diff --git a/README.md b/README.md
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+Sonic Robo Blast 2
+==================
+[![Build status](https://ci.appveyor.com/api/projects/status/399d4hcw9yy7hg2y?svg=true)](https://ci.appveyor.com/project/STJr/srb2) [![Build status](https://travis-ci.org/STJr/SRB2.svg?branch=master)](https://travis-ci.org/STJr/SRB2)
+==================
+
+[Sonic Robo Blast 2](https://srb2.org/) is a 3D Sonic the Hedgehog fangame based on a modified version of [Doom Legacy](http://doomlegacy.sourceforge.net/).
+
+## Dependencies
+- NASM (x86 builds only)
+- SDL2 (Linux/OS X only)
+- SDL2-Mixer (Linux/OS X only)
+- libupnp (Linux/OS X only)
+- libgme (Linux/OS X only)
+
+Warning: 64-bit builds are not netgame compatible. Use at your own risk.
+
+## Compiling
+
+See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling)
+
+### Disclaimer
+Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.
diff --git a/readme.txt b/readme.txt
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-Here it is! SRB2 v2.1.14 source code!
-(why do we keep the version number up to date
-	when everything else in this file is hilariously old?
-	- Inuyasha)
-
-
-Win32 with Visual C (6SP6+Processor Pack OR 7)
-~~~
-
-2 VC++ 6.0 project files are included:
-
-Win32/DirectX/FMOD
-src\win32\wLegacy.dsw
-You'll need FMOD to compile this version (www.fmod.org)
-or
-Win32/SDL/SDL_mixer
-src\sdl\Win32SDL.dsp
-You'll need SDL and SDL_mixer for this version (www.libsdl.org)
-
-Both needs NASM (http://sourceforge.net/projects/nasm)
-For PNG screenshot, libPNG, and Zlib (from http://gnuwin32.sourceforge.net/)
-
-No warranty, support, etc. of any kind is offered,
-just plain old as is.
-Some bits of code are still really scary.
-Go nuts!
-
-
-Win32 with Dev-C++ (http://bloodshed.net/ free!)
-~~~
-2 Dev-C++ project files are included:
-
-Win32/DirectX/FMOD
-src\win32\SRB2.dev
-or
-Win32/SDL/SDL_mixer
-src\sdl\Win32SDL.dev
-You'll need SDL and SDL_mixer for this version (www.libsdl.org)
-libPNG and Zlib (from http://gnuwin32.sourceforge.net/)
-Note there are precompiled libpng.a and libz.a for Mingw
-
-you will need NASM for both SDL/SDL_mixer and DirectX/FMOD
-and you need DirectX 6 (or up) Dev-Paks to compile DirectX version
-
-GNU/Linux
-~~~
-
-Dependencies:
-  SDL 1.2.7 or better (from libsdl.org)
-  SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
-  Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think)
-  libPNG 1.2.7
-  Zlib 1.2.3
-  The Xiph.org libogg and libvorbis libraries
-  The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
-    installation, so you needn't worry, most likely)
-  GCC 3.x toolchain and binutils
-  GNU Make
-
-Build instructions:
-
-make -C src LINUX=1
-
-Build instructions (64 bit):
-
-make -C src LINUX64=1
-
-Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
-follow cross-compiling instructions for cross-compiling on a x86 system:
-
-make -C src LINUX=1 WIILINUX=1
-
-Build instructions to build for Pandora (Linux) on a ARM system,
-follow cross-compiling instructions for cross-compiling on a x86 system:
-
-make -C src PANDORA=1
-
-Solaris
-~~~
-
-Dependencies:
-  SDL 1.2.5 or better (from libsdl.org)
-  SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
-  libPNG 1.2.7
-  Zlib 1.2.3
-  The Xiph.org libogg and libvorbis libraries
-  The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
-    installation, so you needn't worry, most likely)
-  GCC 3.x toolchain and binutils
-  GNU Make
-
-  You can get all these programs/libraries from the Companion CD (except SDL_mixer and OpenGL)
-
-Build instructions:
-
-gmake -C src SOLARIS=1
-
-FreeBSD
-~~~
-
-Dependencies:
-  SDL 1.2.7 or better (from libsdl.org)
-  SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
-  Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think)
-  libPNG 1.2.7
-  Zlib 1.2.3
-  The Xiph.org libogg and libvorbis libraries
-  The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
-    installation, so you needn't worry, most likely)
-  GCC 3.x toolchain and binutils
-  GNU Make
-
-Build instructions:
-
-gmake -C src FREEBSD=1
-
-DJGPP/DOS
-~~~
-
-Dependencies:
-  Allegro 3.12 game programming library, (from
-  http://alleg.sourceforge.net/index.html)
-  Nasm (use NOASM=1 if you don't have it)
-  libsocket (from http://homepages.nildram.co.uk/~phekda/richdawe/lsck/) or
-  Watt-32 (from http://www.bgnett.no/~giva/)
-  GCC 3.x toolchain and binutils
-  GNU Make
-
-Build instructions:
-
-make -C src # to link with Watt-32, add WATTCP=1
-      # for remote debugging over the COM port, add RDB=1
-
-Notes:
- use tools\djgpp\all313.diff to update Allegro to a "more usable" version ;)
- Example: E:\djgpp\allegro>patch -p# < D:\SRB2Code\1.1\srb2\tools\djgpp\all313.diff
-
-Windows CE
-~~~
-
-Dependencies:
-  SDL 1.27
-
-Build instructions:
-
-use src\SDL\WinCE\SRB2CE.vcw
-
--------------------------------------------------------------------------------
-
-binaries will turn in up in bin/
-
-note: read the src/makefile for more options
-
-- Sonic Team Junior
-http://www.srb2.org