, 2, 18, {A_GiveShield}, SH_WHIRLWIND, 0, S_NULL, 0}, // S_WHIRLWIND_ICON2 - {SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2}, // S_ELEMENTAL_ICON1 - {SPR_TVEL, 2, 18, {A_GiveShield}, SH_ELEMENTAL, 0, S_NULL}, // S_ELEMENTAL_ICON2 + {SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2, 0}, // S_ELEMENTAL_ICON1 + {SPR_TVEL, 2, 18, {A_GiveShield}, SH_ELEMENTAL, 0, S_NULL, 0}, // S_ELEMENTAL_ICON2 - {SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2}, // S_SNEAKERS_ICON1 - {SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL}, // S_SNEAKERS_ICON2 + {SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2, 0}, // S_SNEAKERS_ICON1 + {SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL, 0}, // S_SNEAKERS_ICON2 - {SPR_TVIV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_INVULN_ICON2}, // S_INVULN_ICON1 - {SPR_TVIV, 2, 18, {A_Invincibility}, 0, 0, S_NULL}, // S_INVULN_ICON2 + {SPR_TVIV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_INVULN_ICON2, 0}, // S_INVULN_ICON1 + {SPR_TVIV, 2, 18, {A_Invincibility}, 0, 0, S_NULL, 0}, // S_INVULN_ICON2 - {SPR_TV1U, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_1UP_ICON2}, // S_1UP_ICON1 - {SPR_TV1U, 2, 18, {A_ExtraLife}, 0, 0, S_NULL}, // S_1UP_ICON2 + {SPR_TV1U, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_1UP_ICON2, 0}, // S_1UP_ICON1 + {SPR_TV1U, 2, 18, {A_ExtraLife}, 0, 0, S_NULL, 0}, // S_1UP_ICON2 - {SPR_TVEG, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_EGGMAN_ICON2}, // S_EGGMAN_ICON1 - {SPR_TVEG, 2, 18, {A_EggmanBox}, 0, 0, S_NULL}, // S_EGGMAN_ICON2 + {SPR_TVEG, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_EGGMAN_ICON2, 0}, // S_EGGMAN_ICON1 + {SPR_TVEG, 2, 18, {A_EggmanBox}, 0, 0, S_NULL, 0}, // S_EGGMAN_ICON2 - {SPR_TVMX, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_MIXUP_ICON2}, // S_MIXUP_ICON1 - {SPR_TVMX, 2, 18, {A_MixUp}, 0, 0, S_NULL}, // S_MIXUP_ICON2 + {SPR_TVMX, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_MIXUP_ICON2, 0}, // S_MIXUP_ICON1 + {SPR_TVMX, 2, 18, {A_MixUp}, 0, 0, S_NULL, 0}, // S_MIXUP_ICON2 - {SPR_TVGV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_GRAVITY_ICON2}, // S_GRAVITY_ICON1 - {SPR_TVGV, 2, 18, {A_GravityBox}, 0, 0, S_NULL}, // S_GRAVITY_ICON2 + {SPR_TVGV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_GRAVITY_ICON2, 0}, // S_GRAVITY_ICON1 + {SPR_TVGV, 2, 18, {A_GravityBox}, 0, 0, S_NULL, 0}, // S_GRAVITY_ICON2 - {SPR_TVRC, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RECYCLER_ICON2}, // S_RECYCLER_ICON1 - {SPR_TVRC, 2, 18, {A_RecyclePowers}, 0, 0, S_NULL}, // S_RECYCLER_ICON2 + {SPR_TVRC, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RECYCLER_ICON2, 0}, // S_RECYCLER_ICON1 + {SPR_TVRC, 2, 18, {A_RecyclePowers}, 0, 0, S_NULL, 0}, // S_RECYCLER_ICON2 - {SPR_TV1K, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE1K_ICON2}, // S_SCORE1K_ICON1 - {SPR_TV1K, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE1K_ICON2 + {SPR_TV1K, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE1K_ICON2, 0}, // S_SCORE1K_ICON1 + {SPR_TV1K, 2, 18, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_SCORE1K_ICON2 - {SPR_TVTK, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE10K_ICON2}, // S_SCORE10K_ICON1 - {SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL}, // S_SCORE10K_ICON2 + {SPR_TVTK, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE10K_ICON2, 0}, // S_SCORE10K_ICON1 + {SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_SCORE10K_ICON2 - {SPR_TVFL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FLAMEAURA_ICON2}, // S_FLAMEAURA_ICON1 - {SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL}, // S_FLAMEAURA_ICON2 + {SPR_TVFL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FLAMEAURA_ICON2, 0}, // S_FLAMEAURA_ICON1 + {SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL, 0}, // S_FLAMEAURA_ICON2 - {SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2}, // S_BUBBLEWRAP_ICON1 - {SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL}, // S_BUBBLEWRAP_ICON2 + {SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2, 0}, // S_BUBBLEWRAP_ICON1 + {SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL, 0}, // S_BUBBLEWRAP_ICON2 - {SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2}, // S_THUNDERCOIN_ICON1 - {SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL}, // S_THUNDERCOIN_ICON2 + {SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2, 0}, // S_THUNDERCOIN_ICON1 + {SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL, 0}, // S_THUNDERCOIN_ICON2 // --- - {SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET + {SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET, 0}, // S_ROCKET - {SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL}, // S_LASER - {SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 - {SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH + {SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LASER + {SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LASER2 + {SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LASERFLASH - {SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1 - {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 - {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 - {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4 - {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5 + {SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2, 0}, // S_LASERFLAME1 + {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3, 0}, // S_LASERFLAME2 + {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4, 0}, // S_LASERFLAME3 + {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5, 0}, // S_LASERFLAME4 + {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL, 0}, // S_LASERFLAME5 - {SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO + {SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO, 0}, // S_TORPEDO - {SPR_ENRG, FF_FULLBRIGHT|FF_TRANS30, 1, {NULL}, 0, 0, S_ENERGYBALL2}, // S_ENERGYBALL1 - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_ENERGYBALL1}, // S_ENERGYBALL2 + {SPR_ENRG, FF_FULLBRIGHT|FF_TRANS30, 1, {NULL}, 0, 0, S_ENERGYBALL2, 0}, // S_ENERGYBALL1 + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_ENERGYBALL1, 0}, // S_ENERGYBALL2 // Skim Mine (also dropped by Jetty-Syn bomber) - {SPR_MINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MINE1 - {SPR_MINE, 1, 1, {A_Fall}, 0, 0, S_MINE_BOOM2}, // S_MINE_BOOM1 - {SPR_MINE, 2, 3, {A_Scream}, 0, 0, S_MINE_BOOM3}, // S_MINE_BOOM2 - {SPR_MINE, 3, 3, {A_Explode}, 0, 0, S_MINE_BOOM4}, // S_MINE_BOOM3 - {SPR_MINE, 4, 3, {NULL}, 0, 0, S_NULL}, // S_MINE_BOOM4 + {SPR_MINE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINE1 + {SPR_MINE, 1, 1, {A_Fall}, 0, 0, S_MINE_BOOM2, 0}, // S_MINE_BOOM1 + {SPR_MINE, 2, 3, {A_Scream}, 0, 0, S_MINE_BOOM3, 0}, // S_MINE_BOOM2 + {SPR_MINE, 3, 3, {A_Explode}, 0, 0, S_MINE_BOOM4, 0}, // S_MINE_BOOM3 + {SPR_MINE, 4, 3, {NULL}, 0, 0, S_NULL, 0}, // S_MINE_BOOM4 // Jetty-Syn Bullet - {SPR_JBUL, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETBULLET2}, // S_JETBULLET1 - {SPR_JBUL, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETBULLET1}, // S_JETBULLET2 + {SPR_JBUL, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETBULLET2, 0}, // S_JETBULLET1 + {SPR_JBUL, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETBULLET1, 0}, // S_JETBULLET2 - {SPR_TRLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TURRETLASER}, // S_TURRETLASER - {SPR_TRLS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TURRETLASEREXPLODE2}, // S_TURRETLASEREXPLODE1 - {SPR_TRLS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_TURRETLASEREXPLODE2 + {SPR_TRLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TURRETLASER, 0}, // S_TURRETLASER + {SPR_TRLS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TURRETLASEREXPLODE2, 0}, // S_TURRETLASEREXPLODE1 + {SPR_TRLS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL, 0}, // S_TURRETLASEREXPLODE2 - {SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANNONBALL1 + {SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANNONBALL1 - {SPR_AROW, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARROW - {SPR_AROW, FF_ANIMATE, TICRATE, {A_ArrowBonks}, 7, 2, S_NULL}, // S_ARROWBONK + {SPR_AROW, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARROW + {SPR_AROW, FF_ANIMATE, TICRATE, {A_ArrowBonks}, 7, 2, S_NULL, 0}, // S_ARROWBONK - {SPR_CFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 5, 2, S_NULL}, // S_DEMONFIRE + {SPR_CFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 5, 2, S_NULL, 0}, // S_DEMONFIRE - {SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_LETTER + {SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LETTER // Tutorial scenery - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2}, // S_TUTORIALLEAF1 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3}, // S_TUTORIALLEAF2 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4}, // S_TUTORIALLEAF3 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5}, // S_TUTORIALLEAF4 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6}, // S_TUTORIALLEAF5 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7}, // S_TUTORIALLEAF6 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8}, // S_TUTORIALLEAF7 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9}, // S_TUTORIALLEAF8 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10}, // S_TUTORIALLEAF9 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11}, // S_TUTORIALLEAF10 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12}, // S_TUTORIALLEAF11 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13}, // S_TUTORIALLEAF12 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14}, // S_TUTORIALLEAF13 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15}, // S_TUTORIALLEAF14 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16}, // S_TUTORIALLEAF15 - {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1}, // S_TUTORIALLEAF16 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2}, // S_TUTORIALFLOWER1 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3}, // S_TUTORIALFLOWER2 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4}, // S_TUTORIALFLOWER3 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5}, // S_TUTORIALFLOWER4 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6}, // S_TUTORIALFLOWER5 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7}, // S_TUTORIALFLOWER6 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8}, // S_TUTORIALFLOWER7 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9}, // S_TUTORIALFLOWER8 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10}, // S_TUTORIALFLOWER9 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11}, // S_TUTORIALFLOWER10 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12}, // S_TUTORIALFLOWER11 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13}, // S_TUTORIALFLOWER12 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14}, // S_TUTORIALFLOWER13 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15}, // S_TUTORIALFLOWER14 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16}, // S_TUTORIALFLOWER15 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1}, // S_TUTORIALFLOWER16 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2}, // S_TUTORIALFLOWERF1 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3}, // S_TUTORIALFLOWERF2 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4}, // S_TUTORIALFLOWERF3 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5}, // S_TUTORIALFLOWERF4 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6}, // S_TUTORIALFLOWERF5 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7}, // S_TUTORIALFLOWERF6 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8}, // S_TUTORIALFLOWERF7 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9}, // S_TUTORIALFLOWERF8 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10}, // S_TUTORIALFLOWERF9 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11}, // S_TUTORIALFLOWERF10 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12}, // S_TUTORIALFLOWERF11 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13}, // S_TUTORIALFLOWERF12 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14}, // S_TUTORIALFLOWERF13 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15}, // S_TUTORIALFLOWERF14 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16}, // S_TUTORIALFLOWERF15 - {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1}, // S_TUTORIALFLOWERF16 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2, 0}, // S_TUTORIALLEAF1 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3, 0}, // S_TUTORIALLEAF2 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4, 0}, // S_TUTORIALLEAF3 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5, 0}, // S_TUTORIALLEAF4 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6, 0}, // S_TUTORIALLEAF5 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7, 0}, // S_TUTORIALLEAF6 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8, 0}, // S_TUTORIALLEAF7 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9, 0}, // S_TUTORIALLEAF8 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10, 0}, // S_TUTORIALLEAF9 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11, 0}, // S_TUTORIALLEAF10 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12, 0}, // S_TUTORIALLEAF11 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13, 0}, // S_TUTORIALLEAF12 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14, 0}, // S_TUTORIALLEAF13 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15, 0}, // S_TUTORIALLEAF14 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16, 0}, // S_TUTORIALLEAF15 + {SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1, 0}, // S_TUTORIALLEAF16 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2, 0}, // S_TUTORIALFLOWER1 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3, 0}, // S_TUTORIALFLOWER2 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4, 0}, // S_TUTORIALFLOWER3 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5, 0}, // S_TUTORIALFLOWER4 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6, 0}, // S_TUTORIALFLOWER5 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7, 0}, // S_TUTORIALFLOWER6 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8, 0}, // S_TUTORIALFLOWER7 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9, 0}, // S_TUTORIALFLOWER8 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10, 0}, // S_TUTORIALFLOWER9 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11, 0}, // S_TUTORIALFLOWER10 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12, 0}, // S_TUTORIALFLOWER11 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13, 0}, // S_TUTORIALFLOWER12 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14, 0}, // S_TUTORIALFLOWER13 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15, 0}, // S_TUTORIALFLOWER14 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16, 0}, // S_TUTORIALFLOWER15 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1, 0}, // S_TUTORIALFLOWER16 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2, 0}, // S_TUTORIALFLOWERF1 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3, 0}, // S_TUTORIALFLOWERF2 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4, 0}, // S_TUTORIALFLOWERF3 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5, 0}, // S_TUTORIALFLOWERF4 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6, 0}, // S_TUTORIALFLOWERF5 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7, 0}, // S_TUTORIALFLOWERF6 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8, 0}, // S_TUTORIALFLOWERF7 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9, 0}, // S_TUTORIALFLOWERF8 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10, 0}, // S_TUTORIALFLOWERF9 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11, 0}, // S_TUTORIALFLOWERF10 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12, 0}, // S_TUTORIALFLOWERF11 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13, 0}, // S_TUTORIALFLOWERF12 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14, 0}, // S_TUTORIALFLOWERF13 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15, 0}, // S_TUTORIALFLOWERF14 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16, 0}, // S_TUTORIALFLOWERF15 + {SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1, 0}, // S_TUTORIALFLOWERF16 // GFZ flowers - {SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_GFZFLOWERA - {SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB - {SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_GFZFLOWERC + {SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL, 0}, // S_GFZFLOWERA + {SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL, 0}, // S_GFZFLOWERB + {SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_GFZFLOWERC - {SPR_BUS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBERRYBUSH - {SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH - {SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH + {SPR_BUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEBERRYBUSH + {SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BERRYBUSH + {SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUSH // Trees - {SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GFZTREE - {SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_GFZBERRYTREE - {SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GFZCHERRYTREE - {SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERTREE - {SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERSUNSETTREE - {SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZTREE - {SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZPINKTREE - {SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_POLYGONTREE - {SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHTREE - {SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHREDTREE - {SPR_TRE6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPRINGTREE + {SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GFZTREE + {SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GFZBERRYTREE + {SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GFZCHERRYTREE + {SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CHECKERTREE + {SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CHECKERSUNSETTREE + {SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZTREE + {SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZPINKTREE + {SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_POLYGONTREE + {SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUSHTREE + {SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUSHREDTREE + {SPR_TRE6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SPRINGTREE // THZ flowers - {SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL}, // S_THZFLOWERA - {SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB - {SPR_FWR6, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERC + {SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL, 0}, // S_THZFLOWERA + {SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL, 0}, // S_THZFLOWERB + {SPR_FWR6, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL, 0}, // S_THZFLOWERC // THZ Steam Whistle tree/bush - {SPR_THZT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_THZTREE - {SPR_THZT, 1|FF_PAPERSPRITE, 40, {NULL}, 0, 0, S_THZTREEBRANCH2}, // S_THZTREEBRANCH1 - {SPR_THZT, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH3}, // S_THZTREEBRANCH2 - {SPR_THZT, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH4}, // S_THZTREEBRANCH3 - {SPR_THZT, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH5}, // S_THZTREEBRANCH4 - {SPR_THZT, 5|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH6}, // S_THZTREEBRANCH5 - {SPR_THZT, 6|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH7}, // S_THZTREEBRANCH6 - {SPR_THZT, 7|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH8}, // S_THZTREEBRANCH7 - {SPR_THZT, 8|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH9}, // S_THZTREEBRANCH8 - {SPR_THZT, 9|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH10}, // S_THZTREEBRANCH9 - {SPR_THZT, 10|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH11}, // S_THZTREEBRANCH10 - {SPR_THZT, 11|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH12}, // S_THZTREEBRANCH11 - {SPR_THZT, 12|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH13}, // S_THZTREEBRANCH12 - {SPR_THZT, 13|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH1}, // S_THZTREEBRANCH13 + {SPR_THZT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_THZTREE + {SPR_THZT, 1|FF_PAPERSPRITE, 40, {NULL}, 0, 0, S_THZTREEBRANCH2, 0}, // S_THZTREEBRANCH1 + {SPR_THZT, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH3, 0}, // S_THZTREEBRANCH2 + {SPR_THZT, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH4, 0}, // S_THZTREEBRANCH3 + {SPR_THZT, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH5, 0}, // S_THZTREEBRANCH4 + {SPR_THZT, 5|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH6, 0}, // S_THZTREEBRANCH5 + {SPR_THZT, 6|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH7, 0}, // S_THZTREEBRANCH6 + {SPR_THZT, 7|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH8, 0}, // S_THZTREEBRANCH7 + {SPR_THZT, 8|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH9, 0}, // S_THZTREEBRANCH8 + {SPR_THZT, 9|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH10, 0}, // S_THZTREEBRANCH9 + {SPR_THZT, 10|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH11, 0}, // S_THZTREEBRANCH10 + {SPR_THZT, 11|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH12, 0}, // S_THZTREEBRANCH11 + {SPR_THZT, 12|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH13, 0}, // S_THZTREEBRANCH12 + {SPR_THZT, 13|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH1, 0}, // S_THZTREEBRANCH13 // THZ Alarm - {SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1 + {SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1, 0}, // S_ALARM1 // Deep Sea Gargoyle - {SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GARGOYLE - {SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE + {SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GARGOYLE + {SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGGARGOYLE // DSZ Seaweed - {SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1}, // S_SEAWEED1 - {SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2 - {SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3 - {SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4 - {SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6}, // S_SEAWEED5 - {SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1}, // S_SEAWEED6 + {SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1, 0}, // S_SEAWEED1 + {SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3, 0}, // S_SEAWEED2 + {SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4, 0}, // S_SEAWEED3 + {SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5, 0}, // S_SEAWEED4 + {SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6, 0}, // S_SEAWEED5 + {SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1, 0}, // S_SEAWEED6 // Dripping water - {SPR_NULL, FF_TRANS30 , 3*TICRATE, {NULL}, 0, 0, S_DRIPA2}, // S_DRIPA1 - {SPR_DRIP, FF_TRANS30 , 2, {NULL}, 0, 0, S_DRIPA3}, // S_DRIPA2 - {SPR_DRIP, FF_TRANS30|1, 2, {NULL}, 0, 0, S_DRIPA4}, // S_DRIPA3 - {SPR_DRIP, FF_TRANS30|2, 2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1}, // S_DRIPA4 - {SPR_DRIP, FF_TRANS30|3, -1, {NULL}, 0, 0, S_DRIPB1}, // S_DRIPB1 - {SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2}, // S_DRIPC1 - {SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL}, // S_DRIPC2 + {SPR_NULL, FF_TRANS30 , 3*TICRATE, {NULL}, 0, 0, S_DRIPA2, 0}, // S_DRIPA1 + {SPR_DRIP, FF_TRANS30 , 2, {NULL}, 0, 0, S_DRIPA3, 0}, // S_DRIPA2 + {SPR_DRIP, FF_TRANS30|1, 2, {NULL}, 0, 0, S_DRIPA4, 0}, // S_DRIPA3 + {SPR_DRIP, FF_TRANS30|2, 2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1, 0}, // S_DRIPA4 + {SPR_DRIP, FF_TRANS30|3, -1, {NULL}, 0, 0, S_DRIPB1, 0}, // S_DRIPB1 + {SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2, 0}, // S_DRIPC1 + {SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL, 0}, // S_DRIPC2 // Coral - {SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1 - {SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2 - {SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3 - {SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL4 - {SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL5 + {SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL1 + {SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL2 + {SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL3 + {SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL4 + {SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL5 // Blue Crystal - {SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1 + {SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUECRYSTAL1 // Kelp - {SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KELP + {SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_KELP // Animated algae - {SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2}, // S_ANIMALGAETOP1 - {SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAETOP2 - {SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAESEG + {SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2, 0}, // S_ANIMALGAETOP1 + {SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL, 0}, // S_ANIMALGAETOP2 + {SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL, 0}, // S_ANIMALGAESEG // DSZ Stalagmites - {SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DSZSTALAGMITE - {SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DSZ2STALAGMITE + {SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DSZSTALAGMITE + {SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DSZ2STALAGMITE // DSZ Light beam - {SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2}, // S_LIGHTBEAM1 - {SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM3}, // S_LIGHTBEAM2 - {SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM4}, // S_LIGHTBEAM3 - {SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM5}, // S_LIGHTBEAM4 - {SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM6}, // S_LIGHTBEAM5 - {SPR_LIBE, 0|FF_TRANS30|FF_FULLBRIGHT|FF_PAPERSPRITE, 9, {NULL}, 0, 0, S_LIGHTBEAM7}, // S_LIGHTBEAM6 - {SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM8}, // S_LIGHTBEAM7 - {SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM9}, // S_LIGHTBEAM8 - {SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM10}, // S_LIGHTBEAM9 - {SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM11}, // S_LIGHTBEAM10 - {SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12}, // S_LIGHTBEAM11 - {SPR_NULL, 0, 2, {A_SetRandomTics}, 4, 35, S_LIGHTBEAM1}, // S_LIGHTBEAM12 + {SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2, 0}, // S_LIGHTBEAM1 + {SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM3, 0}, // S_LIGHTBEAM2 + {SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM4, 0}, // S_LIGHTBEAM3 + {SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM5, 0}, // S_LIGHTBEAM4 + {SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM6, 0}, // S_LIGHTBEAM5 + {SPR_LIBE, 0|FF_TRANS30|FF_FULLBRIGHT|FF_PAPERSPRITE, 9, {NULL}, 0, 0, S_LIGHTBEAM7, 0}, // S_LIGHTBEAM6 + {SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM8, 0}, // S_LIGHTBEAM7 + {SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM9, 0}, // S_LIGHTBEAM8 + {SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM10, 0}, // S_LIGHTBEAM9 + {SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM11, 0}, // S_LIGHTBEAM10 + {SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12, 0}, // S_LIGHTBEAM11 + {SPR_NULL, 0, 2, {A_SetRandomTics}, 4, 35, S_LIGHTBEAM1, 0}, // S_LIGHTBEAM12 // CEZ Chain - {SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN + {SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZCHAIN // Flame - {SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, 3*8, {A_FlameParticle}, 7, 3, S_FLAME}, // S_FLAME - {SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|8, TICRATE, {NULL}, 3, 3, S_NULL}, // S_FLAMEPARTICLE - {SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL}, // S_FLAMEREST + {SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, 3*8, {A_FlameParticle}, 7, 3, S_FLAME, 0}, // S_FLAME + {SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|8, TICRATE, {NULL}, 3, 3, S_NULL, 0}, // S_FLAMEPARTICLE + {SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL, 0}, // S_FLAMEREST // Eggman statue - {SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE1 + {SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSTATUE1 // Hidden sling appears - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2}, // S_SLING1 - {SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL}, // S_SLING2 + {SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2, 0}, // S_SLING1 + {SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL, 0}, // S_SLING2 // CEZ maces and chains - {SPR_SMCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLMACECHAIN - {SPR_BMCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGMACECHAIN - {SPR_SMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLMACE - {SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGMACE - {SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN - {SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN + {SPR_SMCH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SMALLMACECHAIN + {SPR_BMCH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGMACECHAIN + {SPR_SMCE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SMALLMACE + {SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGMACE + {SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SMALLGRABCHAIN + {SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGGRABCHAIN // Blue spring on a ball - {SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRINGBALL - {SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3}, // S_BLUESPRINGBALL2 - {SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4}, // S_BLUESPRINGBALL3 - {SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5}, // S_BLUESPRINGBALL4 - {SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL}, // S_BLUESPRINGBALL5 + {SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPRINGBALL + {SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3, 0}, // S_BLUESPRINGBALL2 + {SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4, 0}, // S_BLUESPRINGBALL3 + {SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5, 0}, // S_BLUESPRINGBALL4 + {SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL, 0}, // S_BLUESPRINGBALL5 // Yellow spring on a ball - {SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL - {SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2 - {SPR_YSPB, 3, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL4}, // S_YELLOWSPRINGBALL3 - {SPR_YSPB, 2, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL5}, // S_YELLOWSPRINGBALL4 - {SPR_YSPB, 1, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL}, // S_YELLOWSPRINGBALL5 + {SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWSPRINGBALL + {SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3, 0}, // S_YELLOWSPRINGBALL2 + {SPR_YSPB, 3, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL4, 0}, // S_YELLOWSPRINGBALL3 + {SPR_YSPB, 2, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL5, 0}, // S_YELLOWSPRINGBALL4 + {SPR_YSPB, 1, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL, 0}, // S_YELLOWSPRINGBALL5 // Red spring on a ball - {SPR_RSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRINGBALL - {SPR_RSPB, 4, 4, {A_Pain}, 0, 0, S_REDSPRINGBALL3}, // S_REDSPRINGBALL2 - {SPR_RSPB, 3, 1, {NULL}, 0, 0, S_REDSPRINGBALL4}, // S_REDSPRINGBALL3 - {SPR_RSPB, 2, 1, {NULL}, 0, 0, S_REDSPRINGBALL5}, // S_REDSPRINGBALL4 - {SPR_RSPB, 1, 1, {NULL}, 0, 0, S_REDSPRINGBALL}, // S_REDSPRINGBALL5 + {SPR_RSPB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDSPRINGBALL + {SPR_RSPB, 4, 4, {A_Pain}, 0, 0, S_REDSPRINGBALL3, 0}, // S_REDSPRINGBALL2 + {SPR_RSPB, 3, 1, {NULL}, 0, 0, S_REDSPRINGBALL4, 0}, // S_REDSPRINGBALL3 + {SPR_RSPB, 2, 1, {NULL}, 0, 0, S_REDSPRINGBALL5, 0}, // S_REDSPRINGBALL4 + {SPR_RSPB, 1, 1, {NULL}, 0, 0, S_REDSPRINGBALL, 0}, // S_REDSPRINGBALL5 // Small Firebar - {SPR_SFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SMALLFIREBAR2}, // S_SMALLFIREBAR1 - {SPR_SFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_SMALLFIREBAR3}, // S_SMALLFIREBAR2 - {SPR_SFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR4}, // S_SMALLFIREBAR3 - {SPR_SFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_SMALLFIREBAR5}, // S_SMALLFIREBAR4 - {SPR_SFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_SMALLFIREBAR6}, // S_SMALLFIREBAR5 - {SPR_SFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_SMALLFIREBAR7}, // S_SMALLFIREBAR6 - {SPR_SFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR8}, // S_SMALLFIREBAR7 - {SPR_SFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_SMALLFIREBAR9}, // S_SMALLFIREBAR8 - {SPR_SFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_SMALLFIREBAR10}, // S_SMALLFIREBAR9 - {SPR_SFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_SMALLFIREBAR11}, // S_SMALLFIREBAR10 - {SPR_SFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR12}, // S_SMALLFIREBAR11 - {SPR_SFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_SMALLFIREBAR13}, // S_SMALLFIREBAR12 - {SPR_SFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_SMALLFIREBAR14}, // S_SMALLFIREBAR13 - {SPR_SFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_SMALLFIREBAR15}, // S_SMALLFIREBAR14 - {SPR_SFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR16}, // S_SMALLFIREBAR15 - {SPR_SFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_SMALLFIREBAR1}, // S_SMALLFIREBAR16 + {SPR_SFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SMALLFIREBAR2, 0}, // S_SMALLFIREBAR1 + {SPR_SFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_SMALLFIREBAR3, 0}, // S_SMALLFIREBAR2 + {SPR_SFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR4, 0}, // S_SMALLFIREBAR3 + {SPR_SFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_SMALLFIREBAR5, 0}, // S_SMALLFIREBAR4 + {SPR_SFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_SMALLFIREBAR6, 0}, // S_SMALLFIREBAR5 + {SPR_SFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_SMALLFIREBAR7, 0}, // S_SMALLFIREBAR6 + {SPR_SFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR8, 0}, // S_SMALLFIREBAR7 + {SPR_SFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_SMALLFIREBAR9, 0}, // S_SMALLFIREBAR8 + {SPR_SFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_SMALLFIREBAR10, 