From 926487eb8f58e14807b7e25cf7d13e09365101a1 Mon Sep 17 00:00:00 2001
From: spherallic <spherallic@gmail.com>
Date: Wed, 19 Jun 2024 10:22:26 +0200
Subject: [PATCH] Add light and lightabsolute to UDMF specification

---
 doc/specs/udmf_srb2.txt | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/doc/specs/udmf_srb2.txt b/doc/specs/udmf_srb2.txt
index d6d71a0d5f..eaa3a8a970 100644
--- a/doc/specs/udmf_srb2.txt
+++ b/doc/specs/udmf_srb2.txt
@@ -1,5 +1,5 @@
 ===============================================================================
-Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.02.2024
+Universal Doom Map Format Sonic Robo Blast 2 extensions v1.0 19.06.2024
 
     Copyright (c) 2024 Sonic Team Junior
        uses Universal Doom Map Format Specification v1.1 as a template,
@@ -143,6 +143,9 @@ Sonic Robo Blast 2 defines the following standardized fields:
       offsetx_bottom = <float>;        // X offset for lower texture. Default = 0.0.
       offsety_bottom = <float>;        // Y offset for lower texture. Default = 0.0.
 
+      light = <integer>;               // Light level, relative to 'sector' light level. Default = 0.
+      lightabsolute = <bool>;          // true = 'light' is an absolute value, ignoring 'sector' light level.
+
       comment = <string>; // A comment. Implementors should attach no special
                           // semantic meaning to this field.
    }
-- 
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