diff --git a/src/st_stuff.c b/src/st_stuff.c index 53d98891339d22c41bb4152667e33e671e0e33e0..d5aa5fbac8fb30e25fbcd000f269896812fe86d3 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -240,8 +240,8 @@ void ST_LoadGraphics(void) int i; // SRB2 border patch - st_borderpatchnum = W_GetNumForName("GFZFLR01"); - scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX); + // st_borderpatchnum = W_GetNumForName("GFZFLR01"); + // scr_borderpatch = W_CacheLumpNum(st_borderpatchnum, PU_HUDGFX); // the original Doom uses 'STF' as base name for all face graphics // Graue 04-08-2004: face/name graphics are now indexed by skins