0}, // S_SMALLFIREBAR9 + {SPR_SFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_SMALLFIREBAR11, 0}, // S_SMALLFIREBAR10 + {SPR_SFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR12, 0}, // S_SMALLFIREBAR11 + {SPR_SFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_SMALLFIREBAR13, 0}, // S_SMALLFIREBAR12 + {SPR_SFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_SMALLFIREBAR14, 0}, // S_SMALLFIREBAR13 + {SPR_SFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_SMALLFIREBAR15, 0}, // S_SMALLFIREBAR14 + {SPR_SFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR16, 0}, // S_SMALLFIREBAR15 + {SPR_SFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_SMALLFIREBAR1, 0}, // S_SMALLFIREBAR16 // Big Firebar - {SPR_BFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGFIREBAR2}, // S_BIGFIREBAR1 - {SPR_BFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_BIGFIREBAR3}, // S_BIGFIREBAR2 - {SPR_BFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR4}, // S_BIGFIREBAR3 - {SPR_BFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_BIGFIREBAR5}, // S_BIGFIREBAR4 - {SPR_BFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_BIGFIREBAR6}, // S_BIGFIREBAR5 - {SPR_BFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_BIGFIREBAR7}, // S_BIGFIREBAR6 - {SPR_BFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR8}, // S_BIGFIREBAR7 - {SPR_BFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_BIGFIREBAR9}, // S_BIGFIREBAR8 - {SPR_BFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_BIGFIREBAR10}, // S_BIGFIREBAR9 - {SPR_BFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_BIGFIREBAR11}, // S_BIGFIREBAR10 - {SPR_BFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR12}, // S_BIGFIREBAR11 - {SPR_BFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_BIGFIREBAR13}, // S_BIGFIREBAR12 - {SPR_BFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_BIGFIREBAR14}, // S_BIGFIREBAR13 - {SPR_BFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_BIGFIREBAR15}, // S_BIGFIREBAR14 - {SPR_BFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR16}, // S_BIGFIREBAR15 - {SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16 + {SPR_BFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGFIREBAR2, 0}, // S_BIGFIREBAR1 + {SPR_BFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_BIGFIREBAR3, 0}, // S_BIGFIREBAR2 + {SPR_BFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR4, 0}, // S_BIGFIREBAR3 + {SPR_BFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_BIGFIREBAR5, 0}, // S_BIGFIREBAR4 + {SPR_BFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_BIGFIREBAR6, 0}, // S_BIGFIREBAR5 + {SPR_BFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_BIGFIREBAR7, 0}, // S_BIGFIREBAR6 + {SPR_BFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR8, 0}, // S_BIGFIREBAR7 + {SPR_BFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_BIGFIREBAR9, 0}, // S_BIGFIREBAR8 + {SPR_BFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_BIGFIREBAR10, 0}, // S_BIGFIREBAR9 + {SPR_BFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_BIGFIREBAR11, 0}, // S_BIGFIREBAR10 + {SPR_BFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR12, 0}, // S_BIGFIREBAR11 + {SPR_BFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_BIGFIREBAR13, 0}, // S_BIGFIREBAR12 + {SPR_BFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_BIGFIREBAR14, 0}, // S_BIGFIREBAR13 + {SPR_BFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_BIGFIREBAR15, 0}, // S_BIGFIREBAR14 + {SPR_BFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR16, 0}, // S_BIGFIREBAR15 + {SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1, 0}, // S_BIGFIREBAR16 - {SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER - {SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE + {SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZFLOWER + {SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZPOLE - {SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER1 - {SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER2 + {SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBANNER1 + {SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBANNER2 - {SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE - {SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH1 - {SPR_CEZB, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH2 + {SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PINETREE + {SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBUSH1 + {SPR_CEZB, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBUSH2 - {SPR_CNDL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CANDLE - {SPR_CNDL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CANDLEPRICKET + {SPR_CNDL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANDLE + {SPR_CNDL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANDLEPRICKET - {SPR_FLMH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLAMEHOLDER + {SPR_FLMH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEHOLDER - {SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH + {SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH, 0}, // S_FIRETORCH - {SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG - {SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG1 - {SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG2 + {SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WAVINGFLAG + {SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WAVINGFLAGSEG1 + {SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WAVINGFLAGSEG2 - {SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE + {SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CRAWLASTATUE - {SPR_CBBS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FACESTABBERSTATUE + {SPR_CBBS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FACESTABBERSTATUE - {SPR_CBBS, 0, 5, {A_Look}, 768*FRACUNIT, 0, S_SUSPICIOUSFACESTABBERSTATUE_WAIT}, // S_SUSPICIOUSFACESTABBERSTATUE_WAIT - {SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1 - {SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2 + {SPR_CBBS, 0, 5, {A_Look}, 768*FRACUNIT, 0, S_SUSPICIOUSFACESTABBERSTATUE_WAIT, 0}, // S_SUSPICIOUSFACESTABBERSTATUE_WAIT + {SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2, 0}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1 + {SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL, 0}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2 - {SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BRAMBLES + {SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BRAMBLES // Big Tumbleweed - {SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGTUMBLEWEED - {SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1 - {SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2 - {SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3 - {SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4 - {SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5 - {SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6 - {SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7 - {SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8 + {SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGTUMBLEWEED + {SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2, 0}, // S_BIGTUMBLEWEED_ROLL1 + {SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3, 0}, // S_BIGTUMBLEWEED_ROLL2 + {SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4, 0}, // S_BIGTUMBLEWEED_ROLL3 + {SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5, 0}, // S_BIGTUMBLEWEED_ROLL4 + {SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6, 0}, // S_BIGTUMBLEWEED_ROLL5 + {SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7, 0}, // S_BIGTUMBLEWEED_ROLL6 + {SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8, 0}, // S_BIGTUMBLEWEED_ROLL7 + {SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1, 0}, // S_BIGTUMBLEWEED_ROLL8 // Little Tumbleweed - {SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED - {SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2}, // S_LITTLETUMBLEWEED_ROLL1 - {SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3}, // S_LITTLETUMBLEWEED_ROLL2 - {SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4}, // S_LITTLETUMBLEWEED_ROLL3 - {SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5}, // S_LITTLETUMBLEWEED_ROLL4 - {SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6}, // S_LITTLETUMBLEWEED_ROLL5 - {SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7}, // S_LITTLETUMBLEWEED_ROLL6 - {SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7 - {SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8 + {SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LITTLETUMBLEWEED + {SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2, 0}, // S_LITTLETUMBLEWEED_ROLL1 + {SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3, 0}, // S_LITTLETUMBLEWEED_ROLL2 + {SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4, 0}, // S_LITTLETUMBLEWEED_ROLL3 + {SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5, 0}, // S_LITTLETUMBLEWEED_ROLL4 + {SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6, 0}, // S_LITTLETUMBLEWEED_ROLL5 + {SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7, 0}, // S_LITTLETUMBLEWEED_ROLL6 + {SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8, 0}, // S_LITTLETUMBLEWEED_ROLL7 + {SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1, 0}, // S_LITTLETUMBLEWEED_ROLL8 // Cacti - {SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI1 - {SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI2 - {SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI3 - {SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI4 - {SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5 - {SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6 - {SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7 - {SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8 - {SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9 - {SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI10 - {SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI11 - {SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL}, // S_CACTITINYSEG - {SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL}, // S_CACTISMALLSEG + {SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL, 0}, // S_CACTI1 + {SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL, 0}, // S_CACTI2 + {SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL, 0}, // S_CACTI3 + {SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL, 0}, // S_CACTI4 + {SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI5 + {SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI6 + {SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI7 + {SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI8 + {SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI9 + {SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL, 0}, // S_CACTI10 + {SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL, 0}, // S_CACTI11 + {SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTITINYSEG + {SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTISMALLSEG // Warning Signs - {SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION - {SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CACTI - {SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_SHARPTURN + {SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARIDSIGN_CAUTION + {SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARIDSIGN_CACTI + {SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARIDSIGN_SHARPTURN // Oil lamp - {SPR_OILL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMP - {SPR_OILF, FF_TRANS90|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMPFLARE + {SPR_OILL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_OILLAMP + {SPR_OILF, FF_TRANS90|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_OILLAMPFLARE // TNT barrel - {SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1 - {SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1 - {SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2 - {SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3 - {SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4 - {SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5 - {SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7}, // S_TNTBARREL_EXPL6 - {SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL7 + {SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TNTBARREL_STND1 + {SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2, 0}, // S_TNTBARREL_EXPL1 + {SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3, 0}, // S_TNTBARREL_EXPL2 + {SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4, 0}, // S_TNTBARREL_EXPL3 + {SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5, 0}, // S_TNTBARREL_EXPL4 + {SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6, 0}, // S_TNTBARREL_EXPL5 + {SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7, 0}, // S_TNTBARREL_EXPL6 + {SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_TNTBARREL_EXPL7 #ifndef ROTSPRITE - {SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING + {SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL, 0}, // S_TNTBARREL_FLYING #else - {SPR_BARR, 1, 1, {A_RollAngle}, 14, 0, S_TNTBARREL_FLYING}, // S_TNTBARREL_FLYING + {SPR_BARR, 1, 1, {A_RollAngle}, 14, 0, S_TNTBARREL_FLYING, 0}, // S_TNTBARREL_FLYING #endif // TNT proximity shell - {SPR_REMT, 0, 10, {A_Look}, 33554433, 0, S_PROXIMITY_TNT}, // S_PROXIMITY_TNT - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER2}, // S_PROXIMITY_TNT_TRIGGER1 - {SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER3}, // S_PROXIMITY_TNT_TRIGGER2 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER4}, // S_PROXIMITY_TNT_TRIGGER3 - {SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER5}, // S_PROXIMITY_TNT_TRIGGER4 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER6}, // S_PROXIMITY_TNT_TRIGGER5 - {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER7}, // S_PROXIMITY_TNT_TRIGGER6 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER8}, // S_PROXIMITY_TNT_TRIGGER7 - {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER9}, // S_PROXIMITY_TNT_TRIGGER8 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER10}, // S_PROXIMITY_TNT_TRIGGER9 - {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER11}, // S_PROXIMITY_TNT_TRIGGER10 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER12}, // S_PROXIMITY_TNT_TRIGGER11 - {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER13}, // S_PROXIMITY_TNT_TRIGGER12 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER14}, // S_PROXIMITY_TNT_TRIGGER13 - {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER15}, // S_PROXIMITY_TNT_TRIGGER14 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER16}, // S_PROXIMITY_TNT_TRIGGER15 - {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER17}, // S_PROXIMITY_TNT_TRIGGER16 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER18}, // S_PROXIMITY_TNT_TRIGGER17 - {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER19}, // S_PROXIMITY_TNT_TRIGGER18 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER20}, // S_PROXIMITY_TNT_TRIGGER19 - {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER21}, // S_PROXIMITY_TNT_TRIGGER20 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER22}, // S_PROXIMITY_TNT_TRIGGER21 - {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER23}, // S_PROXIMITY_TNT_TRIGGER22 - {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_TNTBARREL_EXPL1}, // S_PROXIMITY_TNT_TRIGGER23 + {SPR_REMT, 0, 10, {A_Look}, 33554433, 0, S_PROXIMITY_TNT, 0}, // S_PROXIMITY_TNT + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER2, 0}, // S_PROXIMITY_TNT_TRIGGER1 + {SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER3, 0}, // S_PROXIMITY_TNT_TRIGGER2 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER4, 0}, // S_PROXIMITY_TNT_TRIGGER3 + {SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER5, 0}, // S_PROXIMITY_TNT_TRIGGER4 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER6, 0}, // S_PROXIMITY_TNT_TRIGGER5 + {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER7, 0}, // S_PROXIMITY_TNT_TRIGGER6 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER8, 0}, // S_PROXIMITY_TNT_TRIGGER7 + {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER9, 0}, // S_PROXIMITY_TNT_TRIGGER8 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER10, 0}, // S_PROXIMITY_TNT_TRIGGER9 + {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER11, 0}, // S_PROXIMITY_TNT_TRIGGER10 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER12, 0}, // S_PROXIMITY_TNT_TRIGGER11 + {SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER13, 0}, // S_PROXIMITY_TNT_TRIGGER12 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER14, 0}, // S_PROXIMITY_TNT_TRIGGER13 + {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER15, 0}, // S_PROXIMITY_TNT_TRIGGER14 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER16, 0}, // S_PROXIMITY_TNT_TRIGGER15 + {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER17, 0}, // S_PROXIMITY_TNT_TRIGGER16 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER18, 0}, // S_PROXIMITY_TNT_TRIGGER17 + {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER19, 0}, // S_PROXIMITY_TNT_TRIGGER18 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER20, 0}, // S_PROXIMITY_TNT_TRIGGER19 + {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER21, 0}, // S_PROXIMITY_TNT_TRIGGER20 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER22, 0}, // S_PROXIMITY_TNT_TRIGGER21 + {SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER23, 0}, // S_PROXIMITY_TNT_TRIGGER22 + {SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_TNTBARREL_EXPL1, 0}, // S_PROXIMITY_TNT_TRIGGER23 // Dust devil - {SPR_NULL, 0, 1, {A_DustDevilThink}, 0, 0, S_DUSTDEVIL}, //S_DUSTDEVIL - {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2}, // S_DUSTLAYER1 - {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 5, {NULL}, 0, 0, S_DUSTLAYER3}, // S_DUSTLAYER2 - {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4}, // S_DUSTLAYER3 - {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5}, // S_DUSTLAYER4 - {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS90, 5, {NULL}, 0, 0, S_NULL}, // S_DUSTLAYER5 - {SPR_ADST, 0|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST1 - {SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST2 - {SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST3 + {SPR_NULL, 0, 1, {A_DustDevilThink}, 0, 0, S_DUSTDEVIL, 0}, //S_DUSTDEVIL + {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2, 0}, // S_DUSTLAYER1 + {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 5, {NULL}, 0, 0, S_DUSTLAYER3, 0}, // S_DUSTLAYER2 + {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4, 0}, // S_DUSTLAYER3 + {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5, 0}, // S_DUSTLAYER4 + {SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS90, 5, {NULL}, 0, 0, S_NULL, 0}, // S_DUSTLAYER5 + {SPR_ADST, 0|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL, 0}, // S_ARIDDUST1 + {SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL, 0}, // S_ARIDDUST2 + {SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL, 0}, // S_ARIDDUST3 // Minecart - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_MINECART_IDLE}, // S_MINECART_IDLE - {SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL4}, // S_MINECART_DTH1 - {SPR_MCRT, 8|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTEND - {SPR_MCRT, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_FRONT - {SPR_MCRT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_BACK - {SPR_MCRT, 2|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_MINECARTSEG_LEFT - {SPR_MCRT, 5|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_MINECARTSEG_RIGHT - {SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_MINECARTSIDEMARK1 - {SPR_LCKN, 0|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_MINECARTSIDEMARK2 - {SPR_MCSP, FF_FULLBRIGHT, 1, {A_MinecartSparkThink}, 0, 0, S_MINECARTSPARK}, // S_MINECARTSPARK + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_MINECART_IDLE, 0}, // S_MINECART_IDLE + {SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL4, 0}, // S_MINECART_DTH1 + {SPR_MCRT, 8|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTEND + {SPR_MCRT, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSEG_FRONT + {SPR_MCRT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSEG_BACK + {SPR_MCRT, 2|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_MINECARTSEG_LEFT + {SPR_MCRT, 5|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_MINECARTSEG_RIGHT + {SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSIDEMARK1 + {SPR_LCKN, 0|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSIDEMARK2 + {SPR_MCSP, FF_FULLBRIGHT, 1, {A_MinecartSparkThink}, 0, 0, S_MINECARTSPARK, 0}, // S_MINECARTSPARK // Saloon door - {SPR_SALD, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SALOONDOOR - {SPR_NULL, 0, -1, {A_SaloonDoorSpawn}, MT_SALOONDOOR, 48, S_NULL}, // S_SALOONDOORCENTER + {SPR_SALD, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SALOONDOOR + {SPR_NULL, 0, -1, {A_SaloonDoorSpawn}, MT_SALOONDOOR, 48, S_NULL, 0}, // S_SALOONDOORCENTER // Train cameo - {SPR_NULL, 0, -1, {NULL}, 0, 0, S_TRAINCAMEOSPAWNER_2}, // S_TRAINCAMEOSPAWNER_1 - {SPR_NULL, 0, 14, {A_TrainCameo}, 20, 18, S_TRAINCAMEOSPAWNER_3}, // S_TRAINCAMEOSPAWNER_2 - {SPR_NULL, 0, 1, {A_Repeat}, 1, 0, S_TRAINCAMEOSPAWNER_4}, // S_TRAINCAMEOSPAWNER_3 - {SPR_NULL, 0, 18, {A_TrainCameo2}, 20, 44, S_TRAINCAMEOSPAWNER_5}, // S_TRAINCAMEOSPAWNER_4 - {SPR_NULL, 0, 1, {A_Repeat}, 5, S_TRAINCAMEOSPAWNER_4, S_NULL}, // S_TRAINCAMEOSPAWNER_5 - {SPR_NULL, 0, 2, {A_SmokeTrailer}, MT_SMOKE, 0, S_TRAINPUFFMAKER}, // S_TRAINPUFFMAKER + {SPR_NULL, 0, -1, {NULL}, 0, 0, S_TRAINCAMEOSPAWNER_2, 0}, // S_TRAINCAMEOSPAWNER_1 + {SPR_NULL, 0, 14, {A_TrainCameo}, 20, 18, S_TRAINCAMEOSPAWNER_3, 0}, // S_TRAINCAMEOSPAWNER_2 + {SPR_NULL, 0, 1, {A_Repeat}, 1, 0, S_TRAINCAMEOSPAWNER_4, 0}, // S_TRAINCAMEOSPAWNER_3 + {SPR_NULL, 0, 18, {A_TrainCameo2}, 20, 44, S_TRAINCAMEOSPAWNER_5, 0}, // S_TRAINCAMEOSPAWNER_4 + {SPR_NULL, 0, 1, {A_Repeat}, 5, S_TRAINCAMEOSPAWNER_4, S_NULL, 0}, // S_TRAINCAMEOSPAWNER_5 + {SPR_NULL, 0, 2, {A_SmokeTrailer}, MT_SMOKE, 0, S_TRAINPUFFMAKER, 0}, // S_TRAINPUFFMAKER - {SPR_ADST, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_TRAINDUST - {SPR_STEA, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_TRAINSTEAM + {SPR_ADST, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TRAINDUST + {SPR_STEA, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TRAINSTEAM // Flame jet - {SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND - {SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTOP}, // S_FLAMEJETSTART - {SPR_NULL, 0, 1, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTND}, // S_FLAMEJETSTOP - {SPR_FLME, FF_FULLBRIGHT , 4, {NULL}, 0, 0, S_FLAMEJETFLAME2}, // S_FLAMEJETFLAME1 - {SPR_FLME, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_FLAMEJETFLAME3}, // S_FLAMEJETFLAME2 - {SPR_FLME, FF_FULLBRIGHT|2, 11, {NULL}, 0, 0, S_NULL}, // S_FLAMEJETFLAME3 - {SPR_FLME, FF_FULLBRIGHT|3, 4, {NULL}, 0, 0, S_FLAMEJETFLAME5}, // S_FLAMEJETFLAME4 - {SPR_FLME, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_FLAMEJETFLAME6}, // S_FLAMEJETFLAME5 - {SPR_FLME, FF_FULLBRIGHT|5, 11, {NULL}, 0, 0, S_NULL}, // S_FLAMEJETFLAME6 - {SPR_FLME, FF_FULLBRIGHT|6, 4, {NULL}, 0, 0, S_FLAMEJETFLAME8}, // S_FLAMEJETFLAME7 - {SPR_FLME, FF_FULLBRIGHT|7, 5, {NULL}, 0, 0, S_FLAMEJETFLAME9}, // S_FLAMEJETFLAME8 - {SPR_FLME, FF_FULLBRIGHT|8, 11, {NULL}, 0, 0, S_NULL}, // S_FLAMEJETFLAME9 + {SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART, 0}, // S_FLAMEJETSTND + {SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTOP, 0}, // S_FLAMEJETSTART + {SPR_NULL, 0, 1, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTND, 0}, // S_FLAMEJETSTOP + {SPR_FLME, FF_FULLBRIGHT , 4, {NULL}, 0, 0, S_FLAMEJETFLAME2, 0}, // S_FLAMEJETFLAME1 + {SPR_FLME, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_FLAMEJETFLAME3, 0}, // S_FLAMEJETFLAME2 + {SPR_FLME, FF_FULLBRIGHT|2, 11, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEJETFLAME3 + {SPR_FLME, FF_FULLBRIGHT|3, 4, {NULL}, 0, 0, S_FLAMEJETFLAME5, 0}, // S_FLAMEJETFLAME4 + {SPR_FLME, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_FLAMEJETFLAME6, 0}, // S_FLAMEJETFLAME5 + {SPR_FLME, FF_FULLBRIGHT|5, 11, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEJETFLAME6 + {SPR_FLME, FF_FULLBRIGHT|6, 4, {NULL}, 0, 0, S_FLAMEJETFLAME8, 0}, // S_FLAMEJETFLAME7 + {SPR_FLME, FF_FULLBRIGHT|7, 5, {NULL}, 0, 0, S_FLAMEJETFLAME9, 0}, // S_FLAMEJETFLAME8 + {SPR_FLME, FF_FULLBRIGHT|8, 11, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEJETFLAME9 // Spinning flame jets // A: Counter-clockwise - {SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISA2}, // S_FJSPINAXISA1 - {SPR_NULL, 0, 2, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA1}, // S_FJSPINAXISA2 + {SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISA2, 0}, // S_FJSPINAXISA1 + {SPR_NULL, 0, 2, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA1, 0}, // S_FJSPINAXISA2 // B: Clockwise - {SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISB2}, // S_FJSPINAXISB1 - {SPR_NULL, 0, 2, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB1}, // S_FJSPINAXISB2 + {SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISB2, 0}, // S_FJSPINAXISB1 + {SPR_NULL, 0, 2, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB1, 0}, // S_FJSPINAXISB2 // Blade's flame - {SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2}, // S_FLAMEJETFLAMEB1 - {SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2 - {SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL}, // S_FLAMEJETFLAMEB3 + {SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2, 0}, // S_FLAMEJETFLAMEB1 + {SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3, 0}, // S_FLAMEJETFLAMEB2 + {SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL, 0}, // S_FLAMEJETFLAMEB3 // Lavafall - {SPR_LFAL, 5, 1, {NULL}, 0, 0, S_LAVAFALL_DORMANT}, // S_LAVAFALL_DORMANT - {SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 1, 2, S_LAVAFALL_TELL}, // S_LAVAFALL_TELL - {SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 1, 1, S_LAVAFALL_SHOOT}, // S_LAVAFALL_SHOOT - {SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA2}, // S_LAVAFALL_LAVA1 - {SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA1}, // S_LAVAFALL_LAVA2 - {SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 2, 3, S_NULL}, // S_LAVAFALL_LAVA3 - {SPR_LFAL, 11|FF_ANIMATE|FF_RANDOMANIM, 12, {NULL}, 3, 3, S_LAVAFALLROCK}, // S_LAVAFALLROCK + {SPR_LFAL, 5, 1, {NULL}, 0, 0, S_LAVAFALL_DORMANT, 0}, // S_LAVAFALL_DORMANT + {SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 1, 2, S_LAVAFALL_TELL, 0}, // S_LAVAFALL_TELL + {SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 1, 1, S_LAVAFALL_SHOOT, 0}, // S_LAVAFALL_SHOOT + {SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA2, 0}, // S_LAVAFALL_LAVA1 + {SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA1, 0}, // S_LAVAFALL_LAVA2 + {SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 2, 3, S_NULL, 0}, // S_LAVAFALL_LAVA3 + {SPR_LFAL, 11|FF_ANIMATE|FF_RANDOMANIM, 12, {NULL}, 3, 3, S_LAVAFALLROCK, 0}, // S_LAVAFALLROCK // Rollout Rock - {SPR_NULL, 0, 1, {A_RolloutSpawn}, 256*FRACUNIT, MT_ROLLOUTROCK, S_ROLLOUTSPAWN}, // S_ROLLOUTSPAWN - {SPR_PUMI, 0, 1, {A_RolloutRock}, 63*FRACUNIT/64, 7*FRACUNIT/10, S_ROLLOUTROCK}, // S_ROLLOUTROCK + {SPR_NULL, 0, 1, {A_RolloutSpawn}, 256*FRACUNIT, MT_ROLLOUTROCK, S_ROLLOUTSPAWN, 0}, // S_ROLLOUTSPAWN + {SPR_PUMI, 0, 1, {A_RolloutRock}, 63*FRACUNIT/64, 7*FRACUNIT/10, S_ROLLOUTROCK, 0}, // S_ROLLOUTROCK // RVZ scenery - {SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERNLEAF - {SPR_JPLA, 1, 1, {NULL}, 0, 0, S_BIGFERN2}, // S_BIGFERN1 - {SPR_JPLA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERN2 - {SPR_JPLA, 2, -1, {NULL}, 0, 0, S_NULL}, // S_JUNGLEPALM - {SPR_TFLO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_TORCHFLOWER}, // S_TORCHFLOWER - {SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_LONG - {SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT + {SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGFERNLEAF + {SPR_JPLA, 1, 1, {NULL}, 0, 0, S_BIGFERN2, 0}, // S_BIGFERN1 + {SPR_JPLA, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGFERN2 + {SPR_JPLA, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JUNGLEPALM + {SPR_TFLO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_TORCHFLOWER, 0}, // S_TORCHFLOWER + {SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLVINE_LONG + {SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLVINE_SHORT // Glaregoyles - {SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLE_CHARGE}, // S_GLAREGOYLE - {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLE_BLINK}, // S_GLAREGOYLE_CHARGE - {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLE_HOLD}, // S_GLAREGOYLE_BLINK - {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLE_FIRE}, // S_GLAREGOYLE_HOLD - {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLE_LOOP}, // S_GLAREGOYLE_FIRE - {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLE_FIRE, S_GLAREGOYLE_COOLDOWN}, // S_GLAREGOYLE_LOOP - {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLE}, // S_GLAREGOYLE_COOLDOWN - - {SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLEUP_CHARGE}, // S_GLAREGOYLEUP - {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLEUP_BLINK}, // S_GLAREGOYLEUP_CHARGE - {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLEUP_HOLD}, // S_GLAREGOYLEUP_BLINK - {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLEUP_FIRE}, // S_GLAREGOYLEUP_HOLD - {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_LOOP}, // S_GLAREGOYLEUP_FIRE - {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLEUP_FIRE, S_GLAREGOYLEUP_COOLDOWN}, // S_GLAREGOYLEUP_LOOP - {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLEUP}, // S_GLAREGOYLEUP_COOLDOWN - - {SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLEDOWN_CHARGE}, // S_GLAREGOYLEDOWN - {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLEDOWN_BLINK}, // S_GLAREGOYLEDOWN_CHARGE - {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLEDOWN_HOLD}, // S_GLAREGOYLEDOWN_BLINK - {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLEDOWN_FIRE}, // S_GLAREGOYLEDOWN_HOLD - {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_LOOP}, // S_GLAREGOYLEDOWN_FIRE - {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLEDOWN_FIRE, S_GLAREGOYLEDOWN_COOLDOWN}, // S_GLAREGOYLEDOWN_LOOP - {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLEDOWN}, // S_GLAREGOYLEDOWN_COOLDOWN - - {SPR_BGAR, 0, 90, {NULL}, 0, 0, S_GLAREGOYLELONG_CHARGE}, // S_GLAREGOYLELONG - {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLELONG_BLINK}, // S_GLAREGOYLELONG_CHARGE - {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLELONG_HOLD}, // S_GLAREGOYLELONG_BLINK - {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLELONG_FIRE}, // S_GLAREGOYLELONG_HOLD - {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_LOOP}, // S_GLAREGOYLELONG_FIRE - {SPR_BGAR, 1, 0, {A_Repeat}, 5, S_GLAREGOYLELONG_FIRE, S_GLAREGOYLELONG_COOLDOWN}, // S_GLAREGOYLELONG_LOOP - {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLELONG}, // S_GLAREGOYLELONG_COOLDOWN + {SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLE_CHARGE, 0}, // S_GLAREGOYLE + {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLE_BLINK, 0}, // S_GLAREGOYLE_CHARGE + {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLE_HOLD, 0}, // S_GLAREGOYLE_BLINK + {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLE_FIRE, 0}, // S_GLAREGOYLE_HOLD + {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLE_LOOP, 0}, // S_GLAREGOYLE_FIRE + {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLE_FIRE, S_GLAREGOYLE_COOLDOWN, 0}, // S_GLAREGOYLE_LOOP + {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLE, 0}, // S_GLAREGOYLE_COOLDOWN + + {SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLEUP_CHARGE, 0}, // S_GLAREGOYLEUP + {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLEUP_BLINK, 0}, // S_GLAREGOYLEUP_CHARGE + {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLEUP_HOLD, 0}, // S_GLAREGOYLEUP_BLINK + {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLEUP_FIRE, 0}, // S_GLAREGOYLEUP_HOLD + {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_LOOP, 0}, // S_GLAREGOYLEUP_FIRE + {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLEUP_FIRE, S_GLAREGOYLEUP_COOLDOWN, 0}, // S_GLAREGOYLEUP_LOOP + {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLEUP, 0}, // S_GLAREGOYLEUP_COOLDOWN + + {SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLEDOWN_CHARGE, 0}, // S_GLAREGOYLEDOWN + {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLEDOWN_BLINK, 0}, // S_GLAREGOYLEDOWN_CHARGE + {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLEDOWN_HOLD, 0}, // S_GLAREGOYLEDOWN_BLINK + {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLEDOWN_FIRE, 0}, // S_GLAREGOYLEDOWN_HOLD + {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_LOOP, 0}, // S_GLAREGOYLEDOWN_FIRE + {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLEDOWN_FIRE, S_GLAREGOYLEDOWN_COOLDOWN, 0}, // S_GLAREGOYLEDOWN_LOOP + {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLEDOWN, 0}, // S_GLAREGOYLEDOWN_COOLDOWN + + {SPR_BGAR, 0, 90, {NULL}, 0, 0, S_GLAREGOYLELONG_CHARGE, 0}, // S_GLAREGOYLELONG + {SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLELONG_BLINK, 0}, // S_GLAREGOYLELONG_CHARGE + {SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLELONG_HOLD, 0}, // S_GLAREGOYLELONG_BLINK + {SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLELONG_FIRE, 0}, // S_GLAREGOYLELONG_HOLD + {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_LOOP, 0}, // S_GLAREGOYLELONG_FIRE + {SPR_BGAR, 1, 0, {A_Repeat}, 5, S_GLAREGOYLELONG_FIRE, S_GLAREGOYLELONG_COOLDOWN, 0}, // S_GLAREGOYLELONG_LOOP + {SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLELONG, 0}, // S_GLAREGOYLELONG_COOLDOWN // Target/Red Crystal - {SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE - {SPR_RCRY, FF_FULLBRIGHT|1, 0, {A_PlaySound}, sfx_ding, 1, S_TARGET_HIT2}, // S_TARGET_HIT1 - {SPR_RCRY, FF_FULLBRIGHT|1, 45, {A_SetObjectFlags}, MF_PUSHABLE, 2, S_TARGET_RESPAWN}, // S_TARGET_HIT2 - {SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL}, // S_TARGET_RESPAWN - {SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE}, // S_TARGET_ALLDONE + {SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE, 