diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 4d383f60f341ca83ddbb5193ce3cae2b43c888c4..057bdf2a252bcb587cdcbe625a6b3efb8bda3d98 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -912,10 +912,14 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_driftaxis2);
 	CV_RegisterVar(&cv_driftaxis3);
 	CV_RegisterVar(&cv_driftaxis4);
-	CV_RegisterVar(&cv_deadzone);
-	CV_RegisterVar(&cv_deadzone2);
-	CV_RegisterVar(&cv_deadzone3);
-	CV_RegisterVar(&cv_deadzone4);
+	CV_RegisterVar(&cv_xdeadzone);
+	CV_RegisterVar(&cv_ydeadzone);
+	CV_RegisterVar(&cv_xdeadzone2);
+	CV_RegisterVar(&cv_ydeadzone2);
+	CV_RegisterVar(&cv_xdeadzone3);
+	CV_RegisterVar(&cv_ydeadzone3);
+	CV_RegisterVar(&cv_xdeadzone4);
+	CV_RegisterVar(&cv_ydeadzone4);
 
 	// filesrch.c
 	CV_RegisterVar(&cv_addons_option);
diff --git a/src/g_game.c b/src/g_game.c
index 0b0631f05e004677542b4407e8e8ac0e5367bf1d..a76d4770ec6135e85da6aefdd01f3d197c11c505 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -421,7 +421,7 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"},
 #endif
 #endif
 
-static CV_PossibleValue_t deadzone_cons_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
+static CV_PossibleValue_t deadzone_cons_t[] = {{FRACUNIT/16, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
 
 // don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
 
@@ -493,7 +493,8 @@ consvar_t cv_aimaxis = {"joyaxis_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL,
 consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_fireaxis = {"joyaxis_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_driftaxis = {"joyaxis_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone = {"joy_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_xdeadzone = {"joy_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ydeadzone = {"joy_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_moveaxis2 = {"joyaxis2_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -502,7 +503,8 @@ consvar_t cv_aimaxis2 = {"joyaxis2_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
 consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_driftaxis2 = {"joyaxis2_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone2 = {"joy2_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_xdeadzone2 = {"joy2_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ydeadzone2 = {"joy2_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 consvar_t cv_turnaxis3 = {"joyaxis3_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_moveaxis3 = {"joyaxis3_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -511,7 +513,8 @@ consvar_t cv_aimaxis3 = {"joyaxis3_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
 consvar_t cv_lookaxis3 = {"joyaxis3_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_fireaxis3 = {"joyaxis3_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_driftaxis3 = {"joyaxis3_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone3 = {"joy3_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_xdeadzone3 = {"joy3_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ydeadzone3 = {"joy3_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 consvar_t cv_turnaxis4 = {"joyaxis4_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_moveaxis4 = {"joyaxis4_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -520,7 +523,8 @@ consvar_t cv_aimaxis4 = {"joyaxis4_aim", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
 consvar_t cv_lookaxis4 = {"joyaxis4_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_fireaxis4 = {"joyaxis4_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_driftaxis4 = {"joyaxis4_drift", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_xdeadzone4 = {"joy4_xdeadzone", "0.3", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_ydeadzone4 = {"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 
 #if MAXPLAYERS > 16
@@ -930,32 +934,45 @@ static INT32 Joy1Axis(axis_input_e axissel)
 	{
 		axisval /= 2;
 		retaxis = joyxmove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone.value) >> FRACBITS;
+			if (abs(retaxis) <= jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
 	}
 	else
 	{
 		axisval--;
 		axisval /= 2;
 		retaxis = joyymove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone.value) >> FRACBITS;
+			if (abs(retaxis) <= jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
 	}
+}
 
 #ifdef _arch_dreamcast
 	skipDC:
 #endif
 
-	if (retaxis < (-JOYAXISRANGE))
-		retaxis = -JOYAXISRANGE;
-	if (retaxis > (+JOYAXISRANGE))
-		retaxis = +JOYAXISRANGE;
-	if (!Joystick.bGamepadStyle && axissel < AXISDEAD)
-	{
-		const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
-		if (abs(retaxis) <= jdeadzone)
-			return 0;
-	}
-	if (flp) retaxis = -retaxis; //flip it around
-	return retaxis;
-}
-
 static INT32 Joy2Axis(axis_input_e axissel)
 {
 	INT32 retaxis;
@@ -1011,32 +1028,47 @@ static INT32 Joy2Axis(axis_input_e axissel)
 	{
 		axisval /= 2;
 		retaxis = joy2xmove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone2.value) >> FRACBITS;
+			if (-jdeadzone < retaxis && retaxis < jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+
 	}
 	else
 	{
 		axisval--;
 		axisval /= 2;
 		retaxis = joy2ymove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone2.value) >> FRACBITS;
+			if (-jdeadzone < retaxis && retaxis < jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+
 	}
+}
 
