diff --git a/src/p_enemy.c b/src/p_enemy.c index 0d545da66aecacdead09eb50d80484cf9ba9a009..149a6a3aa199157dba98715c3916ee6cba6312a6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2460,8 +2460,11 @@ void A_VultureFly(mobj_t *actor) if (leveltime % 4 == 0) S_StartSound(actor, actor->info->activesound); + if (angledif > ANGLE_180) + angledif = InvAngle(angledif); + // Tweak the target height according to the position. - if (abs(angledif) < ANGLE_45) // Centered? + if (angledif < ANGLE_45) // Centered? { actor->reactiontime = actor->info->reactiontime; if (dxy > 768*FRACUNIT) @@ -2471,7 +2474,7 @@ void A_VultureFly(mobj_t *actor) { actor->reactiontime--; - if (abs(angledif) < ANGLE_90) + if (angledif < ANGLE_90) dz = max(P_FloorzAtPos(actor->target->x, actor->target->y, actor->target->z, 0) - actor->z + min(dxy/2, 192*FRACUNIT), dz); else dz = max(P_FloorzAtPos(actor->target->x, actor->target->y, actor->target->z, 0) - actor->z + 232*FRACUNIT, dz);