diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt index d6d71a0d5f7217482422799a4e521714e604b204..eaa3a8a9704439b72569aee0a0c4db956e8d8482 100644 --- a/doc/specs/udmf_srb2.txt +++ b/doc/specs/udmf_srb2.txt @@ -1,5 +1,5 @@ =============================================================================== -Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024 +Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024 Copyright (c) 2024 Sonic Team Junior uses Universal Doom Map Format Specification v1.1 as a template, @@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields: offsetx_bottom = <float>; // X offset for lower texture. Default = 0.0. offsety_bottom = <float>; // Y offset for lower texture. Default = 0.0. + light = <integer>; // Light level, relative to 'sector' light level. Default = 0. + lightabsolute = <bool>; // true = 'light' is an absolute value, ignoring 'sector' light level. + comment = <string>; // A comment. Implementors should attach no special // semantic meaning to this field. }