From 09b95cc08a735b40268b19d0d6f5d8fe6999bd02 Mon Sep 17 00:00:00 2001 From: Yukita Mayako <catgirl@goddess.moe> Date: Wed, 24 Feb 2016 13:53:14 -0500 Subject: [PATCH] Basic SPR_PLAY subsprite support. --- src/d_enet.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/d_enet.c b/src/d_enet.c index 335c9fb646..4b405c8bc6 100644 --- a/src/d_enet.c +++ b/src/d_enet.c @@ -275,7 +275,12 @@ static void ClientHandlePacket(UINT8 node, DataWrap data) mobj->state = &states[DW_ReadUINT16(data)]; mobj->sprite = mobj->state->sprite; - mobj->frame = mobj->state->frame; + if (mobj->sprite == SPR_PLAY) { + mobj->sprite2 = mobj->state->frame; + mobj->frame = DW_ReadUINT8(data); + } + else + mobj->frame = mobj->state->frame; mobj->tics = -1; break; } @@ -715,6 +720,8 @@ static void Net_MovePlayers(void) WRITEINT16(buf, players[i].mo->momz >> 8); WRITEUINT8(buf, players[i].mo->angle >> 24); WRITEUINT16(buf, players[i].mo->state - states); + if (players[i].mo->sprite == SPR_PLAY) + WRITEUINT8(buf, players[i].mo->frame); packet = enet_packet_create(data, buf-data, 0); enet_host_broadcast(ServerHost, CHANNEL_MOVE, packet); -- GitLab