From 28dfe91b4f778a92eaed8314150e720ec297334a Mon Sep 17 00:00:00 2001 From: spherallic <spherallic@gmail.com> Date: Wed, 12 Jun 2024 14:25:45 +0200 Subject: [PATCH] Per-wall lighting --- src/hardware/hw_main.c | 39 ++++++++++++++++++++----- src/lua_maplib.c | 64 ++++++++++++++++++++++++++++++++++++++++++ src/p_saveg.c | 24 +++++++++++++++- src/p_setup.c | 12 ++++++++ src/r_defs.h | 5 ++++ src/r_segs.c | 45 +++++++++++++++++++++-------- 6 files changed, 170 insertions(+), 19 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 831c8d7c4..3abcef4a3 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -309,6 +309,30 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, angle_t dir, fixed_t delta) return (FUINT)finallight; } +static FUINT HWR_SideLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light + + ((side->lightabsolute) ? 0 : base_lightlevel); +} + +static FUINT HWR_TopLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_top + + ((side->lightabsolute_top) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); +} + +static FUINT HWR_MidLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_mid + + ((side->lightabsolute_mid) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); +} + +static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : HWR_SideLightLevel(side, base_lightlevel)); +} + // ========================================================================== // FLOOR/CEILING GENERATION FROM SUBSECTORS // ========================================================================== @@ -705,8 +729,9 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, fixed_t v2x = FloatToFixed(wallVerts[1].x); fixed_t v2y = FloatToFixed(wallVerts[1].z); + FUINT lightnum = HWR_SideLightLevel(gl_sidedef, sector->lightlevel); const UINT8 alpha = Surf->PolyColor.s.alpha; - FUINT lightnum = HWR_CalcWallLight(sector->lightlevel, v1x, v1y, v2x, v2y); + lightnum = HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); extracolormap_t *colormap = NULL; if (!r_renderwalls) @@ -750,13 +775,13 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, { if (pfloor && (pfloor->fofflags & FOF_FOG)) { - lightnum = pfloor->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, pfloor->master->frontsector->lightlevel); colormap = pfloor->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); } else { - lightnum = *list[i].lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, *list[i].lightlevel); colormap = *list[i].extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, v1x, v1y, v2x, v2y); } @@ -1167,7 +1192,7 @@ static void HWR_ProcessSeg(void) float cliplow = (float)gl_curline->offset; float cliphigh = cliplow + (gl_curline->flength * FRACUNIT); - FUINT lightnum = gl_frontsector->lightlevel; + FUINT lightnum = HWR_SideLightLevel(gl_sidedef, gl_frontsector->lightlevel); extracolormap_t *colormap = gl_frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); @@ -1628,11 +1653,11 @@ static void HWR_ProcessSeg(void) { blendmode = PF_Fog|PF_NoTexture; - lightnum = rover->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel); colormap = rover->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); - Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel, rover->master->frontsector->extra_colormap); + Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel), rover->master->frontsector->extra_colormap); if (gl_frontsector->numlights) HWR_SplitWall(gl_frontsector, wallVerts, 0, &Surf, rover->fofflags, rover, blendmode); @@ -1785,7 +1810,7 @@ static void HWR_ProcessSeg(void) { blendmode = PF_Fog|PF_NoTexture; - lightnum = rover->master->frontsector->lightlevel; + lightnum = HWR_SideLightLevel(gl_sidedef, rover->master->frontsector->lightlevel); colormap = rover->master->frontsector->extra_colormap; lightnum = colormap ? lightnum : HWR_CalcWallLight(lightnum, vs.x, vs.y, ve.x, ve.y); diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 6b489f22b..2afebadf4 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -213,6 +213,14 @@ enum side_e { side_sector, side_special, side_repeatcnt, + side_light, + side_light_top, + side_light_mid, + side_light_bottom, + side_lightabsolute, + side_lightabsolute_top, + side_lightabsolute_mid, + side_lightabsolute_bottom, side_text }; @@ -241,6 +249,14 @@ static const char *const side_opt[] = { "sector", "special", "repeatcnt", + "light", + "light_top", + "light_mid", + "light_bottom", + "lightabsolute", + "lightabsolute_top", + "lightabsolute_mid", + "lightabsolute_bottom", "text", NULL}; @@ -1311,6 +1327,30 @@ static int side_get(lua_State *L) case side_repeatcnt: lua_pushinteger(L, side->repeatcnt); return 1; + case side_light: + lua_pushinteger(L, side->light); + return 1; + case side_light_top: + lua_pushinteger(L, side->light_top); + return 1; + case side_light_mid: + lua_pushinteger(L, side->light_mid); + return 1; + case side_light_bottom: + lua_pushinteger(L, side->light_bottom); + return 1; + case side_lightabsolute: + lua_pushboolean(L, side->lightabsolute); + return 1; + case side_lightabsolute_top: + lua_pushboolean(L, side->lightabsolute_top); + return 1; + case side_lightabsolute_mid: + lua_pushboolean(L, side->lightabsolute_mid); + return 1; + case side_lightabsolute_bottom: + lua_pushboolean(L, side->lightabsolute_bottom); + return 1; // TODO: 2.3: Delete case side_text: { @@ -1413,6 +1453,30 @@ static int side_set(lua_State *L) case side_repeatcnt: side->repeatcnt = luaL_checkinteger(L, 3); break; + case side_light: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_light_top: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_light_mid: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_light_bottom: + side->repeatcnt = luaL_checkinteger(L, 3); + break; + case side_lightabsolute: + side->lightabsolute = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_top: + side->lightabsolute_top = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_mid: + side->lightabsolute_mid = luaL_checkboolean(L, 3); + break; + case side_lightabsolute_bottom: + side->lightabsolute_bottom = luaL_checkboolean(L, 3); + break; } return 0; } diff --git a/src/p_saveg.c b/src/p_saveg.c index 5e4d6d076..ab3552673 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -919,7 +919,11 @@ enum LD_SDMIDLIGHT = 1<<19, LD_SDBOTLIGHT = 1<<20, LD_SDREPEATCNT = 1<<21, - LD_SDFLAGS = 1<<22 + LD_SDFLAGS = 1<<22, + LD_SDLIGHTABS = 1<<23, + LD_SDTOPLIGHTABS = 1<<24, + LD_SDMIDLIGHTABS = 1<<25, + LD_SDBOTLIGHTABS = 1<<26 }; static boolean P_AreArgsEqual(const line_t *li, const line_t *spawnli) @@ -1393,6 +1397,16 @@ static UINT32 GetSideDiff(const side_t *si, const side_t *spawnsi) diff |= LD_SDBOTSCALEY; if (si->repeatcnt != spawnsi->repeatcnt) diff |= LD_SDREPEATCNT; + if (si->light != spawnsi->light) + diff |= LD_SDLIGHT; + if (si->light_top != spawnsi->light_top) + diff |= LD_SDTOPLIGHT; + if (si->light_mid != spawnsi->light_mid) + diff |= LD_SDMIDLIGHT; + if (si->light_bottom != spawnsi->light_bottom) + diff |= LD_SDBOTLIGHT; + if (si->lightabsolute != spawnsi->lightabsolute) + diff |= LD_SDLIGHTABS; return diff; } @@ -1436,6 +1450,10 @@ static void ArchiveSide(const side_t *si, UINT32 diff) WRITEFIXED(save_p, si->scaley_bottom); if (diff & LD_SDREPEATCNT) WRITEINT16(save_p, si->repeatcnt); + if (diff & LD_SDLIGHT) + WRITEINT16(save_p, si->light); + if (diff & LD_SDLIGHTABS) + WRITEINT16(save_p, si->lightabsolute); } static void ArchiveLines(void) @@ -1576,6 +1594,10 @@ static void UnArchiveSide(side_t *si) si->scaley_bottom = READFIXED(save_p); if (diff & LD_SDREPEATCNT) si->repeatcnt = READINT16(save_p); + if (diff & LD_SDLIGHT) + si->light = READINT16(save_p); + if (diff & LD_SDLIGHTABS) + si->lightabsolute = READINT16(save_p); } static void UnArchiveLines(void) diff --git a/src/p_setup.c b/src/p_setup.c index e9bd69dc5..8819d11cb 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1367,6 +1367,9 @@ static void P_LoadSidedefs(UINT8 *data) sd->scalex_top = sd->scalex_mid = sd->scalex_bottom = FRACUNIT; sd->scaley_top = sd->scaley_mid = sd->scaley_bottom = FRACUNIT; + sd->light = sd->light_top = sd->light_mid = sd->light_bottom = 0; + sd->lightabsolute = sd->lightabsolute_top = sd->lightabsolute_mid = sd->lightabsolute_bottom = false; + P_SetSidedefSector(i, (UINT16)SHORT(msd->sector)); // Special info stored in texture fields! @@ -1977,6 +1980,10 @@ static void ParseTextmapSidedefParameter(UINT32 i, const char *param, const char P_SetSidedefSector(i, atol(val)); else if (fastcmp(param, "repeatcnt")) sides[i].repeatcnt = atol(val); + else if (fastcmp(param, "light")) + sides[i].light = atol(val); + else if (fastcmp(param, "lightabsolute") && fastcmp("true", val)) + sides[i].lightabsolute = true; } static void ParseTextmapLinedefParameter(UINT32 i, const char *param, const char *val) @@ -2704,6 +2711,10 @@ static void P_WriteTextmap(void) fprintf(f, "texturemiddle = \"%.