diff --git a/src/deh_tables.c b/src/deh_tables.c index c3b2cfccd64aae8601e045c4587d3b435036ab97..d53680c19acc9d7bbcfa7b22f3df3c12c2c549fe 100644 --- a/src/deh_tables.c +++ b/src/deh_tables.c @@ -4609,66 +4609,111 @@ const char *COLOR_ENUMS[] = { // Desaturated "AETHER", // SKINCOLOR_AETHER, "SLATE", // SKINCOLOR_SLATE, + "METEORITE", // SKINCOLOR_METEORITE, + "MERCURY", // SKINCOLOR_MERCURY, "BLUEBELL", // SKINCOLOR_BLUEBELL, "PINK", // SKINCOLOR_PINK, + "ROSEWOOD", // SKINCOLOR_ROSEWOOD, "YOGURT", // SKINCOLOR_YOGURT, + "LATTE", // SKINCOLOR_LATTE, "BROWN", // SKINCOLOR_BROWN, + "BOULDER", // SKINCOLOR_BOULDER "BRONZE", // SKINCOLOR_BRONZE, - "TAN", // SKINCOLOR_TAN, + "SEPIA", // SKINCOLOR_SEPIA, + "ECRU", // SKINCOLOR_ECRU, + "TAN", // SKINCOLOR_TAN, "BEIGE", // SKINCOLOR_BEIGE, + "ROSEBUSH", // SKINCOLOR_ROSEBUSH, "MOSS", // SKINCOLOR_MOSS, "AZURE", // SKINCOLOR_AZURE, - "LAVENDER", // SKINCOLOR_LAVENDER, + "EGGPLANT", // SKINCOLOR_EGGPLANT, + "LAVENDER", // SKINCOLOR_LAVENDER, // Viv's vivid colours (toast 21/07/17) + // Tweaks & additions (Lach, sphere, Alice, MotorRoach 26/10/22) "RUBY", // SKINCOLOR_RUBY, + "CHERRY", // SKINCOLOR_CHERRY, "SALMON", // SKINCOLOR_SALMON, + "PEPPER", // SKINCOLOR_PEPPER, "RED", // SKINCOLOR_RED, "CRIMSON", // SKINCOLOR_CRIMSON, "FLAME", // SKINCOLOR_FLAME, + "GARNET", // SKINCOLOR_GARNET, "KETCHUP", // SKINCOLOR_KETCHUP, "PEACHY", // SKINCOLOR_PEACHY, "QUAIL", // SKINCOLOR_QUAIL, + "FOUNDATION", // SKINCOLOR_FOUNDATION, "SUNSET", // SKINCOLOR_SUNSET, "COPPER", // SKINCOLOR_COPPER, "APRICOT", // SKINCOLOR_APRICOT, "ORANGE", // SKINCOLOR_ORANGE, + "PUMPKIN", // SKINCOLOR_PUMPKIN, "RUST", // SKINCOLOR_RUST, "GOLD", // SKINCOLOR_GOLD, + "TOPAZ", // SKINCOLOR_TOPAZ, "SANDY", // SKINCOLOR_SANDY, + "GOLDENROD", // SKINCOLOR_GOLDENROD, "YELLOW", // SKINCOLOR_YELLOW, "OLIVE", // SKINCOLOR_OLIVE, + "KIWI", // SKINCOLOR_KIWI, + "LEMON", // SKINCOLOR_LEMON, "LIME", // SKINCOLOR_LIME, "PERIDOT", // SKINCOLOR_PERIDOT, "APPLE", // SKINCOLOR_APPLE, + "CHARTREUSE", // SKINCOLOR_CHARTREUSE, "GREEN", // SKINCOLOR_GREEN, "FOREST", // SKINCOLOR_FOREST, - "EMERALD", // SKINCOLOR_EMERALD, + "SHAMROCK", // SKINCOLOR_SHAMROCK, + "JADE", // SKINCOLOR_JADE, + "HEADLIGHT", // SKINCOLOR_HEADLIGHT, "MINT", // SKINCOLOR_MINT, + "MASTER", // SKINCOLOR_MASTER, + "EMERALD", // SKINCOLOR_EMERALD, + "BOTTLE", // SKINCOLOR_BOTTLE, "SEAFOAM", // SKINCOLOR_SEAFOAM, + "ISLAND", // SKINCOLOR_ISLAND, "AQUA", // SKINCOLOR_AQUA, "TEAL", // SKINCOLOR_TEAL, "WAVE", // SKINCOLOR_WAVE, "CYAN", // SKINCOLOR_CYAN, + "TURQUOISE", // SKINCOLOR_TURQUOISE, + "AQUAMARINE", // SKINCOLOR_AQUAMARINE, "SKY", // SKINCOLOR_SKY, + "MARINE", // SKINCOLOR_MARINE, "CERULEAN", // SKINCOLOR_CERULEAN, + "DREAM", // SKINCOLOR_DREAM, "ICY", // SKINCOLOR_ICY, + "DAYBREAK", // SKINCOLOR_DAYBREAK, "SAPPHIRE", // SKINCOLOR_SAPPHIRE, + "ARCTIC", // SKINCOLOR_ARCTIC, "CORNFLOWER", // SKINCOLOR_CORNFLOWER, "BLUE", // SKINCOLOR_BLUE, "COBALT", // SKINCOLOR_COBALT, + "MIDNIGHT", // SKINCOLOR_MIDNIGHT, + "GALAXY", // SKINCOLOR_GALAXY, "VAPOR", // SKINCOLOR_VAPOR, "DUSK", // SKINCOLOR_DUSK, + "MAJESTY", // SKINCOLOR_MAJESTY, "PASTEL", // SKINCOLOR_PASTEL, "PURPLE", // SKINCOLOR_PURPLE, - "BUBBLEGUM", // SKINCOLOR_BUBBLEGUM, + "NOBLE", // SKINCOLOR_NOBLE, + "FUCHSIA", // SKINCOLOR_FUCHSIA, + "BUBBLEGUM", // SKINCOLOR_BUBBLEGUM, + "CRYSTAL", // SKINCOLOR_CRYSTAL, "MAGENTA", // SKINCOLOR_MAGENTA, "NEON", // SKINCOLOR_NEON, "VIOLET", // SKINCOLOR_VIOLET, + "ROYAL", // SKINCOLOR_ROYAL, "LILAC", // SKINCOLOR_LILAC, + "MAUVE", // SKINCOLOR_MAUVE, + "EVENTIDE", // SKINCOLOR_EVENTIDE, "PLUM", // SKINCOLOR_PLUM, "RASPBERRY", // SKINCOLOR_RASPBERRY, + "TAFFY", // SKINCOLOR_TAFFY, "ROSY", // SKINCOLOR_ROSY, + "FANCY", // SKINCOLOR_FANCY, + "SANGRIA", // SKINCOLOR_SANGRIA, + "VOLCANIC", // SKINCOLOR_VOLCANIC, // Super special awesome Super flashing colors! "SUPERSILVER1", // SKINCOLOR_SUPERSILVER1 diff --git a/src/doomdef.h b/src/doomdef.h index d521d4fbbb0ef978edddd6696328b45de64c55ab..20b87f230ef323c77a9abdcc30147090b200bcd8 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -261,66 +261,111 @@ typedef enum // Desaturated SKINCOLOR_AETHER, SKINCOLOR_SLATE, + SKINCOLOR_METEORITE, + SKINCOLOR_MERCURY, SKINCOLOR_BLUEBELL, SKINCOLOR_PINK, + SKINCOLOR_ROSEWOOD, SKINCOLOR_YOGURT, + SKINCOLOR_LATTE, SKINCOLOR_BROWN, + SKINCOLOR_BOULDER, SKINCOLOR_BRONZE, + SKINCOLOR_SEPIA, + SKINCOLOR_ECRU, SKINCOLOR_TAN, SKINCOLOR_BEIGE, + SKINCOLOR_ROSEBUSH, SKINCOLOR_MOSS, SKINCOLOR_AZURE, + SKINCOLOR_EGGPLANT, SKINCOLOR_LAVENDER, // Viv's vivid colours (toast 21/07/17) + // Tweaks & additions (Lach, sphere, Alice, MotorRoach 