From 47626b773b0804267d8d1b02d6a30b1753f52f65 Mon Sep 17 00:00:00 2001 From: Yukita Mayako <catgirl@goddess.moe> Date: Tue, 23 Feb 2016 01:30:48 -0500 Subject: [PATCH] Singleplayer spawns your player again now! ... but you can't control it. --- src/d_clisrv.c | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index df6ab2bc6b..6a83419d5a 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -473,6 +473,11 @@ static inline void CL_DrawConnectionStatus(void) // used only in arbitratrenetstart() static boolean CL_SendJoin(void) { + if (server) + { + nodewaiting[servernode]++; + return true; + } // NET TODO return true; } @@ -715,7 +720,10 @@ static void CL_ConnectToServer(boolean viams) sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home); #endif - cl_mode = cl_searching; + if (servernode == 0) + cl_mode = cl_askjoin; + else + cl_mode = cl_searching; #ifdef CLIENT_LOADINGSCREEN lastfilenum = 0; @@ -881,7 +889,8 @@ static void CL_ConnectToServer(boolean viams) cl_mode = cl_askjoin; // don't break case continue to cljoin request now case cl_askjoin: - CL_LoadServerFiles(); + if (!server) + CL_LoadServerFiles(); #ifdef JOININGAME // prepare structures to save the file // WARNING: this can be useless in case of server not in GS_LEVEL @@ -889,7 +898,7 @@ static void CL_ConnectToServer(boolean viams) CL_PrepareDownloadSaveGame(tmpsave); #endif if (CL_SendJoin()) - cl_mode = cl_waitjoinresponse; + cl_mode = server ? cl_connected : cl_waitjoinresponse; break; #ifdef JOININGAME case cl_downloadsavegame: -- GitLab