diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 2600ab8e8cba5868a163e8d7aad644ff2cdd99db..5c3a8e74ee2e7236c4d848d1c40a2362208da5cd 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -33,7 +33,6 @@ extern CV_PossibleValue_t Color_cons_t[]; extern UINT8 skincolor_modified[]; -boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor, INT32 *args, unsigned argcount); state_t *astate; enum sfxinfo_read { diff --git a/src/lua_script.h b/src/lua_script.h index 53d848f8e878a4234b49fd8e38bbc94325488f61..ff1394cdedd345e318282241798f2fa067c4b1a8 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -45,6 +45,7 @@ extern INT32 lua_lumploading; // is LUA_LoadLump being called? int LUA_GetErrorMessage(lua_State *L); int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex); +boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor, INT32 *args, unsigned argcount); void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults); #ifdef LUA_ALLOW_BYTECODE void LUA_DumpFile(const char *filename); diff --git a/src/p_enemy.c b/src/p_enemy.c index 2c77a3d665f6f8a9377ee2bb4ad03e90c76d8cda..1bfe9d90891ac5704681293103e42be8f1680426 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -33,8 +33,6 @@ #include "hardware/hw3sound.h" #endif -boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor); - player_t *stplyr; INT32 modulothing; @@ -699,6 +697,9 @@ for (i = cvar.value; i; --i) spawnchance[numchoices++] = type return spawnchance[P_RandomKey(numchoices)]; } +// +// ACTION ROUTINES +// static INT32 GetInteger(INT32 *args, unsigned argcount, unsigned argnum, const char *action_name) { if (args == NULL) @@ -718,14 +719,12 @@ static INT32 GetInteger(INT32 *args, unsigned argcount, unsigned argnum, const c #define GET_ARG(argfunc, argnum) argfunc(args, argcount, argnum, __FUNCTION__) -// -// ACTION ROUTINES -// - #define ARGS_UNUSED() \ (void)args; \ (void)argcount +#define LUA_CALL_ACTION(action) LUA_CallAction(action, actor, args, argcount) + // Function: A_Look // // Description: Look for a player and set your target to them. @@ -737,7 +736,7 @@ static INT32 GetInteger(INT32 *args, unsigned argcount, unsigned argnum, const c // void A_Look(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_LOOK, actor)) + if (LUA_CALL_ACTION(A_LOOK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -770,7 +769,7 @@ void A_Look(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Chase(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHASE, actor)) + if (LUA_CALL_ACTION(A_CHASE)) return; INT32 delta; @@ -866,7 +865,7 @@ void A_FaceStabChase(mobj_t *actor, INT32 *args, unsigned argcount) INT32 delta; - if (LUA_CallAction(A_FACESTABCHASE, actor)) + if (LUA_CALL_ACTION(A_FACESTABCHASE)) return; if (actor->reactiontime) @@ -985,7 +984,7 @@ static void P_FaceStabFlume(mobj_t *actor) // void A_FaceStabRev(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FACESTABREV, actor)) + if (LUA_CALL_ACTION(A_FACESTABREV)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -1028,7 +1027,7 @@ void A_FaceStabRev(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FaceStabHurl(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FACESTABHURL, actor)) + if (LUA_CALL_ACTION(A_FACESTABHURL)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -1119,7 +1118,7 @@ void A_FaceStabHurl(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FaceStabMiss(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FACESTABMISS, actor)) + if (LUA_CALL_ACTION(A_FACESTABMISS)) return; INT32 locvar2 = GET_ARG(GetInteger, 1); @@ -1151,7 +1150,7 @@ void A_FaceStabMiss(mobj_t *actor, INT32 *args, unsigned argcount) // void A_StatueBurst(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_STATUEBURST, actor)) + if (LUA_CALL_ACTION(A_STATUEBURST)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -1211,7 +1210,7 @@ void A_JetJawRoam(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_JETJAWROAM, actor)) + if (LUA_CALL_ACTION(A_JETJAWROAM)) return; if (actor->reactiontime) @@ -1242,7 +1241,7 @@ void A_JetJawChomp(mobj_t *actor, INT32 *args, unsigned argcount) INT32 delta; - if (LUA_CallAction(A_JETJAWCHOMP, actor)) + if (LUA_CALL_ACTION(A_JETJAWCHOMP)) return; // turn towards movement direction if not there yet @@ -1281,7 +1280,7 @@ void A_PointyThink(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_POINTYTHINK, actor)) + if (LUA_CALL_ACTION(A_POINTYTHINK)) return; INT32 i; @@ -1395,7 +1394,7 @@ void A_PointyThink(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckBuddy(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKBUDDY, actor)) + if (LUA_CALL_ACTION(A_CHECKBUDDY)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -1437,7 +1436,7 @@ static void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixe // void A_HoodFire(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_HOODFIRE, actor)) + if (LUA_CALL_ACTION(A_HOODFIRE)) return; mobj_t *arrow; @@ -1476,7 +1475,7 @@ void A_HoodThink(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t dx, dy, dz, dm; boolean checksight; - if (LUA_CallAction(A_HOODTHINK, actor)) + if (LUA_CALL_ACTION(A_HOODTHINK)) return; // Check target first. @@ -1545,7 +1544,7 @@ void A_HoodFall(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_HOODFALL, actor)) + if (LUA_CALL_ACTION(A_HOODFALL)) return; if (!P_IsObjectOnGround(actor)) @@ -1567,7 +1566,7 @@ void A_ArrowBonks(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_ARROWBONKS, actor)) + if (LUA_CALL_ACTION(A_ARROWBONKS)) return; if (((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz) @@ -1592,7 +1591,7 @@ void A_SnailerThink(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SNAILERTHINK, actor)) + if (LUA_CALL_ACTION(A_SNAILERTHINK)) return; if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) @@ -1667,7 +1666,7 @@ void A_SharpChase(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SHARPCHASE, actor)) + if (LUA_CALL_ACTION(A_SHARPCHASE)) return; if (actor->reactiontime) @@ -1719,7 +1718,7 @@ void A_SharpChase(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SharpSpin(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SHARPSPIN, actor)) + if (LUA_CALL_ACTION(A_SHARPSPIN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -1758,7 +1757,7 @@ void A_SharpDecel(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SHARPDECEL, actor)) + if (LUA_CALL_ACTION(A_SHARPDECEL)) return; if (actor->momx > 2 || actor->momy > 2) @@ -1787,7 +1786,7 @@ void A_CrushstaceanWalk(mobj_t *actor, INT32 *args, unsigned argcount) locvar2 = (INT32)actor->info->spawnstate; angle_t ang = actor->angle + ((actor->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270); - if (LUA_CallAction(A_CRUSHSTACEANWALK, actor)) + if (LUA_CALL_ACTION(A_CRUSHSTACEANWALK)) return; actor->reactiontime--; @@ -1814,7 +1813,7 @@ void A_CrushstaceanWalk(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CrushstaceanPunch(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CRUSHSTACEANPUNCH, actor)) + if (LUA_CALL_ACTION(A_CRUSHSTACEANPUNCH)) return; INT32 locvar2 = GET_ARG(GetInteger, 1); @@ -1845,7 +1844,7 @@ void A_CrushstaceanPunch(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CrushclawAim(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CRUSHCLAWAIM, actor)) + if (LUA_CALL_ACTION(A_CRUSHCLAWAIM)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -1907,7 +1906,7 @@ void A_CrushclawAim(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CrushclawLaunch(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CRUSHCLAWLAUNCH, actor)) + if (LUA_CALL_ACTION(A_CRUSHCLAWLAUNCH)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -2044,7 +2043,7 @@ void A_VultureVtol(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_VULTUREVTOL, actor)) + if (LUA_CALL_ACTION(A_VULTUREVTOL)) return; if (!actor->target) @@ -2083,7 +2082,7 @@ void A_VultureCheck(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_VULTURECHECK, actor)) + if (LUA_CALL_ACTION(A_VULTURECHECK)) return; if (actor->momx || actor->momy) @@ -2141,7 +2140,7 @@ void A_VultureHover(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t memz = actor->z; SINT8 i; - if (LUA_CallAction(A_VULTUREHOVER, actor)) + if (LUA_CALL_ACTION(A_VULTUREHOVER)) return; if (!actor->target || P_MobjWasRemoved(actor->target)) @@ -2208,7 +2207,7 @@ void A_VultureBlast(mobj_t *actor, INT32 *args, unsigned argcount) angle_t faa; fixed_t faacos, faasin; - if (LUA_CallAction(A_VULTUREBLAST, actor)) + if (LUA_CALL_ACTION(A_VULTUREBLAST)) return; S_StartSound(actor, actor->info->attacksound); @@ -2249,7 +2248,7 @@ void A_VultureFly(mobj_t *actor, INT32 *args, unsigned argcount) mobj_t *dust; fixed_t momm; - if (LUA_CallAction(A_VULTUREFLY, actor)) + if (LUA_CALL_ACTION(A_VULTUREFLY)) return; if (!actor->target || P_MobjWasRemoved(actor->target)) @@ -2343,7 +2342,7 @@ void A_SkimChase(mobj_t *actor, INT32 *args, unsigned argcount) INT32 delta; - if (LUA_CallAction(A_SKIMCHASE, actor)) + if (LUA_CALL_ACTION(A_SKIMCHASE)) return; if (actor->reactiontime) @@ -2431,7 +2430,7 @@ void