 #ifdef _arch_dreamcast
 	skipDC:
 #endif
 
-	if (retaxis < (-JOYAXISRANGE))
-		retaxis = -JOYAXISRANGE;
-	if (retaxis > (+JOYAXISRANGE))
-		retaxis = +JOYAXISRANGE;
-	if (!Joystick2.bGamepadStyle && axissel < AXISDEAD)
-	{
-		const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone2.value) >> FRACBITS;
-		if (-jdeadzone < retaxis && retaxis < jdeadzone)
-			return 0;
-	}
-	if (flp) retaxis = -retaxis; //flip it around
-	return retaxis;
-}
-
 static INT32 Joy3Axis(axis_input_e axissel)
 {
 	INT32 retaxis;
@@ -1092,32 +1124,47 @@ static INT32 Joy3Axis(axis_input_e axissel)
 	{
 		axisval /= 2;
 		retaxis = joy3xmove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone3.value) >> FRACBITS;
+			if (-jdeadzone < retaxis && retaxis < jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+		
 	}
 	else
 	{
 		axisval--;
 		axisval /= 2;
 		retaxis = joy3ymove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone3.value) >> FRACBITS;
+			if (-jdeadzone < retaxis && retaxis < jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+		
 	}
+}
 
 #ifdef _arch_dreamcast
 	skipDC:
 #endif
 
-	if (retaxis < (-JOYAXISRANGE))
-		retaxis = -JOYAXISRANGE;
-	if (retaxis > (+JOYAXISRANGE))
-		retaxis = +JOYAXISRANGE;
-	if (!Joystick3.bGamepadStyle && axissel < AXISDEAD)
-	{
-		const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone3.value) >> FRACBITS;
-		if (-jdeadzone < retaxis && retaxis < jdeadzone)
-			return 0;
-	}
-	if (flp) retaxis = -retaxis; //flip it around
-	return retaxis;
-}
-
 static INT32 Joy4Axis(axis_input_e axissel)
 {
 	INT32 retaxis;
@@ -1172,32 +1219,47 @@ static INT32 Joy4Axis(axis_input_e axissel)
 	{
 		axisval /= 2;
 		retaxis = joy4xmove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone4.value) >> FRACBITS;
+			if (-jdeadzone < retaxis && retaxis < jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+		
 	}
 	else
 	{
 		axisval--;
 		axisval /= 2;
 		retaxis = joy4ymove[axisval];
+
+		if (retaxis < (-JOYAXISRANGE))
+			retaxis = -JOYAXISRANGE;
+		if (retaxis > (+JOYAXISRANGE))
+			retaxis = +JOYAXISRANGE;
+		if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
+		{
+			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone4.value) >> FRACBITS;
+			if (-jdeadzone < retaxis && retaxis < jdeadzone)
+				return 0;
+		}
+		if (flp) retaxis = -retaxis; //flip it around
+		return retaxis;
+		
 	}
+}
 
 #ifdef _arch_dreamcast
 	skipDC:
 #endif
 
-	if (retaxis < (-JOYAXISRANGE))
-		retaxis = -JOYAXISRANGE;
-	if (retaxis > (+JOYAXISRANGE))
-		retaxis = +JOYAXISRANGE;
-	if (!Joystick4.bGamepadStyle && axissel < AXISDEAD)
-	{
-		const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone4.value) >> FRACBITS;
-		if (-jdeadzone < retaxis && retaxis < jdeadzone)
-			return 0;
-	}
-	if (flp) retaxis = -retaxis; //flip it around
-	return retaxis;
-}
-
 boolean InputDown(INT32 gc, UINT8 p)
 {
 	switch (p)
diff --git a/src/g_game.h b/src/g_game.h
index d77f4268e704662498a282c8acad53f1d9ad8a00..0dcc69c397582cb22fd5859b2a6f7fb659fcc62e 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -118,10 +118,10 @@ extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mouse
 extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
 extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
 extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
-extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_deadzone;
-extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_deadzone2;
-extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_deadzone3;
-extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
+extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_xdeadzone,cv_ydeadzone;
+extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_xdeadzone2,cv_ydeadzone2;
+extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_xdeadzone3,cv_ydeadzone3;
+extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_xdeadzone4,cv_ydeadzone4;
 extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
 