0}, // S_TARGET_IDLE + {SPR_RCRY, FF_FULLBRIGHT|1, 0, {A_PlaySound}, sfx_ding, 1, S_TARGET_HIT2, 0}, // S_TARGET_HIT1 + {SPR_RCRY, FF_FULLBRIGHT|1, 45, {A_SetObjectFlags}, MF_PUSHABLE, 2, S_TARGET_RESPAWN, 0}, // S_TARGET_HIT2 + {SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL, 0}, // S_TARGET_RESPAWN + {SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE, 0}, // S_TARGET_ALLDONE // Green flame - {SPR_CFLM, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 3, S_GREENFLAME}, // S_GREENFLAME + {SPR_CFLM, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 3, S_GREENFLAME, 0}, // S_GREENFLAME // ATZ Blue Gargoyle - {SPR_BGAR, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEGARGOYLE + {SPR_BGAR, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEGARGOYLE // Stalagmites - {SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0 - {SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1 - {SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL}, // S_STG2 - {SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL}, // S_STG3 - {SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL}, // S_STG4 - {SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL}, // S_STG5 - {SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL}, // S_STG6 - {SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL}, // S_STG7 - {SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL}, // S_STG8 - {SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL}, // S_STG9 + {SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG0 + {SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG1 + {SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG2 + {SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG3 + {SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG4 + {SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG5 + {SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG6 + {SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG7 + {SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG8 + {SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG9 // Xmas-specific stuff - {SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE - {SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE - {SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN - {SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT - {SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1 - {SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2 - {SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR - {SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MISTLETOE + {SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASPOLE + {SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANDYCANE + {SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOWMAN + {SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOWMANHAT + {SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST1 + {SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST2 + {SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HANGSTAR + {SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MISTLETOE // Xmas GFZ bushes - {SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBLUEBERRYBUSH - {SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBERRYBUSH - {SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBUSH + {SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBLUEBERRYBUSH + {SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBERRYBUSH + {SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBUSH // FHZ - {SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZICE1 - {SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZICE2 - {SPR_ROSY, 16, 8, {NULL}, 0, 0, S_ROSY_IDLE2}, // S_ROSY_IDLE1 - {SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE3}, // S_ROSY_IDLE2 - {SPR_ROSY, 18, 8, {NULL}, 0, 0, S_ROSY_IDLE4}, // S_ROSY_IDLE3 - {SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE1}, // S_ROSY_IDLE4 - {SPR_ROSY, 14, -1, {NULL}, 1, 0, S_NULL}, // S_ROSY_JUMP - {SPR_ROSY, 5, -1, {NULL}, 7, 0, S_NULL}, // S_ROSY_WALK - {SPR_ROSY, 19, -1, {NULL}, 0, 0, S_NULL}, // S_ROSY_HUG - {SPR_ROSY, 13, -1, {NULL}, 0, 0, S_NULL}, // S_ROSY_PAIN - {SPR_ROSY, 1|FF_ANIMATE, -1, {NULL}, 3, 16, S_NULL}, // S_ROSY_STND - {SPR_ROSY, 20|FF_ANIMATE, TICRATE, {NULL}, 3, 4, S_ROSY_WALK}, // S_ROSY_UNHAPPY + {SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE1 + {SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE2 + {SPR_ROSY, 16, 8, {NULL}, 0, 0, S_ROSY_IDLE2, 0}, // S_ROSY_IDLE1 + {SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE3, 0}, // S_ROSY_IDLE2 + {SPR_ROSY, 18, 8, {NULL}, 0, 0, S_ROSY_IDLE4, 0}, // S_ROSY_IDLE3 + {SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE1, 0}, // S_ROSY_IDLE4 + {SPR_ROSY, 14, -1, {NULL}, 1, 0, S_NULL, 0}, // S_ROSY_JUMP + {SPR_ROSY, 5, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK + {SPR_ROSY, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG + {SPR_ROSY, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN + {SPR_ROSY, 1|FF_ANIMATE, -1, {NULL}, 3, 16, S_NULL, 0}, // S_ROSY_STND + {SPR_ROSY, 20|FF_ANIMATE, TICRATE, {NULL}, 3, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY // Halloween Scenery // Pumpkins - {SPR_PUMK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO1 - {SPR_PUMK, 3|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_2}, // S_JACKO1OVERLAY_1 - {SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_3}, // S_JACKO1OVERLAY_2 - {SPR_PUMK, 5|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_4}, // S_JACKO1OVERLAY_3 - {SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_1}, // S_JACKO1OVERLAY_4 - {SPR_PUMK, 1, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO2 - {SPR_PUMK, 6|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_2}, // S_JACKO2OVERLAY_1 - {SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_3}, // S_JACKO2OVERLAY_2 - {SPR_PUMK, 8|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_4}, // S_JACKO2OVERLAY_3 - {SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_1}, // S_JACKO2OVERLAY_4 - {SPR_PUMK, 2, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO3 - {SPR_PUMK, 9|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_2}, // S_JACKO3OVERLAY_1 - {SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_3}, // S_JACKO3OVERLAY_2 - {SPR_PUMK, 11|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_4}, // S_JACKO3OVERLAY_3 - {SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_1}, // S_JACKO3OVERLAY_4 + {SPR_PUMK, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JACKO1 + {SPR_PUMK, 3|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_2, 0}, // S_JACKO1OVERLAY_1 + {SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_3, 0}, // S_JACKO1OVERLAY_2 + {SPR_PUMK, 5|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_4, 0}, // S_JACKO1OVERLAY_3 + {SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_1, 0}, // S_JACKO1OVERLAY_4 + {SPR_PUMK, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JACKO2 + {SPR_PUMK, 6|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_2, 0}, // S_JACKO2OVERLAY_1 + {SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_3, 0}, // S_JACKO2OVERLAY_2 + {SPR_PUMK, 8|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_4, 0}, // S_JACKO2OVERLAY_3 + {SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_1, 0}, // S_JACKO2OVERLAY_4 + {SPR_PUMK, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JACKO3 + {SPR_PUMK, 9|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_2, 0}, // S_JACKO3OVERLAY_1 + {SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_3, 0}, // S_JACKO3OVERLAY_2 + {SPR_PUMK, 11|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_4, 0}, // S_JACKO3OVERLAY_3 + {SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_1, 0}, // S_JACKO3OVERLAY_4 // Dr Seuss Trees - {SPR_HHPL, 2, -1, {A_ConnectToGround}, MT_HHZTREE_PART, 0, S_NULL}, // S_HHZTREE_TOP, - {SPR_HHPL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTREE_TRUNK, - {SPR_HHPL, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTREE_LEAF, + {SPR_HHPL, 2, -1, {A_ConnectToGround}, MT_HHZTREE_PART, 0, S_NULL, 0}, // S_HHZTREE_TOP, + {SPR_HHPL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTREE_TRUNK, + {SPR_HHPL, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTREE_LEAF, // Mushroom - {SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_2}, // S_HHZSHROOM_1, - {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_3}, // S_HHZSHROOM_2, - {SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_4}, // S_HHZSHROOM_3, - {SPR_SHRM, 1, 1, {NULL}, 0, 0, S_HHZSHROOM_5}, // S_HHZSHROOM_4, - {SPR_SHRM, 0, 1, {NULL}, 0, 0, S_HHZSHROOM_6}, // S_HHZSHROOM_5, - {SPR_SHRM, 1, 4, {NULL}, 0, 0, S_HHZSHROOM_7}, // S_HHZSHROOM_6, - {SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_8}, // S_HHZSHROOM_7, - {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_9}, // S_HHZSHROOM_8, - {SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_10}, // S_HHZSHROOM_9, - {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_11}, // S_HHZSHROOM_10, - {SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_12}, // S_HHZSHROOM_11, - {SPR_SHRM, 6, 1, {NULL}, 0, 0, S_HHZSHROOM_13}, // S_HHZSHROOM_12, - {SPR_SHRM, 7, 1, {NULL}, 0, 0, S_HHZSHROOM_14}, // S_HHZSHROOM_13, - {SPR_SHRM, 6, 4, {NULL}, 0, 0, S_HHZSHROOM_15}, // S_HHZSHROOM_14, - {SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_16}, // S_HHZSHROOM_15, - {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_1}, // S_HHZSHROOM_16, + {SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_2, 0}, // S_HHZSHROOM_1, + {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_3, 0}, // S_HHZSHROOM_2, + {SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_4, 0}, // S_HHZSHROOM_3, + {SPR_SHRM, 1, 1, {NULL}, 0, 0, S_HHZSHROOM_5, 0}, // S_HHZSHROOM_4, + {SPR_SHRM, 0, 1, {NULL}, 0, 0, S_HHZSHROOM_6, 0}, // S_HHZSHROOM_5, + {SPR_SHRM, 1, 4, {NULL}, 0, 0, S_HHZSHROOM_7, 0}, // S_HHZSHROOM_6, + {SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_8, 0}, // S_HHZSHROOM_7, + {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_9, 0}, // S_HHZSHROOM_8, + {SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_10, 0}, // S_HHZSHROOM_9, + {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_11, 0}, // S_HHZSHROOM_10, + {SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_12, 0}, // S_HHZSHROOM_11, + {SPR_SHRM, 6, 1, {NULL}, 0, 0, S_HHZSHROOM_13, 0}, // S_HHZSHROOM_12, + {SPR_SHRM, 7, 1, {NULL}, 0, 0, S_HHZSHROOM_14, 0}, // S_HHZSHROOM_13, + {SPR_SHRM, 6, 4, {NULL}, 0, 0, S_HHZSHROOM_15, 0}, // S_HHZSHROOM_14, + {SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_16, 0}, // S_HHZSHROOM_15, + {SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_1, 0}, // S_HHZSHROOM_16, // Misc - {SPR_HHZM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HHZGRASS, - {SPR_HHZM, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTENT1, - {SPR_HHZM, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTENT2, - {SPR_HHZM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_HHZSTALAGMITE_TALL, - {SPR_HHZM, 5, -1, {NULL}, 0, 0, S_NULL}, // S_HHZSTALAGMITE_SHORT, + {SPR_HHZM, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZGRASS, + {SPR_HHZM, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTENT1, + {SPR_HHZM, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTENT2, + {SPR_HHZM, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZSTALAGMITE_TALL, + {SPR_HHZM, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZSTALAGMITE_SHORT, // Loads of Botanic Serenity bullshit - {SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED - {SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_PURPLE - {SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_BLUE - {SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_CYAN - {SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_YELLOW - {SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_ORANGE - {SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_RED - {SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_PURPLE - {SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_BLUE - {SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_CYAN - {SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_YELLOW - {SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_ORANGE - {SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_RED - {SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_PURPLE - {SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_BLUE - {SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_CYAN - {SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_YELLOW - {SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_ORANGE - {SPR_BST1, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_RED - {SPR_BST2, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_PURPLE - {SPR_BST3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_BLUE - {SPR_BST4, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_CYAN - {SPR_BST5, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_YELLOW - {SPR_BST6, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_ORANGE - {SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_RED - {SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_PURPLE - {SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_BLUE - {SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_CYAN - {SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_YELLOW - {SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_ORANGE - {SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_RED - {SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_PURPLE - {SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_BLUE - {SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_CYAN - {SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_YELLOW - {SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_ORANGE - {SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_RED - {SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_PURPLE - {SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_BLUE - {SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_CYAN - {SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_YELLOW - {SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_ORANGE - {SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHRUB - {SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLOVER - {SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BIG_PALMTREE_TRUNK - {SPR_BSZ8, 3, -1, {A_ConnectToGround}, MT_BIG_PALMTREE_TRUNK, 0, S_NULL}, // S_BIG_PALMTREE_TOP - {SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE_TRUNK - {SPR_BSZ8, 5, -1, {A_ConnectToGround}, MT_PALMTREE_TRUNK, 0, S_NULL}, // S_PALMTREE_TOP + {SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_RED + {SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_PURPLE + {SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_BLUE + {SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_CYAN + {SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_YELLOW + {SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_ORANGE + {SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_RED + {SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_PURPLE + {SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_BLUE + {SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_CYAN + {SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_YELLOW + {SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_ORANGE + {SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_RED + {SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_PURPLE + {SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_BLUE + {SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_CYAN + {SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_YELLOW + {SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_ORANGE + {SPR_BST1, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_RED + {SPR_BST2, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_PURPLE + {SPR_BST3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_BLUE + {SPR_BST4, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_CYAN + {SPR_BST5, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_YELLOW + {SPR_BST6, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_ORANGE + {SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_RED + {SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_PURPLE + {SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_BLUE + {SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_CYAN + {SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_YELLOW + {SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_ORANGE + {SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_RED + {SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_PURPLE + {SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_BLUE + {SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_CYAN + {SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_YELLOW + {SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_ORANGE + {SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_RED + {SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_PURPLE + {SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_BLUE + {SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_CYAN + {SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_YELLOW + {SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_ORANGE + {SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHRUB + {SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLOVER + {SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIG_PALMTREE_TRUNK + {SPR_BSZ8, 3, -1, {A_ConnectToGround}, MT_BIG_PALMTREE_TRUNK, 0, S_NULL, 0}, // S_BIG_PALMTREE_TOP + {SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PALMTREE_TRUNK + {SPR_BSZ8, 5, -1, {A_ConnectToGround}, MT_PALMTREE_TRUNK, 0, S_NULL, 0}, // S_PALMTREE_TOP // Disco ball - {SPR_DBAL, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_DBALL2}, // S_DBALL1 - {SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3}, // S_DBALL2 - {SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4}, // S_DBALL3 - {SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5}, // S_DBALL4 - {SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6}, // S_DBALL5 - {SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1}, // S_DBALL6 + {SPR_DBAL, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_DBALL2, 0}, // S_DBALL1 + {SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3, 0}, // S_DBALL2 + {SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4, 0}, // S_DBALL3 + {SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5, 0}, // S_DBALL4 + {SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6, 0}, // S_DBALL5 + {SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1, 0}, // S_DBALL6 - {SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE2 + {SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSTATUE2 // Shield Orb - {SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 }, // S_ARMA1 - {SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 }, // S_ARMA2 - {SPR_ARMA, FF_TRANS40| 2, 2, {NULL}, 0, 0, S_ARMA4 }, // S_ARMA3 - {SPR_ARMA, FF_TRANS40| 3, 2, {NULL}, 0, 0, S_ARMA5 }, // S_ARMA4 - {SPR_ARMA, FF_TRANS40| 4, 2, {NULL}, 0, 0, S_ARMA6 }, // S_ARMA5 - {SPR_ARMA, FF_TRANS40| 5, 2, {NULL}, 0, 0, S_ARMA7 }, // S_ARMA6 - {SPR_ARMA, FF_TRANS40| 6, 2, {NULL}, 0, 0, S_ARMA8 }, // S_ARMA7 - {SPR_ARMA, FF_TRANS40| 7, 2, {NULL}, 0, 0, S_ARMA9 }, // S_ARMA8 - {SPR_ARMA, FF_TRANS40| 8, 2, {NULL}, 0, 0, S_ARMA10}, // S_ARMA9 - {SPR_ARMA, FF_TRANS40| 9, 2, {NULL}, 0, 0, S_ARMA11}, // S_ARMA10 - {SPR_ARMA, FF_TRANS40|10, 2, {NULL}, 0, 0, S_ARMA12}, // S_ARMA11 - {SPR_ARMA, FF_TRANS40|11, 2, {NULL}, 0, 0, S_ARMA13}, // S_ARMA12 - {SPR_ARMA, FF_TRANS40|12, 2, {NULL}, 0, 0, S_ARMA14}, // S_ARMA13 - {SPR_ARMA, FF_TRANS40|13, 2, {NULL}, 0, 0, S_ARMA15}, // S_ARMA14 - {SPR_ARMA, FF_TRANS40|14, 2, {NULL}, 0, 0, S_ARMA16}, // S_ARMA15 - {SPR_ARMA, FF_TRANS40|15, 2, {NULL}, 0, 0, S_ARMA1 }, // S_ARMA16 - - {SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF2 }, // S_ARMF1 - {SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF3 }, // S_ARMF2 - {SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF4 }, // S_ARMF3 - {SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF5 }, // S_ARMF4 - {SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF6 }, // S_ARMF5 - {SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF7 }, // S_ARMF6 - {SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF8 }, // S_ARMF7 - {SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF9 }, // S_ARMF8 - {SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF10}, // S_ARMF9 - {SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF11}, // S_ARMF10 - {SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF12}, // S_ARMF11 - {SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF13}, // S_ARMF12 - {SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF14}, // S_ARMF13 - {SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF15}, // S_ARMF14 - {SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF16}, // S_ARMF15 - {SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF17}, // S_ARMF16 - {SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF18}, // S_ARMF17 - {SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF19}, // S_ARMF18 - {SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF20}, // S_ARMF19 - {SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF21}, // S_ARMF20 - {SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF22}, // S_ARMF21 - {SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF23}, // S_ARMF22 - {SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF24}, // S_ARMF23 - {SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF25}, // S_ARMF24 - {SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF26}, // S_ARMF25 - {SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF27}, // S_ARMF26 - {SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF28}, // S_ARMF27 - {SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF29}, // S_ARMF28 - {SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF30}, // S_ARMF29 - {SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF31}, // S_ARMF30 - {SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF32}, // S_ARMF31 - {SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF1 }, // S_ARMF32 - - {SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB2 }, // S_ARMB1 - {SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB3 }, // S_ARMB2 - {SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB4 }, // S_ARMB3 - {SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB5 }, // S_ARMB4 - {SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB6 }, // S_ARMB5 - {SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB7 }, // S_ARMB6 - {SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB8 }, // S_ARMB7 - {SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB9 }, // S_ARMB8 - {SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB10}, // S_ARMB9 - {SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB11}, // S_ARMB10 - {SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB12}, // S_ARMB11 - {SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB13}, // S_ARMB12 - {SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB14}, // S_ARMB13 - {SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB15}, // S_ARMB14 - {SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB16}, // S_ARMB15 - {SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB17}, // S_ARMB16 - {SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB18}, // S_ARMB17 - {SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB19}, // S_ARMB18 - {SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB20}, // S_ARMB19 - {SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB21}, // S_ARMB20 - {SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB22}, // S_ARMB21 - {SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB23}, // S_ARMB22 - {SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB24}, // S_ARMB23 - {SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB25}, // S_ARMB24 - {SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB26}, // S_ARMB25 - {SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB27}, // S_ARMB26 - {SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB28}, // S_ARMB27 - {SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB29}, // S_ARMB28 - {SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB30}, // S_ARMB29 - {SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB31}, // S_ARMB30 - {SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB32}, // S_ARMB31 - {SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB1 }, // S_ARMB32 - - {SPR_WIND, FF_TRANS70 , 2, {NULL}, 0, 0, S_WIND2}, // S_WIND1 - {SPR_WIND, FF_TRANS70|1, 2, {NULL}, 0, 0, S_WIND3}, // S_WIND2 - {SPR_WIND, FF_TRANS70|2, 2, {NULL}, 0, 0, S_WIND4}, // S_WIND3 - {SPR_WIND, FF_TRANS70|3, 2, {NULL}, 0, 0, S_WIND5}, // S_WIND4 - {SPR_WIND, FF_TRANS70|4, 2, {NULL}, 0, 0, S_WIND6}, // S_WIND5 - {SPR_WIND, FF_TRANS70|5, 2, {NULL}, 0, 0, S_WIND7}, // S_WIND6 - {SPR_WIND, FF_TRANS70|6, 2, {NULL}, 0, 0, S_WIND8}, // S_WIND7 - {SPR_WIND, FF_TRANS70|7, 2, {NULL}, 0, 0, S_WIND1}, // S_WIND8 - - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_MAGN2 }, // S_MAGN1 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 1, 2, {NULL}, 0, 0, S_MAGN3 }, // S_MAGN2 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 2, 2, {NULL}, 0, 0, S_MAGN4 }, // S_MAGN3 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 3, 2, {NULL}, 0, 0, S_MAGN5 }, // S_MAGN4 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 4, 2, {NULL}, 0, 0, S_MAGN6 }, // S_MAGN5 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 5, 2, {NULL}, 0, 0, S_MAGN7 }, // S_MAGN6 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 6, 2, {NULL}, 0, 0, S_MAGN8 }, // S_MAGN7 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 7, 2, {NULL}, 0, 0, S_MAGN9 }, // S_MAGN8 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 8, 2, {NULL}, 0, 0, S_MAGN10}, // S_MAGN9 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11}, // S_MAGN10 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12}, // S_MAGN11 - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN12 - - {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS10|12, 2, {NULL}, 0, 0, S_MAGN1 }, // S_MAGN13 - - {SPR_FORC, FF_TRANS50 , 3, {NULL}, 0, 0, S_FORC2 }, // S_FORC1 - {SPR_FORC, FF_TRANS50|1, 3, {NULL}, 0, 0, S_FORC3 }, // S_FORC2 - {SPR_FORC, FF_TRANS50|2, 3, {NULL}, 0, 0, S_FORC4 }, // S_FORC3 - {SPR_FORC, FF_TRANS50|3, 3, {NULL}, 0, 0, S_FORC5 }, // S_FORC4 - {SPR_FORC, FF_TRANS50|4, 3, {NULL}, 0, 0, S_FORC6 }, // S_FORC5 - {SPR_FORC, FF_TRANS50|5, 3, {NULL}, 0, 0, S_FORC7 }, // S_FORC6 - {SPR_FORC, FF_TRANS50|6, 3, {NULL}, 0, 0, S_FORC8 }, // S_FORC7 - {SPR_FORC, FF_TRANS50|7, 3, {NULL}, 0, 0, S_FORC9 }, // S_FORC8 - {SPR_FORC, FF_TRANS50|8, 3, {NULL}, 0, 0, S_FORC10}, // S_FORC9 - {SPR_FORC, FF_TRANS50|9, 3, {NULL}, 0, 0, S_FORC1 }, // S_FORC10 - - {SPR_FORC, FF_TRANS50|10, 3, {NULL}, 0, 0, S_FORC12}, // S_FORC11 - {SPR_FORC, FF_TRANS50|11, 3, {NULL}, 0, 0, S_FORC13}, // S_FORC12 - {SPR_FORC, FF_TRANS50|12, 3, {NULL}, 0, 0, S_FORC14}, // S_FORC13 - {SPR_FORC, FF_TRANS50|13, 3, {NULL}, 0, 0, S_FORC15}, // S_FORC14 - {SPR_FORC, FF_TRANS50|14, 3, {NULL}, 0, 0, S_FORC16}, // S_FORC15 - {SPR_FORC, FF_TRANS50|15, 3, {NULL}, 0, 0, S_FORC17}, // S_FORC16 - {SPR_FORC, FF_TRANS50|16, 3, {NULL}, 0, 0, S_FORC18}, // S_FORC17 - {SPR_FORC, FF_TRANS50|17, 3, {NULL}, 0, 0, S_FORC19}, // S_FORC18 - {SPR_FORC, FF_TRANS50|18, 3, {NULL}, 0, 0, S_FORC20}, // S_FORC19 - {SPR_FORC, FF_TRANS50|19, 3, {NULL}, 0, 0, S_FORC11}, // S_FORC20 - - {SPR_FORC, FF_TRANS50|20, -1, {NULL}, 0, 0, S_NULL}, // S_FORC21 - - {SPR_ELEM, FF_TRANS50 , 4, {NULL}, 0, 0, S_ELEM2 }, // S_ELEM1 - {SPR_ELEM, FF_TRANS50| 1, 4, {NULL}, 0, 0, S_ELEM3 }, // S_ELEM2 - {SPR_ELEM, FF_TRANS50| 2, 4, {NULL}, 0, 0, S_ELEM4 }, // S_ELEM3 - {SPR_ELEM, FF_TRANS50| 3, 4, {NULL}, 0, 0, S_ELEM5 }, // S_ELEM4 - {SPR_ELEM, FF_TRANS50| 4, 4, {NULL}, 0, 0, S_ELEM6 }, // S_ELEM5 - {SPR_ELEM, FF_TRANS50| 5, 4, {NULL}, 0, 0, S_ELEM7 }, // S_ELEM6 - {SPR_ELEM, FF_TRANS50| 6, 4, {NULL}, 0, 0, S_ELEM8 }, // S_ELEM7 - {SPR_ELEM, FF_TRANS50| 7, 4, {NULL}, 0, 0, S_ELEM9 }, // S_ELEM8 - {SPR_ELEM, FF_TRANS50| 8, 4, {NULL}, 0, 0, S_ELEM10}, // S_ELEM9 - {SPR_ELEM, FF_TRANS50| 9, 4, {NULL}, 0, 0, S_ELEM11}, // S_ELEM10 - {SPR_ELEM, FF_TRANS50|10, 4, {NULL}, 0, 0, S_ELEM12}, // S_ELEM11 - {SPR_ELEM, FF_TRANS50|11, 4, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM12 - - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEM14}, // S_ELEM13 - {SPR_ELEM, FF_TRANS50|11, 1, {NULL}, 0, 0, S_ELEM1 }, // S_ELEM14 - - {SPR_ELEM, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ELEMF2 }, // S_ELEMF1 - {SPR_ELEM, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ELEMF3 }, // S_ELEMF2 - {SPR_ELEM, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ELEMF4 }, // S_ELEMF3 - {SPR_ELEM, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ELEMF5 }, // S_ELEMF4 - {SPR_ELEM, FF_FULLBRIGHT|16, 3, {NULL}, 0, 0, S_ELEMF6 }, // S_ELEMF5 - {SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7 }, // S_ELEMF6 - {SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8 }, // S_ELEMF7 - {SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF8 - - {SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10}, // S_ELEMF9 - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF10 - - {SPR_PITY, FF_TRANS30 , 2, {NULL}, 0, 0, S_PITY2}, // S_PITY1 - {SPR_PITY, FF_TRANS30| 1, 2, {NULL}, 0, 0, S_PITY3}, // S_PITY2 - {SPR_PITY, FF_TRANS30| 2, 2, {NULL}, 0, 0, S_PITY4}, // S_PITY3 - {SPR_PITY, FF_TRANS30| 3, 2, {NULL}, 0, 0, S_PITY5}, // S_PITY4 - {SPR_PITY, FF_TRANS30| 4, 2, {NULL}, 0, 0, S_PITY6}, // S_PITY5 - {SPR_PITY, FF_TRANS30| 5, 2, {NULL}, 0, 0, S_PITY7}, // S_PITY6 - {SPR_PITY, FF_TRANS30| 6, 2, {NULL}, 0, 0, S_PITY8}, // S_PITY7 - {SPR_PITY, FF_TRANS30| 7, 2, {NULL}, 0, 0, S_PITY9}, // S_PITY8 - {SPR_PITY, FF_TRANS30| 8, 2, {NULL}, 0, 0, S_PITY10}, // S_PITY9 - {SPR_PITY, FF_TRANS30| 9, 2, {NULL}, 0, 0, S_PITY11}, // S_PITY10 - {SPR_PITY, FF_TRANS30|10, 2, {NULL}, 0, 0, S_PITY12}, // S_PITY11 - {SPR_PITY, FF_TRANS30|11, 2, {NULL}, 0, 0, S_PITY1}, // S_PITY12 - - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_FIRS2}, // S_FIRS1 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3}, // S_FIRS2 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|2, 2, {NULL}, 0, 0, S_FIRS4}, // S_FIRS3 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|3, 2, {NULL}, 0, 0, S_FIRS5}, // S_FIRS4 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|4, 2, {NULL}, 0, 0, S_FIRS6}, // S_FIRS5 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|5, 2, {NULL}, 0, 0, S_FIRS7}, // S_FIRS6 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|6, 2, {NULL}, 0, 0, S_FIRS8}, // S_FIRS7 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|7, 2, {NULL}, 0, 0, S_FIRS9}, // S_FIRS8 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|8, 2, {NULL}, 0, 0, S_FIRS1}, // S_FIRS9 - - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|18, 1, {NULL}, 0, 0, S_FIRS11}, // S_FIRS10 - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_FIRS1 }, // S_FIRS11 - - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_FIRSB2}, // S_FIRSB1 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_FIRSB3}, // S_FIRSB2 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_FIRSB4}, // S_FIRSB3 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|12, 2, {NULL}, 0, 0, S_FIRSB5}, // S_FIRSB4 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|13, 2, {NULL}, 0, 0, S_FIRSB6}, // S_FIRSB5 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|14, 2, {NULL}, 0, 0, S_FIRSB7}, // S_FIRSB6 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|15, 2, {NULL}, 0, 0, S_FIRSB8}, // S_FIRSB7 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|16, 2, {NULL}, 0, 0, S_FIRSB9}, // S_FIRSB8 - {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|17, 2, {NULL}, 0, 0, S_FIRSB1}, // S_FIRSB9 - - {SPR_NULL, 0, 2, {NULL}, 0, 0, S_FIRSB1 }, // S_FIRSB10 - - {SPR_BUBS, FF_TRANS30 , 3, {NULL}, 0, 0, S_BUBS2}, // S_BUBS1 - {SPR_BUBS, FF_TRANS30|1, 3, {NULL}, 0, 0, S_BUBS3}, // S_BUBS2 - {SPR_BUBS, FF_TRANS30|2, 3, {NULL}, 0, 0, S_BUBS4}, // S_BUBS3 - {SPR_BUBS, FF_TRANS30|3, 3, {NULL}, 0, 0, S_BUBS5}, // S_BUBS4 - {SPR_BUBS, FF_TRANS30|4, 3, {NULL}, 0, 0, S_BUBS6}, // S_BUBS5 - {SPR_BUBS, FF_TRANS30|5, 3, {NULL}, 0, 0, S_BUBS7}, // S_BUBS6 - {SPR_BUBS, FF_TRANS30|6, 3, {NULL}, 0, 0, S_BUBS8}, // S_BUBS7 - {SPR_BUBS, FF_TRANS30|7, 3, {NULL}, 0, 0, S_BUBS9}, // S_BUBS8 - {SPR_BUBS, FF_TRANS30|8, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS9 - - {SPR_NULL, 0, 3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS10 - {SPR_NULL, 0, 4*3, {NULL}, 0, 0, S_BUBS1}, // S_BUBS11 - - {SPR_BUBS, FF_TRANS30| 9, 3, {NULL}, 0, 0, S_BUBSB2}, // S_BUBSB1 - {SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB2 - {SPR_BUBS, FF_TRANS30|11, 3, {NULL}, 0, 0, S_BUBSB4}, // S_BUBSB3 - {SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB1}, // S_BUBSB4 - - {SPR_BUBS, FF_TRANS30|12, 3, {NULL}, 0, 0, S_BUBSB3}, // S_BUBSB5 - {SPR_BUBS, FF_TRANS30|13, 3, {NULL}, 0, 0, S_BUBSB5}, // S_BUBSB6 - - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPS2 }, // S_ZAPS1 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPS3 }, // S_ZAPS2 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPS4 }, // S_ZAPS3 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPS5 }, // S_ZAPS4 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPS6 }, // S_ZAPS5 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPS7 }, // S_ZAPS6 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPS8 }, // S_ZAPS7 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPS9 }, // S_ZAPS8 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPS10}, // S_ZAPS9 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS11}, // S_ZAPS10 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS12}, // S_ZAPS11 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS13}, // S_ZAPS12 - {SPR_NULL, 0, 9*2, {NULL}, 0, 0, S_ZAPS14}, // S_ZAPS13 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS15}, // S_ZAPS14 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS16}, // S_ZAPS15 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS1 }, // S_ZAPS16 - - {SPR_NULL, 0, 12*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB1 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPSB3 }, // S_ZAPSB2 