diff --git a/src/dehacked.c b/src/dehacked.c index bf2a5ca1b9ba781f8f1341cab89f6235d225feb7..94a3a32f623a419d2962c5d14ae249dd2a72259a 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6924,6 +6924,88 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_CDTREEASP", "S_CDTREEBSP", + // SOC_CHAO hardcode + "S_BLUEFIRE1", + "S_BLUEFIRE2", + "S_BLUEFIRE3", + "S_BLUEFIRE4", + "S_GREENFIRE1", + "S_GREENFIRE2", + "S_GREENFIRE3", + "S_GREENFIRE4", + "S_REGALCHEST", + "S_CHIMERASTATUE", + "S_DRAGONSTATUE", + "S_LIZARDMANSTATUE", + "S_PEGASUSSTATUE", + "S_ZELDAFIRE1", + "S_ZELDAFIRE2", + "S_ZELDAFIRE3", + "S_ZELDAFIRE4", + "S_GANBARETHING", + "S_GANBAREDUCK", + "S_GANBARETREE", + "S_MONOIDLE", + "S_MONOCHASE1", + "S_MONOCHASE2", + "S_MONOCHASE3", + "S_MONOCHASE4", + "S_MONOPAIN", + "S_REDZELDAFIRE1", + "S_REDZELDAFIRE2", + "S_REDZELDAFIRE3", + "S_REDZELDAFIRE4", + "S_BOWLINGPIN", + "S_BOWLINGHIT1", + "S_BOWLINGHIT2", + "S_BOWLINGHIT3", + "S_BOWLINGHIT4", + "S_ARIDTOAD", + "S_TOADHIT1", + "S_TOADHIT2", + "S_TOADHIT3", + "S_TOADHIT4", + "S_EBARRELIDLE", + "S_EBARREL1", + "S_EBARREL2", + "S_EBARREL3", + "S_EBARREL4", + "S_EBARREL5", + "S_EBARREL6", + "S_EBARREL7", + "S_EBARREL8", + "S_EBARREL9", + "S_EBARREL10", + "S_EBARREL11", + "S_EBARREL12", + "S_EBARREL13", + "S_EBARREL14", + "S_EBARREL15", + "S_EBARREL16", + "S_EBARREL17", + "S_EBARREL18", + "S_MERRYHORSE", + "S_BLUEFRUIT", + "S_ORANGEFRUIT", + "S_REDFRUIT", + "S_PINKFRUIT", + "S_ADVENTURESPIKEA1", + "S_ADVENTURESPIKEA2", + "S_ADVENTURESPIKEB1", + "S_ADVENTURESPIKEB2", + "S_ADVENTURESPIKEC1", + "S_ADVENTURESPIKEC2", + "S_BOOSTPROMPT1", + "S_BOOSTPROMPT2", + "S_BOOSTOFF1", + "S_BOOSTOFF2", + "S_BOOSTON1", + "S_BOOSTON2", + "S_LIZARDMAN", + "S_LIONMAN", + "S_MOUSEMAN1", + "S_MOUSEMAN2", + #ifdef SEENAMES "S_NAMECHECK", #endif @@ -7644,6 +7726,40 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_CDTREEA", "MT_CDTREEB", + // SOC_CHAO hardcode + "MT_BLUEFIRE", + "MT_GREENFIRE", + "MT_REGALCHEST", + "MT_CHIMERASTATUE", + "MT_DRAGONSTATUE", + "MT_LIZARDMANSTATUE", + "MT_PEGASUSSTATUE", + "MT_ZELDAFIRE", + "MT_GANBARETHING", + "MT_GANBAREDUCK", + "MT_GANBARETREE", + "MT_MONOKUMA", + "MT_REDZELDAFIRE", + "MT_BOWLINGPIN", + "MT_MERRYAMBIENCE", + "MT_TWINKLECARTAMBIENCE", + "MT_EXPLODINGBARREL", + "MT_MERRYHORSE", + "MT_ARIDTOAD", + "MT_BLUEFRUIT", + "MT_ORANGEFRUIT", + "MT_REDFRUIT", + "MT_PINKFRUIT", + "MT_ADVENTURESPIKEA", + "MT_ADVENTURESPIKEB", + "MT_ADVENTURESPIKEC", + "MT_BOOSTPROMPT", + "MT_BOOSTOFF", + "MT_BOOSTON", + "MT_LIZARDMAN", + "MT_LIONMAN", + "MT_MOUSEMAN", + #ifdef SEENAMES "MT_NAMECHECK", #endif diff --git a/src/info.c b/src/info.c index 4e4ea8f60780d47d9a3bb84f26f1f00f68c3f230..037d6b58b4a2097154075b7860420c68ef2d21fd 100644 --- a/src/info.c +++ b/src/info.c @@ -64,7 +64,10 @@ char sprnames[NUMSPRITES + 1][5] = "LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","SHRB","TWEE","MARB","FUFO", "RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1", "PGF2","PGF3","PGBH","DPLR","SPTL","ENM1","GARU","MARR","REAP","JITB", - "CDMO","CDBU", + "CDMO","CDBU","CNDL","DOCH","DUCK","GTRE","CHES","CHIM","DRGN","LZMN", + "PGSS","ZTCH","MKMA","MKMP","RTCH","BOWL","BOWH","BRRL","BRRR","HRSE", + "TOAH","BFRT","OFRT","RFRT","PFRT","ASPK","HBST","HBSO","HBSF","WBLZ", + "WBLN","MSMF", "XMS4","XMS5","VIEW" }; @@ -3221,6 +3224,104 @@ state_t states[NUMSTATES] = {SPR_CDBU, 1, -1, {NULL}, 0, 0, S_CDTREEASP}, // S_CDTREEASP {SPR_CDBU, 2, -1, {NULL}, 0, 0, S_CDTREEBSP}, // S_CDTREEBSP + // SOC_CHAO hardcode + {SPR_CNDL, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE2}, // S_BLUEFIRE1 + {SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2 + {SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3 + {SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4 + + {SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1 + {SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2 + {SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3 + {SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4 + + {SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST + {SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE + {SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE + {SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE + {SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE + + {SPR_ZTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1 + {SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2 + {SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3 + {SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4 + + {SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING + {SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK + {SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE + + {SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE + {SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1 + {SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2 + {SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3 + {SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4 + {SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN + + {SPR_RTCH, FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1 + {SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2 + {SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3 + {SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4 + + {SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN + {SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1 + {SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2 + {SPR_BOWH, 2, 2, {NULL}, 0, 0, S_BOWLINGHIT4}, // S_BOWLINGHIT3 + {SPR_BOWH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_BOWLINGHIT4 + + {SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE + {SPR_BRRR, 0, 4, {NULL}, 0, 0, S_EBARREL2}, // S_EBARREL1 + {SPR_BRRR, 1, 4, {NULL}, 0, 0, S_EBARREL3}, // S_EBARREL2 + {SPR_BRRR, 2, 4, {NULL}, 0, 0, S_EBARREL4}, // S_EBARREL3 + {SPR_BRRR, 3, 4, {NULL}, 0, 0, S_EBARREL5}, // S_EBARREL4 + {SPR_BRRR, 4, 4, {NULL}, 0, 0, S_EBARREL6}, // S_EBARREL5 + {SPR_BRRR, 5, 4, {NULL}, 0, 0, S_EBARREL7}, // S_EBARREL6 + {SPR_BRRR, 6, 4, {NULL}, 0, 0, S_EBARREL8}, // S_EBARREL7 + {SPR_BRRR, 7, 4, {NULL}, 0, 0, S_EBARREL9}, // S_EBARREL8 + {SPR_BRRR, 8, 4, {NULL}, 0, 0, S_EBARREL10}, // S_EBARREL9 + {SPR_BRRR, 9, 4, {NULL}, 0, 0, S_EBARREL11}, // S_EBARREL10 + {SPR_BRRR, 10, 4, {NULL}, 0, 0, S_EBARREL12}, // S_EBARREL11 + {SPR_BRRR, 11, 4, {NULL}, 0, 0, S_EBARREL13}, // S_EBARREL12 + {SPR_BRRR, 12, 4, {NULL}, 0, 0, S_EBARREL14}, // S_EBARREL13 + {SPR_BRRR, 13, 4, {NULL}, 0, 0, S_EBARREL15}, // S_EBARREL14 + {SPR_BRRR, 14, 4, {NULL}, 0, 0, S_EBARREL16}, // S_EBARREL15 + {SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16 + {SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17 + {SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18 + + {SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE + + {SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT + {SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT + {SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT + {SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT + + {SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1 + {SPR_ASPK, 0, 50, {A_BunnyHop}, 20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2 + {SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1 + {SPR_ASPK, 0, 35, {A_BunnyHop}, 15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2 + {SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1 + {SPR_ASPK, 0, 65, {A_BunnyHop}, 25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1 + + {SPR_HBST, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1 + {SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2 + + {SPR_HBSF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1 + {SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2 + + {SPR_HBSO, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1 + {SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2 + + {SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDTOAD + {SPR_TOAH, 0, 4, {A_BunnyHop}, 10, 60, S_TOADHIT2}, // S_TOADHIT1 + {SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3}, // S_TOADHIT2 + {SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4}, // S_TOADHIT3 + {SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4 + + {SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN + {SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN + {SPR_MSMF, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_MOUSEMAN2}, // S_MOUSEMAN1 + {SPR_MSMF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_MOUSEMAN1}, // S_MOUSEMAN2 + #ifdef SEENAMES {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK #endif @@ -18529,6 +18630,870 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_BLUEFIRE + 749, // doomednum + S_BLUEFIRE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 8*FRACUNIT, // radius + 32*FRACUNIT, // height + 0, // display offset + 100, // mass + 20, // damage + sfx_None, // activesound + MF_SPECIAL|MF_FIRE, // flags + S_NULL // raisestate + }, + + { // MT_GREENFIRE + 748, // doomednum + S_GREENFIRE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 8<<FRACBITS, // radius + 32<<FRACBITS, // height + 0, // display offset + 100, // mass + 20, // damage + sfx_None, // activesound + MF_SPECIAL|MF_FIRE, // flags + S_NULL // raisestate + }, + + { // MT_REGALCHEST + 744, // doomednum + S_REGALCHEST, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 48<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_CHIMERASTATUE + 743, // doomednum + S_CHIMERASTATUE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 128<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_DRAGONSTATUE + 742, // doomednum + S_DRAGONSTATUE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 128<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_LIZARDMANSTATUE + 741, // doomednum + S_LIZARDMANSTATUE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 128<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_PEGASUSSTATUE + 740, // doomednum + S_PEGASUSSTATUE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 128<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_ZELDAFIRE + 739, // doomednum + S_ZELDAFIRE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 8<<FRACBITS, // radius + 32<<FRACBITS, // height + 0, // display offset + 100, // mass + 20, // damage + sfx_None, // activesound + MF_SPECIAL|MF_FIRE, // flags + S_NULL // raisestate + }, + + { // MT_GANBARETHING + 747, // doomednum + S_GANBARETHING, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_GANBAREDUCK + 746, // doomednum + S_GANBAREDUCK, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_GANBARETREE + 745, // doomednum + S_GANBARETREE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32<<FRACBITS, // radius + 128<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MONOKUMA + 738, // doomednum + S_MONOIDLE, // spawnstate + 2, // spawnhealth + S_MONOCHASE1, // seestate + sfx_mkuma, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_MONOPAIN, // painstate + 200, // painchance + sfx_dmpain, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_RINGEXPLODE, // deathstate + S_NULL, // xdeathstate + sfx_mkpop, // deathsound + 30, // speed + 16<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_PAIN|MF_SHOOTABLE, // flags + S_NULL // raisestate + }, + + { // MT_REDZELDAFIRE + 737, // doomednum + S_REDZELDAFIRE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 8<<FRACBITS, // radius + 32<<FRACBITS, // height + 0, // display offset + 100, // mass + 20, // damage + sfx_None, // activesound + MF_SPECIAL|MF_FIRE, // flags + S_NULL // raisestate + }, + + { // MT_BOWLINGPIN + 736, // doomednum + S_BOWLINGPIN, // spawnstate + 1, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_BOWLINGHIT1, // deathstate + S_NULL, // xdeathstate + sfx_bowlh, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_PUSHABLE, // flags + S_NULL // raisestate + }, + + { // MT_MERRYAMBIENCE + 735, // doomednum + S_INVISIBLE, // spawnstate + 230, // spawnhealth + S_NULL, // seestate + sfx_merry, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 16<<FRACBITS, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags + S_NULL // raisestate + }, + + { // MT_TWINKLECARTAMBIENCE + 734, // doomednum + S_INVISIBLE, // spawnstate + 200, // spawnhealth + S_NULL, // seestate + sfx_merry, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 16<<FRACBITS, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags + S_NULL // raisestate + }, + + { // MT_EXPLODINGBARREL + 733, // doomednum + S_EBARRELIDLE, // spawnstate + 1, // spawnhealth + S_EBARREL1, // seestate + sfx_bomb, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 288*FRACUNIT, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_EBARREL18, // deathstate + S_NULL, // xdeathstate + sfx_tppop, // deathsound + 0, // speed + 32<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_SHOOTABLE, // flags + S_NULL // raisestate + }, + + { // MT_MERRYHORSE + 732, // doomednum + S_MERRYHORSE, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_merry, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 128<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_BLUEFRUIT + 731, // doomednum + S_BLUEFRUIT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 16<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_ORANGEFRUIT + 730, // doomednum + S_ORANGEFRUIT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 16<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_REDFRUIT + 729, // doomednum + S_REDFRUIT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 16<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_PINKFRUIT + 728, // doomednum + S_PINKFRUIT, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 16<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_ADVENTURESPIKEA + 727, // doomednum + S_ADVENTURESPIKEA1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_aspkb, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 32<<FRACBITS, // height + 0, // display offset + 100, // mass + 1, // damage + sfx_None, // activesound + MF_SPECIAL|MF_PAIN, // flags + S_NULL // raisestate + }, + + { // MT_ADVENTURESPIKEB + 726, // doomednum + S_ADVENTURESPIKEB1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_aspkb, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 32<<FRACBITS, // height + 0, // display offset + 100, // mass + 1, // damage + sfx_None, // activesound + MF_SPECIAL|MF_PAIN, // flags + S_NULL // raisestate + }, + + { // MT_ADVENTURESPIKEC + 725, // doomednum + S_ADVENTURESPIKEC1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_aspkb, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 32<<FRACBITS, // height + 0, // display offset + 100, // mass + 1, // damage + sfx_None, // activesound + MF_SPECIAL|MF_PAIN, // flags + S_NULL // raisestate + }, + + { // MT_BOOSTPROMPT + 724, // doomednum + S_BOOSTPROMPT1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_BOOSTOFF + 723, // doomednum + S_BOOSTOFF1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_BOOSTON + 722, // doomednum + S_BOOSTON1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 64<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags + S_NULL // raisestate + }, + + { // MT_ARIDTOAD + 2200, // doomednum + S_ARIDTOAD, // spawnstate + 1, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_TOADHIT1, // deathstate + S_NULL, // xdeathstate + sfx_toada, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_SPECIAL|MF_PUSHABLE, // flags + S_NULL // raisestate + }, + + { // MT_LIZARDMAN + 2201, // doomednum + S_LIZARDMAN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32<<FRACBITS, // radius + 92<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_LIONMAN + 2202, // doomednum + S_LIONMAN, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 32<<FRACBITS, // radius + 92<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SOLID, // flags + S_NULL // raisestate + }, + + { // MT_MOUSEMAN + 3800, // doomednum + S_MOUSEMAN1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 0, // speed + 16<<FRACBITS, // radius + 64<<FRACBITS, // height + 0, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_SCENERY|MF_NOGRAVITY, // flags + S_NULL // raisestate + }, + // ============================================================================================================================// #ifdef SEENAMES diff --git a/src/info.h b/src/info.h index caa1b4cd26e73b21f9934914fbc5f4baee57878d..ea11693417f1bde34a0daa0b42b80cce7fbe9ee4 100644 --- a/src/info.h +++ b/src/info.h @@ -709,6 +709,38 @@ typedef enum sprite SPR_CDMO, SPR_CDBU, + // SOC_CHAO hardcode + SPR_CNDL, + SPR_DOCH, + SPR_DUCK, + SPR_GTRE, + SPR_CHES, + SPR_CHIM, + SPR_DRGN, + SPR_LZMN, + SPR_PGSS, + SPR_ZTCH, + SPR_MKMA, + SPR_MKMP, + SPR_RTCH, + SPR_BOWL, + SPR_BOWH, + SPR_BRRL, + SPR_BRRR, + SPR_HRSE, + SPR_TOAH, + SPR_BFRT, + SPR_OFRT, + SPR_RFRT, + SPR_PFRT, + SPR_ASPK, + SPR_HBST, + SPR_HBSO, + SPR_HBSF, + SPR_WBLZ, + SPR_WBLN, + SPR_MSMF, + // Xmas-specific sprites that don't fit aboxe SPR_XMS4, SPR_XMS5, @@ -3819,6 +3851,88 @@ typedef enum state S_CDTREEASP, S_CDTREEBSP, + // SOC_CHAO hardcode + S_BLUEFIRE1, + S_BLUEFIRE2, + S_BLUEFIRE3, + S_BLUEFIRE4, + S_GREENFIRE1, + S_GREENFIRE2, + S_GREENFIRE3, + S_GREENFIRE4, + S_REGALCHEST, + S_CHIMERASTATUE, + S_DRAGONSTATUE, + S_LIZARDMANSTATUE, + S_PEGASUSSTATUE, + S_ZELDAFIRE1, + S_ZELDAFIRE2, + S_ZELDAFIRE3, + S_ZELDAFIRE4, + S_GANBARETHING, + S_GANBAREDUCK, + S_GANBARETREE, + S_MONOIDLE, + S_MONOCHASE1, + S_MONOCHASE2, + S_MONOCHASE3, + S_MONOCHASE4, + S_MONOPAIN, + S_REDZELDAFIRE1, + S_REDZELDAFIRE2, + S_REDZELDAFIRE3, + S_REDZELDAFIRE4, + S_BOWLINGPIN, + S_BOWLINGHIT1, + S_BOWLINGHIT2, + S_BOWLINGHIT3, + S_BOWLINGHIT4, + S_ARIDTOAD, + S_TOADHIT1, + S_TOADHIT2, + S_TOADHIT3, + S_TOADHIT4, + S_EBARRELIDLE, + S_EBARREL1, + S_EBARREL2, + S_EBARREL3, + S_EBARREL4, + S_EBARREL5, + S_EBARREL6, + S_EBARREL7, + S_EBARREL8, + S_EBARREL9, + S_EBARREL10, + S_EBARREL11, + S_EBARREL12, + S_EBARREL13, + S_EBARREL14, + S_EBARREL15, + S_EBARREL16, + S_EBARREL17, + S_EBARREL18, + S_MERRYHORSE, + S_BLUEFRUIT, + S_ORANGEFRUIT, + S_REDFRUIT, + S_PINKFRUIT, + S_ADVENTURESPIKEA1, + S_ADVENTURESPIKEA2, + S_ADVENTURESPIKEB1, + S_ADVENTURESPIKEB2, + S_ADVENTURESPIKEC1, + S_ADVENTURESPIKEC2, + S_BOOSTPROMPT1, + S_BOOSTPROMPT2, + S_BOOSTOFF1, + S_BOOSTOFF2, + S_BOOSTON1, + S_BOOSTON2, + S_LIZARDMAN, + S_LIONMAN, + S_MOUSEMAN1, + S_MOUSEMAN2, + #ifdef SEENAMES S_NAMECHECK, #endif @@ -4556,6 +4670,40 @@ typedef enum mobj_type MT_CDTREEA, MT_CDTREEB, + // SOC_CHAO hardcode + MT_BLUEFIRE, + MT_GREENFIRE, + MT_REGALCHEST, + MT_CHIMERASTATUE, + MT_DRAGONSTATUE, + MT_LIZARDMANSTATUE, + MT_PEGASUSSTATUE, + MT_ZELDAFIRE, + MT_GANBARETHING, + MT_GANBAREDUCK, + MT_GANBARETREE, + MT_MONOKUMA, + MT_REDZELDAFIRE, + MT_BOWLINGPIN, + MT_MERRYAMBIENCE, + MT_TWINKLECARTAMBIENCE, + MT_EXPLODINGBARREL, + MT_MERRYHORSE, + MT_ARIDTOAD, + MT_BLUEFRUIT, + MT_ORANGEFRUIT, + MT_REDFRUIT, + MT_PINKFRUIT, + MT_ADVENTURESPIKEA, + MT_ADVENTURESPIKEB, + MT_ADVENTURESPIKEC, + MT_BOOSTPROMPT, + MT_BOOSTOFF, + MT_BOOSTON, + MT_LIZARDMAN, + MT_LIONMAN, + MT_MOUSEMAN, + #ifdef SEENAMES MT_NAMECHECK, #endif diff --git a/src/sounds.c b/src/sounds.c index 94c65993283470b7ec23bf8a1e73aa4a7a016d12..e8f247e4e7a733da009f0a22b7d23a252f1fd602 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -949,6 +949,21 @@ sfxinfo_t S_sfx[NUMSFX] = {"krti11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR}, {"krti12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR}, + // SOC_CHAO SFX + {"mkuma", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"mkpop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"bfare", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"merry", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"bowlh", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"tcart", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"tppop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"toada", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"hsdoor",false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"hstrn", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"aspkb", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"msmnj1",false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + {"msmnj2",false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR}, + // SRB2kart - Skin sounds {"kwin", false, 64, 96, -1, NULL, 0, SKSKWIN, -1, LUMPERROR}, {"klose", false, 64, 96, -1, NULL, 0, SKSKLOSE, -1, LUMPERROR}, diff --git a/src/sounds.h b/src/sounds.h index eedc7f3825d67b8899e66f80f7e176ec12866c42..69755e4756acb3cca1441f0977b3c784fafce230 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -1024,6 +1024,21 @@ typedef enum sfx_krti11, sfx_krti12, + // SOC_CHAO hardcode + sfx_mkuma, + sfx_mkpop, + sfx_bfare, + sfx_merry, + sfx_bowlh, + sfx_tcart, + sfx_tppop, + sfx_toada, + sfx_hsdoor, + sfx_hstrn, + sfx_aspkb, + sfx_msmnj1, + sfx_msmnj2, + // And LASTLY, Kart's skin sounds. sfx_kwin, sfx_klose,