diff --git a/src/p_mobj.c b/src/p_mobj.c
index 628280a8d061d4945ca4a346100f63334ba48fa6..acee8733f46e1a9169dbdba703ae9ccb45e73656 100644
--- a/src/p_mobj.c
+++ b/src/p_mobj.c
@@ -2329,9 +2329,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
 	if (mo->player && mo->player->pflags & PF_GODMODE)
 		return false;
 
-	if (((mo->z <= mo->floorz
+	if (((mo->z <= mo->subsector->sector->floorheight
 		&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_FLOOR))
-	|| (mo->z + mo->height >= mo->ceilingz
+	|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
 		&& ((mo->subsector->sector->flags & MSF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & MSF_FLIPSPECIAL_CEILING)))
 	&& (mo->subsector->sector->damagetype == SD_DEATHPITTILT
 	|| mo->subsector->sector->damagetype == SD_DEATHPITNOTILT))