26/10/22) SKINCOLOR_RUBY, + SKINCOLOR_CHERRY, SKINCOLOR_SALMON, + SKINCOLOR_PEPPER, SKINCOLOR_RED, SKINCOLOR_CRIMSON, SKINCOLOR_FLAME, + SKINCOLOR_GARNET, SKINCOLOR_KETCHUP, SKINCOLOR_PEACHY, SKINCOLOR_QUAIL, + SKINCOLOR_FOUNDATION, SKINCOLOR_SUNSET, SKINCOLOR_COPPER, SKINCOLOR_APRICOT, SKINCOLOR_ORANGE, + SKINCOLOR_PUMPKIN, SKINCOLOR_RUST, SKINCOLOR_GOLD, + SKINCOLOR_TOPAZ, SKINCOLOR_SANDY, + SKINCOLOR_GOLDENROD, SKINCOLOR_YELLOW, SKINCOLOR_OLIVE, + SKINCOLOR_KIWI, + SKINCOLOR_LEMON, SKINCOLOR_LIME, SKINCOLOR_PERIDOT, SKINCOLOR_APPLE, + SKINCOLOR_CHARTREUSE, SKINCOLOR_GREEN, SKINCOLOR_FOREST, - SKINCOLOR_EMERALD, + SKINCOLOR_SHAMROCK, + SKINCOLOR_JADE, + SKINCOLOR_HEADLIGHT, SKINCOLOR_MINT, + SKINCOLOR_MASTER, + SKINCOLOR_EMERALD, + SKINCOLOR_BOTTLE, SKINCOLOR_SEAFOAM, + SKINCOLOR_ISLAND, SKINCOLOR_AQUA, SKINCOLOR_TEAL, SKINCOLOR_WAVE, SKINCOLOR_CYAN, + SKINCOLOR_TURQUOISE, + SKINCOLOR_AQUAMARINE, SKINCOLOR_SKY, + SKINCOLOR_MARINE, SKINCOLOR_CERULEAN, + SKINCOLOR_DREAM, SKINCOLOR_ICY, + SKINCOLOR_DAYBREAK, SKINCOLOR_SAPPHIRE, // sweet mother, i cannot weave – slender aphrodite has overcome me with longing for a girl + SKINCOLOR_ARCTIC, SKINCOLOR_CORNFLOWER, SKINCOLOR_BLUE, SKINCOLOR_COBALT, + SKINCOLOR_MIDNIGHT, + SKINCOLOR_GALAXY, SKINCOLOR_VAPOR, SKINCOLOR_DUSK, + SKINCOLOR_MAJESTY, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, + SKINCOLOR_NOBLE, + SKINCOLOR_FUCHSIA, SKINCOLOR_BUBBLEGUM, + SKINCOLOR_CRYSTAL, SKINCOLOR_MAGENTA, SKINCOLOR_NEON, SKINCOLOR_VIOLET, + SKINCOLOR_ROYAL, SKINCOLOR_LILAC, + SKINCOLOR_MAUVE, + SKINCOLOR_EVENTIDE, SKINCOLOR_PLUM, SKINCOLOR_RASPBERRY, + SKINCOLOR_TAFFY, SKINCOLOR_ROSY, + SKINCOLOR_FANCY, + SKINCOLOR_SANGRIA, + SKINCOLOR_VOLCANIC, FIRSTSUPERCOLOR, diff --git a/src/info.c b/src/info.c index 09452a74f54b04dc2a1c702ea515b793e25b311b..32b21b702b61b97927f7a0e1acbefa6664d3bfde 100644 --- a/src/info.c +++ b/src/info.c @@ -21584,68 +21584,113 @@ skincolor_t skincolors[MAXSKINCOLORS] = { {"Black", {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE, 7, V_GRAYMAP, true}, // SKINCOLOR_BLACK // Desaturated - {"Aether", {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER - {"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE - {"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL - {"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK - {"Yogurt", {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, SKINCOLOR_RUST, 7, V_BROWNMAP, true}, // SKINCOLOR_YOGURT - {"Brown", {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, SKINCOLOR_TAN, 2, V_BROWNMAP, true}, // SKINCOLOR_BROWN - {"Bronze", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BRONZE - {"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN - {"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE - {"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS - {"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE - {"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER + {"Aether", {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER + {"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE + {"Meteorite", { 0, 4, 8, 9, 11, 12, 14, 15, 171, 172, 173, 174, 175, 27, 29, 31}, SKINCOLOR_TOPAZ, 15, V_GRAYMAP, true}, // SKINCOLOR_METEORITE + {"Mercury", { 0, 3, 4, 7, 11, 12, 14, 15, 171, 172, 173, 155, 157, 159, 253, 254}, SKINCOLOR_ECRU, 15, V_AZUREMAP, true}, // SKINCOLOR_MERCURY + {"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL + {"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK + {"Rosewood", { 209, 210, 211, 212, 213, 214, 228, 230, 232, 234, 235, 237, 26, 27, 28, 29}, SKINCOLOR_SEPIA, 5, V_BROWNMAP, true}, // SKINCOLOR_ROSEWOOD + {"Yogurt", {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, SKINCOLOR_RUST, 7, V_BROWNMAP, true}, // SKINCOLOR_YOGURT + {"Latte", { 48, 217, 219, 221, 223, 224, 226, 228, 68, 69, 70, 70, 44, 45, 46, 47}, SKINCOLOR_BOTTLE, 12, V_BROWNMAP, true}, // SKINCOLOR_LATTE + {"Brown", {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, SKINCOLOR_TAN, 2, V_BROWNMAP, true}, // SKINCOLOR_BROWN + {"Boulder", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BOULDER + {"Bronze", { 82, 84, 50, 51, 223, 228, 230, 232, 234, 236, 237, 238, 239, 239, 30, 31}, SKINCOLOR_VOLCANIC, 9, V_BROWNMAP, true}, // SKINCOLOR_BRONZE + {"Sepia", { 88, 84, 85, 86, 224, 226, 228, 230, 232, 235, 236, 237, 238, 239, 28, 28}, SKINCOLOR_ROSEWOOD, 5, V_BROWNMAP, true}, // SKINCOLOR_SEPIA + {"Ecru", { 80, 83, 84, 85, 86, 242, 243, 245, 230, 232, 234, 236, 238, 239, 47, 47}, SKINCOLOR_MERCURY, 15, V_BROWNMAP, true}, // SKINCOLOR_ECRU + {"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN + {"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE + {"Rosebush", { 208, 216, 209, 85, 90, 91, 91, 92, 191, 93, 94, 107, 109, 110, 111, 111}, SKINCOLOR_EGGPLANT, 5, V_GREENMAP, true}, // SKINCOLOR_ROSEBUSH + {"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS + {"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE + {"Eggplant", { 4, 8, 11, 11, 16, 195, 195, 195, 196, 186, 187, 187, 254, 254, 30, 31}, SKINCOLOR_ROSEBUSH, 5, V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT + {"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER // Viv's vivid colours (toast 21/07/17) + // Tweaks & additions (Lach, sphere, Alice, MotorRoach 26/10/22) {"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY + {"Cherry", { 202, 203, 204, 205, 206, 40, 41, 42, 43, 44, 186, 187, 28, 29, 30, 31}, SKINCOLOR_MIDNIGHT, 10, V_REDMAP, true}, // SKINCOLOR_CHERRY {"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON - {"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED + {"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_PEPPER + {"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_RED {"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON {"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME - {"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BRONZE, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP + {"Garnet", { 0, 83, 50, 53, 34, 35, 37, 38, 39, 40, 42, 44, 45, 46, 47, 47}, SKINCOLOR_AQUAMARINE, 6, V_REDMAP, true}, // SKINCOLOR_GARNET + {"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BOULDER, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP {"Peachy", {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL, 7, V_ROSYMAP, true}, // SKINCOLOR_PEACHY {"Quail", {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE, 5, V_BROWNMAP, true}, // SKINCOLOR_QUAIL + {"Foundation", { 80, 81, 82, 84, 219, 221, 221, 212, 213, 214, 215, 195, 196, 186, 187, 30}, SKINCOLOR_DREAM, 6, V_ORANGEMAP, true}, // SKINCOLOR_FOUNDATION {"Sunset", {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE, 5, V_ORANGEMAP, true}, // SKINCOLOR_SUNSET {"Copper", {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL, 5, V_ORANGEMAP, true}, // SKINCOLOR_COPPER {"Apricot", {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN, 4, V_ORANGEMAP, true}, // SKINCOLOR_APRICOT - {"Orange", {0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE + {"Orange", { 49, 50, 51, 52, 53, 54, 55, 57, 58, 59, 60, 42, 44, 45, 46, 46}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE + {"Pumpkin", { 51, 52, 53, 54, 56, 58, 59, 59, 61, 61, 63, 45, 46, 47, 47, 31}, SKINCOLOR_ARCTIC, 12, V_ORANGEMAP, true}, // SKINCOLOR_PUMPKIN {"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST - {"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD + {"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLD + {"Topaz", { 0, 81, 83, 73, 74, 74, 65, 52, 53, 54, 56, 58, 60, 42, 43, 45}, SKINCOLOR_METEORITE, 10, V_YELLOWMAP, true}, // SKINCOLOR_TOPAZ {"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY + {"Goldenrod", { 0, 80, 81, 81, 83, 73, 73, 64, 65, 66, 67, 68, 69, 62, 44, 45}, SKINCOLOR_MAJESTY, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLDENROD {"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW {"Olive", {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, SKINCOLOR_DUSK, 3, V_YELLOWMAP, true}, // SKINCOLOR_OLIVE + {"Kiwi", { 88, 89, 188, 189, 189, 76, 76, 67, 67, 68, 69, 70, 45, 46, 47, 47}, SKINCOLOR_MARINE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_KIWI + {"Lemon", { 0, 80, 81, 83, 73, 73, 74, 74, 76, 76, 191, 191, 79, 79, 110, 111}, SKINCOLOR_FUCHSIA, 8, V_YELLOWMAP, true}, // SKINCOLOR_LEMON {"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME {"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT {"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE - {"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN + {"Chartreuse", { 80, 82, 72, 73, 188, 188, 113, 114, 114, 125, 126, 137, 138, 139, 253, 254}, SKINCOLOR_NOBLE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE + {"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_GREEN {"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST - {"Emerald", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_RUBY, 4, V_GREENMAP, true}, // SKINCOLOR_EMERALD + {"Shamrock", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_CRYSTAL, 10, V_GREENMAP, true}, // SKINCOLOR_SHAMROCK + {"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_ROSY, 7, V_GREENMAP, true}, // SKINCOLOR_JADE + {"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT {"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT - {"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM - {"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA + {"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_MASTER + {"Emerald", { 80, 96, 112, 113, 114, 114, 125, 125, 126, 126, 137, 137, 138, 138, 139, 139}, SKINCOLOR_RUBY, 9, V_GREENMAP, true}, // SKINCOLOR_EMERALD + {"Bottle", { 0, 1, 3, 4, 5, 140, 141, 141, 124, 125, 