 typedef enum
diff --git a/src/m_menu.c b/src/m_menu.c
index 3243e0fc6694582248b0f9cfebfd99c50902b419..0dc908fc5f73edb03c8b044bb47fa6fb67dd5c17 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -1164,6 +1164,8 @@ static menuitem_t OP_Joystick1Menu[] =
 	{IT_STRING | IT_CVAR,  NULL, "Drift"              , &cv_driftaxis        , 70},
 	{IT_STRING | IT_CVAR,  NULL, "Use Item"           , &cv_fireaxis         , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Look Up/Down"       , &cv_lookaxis         , 90},
+	{IT_STRING | IT_CVAR,  NULL, "X deadzone"         , &cv_xdeadzone        , 110},
+	{IT_STRING | IT_CVAR,  NULL, "Y deadzone"         , &cv_ydeadzone        , 120},
 };
 
 static menuitem_t OP_Joystick2Menu[] =
@@ -1176,6 +1178,8 @@ static menuitem_t OP_Joystick2Menu[] =
 	{IT_STRING | IT_CVAR,  NULL, "Drift"              , &cv_driftaxis2       , 70},
 	{IT_STRING | IT_CVAR,  NULL, "Use Item"           , &cv_fireaxis2        , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Look Up/Down"       , &cv_lookaxis2        , 90},
+	{IT_STRING | IT_CVAR,  NULL, "X deadzone"         , &cv_xdeadzone2       , 110},
+	{IT_STRING | IT_CVAR,  NULL, "Y deadzone"         , &cv_ydeadzone2       , 120},
 };
 
 static menuitem_t OP_Joystick3Menu[] =
@@ -1188,6 +1192,8 @@ static menuitem_t OP_Joystick3Menu[] =
 	{IT_STRING | IT_CVAR,  NULL, "Drift"              , &cv_driftaxis3       , 70},
 	{IT_STRING | IT_CVAR,  NULL, "Use Item"           , &cv_fireaxis3        , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Look Up/Down"       , &cv_lookaxis3        , 90},
+	{IT_STRING | IT_CVAR,  NULL, "X DeadZone"         , &cv_xdeadzone3       , 110},
+	{IT_STRING | IT_CVAR,  NULL, "Y DeadZone"         , &cv_ydeadzone3       , 120},
 };
 
 static menuitem_t OP_Joystick4Menu[] =
@@ -1200,6 +1206,8 @@ static menuitem_t OP_Joystick4Menu[] =
 	{IT_STRING | IT_CVAR,  NULL, "Drift"              , &cv_driftaxis4       , 70},
 	{IT_STRING | IT_CVAR,  NULL, "Use Item"           , &cv_fireaxis4        , 80},
 	{IT_STRING | IT_CVAR,  NULL, "Look Up/Down"       , &cv_lookaxis4        , 90},
+	{IT_STRING | IT_CVAR,  NULL, "X deadzone"         , &cv_xdeadzone4       , 110},
+	{IT_STRING | IT_CVAR,  NULL, "Y deadzone"         , &cv_ydeadzone4       , 120},
 };
 
 static menuitem_t OP_JoystickSetMenu[] =
@@ -2563,10 +2571,11 @@ boolean M_Responder(event_t *ev)
 	{
 		if (ev->type == ev_joystick  && ev->data1 == 0 && joywait < I_GetTime())
 		{
-			const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_deadzone.value) >> FRACBITS;
+			const INT32 jxdeadzone = ((JOYAXISRANGE-1) * max(cv_xdeadzone.value, FRACUNIT/2)) >> FRACBITS;
+			const INT32 jydeadzone = ((JOYAXISRANGE-1) * max(cv_ydeadzone.value, FRACUNIT/2)) >> FRACBITS;
 			if (ev->data3 != INT32_MAX)
 			{
-				if (Joystick.bGamepadStyle || abs(ev->data3) > jdeadzone)
+				if (Joystick.bGamepadStyle || abs(ev->data3) > jydeadzone)
 				{
 					if (ev->data3 < 0 && pjoyy >= 0)
 					{
@@ -2586,7 +2595,7 @@ boolean M_Responder(event_t *ev)
 
 			if (ev->data2 != INT32_MAX)
 			{
-				if (Joystick.bGamepadStyle || abs(ev->data2) > jdeadzone)
+				if (Joystick.bGamepadStyle || abs(ev->data2) > jxdeadzone)
 				{
 					if (ev->data2 < 0 && pjoyx >= 0)
 					{