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPSB4 }, // S_ZAPSB3 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPSB5 }, // S_ZAPSB4 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPSB6 }, // S_ZAPSB5 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPSB7 }, // S_ZAPSB6 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPSB8 }, // S_ZAPSB7 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPSB9 }, // S_ZAPSB8 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPSB10}, // S_ZAPSB9 - {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPSB11}, // S_ZAPSB10 - {SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 }, // S_ZAPSB11 + {SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 , 0}, // S_ARMA1 + {SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 , 0}, // S_ARMA2 + {SPR_ARMA, FF_TRANS40| 2, 2, {NULL}, 0, 0, S_ARMA4 , 0}, // S_ARMA3 + {SPR_ARMA, FF_TRANS40| 3, 2, {NULL}, 0, 0, S_ARMA5 , 0}, // S_ARMA4 + {SPR_ARMA, FF_TRANS40| 4, 2, {NULL}, 0, 0, S_ARMA6 , 0}, // S_ARMA5 + {SPR_ARMA, FF_TRANS40| 5, 2, {NULL}, 0, 0, S_ARMA7 , 0}, // S_ARMA6 + {SPR_ARMA, FF_TRANS40| 6, 2, {NULL}, 0, 0, S_ARMA8 , 0}, // S_ARMA7 + {SPR_ARMA, FF_TRANS40| 7, 2, {NULL}, 0, 0, S_ARMA9 , 0}, // S_ARMA8 + {SPR_ARMA, FF_TRANS40| 8, 2, {NULL}, 0, 0, S_ARMA10, 0}, // S_ARMA9 + {SPR_ARMA, FF_TRANS40| 9, 2, {NULL}, 0, 0, S_ARMA11, 0}, // S_ARMA10 + {SPR_ARMA, FF_TRANS40|10, 2, {NULL}, 0, 0, S_ARMA12, 0}, // S_ARMA11 + {SPR_ARMA, FF_TRANS40|11, 2, {NULL}, 0, 0, S_ARMA13, 0}, // S_ARMA12 + {SPR_ARMA, FF_TRANS40|12, 2, {NULL}, 0, 0, S_ARMA14, 0}, // S_ARMA13 + {SPR_ARMA, FF_TRANS40|13, 2, {NULL}, 0, 0, S_ARMA15, 0}, // S_ARMA14 + {SPR_ARMA, FF_TRANS40|14, 2, {NULL}, 0, 0, S_ARMA16, 0}, // S_ARMA15 + {SPR_ARMA, FF_TRANS40|15, 2, {NULL}, 0, 0, S_ARMA1 , 0}, // S_ARMA16 + + {SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF2 , 0}, // S_ARMF1 + {SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF3 , 0}, // S_ARMF2 + {SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF4 , 0}, // S_ARMF3 + {SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF5 , 0}, // S_ARMF4 + {SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF6 , 0}, // S_ARMF5 + {SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF7 , 0}, // S_ARMF6 + {SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF8 , 0}, // S_ARMF7 + {SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF9 , 0}, // S_ARMF8 + {SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF10, 0}, // S_ARMF9 + {SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF11, 0}, // S_ARMF10 + {SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF12, 0}, // S_ARMF11 + {SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF13, 0}, // S_ARMF12 + {SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF14, 0}, // S_ARMF13 + {SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF15, 0}, // S_ARMF14 + {SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF16, 0}, // S_ARMF15 + {SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF17, 0}, // S_ARMF16 + {SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF18, 0}, // S_ARMF17 + {SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF19, 0}, // S_ARMF18 + {SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF20, 0}, // S_ARMF19 + {SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF21, 0}, // S_ARMF20 + {SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF22, 0}, // S_ARMF21 + {SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF23, 0}, // S_ARMF22 + {SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF24, 0}, // S_ARMF23 + {SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF25, 0}, // S_ARMF24 + {SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF26, 0}, // S_ARMF25 + {SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF27, 0}, // S_ARMF26 + {SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF28, 0}, // S_ARMF27 + {SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF29, 0}, // S_ARMF28 + {SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF30, 0}, // S_ARMF29 + {SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF31, 0}, // S_ARMF30 + {SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF32, 0}, // S_ARMF31 + {SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF1 , 0}, // S_ARMF32 + + {SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB2 , 0}, // S_ARMB1 + {SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB3 , 0}, // S_ARMB2 + {SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB4 , 0}, // S_ARMB3 + {SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB5 , 0}, // S_ARMB4 + {SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB6 , 0}, // S_ARMB5 + {SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB7 , 0}, // S_ARMB6 + {SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB8 , 0}, // S_ARMB7 + {SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB9 , 0}, // S_ARMB8 + {SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB10, 0}, // S_ARMB9 + {SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB11, 0}, // S_ARMB10 + {SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB12, 0}, // S_ARMB11 + {SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB13, 0}, // S_ARMB12 + {SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB14, 0}, // S_ARMB13 + {SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB15, 0}, // S_ARMB14 + {SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB16, 0}, // S_ARMB15 + {SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB17, 0}, // S_ARMB16 + {SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB18, 0}, // S_ARMB17 + {SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB19, 0}, // S_ARMB18 + {SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB20, 0}, // S_ARMB19 + {SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB21, 0}, // S_ARMB20 + {SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB22, 0}, // S_ARMB21 + {SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB23, 0}, // S_ARMB22 + {SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB24, 0}, // S_ARMB23 + {SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB25, 0}, // S_ARMB24 + {SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB26, 0}, // S_ARMB25 + {SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB27, 0}, // S_ARMB26 + {SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB28, 0}, // S_ARMB27 + {SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB29, 0}, // S_ARMB28 + {SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB30, 0}, // S_ARMB29 + {SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB31, 0}, // S_ARMB30 + {SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB32, 0}, // S_ARMB31 + {SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB1 , 0}, // S_ARMB32 + + {SPR_WIND, FF_TRANS70 , 2, {NULL}, 0, 0, S_WIND2, 0}, // S_WIND1 + {SPR_WIND, FF_TRANS70|1, 2, {NULL}, 0, 0, S_WIND3, 0}, // S_WIND2 + {SPR_WIND, FF_TRANS70|2, 2, {NULL}, 0, 0, S_WIND4, 0}, // S_WIND3 + {SPR_WIND, FF_TRANS70|3, 2, {NULL}, 0, 0, S_WIND5, 0}, // S_WIND4 + {SPR_WIND, FF_TRANS70|4, 2, {NULL}, 0, 0, S_WIND6, 0}, // S_WIND5 + {SPR_WIND, FF_TRANS70|5, 2, {NULL}, 0, 0, S_WIND7, 0}, // S_WIND6 + {SPR_WIND, FF_TRANS70|6, 2, {NULL}, 0, 0, S_WIND8, 0}, // S_WIND7 + {SPR_WIND, FF_TRANS70|7, 2, {NULL}, 0, 0, S_WIND1, 0}, // S_WIND8 + + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_MAGN2 , 0}, // S_MAGN1 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 1, 2, {NULL}, 0, 0, S_MAGN3 , 0}, // S_MAGN2 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 2, 2, {NULL}, 0, 0, S_MAGN4 , 0}, // S_MAGN3 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 3, 2, {NULL}, 0, 0, S_MAGN5 , 0}, // S_MAGN4 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 4, 2, {NULL}, 0, 0, S_MAGN6 , 0}, // S_MAGN5 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 5, 2, {NULL}, 0, 0, S_MAGN7 , 0}, // S_MAGN6 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 6, 2, {NULL}, 0, 0, S_MAGN8 , 0}, // S_MAGN7 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 7, 2, {NULL}, 0, 0, S_MAGN9 , 0}, // S_MAGN8 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 8, 2, {NULL}, 0, 0, S_MAGN10, 0}, // S_MAGN9 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11, 0}, // S_MAGN10 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12, 0}, // S_MAGN11 + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 , 0}, // S_MAGN12 + + {SPR_MAGN, FF_FULLBRIGHT|FF_TRANS10|12, 2, {NULL}, 0, 0, S_MAGN1 , 0}, // S_MAGN13 + + {SPR_FORC, FF_TRANS50 , 3, {NULL}, 0, 0, S_FORC2 , 0}, // S_FORC1 + {SPR_FORC, FF_TRANS50|1, 3, {NULL}, 0, 0, S_FORC3 , 0}, // S_FORC2 + {SPR_FORC, FF_TRANS50|2, 3, {NULL}, 0, 0, S_FORC4 , 0}, // S_FORC3 + {SPR_FORC, FF_TRANS50|3, 3, {NULL}, 0, 0, S_FORC5 , 0}, // S_FORC4 + {SPR_FORC, FF_TRANS50|4, 3, {NULL}, 0, 0, S_FORC6 , 0}, // S_FORC5 + {SPR_FORC, FF_TRANS50|5, 3, {NULL}, 0, 0, S_FORC7 , 0}, // S_FORC6 + {SPR_FORC, FF_TRANS50|6, 3, {NULL}, 0, 0, S_FORC8 , 0}, // S_FORC7 + {SPR_FORC, FF_TRANS50|7, 3, {NULL}, 0, 0, S_FORC9 , 0}, // S_FORC8 + {SPR_FORC, FF_TRANS50|8, 3, {NULL}, 0, 0, S_FORC10, 0}, // S_FORC9 + {SPR_FORC, FF_TRANS50|9, 3, {NULL}, 0, 0, S_FORC1 , 0}, // S_FORC10 + + {SPR_FORC, FF_TRANS50|10, 3, {NULL}, 0, 0, S_FORC12, 0}, // S_FORC11 + {SPR_FORC, FF_TRANS50|11, 3, {NULL}, 0, 0, S_FORC13, 0}, // S_FORC12 + {SPR_FORC, FF_TRANS50|12, 3, {NULL}, 0, 0, S_FORC14, 0}, // S_FORC13 + {SPR_FORC, FF_TRANS50|13, 3, {NULL}, 0, 0, S_FORC15, 0}, // S_FORC14 + {SPR_FORC, FF_TRANS50|14, 3, {NULL}, 0, 0, S_FORC16, 0}, // S_FORC15 + {SPR_FORC, FF_TRANS50|15, 3, {NULL}, 0, 0, S_FORC17, 0}, // S_FORC16 + {SPR_FORC, FF_TRANS50|16, 3, {NULL}, 0, 0, S_FORC18, 0}, // S_FORC17 + {SPR_FORC, FF_TRANS50|17, 3, {NULL}, 0, 0, S_FORC19, 0}, // S_FORC18 + {SPR_FORC, FF_TRANS50|18, 3, {NULL}, 0, 0, S_FORC20, 0}, // S_FORC19 + {SPR_FORC, FF_TRANS50|19, 3, {NULL}, 0, 0, S_FORC11, 0}, // S_FORC20 + + {SPR_FORC, FF_TRANS50|20, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FORC21 + + {SPR_ELEM, FF_TRANS50 , 4, {NULL}, 0, 0, S_ELEM2 , 0}, // S_ELEM1 + {SPR_ELEM, FF_TRANS50| 1, 4, {NULL}, 0, 0, S_ELEM3 , 0}, // S_ELEM2 + {SPR_ELEM, FF_TRANS50| 2, 4, {NULL}, 0, 0, S_ELEM4 , 0}, // S_ELEM3 + {SPR_ELEM, FF_TRANS50| 3, 4, {NULL}, 0, 0, S_ELEM5 , 0}, // S_ELEM4 + {SPR_ELEM, FF_TRANS50| 4, 4, {NULL}, 0, 0, S_ELEM6 , 0}, // S_ELEM5 + {SPR_ELEM, FF_TRANS50| 5, 4, {NULL}, 0, 0, S_ELEM7 , 0}, // S_ELEM6 + {SPR_ELEM, FF_TRANS50| 6, 4, {NULL}, 0, 0, S_ELEM8 , 0}, // S_ELEM7 + {SPR_ELEM, FF_TRANS50| 7, 4, {NULL}, 0, 0, S_ELEM9 , 0}, // S_ELEM8 + {SPR_ELEM, FF_TRANS50| 8, 4, {NULL}, 0, 0, S_ELEM10, 0}, // S_ELEM9 + {SPR_ELEM, FF_TRANS50| 9, 4, {NULL}, 0, 0, S_ELEM11, 0}, // S_ELEM10 + {SPR_ELEM, FF_TRANS50|10, 4, {NULL}, 0, 0, S_ELEM12, 0}, // S_ELEM11 + {SPR_ELEM, FF_TRANS50|11, 4, {NULL}, 0, 0, S_ELEM1 , 0}, // S_ELEM12 + + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEM14, 0}, // S_ELEM13 + {SPR_ELEM, FF_TRANS50|11, 1, {NULL}, 0, 0, S_ELEM1 , 0}, // S_ELEM14 + + {SPR_ELEM, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ELEMF2 , 0}, // S_ELEMF1 + {SPR_ELEM, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ELEMF3 , 0}, // S_ELEMF2 + {SPR_ELEM, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ELEMF4 , 0}, // S_ELEMF3 + {SPR_ELEM, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ELEMF5 , 0}, // S_ELEMF4 + {SPR_ELEM, FF_FULLBRIGHT|16, 3, {NULL}, 0, 0, S_ELEMF6 , 0}, // S_ELEMF5 + {SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7 , 0}, // S_ELEMF6 + {SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8 , 0}, // S_ELEMF7 + {SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1 , 0}, // S_ELEMF8 + + {SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10, 0}, // S_ELEMF9 + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 , 0}, // S_ELEMF10 + + {SPR_PITY, FF_TRANS30 , 2, {NULL}, 0, 0, S_PITY2, 0}, // S_PITY1 + {SPR_PITY, FF_TRANS30| 1, 2, {NULL}, 0, 0, S_PITY3, 0}, // S_PITY2 + {SPR_PITY, FF_TRANS30| 2, 2, {NULL}, 0, 0, S_PITY4, 0}, // S_PITY3 + {SPR_PITY, FF_TRANS30| 3, 2, {NULL}, 0, 0, S_PITY5, 0}, // S_PITY4 + {SPR_PITY, FF_TRANS30| 4, 2, {NULL}, 0, 0, S_PITY6, 0}, // S_PITY5 + {SPR_PITY, FF_TRANS30| 5, 2, {NULL}, 0, 0, S_PITY7, 0}, // S_PITY6 + {SPR_PITY, FF_TRANS30| 6, 2, {NULL}, 0, 0, S_PITY8, 0}, // S_PITY7 + {SPR_PITY, FF_TRANS30| 7, 2, {NULL}, 0, 0, S_PITY9, 0}, // S_PITY8 + {SPR_PITY, FF_TRANS30| 8, 2, {NULL}, 0, 0, S_PITY10, 0}, // S_PITY9 + {SPR_PITY, FF_TRANS30| 9, 2, {NULL}, 0, 0, S_PITY11, 0}, // S_PITY10 + {SPR_PITY, FF_TRANS30|10, 2, {NULL}, 0, 0, S_PITY12, 0}, // S_PITY11 + {SPR_PITY, FF_TRANS30|11, 2, {NULL}, 0, 0, S_PITY1, 0}, // S_PITY12 + + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_FIRS2, 0}, // S_FIRS1 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3, 0}, // S_FIRS2 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|2, 2, {NULL}, 0, 0, S_FIRS4, 0}, // S_FIRS3 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|3, 2, {NULL}, 0, 0, S_FIRS5, 0}, // S_FIRS4 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|4, 2, {NULL}, 0, 0, S_FIRS6, 0}, // S_FIRS5 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|5, 2, {NULL}, 0, 0, S_FIRS7, 0}, // S_FIRS6 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|6, 2, {NULL}, 0, 0, S_FIRS8, 0}, // S_FIRS7 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|7, 2, {NULL}, 0, 0, S_FIRS9, 0}, // S_FIRS8 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|8, 2, {NULL}, 0, 0, S_FIRS1, 0}, // S_FIRS9 + + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|18, 1, {NULL}, 0, 0, S_FIRS11, 0}, // S_FIRS10 + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_FIRS1 , 0}, // S_FIRS11 + + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_FIRSB2, 0}, // S_FIRSB1 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_FIRSB3, 0}, // S_FIRSB2 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_FIRSB4, 0}, // S_FIRSB3 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|12, 2, {NULL}, 0, 0, S_FIRSB5, 0}, // S_FIRSB4 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|13, 2, {NULL}, 0, 0, S_FIRSB6, 0}, // S_FIRSB5 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|14, 2, {NULL}, 0, 0, S_FIRSB7, 0}, // S_FIRSB6 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|15, 2, {NULL}, 0, 0, S_FIRSB8, 0}, // S_FIRSB7 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|16, 2, {NULL}, 0, 0, S_FIRSB9, 0}, // S_FIRSB8 + {SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|17, 2, {NULL}, 0, 0, S_FIRSB1, 0}, // S_FIRSB9 + + {SPR_NULL, 0, 2, {NULL}, 0, 0, S_FIRSB1 , 0}, // S_FIRSB10 + + {SPR_BUBS, FF_TRANS30 , 3, {NULL}, 0, 0, S_BUBS2, 0}, // S_BUBS1 + {SPR_BUBS, FF_TRANS30|1, 3, {NULL}, 0, 0, S_BUBS3, 0}, // S_BUBS2 + {SPR_BUBS, FF_TRANS30|2, 3, {NULL}, 0, 0, S_BUBS4, 0}, // S_BUBS3 + {SPR_BUBS, FF_TRANS30|3, 3, {NULL}, 0, 0, S_BUBS5, 0}, // S_BUBS4 + {SPR_BUBS, FF_TRANS30|4, 3, {NULL}, 0, 0, S_BUBS6, 0}, // S_BUBS5 + {SPR_BUBS, FF_TRANS30|5, 3, {NULL}, 0, 0, S_BUBS7, 0}, // S_BUBS6 + {SPR_BUBS, FF_TRANS30|6, 3, {NULL}, 0, 0, S_BUBS8, 0}, // S_BUBS7 + {SPR_BUBS, FF_TRANS30|7, 3, {NULL}, 0, 0, S_BUBS9, 0}, // S_BUBS8 + {SPR_BUBS, FF_TRANS30|8, 3, {NULL}, 0, 0, S_BUBS1, 0}, // S_BUBS9 + + {SPR_NULL, 0, 3, {NULL}, 0, 0, S_BUBS1, 0}, // S_BUBS10 + {SPR_NULL, 0, 4*3, {NULL}, 0, 0, S_BUBS1, 0}, // S_BUBS11 + + {SPR_BUBS, FF_TRANS30| 9, 3, {NULL}, 0, 0, S_BUBSB2, 0}, // S_BUBSB1 + {SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB3, 0}, // S_BUBSB2 + {SPR_BUBS, FF_TRANS30|11, 3, {NULL}, 0, 0, S_BUBSB4, 0}, // S_BUBSB3 + {SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB1, 0}, // S_BUBSB4 + + {SPR_BUBS, FF_TRANS30|12, 3, {NULL}, 0, 0, S_BUBSB3, 0}, // S_BUBSB5 + {SPR_BUBS, FF_TRANS30|13, 3, {NULL}, 0, 0, S_BUBSB5, 0}, // S_BUBSB6 + + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPS2 , 0}, // S_ZAPS1 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPS3 , 0}, // S_ZAPS2 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPS4 , 0}, // S_ZAPS3 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPS5 , 0}, // S_ZAPS4 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPS6 , 0}, // S_ZAPS5 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPS7 , 0}, // S_ZAPS6 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPS8 , 0}, // S_ZAPS7 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPS9 , 0}, // S_ZAPS8 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPS10, 0}, // S_ZAPS9 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS11, 0}, // S_ZAPS10 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS12, 0}, // S_ZAPS11 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS13, 0}, // S_ZAPS12 + {SPR_NULL, 0, 9*2, {NULL}, 0, 0, S_ZAPS14, 0}, // S_ZAPS13 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS15, 0}, // S_ZAPS14 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS16, 0}, // S_ZAPS15 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS1 , 0}, // S_ZAPS16 + + {SPR_NULL, 0, 12*2, {NULL}, 0, 0, S_ZAPSB2 , 0}, // S_ZAPSB1 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPSB3 , 0}, // S_ZAPSB2 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPSB4 , 0}, // S_ZAPSB3 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPSB5 , 0}, // S_ZAPSB4 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPSB6 , 0}, // S_ZAPSB5 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPSB7 , 0}, // S_ZAPSB6 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPSB8 , 0}, // S_ZAPSB7 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPSB9 , 0}, // S_ZAPSB8 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPSB10, 0}, // S_ZAPSB9 + {SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPSB11, 0}, // S_ZAPSB10 + {SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 , 0}, // S_ZAPSB11 // Thunder spark - {SPR_SSPK, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL}, // S_THUNDERCOIN_SPARK + {SPR_SSPK, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL, 0}, // S_THUNDERCOIN_SPARK // Invincibility Sparkles - {SPR_IVSP, FF_ANIMATE|FF_FULLBRIGHT, 32, {NULL}, 31, 1, S_NULL}, // S_IVSP + {SPR_IVSP, FF_ANIMATE|FF_FULLBRIGHT, 32, {NULL}, 31, 1, S_NULL, 0}, // S_IVSP // Super Sonic Spark - {SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1 - {SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2 - {SPR_SSPK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3 - {SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4 - {SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_SSPK5 + {SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2, 0}, // S_SSPK1 + {SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK3, 0}, // S_SSPK2 + {SPR_SSPK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK4, 0}, // S_SSPK3 + {SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK5, 0}, // S_SSPK4 + {SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_SSPK5 // Flicky-sized bubble - {SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLICKY_BUBBLE + {SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FLICKY_BUBBLE // Bluebird - {SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT}, // S_FLICKY_01_OUT - {SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1 - {SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2 - {SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3 - {SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_01_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER}, // S_FLICKY_01_CENTER + {SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT, 0}, // S_FLICKY_01_OUT + {SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2, 0}, // S_FLICKY_01_FLAP1 + {SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3, 0}, // S_FLICKY_01_FLAP2 + {SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1, 0}, // S_FLICKY_01_FLAP3 + {SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL, 0}, // S_FLICKY_01_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER, 0}, // S_FLICKY_01_CENTER // Rabbit - {SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT}, // S_FLICKY_02_OUT - {SPR_FL02, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_02_HOP}, // S_FLICKY_02_AIM - {SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP}, // S_FLICKY_02_HOP - {SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP}, // S_FLICKY_02_UP - {SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN - {SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_02_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER}, // S_FLICKY_02_CENTER + {SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT, 0}, // S_FLICKY_02_OUT + {SPR_FL02, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_02_HOP, 0}, // S_FLICKY_02_AIM + {SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP, 0}, // S_FLICKY_02_HOP + {SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP, 0}, // S_FLICKY_02_UP + {SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN, 0}, // S_FLICKY_02_DOWN + {SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_02_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER, 0}, // S_FLICKY_02_CENTER // Chicken - {SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT}, // S_FLICKY_03_OUT - {SPR_FL03, 1, 1, {A_FlickyAim}, ANGLE_45, 32*FRACUNIT, S_FLICKY_03_HOP}, // S_FLICKY_03_AIM - {SPR_FL03, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_03_UP}, // S_FLICKY_03_HOP - {SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP}, // S_FLICKY_03_UP - {SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1 - {SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2 - {SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_03_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER}, // S_FLICKY_03_CENTER + {SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT, 0}, // S_FLICKY_03_OUT + {SPR_FL03, 1, 1, {A_FlickyAim}, ANGLE_45, 32*FRACUNIT, S_FLICKY_03_HOP, 0}, // S_FLICKY_03_AIM + {SPR_FL03, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_03_UP, 0}, // S_FLICKY_03_HOP + {SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP, 0}, // S_FLICKY_03_UP + {SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2, 0}, // S_FLICKY_03_FLAP1 + {SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1, 0}, // S_FLICKY_03_FLAP2 + {SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_03_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER, 0}, // S_FLICKY_03_CENTER // Seal - {SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT}, // S_FLICKY_04_OUT - {SPR_FL04, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_04_HOP}, // S_FLICKY_04_AIM - {SPR_FL04, 1, 1, {A_FlickyHop}, 3*FRACUNIT, 2*FRACUNIT, S_FLICKY_04_UP}, // S_FLICKY_04_HOP - {SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, S_FLICKY_04_DOWN, S_FLICKY_04_UP}, // S_FLICKY_04_UP - {SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_DOWN}, // S_FLICKY_04_DOWN - {SPR_FL04, 3, 4, {A_FlickyFly}, 2*FRACUNIT, 48*FRACUNIT, S_FLICKY_04_SWIM2}, // S_FLICKY_04_SWIM1 - {SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2 - {SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3 - {SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4 - {SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_04_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER}, // S_FLICKY_04_CENTER + {SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT, 0}, // S_FLICKY_04_OUT + {SPR_FL04, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_04_HOP, 0}, // S_FLICKY_04_AIM + {SPR_FL04, 1, 1, {A_FlickyHop}, 3*FRACUNIT, 2*FRACUNIT, S_FLICKY_04_UP, 0}, // S_FLICKY_04_HOP + {SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, S_FLICKY_04_DOWN, S_FLICKY_04_UP, 0}, // S_FLICKY_04_UP + {SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_DOWN, 0}, // S_FLICKY_04_DOWN + {SPR_FL04, 3, 4, {A_FlickyFly}, 2*FRACUNIT, 48*FRACUNIT, S_FLICKY_04_SWIM2, 0}, // S_FLICKY_04_SWIM1 + {SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3, 0}, // S_FLICKY_04_SWIM2 + {SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4, 0}, // S_FLICKY_04_SWIM3 + {SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1, 0}, // S_FLICKY_04_SWIM4 + {SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_04_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER, 0}, // S_FLICKY_04_CENTER // Pig - {SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT}, // S_FLICKY_05_OUT - {SPR_FL05, 1, 1, {A_FlickyAim}, ANG20, 32*FRACUNIT, S_FLICKY_05_HOP}, // S_FLICKY_05_AIM - {SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP}, // S_FLICKY_05_HOP - {SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP}, // S_FLICKY_05_UP - {SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN - {SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_05_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER}, // S_FLICKY_05_CENTER + {SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT, 0}, // S_FLICKY_05_OUT + {SPR_FL05, 1, 1, {A_FlickyAim}, ANG20, 32*FRACUNIT, S_FLICKY_05_HOP, 0}, // S_FLICKY_05_AIM + {SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP, 0}, // S_FLICKY_05_HOP + {SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP, 0}, // S_FLICKY_05_UP + {SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN, 0}, // S_FLICKY_05_DOWN + {SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_05_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER, 0}, // S_FLICKY_05_CENTER // Chipmunk - {SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT}, // S_FLICKY_06_OUT - {SPR_FL06, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_06_HOP}, // S_FLICKY_06_AIM - {SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP}, // S_FLICKY_06_HOP - {SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP}, // S_FLICKY_06_UP - {SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN - {SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_06_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER}, // S_FLICKY_06_CENTER + {SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT, 0}, // S_FLICKY_06_OUT + {SPR_FL06, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_06_HOP, 0}, // S_FLICKY_06_AIM + {SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP, 0}, // S_FLICKY_06_HOP + {SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP, 0}, // S_FLICKY_06_UP + {SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN, 0}, // S_FLICKY_06_DOWN + {SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_06_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER, 0}, // S_FLICKY_06_CENTER // Penguin - {SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT}, // S_FLICKY_07_OUT - {SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPL}, // S_FLICKY_07_AIML - {SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPL}, // S_FLICKY_07_HOPL - {SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL}, // S_FLICKY_07_UPL - {SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, 0, S_FLICKY_07_DOWNL}, // S_FLICKY_07_DOWNL - {SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPR}, // S_FLICKY_07_AIMR - {SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPR}, // S_FLICKY_07_HOPR - {SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR}, // S_FLICKY_07_UPR - {SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_DOWNR}, // S_FLICKY_07_DOWNR - {SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1 - {SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2 - {SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3 - {SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_07_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER}, // S_FLICKY_07_CENTER + {SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT, 0}, // S_FLICKY_07_OUT + {SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPL, 0}, // S_FLICKY_07_AIML + {SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPL, 0}, // S_FLICKY_07_HOPL + {SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL, 0}, // S_FLICKY_07_UPL + {SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, 0, S_FLICKY_07_DOWNL, 0}, // S_FLICKY_07_DOWNL + {SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPR, 0}, // S_FLICKY_07_AIMR + {SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPR, 0}, // S_FLICKY_07_HOPR + {SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR, 0}, // S_FLICKY_07_UPR + {SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_DOWNR, 0}, // S_FLICKY_07_DOWNR + {SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2, 0}, // S_FLICKY_07_SWIM1 + {SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3, 0}, // S_FLICKY_07_SWIM2 + {SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3, 0}, // S_FLICKY_07_SWIM3 + {SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_07_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER, 0}, // S_FLICKY_07_CENTER // Fish - {SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT}, // S_FLICKY_08_OUT - {SPR_FL08, 2, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_08_HOP}, // S_FLICKY_08_AIM - {SPR_FL08, 2, 1, {A_FlickyFlounder}, 2*FRACUNIT, 1*FRACUNIT, S_FLICKY_08_FLAP1}, // S_FLICKY_08_HOP - {SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP2}, // S_FLICKY_08_FLAP1 - {SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP3}, // S_FLICKY_08_FLAP2 - {SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP4}, // S_FLICKY_08_FLAP3 - {SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP1}, // S_FLICKY_08_FLAP4 - {SPR_FL08, 0, 4, {A_FlickyFly}, 3*FRACUNIT, 64*FRACUNIT, S_FLICKY_08_SWIM2}, // S_FLICKY_08_SWIM1 - {SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2 - {SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3 - {SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4 - {SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER}, // S_FLICKY_08_CENTER + {SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT, 0}, // S_FLICKY_08_OUT + {SPR_FL08, 2, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_08_HOP, 0}, // S_FLICKY_08_AIM + {SPR_FL08, 2, 1, {A_FlickyFlounder}, 2*FRACUNIT, 1*FRACUNIT, S_FLICKY_08_FLAP1, 0}, // S_FLICKY_08_HOP + {SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP2, 0}, // S_FLICKY_08_FLAP1 + {SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP3, 0}, // S_FLICKY_08_FLAP2 + {SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP4, 0}, // S_FLICKY_08_FLAP3 + {SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP1, 0}, // S_FLICKY_08_FLAP4 + {SPR_FL08, 0, 4, {A_FlickyFly}, 3*FRACUNIT, 64*FRACUNIT, S_FLICKY_08_SWIM2, 0}, // S_FLICKY_08_SWIM1 + {SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3, 0}, // S_FLICKY_08_SWIM2 + {SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4, 0}, // S_FLICKY_08_SWIM3 + {SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4, 0}, // S_FLICKY_08_SWIM4 + {SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_08_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER, 0}, // S_FLICKY_08_CENTER // Ram - {SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT}, // S_FLICKY_09_OUT - {SPR_FL09, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_09_HOP}, // S_FLICKY_09_AIM - {SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP}, // S_FLICKY_09_HOP - {SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP}, // S_FLICKY_09_UP - {SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN - {SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_09_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER}, // S_FLICKY_09_CENTER + {SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT, 0}, // S_FLICKY_09_OUT + {SPR_FL09, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_09_HOP, 0}, // S_FLICKY_09_AIM + {SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP, 0}, // S_FLICKY_09_HOP + {SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP, 0}, // S_FLICKY_09_UP + {SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN, 0}, // S_FLICKY_09_DOWN + {SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_09_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER, 0}, // S_FLICKY_09_CENTER // Puffin - {SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT}, // S_FLICKY_10_OUT - {SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1 - {SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2 - {SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL}, // S_FLICKY_10_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER}, // S_FLICKY_10_CENTER + {SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT, 0}, // S_FLICKY_10_OUT + {SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2, 0}, // S_FLICKY_10_FLAP1 + {SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1, 0}, // S_FLICKY_10_FLAP2 + {SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL, 0}, // S_FLICKY_10_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER, 0}, // S_FLICKY_10_CENTER // Cow - {SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT}, // S_FLICKY_11_OUT - {SPR_FL11, 1, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1}, // S_FLICKY_11_AIM - {SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1 - {SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2 - {SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM}, // S_FLICKY_11_RUN3 - {SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_11_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER}, // S_FLICKY_11_CENTER + {SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT, 0}, // S_FLICKY_11_OUT + {SPR_FL11, 1, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1, 0}, // S_FLICKY_11_AIM + {SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2, 0}, // S_FLICKY_11_RUN1 + {SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3, 0}, // S_FLICKY_11_RUN2 + {SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM, 0}, // S_FLICKY_11_RUN3 + {SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_11_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER, 0}, // S_FLICKY_11_CENTER // Rat - {SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT}, // S_FLICKY_12_OUT - {SPR_FL12, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1}, // S_FLICKY_12_AIM - {SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1 - {SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2 - {SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM}, // S_FLICKY_12_RUN3 - {SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_12_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER}, // S_FLICKY_12_CENTER + {SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT, 0}, // S_FLICKY_12_OUT + {SPR_FL12, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1, 0}, // S_FLICKY_12_AIM + {SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2, 0}, // S_FLICKY_12_RUN1 + {SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3, 0}, // S_FLICKY_12_RUN2 + {SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM, 0}, // S_FLICKY_12_RUN3 + {SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_12_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER, 