126, 127, 118, 119, 111, 111}, SKINCOLOR_LATTE, 14, V_AQUAMAP, true}, // SKINCOLOR_BOTTLE + {"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM + {"Island", { 96, 97, 113, 113, 114, 124, 142, 136, 136, 150, 151, 153, 168, 168, 169, 169}, SKINCOLOR_GALAXY, 7, V_AQUAMAP, true}, // SKINCOLOR_ISLAND + {"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_TAFFY, 10, V_AQUAMAP, true}, // SKINCOLOR_AQUA {"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL {"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE {"Cyan", {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT, 6, V_SKYMAP, true}, // SKINCOLOR_CYAN + {"Turquoise", { 0, 120, 121, 122, 123, 141, 141, 135, 136, 136, 150, 153, 155, 157, 159, 253}, SKINCOLOR_SANGRIA, 12, V_SKYMAP, true}, // SKINCOLOR_TURQUOISE + {"Aquamarine", { 0, 120, 121, 131, 132, 133, 134, 134, 135, 135, 149, 149, 172, 173, 174, 175}, SKINCOLOR_GARNET, 8, V_SKYMAP, true}, // SKINCOLOR_AQUAMARINE {"Sky", {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, SKINCOLOR_SANDY, 1, V_SKYMAP, true}, // SKINCOLOR_SKY + {"Marine", { 144, 146, 147, 147, 148, 135, 136, 136, 137, 137, 127, 118, 119, 111, 111, 111}, SKINCOLOR_KIWI, 13, V_SKYMAP, true}, // SKINCOLOR_MARINE {"Cerulean", {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, SKINCOLOR_NEON, 4, V_SKYMAP, true}, // SKINCOLOR_CERULEAN + {"Dream", { 80, 208, 200, 200, 146, 146, 133, 134, 135, 136, 137, 138, 139, 139, 254, 254}, SKINCOLOR_FOUNDATION, 9, V_SKYMAP, true}, // SKINCOLOR_DREAM {"Icy", {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON, 0, V_SKYMAP, true}, // SKINCOLOR_ICY - {"Sapphire", {0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_SKYMAP, true}, // SKINCOLOR_SAPPHIRE + {"Daybreak", { 80, 81, 82, 72, 64, 9, 11, 171, 149, 150, 151, 153, 156, 157, 159, 253}, SKINCOLOR_EVENTIDE, 12, V_BLUEMAP, true}, // SKINCOLOR_DAYBREAK + {"Sapphire", {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_SKYMAP, true}, // SKINCOLOR_SAPPHIRE + {"Arctic", { 0, 1, 3, 4, 146, 146, 147, 148, 148, 149, 150, 153, 156, 159, 253, 254}, SKINCOLOR_PUMPKIN, 6, V_BLUEMAP, true}, // SKINCOLOR_ARCTIC {"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW, 4, V_BLUEMAP, true}, // SKINCOLOR_CORNFLOWER {"Blue", {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE, 5, V_BLUEMAP, true}, // SKINCOLOR_BLUE - {"Cobalt", {0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT + {"Cobalt", { 145, 147, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 253, 253, 254, 254}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT + {"Midnight", { 171, 171, 172, 173, 173, 174, 155, 156, 157, 159, 253, 253, 254, 254, 31, 31}, SKINCOLOR_CHERRY, 10, V_GRAYMAP, true}, // SKINCOLOR_MIDNIGHT + {"Galaxy", { 160, 161, 162, 163, 164, 165, 166, 166, 154, 155, 156, 157, 159, 253, 254, 31}, SKINCOLOR_ISLAND, 7, V_PURPLEMAP, true}, // SKINCOLOR_GALAXY {"Vapor", {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC, 4, V_SKYMAP, true}, // SKINCOLOR_VAPOR {"Dusk", {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE, 0, V_BLUEMAP, true}, // SKINCOLOR_DUSK + {"Majesty", { 0, 1, 176, 160, 160, 161, 162, 162, 163, 172, 173, 174, 174, 175, 139, 139}, SKINCOLOR_GOLDENROD, 9, V_PURPLEMAP, true}, // SKINCOLOR_MAJESTY {"Pastel", {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_BUBBLEGUM, 9, V_PURPLEMAP, true}, // SKINCOLOR_PASTEL {"Purple", {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_FLAME, 7, V_PURPLEMAP, true}, // SKINCOLOR_PURPLE - {"Bubblegum", {0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM + {"Noble", { 144, 146, 147, 148, 149, 164, 164, 165, 166, 185, 186, 186, 187, 187, 28, 29}, SKINCOLOR_CHARTREUSE, 12, V_PURPLEMAP, true}, // SKINCOLOR_NOBLE + {"Fuchsia", { 200, 201, 203, 204, 204, 183, 184, 184, 165, 166, 167, 168, 169, 159, 253, 254}, SKINCOLOR_LEMON, 10, V_PURPLEMAP, true}, // SKINCOLOR_FUCHSIA + {"Bubblegum", { 0, 208, 208, 176, 177, 178, 179, 180, 181, 182, 164, 166, 167, 168, 169, 253}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM + {"Crystal", { 252, 177, 179, 180, 181, 181, 182, 182, 183, 164, 166, 167, 167, 168, 169, 159}, SKINCOLOR_EMERALD, 8, V_MAGENTAMAP, true}, // SKINCOLOR_CRYSTAL {"Magenta", {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME, 6, V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA {"Neon", {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN, 2, V_MAGENTAMAP, true}, // SKINCOLOR_NEON {"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET + {"Royal", { 208, 209, 192, 192, 192, 193, 193, 194, 194, 172, 173, 174, 175, 175, 139, 139}, SKINCOLOR_FANCY, 9, V_PURPLEMAP, true}, // SKINCOLOR_ROYAL {"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC + {"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE + {"Eventide", { 51, 52, 53, 33, 34, 204, 