diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 312a308a101b76acc66a3459b540e7db48922af5..3d4a695fe0780ed3bdf84063122f173582545654 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -937,7 +937,7 @@ static void SV_RequireResynch(INT32 node)
 
 	resynch_delay[node] = 10; // Delay before you can fail sync again
 	resynch_score[node] += 200; // Add score for initial desynch
-	resynch_status[node] = 0xFF; // No players assumed synched
+	resynch_status[node] = 0xFFFFFFFF; // No players assumed synched
 	resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
 
 	// Initial setup