0}, // S_FLICKY_12_CENTER // Bear - {SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT}, // S_FLICKY_13_OUT - {SPR_FL13, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_13_HOP}, // S_FLICKY_13_AIM - {SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP}, // S_FLICKY_13_HOP - {SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP}, // S_FLICKY_13_UP - {SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN - {SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_13_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER}, // S_FLICKY_13_CENTER + {SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT, 0}, // S_FLICKY_13_OUT + {SPR_FL13, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_13_HOP, 0}, // S_FLICKY_13_AIM + {SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP, 0}, // S_FLICKY_13_HOP + {SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP, 0}, // S_FLICKY_13_UP + {SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN, 0}, // S_FLICKY_13_DOWN + {SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_13_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER, 0}, // S_FLICKY_13_CENTER // Dove - {SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT}, // S_FLICKY_14_OUT - {SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1 - {SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2 - {SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3 - {SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_14_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER}, // S_FLICKY_14_CENTER + {SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT, 0}, // S_FLICKY_14_OUT + {SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2, 0}, // S_FLICKY_14_FLAP1 + {SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3, 0}, // S_FLICKY_14_FLAP2 + {SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1, 0}, // S_FLICKY_14_FLAP3 + {SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL, 0}, // S_FLICKY_14_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER, 0}, // S_FLICKY_14_CENTER // Cat - {SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT}, // S_FLICKY_15_OUT - {SPR_FL15, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_15_HOP}, // S_FLICKY_15_AIM - {SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP}, // S_FLICKY_15_HOP - {SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP}, // S_FLICKY_15_UP - {SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN - {SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_15_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER}, // S_FLICKY_15_CENTER + {SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT, 0}, // S_FLICKY_15_OUT + {SPR_FL15, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_15_HOP, 0}, // S_FLICKY_15_AIM + {SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP, 0}, // S_FLICKY_15_HOP + {SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP, 0}, // S_FLICKY_15_UP + {SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN, 0}, // S_FLICKY_15_DOWN + {SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_15_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER, 0}, // S_FLICKY_15_CENTER // Canary - {SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT}, // S_FLICKY_16_OUT - {SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1 - {SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2 - {SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3 - {SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_16_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER}, // S_FLICKY_16_CENTER + {SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT, 0}, // S_FLICKY_16_OUT + {SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2, 0}, // S_FLICKY_16_FLAP1 + {SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3, 0}, // S_FLICKY_16_FLAP2 + {SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3, 0}, // S_FLICKY_16_FLAP3 + {SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL, 0}, // S_FLICKY_16_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER, 0}, // S_FLICKY_16_CENTER // Spider - {SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT}, // S_SECRETFLICKY_01_OUT - {SPR_FS01, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_SECRETFLICKY_01_HOP}, // S_SECRETFLICKY_01_AIM - {SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_HOP - {SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP}, // S_SECRETFLICKY_01_UP - {SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN - {SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_SECRETFLICKY_01_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER}, // S_SECRETFLICKY_01_CENTER + {SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT, 0}, // S_SECRETFLICKY_01_OUT + {SPR_FS01, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_SECRETFLICKY_01_HOP, 0}, // S_SECRETFLICKY_01_AIM + {SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP, 0}, // S_SECRETFLICKY_01_HOP + {SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP, 0}, // S_SECRETFLICKY_01_UP + {SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN, 0}, // S_SECRETFLICKY_01_DOWN + {SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_SECRETFLICKY_01_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER, 0}, // S_SECRETFLICKY_01_CENTER // Bat - {SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT}, // S_SECRETFLICKY_02_OUT - {SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1 - {SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2 - {SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3 - {SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL}, // S_SECRETFLICKY_02_STAND - {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER}, // S_SECRETFLICKY_02_CENTER + {SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT, 0}, // S_SECRETFLICKY_02_OUT + {SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2, 0}, // S_SECRETFLICKY_02_FLAP1 + {SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3, 0}, // S_SECRETFLICKY_02_FLAP2 + {SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1, 0}, // S_SECRETFLICKY_02_FLAP3 + {SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL, 0}, // S_SECRETFLICKY_02_STAND + {SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER, 0}, // S_SECRETFLICKY_02_CENTER // Fan - {SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2}, // S_FAN - {SPR_FANS, 1, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN3}, // S_FAN2 - {SPR_FANS, 2, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN4}, // S_FAN3 - {SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5}, // S_FAN4 - {SPR_FANS, 4, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN}, // S_FAN5 + {SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2, 0}, // S_FAN + {SPR_FANS, 1, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN3, 0}, // S_FAN2 + {SPR_FANS, 2, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN4, 0}, // S_FAN3 + {SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5, 0}, // S_FAN4 + {SPR_FANS, 4, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN, 0}, // S_FAN5 // Steam Riser - {SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2}, // S_STEAM1 - {SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3}, // S_STEAM2 - {SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4}, // S_STEAM3 - {SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5}, // S_STEAM4 - {SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6}, // S_STEAM5 - {SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7}, // S_STEAM6 - {SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8}, // S_STEAM7 - {SPR_NULL, 0, 18, {NULL}, 0, 0, S_STEAM1}, // S_STEAM8 + {SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2, 0}, // S_STEAM1 + {SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3, 0}, // S_STEAM2 + {SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4, 0}, // S_STEAM3 + {SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5, 0}, // S_STEAM4 + {SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6, 0}, // S_STEAM5 + {SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7, 0}, // S_STEAM6 + {SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8, 0}, // S_STEAM7 + {SPR_NULL, 0, 18, {NULL}, 0, 0, S_STEAM1, 0}, // S_STEAM8 // Bumpers - {SPR_BUMP, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 3, 4, S_NULL}, // S_BUMPER - {SPR_BUMP, FF_ANIMATE|4, 12, {A_Pain}, 1, 3, S_BUMPER}, //S_BUMPERHIT + {SPR_BUMP, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BUMPER + {SPR_BUMP, FF_ANIMATE|4, 12, {A_Pain}, 1, 3, S_BUMPER, 0}, //S_BUMPERHIT // Balloons - {SPR_BLON, FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_BALLOON - {SPR_BLON, 3, 0, {A_RemoteDamage}, 0, 1, S_BALLOONPOP2}, // S_BALLOONPOP1 - {SPR_BLON, 3, 1, {A_Pain}, 0, 0, S_BALLOONPOP3}, // S_BALLOONPOP2 - {SPR_BLON, 4, 1, {NULL}, 0, 0, S_BALLOONPOP4}, // S_BALLOONPOP3 - {SPR_NULL, 0, TICRATE, {A_CheckFlags2}, MF2_AMBUSH, S_BALLOONPOP5, S_NULL}, // S_BALLOONPOP4 - {SPR_NULL, 0, 15*TICRATE, {NULL}, 0, 0, S_BALLOONPOP6}, // S_BALLOONPOP5 - {SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL}, // S_BALLOONPOP6 + {SPR_BLON, FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL, 0}, // S_BALLOON + {SPR_BLON, 3, 0, {A_RemoteDamage}, 0, 1, S_BALLOONPOP2, 0}, // S_BALLOONPOP1 + {SPR_BLON, 3, 1, {A_Pain}, 0, 0, S_BALLOONPOP3, 0}, // S_BALLOONPOP2 + {SPR_BLON, 4, 1, {NULL}, 0, 0, S_BALLOONPOP4, 0}, // S_BALLOONPOP3 + {SPR_NULL, 0, TICRATE, {A_CheckFlags2}, MF2_AMBUSH, S_BALLOONPOP5, S_NULL, 0}, // S_BALLOONPOP4 + {SPR_NULL, 0, 15*TICRATE, {NULL}, 0, 0, S_BALLOONPOP6, 0}, // S_BALLOONPOP5 + {SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL, 0}, // S_BALLOONPOP6 // Yellow Spring - {SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRING - {SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2 - {SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4}, // S_YELLOWSPRING3 - {SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5}, // S_YELLOWSPRING4 - {SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING}, // S_YELLOWSPRING5 + {SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWSPRING + {SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3, 0}, // S_YELLOWSPRING2 + {SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4, 0}, // S_YELLOWSPRING3 + {SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5, 0}, // S_YELLOWSPRING4 + {SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING, 0}, // S_YELLOWSPRING5 // Red Spring - {SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDSPRING - {SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2 - {SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4}, // S_REDSPRING3 - {SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5}, // S_REDSPRING4 - {SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING}, // S_REDSPRING5 + {SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDSPRING + {SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3, 0}, // S_REDSPRING2 + {SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4, 0}, // S_REDSPRING3 + {SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5, 0}, // S_REDSPRING4 + {SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING, 0}, // S_REDSPRING5 // Blue Spring - {SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRING - {SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2 - {SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4}, // S_BLUESPRING3 - {SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5}, // S_BLUESPRING4 - {SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING}, // S_BLUESPRING5 + {SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPRING + {SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3, 0}, // S_BLUESPRING2 + {SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4, 0}, // S_BLUESPRING3 + {SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5, 0}, // S_BLUESPRING4 + {SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING, 0}, // S_BLUESPRING5 // Yellow Diagonal Spring - {SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YDIAG1 - {SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2 - {SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4}, // S_YDIAG3 - {SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5}, // S_YDIAG4 - {SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6}, // S_YDIAG5 - {SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7}, // S_YDIAG6 - {SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8}, // S_YDIAG7 - {SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1}, // S_YDIAG8 + {SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YDIAG1 + {SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3, 0}, // S_YDIAG2 + {SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4, 0}, // S_YDIAG3 + {SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5, 0}, // S_YDIAG4 + {SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6, 0}, // S_YDIAG5 + {SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7, 0}, // S_YDIAG6 + {SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8, 0}, // S_YDIAG7 + {SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1, 0}, // S_YDIAG8 // Red Diagonal Spring - {SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RDIAG1 - {SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2 - {SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4}, // S_RDIAG3 - {SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5}, // S_RDIAG4 - {SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6}, // S_RDIAG5 - {SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7}, // S_RDIAG6 - {SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8}, // S_RDIAG7 - {SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1}, // S_RDIAG8 + {SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_RDIAG1 + {SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3, 0}, // S_RDIAG2 + {SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4, 0}, // S_RDIAG3 + {SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5, 0}, // S_RDIAG4 + {SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6, 0}, // S_RDIAG5 + {SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7, 0}, // S_RDIAG6 + {SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8, 0}, // S_RDIAG7 + {SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1, 0}, // S_RDIAG8 // Blue Diagonal Spring - {SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BDIAG1 - {SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2 - {SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4}, // S_BDIAG3 - {SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5}, // S_BDIAG4 - {SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6}, // S_BDIAG5 - {SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7}, // S_BDIAG6 - {SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8}, // S_BDIAG7 - {SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1}, // S_BDIAG8 + {SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BDIAG1 + {SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3, 0}, // S_BDIAG2 + {SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4, 0}, // S_BDIAG3 + {SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5, 0}, // S_BDIAG4 + {SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6, 0}, // S_BDIAG5 + {SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7, 0}, // S_BDIAG6 + {SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8, 0}, // S_BDIAG7 + {SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1, 0}, // S_BDIAG8 // Yellow Side Spring - {SPR_SSWY, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YHORIZ1 - {SPR_SSWY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3}, // S_YHORIZ2 - {SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ4}, // S_YHORIZ3 - {SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ5}, // S_YHORIZ4 - {SPR_SSWY, 4, 1, {NULL}, 0, 0, S_YHORIZ6}, // S_YHORIZ5 - {SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ7}, // S_YHORIZ6 - {SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ8}, // S_YHORIZ7 - {SPR_SSWY, 1, 1, {NULL}, 0, 0, S_YHORIZ1}, // S_YHORIZ8 + {SPR_SSWY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YHORIZ1 + {SPR_SSWY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3, 0}, // S_YHORIZ2 + {SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ4, 0}, // S_YHORIZ3 + {SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ5, 0}, // S_YHORIZ4 + {SPR_SSWY, 4, 1, {NULL}, 0, 0, S_YHORIZ6, 0}, // S_YHORIZ5 + {SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ7, 0}, // S_YHORIZ6 + {SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ8, 0}, // S_YHORIZ7 + {SPR_SSWY, 1, 1, {NULL}, 0, 0, S_YHORIZ1, 0}, // S_YHORIZ8 // Red Side Spring - {SPR_SSWR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RHORIZ1 - {SPR_SSWR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3}, // S_RHORIZ2 - {SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ4}, // S_RHORIZ3 - {SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ5}, // S_RHORIZ4 - {SPR_SSWR, 4, 1, {NULL}, 0, 0, S_RHORIZ6}, // S_RHORIZ5 - {SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ7}, // S_RHORIZ6 - {SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ8}, // S_RHORIZ7 - {SPR_SSWR, 1, 1, {NULL}, 0, 0, S_RHORIZ1}, // S_RHORIZ8 + {SPR_SSWR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_RHORIZ1 + {SPR_SSWR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3, 0}, // S_RHORIZ2 + {SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ4, 0}, // S_RHORIZ3 + {SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ5, 0}, // S_RHORIZ4 + {SPR_SSWR, 4, 1, {NULL}, 0, 0, S_RHORIZ6, 0}, // S_RHORIZ5 + {SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ7, 0}, // S_RHORIZ6 + {SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ8, 0}, // S_RHORIZ7 + {SPR_SSWR, 1, 1, {NULL}, 0, 0, S_RHORIZ1, 0}, // S_RHORIZ8 // Blue Side Spring - {SPR_SSWB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BHORIZ1 - {SPR_SSWB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3}, // S_BHORIZ2 - {SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ4}, // S_BHORIZ3 - {SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ5}, // S_BHORIZ4 - {SPR_SSWB, 4, 1, {NULL}, 0, 0, S_BHORIZ6}, // S_BHORIZ5 - {SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ7}, // S_BHORIZ6 - {SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8}, // S_BHORIZ7 - {SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1}, // S_BHORIZ8 + {SPR_SSWB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BHORIZ1 + {SPR_SSWB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3, 0}, // S_BHORIZ2 + {SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ4, 0}, // S_BHORIZ3 + {SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ5, 0}, // S_BHORIZ4 + {SPR_SSWB, 4, 1, {NULL}, 0, 0, S_BHORIZ6, 0}, // S_BHORIZ5 + {SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ7, 0}, // S_BHORIZ6 + {SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8, 0}, // S_BHORIZ7 + {SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1, 0}, // S_BHORIZ8 // Boosters - {SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE}, // S_BOOSTERSOUND - {SPR_BSTY, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_YELLOWBOOSTERROLLER - {SPR_BSTY, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_YELLOWBOOSTERSEG_LEFT - {SPR_BSTY, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_YELLOWBOOSTERSEG_RIGHT - {SPR_BSTY, 9|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWBOOSTERSEG_FACE - {SPR_BSTR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_REDBOOSTERROLLER - {SPR_BSTR, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_REDBOOSTERSEG_LEFT - {SPR_BSTR, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL}, // S_REDBOOSTERSEG_RIGHT - {SPR_BSTR, 9|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_REDBOOSTERSEG_FACE + {SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE, 0}, // S_BOOSTERSOUND + {SPR_BSTY, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_YELLOWBOOSTERROLLER + {SPR_BSTY, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_YELLOWBOOSTERSEG_LEFT + {SPR_BSTY, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_YELLOWBOOSTERSEG_RIGHT + {SPR_BSTY, 9|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWBOOSTERSEG_FACE + {SPR_BSTR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_REDBOOSTERROLLER + {SPR_BSTR, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_REDBOOSTERSEG_LEFT + {SPR_BSTR, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_REDBOOSTERSEG_RIGHT + {SPR_BSTR, 9|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDBOOSTERSEG_FACE // Rain - {SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1 - {SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN + {SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, -1, {NULL}, 0, 0, S_NULL, 0}, // S_RAIN1 + {SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1, 0}, // S_RAINRETURN // Snowflake - {SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1 - {SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW2 - {SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW3 + {SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOW1 + {SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOW2 + {SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOW3 // Water Splish - {SPR_SPLH, FF_TRANS50 , 2, {NULL}, 0, 0, S_SPLISH2}, // S_SPLISH1 - {SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3}, // S_SPLISH2 - {SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4}, // S_SPLISH3 - {SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5}, // S_SPLISH4 - {SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6}, // S_SPLISH5 - {SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7}, // S_SPLISH6 - {SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8}, // S_SPLISH7 - {SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9}, // S_SPLISH8 - {SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9 + {SPR_SPLH, FF_TRANS50 , 2, {NULL}, 0, 0, S_SPLISH2, 0}, // S_SPLISH1 + {SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3, 0}, // S_SPLISH2 + {SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4, 0}, // S_SPLISH3 + {SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5, 0}, // S_SPLISH4 + {SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6, 0}, // S_SPLISH5 + {SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7, 0}, // S_SPLISH6 + {SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8, 0}, // S_SPLISH7 + {SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9, 0}, // S_SPLISH8 + {SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL, 0}, // S_SPLISH9 // Lava splish - {SPR_LSPL, FF_ANIMATE, 16, {NULL}, 7, 2, S_NULL}, // S_LAVASPLISH + {SPR_LSPL, FF_ANIMATE, 16, {NULL}, 7, 2, S_NULL, 0}, // S_LAVASPLISH // Water Splash - {SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1 - {SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2 - {SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3 + {SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2, 0}, // S_SPLASH1 + {SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3, 0}, // S_SPLASH2 + {SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN, 0}, // S_SPLASH3 // Smoke - {SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1 - {SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3}, // S_SMOKE2 - {SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4}, // S_SMOKE3 - {SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5}, // S_SMOKE4 - {SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL}, // S_SMOKE5 + {SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2, 0}, // S_SMOKE1 + {SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3, 0}, // S_SMOKE2 + {SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4, 0}, // S_SMOKE3 + {SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5, 0}, // S_SMOKE4 + {SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL, 0}, // S_SMOKE5 // Bubbles - {SPR_BUBL, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE}, // S_SMALLBUBBLE - {SPR_BUBL, FF_TRANS50|1, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE}, // S_MEDIUMBUBBLE + {SPR_BUBL, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE, 0}, // S_SMALLBUBBLE + {SPR_BUBL, FF_TRANS50|1, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE, 0}, // S_MEDIUMBUBBLE // Extra Large Bubble (breathable) - {SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|2, 8, {A_BubbleRise}, 0, 1024, S_LARGEBUBBLE2}, // S_LARGEBUBBLE1 - {SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|3, 8, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_LARGEBUBBLE2 - {SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|4, 16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_EXTRALARGEBUBBLE + {SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|2, 8, {A_BubbleRise}, 0, 1024, S_LARGEBUBBLE2, 0}, // S_LARGEBUBBLE1 + {SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|3, 8, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE, 0}, // S_LARGEBUBBLE2 + {SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|4, 16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE, 0}, // S_EXTRALARGEBUBBLE // Extra Large Bubble goes POP! - {SPR_BUBL, 5, 16, {NULL}, 0, 0, S_NULL}, // S_POP1 + {SPR_BUBL, 5, 16, {NULL}, 0, 0, S_NULL, 0}, // S_POP1 - {SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL}, // S_WATERZAP + {SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL, 0}, // S_WATERZAP // Spindash dust - {SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1 - {SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2 - {SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3 - {SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4 - {SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1 - {SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2 - {SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3 - {SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4 - {SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1 - {SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2 - {SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3 - {SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4 - - - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|1, 2, {NULL}, 0, 0, S_FOG3}, // S_FOG2 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|2, 2, {NULL}, 0, 0, S_FOG4}, // S_FOG3 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|3, 2, {NULL}, 0, 0, S_FOG5}, // S_FOG4 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|4, 2, {NULL}, 0, 0, S_FOG6}, // S_FOG5 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|5, 2, {NULL}, 0, 0, S_FOG7}, // S_FOG6 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|6, 2, {NULL}, 0, 0, S_FOG8}, // S_FOG7 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|7, 2, {NULL}, 0, 0, S_FOG9}, // S_FOG8 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|8, 2, {NULL}, 0, 0, S_FOG10}, // S_FOG9 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|9, 2, {NULL}, 0, 0, S_FOG11}, // S_FOG10 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|10, 2, {NULL}, 0, 0, S_FOG12}, // S_FOG11 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|11, 2, {NULL}, 0, 0, S_FOG13}, // S_FOG12 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|12, 2, {NULL}, 0, 0, S_FOG14}, // S_FOG13 - {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|13, 2, {NULL}, 0, 0, S_NULL}, // S_FOG14 + {SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2, 0}, // S_SPINDUST1 + {SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3, 0}, // S_SPINDUST2 + {SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4, 0}, // S_SPINDUST3 + {SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL, 0}, // S_SPINDUST4 + {SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2, 0}, // S_SPINDUST_BUBBLE1 + {SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3, 0}, // S_SPINDUST_BUBBLE2 + {SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4, 0}, // S_SPINDUST_BUBBLE3 + {SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL, 0}, // S_SPINDUST_BUBBLE4 + {SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2, 0}, // S_SPINDUST_FIRE1 + {SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3, 0}, // S_SPINDUST_FIRE2 + {SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4, 0}, // S_SPINDUST_FIRE3 + {SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL, 0}, // S_SPINDUST_FIRE4 + + + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2, 0}, // S_FOG1 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|1, 2, {NULL}, 0, 0, S_FOG3, 0}, // S_FOG2 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|2, 2, {NULL}, 0, 0, S_FOG4, 0}, // S_FOG3 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|3, 2, {NULL}, 0, 0, S_FOG5, 0}, // S_FOG4 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|4, 2, {NULL}, 0, 0, S_FOG6, 0}, // S_FOG5 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|5, 2, {NULL}, 0, 0, S_FOG7, 0}, // S_FOG6 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|6, 2, {NULL}, 0, 0, S_FOG8, 0}, // S_FOG7 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|7, 2, {NULL}, 0, 0, S_FOG9, 0}, // S_FOG8 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|8, 2, {NULL}, 0, 0, S_FOG10, 0}, // S_FOG9 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|9, 2, {NULL}, 0, 0, S_FOG11, 0}, // S_FOG10 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|10, 2, {NULL}, 0, 0, S_FOG12, 0}, // S_FOG11 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|11, 2, {NULL}, 0, 0, S_FOG13, 0}, // S_FOG12 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|12, 2, {NULL}, 0, 0, S_FOG14, 0}, // S_FOG13 + {SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|13, 2, {NULL}, 0, 0, S_NULL, 0}, // S_FOG14 // Flower Seed - {SPR_SEED, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 2, S_NULL}, // S_SEED + {SPR_SEED, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 2, S_NULL, 0}, // S_SEED // Particle sprite - {SPR_PRTL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_PARTICLE - - {SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRA - 100 - {SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRB - 200 - {SPR_SCOR, 2, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRC - 500 - {SPR_SCOR, 3, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRD - 1000 - {SPR_SCOR, 4, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRE - 10000 - {SPR_SCOR, 5, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRF - 400 (mario mode) - {SPR_SCOR, 6, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRG - 800 (mario mode) - {SPR_SCOR, 7, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRH - 2000 (mario mode) - {SPR_SCOR, 8, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRI - 4000 (mario mode) - {SPR_SCOR, 9, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRJ - 8000 (mario mode) - {SPR_SCOR, 10, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRK - 1UP (mario mode) - {SPR_SCOR, 11, 32, {A_ScoreRise}, 0, 0, S_NULL}, // S_SCRL - 10 + {SPR_PRTL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_PARTICLE + + {SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRA - 100 + {SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRB - 200 + {SPR_SCOR, 2, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRC - 500 + {SPR_SCOR, 3, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRD - 1000 + {SPR_SCOR, 4, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRE - 10000 + {SPR_SCOR, 5, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRF - 400 (mario mode) + {SPR_SCOR, 6, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRG - 800 (mario mode) + {SPR_SCOR, 7, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRH - 2000 (mario mode) + {SPR_SCOR, 8, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRI - 4000 (mario mode) + {SPR_SCOR, 9, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRJ - 8000 (mario mode) + {SPR_SCOR, 10, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRK - 1UP (mario mode) + {SPR_SCOR, 11, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRL - 10 // Drowning Timer Numbers - {SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO1 - {SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL}, // S_ONE1 - {SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL}, // S_TWO1 - {SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL}, // S_THREE1 - {SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR1 - {SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE1 - - {SPR_DRWN, 6, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO2 - {SPR_DRWN, 7, 40, {NULL}, 0, 0, S_NULL}, // S_ONE2 - {SPR_DRWN, 8, 40, {NULL}, 0, 0, S_NULL}, // S_TWO2 - {SPR_DRWN, 9, 40, {NULL}, 0, 0, S_NULL}, // S_THREE2 - {SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR2 - {SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE2 + {SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ZERO1 + {SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ONE1 + {SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL, 0}, // S_TWO1 + {SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL, 0}, // S_THREE1 + {SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FOUR1 + {SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FIVE1 + + {SPR_DRWN, 6, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ZERO2 + {SPR_DRWN, 7, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ONE2 + {SPR_DRWN, 8, 40, {NULL}, 0, 0, S_NULL, 0}, // S_TWO2 + {SPR_DRWN, 9, 40, {NULL}, 0, 0, S_NULL, 0}, // S_THREE2 + {SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FOUR2 + {SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FIVE2 // Flight indicator - {SPR_FLII, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 4, S_NULL}, // S_FLIGHTINDICATOR + {SPR_FLII, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 4, S_NULL, 0}, // S_FLIGHTINDICATOR - {SPR_LCKN, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON1 - {SPR_LCKN, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON2 - {SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON3 - {SPR_LCKN, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON4 + {SPR_LCKN, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON1 + {SPR_LCKN, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON2 + {SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON3 + {SPR_LCKN, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON4 - {SPR_LCKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LOCKONINF1 - {SPR_LCKN, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LOCKONINF2 - {SPR_LCKN, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LOCKONINF3 - {SPR_LCKN, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LOCKONINF4 + {SPR_LCKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF1 + {SPR_LCKN, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF2 + {SPR_LCKN, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF3 + {SPR_LCKN, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF4 - {SPR_TTAG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_TTAG + {SPR_TTAG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL, 0}, // S_TTAG // CTF Sign - {SPR_GFLG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG + {SPR_GFLG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL, 0}, // S_GOTFLAG // Finish flag - {SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_FINISHFLAG + {SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FINISHFLAG - {SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK - {SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LHRT + {SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORK + {SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LHRT // Red Rings (thrown) - {SPR_RRNG, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_RRNG2}, // S_RRNG1 - {SPR_RRNG, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_RRNG3}, // S_RRNG2 - {SPR_RRNG, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_RRNG4}, // S_RRNG3 - {SPR_RRNG, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_RRNG5}, // S_RRNG4 - {SPR_RRNG, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_RRNG6}, // S_RRNG5 - {SPR_RRNG, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_RRNG7}, // S_RRNG6 - {SPR_RRNG, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_RRNG1}, // S_RRNG7 + {SPR_RRNG, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_RRNG2, 0}, // S_RRNG1 + {SPR_RRNG, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_RRNG3, 0}, // S_RRNG2 + {SPR_RRNG, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_RRNG4, 0}, // S_RRNG3 + {SPR_RRNG, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_RRNG5, 0}, // S_RRNG4 + {SPR_RRNG, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_RRNG6, 0}, // S_RRNG5 + {SPR_RRNG, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_RRNG7, 0}, // S_RRNG6 + {SPR_RRNG, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_RRNG1, 0}, // S_RRNG7 // Weapon Ring Ammo - {SPR_RNGB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_BOUNCERINGAMMO}, // S_BOUNCERINGAMMO - {SPR_RNGR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_RAILRINGAMMO}, // S_RAILRINGAMMO - {SPR_RNGI, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_INFINITYRINGAMMO}, // S_INFINITYRINGAMMO - {SPR_RNGA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_AUTOMATICRINGAMMO}, // S_AUTOMATICRINGAMMO - {SPR_RNGE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_EXPLOSIONRINGAMMO}, // S_EXPLOSIONRINGAMMO - {SPR_RNGS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_SCATTERRINGAMMO}, // S_SCATTERRINGAMMO - {SPR_RNGG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_GRENADERINGAMMO}, // S_GRENADERINGAMMO + {SPR_RNGB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_BOUNCERINGAMMO, 0}, // S_BOUNCERINGAMMO + {SPR_RNGR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_RAILRINGAMMO, 0}, // S_RAILRINGAMMO + {SPR_RNGI, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_INFINITYRINGAMMO, 0}, // S_INFINITYRINGAMMO + {SPR_RNGA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_AUTOMATICRINGAMMO, 0}, // S_AUTOMATICRINGAMMO + {SPR_RNGE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_EXPLOSIONRINGAMMO, 0}, // S_EXPLOSIONRINGAMMO + {SPR_RNGS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_SCATTERRINGAMMO, 0}, // S_SCATTERRINGAMMO + {SPR_RNGG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_GRENADERINGAMMO, 0}, // S_GRENADERINGAMMO // Bounce Ring Pickup - {SPR_PIKB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_BOUNCEPICKUP}, // S_BOUNCEPICKUP + {SPR_PIKB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_BOUNCEPICKUP, 0}, // S_BOUNCEPICKUP - {SPR_PIKB, 0, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE2}, // S_BOUNCEPICKUPFADE1 - {SPR_PIKB, 2, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE3}, // S_BOUNCEPICKUPFADE2 - {SPR_PIKB, 4, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE4}, // S_BOUNCEPICKUPFADE3 - {SPR_PIKB, 6, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE5}, // S_BOUNCEPICKUPFADE4 - {SPR_PIKB, 8, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE6}, // S_BOUNCEPICKUPFADE5 - {SPR_PIKB, 10, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE7}, // S_BOUNCEPICKUPFADE6 - {SPR_PIKB, 12, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE8}, // S_BOUNCEPICKUPFADE7 - {SPR_PIKB, 14, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE1}, // S_BOUNCEPICKUPFADE8 + {SPR_PIKB, 0, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE2, 0}, // S_BOUNCEPICKUPFADE1 + {SPR_PIKB, 2, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE3, 0}, // S_BOUNCEPICKUPFADE2 + {SPR_PIKB, 4, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE4, 0}, // S_BOUNCEPICKUPFADE3 + {SPR_PIKB, 6, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE5, 0}, // S_BOUNCEPICKUPFADE4 + {SPR_PIKB, 8, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE6, 0}, // S_BOUNCEPICKUPFADE5 + {SPR_PIKB, 10, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE7, 0}, // S_BOUNCEPICKUPFADE6 + {SPR_PIKB, 12, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE8, 0}, // S_BOUNCEPICKUPFADE7 + {SPR_PIKB, 14, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE1, 0}, // S_BOUNCEPICKUPFADE8 // Rail Ring Pickup - {SPR_PIKR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_RAILPICKUP}, // S_RAILPICKUP + {SPR_PIKR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_RAILPICKUP, 0}, // S_RAILPICKUP - {SPR_PIKR, 0, 1, {NULL}, 0, 0, S_RAILPICKUPFADE2}, // S_RAILPICKUPFADE1 - {SPR_PIKR, 2, 1, {NULL}, 0, 0, S_RAILPICKUPFADE3}, // S_RAILPICKUPFADE2 - {SPR_PIKR, 4, 1, {NULL}, 0, 0, S_RAILPICKUPFADE4}, // S_RAILPICKUPFADE3 - {SPR_PIKR, 6, 1, {NULL}, 0, 0, S_RAILPICKUPFADE5}, // S_RAILPICKUPFADE4 - {SPR_PIKR, 8, 1, {NULL}, 0, 0, S_RAILPICKUPFADE6}, // S_RAILPICKUPFADE5 - {SPR_PIKR, 10, 1, {NULL}, 0, 0, S_RAILPICKUPFADE7}, // S_RAILPICKUPFADE6 - {SPR_PIKR, 12, 1, {NULL}, 0, 0, S_RAILPICKUPFADE8}, // S_RAILPICKUPFADE7 - {SPR_PIKR, 14, 1, {NULL}, 0, 0, S_RAILPICKUPFADE1}, // S_RAILPICKUPFADE8 + {SPR_PIKR, 0, 1, {NULL}, 0, 0, S_RAILPICKUPFADE2, 0}, // S_RAILPICKUPFADE1 + {SPR_PIKR, 2, 1, {NULL}, 0, 0, S_RAILPICKUPFADE3, 0}, // S_RAILPICKUPFADE2 + {SPR_PIKR, 4, 1, {NULL}, 0, 0, S_RAILPICKUPFADE4, 0}, // S_RAILPICKUPFADE3 + {SPR_PIKR, 6, 1, {NULL}, 0, 0, S_RAILPICKUPFADE5, 0}, // S_RAILPICKUPFADE4 + {SPR_PIKR, 8, 1, {NULL}, 0, 0, S_RAILPICKUPFADE6, 0}, // S_RAILPICKUPFADE5 + {SPR_PIKR, 10, 1, {NULL}, 0, 0, S_RAILPICKUPFADE7, 0}, // S_RAILPICKUPFADE6 + {SPR_PIKR, 12, 1, {NULL}, 0, 0, S_RAILPICKUPFADE8, 0}, // S_RAILPICKUPFADE7 + {SPR_PIKR, 14, 1, {NULL}, 0, 0, S_RAILPICKUPFADE1, 0}, // S_RAILPICKUPFADE8 // Auto Ring Pickup - {SPR_PIKA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_AUTOPICKUP}, // S_AUTOPICKUP + {SPR_PIKA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_AUTOPICKUP, 0}, // S_AUTOPICKUP - {SPR_PIKA, 0, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE2}, // S_AUTOPICKUPFADE1 - {SPR_PIKA, 2, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE3}, // S_AUTOPICKUPFADE2 - {SPR_PIKA, 4, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE4}, // S_AUTOPICKUPFADE3 - {SPR_PIKA, 6, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE5}, // S_AUTOPICKUPFADE4 - {SPR_PIKA, 8, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE6}, // S_AUTOPICKUPFADE5 - {SPR_PIKA, 10, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE7}, // S_AUTOPICKUPFADE6 - {SPR_PIKA, 12, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE8}, // S_AUTOPICKUPFADE7 - {SPR_PIKA, 14, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE1}, // S_AUTOPICKUPFADE8 + {SPR_PIKA, 0, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE2, 0}, // S_AUTOPICKUPFADE1 + {SPR_PIKA, 2, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE3, 0}, // S_AUTOPICKUPFADE2 + {SPR_PIKA, 4, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE4, 0}, // S_AUTOPICKUPFADE3 + {SPR_PIKA, 6, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE5, 0}, // S_AUTOPICKUPFADE4 + {SPR_PIKA, 8, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE6, 0}, // S_AUTOPICKUPFADE5 + {SPR_PIKA, 10, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE7, 0}, // S_AUTOPICKUPFADE6 + {SPR_PIKA, 12, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE8, 0}, // S_AUTOPICKUPFADE7 + {SPR_PIKA, 14, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE1, 0}, // S_AUTOPICKUPFADE8 // Explode Ring Pickup - {SPR_PIKE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_EXPLODEPICKUP}, // S_EXPLODEPICKUP + {SPR_PIKE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_EXPLODEPICKUP, 0}, // S_EXPLODEPICKUP - {SPR_PIKE, 0, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE2}, // S_EXPLODEPICKUPFADE1 - {SPR_PIKE, 2, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE3}, // S_EXPLODEPICKUPFADE2 - {SPR_PIKE, 4, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE4}, // S_EXPLODEPICKUPFADE3 - {SPR_PIKE, 6, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE5}, // S_EXPLODEPICKUPFADE4 - {SPR_PIKE, 8, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE6}, // S_EXPLODEPICKUPFADE5 - {SPR_PIKE, 10, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE7}, // S_EXPLODEPICKUPFADE6 - {SPR_PIKE, 12, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE8}, // S_EXPLODEPICKUPFADE7 - {SPR_PIKE, 14, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE1}, // S_EXPLODEPICKUPFADE8 + {SPR_PIKE, 0, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE2, 0}, // S_EXPLODEPICKUPFADE1 + {SPR_PIKE, 2, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE3, 0}, // S_EXPLODEPICKUPFADE2 + {SPR_PIKE, 4, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE4, 0}, // S_EXPLODEPICKUPFADE3 + {SPR_PIKE, 6, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE5, 0}, // S_EXPLODEPICKUPFADE4 + {SPR_PIKE, 8, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE6, 0}, // S_EXPLODEPICKUPFADE5 + {SPR_PIKE, 10, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE7, 0}, // S_EXPLODEPICKUPFADE6 + {SPR_PIKE, 12, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE8, 0}, // S_EXPLODEPICKUPFADE7 + {SPR_PIKE, 14, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE1, 0}, // S_EXPLODEPICKUPFADE8 // Scatter Ring Pickup - {SPR_PIKS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_SCATTERPICKUP}, // S_SCATTERPICKUP + {SPR_PIKS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_SCATTERPICKUP, 0}, // S_SCATTERPICKUP - {SPR_PIKS, 0, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE2}, // S_SCATTERPICKUPFADE1 - {SPR_PIKS, 2, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE3}, // S_SCATTERPICKUPFADE2 - {SPR_PIKS, 4, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE4}, // S_SCATTERPICKUPFADE3 - {SPR_PIKS, 6, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE5}, // S_SCATTERPICKUPFADE4 - {SPR_PIKS, 8, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE6}, // S_SCATTERPICKUPFADE5 - {SPR_PIKS, 10, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE7}, // S_SCATTERPICKUPFADE6 - {SPR_PIKS, 12, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE8}, // S_SCATTERPICKUPFADE7 - {SPR_PIKS, 14, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE1}, // S_SCATTERPICKUPFADE8 + {SPR_PIKS, 0, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE2, 0}, // S_SCATTERPICKUPFADE1 + {SPR_PIKS, 2, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE3, 0}, // S_SCATTERPICKUPFADE2 + {SPR_PIKS, 4, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE4, 0}, // S_SCATTERPICKUPFADE3 + {SPR_PIKS, 6, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE5, 0}, // S_SCATTERPICKUPFADE4 + {SPR_PIKS, 8, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE6, 0}, // S_SCATTERPICKUPFADE5 + {SPR_PIKS, 10, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE7, 0}, // S_SCATTERPICKUPFADE6 + {SPR_PIKS, 12, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE8, 0}, // S_SCATTERPICKUPFADE7 + {SPR_PIKS, 14, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE1, 0}, // S_SCATTERPICKUPFADE8 // Grenade Ring Pickup - {SPR_PIKG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_GRENADEPICKUP}, // S_GRENADEPICKUP + {SPR_PIKG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_GRENADEPICKUP, 0}, // S_GRENADEPICKUP - {SPR_PIKG, 0, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE2}, // S_GRENADEPICKUPFADE1 - {SPR_PIKG, 2, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE3}, // S_GRENADEPICKUPFADE2 - {SPR_PIKG, 4, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE4}, // S_GRENADEPICKUPFADE3 - {SPR_PIKG, 6, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE5}, // S_GRENADEPICKUPFADE4 - {SPR_PIKG, 8, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE6}, // S_GRENADEPICKUPFADE5 - {SPR_PIKG, 10, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE7}, // S_GRENADEPICKUPFADE6 - {SPR_PIKG, 12, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE8}, // S_GRENADEPICKUPFADE7 - {SPR_PIKG, 14, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE1}, // S_GRENADEPICKUPFADE8 + {SPR_PIKG, 0, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE2, 0}, // S_GRENADEPICKUPFADE1 + {SPR_PIKG, 2, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE3, 0}, // S_GRENADEPICKUPFADE2 + {SPR_PIKG, 4, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE4, 0}, // S_GRENADEPICKUPFADE3 + {SPR_PIKG, 6, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE5, 0}, // S_GRENADEPICKUPFADE4 + {SPR_PIKG, 8, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE6, 0}, // S_GRENADEPICKUPFADE5 + {SPR_PIKG, 10, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE7, 0}, // S_GRENADEPICKUPFADE6 + {SPR_PIKG, 12, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE8, 0}, // S_GRENADEPICKUPFADE7 + {SPR_PIKG, 14, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE1, 0}, // S_GRENADEPICKUPFADE8 // Thrown Weapon Rings - {SPR_RNGB, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE2}, // S_THROWNBOUNCE1 - {SPR_RNGB, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE3}, // S_THROWNBOUNCE2 - {SPR_RNGB, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE4}, // S_THROWNBOUNCE3 - {SPR_RNGB, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE5}, // S_THROWNBOUNCE4 - {SPR_RNGB, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE6}, // S_THROWNBOUNCE5 - {SPR_RNGB, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE7}, // S_THROWNBOUNCE6 - {SPR_RNGB, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE1}, // S_THROWNBOUNCE7 - - {SPR_RNGI, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY2}, // S_THROWNINFINITY1 - {SPR_RNGI, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY3}, // S_THROWNINFINITY2 - {SPR_RNGI, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY4}, // S_THROWNINFINITY3 - {SPR_RNGI, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY5}, // S_THROWNINFINITY4 - {SPR_RNGI, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY6}, // S_THROWNINFINITY5 - {SPR_RNGI, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY7}, // S_THROWNINFINITY6 - {SPR_RNGI, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY1}, // S_THROWNINFINITY7 - - {SPR_TAUT, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC2}, // S_THROWNAUTOMATIC1 - {SPR_TAUT, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC3}, // S_THROWNAUTOMATIC2 - {SPR_TAUT, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC4}, // S_THROWNAUTOMATIC3 - {SPR_TAUT, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC5}, // S_THROWNAUTOMATIC4 - {SPR_TAUT, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC6}, // S_THROWNAUTOMATIC5 - {SPR_TAUT, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC7}, // S_THROWNAUTOMATIC6 - {SPR_TAUT, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC1}, // S_THROWNAUTOMATIC7 - - {SPR_RNGE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION2}, // S_THROWNEXPLOSION1 - {SPR_RNGE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION3}, // S_THROWNEXPLOSION2 - {SPR_RNGE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION4}, // S_THROWNEXPLOSION3 - {SPR_RNGE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION5}, // S_THROWNEXPLOSION4 - {SPR_RNGE, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION6}, // S_THROWNEXPLOSION5 - {SPR_RNGE, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION7}, // S_THROWNEXPLOSION6 - {SPR_RNGE, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION1}, // S_THROWNEXPLOSION7 - - {SPR_TGRE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE2}, // S_THROWNGRENADE1 - {SPR_TGRE, FF_FULLBRIGHT| 1, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE3}, // S_THROWNGRENADE2 - {SPR_TGRE, FF_FULLBRIGHT| 2, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE4}, // S_THROWNGRENADE3 - {SPR_TGRE, FF_FULLBRIGHT| 3, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE5}, // S_THROWNGRENADE4 - {SPR_TGRE, FF_FULLBRIGHT| 4, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE6}, // S_THROWNGRENADE5 - {SPR_TGRE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE7}, // S_THROWNGRENADE6 - {SPR_TGRE, FF_FULLBRIGHT| 6, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE8}, // S_THROWNGRENADE7 - {SPR_TGRE, FF_FULLBRIGHT| 7, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE9}, // S_THROWNGRENADE8 - {SPR_TGRE, FF_FULLBRIGHT| 8, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE10}, // S_THROWNGRENADE9 - {SPR_TGRE, FF_FULLBRIGHT| 9, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE11}, // S_THROWNGRENADE10 - {SPR_TGRE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE12}, // S_THROWNGRENADE11 - {SPR_TGRE, FF_FULLBRIGHT|11, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE13}, // S_THROWNGRENADE12 - {SPR_TGRE, FF_FULLBRIGHT|12, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE14}, // S_THROWNGRENADE13 - {SPR_TGRE, FF_FULLBRIGHT|13, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE15}, // S_THROWNGRENADE14 - {SPR_TGRE, FF_FULLBRIGHT|14, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE16}, // S_THROWNGRENADE15 - {SPR_TGRE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE17}, // S_THROWNGRENADE16 - {SPR_TGRE, FF_FULLBRIGHT|16, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE18}, // S_THROWNGRENADE17 - {SPR_TGRE, FF_FULLBRIGHT|17, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE1}, // S_THROWNGRENADE18 - - {SPR_TSCR, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_THROWNSCATTER}, // S_THROWNSCATTER - - {SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1}, // S_RINGEXPLODE + {SPR_RNGB, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE2, 0}, // S_THROWNBOUNCE1 + {SPR_RNGB, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE3, 0}, // S_THROWNBOUNCE2 + {SPR_RNGB, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE4, 0}, // S_THROWNBOUNCE3 + {SPR_RNGB, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE5, 0}, // S_THROWNBOUNCE4 + {SPR_RNGB, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE6, 0}, // S_THROWNBOUNCE5 + {SPR_RNGB, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE7, 0}, // S_THROWNBOUNCE6 + {SPR_RNGB, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE1, 0}, // S_THROWNBOUNCE7 + + {SPR_RNGI, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY2, 0}, // S_THROWNINFINITY1 + {SPR_RNGI, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY3, 0}, // S_THROWNINFINITY2 + {SPR_RNGI, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY4, 0}, // S_THROWNINFINITY3 + {SPR_RNGI, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY5, 0}, // S_THROWNINFINITY4 + {SPR_RNGI, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY6, 0}, // S_THROWNINFINITY5 + {SPR_RNGI, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY7, 0}, // S_THROWNINFINITY6 + {SPR_RNGI, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY1, 0}, // S_THROWNINFINITY7 + + {SPR_TAUT, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC2, 0}, // S_THROWNAUTOMATIC1 + {SPR_TAUT, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC3, 0}, // S_THROWNAUTOMATIC2 + {SPR_TAUT, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC4, 0}, // S_THROWNAUTOMATIC3 + {SPR_TAUT, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC5, 0}, // S_THROWNAUTOMATIC4 + {SPR_TAUT, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC6, 0}, // S_THROWNAUTOMATIC5 + {SPR_TAUT, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC7, 0}, // S_THROWNAUTOMATIC6 + {SPR_TAUT, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC1, 0}, // S_THROWNAUTOMATIC7 + + {SPR_RNGE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION2, 0}, // S_THROWNEXPLOSION1 + {SPR_RNGE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION3, 0}, // S_THROWNEXPLOSION2 + {SPR_RNGE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION4, 0}, // S_THROWNEXPLOSION3 + {SPR_RNGE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION5, 0}, // S_THROWNEXPLOSION4 + {SPR_RNGE, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION6, 0}, // S_THROWNEXPLOSION5 + {SPR_RNGE, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION7, 0}, // S_THROWNEXPLOSION6 + {SPR_RNGE, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION1, 0}, // S_THROWNEXPLOSION7 + + {SPR_TGRE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE2, 0}, // S_THROWNGRENADE1 + {SPR_TGRE, FF_FULLBRIGHT| 1, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE3, 0}, // S_THROWNGRENADE2 + {SPR_TGRE, FF_FULLBRIGHT| 2, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE4, 0}, // S_THROWNGRENADE3 + {SPR_TGRE, FF_FULLBRIGHT| 3, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE5, 0}, // S_THROWNGRENADE4 + {SPR_TGRE, FF_FULLBRIGHT| 4, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE6, 0}, // S_THROWNGRENADE5 + {SPR_TGRE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE7, 0}, // S_THROWNGRENADE6 + {SPR_TGRE, FF_FULLBRIGHT| 6, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE8, 0}, // S_THROWNGRENADE7 + {SPR_TGRE, FF_FULLBRIGHT| 7, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE9, 0}, // S_THROWNGRENADE8 + {SPR_TGRE, FF_FULLBRIGHT| 8, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE10, 0}, // S_THROWNGRENADE9 + {SPR_TGRE, FF_FULLBRIGHT| 9, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE11, 0}, // S_THROWNGRENADE10 + {SPR_TGRE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE12, 0}, // S_THROWNGRENADE11 + {SPR_TGRE, FF_FULLBRIGHT|11, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE13, 0}, // S_THROWNGRENADE12 + {SPR_TGRE, FF_FULLBRIGHT|12, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE14, 0}, // S_THROWNGRENADE13 + {SPR_TGRE, FF_FULLBRIGHT|13, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE15, 0}, // S_THROWNGRENADE14 + {SPR_TGRE, FF_FULLBRIGHT|14, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE16, 0}, // S_THROWNGRENADE15 + {SPR_TGRE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE17, 0}, // S_THROWNGRENADE16 + {SPR_TGRE, FF_FULLBRIGHT|16, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE18, 0}, // S_THROWNGRENADE17 + {SPR_TGRE, FF_FULLBRIGHT|17, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE1, 0}, // S_THROWNGRENADE18 + + {SPR_TSCR, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_THROWNSCATTER, 0}, // S_THROWNSCATTER + + {SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1, 0}, // S_RINGEXPLODE // Coin - {SPR_COIN, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COIN2}, // S_COIN1 - {SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3}, // S_COIN2 - {SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1}, // S_COIN3 + {SPR_COIN, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COIN2, 0}, // S_COIN1 + {SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3, 0}, // S_COIN2 + {SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1, 0}, // S_COIN3 // Coin Sparkle - {SPR_CPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COINSPARKLE2}, // S_COINSPARKLE1 - {SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3}, // S_COINSPARKLE2 - {SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4}, // S_COINSPARKLE3 - {SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_COINSPARKLE4 + {SPR_CPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1 + {SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3, 0}, // S_COINSPARKLE2 + {SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4, 0}, // S_COINSPARKLE3 + {SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL, 0}, // S_COINSPARKLE4 // Goomba - {SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B}, // S_GOOMBA1 - {SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1}, // S_GOOMBA1B - {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3}, // S_GOOMBA2 - {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4}, // S_GOOMBA3 - {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5}, // S_GOOMBA4 - {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6}, // S_GOOMBA5 - {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7}, // S_GOOMBA6 - {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8}, // S_GOOMBA7 - {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9}, // S_GOOMBA8 - {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2}, // S_GOOMBA9 - {SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL}, // S_GOOMBA_DEAD + {SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B, 0}, // S_GOOMBA1 + {SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1, 0}, // S_GOOMBA1B + {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2 + {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3 + {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4 + {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6, 0}, // S_GOOMBA5 + {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7, 0}, // S_GOOMBA6 + {SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8, 0}, // S_GOOMBA7 + {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9, 0}, // S_GOOMBA8 + {SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA9 + {SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0}, // S_GOOMBA_DEAD // Blue Goomba - {SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B}, // BLUEGOOMBA1 - {SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1}, // BLUEGOOMBA1B - {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3}, // S_BLUEGOOMBA2 - {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4}, // S_BLUEGOOMBA3 - {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5}, // S_BLUEGOOMBA4 - {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6}, // S_BLUEGOOMBA5 - {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7}, // S_BLUEGOOMBA6 - {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8}, // S_BLUEGOOMBA7 - {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9}, // S_BLUEGOOMBA8 - {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2}, // S_BLUEGOOMBA9 - {SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL}, // S_BLUEGOOMBA_DEAD + {SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B, 0}, // S_BLUEGOOMBA1 + {SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1, 0}, // S_BLUEGOOMBA1B + {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2 + {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3 + {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4 + {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6, 0}, // S_BLUEGOOMBA5 + {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7, 0}, // S_BLUEGOOMBA6 + {SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8, 0}, // S_BLUEGOOMBA7 + {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9, 0}, // S_BLUEGOOMBA8 + {SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA9 + {SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0}, // S_BLUEGOOMBA_DEAD // Fire Flower - {SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2}, // S_FIREFLOWER1 - {SPR_FFWR, 1, 3, {NULL}, 0, 0, S_FIREFLOWER3}, // S_FIREFLOWER2 - {SPR_FFWR, 2, 3, {NULL}, 0, 0, S_FIREFLOWER4}, // S_FIREFLOWER3 - {SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1}, // S_FIREFLOWER4 + {SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2, 0}, // S_FIREFLOWER1 + {SPR_FFWR, 1, 3, {NULL}, 0, 0, S_FIREFLOWER3, 0}, // S_FIREFLOWER2 + {SPR_FFWR, 2, 3, {NULL}, 0, 0, S_FIREFLOWER4, 0}, // S_FIREFLOWER3 + {SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1, 0}, // S_FIREFLOWER4 // Thrown Mario Fireball - {SPR_FBLL, FF_FULLBRIGHT, 1, {A_SpawnObjectRelative}, 0, MT_FIREBALLTRAIL, S_FIREBALL}, // S_FIREBALL - {SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 1, {A_SetScale}, FRACUNIT*3/4, 0, S_FIREBALLTRAIL2}, // S_FIREBALLTRAIL1 - {SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 8, {A_SetScale}, FRACUNIT/6, 1, S_NULL}, // S_FIREBALLTRAIL2 + {SPR_FBLL, FF_FULLBRIGHT, 1, {A_SpawnObjectRelative}, 0, MT_FIREBALLTRAIL, S_FIREBALL, 0}, // S_FIREBALL + {SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 1, {A_SetScale}, FRACUNIT*3/4, 0, S_FIREBALLTRAIL2, 0}, // S_FIREBALLTRAIL1 + {SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 8, {A_SetScale}, FRACUNIT/6, 1, S_NULL, 0}, // S_FIREBALLTRAIL2 // Turtle Shell - {SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHELL + {SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHELL // Puma (Mario fireball) - {SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2}, // S_PUMA_START1 - {SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1 + (1<<16), S_PUMA_UP1}, // S_PUMA_START2 - {SPR_PUMA, FF_FULLBRIGHT , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2}, // S_PUMA_UP1 - {SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3}, // S_PUMA_UP2 - {SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1}, // S_PUMA_UP3 - {SPR_PUMA, FF_FULLBRIGHT|3, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN2}, // S_PUMA_DOWN1 - {SPR_PUMA, FF_FULLBRIGHT|4, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN3}, // S_PUMA_DOWN2 - {SPR_PUMA, FF_FULLBRIGHT|5, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN1}, // S_PUMA_DOWN3 - - {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS20|6, 4, {NULL}, 0, 0, S_PUMATRAIL2}, // S_PUMATRAIL1 - {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS40|6, 5, {A_SetScale}, FRACUNIT, 1, S_PUMATRAIL3}, // S_PUMATRAIL2 - {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS50|7, 4, {NULL}, 0, 0, S_PUMATRAIL4}, // S_PUMATRAIL3 - {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3, {NULL}, 0, 0, S_NULL}, // S_PUMATRAIL4 + {SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2, 0}, // S_PUMA_START1 + {SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1 + (1<<16), S_PUMA_UP1, 0}, // S_PUMA_START2 + {SPR_PUMA, FF_FULLBRIGHT , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2, 0}, // S_PUMA_UP1 + {SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3, 0}, // S_PUMA_UP2 + {SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1, 0}, // S_PUMA_UP3 + {SPR_PUMA, FF_FULLBRIGHT|3, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN2, 0}, // S_PUMA_DOWN1 + {SPR_PUMA, FF_FULLBRIGHT|4, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN3, 0}, // S_PUMA_DOWN2 + {SPR_PUMA, FF_FULLBRIGHT|5, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN1, 0}, // S_PUMA_DOWN3 + + {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS20|6, 4, {NULL}, 0, 0, S_PUMATRAIL2, 0}, // S_PUMATRAIL1 + {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS40|6, 5, {A_SetScale}, FRACUNIT, 1, S_PUMATRAIL3, 0}, // S_PUMATRAIL2 + {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS50|7, 4, {NULL}, 0, 0, S_PUMATRAIL4, 0}, // S_PUMATRAIL3 + {SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3, {NULL}, 0, 0, S_NULL, 0}, // S_PUMATRAIL4 // Hammer - {SPR_HAMM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL}, // S_HAMMER + {SPR_HAMM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL, 0}, // S_HAMMER // Koopa - {SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KOOPA1 - {SPR_KOOP, 1, 24, {NULL}, 0, 0, S_KOOPA1}, // S_KOOPA2 + {SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_KOOPA1 + {SPR_KOOP, 1, 24, {NULL}, 0, 0, S_KOOPA1, 0}, // S_KOOPA2 - {SPR_BFLM, 0, 3,{NULL}, 0, 0, S_KOOPAFLAME2}, // S_KOOPAFLAME1 - {SPR_BFLM, 1, 3,{NULL}, 0, 0, S_KOOPAFLAME3}, // S_KOOPAFLAME2 - {SPR_BFLM, 2, 3,{NULL}, 0, 0, S_KOOPAFLAME1}, // S_KOOPAFLAME3 + {SPR_BFLM, 0, 3,{NULL}, 0, 0, S_KOOPAFLAME2, 0}, // S_KOOPAFLAME1 + {SPR_BFLM, 1, 3,{NULL}, 0, 0, S_KOOPAFLAME3, 0}, // S_KOOPAFLAME2 + {SPR_BFLM, 2, 3,{NULL}, 0, 0, S_KOOPAFLAME1, 0}, // S_KOOPAFLAME3 // Axe - {SPR_MAXE, 0, 3, {NULL}, 0, 0, S_AXE2}, // S_AXE1 - {SPR_MAXE, 1, 3, {NULL}, 0, 0, S_AXE3}, // S_AXE2 - {SPR_MAXE, 2, 3, {NULL}, 0, 0, S_AXE1}, // S_AXE3 + {SPR_MAXE, 0, 3, {NULL}, 0, 0, S_AXE2, 0}, // S_AXE1 + {SPR_MAXE, 1, 3, {NULL}, 0, 0, S_AXE3, 0}, // S_AXE2 + {SPR_MAXE, 2, 3, {NULL}, 0, 0, S_AXE1, 0}, // S_AXE3 - {SPR_MUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH1 - {SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIOBUSH2 - {SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TOAD + {SPR_MUS1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH1 + {SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH2 + {SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TOAD // Nights Drone - {SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2}, // S_NIGHTSDRONE_MAN1 - {SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1}, // S_NIGHTSDRONE_MAN2 + {SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1 + {SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2 // Sparkling point (RETURN TO THE GOAL, etc) - {SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2}, // S_NIGHTSDRONE_SPARKLING1 - {SPR_IVSP, 2, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING3}, // S_NIGHTSDRONE_SPARKLING2 - {SPR_IVSP, 4, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING4}, // S_NIGHTSDRONE_SPARKLING3 - {SPR_IVSP, 6, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING5}, // S_NIGHTSDRONE_SPARKLING4 - {SPR_IVSP, 8, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING6}, // S_NIGHTSDRONE_SPARKLING5 - {SPR_IVSP, 10, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING7}, // S_NIGHTSDRONE_SPARKLING6 - {SPR_IVSP, 12, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING8}, // S_NIGHTSDRONE_SPARKLING7 - {SPR_IVSP, 14, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING9}, // S_NIGHTSDRONE_SPARKLING8 - {SPR_IVSP, 16, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING10}, // S_NIGHTSDRONE_SPARKLING9 - {SPR_IVSP, 18, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING11}, // S_NIGHTSDRONE_SPARKLING10 - {SPR_IVSP, 20, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING12}, // S_NIGHTSDRONE_SPARKLING11 - {SPR_IVSP, 22, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING13}, // S_NIGHTSDRONE_SPARKLING12 - {SPR_IVSP, 24, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING14}, // S_NIGHTSDRONE_SPARKLING13 - {SPR_IVSP, 26, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING15}, // S_NIGHTSDRONE_SPARKLING14 - {SPR_IVSP, 28, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING16}, // S_NIGHTSDRONE_SPARKLING15 - {SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1}, // S_NIGHTSDRONE_SPARKLING16 + {SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2, 0}, // S_NIGHTSDRONE_SPARKLING1 + {SPR_IVSP, 2, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING3, 0}, // S_NIGHTSDRONE_SPARKLING2 + {SPR_IVSP, 4, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING4, 0}, // S_NIGHTSDRONE_SPARKLING3 + {SPR_IVSP, 6, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING5, 0}, // S_NIGHTSDRONE_SPARKLING4 + {SPR_IVSP, 8, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING6, 0}, // S_NIGHTSDRONE_SPARKLING5 + {SPR_IVSP, 10, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING7, 0}, // S_NIGHTSDRONE_SPARKLING6 + {SPR_IVSP, 12, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING8, 0}, // S_NIGHTSDRONE_SPARKLING7 + {SPR_IVSP, 14, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING9, 0}, // S_NIGHTSDRONE_SPARKLING8 + {SPR_IVSP, 16, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING10, 0}, // S_NIGHTSDRONE_SPARKLING9 + {SPR_IVSP, 18, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING11, 0}, // S_NIGHTSDRONE_SPARKLING10 + {SPR_IVSP, 20, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING12, 0}, // S_NIGHTSDRONE_SPARKLING11 + {SPR_IVSP, 22, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING13, 0}, // S_NIGHTSDRONE_SPARKLING12 + {SPR_IVSP, 24, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING14, 0}, // S_NIGHTSDRONE_SPARKLING13 + {SPR_IVSP, 26, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING15, 0}, // S_NIGHTSDRONE_SPARKLING14 + {SPR_IVSP, 28, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING16, 0}, // S_NIGHTSDRONE_SPARKLING15 + {SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1, 0}, // S_NIGHTSDRONE_SPARKLING16 // NiGHTS GOAL banner (inside the sparkles!) - {SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL2}, // S_NIGHTSDRONE_GOAL1 - {SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL3}, // S_NIGHTSDRONE_GOAL2 - {SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL4}, // S_NIGHTSDRONE_GOAL3 - {SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL1}, // S_NIGHTSDRONE_GOAL4 + {SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL2, 0}, // S_NIGHTSDRONE_GOAL1 + {SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL3, 0}, // S_NIGHTSDRONE_GOAL2 + {SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL4, 0}, // S_NIGHTSDRONE_GOAL3 + {SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL1, 0}, // S_NIGHTSDRONE_GOAL4 // Nights Sparkle - {SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2}, // S_NIGHTSPARKLE1 - {SPR_NSPK, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_NIGHTSPARKLE3}, // S_NIGHTSPARKLE2 - {SPR_NSPK, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_NIGHTSPARKLE4}, // S_NIGHTSPARKLE3 - {SPR_NSPK, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPARKLE4 + {SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2, 0}, // S_NIGHTSPARKLE1 + {SPR_NSPK, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_NIGHTSPARKLE3, 0}, // S_NIGHTSPARKLE2 + {SPR_NSPK, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_NIGHTSPARKLE4, 0}, // S_NIGHTSPARKLE3 + {SPR_NSPK, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSPARKLE4 // Red Sparkle - {SPR_NSPK, FF_FULLBRIGHT|4, 140, {NULL}, 0, 0, S_NIGHTSPARKLESUPER2}, // S_NIGHTSPARKLESUPER1 - {SPR_NSPK, FF_FULLBRIGHT|5, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER3}, // S_NIGHTSPARKLESUPER2 - {SPR_NSPK, FF_FULLBRIGHT|6, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER4}, // S_NIGHTSPARKLESUPER3 - {SPR_NSPK, FF_FULLBRIGHT|7, 7, {NULL}, 0, 0, S_NULL}, // S_NIGHTSPARKLESUPER4 + {SPR_NSPK, FF_FULLBRIGHT|4, 140, {NULL}, 0, 0, S_NIGHTSPARKLESUPER2, 0}, // S_NIGHTSPARKLESUPER1 + {SPR_NSPK, FF_FULLBRIGHT|5, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER3, 0}, // S_NIGHTSPARKLESUPER2 + {SPR_NSPK, FF_FULLBRIGHT|6, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER4, 0}, // S_NIGHTSPARKLESUPER3 + {SPR_NSPK, FF_FULLBRIGHT|7, 7, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSPARKLESUPER4 // Paraloop helper -- THIS IS WHAT DETERMINES THE TIMER NOW - {SPR_NULL, 0, 160, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLOOPHELPER + {SPR_NULL, 0, 160, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSLOOPHELPER // NiGHTS bumper - {SPR_NBMP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER1 - {SPR_NBMP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER2 - {SPR_NBMP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER3 - {SPR_NBMP, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER4 - {SPR_NBMP, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER5 - {SPR_NBMP, 5, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER6 - {SPR_NBMP, 6, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER7 - {SPR_NBMP, 7, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER8 - {SPR_NBMP, 8, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER9 - {SPR_NBMP, 9, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER10 - {SPR_NBMP, 10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER11 - {SPR_NBMP, 11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSBUMPER12 - - {SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP - {SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASA - {SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASB - - {SPR_NSCR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10 - {SPR_NSCR, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20 - {SPR_NSCR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30 - {SPR_NSCR, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40 - {SPR_NSCR, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50 - {SPR_NSCR, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60 - {SPR_NSCR, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70 - {SPR_NSCR, FF_FULLBRIGHT|7, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80 - {SPR_NSCR, FF_FULLBRIGHT|8, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90 - {SPR_NSCR, FF_FULLBRIGHT|9, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100 - {SPR_NSCR, FF_FULLBRIGHT|10, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE10_2 - {SPR_NSCR, FF_FULLBRIGHT|11, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE20_2 - {SPR_NSCR, FF_FULLBRIGHT|12, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE30_2 - {SPR_NSCR, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE40_2 - {SPR_NSCR, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE50_2 - {SPR_NSCR, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE60_2 - {SPR_NSCR, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE70_2 - {SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE80_2 - {SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE90_2 - {SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSCORE100_2 + {SPR_NBMP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER1 + {SPR_NBMP, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER2 + {SPR_NBMP, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER3 + {SPR_NBMP, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER4 + {SPR_NBMP, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER5 + {SPR_NBMP, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER6 + {SPR_NBMP, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER7 + {SPR_NBMP, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER8 + {SPR_NBMP, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER9 + {SPR_NBMP, 9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER10 + {SPR_NBMP, 10, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER11 + {SPR_NBMP, 11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER12 + + {SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HOOP + {SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HOOP_XMASA + {SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HOOP_XMASB + + {SPR_NSCR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE10 + {SPR_NSCR, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE20 + {SPR_NSCR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE30 + {SPR_NSCR, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE40 + {SPR_NSCR, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE50 + {SPR_NSCR, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE60 + {SPR_NSCR, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE70 + {SPR_NSCR, FF_FULLBRIGHT|7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE80 + {SPR_NSCR, FF_FULLBRIGHT|8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE90 + {SPR_NSCR, FF_FULLBRIGHT|9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE100 + {SPR_NSCR, FF_FULLBRIGHT|10, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE10_2 + {SPR_NSCR, FF_FULLBRIGHT|11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE20_2 + {SPR_NSCR, FF_FULLBRIGHT|12, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE30_2 + {SPR_NSCR, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE40_2 + {SPR_NSCR, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE50_2 + {SPR_NSCR, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE60_2 + {SPR_NSCR, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE70_2 + {SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE80_2 + {SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE90_2 + {SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE100_2 // NiGHTS Paraloop Powerups - {SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSSUPERLOOP - {SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSDRILLREFILL - {SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSHELPER - {SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSEXTRATIME - {SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL}, // S_NIGHTSLINKFREEZE + {SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSSUPERLOOP + {SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSDRILLREFILL + {SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSHELPER + {SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSEXTRATIME + {SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSLINKFREEZE - {SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE + {SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGCAPSULE // Orbiting Chaos Emeralds/Ideya for NiGHTS - {SPR_CEMG, FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM1}, // S_ORBITEM1 - {SPR_CEMG, FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM2}, // S_ORBITEM2 - {SPR_CEMG, FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM3}, // S_ORBITEM3 - {SPR_CEMG, FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM4}, // S_ORBITEM4 - {SPR_CEMG, FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM5}, // S_ORBITEM5 - {SPR_CEMG, FF_FULLBRIGHT|5, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM6}, // S_ORBITEM6 - {SPR_CEMG, FF_FULLBRIGHT|6, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM7}, // S_ORBITEM7 - {SPR_CEMG, FF_FULLBRIGHT|7, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8}, // S_ORBITEM8 - {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA1}, // S_ORBIDYA1 - {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA2}, // S_ORBIDYA2 - {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA3}, // S_ORBIDYA3 - {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA4}, // S_ORBIDYA4 - {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA5}, // S_ORBIDYA5 + {SPR_CEMG, FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM1, 0}, // S_ORBITEM1 + {SPR_CEMG, FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM2, 0}, // S_ORBITEM2 + {SPR_CEMG, FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM3, 0}, // S_ORBITEM3 + {SPR_CEMG, FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM4, 0}, // S_ORBITEM4 + {SPR_CEMG, FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM5, 0}, // S_ORBITEM5 + {SPR_CEMG, FF_FULLBRIGHT|5, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM6, 0}, // S_ORBITEM6 + {SPR_CEMG, FF_FULLBRIGHT|6, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM7, 0}, // S_ORBITEM7 + {SPR_CEMG, FF_FULLBRIGHT|7, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8, 0}, // S_ORBITEM8 + {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA1, 0}, // S_ORBIDYA1 + {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA2, 0}, // S_ORBIDYA2 + {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA3, 0}, // S_ORBIDYA3 + {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA4, 0}, // S_ORBIDYA4 + {SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA5, 0}, // S_ORBIDYA5 // Flicky helper for NiGHTS - {SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2}, // S_NIGHTOPIANHELPER1 - {SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3}, // S_NIGHTOPIANHELPER2 - {SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4}, // S_NIGHTOPIANHELPER3 - {SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5}, // S_NIGHTOPIANHELPER4 - {SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6}, // S_NIGHTOPIANHELPER5 - {SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7}, // S_NIGHTOPIANHELPER6 - {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8}, // S_NIGHTOPIANHELPER7 - {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER9}, // S_NIGHTOPIANHELPER8 - {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1}, // S_NIGHTOPIANHELPER9 + {SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2, 0}, // S_NIGHTOPIANHELPER1 + {SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3, 0}, // S_NIGHTOPIANHELPER2 + {SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4, 0}, // S_NIGHTOPIANHELPER3 + {SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5, 0}, // S_NIGHTOPIANHELPER4 + {SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6, 0}, // S_NIGHTOPIANHELPER5 + {SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7, 0}, // S_NIGHTOPIANHELPER6 + {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8, 0}, // S_NIGHTOPIANHELPER7 + {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER9, 0}, // S_NIGHTOPIANHELPER8 + {SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1, 0}, // S_NIGHTOPIANHELPER9 // Nightopian - {SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2}, // S_PIAN_LOOK1 - {SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3}, // S_PIAN_LOOK2 - {SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1}, // S_PIAN_LOOK3 - {SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2}, // S_PIAN_FLY1 - {SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3}, // S_PIAN_FLY2 - {SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1}, // S_PIAN_FLY3 - {SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1}, // S_PIAN_SING + {SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2, 0}, // S_PIAN_LOOK1 + {SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3, 0}, // S_PIAN_LOOK2 + {SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1, 0}, // S_PIAN_LOOK3 + {SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2, 0}, // S_PIAN_FLY1 + {SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3, 0}, // S_PIAN_FLY2 + {SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1, 0}, // S_PIAN_FLY3 + {SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1, 0}, // S_PIAN_SING // Shleep - {SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1 - {SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP3}, // S_SHLEEP2 - {SPR_SHLP, 2, 15, {NULL}, 0, 0, S_SHLEEP4}, // S_SHLEEP3 - {SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP1}, // S_SHLEEP4 - {SPR_SHLP, 3, 1, {A_Scream}, 0, 0, S_SHLEEPBOUNCE2}, // S_SHLEEPBOUNCE1 - {SPR_SHLP, 3, 1, {A_ZThrust}, 9, 0, S_SHLEEPBOUNCE3}, // S_SHLEEPBOUNCE2 - {SPR_SHLP, 3, 400, {A_SetObjectFlags}, MF_SLIDEME|MF_ENEMY|MF_BOUNCE|MF_NOCLIP|MF_NOCLIPHEIGHT, 0, S_NULL}, // S_SHLEEPBOUNCE3 + {SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2, 0}, // S_SHLEEP1 + {SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP3, 0}, // S_SHLEEP2 + {SPR_SHLP, 2, 15, {NULL}, 0, 0, S_SHLEEP4, 0}, // S_SHLEEP3 + {SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP1, 0}, // S_SHLEEP4 + {SPR_SHLP, 3, 1, {A_Scream}, 0, 0, S_SHLEEPBOUNCE2, 0}, // S_SHLEEPBOUNCE1 + {SPR_SHLP, 3, 1, {A_ZThrust}, 9, 0, S_SHLEEPBOUNCE3, 0}, // S_SHLEEPBOUNCE2 + {SPR_SHLP, 3, 400, {A_SetObjectFlags}, MF_SLIDEME|MF_ENEMY|MF_BOUNCE|MF_NOCLIP|MF_NOCLIPHEIGHT, 0, S_NULL, 0}, // S_SHLEEPBOUNCE3 // Secret badniks and hazards, shhhh - {SPR_PENG, 0, 2, {A_Look}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_LOOK - {SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE2}, // S_PENGUINATOR_WADDLE1 - {SPR_PENG, 1, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE3}, // S_PENGUINATOR_WADDLE2 - {SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE4}, // S_PENGUINATOR_WADDLE3 - {SPR_PENG, 2, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE1}, // S_PENGUINATOR_WADDLE4 - {SPR_PENG, 0, 0, {A_FaceTarget}, 0, 0, S_PENGUINATOR_SLIDE2}, // S_PENGUINATOR_SLIDE1 - {SPR_PENG, 3, 5, {A_BunnyHop}, 4, 10, S_PENGUINATOR_SLIDE3}, // S_PENGUINATOR_SLIDE2 - {SPR_PENG, 4, 90, {A_PlayAttackSound}, 0, 0, S_PENGUINATOR_SLIDE4}, // S_PENGUINATOR_SLIDE3 - {SPR_PENG, 3, 5, {A_Thrust}, 0, 1, S_PENGUINATOR_SLIDE5}, // S_PENGUINATOR_SLIDE4 - {SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_SLIDE5 - - {SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK}, // S_POPHAT_LOOK - {SPR_POPH, 1, 0, {A_MultiShotDist}, (MT_SPINDUST<<16)|4, 24, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1 - {SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2 - {SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT4}, // S_POPHAT_SHOOT3 - {SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT4 - {SPR_POPH, 3, 3, {A_SpawnObjectRelative}, 0, MT_POPSHOT_TRAIL, S_POPSHOT}, // S_POPSHOT - {SPR_NULL, 0, 2, {NULL}, 0, 0, S_SPINDUST1}, // S_POPSHOT_TRAIL - - {SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_LOOK - {SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2}, // S_HIVEELEMENTAL_PREPARE1 - {SPR_HIVE, 0, 6, {A_PlaySound}, sfx_s3k8c, 1, S_HIVEELEMENTAL_SHOOT1}, // S_HIVEELEMENTAL_PREPARE2 - {SPR_HIVE, 1, 4, {A_WhoCaresIfYourSonIsABee}, (MT_BUMBLEBORE<<16)|4, (1<<16)|32, S_HIVEELEMENTAL_SHOOT2}, // S_HIVEELEMENTAL_SHOOT1 - {SPR_HIVE, 2, 2, {NULL}, 0, 0, S_HIVEELEMENTAL_DORMANT}, // S_HIVEELEMENTAL_SHOOT2 - {SPR_HIVE, 0, 5, {A_ParentTriesToSleep}, S_HIVEELEMENTAL_PREPARE1, 0, S_HIVEELEMENTAL_DORMANT}, // S_HIVEELEMENTAL_DORMANT - {SPR_HIVE, 3, 35, {A_Pain}, 0, 0, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_PAIN - {SPR_HIVE, 3, 2, {A_BossScream}, 1, 0, S_HIVEELEMENTAL_DIE2}, // S_HIVEELEMENTAL_DIE1 - {SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_HIVEELEMENTAL_DIE3}, // S_HIVEELEMENTAL_DIE2 - {SPR_NULL, 0, 0, {A_Repeat}, 7, S_HIVEELEMENTAL_DIE1, S_XPLD_FLICKY}, // S_HIVEELEMENTAL_DIE3 - - {SPR_BUMB, 1, 10, {NULL}, 0, 0, S_BUMBLEBORE_LOOK1}, // S_BUMBLEBORE_SPAWN - {SPR_BUMB, 0, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK2}, // S_BUMBLEBORE_LOOK1 - {SPR_BUMB, 1, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK1}, // S_BUMBLEBORE_LOOK2 - {SPR_BUMB, 0, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY2}, // S_BUMBLEBORE_FLY1 - {SPR_BUMB, 1, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY1}, // S_BUMBLEBORE_FLY2 - {SPR_BUMB, 2|FF_FULLBRIGHT, 12, {A_ZThrust}, 4, (1<<16)|1, S_BUMBLEBORE_FALL1}, // S_BUMBLEBORE_RAISE - {SPR_BUMB, 2|FF_FULLBRIGHT, 0, {A_ZThrust}, -8, (1<<16)|1, S_BUMBLEBORE_FALL2}, // S_BUMBLEBORE_FALL1 - {SPR_BUMB, 2|FF_FULLBRIGHT, 300, {NULL}, 0, 0, S_BUMBLEBORE_DIE}, // S_BUMBLEBORE_FALL2 - {SPR_BUMB, 4, 3, {A_MultiShotDist}, (MT_DUST<<16)|6, -40, S_BUMBLEBORE_STUCK2}, // S_BUMBLEBORE_STUCK1 - {SPR_BUMB, 5, 120, {NULL}, 0, 0, S_BUMBLEBORE_DIE}, // S_BUMBLEBORE_STUCK2 - {SPR_BUMB, 5, 0, {A_CryingToMomma}, 0, 0, S_XPLD1}, // S_BUMBLEBORE_DIE - - {SPR_BBUZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUGGLEIDLE - {SPR_BBUZ, FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL}, // S_BUGGLEFLY - - {SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT - {SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1 - {SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_EASE2 - {SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL}, // S_SMASHSPIKE_FALL - {SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1 - {SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2 - {SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1 - {SPR_FMCE, 0, 2, {A_ZThrust}, 6, (1<<16)|1, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE2 - - {SPR_CACO, 0, 5, {A_Look}, (1100<<16)|1, 0, S_CACO_LOOK}, // S_CACO_LOOK - {SPR_CACO, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|7, -48, S_CACO_WAKE2}, // S_CACO_WAKE1 - {SPR_CACO, 1, 10, {A_ZThrust}, 4, (1<<16)|1, S_CACO_WAKE3}, // S_CACO_WAKE2 - {SPR_CACO, 2, 8, {A_ZThrust}, 2, (1<<16)|1, S_CACO_WAKE4}, // S_CACO_WAKE3 - {SPR_CACO, 2, 4, {A_ZThrust}, 0, (1<<16)|1, S_CACO_ROAR}, // S_CACO_WAKE4 - {SPR_CACO, 2, 10, {A_PlayActiveSound}, 0, 0, S_CACO_CHASE}, // S_CACO_ROAR - {SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT}, // S_CACO_CHASE - {SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_CHASE_REPEAT - {SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_RANDOM - {SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND - {SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2}, // S_CACO_PREPARE1 - {SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3}, // S_CACO_PREPARE2 - {SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND}, // S_CACO_PREPARE3 - {SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_PlaySound}, sfx_s3k4e, 1, S_CACO_SHOOT1}, // S_CACO_SHOOT_SOUND - {SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_CACOFIRE_EXPLODE1, S_CACO_SHOOT2}, // S_CACO_SHOOT1 - {SPR_CACO, 4|FF_FULLBRIGHT, 6, {A_FireShot}, MT_CACOFIRE, -24, S_CACO_CLOSE}, // S_CACO_SHOOT2 - {SPR_CACO, 3, 15, {NULL}, 0, 0, S_CACO_CHASE}, // S_CACO_CLOSE - {SPR_CACO, 10, 0, {A_SetObjectFlags}, MF_NOBLOCKMAP, 0, S_CACO_DIE_GIB1}, // S_CACO_DIE_FLAGS - {SPR_CACO, 10, 0, {A_NapalmScatter}, (7<<16)|MT_CACOSHARD, (30<<16)|20, S_CACO_DIE_GIB2}, // S_CACO_DIE_GIB1 - {SPR_CACO, 10, 0, {A_NapalmScatter}, (10<<16)|MT_CACOSHARD, (24<<16)|32, S_CACO_DIE_SCREAM}, // S_CACO_DIE_GIB2 - {SPR_CACO, 10, 0, {A_Scream}, 0, 0, S_CACO_DIE_SHATTER}, // S_CACO_DIE_SCREAM - {SPR_CACO, 10, 0, {A_PlaySound}, sfx_pumpkn, 1, S_CACO_DIE_FALL}, // S_CACO_DIE_SHATTER - {SPR_CACO, 10, 250, {A_FlickySpawn}, (1<<16), 0, S_NULL}, // S_CACO_DIE_FALL - - {SPR_CACO, 6, 0, {A_RandomState}, S_CACOSHARD1_1, S_CACOSHARD2_1, S_NULL}, // S_CACOSHARD_RANDOMIZE - {SPR_CACO, 6, 3, {NULL}, 0, 0, S_CACOSHARD1_2}, // S_CACOSHARD1_1 - {SPR_CACO, 7, 3, {NULL}, 0, 0, S_CACOSHARD1_1}, // S_CACOSHARD1_2 - {SPR_CACO, 8, 3, {NULL}, 0, 0, S_CACOSHARD2_2}, // S_CACOSHARD2_1 - {SPR_CACO, 9, 3, {NULL}, 0, 0, S_CACOSHARD2_1}, // S_CACOSHARD2_2 - {SPR_BAL2, FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE2}, // S_CACOFIRE1 - {SPR_BAL2, 1|FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE3}, // S_CACOFIRE2 - {SPR_BAL2, FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CACOFIRE1}, // S_CACOFIRE3 - {SPR_BAL2, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE2}, // S_CACOFIRE_EXPLODE1 - {SPR_BAL2, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE3}, // S_CACOFIRE_EXPLODE2 - {SPR_BAL2, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE4}, // S_CACOFIRE_EXPLODE3 - {SPR_BAL2, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_CACOFIRE_EXPLODE4 - - {SPR_SBOB, 1, 10, {A_ZThrust}, -2, (1<<16)|1, S_SPINBOBERT_MOVE_UP}, // S_SPINBOBERT_MOVE_FLIPUP - {SPR_SBOB, 0, 45, {A_ZThrust}, 4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPDOWN}, // S_SPINBOBERT_MOVE_UP - {SPR_SBOB, 1, 10, {A_ZThrust}, 2, (1<<16)|1, S_SPINBOBERT_MOVE_DOWN}, // S_SPINBOBERT_MOVE_FLIPDOWN - {SPR_SBOB, 2, 45, {A_ZThrust}, -4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPUP}, // S_SPINBOBERT_MOVE_DOWN - {SPR_SBSK, FF_FULLBRIGHT, 1, {A_RotateSpikeBall}, 0, 0, S_SPINBOBERT_FIRE_GHOST}, // S_SPINBOBERT_FIRE_MOVE - {SPR_SBSK, FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_SPINBOBERT_FIRE_TRAIL1, S_SPINBOBERT_FIRE_MOVE}, // S_SPINBOBERT_FIRE_GHOST - {SPR_SBFL, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL2}, // S_SPINBOBERT_FIRE_TRAIL1 - {SPR_SBFL, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL3}, // S_SPINBOBERT_FIRE_TRAIL2 - {SPR_SBFL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_SPINBOBERT_FIRE_TRAIL3 - - {SPR_HBAT, 0, 5, {A_Look}, (900<<16)|1, 0, S_HANGSTER_LOOK}, // S_HANGSTER_LOOK - {SPR_HBAT, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|10, -34, S_HANGSTER_SWOOP2}, // S_HANGSTER_SWOOP1 - {SPR_HBAT, 1, 2, {A_ZThrust}, -8, (1<<16)|1, S_HANGSTER_SWOOP2}, // S_HANGSTER_SWOOP2 - {SPR_HBAT, 1, 6, {A_ZThrust}, -5, (1<<16), S_HANGSTER_ARC2}, // S_HANGSTER_ARC1 - {SPR_HBAT, 1, 5, {A_ZThrust}, -2, (1<<16), S_HANGSTER_ARC3}, // S_HANGSTER_ARC2 - {SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_FLY1}, // S_HANGSTER_ARC3 - {SPR_HBAT, 1, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY2}, // S_HANGSTER_FLY1 - {SPR_HBAT, 2, 1, {A_PlaySound}, sfx_s3k52, 1, S_HANGSTER_FLY3}, // S_HANGSTER_FLY2 - {SPR_HBAT, 3, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY4}, // S_HANGSTER_FLY3 - {SPR_HBAT, 2, 1, {A_Thrust}, 6, 1, S_HANGSTER_FLYREPEAT}, // S_HANGSTER_FLY4 - {SPR_HBAT, 2, 0, {A_Repeat}, 12, S_HANGSTER_FLY1, S_HANGSTER_ARCUP1}, // S_HANGSTER_FLYREPEAT - {SPR_HBAT, 1, 5, {A_ZThrust}, 2, (1<<16), S_HANGSTER_ARCUP2}, // S_HANGSTER_ARCUP1 - {SPR_HBAT, 1, 6, {A_ZThrust}, 5, (1<<16), S_HANGSTER_ARCUP3}, // S_HANGSTER_ARCUP2 - {SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_RETURN1}, // S_HANGSTER_ARCUP3 - {SPR_HBAT, 1, 1, {A_ZThrust}, 8, (1<<16), S_HANGSTER_RETURN2}, // S_HANGSTER_RETURN1 - {SPR_HBAT, 3, 1, {NULL}, 0, 0, S_HANGSTER_RETURN1}, // S_HANGSTER_RETURN2 - {SPR_HBAT, 0, 15, {NULL}, 0, 0, S_HANGSTER_LOOK}, // S_HANGSTER_RETURN3 - - {SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2}, // S_CRUMBLE1 - {SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL}, // S_CRUMBLE2 + {SPR_PENG, 0, 2, {A_Look}, 0, 0, S_PENGUINATOR_LOOK, 0}, // S_PENGUINATOR_LOOK + {SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE2, 0}, // S_PENGUINATOR_WADDLE1 + {SPR_PENG, 1, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE3, 0}, // S_PENGUINATOR_WADDLE2 + {SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE4, 0}, // S_PENGUINATOR_WADDLE3 + {SPR_PENG, 2, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE1, 0}, // S_PENGUINATOR_WADDLE4 + {SPR_PENG, 0, 0, {A_FaceTarget}, 0, 0, S_PENGUINATOR_SLIDE2, 0}, // S_PENGUINATOR_SLIDE1 + {SPR_PENG, 3, 5, {A_BunnyHop}, 4, 10, S_PENGUINATOR_SLIDE3, 0}, // S_PENGUINATOR_SLIDE2 + {SPR_PENG, 4, 90, {A_PlayAttackSound}, 0, 0, S_PENGUINATOR_SLIDE4, 0}, // S_PENGUINATOR_SLIDE3 + {SPR_PENG, 3, 5, {A_Thrust}, 0, 1, S_PENGUINATOR_SLIDE5, 0}, // S_PENGUINATOR_SLIDE4 + {SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK, 0}, // S_PENGUINATOR_SLIDE5 + + {SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK, 0}, // S_POPHAT_LOOK + {SPR_POPH, 1, 0, {A_MultiShotDist}, (MT_SPINDUST<<16)|4, 24, S_POPHAT_SHOOT2, 0}, // S_POPHAT_SHOOT1 + {SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT3, 0}, // S_POPHAT_SHOOT2 + {SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT4, 0}, // S_POPHAT_SHOOT3 + {SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK, 0}, // S_POPHAT_SHOOT4 + {SPR_POPH, 3, 3, {A_SpawnObjectRelative}, 0, MT_POPSHOT_TRAIL, S_POPSHOT, 0}, // S_POPSHOT + {SPR_NULL, 0, 2, {NULL}, 0, 0, S_SPINDUST1, 0}, // S_POPSHOT_TRAIL + + {SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK, 0}, // S_HIVEELEMENTAL_LOOK + {SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2, 0}, // S_HIVEELEMENTAL_PREPARE1 + {SPR_HIVE, 0, 6, {A_PlaySound}, sfx_s3k8c, 1, S_HIVEELEMENTAL_SHOOT1, 0}, // S_HIVEELEMENTAL_PREPARE2 + {SPR_HIVE, 1, 4, {A_WhoCaresIfYourSonIsABee}, (MT_BUMBLEBORE<<16)|4, (1<<16)|32, S_HIVEELEMENTAL_SHOOT2, 0}, // S_HIVEELEMENTAL_SHOOT1 + {SPR_HIVE, 2, 2, {NULL}, 0, 0, S_HIVEELEMENTAL_DORMANT, 0}, // S_HIVEELEMENTAL_SHOOT2 + {SPR_HIVE, 0, 5, {A_ParentTriesToSleep}, S_HIVEELEMENTAL_PREPARE1, 0, S_HIVEELEMENTAL_DORMANT, 0}, // S_HIVEELEMENTAL_DORMANT + {SPR_HIVE, 3, 35, {A_Pain}, 0, 0, S_HIVEELEMENTAL_LOOK, 0}, // S_HIVEELEMENTAL_PAIN + {SPR_HIVE, 3, 2, {A_BossScream}, 1, 0, S_HIVEELEMENTAL_DIE2, 0}, // S_HIVEELEMENTAL_DIE1 + {SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_HIVEELEMENTAL_DIE3, 0}, // S_HIVEELEMENTAL_DIE2 + {SPR_NULL, 0, 0, {A_Repeat}, 7, S_HIVEELEMENTAL_DIE1, S_XPLD_FLICKY, 0}, // S_HIVEELEMENTAL_DIE3 + + {SPR_BUMB, 1, 10, {NULL}, 0, 0, S_BUMBLEBORE_LOOK1, 0}, // S_BUMBLEBORE_SPAWN + {SPR_BUMB, 0, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK2, 0}, // S_BUMBLEBORE_LOOK1 + {SPR_BUMB, 1, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK1, 0}, // S_BUMBLEBORE_LOOK2 + {SPR_BUMB, 0, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY2, 0}, // S_BUMBLEBORE_FLY1 + {SPR_BUMB, 1, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY1, 0}, // S_BUMBLEBORE_FLY2 + {SPR_BUMB, 2|FF_FULLBRIGHT, 12, {A_ZThrust}, 4, (1<<16)|1, S_BUMBLEBORE_FALL1, 0}, // S_BUMBLEBORE_RAISE + {SPR_BUMB, 2|FF_FULLBRIGHT, 0, {A_ZThrust}, -8, (1<<16)|1, S_BUMBLEBORE_FALL2, 0}, // S_BUMBLEBORE_FALL1 + {SPR_BUMB, 2|FF_FULLBRIGHT, 300, {NULL}, 0, 0, S_BUMBLEBORE_DIE, 0}, // S_BUMBLEBORE_FALL2 + {SPR_BUMB, 4, 3, {A_MultiShotDist}, (MT_DUST<<16)|6, -40, S_BUMBLEBORE_STUCK2, 0}, // S_BUMBLEBORE_STUCK1 + {SPR_BUMB, 5, 120, {NULL}, 0, 0, S_BUMBLEBORE_DIE, 0}, // S_BUMBLEBORE_STUCK2 + {SPR_BUMB, 5, 0, {A_CryingToMomma}, 0, 0, S_XPLD1, 0}, // S_BUMBLEBORE_DIE + + {SPR_BBUZ, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUGGLEIDLE + {SPR_BBUZ, FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL, 0}, // S_BUGGLEFLY + + {SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1, 0}, // S_SMASHSPIKE_FLOAT + {SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2, 0}, // S_SMASHSPIKE_EASE1 + {SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL, 0}, // S_SMASHSPIKE_EASE2 + {SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL, 0}, // S_SMASHSPIKE_FALL + {SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2, 0}, // S_SMASHSPIKE_STOMP1 + {SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1, 0}, // S_SMASHSPIKE_STOMP2 + {SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2, 0}, // S_SMASHSPIKE_RISE1 + {SPR_FMCE, 0, 2, {A_ZThrust}, 6, (1<<16)|1, S_SMASHSPIKE_RISE2, 0}, // S_SMASHSPIKE_RISE2 + + {SPR_CACO, 0, 5, {A_Look}, (1100<<16)|1, 0, S_CACO_LOOK, 0}, // S_CACO_LOOK + {SPR_CACO, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|7, -48, S_CACO_WAKE2, 0}, // S_CACO_WAKE1 + {SPR_CACO, 1, 10, {A_ZThrust}, 4, (1<<16)|1, S_CACO_WAKE3, 0}, // S_CACO_WAKE2 + {SPR_CACO, 2, 8, {A_ZThrust}, 2, (1<<16)|1, S_CACO_WAKE4, 0}, // S_CACO_WAKE3 + {SPR_CACO, 2, 4, {A_ZThrust}, 0, (1<<16)|1, S_CACO_ROAR, 0}, // S_CACO_WAKE4 + {SPR_CACO, 2, 10, {A_PlayActiveSound}, 0, 0, S_CACO_CHASE, 0}, // S_CACO_ROAR + {SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT, 0}, // S_CACO_CHASE + {SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM, 0}, // S_CACO_CHASE_REPEAT + {SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM, 0}, // S_CACO_RANDOM + {SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1, 0}, // S_CACO_PREPARE_SOUND + {SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2, 0}, // S_CACO_PREPARE1 + {SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3, 0}, // S_CACO_PREPARE2 + {SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND, 0}, // S_CACO_PREPARE3 + {SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_PlaySound}, sfx_s3k4e, 1, S_CACO_SHOOT1, 0}, // S_CACO_SHOOT_SOUND + {SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_CACOFIRE_EXPLODE1, S_CACO_SHOOT2, 0}, // S_CACO_SHOOT1 + {SPR_CACO, 4|FF_FULLBRIGHT, 6, {A_FireShot}, MT_CACOFIRE, -24, S_CACO_CLOSE, 0}, // S_CACO_SHOOT2 + {SPR_CACO, 3, 15, {NULL}, 0, 0, S_CACO_CHASE, 0}, // S_CACO_CLOSE + {SPR_CACO, 10, 0, {A_SetObjectFlags}, MF_NOBLOCKMAP, 0, S_CACO_DIE_GIB1, 0}, // S_CACO_DIE_FLAGS + {SPR_CACO, 10, 0, {A_NapalmScatter}, (7<<16)|MT_CACOSHARD, (30<<16)|20, S_CACO_DIE_GIB2, 0}, // S_CACO_DIE_GIB1 + {SPR_CACO, 10, 0, {A_NapalmScatter}, (10<<16)|MT_CACOSHARD, (24<<16)|32, S_CACO_DIE_SCREAM, 0}, // S_CACO_DIE_GIB2 + {SPR_CACO, 10, 0, {A_Scream}, 0, 0, S_CACO_DIE_SHATTER, 0}, // S_CACO_DIE_SCREAM + {SPR_CACO, 10, 0, {A_PlaySound}, sfx_pumpkn, 1, S_CACO_DIE_FALL, 0}, // S_CACO_DIE_SHATTER + {SPR_CACO, 10, 250, {A_FlickySpawn}, (1<<16), 0, S_NULL, 0}, // S_CACO_DIE_FALL + + {SPR_CACO, 6, 0, {A_RandomState}, S_CACOSHARD1_1, S_CACOSHARD2_1, S_NULL, 0}, // S_CACOSHARD_RANDOMIZE + {SPR_CACO, 6, 3, {NULL}, 0, 0, S_CACOSHARD1_2, 0}, // S_CACOSHARD1_1 + {SPR_CACO, 7, 3, {NULL}, 0, 0, S_CACOSHARD1_1, 0}, // S_CACOSHARD1_2 + {SPR_CACO, 8, 3, {NULL}, 0, 0, S_CACOSHARD2_2, 0}, // S_CACOSHARD2_1 + {SPR_CACO, 9, 3, {NULL}, 0, 0, S_CACOSHARD2_1, 0}, // S_CACOSHARD2_2 + {SPR_BAL2, FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE2, 0}, // S_CACOFIRE1 + {SPR_BAL2, 1|FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE3, 0}, // S_CACOFIRE2 + {SPR_BAL2, FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CACOFIRE1, 0}, // S_CACOFIRE3 + {SPR_BAL2, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE2, 0}, // S_CACOFIRE_EXPLODE1 + {SPR_BAL2, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE3, 0}, // S_CACOFIRE_EXPLODE2 + {SPR_BAL2, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE4, 0}, // S_CACOFIRE_EXPLODE3 + {SPR_BAL2, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_CACOFIRE_EXPLODE4 + + {SPR_SBOB, 1, 10, {A_ZThrust}, -2, (1<<16)|1, S_SPINBOBERT_MOVE_UP, 0}, // S_SPINBOBERT_MOVE_FLIPUP + {SPR_SBOB, 0, 45, {A_ZThrust}, 4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPDOWN, 0}, // S_SPINBOBERT_MOVE_UP + {SPR_SBOB, 1, 10, {A_ZThrust}, 2, (1<<16)|1, S_SPINBOBERT_MOVE_DOWN, 0}, // S_SPINBOBERT_MOVE_FLIPDOWN + {SPR_SBOB, 2, 45, {A_ZThrust}, -4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPUP, 0}, // S_SPINBOBERT_MOVE_DOWN + {SPR_SBSK, FF_FULLBRIGHT, 1, {A_RotateSpikeBall}, 0, 0, S_SPINBOBERT_FIRE_GHOST, 0}, // S_SPINBOBERT_FIRE_MOVE + {SPR_SBSK, FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_SPINBOBERT_FIRE_TRAIL1, S_SPINBOBERT_FIRE_MOVE, 0}, // S_SPINBOBERT_FIRE_GHOST + {SPR_SBFL, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL2, 0}, // S_SPINBOBERT_FIRE_TRAIL1 + {SPR_SBFL, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL3, 0}, // S_SPINBOBERT_FIRE_TRAIL2 + {SPR_SBFL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_SPINBOBERT_FIRE_TRAIL3 + + {SPR_HBAT, 0, 5, {A_Look}, (900<<16)|1, 0, S_HANGSTER_LOOK, 0}, // S_HANGSTER_LOOK + {SPR_HBAT, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|10, -34, S_HANGSTER_SWOOP2, 0}, // S_HANGSTER_SWOOP1 + {SPR_HBAT, 1, 2, {A_ZThrust}, -8, (1<<16)|1, S_HANGSTER_SWOOP2, 0}, // S_HANGSTER_SWOOP2 + {SPR_HBAT, 1, 6, {A_ZThrust}, -5, (1<<16), S_HANGSTER_ARC2, 0}, // S_HANGSTER_ARC1 + {SPR_HBAT, 1, 5, {A_ZThrust}, -2, (1<<16), S_HANGSTER_ARC3, 0}, // S_HANGSTER_ARC2 + {SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_FLY1, 0}, // S_HANGSTER_ARC3 + {SPR_HBAT, 1, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY2, 0}, // S_HANGSTER_FLY1 + {SPR_HBAT, 2, 1, {A_PlaySound}, sfx_s3k52, 1, S_HANGSTER_FLY3, 0}, // S_HANGSTER_FLY2 + {SPR_HBAT, 3, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY4, 0}, // S_HANGSTER_FLY3 + {SPR_HBAT, 2, 1, {A_Thrust}, 6, 1, S_HANGSTER_FLYREPEAT, 0}, // S_HANGSTER_FLY4 + {SPR_HBAT, 2, 0, {A_Repeat}, 12, S_HANGSTER_FLY1, S_HANGSTER_ARCUP1, 0}, // S_HANGSTER_FLYREPEAT + {SPR_HBAT, 1, 5, {A_ZThrust}, 2, (1<<16), S_HANGSTER_ARCUP2, 0}, // S_HANGSTER_ARCUP1 + {SPR_HBAT, 1, 6, {A_ZThrust}, 5, (1<<16), S_HANGSTER_ARCUP3, 0}, // S_HANGSTER_ARCUP2 + {SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_RETURN1, 0}, // S_HANGSTER_ARCUP3 + {SPR_HBAT, 1, 1, {A_ZThrust}, 8, (1<<16), S_HANGSTER_RETURN2, 0}, // S_HANGSTER_RETURN1 + {SPR_HBAT, 3, 1, {NULL}, 0, 0, S_HANGSTER_RETURN1, 0}, // S_HANGSTER_RETURN2 + {SPR_HBAT, 0, 15, {NULL}, 0, 0, S_HANGSTER_LOOK, 0}, // S_HANGSTER_RETURN3 + + {SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2, 0}, // S_CRUMBLE1 + {SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL, 0}, // S_CRUMBLE2 // Spark - {SPR_NULL, 0, 1, {A_ModuloToState}, 2, S_SPRK2, S_SPRK3}, // S_SPRK1 - {SPR_SPRK, FF_TRANS20|FF_ANIMATE|0, 18, {NULL}, 8, 2, S_NULL}, // S_SPRK2 - {SPR_SPRK, FF_TRANS20|FF_ANIMATE|9, 18, {NULL}, 8, 2, S_NULL}, // S_SPRK3 + {SPR_NULL, 0, 1, {A_ModuloToState}, 2, S_SPRK2, S_SPRK3, 0}, // S_SPRK1 + {SPR_SPRK, FF_TRANS20|FF_ANIMATE|0, 18, {NULL}, 8, 2, S_NULL, 0}, // S_SPRK2 + {SPR_SPRK, FF_TRANS20|FF_ANIMATE|9, 18, {NULL}, 8, 2, S_NULL, 0}, // S_SPRK3 // Robot Explosion - {SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY - {SPR_BOM1, 0, 2, {A_ShadowScream}, 0, 0, S_XPLD2}, // S_XPLD1 - {SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3}, // S_XPLD2 - {SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4}, // S_XPLD3 - {SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5}, // S_XPLD4 - {SPR_BOM1, 4, 4, {NULL}, 0, 0, S_XPLD6}, // S_XPLD5 - {SPR_BOM1, 5, 4, {NULL}, 0, 0, S_NULL}, // S_XPLD6 + {SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1, 0}, // S_XPLD_FLICKY + {SPR_BOM1, 0, 2, {A_ShadowScream}, 0, 0, S_XPLD2, 0}, // S_XPLD1 + {SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3, 0}, // S_XPLD2 + {SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4, 0}, // S_XPLD3 + {SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5, 0}, // S_XPLD4 + {SPR_BOM1, 4, 4, {NULL}, 0, 0, S_XPLD6, 0}, // S_XPLD5 + {SPR_BOM1, 5, 4, {NULL}, 0, 0, S_NULL, 0}, // S_XPLD6 - {SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE}, // S_XPLD_EGGTRAP + {SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE, 0}, // S_XPLD_EGGTRAP // Underwater Explosion - {SPR_BOM4, 0, 3, {A_ShadowScream}, 0, 0, S_WPLD2}, // S_WPLD1 - {SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3}, // S_WPLD2 - {SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4}, // S_WPLD3 - {SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5}, // S_WPLD4 - {SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6}, // S_WPLD5 - {SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL}, // S_WPLD6 - - {SPR_DUST, FF_TRANS40, 4, {NULL}, 0, 0, S_DUST2}, // S_DUST1 - {SPR_DUST, 1|FF_TRANS50, 5, {NULL}, 0, 0, S_DUST3}, // S_DUST2 - {SPR_DUST, 2|FF_TRANS60, 3, {NULL}, 0, 0, S_DUST4}, // S_DUST3 - {SPR_DUST, 3|FF_TRANS70, 2, {NULL}, 0, 0, S_NULL}, // S_DUST4 - - {SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN}, // S_ROCKSPAWN - - {SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEA - {SPR_ROIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEB - {SPR_ROIC, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEC - {SPR_ROID, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLED - {SPR_ROIE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEE - {SPR_ROIF, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEF - {SPR_ROIG, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEG - {SPR_ROIH, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEH - {SPR_ROII, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEI - {SPR_ROIJ, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEJ - {SPR_ROIK, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEK - {SPR_ROIL, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEL - {SPR_ROIM, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEM - {SPR_ROIN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEN - {SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEO - {SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEP - - {SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS - {SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS - {SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS - {SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_REDBRICKDEBRIS - {SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS - {SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS - - {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK + {SPR_BOM4, 0, 3, {A_ShadowScream}, 0, 0, S_WPLD2, 0}, // S_WPLD1 + {SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3, 0}, // S_WPLD2 + {SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4, 0}, // S_WPLD3 + {SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5, 0}, // S_WPLD4 + {SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6, 0}, // S_WPLD5 + {SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL, 0}, // S_WPLD6 + + {SPR_DUST, FF_TRANS40, 4, {NULL}, 0, 0, S_DUST2, 0}, // S_DUST1 + {SPR_DUST, 1|FF_TRANS50, 5, {NULL}, 0, 0, S_DUST3, 0}, // S_DUST2 + {SPR_DUST, 2|FF_TRANS60, 3, {NULL}, 0, 0, S_DUST4, 0}, // S_DUST3 + {SPR_DUST, 3|FF_TRANS70, 2, {NULL}, 0, 0, S_NULL, 0}, // S_DUST4 + + {SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN, 0}, // S_ROCKSPAWN + + {SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEA + {SPR_ROIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEB + {SPR_ROIC, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEC + {SPR_ROID, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLED + {SPR_ROIE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEE + {SPR_ROIF, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEF + {SPR_ROIG, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEG + {SPR_ROIH, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEH + {SPR_ROII, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEI + {SPR_ROIJ, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEJ + {SPR_ROIK, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEK + {SPR_ROIL, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEL + {SPR_ROIM, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEM + {SPR_ROIN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEN + {SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEO + {SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEP + + {SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_GFZDEBRIS + {SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL, 0}, // S_BRICKDEBRIS + {SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL, 0}, // S_WOODDEBRIS + {SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_REDBRICKDEBRIS + {SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_BLUEBRICKDEBRIS + {SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS + + {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = diff --git a/src/info.h b/src/info.h index e8963cd3cdbdb28d2a498bb95cb63b9b5376a354..9475b2302852c6ff2f1ad37cda5706eda9410b0e 100644 --- a/src/info.h +++ b/src/info.h @@ -1078,9 +1078,6 @@ typedef enum sprite NUMSPRITES } spritenum_t; -// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table. -// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f. -// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that. typedef enum playersprite { SPR2_STND = 0, @@ -1160,15 +1157,17 @@ typedef enum playersprite SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?" SPR2_FIRSTFREESLOT, - SPR2_LASTFREESLOT = 0x7f, + SPR2_LASTFREESLOT = 1024, // Do not make higher than SPR2F_MASK (currently 0x3FF) plus one NUMPLAYERSPRITES } playersprite_t; -// SPR2_XTRA -#define XTRA_LIFEPIC 0 // Life icon patch -#define XTRA_CHARSEL 1 // Character select picture -#define XTRA_CONTINUE 2 // Continue icon -#define XTRA_ENDING 3 // Ending finale patches +enum +{ + XTRA_LIFEPIC, + XTRA_CHARSEL, + XTRA_CONTINUE, + XTRA_ENDING +}; typedef enum state { @@ -4380,6 +4379,7 @@ typedef struct INT32 var1; INT32 var2; statenum_t nextstate; + UINT16 sprite2; } state_t; extern state_t states[NUMSTATES]; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index e75a911eef51f6f47b9d9bef756ca1401d9ac351..9e4eebeb08fd5b84b59c580f8221a1fa05b4b3f8 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -674,17 +674,15 @@ static int lib_pRemoveMobj(lua_State *L) return 0; } -// P_IsValidSprite2 technically doesn't exist, and probably never should... but too much would need to be exposed to allow this to be checked by other methods. - static int lib_pIsValidSprite2(lua_State *L) { mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); - UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2); + UINT16 spr2 = (UINT16)luaL_checkinteger(L, 2); //HUDSAFE INLEVEL if (!mobj) return LUA_ErrInvalid(L, "mobj_t"); - lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes))); + lua_pushboolean(L, mobj->skin && P_IsValidSprite2(mobj->skin, spr2)); return 1; } @@ -3039,6 +3037,9 @@ static int lib_rFrame2Char(lua_State *L) return 2; } +// R_SKINS +//////////// + // R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience static int lib_rSetPlayerSkin(lua_State *L) { @@ -3101,6 +3102,47 @@ static int lib_rSkinUsable(lua_State *L) return 1; } +static int lib_pGetStateSprite2(lua_State *L) +{ + int statenum = luaL_checkinteger(L, 1); + if (statenum < 0 || statenum >= NUMSTATES) + return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1); + + lua_pushinteger(L, P_GetStateSprite2(&states[statenum])); + return 1; +} + +static int lib_pGetSprite2StateFrame(lua_State *L) +{ + int statenum = luaL_checkinteger(L, 1); + if (statenum < 0 || statenum >= NUMSTATES) + return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1); + + lua_pushinteger(L, P_GetSprite2StateFrame(&states[statenum])); + return 1; +} + +static int lib_pIsStateSprite2Super(lua_State *L) +{ + int statenum = luaL_checkinteger(L, 1); + if (statenum < 0 || statenum >= NUMSTATES) + return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1); + + lua_pushboolean(L, P_IsStateSprite2Super(&states[statenum])); + return 1; +} + +// Not a real function. Who cares? I know I don't. +static int lib_pGetSuperSprite2(lua_State *L) +{ + int animID = luaL_checkinteger(L, 1) & SPR2F_MASK; + if (animID < 0 || animID >= NUMPLAYERSPRITES) + return luaL_error(L, "sprite2 %d out of range (0 - %d)", animID, NUMPLAYERSPRITES-1); + + lua_pushinteger(L, animID | SPR2F_SUPER); + return 1; +} + // R_DATA //////////// @@ -4506,7 +4548,13 @@ static luaL_Reg lib[] = { {"R_Char2Frame",lib_rChar2Frame}, {"R_Frame2Char",lib_rFrame2Char}, {"R_SetPlayerSkin",lib_rSetPlayerSkin}, + + // r_skins {"R_SkinUsable",lib_rSkinUsable}, + {"P_GetStateSprite2",lib_pGetStateSprite2}, + {"P_GetSprite2StateFrame",lib_pGetSprite2StateFrame}, + {"P_IsStateSprite2Super",lib_pIsStateSprite2Super}, + {"P_GetSuperSprite2",lib_pGetSuperSprite2}, // r_data {"R_CheckTextureNumForName",lib_rCheckTextureNumForName}, diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 08e0367f9e2cd5a6c71eb0dcfaf57948194b0bea..ddd6c688802076a913a8d55d3597d1b9aafc9454 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -556,7 +556,7 @@ static int libd_getSprite2Patch(lua_State *L) UINT8 angle = 0; spritedef_t *sprdef; spriteframe_t *sprframe; - boolean super = false; // add FF_SPR2SUPER to sprite2 if true + boolean super = false; // add SPR2F_SUPER to sprite2 if true HUDONLY // get skin first! @@ -583,11 +583,12 @@ static int libd_getSprite2Patch(lua_State *L) if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR2_STND { j = lua_tonumber(L, 1); - if (j & FF_SPR2SUPER) // e.g. SPR2_STND|FF_SPR2SUPER + if (j & SPR2F_SUPER) // e.g. SPR2_STND|SPR2F_SUPER { super = true; - j &= ~FF_SPR2SUPER; // remove flag so the next check doesn't fail + j &= ~SPR2F_SUPER; // remove flag so the next check doesn't fail } + if (j >= free_spr2) return 0; } @@ -606,17 +607,15 @@ static int libd_getSprite2Patch(lua_State *L) if (lua_isboolean(L, 2)) // optional boolean for superness { - super = lua_toboolean(L, 2); // note: this can override FF_SPR2SUPER from sprite number + super = lua_toboolean(L, 2); // note: this can override SPR2F_SUPER from sprite number lua_remove(L, 2); // remove } // if it's not boolean then just assume it's the frame number if (super) - j |= FF_SPR2SUPER; - - j = P_GetSkinSprite2(skins[i], j, NULL); // feed skin and current sprite2 through to change sprite2 used if necessary + j |= SPR2F_SUPER; - sprdef = &skins[i]->sprites[j]; + sprdef = P_GetSkinSpritedef(skins[i], j); // set frame number frame = luaL_optinteger(L, 2, 0); @@ -644,7 +643,7 @@ static int libd_getSprite2Patch(lua_State *L) INT32 rot = R_GetRollAngle(rollangle); if (rot) { - patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), &skins[i]->sprinfo[j], rot); + patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), P_GetSkinSpriteInfo(skins[i], j), rot); LUA_PushUserdata(L, rotsprite, META_PATCH); lua_pushboolean(L, false); lua_pushboolean(L, true); diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 767477d0bac75e7b9bada5367cb223a37a33f8cd..0bcbcc5b983da37130a1ef7a1133c3a9b7193ea3 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -165,7 +165,7 @@ static int lib_getSpr2default(lua_State *L) static int lib_setSpr2default(lua_State *L) { playersprite_t i; - UINT8 j = 0; + UINT16 j = 0; if (hud_running) return luaL_error(L, "Do not alter spr2defaults[] in HUD rendering code!"); diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 62b02ff3f679a50c7bd09df2807b8d11f5056276..de7065790abb137e82f505c961215ca6acb10429 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -564,7 +564,7 @@ static int mobj_set(lua_State *L) mo->frame = (UINT32)luaL_checkinteger(L, 3); break; case mobj_sprite2: - mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT8)luaL_checkinteger(L, 3), mo->player); + mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT16)luaL_checkinteger(L, 3), mo->player); break; case mobj_anim_duration: mo->anim_duration = (UINT16)luaL_checkinteger(L, 3); diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index e183d8dda4a08b4c64dcc2429937cf919d743f67..24d948a6735c3c723dcbf86c285a23c8367090dd 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -55,6 +55,7 @@ enum skin { skin_contangle, skin_soundsid, skin_sprites, + skin_supersprites, skin_natkcolor }; @@ -95,6 +96,7 @@ static const char *const skin_opt[] = { "contangle", "soundsid", "sprites", + "supersprites", "natkcolor", NULL}; @@ -220,6 +222,9 @@ static int skin_get(lua_State *L) case skin_sprites: LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES); break; + case skin_supersprites: + LUA_PushUserdata(L, skin->super.sprites, META_SKINSPRITES); + break; case skin_natkcolor: lua_pushinteger(L, skin->natkcolor); break; @@ -347,17 +352,17 @@ static int lib_getSkinSprite(lua_State *L) spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES); playersprite_t i = luaL_checkinteger(L, 2); - if (i < 0 || i >= NUMPLAYERSPRITES*2) - return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1); + if (i < 0 || i >= NUMPLAYERSPRITES) + return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, NUMPLAYERSPRITES-1); LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST); return 1; } -// #skin.sprites -> NUMPLAYERSPRITES*2 +// #skin.sprites -> NUMPLAYERSPRITES static int lib_numSkinsSprites(lua_State *L) { - lua_pushinteger(L, NUMPLAYERSPRITES*2); + lua_pushinteger(L, NUMPLAYERSPRITES); return 1; } diff --git a/src/m_menu.c b/src/m_menu.c index 7811a99ba3197ed9783431723dc4254fdf01f992..f057f5c38d0679bbf21ee87ff520f5c8921aac58 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -12056,7 +12056,7 @@ static void M_HandleConnectIP(INT32 choice) static fixed_t multi_tics; static UINT8 multi_frame; -static UINT8 multi_spr2; +static UINT16 multi_spr2; static boolean multi_paused; static boolean multi_invcolor; diff --git a/src/p_mobj.c b/src/p_mobj.c index 55be8e54fc4e36684e20279ac134d7de4772780f..84ea3d065330b58907c1cc982122223bd67718da 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -85,9 +85,15 @@ void P_AddCachedAction(mobj_t *mobj, INT32 statenum) // static void P_SetupStateAnimation(mobj_t *mobj, state_t *st) { - INT32 animlength = (mobj->sprite == SPR_PLAY && mobj->skin) - ? (INT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes) - 1 - : st->var1; + INT32 animlength; + + if (mobj->sprite == SPR_PLAY && mobj->skin) + { + spritedef_t *spritedef = P_GetSkinSpritedef(mobj->skin, mobj->sprite2); + animlength = (INT32)(spritedef->numframes); + } + else + animlength = st->var1; if (!(st->frame & FF_ANIMATE)) return; @@ -138,8 +144,13 @@ FUNCINLINE static ATTRINLINE void P_CycleStateAnimation(mobj_t *mobj) } // sprite2 version of above - if (mobj->skin && (((++mobj->frame) & FF_FRAMEMASK) >= (UINT32)(((skin_t *)mobj->skin)->sprites[mobj->sprite2].numframes))) - mobj->frame &= ~FF_FRAMEMASK; + if (mobj->skin) + { + spritedef_t *spritedef = P_GetSkinSpritedef(mobj->skin, mobj->sprite2); + UINT32 anim_length = (UINT32)(spritedef->numframes); + if (((++mobj->frame) & FF_FRAMEMASK) >= anim_length) + mobj->frame &= ~FF_FRAMEMASK; + } } // @@ -395,31 +406,23 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) { skin_t *skin = ((skin_t *)mobj->skin); UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1; - UINT8 numframes, spr2; + UINT8 numframes; + UINT16 spr2; if (skin) { - UINT16 stateframe = st->frame; + spr2 = P_GetStateSprite2(st); - // Add/Remove FF_SPR2SUPER based on certain conditions - if (player->charflags & SF_NOSUPERSPRITES || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & SF_NONIGHTSSUPER))) - stateframe = stateframe & ~FF_SPR2SUPER; - else if (player->powers[pw_super] || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & SF_SUPER))) - stateframe = stateframe | FF_SPR2SUPER; + // Add or remove SPR2F_SUPER based on certain conditions + spr2 = P_ApplySuperFlagToSprite2(spr2, mobj); - if (stateframe & FF_SPR2SUPER) - { - if (mobj->eflags & MFE_FORCENOSUPER) - stateframe = stateframe & ~FF_SPR2SUPER; - } - else if (mobj->eflags & MFE_FORCESUPER) - stateframe = stateframe | FF_SPR2SUPER; + // Get the needed sprite2 and frame number + spr2 = P_GetSkinSprite2(skin, spr2, mobj->player); - // Get the sprite2 and frame number - spr2 = P_GetSkinSprite2(skin, (stateframe & FF_FRAMEMASK), mobj->player); - numframes = skin->sprites[spr2].numframes; + spritedef_t *sprdef = P_GetSkinSpritedef(skin, spr2); + numframes = sprdef->numframes; - if (state == S_PLAY_STND && (spr2 & FF_SPR2SUPER) && skin->sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0) + if (state == S_PLAY_STND && (spr2 & SPR2F_SUPER) && sprdef[SPR2_WAIT].numframes == 0) mobj->tics = -1; // If no super wait, don't wait at all } else @@ -432,12 +435,19 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) if (mobj->sprite != SPR_PLAY) { mobj->sprite = SPR_PLAY; - frame = 0; + frame = P_GetSprite2StateFrame(st); } else if (mobj->sprite2 != spr2) { - if ((st->frame & FF_SPR2MIDSTART) && numframes && P_RandomChance(FRACUNIT/2)) - frame = numframes/2; + if (st->frame & FF_SPR2MIDSTART) + { + if (numframes && P_RandomChance(FRACUNIT/2)) + frame = numframes/2; + else + frame = 0; + } + else if (numframes) + frame = P_GetSprite2StateFrame(st) % numframes; else frame = 0; } @@ -452,6 +462,7 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) { if (mobj->frame & FF_FRAMEMASK) mobj->frame--; + return P_SetPlayerMobjState(mobj, st->var1); } } @@ -539,26 +550,23 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state) { skin_t *skin = ((skin_t *)mobj->skin); UINT16 frame = (mobj->frame & FF_FRAMEMASK)+1; - UINT8 numframes, spr2; + UINT8 numframes; + UINT16 spr2; if (skin) { - UINT16 stateframe = st->frame; + spr2 = P_GetStateSprite2(st); - // Add/Remove FF_SPR2SUPER based on certain conditions - if (stateframe & FF_SPR2SUPER) - { - if (mobj->eflags & MFE_FORCENOSUPER) - stateframe = stateframe & ~FF_SPR2SUPER; - } - else if (mobj->eflags & MFE_FORCESUPER) - stateframe = stateframe | FF_SPR2SUPER; + // Add or remove SPR2F_SUPER based on certain conditions + spr2 = P_ApplySuperFlagToSprite2(spr2, mobj); + + // Get the needed sprite2 and frame number + spr2 = P_GetSkinSprite2(skin, spr2, NULL); - // Get the sprite2 and frame number - spr2 = P_GetSkinSprite2(skin, (stateframe & FF_FRAMEMASK), NULL); - numframes = skin->sprites[spr2].numframes; + spritedef_t *sprdef = P_GetSkinSpritedef(skin, spr2); + numframes = sprdef->numframes; - if (state == S_PLAY_STND && (spr2 & FF_SPR2SUPER) && skin->sprites[SPR2_WAIT|FF_SPR2SUPER].numframes == 0) + if (state == S_PLAY_STND && (spr2 & SPR2F_SUPER) && sprdef[SPR2_WAIT].numframes == 0) mobj->tics = -1; // If no super wait, don't wait at all } else @@ -571,12 +579,19 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state) if (mobj->sprite != SPR_PLAY) { mobj->sprite = SPR_PLAY; - frame = 0; + frame = P_GetSprite2StateFrame(st); } else if (mobj->sprite2 != spr2) { - if ((st->frame & FF_SPR2MIDSTART) && numframes && P_RandomChance(FRACUNIT/2)) - frame = numframes/2; + if (st->frame & FF_SPR2MIDSTART) + { + if (numframes && P_RandomChance(FRACUNIT/2)) + frame = numframes/2; + else + frame = 0; + } + else if (numframes) + frame = P_GetSprite2StateFrame(st) % numframes; else frame = 0; } @@ -591,6 +606,7 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state) { if (mobj->frame & FF_FRAMEMASK) mobj->frame--; + return P_SetMobjState(mobj, st->var1); } } @@ -11193,7 +11209,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...) if (mobj->skin) // correct inadequecies above. { - mobj->sprite2 = P_GetSkinSprite2(mobj->skin, (mobj->frame & FF_FRAMEMASK), NULL); + mobj->sprite2 = P_GetSkinSprite2(mobj->skin, P_GetStateSprite2(mobj->state), NULL); mobj->frame &= ~FF_FRAMEMASK; } diff --git a/src/p_mobj.h b/src/p_mobj.h index fd75f75c6ef5e6022e55cfbe69a25043e1f0d6a5..2f013a2f30fac7f7d117cb190fcbc5bd1db17e54 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -308,7 +308,7 @@ typedef struct mobj_s angle_t spriteroll, old_spriteroll, old_spriteroll2; spritenum_t sprite; // used to find patch_t and flip value UINT32 frame; // frame number, plus bits see p_pspr.h - UINT8 sprite2; // player sprites + UINT16 sprite2; // player sprites UINT16 anim_duration; // for FF_ANIMATE states UINT32 renderflags; // render flags @@ -451,7 +451,7 @@ typedef struct precipmobj_s angle_t spriteroll, old_spriteroll, old_spriteroll2; spritenum_t sprite; // used to find patch_t and flip value UINT32 frame; // frame number, plus bits see p_pspr.h - UINT8 sprite2; // player sprites + UINT16 sprite2; // player sprites UINT16 anim_duration; // for FF_ANIMATE states UINT32 renderflags; // render flags diff --git a/src/p_pspr.h b/src/p_pspr.h index 69e5eeeb3fc902e12782cf63672731aa5ebd0c36..be0d9f39e37369543ea70d74e1558ebb5ca4aa36 100644 --- a/src/p_pspr.h +++ b/src/p_pspr.h @@ -97,6 +97,11 @@ /// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above) #define FF_RANDOMANIM 0x40000000 +/// \brief Animation flags: Bits used for the animation ID +#define SPR2F_MASK 0x3FF +/// \brief Animation flags: "Super" flag +#define SPR2F_SUPER 0x400 + /** \brief translucency tables \todo add another asm routine which use the fg and bg indexes in the diff --git a/src/p_saveg.c b/src/p_saveg.c index c385bd8e1aff3a8b57b978e70ac1941878dcc764..3187d461119bebf0f911dee33c3e7fc4af0e11ea 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1882,7 +1882,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff |= MD_TICS; if (mobj->sprite != mobj->state->sprite) diff |= MD_SPRITE; - if (mobj->sprite == SPR_PLAY && mobj->sprite2 != (mobj->state->frame&FF_FRAMEMASK)) + if (mobj->sprite == SPR_PLAY && mobj->sprite2 != P_GetStateSprite2(mobj->state)) diff |= MD_SPRITE; if (mobj->frame != mobj->state->frame) diff |= MD_FRAME; @@ -2066,7 +2066,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) if (diff & MD_SPRITE) { WRITEUINT16(save_p, mobj->sprite); if (mobj->sprite == SPR_PLAY) - WRITEUINT8(save_p, mobj->sprite2); + WRITEUINT16(save_p, mobj->sprite2); } if (diff & MD_FRAME) { @@ -3096,12 +3096,12 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) if (diff & MD_SPRITE) { mobj->sprite = READUINT16(save_p); if (mobj->sprite == SPR_PLAY) - mobj->sprite2 = READUINT8(save_p); + mobj->sprite2 = READUINT16(save_p); } else { mobj->sprite = mobj->state->sprite; if (mobj->sprite == SPR_PLAY) - mobj->sprite2 = mobj->state->frame&FF_FRAMEMASK; + mobj->sprite2 = P_GetStateSprite2(mobj->state); } if (diff & MD_FRAME) { diff --git a/src/p_user.c b/src/p_user.c index b69db5da814d2476616647d4bd3c4c7657a05491..05504bcb371a2eca5e9baaf026fbcce353e33d77 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1400,7 +1400,7 @@ void P_DoSuperDetransformation(player_t *player) if (!G_CoopGametype()) player->powers[pw_flashing] = flashingtics-1; - if (player->mo->sprite2 & FF_SPR2SUPER) + if (player->mo->sprite2 & SPR2F_SUPER) P_SetMobjState(player->mo, player->mo->state-states); // Inform the netgame that the champion has fallen in the heat of battle. @@ -11417,10 +11417,10 @@ void P_DoTailsOverlay(player_t *player, mobj_t *tails) } else { - if (tails->state != states+chosenstate) + if (tails->state != &states[chosenstate]) { if (states[chosenstate].sprite == SPR_PLAY) - tails->sprite2 = P_GetSkinSprite2(((skin_t *)tails->skin), (states[chosenstate].frame & FF_FRAMEMASK), player); + tails->sprite2 = P_GetSkinSprite2(((skin_t *)tails->skin), P_GetStateSprite2(&states[chosenstate]), player); P_SetMobjState(tails, chosenstate); } } diff --git a/src/r_skins.c b/src/r_skins.c index 2029b4effb7184339f8ea2a906f28d0604447320..29a1556c0f6805fa788f1334628242c80570492f 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -35,30 +35,87 @@ INT32 numskins = 0; skin_t **skins = NULL; -// -// P_GetSkinSprite2 -// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. -// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. -// - -UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player) +// Gets the animation ID of a state +UINT16 P_GetStateSprite2(state_t *state) { - UINT8 super = 0, i = 0; + if (state->sprite2) + return state->sprite2; + else + { + // Transform the state frame into an animation ID + UINT32 stateframe = state->frame & FF_FRAMEMASK; + UINT16 spr2 = stateframe & ~FF_SPR2SUPER; - if (!skin) + if (stateframe & FF_SPR2SUPER) + spr2 |= SPR2F_SUPER; + + return spr2; + } +} + +// Gets the starting frame of an animation +UINT16 P_GetSprite2StateFrame(state_t *state) +{ + if (state->sprite2) + return state->frame & FF_FRAMEMASK; + else return 0; +} + +// Checks if a state should use the "super" variant of the animation +boolean P_IsStateSprite2Super(state_t *state) +{ + if (state->sprite2) + { + if (state->sprite2 & SPR2F_SUPER) + return true; + } + else if (state->frame & FF_SPR2SUPER) + return true; + + return false; +} + +// Applies SPR2F_SUPER to an animation based on the actor's state +UINT16 P_ApplySuperFlagToSprite2(UINT16 spr2, mobj_t *mobj) +{ + if (mobj->player) + { + if (mobj->player->charflags & SF_NOSUPERSPRITES || (mobj->player->powers[pw_carry] == CR_NIGHTSMODE && (mobj->player->charflags & SF_NONIGHTSSUPER))) + spr2 &= ~SPR2F_SUPER; + else if (mobj->player->powers[pw_super] || (mobj->player->powers[pw_carry] == CR_NIGHTSMODE && (mobj->player->charflags & SF_SUPER))) + spr2 |= SPR2F_SUPER; + } + + if (spr2 & SPR2F_SUPER) + { + if (mobj->eflags & MFE_FORCENOSUPER) + spr2 &= ~SPR2F_SUPER; + } + else if (mobj->eflags & MFE_FORCESUPER) + spr2 |= SPR2F_SUPER; - if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2) + return spr2; +} + +// For non-super players, this tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. +// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. +UINT16 P_GetSkinSprite2(skin_t *skin, UINT16 spr2, player_t *player) +{ + UINT16 super = 0; + UINT8 i = 0; + + if (!skin) return 0; - while (!skin->sprites[spr2].numframes + while (!P_IsValidSprite2(skin, spr2) && spr2 != SPR2_STND && ++i < 32) // recursion limiter { - if (spr2 & FF_SPR2SUPER) + if (spr2 & SPR2F_SUPER) { - super = FF_SPR2SUPER; - spr2 &= ~FF_SPR2SUPER; + super = SPR2F_SUPER; + spr2 &= ~SPR2F_SUPER; continue; } @@ -92,6 +149,51 @@ UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player) return spr2; } +// Gets the spritedef of a skin animation +spritedef_t *P_GetSkinSpritedef(skin_t *skin, UINT16 spr2) +{ + if (!skin) + return NULL; + + boolean is_super = spr2 & SPR2F_SUPER; + + spr2 &= SPR2F_MASK; + + if (spr2 >= free_spr2) + return NULL; + + if (is_super) + return &skin->super.sprites[spr2]; + else + return &skin->sprites[spr2]; +} + +// Gets the spriteinfo of a skin animation +spriteinfo_t *P_GetSkinSpriteInfo(skin_t *skin, UINT16 spr2) +{ + if (!skin) + return NULL; + + boolean is_super = spr2 & SPR2F_SUPER; + + spr2 &= SPR2F_MASK; + + if (spr2 >= free_spr2) + return NULL; + + if (is_super) + return &skin->super.sprinfo[spr2]; + else + return &skin->sprinfo[spr2]; +} + +// Checks if a skin animation is valid +boolean P_IsValidSprite2(skin_t *skin, UINT16 spr2) +{ + spritedef_t *sprdef = P_GetSkinSpritedef(skin, spr2); + return sprdef && sprdef->numframes; +} + static void Sk_SetDefaultValue(skin_t *skin) { INT32 i; @@ -500,10 +602,10 @@ static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) return INT16_MAX; // not found } -static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin, UINT8 start_spr2) +static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin, UINT16 start_spr2) { UINT16 newlastlump; - UINT8 sprite2; + UINT16 sprite2; *lump += 1; // start after S_SKIN *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END @@ -523,7 +625,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski newlastlump++; // load all sprite sets we are aware of... for super! for (sprite2 = start_spr2; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump); + R_AddSingleSpriteDef(spr2names[sprite2], &skin->super.sprites[sprite2], wadnum, newlastlump, *lastlump); newlastlump--; *lastlump = newlastlump; // okay, make the normal sprite set loading end there diff --git a/src/r_skins.h b/src/r_skins.h index cc3b63cbed2c97de3fc312ad338d6f201edcd65b..1f2c57472d23ffd3026f0370e591dcd18ad77193 100644 --- a/src/r_skins.h +++ b/src/r_skins.h @@ -80,9 +80,14 @@ typedef struct // specific sounds per skin sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table + spritedef_t sprites[NUMPLAYERSPRITES]; + spriteinfo_t sprinfo[NUMPLAYERSPRITES]; + // contains super versions too - spritedef_t sprites[NUMPLAYERSPRITES*2]; - spriteinfo_t sprinfo[NUMPLAYERSPRITES*2]; + struct { + spritedef_t sprites[NUMPLAYERSPRITES]; + spriteinfo_t sprinfo[NUMPLAYERSPRITES]; + } super; } skin_t; /// Externs @@ -102,7 +107,14 @@ INT32 R_GetForcedSkin(INT32 playernum); void R_AddSkins(UINT16 wadnum, boolean mainfile); void R_PatchSkins(UINT16 wadnum, boolean mainfile); -UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player); +UINT16 P_GetStateSprite2(state_t *state); +UINT16 P_GetSprite2StateFrame(state_t *state); +UINT16 P_GetSkinSprite2(skin_t *skin, UINT16 spr2, player_t *player); +UINT16 P_ApplySuperFlagToSprite2(UINT16 spr2, mobj_t *mobj); +spritedef_t *P_GetSkinSpritedef(skin_t *skin, UINT16 spr2); +spriteinfo_t *P_GetSkinSpriteInfo(skin_t *skin, UINT16 spr2); +boolean P_IsValidSprite2(skin_t *skin, UINT16 spr2); +boolean P_IsStateSprite2Super(state_t *state); void R_RefreshSprite2(void); diff --git a/src/r_things.c b/src/r_things.c index 64226990961896ce934c5a9a42a1e8e8f967a497..76e68068757fb1d387ac0c296c260f014f15098e 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1579,20 +1579,22 @@ static void R_ProjectSprite(mobj_t *thing) // decide which patch to use for sprite relative to player #ifdef RANGECHECK if ((size_t)(thing->sprite) >= numsprites) - I_Error("R_ProjectSprite: invalid sprite number %d ", thing->sprite); + I_Error("R_ProjectSprite: invalid sprite number %d", thing->sprite); #endif - frame = thing->frame&FF_FRAMEMASK; + frame = thing->frame & FF_FRAMEMASK; //Fab : 02-08-98: 'skin' override spritedef currently used for skin if (thing->skin && thing->sprite == SPR_PLAY) { - sprdef = &((skin_t *)thing->skin)->sprites[thing->sprite2]; + sprdef = P_GetSkinSpritedef(thing->skin, thing->sprite2); #ifdef ROTSPRITE - sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2]; + sprinfo = P_GetSkinSpriteInfo(thing->skin, thing->sprite2); #endif - if (frame >= sprdef->numframes) { - CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(frame)); + + if (frame >= sprdef->numframes) + { + CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[SPR2_%s] %sframe %s\n"), ((skin_t *)thing->skin)->name, spr2names[thing->sprite2 & SPR2F_MASK], (thing->sprite2 & SPR2F_SUPER) ? "super ": "", sizeu5(frame)); thing->sprite = states[S_UNKNOWN].sprite; thing->frame = states[S_UNKNOWN].frame; sprdef = &sprites[thing->sprite]; diff --git a/src/st_stuff.c b/src/st_stuff.c index 083bb52243be4e69bfaa1faffc51d96cec1d620a..698158833ea4004da5a3a0be4421b02adea56d0c 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -371,9 +371,11 @@ void ST_LoadFaceGraphics(INT32 skinnum) spritedef_t *sprdef = &skins[skinnum]->sprites[SPR2_XTRA]; spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_LIFEPIC]; faceprefix[skinnum] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX); - if (skins[skinnum]->sprites[(SPR2_XTRA|FF_SPR2SUPER)].numframes > XTRA_LIFEPIC) + + spritedef_t *super_sprdef = P_GetSkinSpritedef(skins[skinnum], SPR2_XTRA|SPR2F_SUPER); + if (super_sprdef->numframes > XTRA_LIFEPIC) { - sprdef = &skins[skinnum]->sprites[SPR2_XTRA|FF_SPR2SUPER]; + sprdef = super_sprdef; sprframe = &sprdef->spriteframes[0]; superprefix[skinnum] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX); }