183, 183, 184, 184, 166, 167, 168, 169, 253, 254}, SKINCOLOR_DAYBREAK, 13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE {"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM {"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_ROSYMAP, true}, // SKINCOLOR_RASPBERRY - {"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY + {"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_TAFFY + {"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_ROSY + {"Fancy", { 0, 208, 49, 210, 210, 202, 202, 203, 204, 204, 205, 206, 207, 207, 186, 186}, SKINCOLOR_ROYAL, 9, V_ROSYMAP, true}, // SKINCOLOR_FANCY + {"Sangria", { 210, 32, 33, 34, 34, 215, 215, 207, 207, 185, 186, 186, 186, 169, 169, 253}, SKINCOLOR_TURQUOISE, 12, V_ROSYMAP, true}, // SKINCOLOR_SANGRIA + {"Volcanic", { 35, 38, 41, 42, 44, 46, 46, 169, 169, 159, 253, 254, 30, 30, 31, 31}, SKINCOLOR_BRONZE, 9, V_REDMAP, true}, // SKINCOLOR_VOLCANIC // super {"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0, false}, // SKINCOLOR_SUPERSILVER1 diff --git a/src/m_menu.c b/src/m_menu.c index f9f52335d00dd56f488e2c73f8242546cb33743f..cf61e7fb1a50909fcdefc956fff0733ea204b904 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -389,6 +389,7 @@ static void M_DrawRoomMenu(void); #endif static void M_DrawJoystick(void); static void M_DrawSetupMultiPlayerMenu(void); +static void M_DrawColorRamp(INT32 x, INT32 y, INT32 w, INT32 h, skincolor_t color); // Handling functions static boolean M_ExitPandorasBox(void); @@ -8520,7 +8521,7 @@ static void M_DrawLoadGameData(void) if (charskin->prefoppositecolor) { col = charskin->prefoppositecolor; - col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade]; + col = skincolors[col].ramp[skincolors[charskin->prefcolor].invshade]; } else { @@ -11998,6 +11999,8 @@ static void M_HandleConnectIP(INT32 choice) static fixed_t multi_tics; static UINT8 multi_frame; static UINT8 multi_spr2; +static boolean multi_paused; +static boolean multi_invcolor; // this is set before entering the MultiPlayer setup menu, // for either player 1 or 2 @@ -12010,6 +12013,7 @@ static consvar_t *setupm_cvdefaultskin; static consvar_t *setupm_cvdefaultcolor; static INT32 setupm_fakeskin; static menucolor_t *setupm_fakecolor; +static boolean colorgrid; static void M_DrawSetupMultiPlayerMenu(void) { @@ -12059,12 +12063,12 @@ static void M_DrawSetupMultiPlayerMenu(void) '\x1D' | V_YELLOWMAP, false); } - x = BASEVIDWIDTH/2; + x = colorgrid ? 92 : BASEVIDWIDTH/2; y += 11; // anim the player in the box multi_tics -= renderdeltatics; - while (multi_tics <= 0) + while (!multi_paused && multi_tics <= 0) { multi_frame++; multi_tics += 4*FRACUNIT; @@ -12073,7 +12077,8 @@ static void M_DrawSetupMultiPlayerMenu(void) #define charw 74 // draw box around character - V_DrawFill(x-(charw/2), y, charw, 84, 159); + V_DrawFill(x-(charw/2), y, charw, 84, + multi_invcolor ?skincolors[skincolors[setupm_fakecolor->color].invcolor].ramp[skincolors[setupm_fakecolor->color].invshade] : 159); sprdef = &skins[setupm_fakeskin].sprites[multi_spr2]; @@ -12116,61 +12121,121 @@ faildraw: #undef chary colordraw: - x = MP_PlayerSetupDef.x; - y += 75; - - M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Color", true, false); - if (itemOn == 2) - cursory = y; - // draw color string - V_DrawRightAlignedString(BASEVIDWIDTH - x, y, - ((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, - skincolors[setupm_fakecolor->color].name); +#define indexwidth 8 - if (itemOn == 2 && (MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE) + if (colorgrid) // Draw color grid & skip the later options { - V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skincolors[setupm_fakecolor->color].name, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y, - '\x1C' | V_YELLOWMAP, false); - V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, - '\x1D' | V_YELLOWMAP, false); - } + UINT16 pos; + INT16 cx = 96, cy = 66; + INT16 i, j; + INT32 w = indexwidth; // Width of a singular color block + boolean stoprow = false; + menucolor_t *mc; // Last accessed color - y += 11; + x = 132; + y = 66; + pos = min(max(0, 16*((M_GetColorIndex(setupm_fakecolor->color)-1)/16) - 64), 16*(M_GetColorIndex(menucolortail->color)/16-1) - 128); + mc = M_GetColorFromIndex(pos); -#define indexwidth 8 + // Draw grid + V_DrawFill(x-2, y-2, 132, 132, 159); + for (j = 0; j < 8; j++) + { + for (i = 0; i < 16; i++) + { + if (skincolors[mc->color].accessible && !stoprow) + { + M_DrawColorRamp(x + i*w, y + j*16, w, 1, skincolors[mc->color]); + if (mc->color == setupm_fakecolor->color) // store current color position + { + cx = x + i*w; + cy = y + j*16; + } + } + mc = mc->next; + while (!skincolors[mc->color].accessible && !stoprow) // Find accessible color after this one + { + mc = mc->next; + if (mc == menucolortail) stoprow = true; + } + } + } + + // Draw arrows, if needed + if (pos > 0) + V_DrawCharacter(264, y - (skullAnimCounter/5), '\x1A' | V_YELLOWMAP, false); + if (!stoprow) + V_DrawCharacter(264, y+120 + (skullAnimCounter/5), '\x1B' | V_YELLOWMAP, false); + + // Draw cursor & current skincolor + V_DrawFill(cx - 2, cy - 2, 12, 20, 0); + V_DrawFill(cx - 1, cy - 1, 11, 19, 31); + V_DrawFill( cx, cy, 9, 17, 0); + M_DrawColorRamp(cx, cy, w, 1, skincolors[setupm_fakecolor->color]); + + // Draw color string (with background) + V_DrawFill(55, 148, 74, 1, 73); + V_DrawFill(55, 149, 74, 1, 26); + M_DrawColorRamp(55, 150, 74, 1, skincolors[setupm_fakecolor->color]); + V_DrawRightAlignedString(x-2,166, + ((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, + skincolors[setupm_fakecolor->color].name); + + return; // Don't draw anything after this + } + else // Draw color strip & the rest of the menu options { const INT32 numcolors = (282-charw)/(2*indexwidth); // Number of colors per side INT32 w = indexwidth; // Width of a singular color block menucolor_t *mc = setupm_fakecolor->prev; // Last accessed color - UINT8 h; INT16 i; + x = MP_PlayerSetupDef.x; + y += 75; + + // Draw color header & string + M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), "Color...", true, false); + V_DrawRightAlignedString(BASEVIDWIDTH - x, y, + ((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, + skincolors[setupm_fakecolor->color].name); + + // Draw horizontal arrows + if (itemOn == 2) + { + cursory = y; + if ((MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE) + { + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skincolors[setupm_fakecolor->color].name, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y, + '\x1C' | V_YELLOWMAP, false); + V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, + '\x1D' | V_YELLOWMAP, false); + } + } + // Draw color in the middle x += numcolors*w; - for (h = 0; h < 16; h++) - V_DrawFill(x, y+h, charw, 1, skincolors[setupm_fakecolor->color].ramp[h]); + y += 11; + M_DrawColorRamp(x, y, charw, 1, skincolors[setupm_fakecolor->color]); - //Draw colors from middle to left - for (i=0; i<numcolors; i++) { + // Draw colors from middle to left + for (i = 0; i < numcolors; i++) + { x -= w; - // Find accessible color before this one - while (!skincolors[mc->color].accessible) + while (!skincolors[mc->color].accessible) // Find accessible color before this one mc = mc->prev; - for (h = 0; h < 16; h++) - V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]); + M_DrawColorRamp(x, y, w, 1, skincolors[mc->color]); mc = mc->prev; } // Draw colors from middle to right mc = setupm_fakecolor->next; x += numcolors*w + charw; - for (i=0; i<numcolors; i++) { - // Find accessible color after this one - while (!skincolors[mc->color].accessible) + for (i = 0; i < numcolors; i++) + { + while (!skincolors[mc->color].accessible) // Find accessible color after this one mc = mc->next; - for (h = 0; h < 16; h++) - V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]); + M_DrawColorRamp(x, y, w, 1, skincolors[mc->color]); x += w; mc = mc->next; } @@ -12195,6 +12260,13 @@ colordraw: W_CachePatchName("M_CURSOR", PU_PATCH)); } +static void M_DrawColorRamp(INT32 x, INT32 y, INT32 w, INT32 h, skincolor_t color) +{ + UINT8 i; + for (i = 0; i < 16; i++) + V_DrawFill(x, y+(i*h), w, h, color.ramp[i]); +} + // Handle 1P/2P MP Setup static void M_HandleSetupMultiPlayer(INT32 choice) { @@ -12205,13 +12277,25 @@ static void M_HandleSetupMultiPlayer(INT32 choice) switch (choice) { case KEY_DOWNARROW: - M_NextOpt(); - S_StartSound(NULL,sfx_menu1); // Tails - break; - case KEY_UPARROW: - M_PrevOpt(); - S_StartSound(NULL,sfx_menu1); // Tails + { + UINT8 i; + if (itemOn == 2 && colorgrid) + { + for (i = 0; i < 16; i++) + { + setupm_fakecolor = (choice == KEY_UPARROW) ? setupm_fakecolor->prev : setupm_fakecolor->next; + while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors + setupm_fakecolor = (choice == KEY_UPARROW) ? setupm_fakecolor->prev : setupm_fakecolor->next; + } + } + else if (choice == KEY_UPARROW) + M_PrevOpt(); + else + M_NextOpt(); + + S_StartSound(NULL,sfx_menu1); + } break; case KEY_LEFTARROW: @@ -12246,6 +12330,13 @@ static void M_HandleSetupMultiPlayer(INT32 choice) COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor->color)); break; } + else if (itemOn == 2) + { + if (!colorgrid) + S_StartSound(NULL,sfx_menu1); + colorgrid = !colorgrid; + break; + } /* FALLTHRU */ case KEY_RIGHTARROW: if (itemOn == 1) //player skin @@ -12268,8 +12359,28 @@ static void M_HandleSetupMultiPlayer(INT32 choice) } break; + case KEY_PGUP: + case KEY_PGDN: + { + UINT8 i; + if (itemOn == 2) // player color + { + S_StartSound(NULL,sfx_menu1); + for (i = 0; i < (colorgrid ? 