*s\";\n", 8, textures[wsides[i].midtexture]->name); if (wsides[i].repeatcnt != 0) fprintf(f, "repeatcnt = %d;\n", wsides[i].repeatcnt); + if (wsides[i].light != 0) + fprintf(f, "light = %d;\n", wsides[i].light); + if (wsides[i].lightabsolute != 0) + fprintf(f, "lightabsolute = %d;\n", wsides[i].lightabsolute); fprintf(f, "}\n"); fprintf(f, "\n"); } @@ -3106,6 +3117,7 @@ static void P_LoadTextmap(void) sd->bottomtexture = R_TextureNumForName("-"); sd->sector = NULL; sd->repeatcnt = 0; + sd->light = sd->lightabsolute = 0; TextmapParse(sidedefBlocks.pos[i], i, ParseTextmapSidedefParameter); diff --git a/src/r_defs.h b/src/r_defs.h index 54d43e824..17f94bc1b 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -631,6 +631,11 @@ typedef struct fixed_t scalex_top, scalex_mid, scalex_bottom; fixed_t scaley_top, scaley_mid, scaley_bottom; + // per-wall lighting for UDMF + // TODO: implement per-texture lighting + INT16 light, light_top, light_mid, light_bottom; + boolean lightabsolute, lightabsolute_top, lightabsolute_mid, lightabsolute_bottom; + // Texture indices. // We do not maintain names here. INT32 toptexture, bottomtexture, midtexture; diff --git a/src/r_segs.c b/src/r_segs.c index 75c95aa93..ba6e0cc0d 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -94,6 +94,30 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha) return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1); } +static INT16 R_SideLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light + + ((side->lightabsolute) ? 0 : base_lightlevel); +} + +static INT16 R_TopLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_top + + ((side->lightabsolute_top) ? 0 : R_SideLightLevel(side, base_lightlevel)); +} + +static INT16 R_MidLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_mid + + ((side->lightabsolute_mid) ? 0 : R_SideLightLevel(side, base_lightlevel)); +} + +static INT16 R_BottomLightLevel(side_t *side, UINT8 base_lightlevel) +{ + return side->light_bottom + + ((side->lightabsolute_bottom) ? 0 : R_SideLightLevel(side, base_lightlevel)); +} + void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { size_t pindex; @@ -223,7 +247,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY]) || (rlight->flags & FOF_FOG) || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) - lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT; else lightnum = LIGHTLEVELS - 1; @@ -241,7 +265,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY]) || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; else lightnum = LIGHTLEVELS - 1; @@ -697,9 +721,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) // Check if the current light effects the colormap/lightlevel if (pfloor->fofflags & FOF_FOG) - rlight->lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT); + rlight->lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT; else - rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT); + rlight->lightnum = R_SideLightLevel(curline->sidedef, rlight->lightlevel) >> LIGHTSEGSHIFT; if (pfloor->fofflags & FOF_FOG || rlight->flags & FOF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) ; @@ -717,18 +741,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) { // Get correct light level! if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; else if (fog) - lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, pfloor->master->frontsector->lightlevel) >> LIGHTSEGSHIFT; else if (fuzzy) lightnum = LIGHTLEVELS-1; else - lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false) - ->lightlevel >> LIGHTSEGSHIFT; + lightnum = R_SideLightLevel(curline->sidedef, R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)->lightlevel) >> LIGHTSEGSHIFT; if (pfloor->fofflags & FOF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))); else if (curline->v1->y == curline->v2->y) - lightnum--; + lightnum--; else if (curline->v1->x == curline->v2->x) lightnum++; @@ -1353,7 +1376,7 @@ static void R_RenderSegLoop (void) for (i = 0; i < dc_numlights; i++) { INT32 lightnum; - lightnum = (dc_lightlist[i].lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, dc_lightlist[i].lightlevel) >> LIGHTSEGSHIFT; if (dc_lightlist[i].extra_colormap) ; @@ -2540,7 +2563,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) // use different light tables // for horizontal / vertical / diagonal // OPTIMIZE: get rid of LIGHTSEGSHIFT globally - lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT); + lightnum = R_SideLightLevel(curline->sidedef, frontsector->lightlevel) >> LIGHTSEGSHIFT; if (curline->v1->y == curline->v2->y) lightnum--; -- GitLab