diff --git a/CMakeLists.txt b/CMakeLists.txt
index c85f237435bcf73dff0e68ba96356d64654c724d..ec96b7030c4622c842bed0a1dc67a070d7160ac1 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,6 +1,6 @@
 cmake_minimum_required(VERSION 3.0)
 project(SRB2
-	VERSION 2.1.20
+	VERSION 2.1.21
 	LANGUAGES C)
 
 if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
diff --git a/appveyor.yml b/appveyor.yml
index 69913cfc87f8e4097fa397e1f2a8a1f87146454c..061613c4dcb7975848c5b353554514bf59de5539 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,4 +1,4 @@
-version: 2.1.20.{branch}-{build}
+version: 2.1.21.{branch}-{build}
 os: MinGW
 
 environment:
diff --git a/src/command.c b/src/command.c
index ae5bd3a32b53a2b4978731bb536951955d0be870..47c6d2e5f7e8922cd321f5cda2e0805b23e35175 100644
--- a/src/command.c
+++ b/src/command.c
@@ -49,6 +49,7 @@ static void COM_Wait_f(void);
 static void COM_Help_f(void);
 static void COM_Toggle_f(void);
 
+static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
 static boolean CV_Command(void);
 static consvar_t *CV_FindVar(const char *name);
 static const char *CV_StringValue(const char *var_name);
@@ -62,6 +63,17 @@ CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}};
 CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
 CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
 
+// Filter consvars by MODVERSION
+// First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20)
+// Also set CV_HIDEN during runtime, after config is loaded
+consvar_t cv_execversion = {"execversion","25",0,CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
+
+// for default joyaxis detection
+static boolean joyaxis_default = false;
+static boolean joyaxis2_default = false;
+static INT32 joyaxis_count = 0;
+static INT32 joyaxis2_count = 0;
+
 #define COM_BUF_SIZE 8192 // command buffer size
 #define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
 
@@ -1232,7 +1244,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
 	char *svalue;
 	UINT8 stealth = false;
 
-	if (playernum != serverplayer && playernum != adminplayer && !serverloading)
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
 	{
 		// not from server or remote admin, must be hacked/buggy client
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
@@ -1361,7 +1373,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
 		// send the value of the variable
 		XBOXSTATIC UINT8 buf[128];
 		UINT8 *p = buf;
-		if (!(server || (adminplayer == consoleplayer)))
+		if (!(server || (IsPlayerAdmin(consoleplayer))))
 		{
 			CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
 			return;
@@ -1568,6 +1580,200 @@ void CV_AddValue(consvar_t *var, INT32 increment)
 	var->changed = 1; // user has changed it now
 }
 
