diff --git a/src/r_things.c b/src/r_things.c
index aa2a73515adfd2d75d450e18b6d9d10c9b050f34..a4bc14c02a07d6c88948a4645d7e21dbae96362c 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -2839,7 +2839,7 @@ boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
 {
 	return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0...
 		|| (!skins[skinnum].availability)
-		|| ((playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked))
+		|| (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked))
 		|| (modeattacking) // If you have someone else's run you might as well take a look
 		|| (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1.
 		|| (netgame && (cv_forceskin.value == skinnum)) // Force 2.