diff --git a/src/r_main.c b/src/r_main.c index 8ab86da2954faaeb46bb15f5dce5c86dd7b6e27f..de3655dbb99c6d81b6552ccfa839da60fe03ebe6 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1201,7 +1201,7 @@ void R_SetupFrame(player_t *player) newview->x += quake.x; newview->y += quake.y; - if (r_viewmobj->subsector) + if (!P_MobjWasRemoved(r_viewmobj) && r_viewmobj->subsector) newview->sector = r_viewmobj->subsector->sector; else newview->sector = R_PointInSubsector(newview->x, newview->y)->sector; diff --git a/src/r_things.c b/src/r_things.c index 7291594eb92901246bd547442d3b8d963cc9acf8..03e94d9fc32737c41a555f003f9bf28476c7f9f5 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -3496,7 +3496,7 @@ boolean R_ThingVisible (mobj_t *thing) (thing->sprite == SPR_NULL) || // Don't draw null-sprites (thing->flags2 & MF2_DONTDRAW) || // Don't draw MF2_LINKDRAW objects (thing->drawonlyforplayer && thing->drawonlyforplayer != viewplayer) || // Don't draw other players' personal objects - (r_viewmobj && ( + (!P_MobjWasRemoved(r_viewmobj) && ( (r_viewmobj == thing) || // Don't draw first-person players or awayviewmobj objects (r_viewmobj->player && r_viewmobj->player->followmobj == thing) || // Don't draw first-person players' followmobj (r_viewmobj == thing->dontdrawforviewmobj) // Don't draw objects that are hidden for the current view