64 : 13); i++) // or (282-charw)/(2*indexwidth) + { + setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next; + while (!skincolors[setupm_fakecolor->color].accessible) // skip inaccessible colors + setupm_fakecolor = (choice == KEY_PGUP) ? setupm_fakecolor->prev : setupm_fakecolor->next; + } + } + } + break; + case KEY_ESCAPE: - exitmenu = true; + if (itemOn == 2 && colorgrid) + colorgrid = false; + else + exitmenu = true; break; case KEY_BACKSPACE: @@ -12300,6 +12411,14 @@ static void M_HandleSetupMultiPlayer(INT32 choice) } break; + case KEY_PAUSE: + multi_paused = !multi_paused; + break; + + case KEY_INS: + multi_invcolor = !multi_invcolor; + break; + default: if (itemOn != 0 || choice < 32 || choice > 127) break; @@ -12339,6 +12458,7 @@ static void M_SetupMultiPlayer(INT32 choice) multi_frame = 0; multi_tics = 4*FRACUNIT; + strcpy(setupm_name, cv_playername.string); // set for player 1 @@ -12383,6 +12503,7 @@ static void M_SetupMultiPlayer2(INT32 choice) multi_frame = 0; multi_tics = 4*FRACUNIT; + strcpy (setupm_name, cv_playername2.string); // set for splitscreen secondary player @@ -12579,6 +12700,42 @@ UINT16 M_GetColorAfter(UINT16 color) { } } +UINT16 M_GetColorIndex(UINT16 color) { + menucolor_t *look; + UINT16 i = 0; + + if (color >= numskincolors) { + CONS_Printf("M_GetColorIndex: color %d does not exist.\n",color); + return 0; + } + + for (look=menucolorhead;;look=look->next) { + if (look->color == color) + return i; + if (look==menucolortail) + return 0; + i++; + } +} + +menucolor_t* M_GetColorFromIndex(UINT16 index) { + menucolor_t *look = menucolorhead; + UINT16 i = 0; + + if (index >= numskincolors) { + CONS_Printf("M_GetColorIndex: index %d does not exist.\n",index); + return 0; + } + + for (i = 0; i <= index; i++) { + if (look==menucolortail) + return menucolorhead; + look=look->next; + } + + return look; +} + void M_InitPlayerSetupColors(void) { UINT8 i; numskincolors = SKINCOLOR_FIRSTFREESLOT; diff --git a/src/m_menu.h b/src/m_menu.h index 35c77cc438a8c295c3d86d5caa5b127548cc0df8..c925c7f49c775d4a6e0becd7e2c5eb03d60784e4 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -482,6 +482,8 @@ void M_MoveColorBefore(UINT16 color, UINT16 targ); void M_MoveColorAfter(UINT16 color, UINT16 targ); UINT16 M_GetColorBefore(UINT16 color); UINT16 M_GetColorAfter(UINT16 color); +UINT16 M_GetColorIndex(UINT16 color); +menucolor_t* M_GetColorFromIndex(UINT16 index); void M_InitPlayerSetupColors(void); void M_FreePlayerSetupColors(void); diff --git a/src/p_enemy.c b/src/p_enemy.c index c7d87b88ada52c2ab1c45c947431f0a984243d20..fe062cffc650358f7ab2ebc15605dcbb3992e084 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -5321,7 +5321,7 @@ void A_SignPlayer(mobj_t *actor) actor->tracer->color = signcolor; if (signcolor && signcolor < numskincolors) - signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade); + signframe += (15 - skincolors[facecolor].invshade); actor->tracer->frame = signframe; } diff --git a/src/p_inter.c b/src/p_inter.c index 046a0a198ef4df08727b33b90b69d38596c9fc3e..c66c4e10e149c73c30e1cfb6d0855f038e414720 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -255,42 +255,19 @@ void P_DoNightsScore(player_t *player) player->linktimer = nightslinktics; } - if (player->linkcount < 10) - { - if (player->bonustime) - { - P_AddPlayerScore(player, player->linkcount*20); - P_SetMobjState(dummymo, dummymo->info->xdeathstate+player->linkcount-1); - } - else - { - P_AddPlayerScore(player, player->linkcount*10); - P_SetMobjState(dummymo, dummymo->info->spawnstate+player->linkcount-1); - } - } - else - { - if (player->bonustime) - { - P_AddPlayerScore(player, 200); - P_SetMobjState(dummymo, dummymo->info->xdeathstate+9); - } - else - { - P_AddPlayerScore(player, 100); - P_SetMobjState(dummymo, dummymo->info->spawnstate+9); - } - } + // Award 10-100 score, doubled if bonus time is active + P_AddPlayerScore(player, min(player->linkcount,10)*(player->bonustime ? 20 : 10)); + P_SetMobjState(dummymo, (player->bonustime ? dummymo->info->xdeathstate : dummymo->info->spawnstate) + min(player->linkcount,10)-1); - // Hoops are the only things that should add to your drill meter - //player->drillmeter += TICRATE; + // Make objects slowly rise & scale up dummymo->momz = FRACUNIT; dummymo->fuse = 3*TICRATE; - - // What?! NO, don't use the camera! Scale up instead! - //P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera.x, camera.y), 3*FRACUNIT); dummymo->scalespeed = FRACUNIT/25; dummymo->destscale = 2*FRACUNIT; + + // Add extra values used for color variety + dummymo->extravalue1 = player->linkcount-1; + dummymo->extravalue2 = ((player->linkcount-1 >= 300) ? (player->linkcount-1 >= 600) ? 