From f8aefc2fd3becf5dd1fe0022f9ddedd40cbab160 Mon Sep 17 00:00:00 2001
From: Louis-Antoine <lamr@free.fr>
Date: Sat, 11 Jul 2020 01:55:40 +0200
Subject: [PATCH] Revert "Fix computation of very high pings"

This reverts commit 82dbe95e22d64bcea08ae04fa36a6589989015d2.
---
 src/d_clisrv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index a1e3976bc..c7c5470ae 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -5496,7 +5496,7 @@ void NetUpdate(void)
 		// update node latency values so we can take an average later.
 		for (i = 0; i < MAXPLAYERS; i++)
 			if (playeringame[i] && playernode[i] != UINT8_MAX)
-				realpingtable[i] += GetLag(playernode[i]) * (1000.00f / TICRATE);
+				realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
 		pingmeasurecount++;
 	}
 
-- 
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