diff --git a/src/p_enemy.c b/src/p_enemy.c
index 4d126ac30e5f5d3205bb40a221aad244d82202f0..ad13300b89ea6333cc55916781a24b8c85a7770b 100644
--- a/src/p_enemy.c
+++ b/src/p_enemy.c
@@ -10797,7 +10797,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
 	};
 
 	if (extrainfo == 0)
-		actor->color = flickycolors[P_RandomKey(sizeof(flickycolors))];
+		// until we can customize flicky colors by level header, just stick to SRB2's defaults
+		actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
 	else if (extrainfo-1 < sizeof(flickycolors))
 		actor->color = flickycolors[extrainfo-1];
 }