diff --git a/src/config.h.in b/src/config.h.in
index 0bb338f9cc260297796e559b59820a7cbac35010..83a05688f8f0a5d784f2dd0e394d93b06c31bd3c 100644
--- a/src/config.h.in
+++ b/src/config.h.in
@@ -39,6 +39,7 @@
  * Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
  * Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
  * Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
+ * Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
  */
 
 // Base SRB2 hashes
diff --git a/src/doomdef.h b/src/doomdef.h
index 7f6a74c500d956b53249ddeb8256275b9a5596fb..0de781c66fcf617457505c268b2b2b25cdd7dd5e 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -149,8 +149,8 @@ extern char  logfilename[1024];
 #else
 #define VERSION    1 // Game version
 #define SUBVERSION 4 // more precise version number
-#define VERSIONSTRING "v1.4"
-#define VERSIONSTRINGW L"v1.4"
+#define VERSIONSTRING "v1.5"
+#define VERSIONSTRINGW L"v1.5"
 // Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
 // And change CMakeLists.txt (not src/, but in root), for CMake users!
 // AND appveyor.yml, for the build bots!
@@ -204,7 +204,7 @@ extern char  logfilename[1024];
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
-#define MODVERSION 8
+#define MODVERSION 9
 
 // Filter consvars by version
 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.