A_FaceTarget(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_FACETARGET, actor)) + if (LUA_CALL_ACTION(A_FACETARGET)) return; if (!actor->target) @@ -2451,7 +2450,7 @@ void A_FaceTracer(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_FACETRACER, actor)) + if (LUA_CALL_ACTION(A_FACETRACER)) return; if (!actor->tracer) @@ -2480,7 +2479,7 @@ void A_LobShot(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t vertical, horizontal; fixed_t airtime = max(1, locvar2 & 65535); - if (LUA_CallAction(A_LOBSHOT, actor)) + if (LUA_CALL_ACTION(A_LOBSHOT)) return; if (!actor->target) @@ -2573,7 +2572,7 @@ void A_LobShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FireShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FIRESHOT, actor)) + if (LUA_CALL_ACTION(A_FIRESHOT)) return; fixed_t z; @@ -2612,7 +2611,7 @@ void A_FireShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SuperFireShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SUPERFIRESHOT, actor)) + if (LUA_CALL_ACTION(A_SUPERFIRESHOT)) return; fixed_t z; @@ -2661,7 +2660,7 @@ void A_SuperFireShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BossFireShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSSFIRESHOT, actor)) + if (LUA_CALL_ACTION(A_BOSSFIRESHOT)) return; fixed_t x, y, z; @@ -2748,7 +2747,7 @@ void A_BossFireShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss7FireMissiles(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS7FIREMISSILES, actor)) + if (LUA_CALL_ACTION(A_BOSS7FIREMISSILES)) return; mobj_t dummymo; @@ -2807,7 +2806,7 @@ void A_Boss7FireMissiles(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss1Laser(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS1LASER, actor)) + if (LUA_CALL_ACTION(A_BOSS1LASER)) return; fixed_t x, y, z, floorz, speed; @@ -3007,7 +3006,7 @@ void A_Boss1Laser(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FocusTarget(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FOCUSTARGET, actor)) + if (LUA_CALL_ACTION(A_FOCUSTARGET)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -3058,7 +3057,7 @@ void A_FocusTarget(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss4Reverse(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS4REVERSE, actor)) + if (LUA_CALL_ACTION(A_BOSS4REVERSE)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -3096,7 +3095,7 @@ void A_Boss4Reverse(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss4SpeedUp(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS4SPEEDUP, actor)) + if (LUA_CALL_ACTION(A_BOSS4SPEEDUP)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -3115,7 +3114,7 @@ void A_Boss4SpeedUp(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss4Raise(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS4RAISE, actor)) + if (LUA_CALL_ACTION(A_BOSS4RAISE)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -3142,7 +3141,7 @@ void A_Boss4Raise(mobj_t *actor, INT32 *args, unsigned argcount) void A_SkullAttack(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SKULLATTACK, actor)) + if (LUA_CALL_ACTION(A_SKULLATTACK)) return; mobj_t *dest; @@ -3266,7 +3265,7 @@ void A_BossZoom(mobj_t *actor, INT32 *args, unsigned argcount) angle_t an; INT32 dist; - if (LUA_CallAction(A_BOSSZOOM, actor)) + if (LUA_CALL_ACTION(A_BOSSZOOM)) return; if (!actor->target) @@ -3302,7 +3301,7 @@ void A_BossZoom(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BossScream(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSSSCREAM, actor)) + if (LUA_CALL_ACTION(A_BOSSSCREAM)) return; mobj_t *mo; @@ -3356,7 +3355,7 @@ void A_Scream(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SCREAM, actor)) + if (LUA_CALL_ACTION(A_SCREAM)) return; if (actor->info->deathsound && !S_SoundPlaying(actor, sfx_mario2)) @@ -3374,7 +3373,7 @@ void A_Pain(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_PAIN, actor)) + if (LUA_CALL_ACTION(A_PAIN)) return; if (actor->info->painsound) @@ -3393,7 +3392,7 @@ void A_Pain(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Fall(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FALL, actor)) + if (LUA_CALL_ACTION(A_FALL)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -3424,7 +3423,7 @@ void A_1upThinker(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_1UPTHINKER, actor)) + if (LUA_CALL_ACTION(A_1UPTHINKER)) return; INT32 i; @@ -3497,7 +3496,7 @@ void A_MonitorPop(mobj_t *actor, INT32 *args, unsigned argcount) mobjtype_t item = 0; mobj_t *newmobj; - if (LUA_CallAction(A_MONITORPOP, actor)) + if (LUA_CALL_ACTION(A_MONITORPOP)) return; // Spawn the "pop" explosion. @@ -3580,7 +3579,7 @@ void A_GoldMonitorPop(mobj_t *actor, INT32 *args, unsigned argcount) mobjtype_t item = 0; mobj_t *newmobj; - if (LUA_CallAction(A_GOLDMONITORPOP, actor)) + if (LUA_CALL_ACTION(A_GOLDMONITORPOP)) return; // Don't spawn the "pop" explosion, because the monitor isn't broken. @@ -3665,7 +3664,7 @@ void A_GoldMonitorRestore(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_GOLDMONITORRESTORE, actor)) + if (LUA_CALL_ACTION(A_GOLDMONITORRESTORE)) return; actor->flags |= MF_MONITOR|MF_SHOOTABLE; @@ -3685,7 +3684,7 @@ void A_GoldMonitorSparkle(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t i, ngangle, xofs, yofs; - if (LUA_CallAction(A_GOLDMONITORSPARKLE, actor)) + if (LUA_CALL_ACTION(A_GOLDMONITORSPARKLE)) return; ngangle = FixedAngle(((leveltime * 21) % 360) << FRACBITS); @@ -3705,7 +3704,7 @@ void A_GoldMonitorSparkle(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Explode(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_EXPLODE, actor)) + if (LUA_CALL_ACTION(A_EXPLODE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -3973,22 +3972,22 @@ static void P_DoBossDefaultDeath(mobj_t *mo) // var1 = unused // var2 = unused // -void A_BossDeath(mobj_t *mo, INT32 *args, unsigned argcount) +void A_BossDeath(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); INT32 i; - if (LUA_CallAction(A_BOSSDEATH, mo)) + if (LUA_CALL_ACTION(A_BOSSDEATH)) return; - if (mo->spawnpoint && mo->spawnpoint->args[2]) - P_LinedefExecute(mo->spawnpoint->args[2], mo, NULL); - mo->health = 0; + if (actor->spawnpoint && actor->spawnpoint->args[2]) + P_LinedefExecute(actor->spawnpoint->args[2], actor, NULL); + actor->health = 0; // Boss is dead (but not necessarily fleeing...) // Lua may use this to ignore bosses after they start fleeing - mo->flags2 |= MF2_BOSSDEAD; + actor->flags2 |= MF2_BOSSDEAD; // make sure there is a player alive for victory for (i = 0; i < MAXPLAYERS; i++) @@ -3999,46 +3998,46 @@ void A_BossDeath(mobj_t *mo, INT32 *args, unsigned argcount) if (i == MAXPLAYERS) return; // no one left alive, so do not end game - P_DoBossVictory(mo); + P_DoBossVictory(actor); - if (LUA_HookMobj(mo, MOBJ_HOOK(BossDeath))) + if (LUA_HookMobj(actor, MOBJ_HOOK(BossDeath))) return; - else if (P_MobjWasRemoved(mo)) + else if (P_MobjWasRemoved(actor)) return; // Spawn your junk - switch (mo->type) + switch (actor->type) { default: break; case MT_EGGMOBILE: // twin laser pods - P_SpawnBoss1Junk(mo); + P_SpawnBoss1Junk(actor); break; case MT_EGGMOBILE2: // twin tanks + spigot - P_SpawnBoss2Junk(mo); + P_SpawnBoss2Junk(actor); break; case MT_EGGMOBILE3: - P_SpawnBoss3Junk(mo); + P_SpawnBoss3Junk(actor); break; } // now do another switch case for escaping - switch (mo->type) + switch (actor->type) { case MT_BLACKEGGMAN: - mo->flags |= MF_NOCLIP; - mo->flags &= ~MF_SPECIAL; + actor->flags |= MF_NOCLIP; + actor->flags &= ~MF_SPECIAL; S_StartSound(NULL, sfx_befall); break; case MT_CYBRAKDEMON: - P_DoCybrakdemonDeath(mo); + P_DoCybrakdemonDeath(actor); break; case MT_FANG: - P_DoBoss5Death(mo); + P_DoBoss5Death(actor); break; default: //eggmobiles - P_DoBossDefaultDeath(mo); + P_DoBossDefaultDeath(actor); break; } } @@ -4052,7 +4051,7 @@ void A_BossDeath(mobj_t *mo, INT32 *args, unsigned argcount) // void A_SetShadowScale(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETSHADOWSCALE, actor)) + if (LUA_CALL_ACTION(A_SETSHADOWSCALE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4072,7 +4071,7 @@ void A_ShadowScream(mobj_t *actor, INT32 *args, unsigned argcount) { (void)argcount; - if (LUA_CallAction(A_SHADOWSCREAM, actor)) + if (LUA_CALL_ACTION(A_SHADOWSCREAM)) return; A_SetShadowScale(actor, args, 1); @@ -4089,7 +4088,7 @@ void A_ShadowScream(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CustomPower(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CUSTOMPOWER, actor)) + if (LUA_CALL_ACTION(A_CUSTOMPOWER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4124,7 +4123,7 @@ void A_CustomPower(mobj_t *actor, INT32 *args, unsigned argcount) // void A_GiveWeapon(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_GIVEWEAPON, actor)) + if (LUA_CALL_ACTION(A_GIVEWEAPON)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4159,7 +4158,7 @@ void A_RingBox(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_RINGBOX, actor)) + if (LUA_CALL_ACTION(A_RINGBOX)) return; if (!actor->target || !actor->target->player) @@ -4186,7 +4185,7 @@ void A_Invincibility(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_INVINCIBILITY, actor)) + if (LUA_CALL_ACTION(A_INVINCIBILITY)) return; if (!actor->target || !actor->target->player) @@ -4219,7 +4218,7 @@ void A_SuperSneakers(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SUPERSNEAKERS, actor)) + if (LUA_CALL_ACTION(A_SUPERSNEAKERS)) return; if (!actor->target || !actor->target->player) @@ -4254,7 +4253,7 @@ void A_AwardScore(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_AWARDSCORE, actor)) + if (LUA_CALL_ACTION(A_AWARDSCORE)) return; if (!actor->target || !actor->target->player) @@ -4281,7 +4280,7 @@ void A_ExtraLife(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_EXTRALIFE, actor)) + if (LUA_CALL_ACTION(A_EXTRALIFE)) return; if (!actor->target || !actor->target->player) @@ -4316,7 +4315,7 @@ void A_ExtraLife(mobj_t *actor, INT32 *args, unsigned argcount) // void A_GiveShield(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_GIVESHIELD, actor)) + if (LUA_CALL_ACTION(A_GIVESHIELD)) return; UINT16 locvar1 = GET_ARG(GetInteger, 0); @@ -4344,7 +4343,7 @@ void A_GravityBox(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_GRAVITYBOX, actor)) + if (LUA_CALL_ACTION(A_GRAVITYBOX)) return; if (!actor->target || !actor->target->player) @@ -4371,7 +4370,7 @@ void A_ScoreRise(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SCORERISE, actor)) + if (LUA_CALL_ACTION(A_SCORERISE)) return; // make logo rise! @@ -4387,7 +4386,7 @@ void A_ScoreRise(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BunnyHop(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BUNNYHOP, actor)) + if (LUA_CALL_ACTION(A_BUNNYHOP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4410,7 +4409,7 @@ void A_BunnyHop(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BubbleSpawn(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BUBBLESPAWN, actor)) + if (LUA_CALL_ACTION(A_BUBBLESPAWN)) return; INT32 i, locvar1 = GET_ARG(GetInteger, 0); @@ -4462,7 +4461,7 @@ void A_BubbleSpawn(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FanBubbleSpawn(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FANBUBBLESPAWN, actor)) + if (LUA_CALL_ACTION(A_FANBUBBLESPAWN)) return; INT32 i, locvar1 = GET_ARG(GetInteger, 0); @@ -4510,7 +4509,7 @@ void A_FanBubbleSpawn(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BubbleRise(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BUBBLERISE, actor)) + if (LUA_CALL_ACTION(A_BUBBLERISE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4551,7 +4550,7 @@ void A_BubbleCheck(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_BUBBLECHECK, actor)) + if (LUA_CALL_ACTION(A_BUBBLECHECK)) return; if (actor->eflags & MFE_UNDERWATER) @@ -4571,7 +4570,7 @@ void A_AttractChase(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_ATTRACTCHASE, actor)) + if (LUA_CALL_ACTION(A_ATTRACTCHASE)) return; if (actor->flags2 & MF2_NIGHTSPULL || !actor->health) @@ -4637,7 +4636,7 @@ void A_AttractChase(mobj_t *actor, INT32 *args, unsigned argcount) // void A_DropMine(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_DROPMINE, actor)) + if (LUA_CALL_ACTION(A_DROPMINE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4687,7 +4686,7 @@ void A_DropMine(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FishJump(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FISHJUMP, actor)) + if (LUA_CALL_ACTION(A_FISHJUMP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -4749,7 +4748,7 @@ void A_ThrownRing(mobj_t *actor, INT32 *args, unsigned argcount) player_t *player; fixed_t dist; - if (LUA_CallAction(A_THROWNRING, actor)) + if (LUA_CALL_ACTION(A_THROWNRING)) return; if (leveltime % (TICRATE/7) == 0) @@ -4907,7 +4906,7 @@ void A_SetSolidSteam(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SETSOLIDSTEAM, actor)) + if (LUA_CALL_ACTION(A_SETSOLIDSTEAM)) return; actor->flags &= ~MF_NOCLIP; @@ -4940,7 +4939,7 @@ void A_UnsetSolidSteam(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_UNSETSOLIDSTEAM, actor)) + if (LUA_CALL_ACTION(A_UNSETSOLIDSTEAM)) return; actor->flags &= ~MF_SOLID; @@ -4956,7 +4955,7 @@ void A_UnsetSolidSteam(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SignSpin(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SIGNSPIN, actor)) + if (LUA_CALL_ACTION(A_SIGNSPIN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -5049,7 +5048,7 @@ static boolean SignSkinCheck(player_t *player, INT32 num) // void A_SignPlayer(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SIGNPLAYER, actor)) + if (LUA_CALL_ACTION(A_SIGNPLAYER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -5174,7 +5173,7 @@ void A_OverlayThink(mobj_t *actor, INT32 *args, unsigned argcount) { fixed_t destx, desty; - if (LUA_CallAction(A_OVERLAYTHINK, actor)) + if (LUA_CALL_ACTION(A_OVERLAYTHINK)) return; if (!actor->target) @@ -5230,7 +5229,7 @@ void A_JetChase(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t thefloor; - if (LUA_CallAction(A_JETCHASE, actor)) + if (LUA_CALL_ACTION(A_JETCHASE)) return; if (actor->flags2 & MF2_AMBUSH) @@ -5328,7 +5327,7 @@ void A_JetbThink(mobj_t *actor, INT32 *args, unsigned argcount) sector_t *nextsector; fixed_t thefloor; - if (LUA_CallAction(A_JETBTHINK, actor)) + if (LUA_CALL_ACTION(A_JETBTHINK)) return; if (actor->z >= actor->waterbottom && actor->watertop > actor->floorz @@ -5395,7 +5394,7 @@ void A_JetgShoot(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t dist; - if (LUA_CallAction(A_JETGSHOOT, actor)) + if (LUA_CALL_ACTION(A_JETGSHOOT)) return; if (!actor->target) @@ -5440,7 +5439,7 @@ void A_ShootBullet(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t dist; - if (LUA_CallAction(A_SHOOTBULLET, actor)) + if (LUA_CALL_ACTION(A_SHOOTBULLET)) return; if (!actor->target) @@ -5494,7 +5493,7 @@ static boolean PIT_MinusCarry(mobj_t *thing) // void A_MinusDigging(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MINUSDIGGING, actor)) + if (LUA_CALL_ACTION(A_MINUSDIGGING)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -5586,7 +5585,7 @@ void A_MinusPopup(mobj_t *actor, INT32 *args, unsigned argcount) angle_t ani = FixedAngle(FRACUNIT*360/num); INT32 i; - if (LUA_CallAction(A_MINUSPOPUP, actor)) + if (LUA_CALL_ACTION(A_MINUSPOPUP)) return; if (actor->eflags & MFE_VERTICALFLIP) @@ -5618,7 +5617,7 @@ void A_MinusPopup(mobj_t *actor, INT32 *args, unsigned argcount) // void A_MinusCheck(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MINUSCHECK, actor)) + if (LUA_CALL_ACTION(A_MINUSCHECK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -5654,7 +5653,7 @@ void A_ChickenCheck(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_CHICKENCHECK, actor)) + if (LUA_CALL_ACTION(A_CHICKENCHECK)) return; if ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz) @@ -5688,7 +5687,7 @@ void A_JetgThink(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t thefloor; - if (LUA_CallAction(A_JETGTHINK, actor)) + if (LUA_CALL_ACTION(A_JETGTHINK)) return; if (actor->z >= actor->waterbottom && actor->watertop > actor->floorz @@ -5740,7 +5739,7 @@ void A_MouseThink(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_MOUSETHINK, actor)) + if (LUA_CALL_ACTION(A_MOUSETHINK)) return; if (actor->reactiontime) @@ -5779,7 +5778,7 @@ void A_DetonChase(mobj_t *actor, INT32 *args, unsigned argcount) angle_t exact; fixed_t xydist, dist; - if (LUA_CallAction(A_DETONCHASE, actor)) + if (LUA_CALL_ACTION(A_DETONCHASE)) return; // modify tracer threshold @@ -5925,7 +5924,7 @@ void A_DetonChase(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CapeChase(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CAPECHASE, actor)) + if (LUA_CALL_ACTION(A_CAPECHASE)) return; mobj_t *chaser; @@ -5988,7 +5987,7 @@ void A_CapeChase(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RotateSpikeBall(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_ROTATESPIKEBALL, actor)) + if (LUA_CALL_ACTION(A_ROTATESPIKEBALL)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -6039,7 +6038,7 @@ void A_RotateSpikeBall(mobj_t *actor, INT32 *args, unsigned argcount) // void A_UnidusBall(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_UNIDUSBALL, actor)) + if (LUA_CALL_ACTION(A_UNIDUSBALL)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -6138,7 +6137,7 @@ void A_RockSpawn(mobj_t *actor, INT32 *args, unsigned argcount) mobjtype_t type; fixed_t dist; - if (LUA_CallAction(A_ROCKSPAWN, actor)) + if (LUA_CALL_ACTION(A_ROCKSPAWN)) return; if (!actor->spawnpoint) @@ -6182,7 +6181,7 @@ void A_SlingAppear(mobj_t *actor, INT32 *args, unsigned argcount) UINT8 mlength = 4; mobj_t *spawnee, *hprev; - if (LUA_CallAction(A_SLINGAPPEAR, actor)) + if (LUA_CALL_ACTION(A_SLINGAPPEAR)) return; P_UnsetThingPosition(actor); @@ -6229,7 +6228,7 @@ void A_SlingAppear(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetFuse(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETFUSE, actor)) + if (LUA_CALL_ACTION(A_SETFUSE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -6254,7 +6253,7 @@ void A_SetFuse(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CrawlaCommanderThink(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CRAWLACOMMANDERTHINK, actor)) + if (LUA_CALL_ACTION(A_CRAWLACOMMANDERTHINK)) return; fixed_t dist; @@ -6421,7 +6420,7 @@ void A_RingExplode(mobj_t *actor, INT32 *args, unsigned argcount) thinker_t *th; angle_t d; - if (LUA_CallAction(A_RINGEXPLODE, actor)) + if (LUA_CALL_ACTION(A_RINGEXPLODE)) return; for (d = 0; d < 16; d++) @@ -6461,7 +6460,7 @@ void A_RingExplode(mobj_t *actor, INT32 *args, unsigned argcount) // void A_OldRingExplode(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_OLDRINGEXPLODE, actor)) + if (LUA_CALL_ACTION(A_OLDRINGEXPLODE)) return; UINT8 i; @@ -6545,7 +6544,7 @@ void A_MixUp(mobj_t *actor, INT32 *args, unsigned argcount) boolean teleported[MAXPLAYERS]; INT32 i, numplayers = 0, prandom = 0; - if (LUA_CallAction(A_MIXUP, actor)) + if (LUA_CALL_ACTION(A_MIXUP)) return; if (!multiplayer) @@ -6822,7 +6821,7 @@ void A_RecyclePowers(mobj_t *actor, INT32 *args, unsigned argcount) INT32 weapons[MAXPLAYERS]; INT32 weaponheld[MAXPLAYERS]; - if (LUA_CallAction(A_RECYCLEPOWERS, actor)) + if (LUA_CALL_ACTION(A_RECYCLEPOWERS)) return; if (!multiplayer) @@ -6955,7 +6954,7 @@ void A_Boss1Chase(mobj_t *actor, INT32 *args, unsigned argcount) INT32 delta; - if (LUA_CallAction(A_BOSS1CHASE, actor)) + if (LUA_CALL_ACTION(A_BOSS1CHASE)) return; if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) @@ -7078,7 +7077,7 @@ void A_Boss2Chase(mobj_t *actor, INT32 *args, unsigned argcount) boolean reverse = false; INT32 speedvar; - if (LUA_CallAction(A_BOSS2CHASE, actor)) + if (LUA_CALL_ACTION(A_BOSS2CHASE)) return; if (actor->health <= 0) @@ -7206,7 +7205,7 @@ void A_Boss2Pogo(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_BOSS2POGO, actor)) + if (LUA_CALL_ACTION(A_BOSS2POGO)) return; if (actor->z <= actor->floorz + FixedMul(8*FRACUNIT, actor->scale) && actor->momz <= 0) @@ -7252,7 +7251,7 @@ void A_Boss2Pogo(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss2TakeDamage(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS2TAKEDAMAGE, actor)) + if (LUA_CALL_ACTION(A_BOSS2TAKEDAMAGE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -7279,7 +7278,7 @@ void A_Boss7Chase(mobj_t *actor, INT32 *args, unsigned argcount) INT32 delta; INT32 i; - if (LUA_CallAction(A_BOSS7CHASE, actor)) + if (LUA_CALL_ACTION(A_BOSS7CHASE)) return; if (actor->z != actor->floorz) @@ -7419,7 +7418,7 @@ void A_GoopSplat(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_GOOPSPLAT, actor)) + if (LUA_CALL_ACTION(A_GOOPSPLAT)) return; P_UnsetThingPosition(actor); @@ -7441,7 +7440,7 @@ void A_GoopSplat(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss2PogoSFX(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS2POGOSFX, actor)) + if (LUA_CALL_ACTION(A_BOSS2POGOSFX)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -7483,7 +7482,7 @@ void A_Boss2PogoSFX(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss2PogoTarget(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS2POGOTARGET, actor)) + if (LUA_CALL_ACTION(A_BOSS2POGOTARGET)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -7579,7 +7578,7 @@ void A_EggmanBox(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_EGGMANBOX, actor)) + if (LUA_CALL_ACTION(A_EGGMANBOX)) return; if (!actor->target || !actor->target->player) @@ -7600,7 +7599,7 @@ void A_EggmanBox(mobj_t *actor, INT32 *args, unsigned argcount) // void A_TurretFire(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_TURRETFIRE, actor)) + if (LUA_CALL_ACTION(A_TURRETFIRE)) return; INT32 count = 0; @@ -7638,7 +7637,7 @@ void A_TurretFire(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SuperTurretFire(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SUPERTURRETFIRE, actor)) + if (LUA_CALL_ACTION(A_SUPERTURRETFIRE)) return; INT32 count = 0; @@ -7677,7 +7676,7 @@ void A_SuperTurretFire(mobj_t *actor, INT32 *args, unsigned argcount) // void A_TurretStop(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_TURRETSTOP, actor)) + if (LUA_CALL_ACTION(A_TURRETSTOP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -7700,7 +7699,7 @@ void A_SparkFollow(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_SPARKFOLLOW, actor)) + if (LUA_CALL_ACTION(A_SPARKFOLLOW)) return; if ((!actor->target || (actor->target->health <= 0)) @@ -7733,7 +7732,7 @@ void A_SparkFollow(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BuzzFly(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BUZZFLY, actor)) + if (LUA_CALL_ACTION(A_BUZZFLY)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -7837,7 +7836,7 @@ void A_GuardChase(mobj_t *actor, INT32 *args, unsigned argcount) INT32 delta; - if (LUA_CallAction(A_GUARDCHASE, actor)) + if (LUA_CALL_ACTION(A_GUARDCHASE)) return; if (actor->reactiontime) @@ -7953,7 +7952,7 @@ void A_EggShield(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t movex, movey; angle_t angle; - if (LUA_CallAction(A_EGGSHIELD, actor)) + if (LUA_CALL_ACTION(A_EGGSHIELD)) return; if (!actor->target || !actor->target->health) @@ -8035,7 +8034,7 @@ void A_EggShield(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetReactionTime(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETREACTIONTIME, actor)) + if (LUA_CALL_ACTION(A_SETREACTIONTIME)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -8056,7 +8055,7 @@ void A_SetReactionTime(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss1Spikeballs(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS1SPIKEBALLS, actor)) + if (LUA_CALL_ACTION(A_BOSS1SPIKEBALLS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8082,7 +8081,7 @@ void A_Boss1Spikeballs(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss3TakeDamage(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS3TAKEDAMAGE, actor)) + if (LUA_CALL_ACTION(A_BOSS3TAKEDAMAGE)) return; actor->movecount = GET_ARG(GetInteger, 0); @@ -8100,7 +8099,7 @@ void A_Boss3Path(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_BOSS3PATH, actor)) + if (LUA_CALL_ACTION(A_BOSS3PATH)) return; if (actor->tracer && actor->tracer->health && actor->tracer->movecount) @@ -8225,7 +8224,7 @@ void A_Boss3ShockThink(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_BOSS3SHOCKTHINK, actor)) + if (LUA_CALL_ACTION(A_BOSS3SHOCKTHINK)) return; if (actor->momx || actor->momy) @@ -8280,7 +8279,7 @@ void A_Boss3ShockThink(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Shockwave(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SHOCKWAVE, actor)) + if (LUA_CALL_ACTION(A_SHOCKWAVE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8330,7 +8329,7 @@ void A_Shockwave(mobj_t *actor, INT32 *args, unsigned argcount) // void A_LinedefExecute(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_LINEDEFEXECUTE, actor)) + if (LUA_CALL_ACTION(A_LINEDEFEXECUTE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8357,7 +8356,7 @@ void A_LinedefExecute(mobj_t *actor, INT32 *args, unsigned argcount) // void A_LinedefExecuteFromArg(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_LINEDEFEXECUTEFROMARG, actor)) + if (LUA_CALL_ACTION(A_LINEDEFEXECUTEFROMARG)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8390,7 +8389,7 @@ void A_PlaySeeSound(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_PLAYSEESOUND, actor)) + if (LUA_CALL_ACTION(A_PLAYSEESOUND)) return; if (actor->info->seesound) @@ -8408,7 +8407,7 @@ void A_PlayAttackSound(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_PLAYATTACKSOUND, actor)) + if (LUA_CALL_ACTION(A_PLAYATTACKSOUND)) return; if (actor->info->attacksound) @@ -8426,7 +8425,7 @@ void A_PlayActiveSound(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_PLAYACTIVESOUND, actor)) + if (LUA_CALL_ACTION(A_PLAYACTIVESOUND)) return; if (actor->info->activesound) @@ -8442,7 +8441,7 @@ void A_PlayActiveSound(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SmokeTrailer(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SMOKETRAILER, actor)) + if (LUA_CALL_ACTION(A_SMOKETRAILER)) return; mobj_t *th; @@ -8480,7 +8479,7 @@ void A_SmokeTrailer(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SpawnObjectAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SPAWNOBJECTABSOLUTE, actor)) + if (LUA_CALL_ACTION(A_SPAWNOBJECTABSOLUTE)) return; INT16 x, y, z; // Want to be sure we can use negative values @@ -8516,7 +8515,7 @@ void A_SpawnObjectAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SpawnObjectRelative(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SPAWNOBJECTRELATIVE, actor)) + if (LUA_CALL_ACTION(A_SPAWNOBJECTRELATIVE)) return; INT16 x, y, z; // Want to be sure we can use negative values @@ -8555,7 +8554,7 @@ void A_SpawnObjectRelative(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeAngleRelative(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGEANGLERELATIVE, actor)) + if (LUA_CALL_ACTION(A_CHANGEANGLERELATIVE)) return; // Oh god, the old code /sucked/. Changed this and the absolute version to get a random range using amin and amax instead of @@ -8583,7 +8582,7 @@ void A_ChangeAngleRelative(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeAngleAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGEANGLEABSOLUTE, actor)) + if (LUA_CALL_ACTION(A_CHANGEANGLEABSOLUTE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8608,7 +8607,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RollAngle(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_ROLLANGLE, actor)) + if (LUA_CALL_ACTION(A_ROLLANGLE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8630,7 +8629,7 @@ void A_RollAngle(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeRollAngleRelative(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGEROLLANGLERELATIVE, actor)) + if (LUA_CALL_ACTION(A_CHANGEROLLANGLERELATIVE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8655,7 +8654,7 @@ void A_ChangeRollAngleRelative(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeRollAngleAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGEROLLANGLEABSOLUTE, actor)) + if (LUA_CALL_ACTION(A_CHANGEROLLANGLEABSOLUTE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8682,7 +8681,7 @@ void A_ChangeRollAngleAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) // void A_PlaySound(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_PLAYSOUND, actor)) + if (LUA_CALL_ACTION(A_PLAYSOUND)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8703,7 +8702,7 @@ void A_PlaySound(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FindTarget(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FINDTARGET, actor)) + if (LUA_CALL_ACTION(A_FINDTARGET)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8767,7 +8766,7 @@ void A_FindTarget(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FindTracer(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FINDTRACER, actor)) + if (LUA_CALL_ACTION(A_FINDTRACER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8831,7 +8830,7 @@ void A_FindTracer(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetTics(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETTICS, actor)) + if (LUA_CALL_ACTION(A_SETTICS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8852,7 +8851,7 @@ void A_SetTics(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetRandomTics(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETRANDOMTICS, actor)) + if (LUA_CALL_ACTION(A_SETRANDOMTICS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8870,7 +8869,7 @@ void A_SetRandomTics(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeColorRelative(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGECOLORRELATIVE, actor)) + if (LUA_CALL_ACTION(A_CHANGECOLORRELATIVE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8895,7 +8894,7 @@ void A_ChangeColorRelative(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeColorAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGECOLORABSOLUTE, actor)) + if (LUA_CALL_ACTION(A_CHANGECOLORABSOLUTE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8919,7 +8918,7 @@ void A_ChangeColorAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Dye(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_DYE, actor)) + if (LUA_CALL_ACTION(A_DYE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8955,7 +8954,7 @@ void A_Dye(mobj_t *actor, INT32 *args, unsigned argcount) // void A_MoveRelative(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MOVERELATIVE, actor)) + if (LUA_CALL_ACTION(A_MOVERELATIVE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8973,7 +8972,7 @@ void A_MoveRelative(mobj_t *actor, INT32 *args, unsigned argcount) // void A_MoveAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MOVEABSOLUTE, actor)) + if (LUA_CALL_ACTION(A_MOVEABSOLUTE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -8991,7 +8990,7 @@ void A_MoveAbsolute(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Thrust(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_THRUST, actor)) + if (LUA_CALL_ACTION(A_THRUST)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9017,7 +9016,7 @@ void A_Thrust(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ZThrust(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_ZTHRUST, actor)) + if (LUA_CALL_ACTION(A_ZTHRUST)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9050,7 +9049,7 @@ void A_ZThrust(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetTargetsTarget(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETTARGETSTARGET, actor)) + if (LUA_CALL_ACTION(A_SETTARGETSTARGET)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9094,7 +9093,7 @@ void A_SetTargetsTarget(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetObjectFlags(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETOBJECTFLAGS, actor)) + if (LUA_CALL_ACTION(A_SETOBJECTFLAGS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9136,7 +9135,7 @@ void A_SetObjectFlags(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetObjectFlags2(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETOBJECTFLAGS2, actor)) + if (LUA_CALL_ACTION(A_SETOBJECTFLAGS2)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9163,7 +9162,7 @@ void A_SetObjectFlags2(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BossJetFume(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSSJETFUME, actor)) + if (LUA_CALL_ACTION(A_BOSSJETFUME)) return; mobj_t *filler; @@ -9298,7 +9297,7 @@ void A_BossJetFume(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RandomState(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_RANDOMSTATE, actor)) + if (LUA_CALL_ACTION(A_RANDOMSTATE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9316,7 +9315,7 @@ void A_RandomState(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RandomStateRange(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_RANDOMSTATERANGE, actor)) + if (LUA_CALL_ACTION(A_RANDOMSTATERANGE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9334,7 +9333,7 @@ void A_RandomStateRange(mobj_t *actor, INT32 *args, unsigned argcount) // void A_StateRangeByAngle(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_STATERANGEBYANGLE, actor)) + if (LUA_CALL_ACTION(A_STATERANGEBYANGLE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9355,7 +9354,7 @@ void A_StateRangeByAngle(mobj_t *actor, INT32 *args, unsigned argcount) // void A_StateRangeByParameter(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_STATERANGEBYPARAMETER, actor)) + if (LUA_CALL_ACTION(A_STATERANGEBYPARAMETER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9377,7 +9376,7 @@ void A_StateRangeByParameter(mobj_t *actor, INT32 *args, unsigned argcount) // void A_DualAction(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_DUALACTION, actor)) + if (LUA_CALL_ACTION(A_DUALACTION)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9411,7 +9410,7 @@ void A_DualAction(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RemoteAction(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_REMOTEACTION, actor)) + if (LUA_CALL_ACTION(A_REMOTEACTION)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9498,7 +9497,7 @@ void A_ToggleFlameJet(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_TOGGLEFLAMEJET, actor)) + if (LUA_CALL_ACTION(A_TOGGLEFLAMEJET)) return; // threshold - off delay @@ -9540,7 +9539,7 @@ void A_ToggleFlameJet(mobj_t *actor, INT32 *args, unsigned argcount) // Bits 21-30: Z factor void A_OrbitNights(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_ORBITNIGHTS, actor)) + if (LUA_CALL_ACTION(A_ORBITNIGHTS)) return; INT32 var2 = GET_ARG(GetInteger, 1); @@ -9616,7 +9615,7 @@ void A_OrbitNights(mobj_t *actor, INT32 *args, unsigned argcount) // void A_GhostMe(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_GHOSTME, actor)) + if (LUA_CALL_ACTION(A_GHOSTME)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9637,7 +9636,7 @@ void A_GhostMe(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetObjectState(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETOBJECTSTATE, actor)) + if (LUA_CALL_ACTION(A_SETOBJECTSTATE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9676,7 +9675,7 @@ void A_SetObjectState(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetObjectTypeState(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETOBJECTTYPESTATE, actor)) + if (LUA_CALL_ACTION(A_SETOBJECTTYPESTATE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9724,7 +9723,7 @@ void A_SetObjectTypeState(mobj_t *actor, INT32 *args, unsigned argcount) // void A_KnockBack(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_KNOCKBACK, actor)) + if (LUA_CALL_ACTION(A_KNOCKBACK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9757,7 +9756,7 @@ void A_KnockBack(mobj_t *actor, INT32 *args, unsigned argcount) // void A_PushAway(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_PUSHAWAY, actor)) + if (LUA_CALL_ACTION(A_PUSHAWAY)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9793,7 +9792,7 @@ void A_PushAway(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RingDrain(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_RINGDRAIN, actor)) + if (LUA_CALL_ACTION(A_RINGDRAIN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9820,7 +9819,7 @@ void A_RingDrain(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SplitShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SPLITSHOT, actor)) + if (LUA_CALL_ACTION(A_SPLITSHOT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9863,7 +9862,7 @@ void A_SplitShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_MissileSplit(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MISSILESPLIT, actor)) + if (LUA_CALL_ACTION(A_MISSILESPLIT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9886,7 +9885,7 @@ void A_MissileSplit(mobj_t *actor, INT32 *args, unsigned argcount) // void A_MultiShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MULTISHOT, actor)) + if (LUA_CALL_ACTION(A_MULTISHOT)) return; fixed_t z, xr, yr; @@ -9949,7 +9948,7 @@ void A_MultiShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_InstaLoop(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_INSTALOOP, actor)) + if (LUA_CALL_ACTION(A_INSTALOOP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -9978,7 +9977,7 @@ void A_InstaLoop(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Custom3DRotate(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CUSTOM3DROTATE, actor)) + if (LUA_CALL_ACTION(A_CUSTOM3DROTATE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10048,7 +10047,7 @@ void A_Custom3DRotate(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SearchForPlayers(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SEARCHFORPLAYERS, actor)) + if (LUA_CALL_ACTION(A_SEARCHFORPLAYERS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10079,7 +10078,7 @@ void A_SearchForPlayers(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckRandom(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKRANDOM, actor)) + if (LUA_CALL_ACTION(A_CHECKRANDOM)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10107,7 +10106,7 @@ void A_CheckRandom(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckTargetRings(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKTARGETRINGS, actor)) + if (LUA_CALL_ACTION(A_CHECKTARGETRINGS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10129,7 +10128,7 @@ void A_CheckTargetRings(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckRings(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKRINGS, actor)) + if (LUA_CALL_ACTION(A_CHECKRINGS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10152,7 +10151,7 @@ void A_CheckRings(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckTotalRings(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKTOTALRINGS, actor)) + if (LUA_CALL_ACTION(A_CHECKTOTALRINGS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10176,7 +10175,7 @@ void A_CheckTotalRings(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckHealth(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKHEALTH, actor)) + if (LUA_CALL_ACTION(A_CHECKHEALTH)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10197,7 +10196,7 @@ void A_CheckHealth(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckRange(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKRANGE, actor)) + if (LUA_CALL_ACTION(A_CHECKRANGE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10227,7 +10226,7 @@ void A_CheckRange(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckHeight(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKHEIGHT, actor)) + if (LUA_CALL_ACTION(A_CHECKHEIGHT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10257,7 +10256,7 @@ void A_CheckHeight(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckTrueRange(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKTRUERANGE, actor)) + if (LUA_CALL_ACTION(A_CHECKTRUERANGE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10301,7 +10300,7 @@ void A_CheckTrueRange(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckThingCount(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKTHINGCOUNT, actor)) + if (LUA_CALL_ACTION(A_CHECKTHINGCOUNT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10353,7 +10352,7 @@ void A_CheckThingCount(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckAmbush(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKAMBUSH, actor)) + if (LUA_CALL_ACTION(A_CHECKAMBUSH)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10394,7 +10393,7 @@ void A_CheckAmbush(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckCustomValue(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKCUSTOMVALUE, actor)) + if (LUA_CALL_ACTION(A_CHECKCUSTOMVALUE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10413,7 +10412,7 @@ void A_CheckCustomValue(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckCusValMemo(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKCUSVALMEMO, actor)) + if (LUA_CALL_ACTION(A_CHECKCUSVALMEMO)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10438,7 +10437,7 @@ void A_CheckCusValMemo(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetCustomValue(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETCUSTOMVALUE, actor)) + if (LUA_CALL_ACTION(A_SETCUSTOMVALUE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10485,7 +10484,7 @@ void A_SetCustomValue(mobj_t *actor, INT32 *args, unsigned argcount) // void A_UseCusValMemo(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_USECUSVALMEMO, actor)) + if (LUA_CALL_ACTION(A_USECUSVALMEMO)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10548,7 +10547,7 @@ void A_UseCusValMemo(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RelayCustomValue(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_RELAYCUSTOMVALUE, actor)) + if (LUA_CALL_ACTION(A_RELAYCUSTOMVALUE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10610,7 +10609,7 @@ void A_RelayCustomValue(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CusValAction(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CUSVALACTION, actor)) + if (LUA_CALL_ACTION(A_CUSVALACTION)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10664,7 +10663,7 @@ void A_CusValAction(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ForceStop(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FORCESTOP, actor)) + if (LUA_CALL_ACTION(A_FORCESTOP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10687,7 +10686,7 @@ void A_ForceWin(mobj_t *actor, INT32 *args, unsigned argcount) INT32 i; - if (LUA_CallAction(A_FORCEWIN, actor)) + if (LUA_CALL_ACTION(A_FORCEWIN)) return; for (i = 0; i < MAXPLAYERS; i++) @@ -10719,7 +10718,7 @@ void A_ForceWin(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SpikeRetract(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SPIKERETRACT, actor)) + if (LUA_CALL_ACTION(A_SPIKERETRACT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10802,7 +10801,7 @@ void A_InfoState(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Repeat(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_REPEAT, actor)) + if (LUA_CALL_ACTION(A_REPEAT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10826,7 +10825,7 @@ void A_Repeat(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SetScale(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SETSCALE, actor)) + if (LUA_CALL_ACTION(A_SETSCALE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10868,7 +10867,7 @@ void A_SetScale(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RemoteDamage(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_REMOTEDAMAGE, actor)) + if (LUA_CALL_ACTION(A_REMOTEDAMAGE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10920,7 +10919,7 @@ void A_RemoteDamage(mobj_t *actor, INT32 *args, unsigned argcount) // void A_HomingChase(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_HOMINGCHASE, actor)) + if (LUA_CALL_ACTION(A_HOMINGCHASE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -10969,7 +10968,7 @@ void A_HomingChase(mobj_t *actor, INT32 *args, unsigned argcount) // void A_TrapShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_TRAPSHOT, actor)) + if (LUA_CALL_ACTION(A_TRAPSHOT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -11038,7 +11037,7 @@ void A_TrapShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_VileTarget(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_VILETARGET, actor)) + if (LUA_CALL_ACTION(A_VILETARGET)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -11126,7 +11125,7 @@ void A_VileTarget(mobj_t *actor, INT32 *args, unsigned argcount) // void A_VileAttack(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_VILEATTACK, actor)) + if (LUA_CALL_ACTION(A_VILEATTACK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -11243,7 +11242,7 @@ void A_VileAttack(mobj_t *actor, INT32 *args, unsigned argcount) // void A_VileFire(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_VILEFIRE, actor)) + if (LUA_CALL_ACTION(A_VILEFIRE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -11327,7 +11326,7 @@ void A_VileFire(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BrakChase(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BRAKCHASE, actor)) + if (LUA_CALL_ACTION(A_BRAKCHASE)) return; INT32 delta; @@ -11450,7 +11449,7 @@ void A_BrakChase(mobj_t *actor, INT32 *args, unsigned argcount) // void A_BrakFireShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BRAKFIRESHOT, actor)) + if (LUA_CALL_ACTION(A_BRAKFIRESHOT)) return; fixed_t x, y, z; @@ -11500,7 +11499,7 @@ void A_BrakFireShot(mobj_t *actor, INT32 *args, unsigned argcount) void A_BrakLobShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BRAKLOBSHOT, actor)) + if (LUA_CALL_ACTION(A_BRAKLOBSHOT)) return; fixed_t v; // Velocity to shoot object @@ -11615,7 +11614,7 @@ void A_BrakLobShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_NapalmScatter(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_NAPALMSCATTER, actor)) + if (LUA_CALL_ACTION(A_NAPALMSCATTER)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -11678,7 +11677,7 @@ void A_SpawnFreshCopy(mobj_t *actor, INT32 *args, unsigned argcount) mobj_t *newObject; - if (LUA_CallAction(A_SPAWNFRESHCOPY, actor)) + if (LUA_CALL_ACTION(A_SPAWNFRESHCOPY)) return; newObject = P_SpawnMobjFromMobj(actor, 0, 0, 0, actor->type); @@ -11749,7 +11748,7 @@ mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz // void A_FlickySpawn(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYSPAWN, actor)) + if (LUA_CALL_ACTION(A_FLICKYSPAWN)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -11817,7 +11816,7 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 color) // void A_FlickyCenter(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYCENTER, actor)) + if (LUA_CALL_ACTION(A_FLICKYCENTER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -11941,7 +11940,7 @@ void P_InternalFlickyBubble(mobj_t *actor) // void A_FlickyAim(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYAIM, actor)) + if (LUA_CALL_ACTION(A_FLICKYAIM)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12041,7 +12040,7 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi // void A_FlickyFly(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYFLY, actor)) + if (LUA_CALL_ACTION(A_FLICKYFLY)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12061,7 +12060,7 @@ void A_FlickyFly(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FlickySoar(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYSOAR, actor)) + if (LUA_CALL_ACTION(A_FLICKYSOAR)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12085,7 +12084,7 @@ void A_FlickySoar(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FlickyCoast(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYCOAST, actor)) + if (LUA_CALL_ACTION(A_FLICKYCOAST)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12132,7 +12131,7 @@ void P_InternalFlickyHop(mobj_t *actor, fixed_t momz, fixed_t momh, angle_t angl // void A_FlickyHop(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYHOP, actor)) + if (LUA_CALL_ACTION(A_FLICKYHOP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12150,7 +12149,7 @@ void A_FlickyHop(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FlickyFlounder(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYFLOUNDER, actor)) + if (LUA_CALL_ACTION(A_FLICKYFLOUNDER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12173,7 +12172,7 @@ void A_FlickyFlounder(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FlickyCheck(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYCHECK, actor)) + if (LUA_CALL_ACTION(A_FLICKYCHECK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12210,7 +12209,7 @@ void A_FlickyCheck(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FlickyHeightCheck(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FLICKYHEIGHTCHECK, actor)) + if (LUA_CALL_ACTION(A_FLICKYHEIGHTCHECK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12247,7 +12246,7 @@ void A_FlickyFlutter(mobj_t *actor, INT32 *args, unsigned argcount) { (void)argcount; - if (LUA_CallAction(A_FLICKYFLUTTER, actor)) + if (LUA_CALL_ACTION(A_FLICKYFLUTTER)) return; A_FlickyCheck(actor, args, 2); @@ -12277,7 +12276,7 @@ void A_FlameParticle(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t rad, hei; mobj_t *particle; - if (LUA_CallAction(A_FLAMEPARTICLE, actor)) + if (LUA_CALL_ACTION(A_FLAMEPARTICLE)) return; if (!type) @@ -12302,7 +12301,7 @@ void A_FlameParticle(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FadeOverlay(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FADEOVERLAY, actor)) + if (LUA_CALL_ACTION(A_FADEOVERLAY)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12347,7 +12346,7 @@ void A_Boss5Jump(mobj_t *actor, INT32 *args, unsigned argcount) // INT32 locvar1 = GET_ARG(GetInteger, 0); // INT32 locvar2 = GET_ARG(GetInteger, 1); - if (LUA_CallAction(A_BOSS5JUMP, actor)) + if (LUA_CALL_ACTION(A_BOSS5JUMP)) return; if (!actor->tracer) @@ -12423,7 +12422,7 @@ void A_LightBeamReset(mobj_t *actor, INT32 *args, unsigned argcount) // INT32 locvar1 = GET_ARG(GetInteger, 0); // INT32 locvar2 = GET_ARG(GetInteger, 1); - if (LUA_CallAction(A_LIGHTBEAMRESET, actor)) + if (LUA_CALL_ACTION(A_LIGHTBEAMRESET)) return; actor->destscale = FRACUNIT + P_SignedRandom()*FRACUNIT/256; @@ -12455,7 +12454,7 @@ void A_MineExplode(mobj_t *actor, INT32 *args, unsigned argcount) // INT32 locvar1 = GET_ARG(GetInteger, 0); // INT32 locvar2 = GET_ARG(GetInteger, 1); - if (LUA_CallAction(A_MINEEXPLODE, actor)) + if (LUA_CALL_ACTION(A_MINEEXPLODE)) return; A_Scream(actor, NULL, 0); @@ -12504,7 +12503,7 @@ void A_MineExplode(mobj_t *actor, INT32 *args, unsigned argcount) // void A_MineRange(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MINERANGE, actor)) + if (LUA_CALL_ACTION(A_MINERANGE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12526,7 +12525,7 @@ void A_MineRange(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ConnectToGround(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CONNECTTOGROUND, actor)) + if (LUA_CALL_ACTION(A_CONNECTTOGROUND)) return; mobj_t *work; @@ -12589,7 +12588,7 @@ void A_ConnectToGround(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SpawnParticleRelative(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SPAWNPARTICLERELATIVE, actor)) + if (LUA_CALL_ACTION(A_SPAWNPARTICLERELATIVE)) return; INT16 x, y, z; // Want to be sure we can use negative values @@ -12631,7 +12630,7 @@ void A_MultiShotDist(mobj_t *actor, INT32 *args, unsigned argcount) { (void)argcount; - if (LUA_CallAction(A_MULTISHOTDIST, actor)) + if (LUA_CALL_ACTION(A_MULTISHOTDIST)) return; UINT8 i; @@ -12660,7 +12659,7 @@ void A_MultiShotDist(mobj_t *actor, INT32 *args, unsigned argcount) // void A_WhoCaresIfYourSonIsABee(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_WHOCARESIFYOURSONISABEE, actor)) + if (LUA_CALL_ACTION(A_WHOCARESIFYOURSONISABEE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12700,7 +12699,7 @@ void A_WhoCaresIfYourSonIsABee(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ParentTriesToSleep(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_PARENTTRIESTOSLEEP, actor)) + if (LUA_CALL_ACTION(A_PARENTTRIESTOSLEEP)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12732,7 +12731,7 @@ void A_CryingToMomma(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_CRYINGTOMOMMA, actor)) + if (LUA_CALL_ACTION(A_CRYINGTOMOMMA)) return; if (actor->tracer) @@ -12759,7 +12758,7 @@ void A_CryingToMomma(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CheckFlags2(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHECKFLAGS2, actor)) + if (LUA_CALL_ACTION(A_CHECKFLAGS2)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12778,7 +12777,7 @@ void A_CheckFlags2(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5FindWaypoint(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5FINDWAYPOINT, actor)) + if (LUA_CALL_ACTION(A_BOSS5FINDWAYPOINT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -12968,7 +12967,7 @@ nowaypoints: // void A_DoNPCSkid(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_DONPCSKID, actor)) + if (LUA_CALL_ACTION(A_DONPCSKID)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13023,7 +13022,7 @@ void A_DoNPCSkid(mobj_t *actor, INT32 *args, unsigned argcount) // void A_DoNPCPain(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_DONPCPAIN, actor)) + if (LUA_CALL_ACTION(A_DONPCPAIN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13073,7 +13072,7 @@ void A_DoNPCPain(mobj_t *actor, INT32 *args, unsigned argcount) // void A_PrepareRepeat(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_PREPAREREPEAT, actor)) + if (LUA_CALL_ACTION(A_PREPAREREPEAT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13090,7 +13089,7 @@ void A_PrepareRepeat(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5ExtraRepeat(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5EXTRAREPEAT, actor)) + if (LUA_CALL_ACTION(A_BOSS5EXTRAREPEAT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13130,7 +13129,7 @@ void A_Boss5Calm(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_BOSS5CALM, actor)) + if (LUA_CALL_ACTION(A_BOSS5CALM)) return; actor->flags |= MF_SHOOTABLE; @@ -13146,7 +13145,7 @@ void A_Boss5Calm(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5CheckOnGround(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5CHECKONGROUND, actor)) + if (LUA_CALL_ACTION(A_BOSS5CHECKONGROUND)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13177,7 +13176,7 @@ void A_Boss5CheckOnGround(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5CheckFalling(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5CHECKFALLING, actor)) + if (LUA_CALL_ACTION(A_BOSS5CHECKFALLING)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13203,7 +13202,7 @@ void A_Boss5CheckFalling(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5PinchShot(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5PINCHSHOT, actor)) + if (LUA_CALL_ACTION(A_BOSS5PINCHSHOT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13238,7 +13237,7 @@ void A_Boss5PinchShot(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5MakeItRain(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5MAKEITRAIN, actor)) + if (LUA_CALL_ACTION(A_BOSS5MAKEITRAIN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13271,7 +13270,7 @@ void A_Boss5MakeItRain(mobj_t *actor, INT32 *args, unsigned argcount) // void A_Boss5MakeJunk(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5MAKEJUNK, actor)) + if (LUA_CALL_ACTION(A_BOSS5MAKEJUNK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13365,7 +13364,7 @@ void A_Boss5MakeJunk(mobj_t *actor, INT32 *args, unsigned argcount) // void A_LookForBetter(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_LOOKFORBETTER, actor)) + if (LUA_CALL_ACTION(A_LOOKFORBETTER)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13425,7 +13424,7 @@ static void P_DustRing(mobjtype_t mobjtype, UINT32 div, fixed_t x, fixed_t y, fi // void A_Boss5BombExplode(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_BOSS5BOMBEXPLODE, actor)) + if (LUA_CALL_ACTION(A_BOSS5BOMBEXPLODE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13542,7 +13541,7 @@ void A_DustDevilThink(mobj_t *actor, INT32 *args, unsigned argcount) INT32 bx, by, xl, xh, yl, yh; fixed_t radius = actor->radius; - if (LUA_CallAction(A_DUSTDEVILTHINK, actor)) + if (LUA_CALL_ACTION(A_DUSTDEVILTHINK)) return; //Chained thinker for the spiralling dust column. @@ -13679,7 +13678,7 @@ static boolean PIT_TNTExplode(mobj_t *nearby) // void A_TNTExplode(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_TNTEXPLODE, actor)) + if (LUA_CALL_ACTION(A_TNTEXPLODE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13748,7 +13747,7 @@ void A_TNTExplode(mobj_t *actor, INT32 *args, unsigned argcount) // void A_DebrisRandom(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_DEBRISRANDOM, actor)) + if (LUA_CALL_ACTION(A_DEBRISRANDOM)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13780,7 +13779,7 @@ static mobj_t *P_TrainSeg(mobj_t *src, fixed_t x, fixed_t y, fixed_t z, angle_t // void A_TrainCameo(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_TRAINCAMEO, actor)) + if (LUA_CALL_ACTION(A_TRAINCAMEO)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13819,7 +13818,7 @@ void A_TrainCameo(mobj_t *actor, INT32 *args, unsigned argcount) // void A_TrainCameo2(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_TRAINCAMEO2, actor)) + if (LUA_CALL_ACTION(A_TRAINCAMEO2)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13853,7 +13852,7 @@ void A_TrainCameo2(mobj_t *actor, INT32 *args, unsigned argcount) // void A_CanarivoreGas(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CANARIVOREGAS, actor)) + if (LUA_CALL_ACTION(A_CANARIVOREGAS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13872,7 +13871,7 @@ void A_CanarivoreGas(mobj_t *actor, INT32 *args, unsigned argcount) // void A_KillSegments(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_KILLSEGMENTS, actor)) + if (LUA_CALL_ACTION(A_KILLSEGMENTS)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -13962,7 +13961,7 @@ void A_SnapperSpawn(mobj_t *actor, INT32 *args, unsigned argcount) INT32 i; mobj_t *seg; - if (LUA_CallAction(A_SNAPPERSPAWN, actor)) + if (LUA_CALL_ACTION(A_SNAPPERSPAWN)) return; // It spawns 1 head. @@ -14014,7 +14013,7 @@ void A_SnapperThinker(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t dist; boolean chasing; - if (LUA_CallAction(A_SNAPPERTHINKER, actor)) + if (LUA_CALL_ACTION(A_SNAPPERTHINKER)) return; // We make a check just in case there's no spawnpoint. @@ -14126,7 +14125,7 @@ void A_SnapperThinker(mobj_t *actor, INT32 *args, unsigned argcount) // void A_SaloonDoorSpawn(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_SALOONDOORSPAWN, actor)) + if (LUA_CALL_ACTION(A_SALOONDOORSPAWN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -14174,7 +14173,7 @@ void A_MinecartSparkThink(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t dz, dm; UINT8 i; - if (LUA_CallAction(A_MINECARTSPARKTHINK, actor)) + if (LUA_CALL_ACTION(A_MINECARTSPARKTHINK)) return; if (actor->momz == 0 && P_IsObjectOnGround(actor)) @@ -14205,7 +14204,7 @@ void A_MinecartSparkThink(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ModuloToState(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_MODULOTOSTATE, actor)) + if (LUA_CALL_ACTION(A_MODULOTOSTATE)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -14229,7 +14228,7 @@ void A_LavafallRocks(mobj_t *actor, INT32 *args, unsigned argcount) UINT8 i; - if (LUA_CallAction(A_LAVAFALLROCKS, actor)) + if (LUA_CALL_ACTION(A_LAVAFALLROCKS)) return; // Don't spawn rocks unless a player is relatively close by. @@ -14262,7 +14261,7 @@ void A_LavafallLava(mobj_t *actor, INT32 *args, unsigned argcount) mobj_t *lavafall; UINT8 i; - if (LUA_CallAction(A_LAVAFALLLAVA, actor)) + if (LUA_CALL_ACTION(A_LAVAFALLLAVA)) return; if ((40 - actor->fuse) % (2*(actor->scale >> FRACBITS))) @@ -14292,7 +14291,7 @@ void A_FallingLavaCheck(mobj_t *actor, INT32 *args, unsigned argcount) { ARGS_UNUSED(); - if (LUA_CallAction(A_FALLINGLAVACHECK, actor)) + if (LUA_CALL_ACTION(A_FALLINGLAVACHECK)) return; if (actor->eflags & MFE_TOUCHWATER || P_IsObjectOnGround(actor)) @@ -14314,7 +14313,7 @@ void A_FallingLavaCheck(mobj_t *actor, INT32 *args, unsigned argcount) // void A_FireShrink(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_FIRESHRINK, actor)) + if (LUA_CALL_ACTION(A_FIRESHRINK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -14343,7 +14342,7 @@ void A_SpawnPterabytes(mobj_t *actor, INT32 *args, unsigned argcount) UINT8 amount = 1; UINT8 i; - if (LUA_CallAction(A_SPAWNPTERABYTES, actor)) + if (LUA_CALL_ACTION(A_SPAWNPTERABYTES)) return; if (actor->spawnpoint) @@ -14380,7 +14379,7 @@ void A_PterabyteHover(mobj_t *actor, INT32 *args, unsigned argcount) angle_t ang, fa; - if (LUA_CallAction(A_PTERABYTEHOVER, actor)) + if (LUA_CALL_ACTION(A_PTERABYTEHOVER)) return; P_InstaThrust(actor, actor->angle, actor->info->speed); @@ -14399,7 +14398,7 @@ void A_PterabyteHover(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RolloutSpawn(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_ROLLOUTSPAWN, actor)) + if (LUA_CALL_ACTION(A_ROLLOUTSPAWN)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -14430,7 +14429,7 @@ void A_RolloutSpawn(mobj_t *actor, INT32 *args, unsigned argcount) // void A_RolloutRock(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_ROLLOUTROCK, actor)) + if (LUA_CALL_ACTION(A_ROLLOUTROCK)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); @@ -14527,7 +14526,7 @@ void A_DragonbomberSpawn(mobj_t *actor, INT32 *args, unsigned argcount) UINT8 i; mobj_t *mo = actor; - if (LUA_CallAction(A_DRAGONBOMBERSPAWN, actor)) + if (LUA_CALL_ACTION(A_DRAGONBOMBERSPAWN)) return; INT32 var1 = GET_ARG(GetInteger, 0); @@ -14567,7 +14566,7 @@ void A_DragonWing(mobj_t *actor, INT32 *args, unsigned argcount) mobj_t *target = actor->target; fixed_t x, y; - if (LUA_CallAction(A_DRAGONWING, actor)) + if (LUA_CALL_ACTION(A_DRAGONWING)) return; if (target == NULL || !target->health) @@ -14602,7 +14601,7 @@ void A_DragonSegment(mobj_t *actor, INT32 *args, unsigned argcount) fixed_t ydist; fixed_t zdist; - if (LUA_CallAction(A_DRAGONSEGMENT, actor)) + if (LUA_CALL_ACTION(A_DRAGONSEGMENT)) return; if (target == NULL || !target->health) @@ -14635,7 +14634,7 @@ void A_DragonSegment(mobj_t *actor, INT32 *args, unsigned argcount) // void A_ChangeHeight(mobj_t *actor, INT32 *args, unsigned argcount) { - if (LUA_CallAction(A_CHANGEHEIGHT, actor)) + if (LUA_CALL_ACTION(A_CHANGEHEIGHT)) return; INT32 locvar1 = GET_ARG(GetInteger, 0); diff --git a/src/p_inter.c b/src/p_inter.c index 855346ba94542076db07680f69c56b1790a7f3a1..80829db0bb0ba834260b25ae41fecbf3bab61eb6 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -17,6 +17,7 @@ #include "g_game.h" #include "m_random.h" #include "p_local.h" +#include "p_action.h" #include "s_sound.h" #include "r_main.h" #include "st_stuff.h" @@ -2874,7 +2875,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget break; case MT_MINECART: - A_Scream(target); + A_Scream(target, NULL, 0); target->momx = target->momy = target->momz = 0; if (target->target && target->target->health) P_KillMobj(target->target, target, source, 0); diff --git a/src/p_map.c b/src/p_map.c index 819a84eb92c3582585544caa7ed583a6fbddb27a..b8034415bbf59cd6383470bc25be1b2d45ae6ba4 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -19,6 +19,7 @@ #include "m_random.h" #include "p_local.h" #include "p_setup.h" // NiGHTS stuff +#include "p_action.h" #include "r_fps.h" #include "r_state.h" #include "r_main.h"