diff --git a/src/config.h.in b/src/config.h.in index 0bb338f9cc260297796e559b59820a7cbac35010..83a05688f8f0a5d784f2dd0e394d93b06c31bd3c 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -39,6 +39,7 @@ * Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets * Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart * Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets + * Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart */ // Base SRB2 hashes diff --git a/src/doomdef.h b/src/doomdef.h index 7f6a74c500d956b53249ddeb8256275b9a5596fb..0de781c66fcf617457505c268b2b2b25cdd7dd5e 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -149,8 +149,8 @@ extern char logfilename[1024]; #else #define VERSION 1 // Game version #define SUBVERSION 4 // more precise version number -#define VERSIONSTRING "v1.4" -#define VERSIONSTRINGW L"v1.4" +#define VERSIONSTRING "v1.5" +#define VERSIONSTRINGW L"v1.5" // Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates! // And change CMakeLists.txt (not src/, but in root), for CMake users! // AND appveyor.yml, for the build bots! @@ -204,7 +204,7 @@ extern char logfilename[1024]; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 8 +#define MODVERSION 9 // Filter consvars by version // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.