From 97afd18e9639a59cba725e9b4f45745d85e5a70d Mon Sep 17 00:00:00 2001
From: SteelT <steeltitanium1@gmail.com>
Date: Wed, 14 Feb 2024 02:20:13 -0500
Subject: [PATCH] Fix G_SaveGameData crash if quit early

Fixes a crash that can occur if data struct is passed to G_SaveGameData before it is allocated.
---
 src/g_game.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/g_game.c b/src/g_game.c
index fe1d13f2a2..6a99381e74 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -4621,6 +4621,9 @@ void G_SaveGameData(gamedata_t *data)
 
 	INT32 curmare;
 
+	if (!data)
+		return; // data struct not valid
+
 	if (!data->loaded)
 		return; // If never loaded (-nodata), don't save
 
-- 
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