2 : 1 : 0); } // diff --git a/src/p_mobj.c b/src/p_mobj.c index 3eab29c09599f66cab4c58c97facaf2b2d89bb7f..a43afc9b15b50d9c4439506e79a4e0f4d7a7d51c 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9603,7 +9603,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) case MT_BOSSFLYPOINT: return false; case MT_NIGHTSCORE: - mobj->color = (UINT16)(leveltime % SKINCOLOR_WHITE); + mobj->color = linkColor[mobj->extravalue2][(leveltime + mobj->extravalue1) % NUMLINKCOLORS]; break; case MT_JETFUME1: if (!P_JetFume1Think(mobj)) diff --git a/src/p_user.c b/src/p_user.c index 0f3282da5582f122c9f383ba9509ea28fa6d458a..38af2843b753982b1dba252dfc650cd29f62c01a 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2984,7 +2984,7 @@ static void P_CheckInvincibilityTimer(player_t *player) return; if (mariomode && !player->powers[pw_super]) - player->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (numskincolors - SKINCOLOR_RUBY))); // Passes through all saturated colours + player->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours else if (leveltime % (TICRATE/7) == 0) { mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP); diff --git a/src/st_stuff.c b/src/st_stuff.c index dcab2bb9c585e48b3be8d74323463ebeb6d44827..9cac145a7048a8e2c77715bcc8e4d690bcb19a3b 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -170,6 +170,15 @@ hudinfo_t hudinfo[NUMHUDITEMS] = static huddrawlist_h luahuddrawlist_game[2]; static huddrawlist_h luahuddrawlist_titlecard; +// NiGHTS link colors; 3 sets with increasingly fancy colors (1 to 299, 300 to 599, 600 and above) +skincolornum_t linkColor[3][NUMLINKCOLORS] = { +{SKINCOLOR_SHAMROCK, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, + SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT}, +{SKINCOLOR_EMERALD, SKINCOLOR_AQUAMARINE, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_GALAXY, SKINCOLOR_CRYSTAL, + SKINCOLOR_TAFFY, SKINCOLOR_RUBY, SKINCOLOR_GARNET, SKINCOLOR_TOPAZ, SKINCOLOR_LEMON, SKINCOLOR_LIME}, +{SKINCOLOR_ISLAND, SKINCOLOR_TURQUOISE, SKINCOLOR_DREAM, SKINCOLOR_DAYBREAK, SKINCOLOR_VAPOR, SKINCOLOR_FUCHSIA, + SKINCOLOR_VIOLET, SKINCOLOR_EVENTIDE, SKINCOLOR_KETCHUP, SKINCOLOR_FOUNDATION, SKINCOLOR_HEADLIGHT, SKINCOLOR_CHARTREUSE}}; + // // STATUS BAR CODE // @@ -1751,43 +1760,11 @@ static void ST_drawNightsRecords(void) } } -// 2.0-1: [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold -/*#define NUMLINKCOLORS 14 -static skincolornum_t linkColor[NUMLINKCOLORS] = -{SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE, - SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED, - SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/ - -// 2.2 indev list: (unix time 1470866042) <Rob> Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot -/*#define NUMLINKCOLORS 13 -static skincolornum_t linkColor[NUMLINKCOLORS] = -{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL, - SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, - SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/ - -// 2.2 indev list again: [19:59:52] <baldobo> Ruby > Red > Flame > Sunset > Orange > Gold > Yellow > Lime > Green > Aqua > cyan > Sky > Blue > Pastel > Purple > Bubblegum > Magenta > Rosy > repeat -// [20:00:25] <baldobo> Also Icy for the link freeze text color -// [20:04:03] <baldobo> I would start it on lime -/*#define NUMLINKCOLORS 18 -static skincolornum_t linkColor[NUMLINKCOLORS] = -{SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY, - SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA, - SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, - SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW};*/ - -// 2.2+ list for real this time: https://wiki.srb2.org/wiki/User:Rob/Sandbox (check history around 31/10/17, spoopy) -#define NUMLINKCOLORS 12 -static skincolornum_t linkColor[2][NUMLINKCOLORS] = { -{SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, - SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT}, -{SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM, - SKINCOLOR_VIOLET, SKINCOLOR_RUBY, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, SKINCOLOR_SANDY, SKINCOLOR_LIME}}; - static void ST_drawNiGHTSLink(void) { static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0}; const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0); - INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0); + INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? (stplyr->linkcount-1 >= 600) ? 2 : 1 : 0); skincolornum_t colornum; fixed_t x, y, scale; diff --git a/src/st_stuff.h b/src/st_stuff.h index 68ac900f7724f4a64f27a0dc2a0a499707387d58..603be3c309c761b31fa269f2b0fbad795a489676 100644 --- a/src/st_stuff.h +++ b/src/st_stuff.h @@ -124,4 +124,7 @@ extern hudinfo_t hudinfo[NUMHUDITEMS]; extern UINT16 objectsdrawn; +#define NUMLINKCOLORS 12 +extern skincolornum_t linkColor[3][NUMLINKCOLORS]; + #endif