From 7d3c0ca3018edcdee2614e91173f8410413c5a08 Mon Sep 17 00:00:00 2001 From: Hanicef <gustaf@hanicef.me> Date: Sun, 25 Feb 2024 19:16:12 +0100 Subject: [PATCH] Fix finished players getting kicked for idling --- src/netcode/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index 06c274f58..d46e75c3f 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -1363,7 +1363,7 @@ static void IdleUpdate(void) for (i = 1; i < MAXPLAYERS; i++) { - if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL) + if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL && !(players[i].pflags & PF_FINISHED)) { if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons) players[i].lastinputtime = 0; -- GitLab