From 1a0dff8fd31e78743bdfbebb9d9f531c1c6536f8 Mon Sep 17 00:00:00 2001
From: Logan Aerl Arias <logana@srb2.org>
Date: Sun, 18 Feb 2024 11:23:58 -0500
Subject: [PATCH] P_SetPlayerMobjState was replaced with P_SetMobjState

P_SetPlayerMobjState was replaced with P_SetMobjState
---
 src/p_user.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/p_user.c b/src/p_user.c
index bfc0e0efd7..cac8b0d0cd 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -8571,9 +8571,9 @@ void P_MovePlayer(player_t *player)
 	else if (player->mo->state-states == S_PLAY_WALK || player->mo->state-states == S_PLAY_RUN)
 	{ //! For better visual feedback while running, switch to rise/fall states when we go airborne
 		if (P_MobjFlip(player->mo)*player->mo->momz > player->mo->scale * 10)
-			P_SetPlayerMobjState(player->mo, S_PLAY_SPRING);
+			P_SetMobjState(player->mo, S_PLAY_SPRING);
 		else
-			P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
+			P_SetMobjState(player->mo, S_PLAY_FALL);
 	}
 
 	// If Springing (or nojumpspinning), but travelling DOWNWARD, change back!
-- 
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