diff --git a/CMakeLists.txt b/CMakeLists.txt
index 51f98707dbcb0589444a0af24383c6a1f922bf60..1e80b549e2ef0b44aa8b4e1caf72d75f8d5427b3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
 # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
 # Version change is fine.
 project(SRB2
-	VERSION 1.2
+	VERSION 1.3
 	LANGUAGES C)
 
 if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
diff --git a/appveyor.yml b/appveyor.yml
index 4ad24ee05d0849738d80613eb876b3a54af11795..7e87c271c529c08be1cf976fa3cf83989608e342 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 1.2.{branch}-{build}
+version: 1.3.{branch}-{build}
 os: MinGW
 
 environment:
@@ -29,7 +29,7 @@ environment:
  ##############################
  DPL_ENABLED: 0
  DPL_TAG_ENABLED: 0
- DPL_INSTALLER_NAME: srb2kart-v12
+ DPL_INSTALLER_NAME: srb2kart-v13
  # Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
  # Include the README files and the OpenGL batch in the main and patch archives.
  # The x86/x64 archives contain the DLL binaries.
diff --git a/src/doomdef.h b/src/doomdef.h
index e9dddf5d3ed988787bd7808e3b4e9b814fee24a2..bff809923596b4dce4378e1e978dacc5fa9dfa6c 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -148,9 +148,9 @@ extern char  logfilename[1024];
 // we use comprevision and compbranch instead.
 #else
 #define VERSION    1 // Game version
-#define SUBVERSION 2 // more precise version number
-#define VERSIONSTRING "v1.2"
-#define VERSIONSTRINGW L"v1.2"
+#define SUBVERSION 3 // more precise version number
+#define VERSIONSTRING "v1.3"
+#define VERSIONSTRINGW L"v1.3"
 // Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
 // And change CMakeLists.txt, for CMake users!
 // AND appveyor.yml, for the build bots!
@@ -223,7 +223,7 @@ extern char  logfilename[1024];
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
-#define MODVERSION 6
+#define MODVERSION 7
 
 // Filter consvars by version
 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.