+void CV_InitFilterVar(void)
+{
+	joyaxis_default = joyaxis2_default = true;
+	joyaxis_count = joyaxis2_count = 0;
+}
+
+static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
+{
+	// If ALL axis settings are previous defaults, set them to the new defaults
+	// MODVERSION < 26 (2.1.21)
+
+	if (joyaxis_default)
+	{
+#if !defined (_WII) && !defined  (WMINPUT)
+		if (!stricmp(v->name, "joyaxis_turn"))
+		{
+			if (joyaxis_count > 6) return false;
+			// we're currently setting the new defaults, don't interfere
+			else if (joyaxis_count == 6) return true;
+
+			if (!stricmp(valstr, "X-Axis")) joyaxis_count++;
+			else joyaxis_default = false;
+		}
+#if !defined (PSP)
+		if (!stricmp(v->name, "joyaxis_move"))
+		{
+			if (joyaxis_count > 6) return false;
+			else if (joyaxis_count == 6) return true;
+
+			if (!stricmp(valstr, "Y-Axis")) joyaxis_count++;
+			else joyaxis_default = false;
+		}
+#endif
+#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP)
+		if (!stricmp(v->name, "joyaxis_side"))
+		{
+			if (joyaxis_count > 6) return false;
+			else if (joyaxis_count == 6) return true;
+
+			if (!stricmp(valstr, "Z-Axis")) joyaxis_count++;
+			else joyaxis_default = false;
+		}
+#endif
+#if !defined (_XBOX) && !defined (PSP)
+		if (!stricmp(v->name, "joyaxis_look"))
+		{
+			if (joyaxis_count > 6) return false;
+			else if (joyaxis_count == 6) return true;
+
+			if (!stricmp(valstr, "None")) joyaxis_count++;
+			else joyaxis_default = false;
+		}
+#endif
+		if (!stricmp(v->name, "joyaxis_fire")
+			|| !stricmp(v->name, "joyaxis_firenormal"))
+		{
+			if (joyaxis_count > 6) return false;
+			else if (joyaxis_count == 6) return true;
+
+			if (!stricmp(valstr, "None")) joyaxis_count++;
+			else joyaxis_default = false;
+		}
+#endif
+		// reset all axis settings to defaults
+		if (joyaxis_count == 6)
+		{
+			COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis.name, cv_sideaxis.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis.name, cv_firenaxis.defaultvalue));
+			joyaxis_count++;
+			return false;
+		}
+	}
+
+	if (joyaxis2_default)
+	{
+#if !defined (_WII) && !defined  (WMINPUT)
+		if (!stricmp(v->name, "joyaxis2_turn"))
+		{
+			if (joyaxis2_count > 6) return false;
+			// we're currently setting the new defaults, don't interfere
+			else if (joyaxis2_count == 6) return true;
+
+			if (!stricmp(valstr, "X-Axis")) joyaxis2_count++;
+			else joyaxis2_default = false;
+		}
+// #if !defined (PSP)
+		if (!stricmp(v->name, "joyaxis2_move"))
+		{
+			if (joyaxis2_count > 6) return false;
+			else if (joyaxis2_count == 6) return true;
+
+			if (!stricmp(valstr, "Y-Axis")) joyaxis2_count++;
+			else joyaxis2_default = false;
+		}
+// #endif
+#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP)
+		if (!stricmp(v->name, "joyaxis2_side"))
+		{
+			if (joyaxis2_count > 6) return false;
+			else if (joyaxis2_count == 6) return true;
+
+			if (!stricmp(valstr, "Z-Axis")) joyaxis2_count++;
+			else joyaxis2_default = false;
+		}
+#endif
+#if !defined (_XBOX) // && !defined (PSP)
+		if (!stricmp(v->name, "joyaxis2_look"))
+		{
+			if (joyaxis2_count > 6) return false;
+			else if (joyaxis2_count == 6) return true;
+
+			if (!stricmp(valstr, "None")) joyaxis2_count++;
+			else joyaxis2_default = false;
+		}
+#endif
+		if (!stricmp(v->name, "joyaxis2_fire")
+			|| !stricmp(v->name, "joyaxis2_firenormal"))
+		{
+			if (joyaxis2_count > 6) return false;
+			else if (joyaxis2_count == 6) return true;
+
+			if (!stricmp(valstr, "None")) joyaxis2_count++;
+			else joyaxis2_default = false;
+		}
+#endif
+
+		// reset all axis settings to defaults
+		if (joyaxis2_count == 6)
+		{
+			COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis2.name, cv_turnaxis2.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis2.name, cv_moveaxis2.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis2.name, cv_sideaxis2.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis2.name, cv_lookaxis2.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis2.name, cv_fireaxis2.defaultvalue));
+			COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis2.name, cv_firenaxis2.defaultvalue));
+			joyaxis2_count++;
+			return false;
+		}
+	}
+
+	// we haven't reached our counts yet, or we're not default
+	return true;
+}
+
+static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
+{
+	// True means allow the CV change, False means block it
+
+	// We only care about CV_SAVE because this filters the user's config files
+	// We do this same check in CV_Command
+	if (!(v->flags & CV_SAVE))
+		return true;
+
+	// We go by MODVERSION here
+	if (cv_execversion.value < 26) // 26 = 2.1.21
+	{
+		// MOUSE SETTINGS
+		// alwaysfreelook split between first and third person (chasefreelook)
+		// mousemove was on by default, which invalidates the current approach
+		if (!stricmp(v->name, "alwaysmlook")
+			|| !stricmp(v->name, "alwaysmlook2")
+			|| !stricmp(v->name, "mousemove")
+			|| !stricmp(v->name, "mousemove2"))
+			return false;
+
+		// mousesens was changed from 35 to 20 due to oversensitivity
+		if ((!stricmp(v->name, "mousesens")
+			|| !stricmp(v->name, "mousesens2")
+			|| !stricmp(v->name, "mouseysens")
+			|| !stricmp(v->name, "mouseysens2"))
+			&& atoi(valstr) == 35)
+			return false;
+
+		// JOYSTICK DEFAULTS
+		// use_joystick was changed from 0 to 1 to automatically use a joystick if available
+#if defined(HAVE_SDL) || defined(_WINDOWS)
+		if ((!stricmp(v->name, "use_joystick")
+			|| !stricmp(v->name, "use_joystick2"))
+			&& atoi(valstr) == 0)
+			return false;
+#endif
+
+		// axis defaults were changed to be friendly to 360 controllers
+		// if ALL axis settings are defaults, then change them to new values
+		if (!CV_FilterJoyAxisVars(v, valstr))
+			return false;
+	}
+	return true;
+}
+
 /** Displays or changes a variable from the console.
   * Since the user is presumed to have been directly responsible
   * for this change, the variable is marked as changed this game.
@@ -1592,8 +1798,11 @@ static boolean CV_Command(void)
 		return true;
 	}
 
-	CV_Set(v, COM_Argv(1));
-	v->changed = 1; // now it's been changed by (presumably) the user
+	if (!(v->flags & CV_SAVE) || CV_FilterVarByVersion(v, COM_Argv(1)))
+	{
+		CV_Set(v, COM_Argv(1));
+		v->changed = 1; // now it's been changed by (presumably) the user
+	}
 	return true;
 }
 
diff --git a/src/command.h b/src/command.h
index 7420c2103ac40d0bed3f45b49ffc7c00ea519cab..8dee1174cb2eba85ee9106f652ffd8dae822e482 100644
--- a/src/command.h
+++ b/src/command.h
@@ -125,6 +125,12 @@ extern CV_PossibleValue_t CV_OnOff[];
 extern CV_PossibleValue_t CV_YesNo[];
 extern CV_PossibleValue_t CV_Unsigned[];
 extern CV_PossibleValue_t CV_Natural[];
+
+// Filter consvars by version
+extern consvar_t cv_execversion;
+
+void CV_InitFilterVar(void);
+
 // register a variable for use at the console
 void CV_RegisterVar(consvar_t *variable);
 
diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index d667004351cbb58ecce1273dfc3f9729137b1006..cd8367af874b0318783017668eb55fec628dd03c 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -1366,15 +1366,18 @@ static boolean SV_SendServerConfig(INT32 node)
 	netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
 	netbuffer->u.servercfg.gametype = (UINT8)gametype;
 	netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
-	netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer;
 
 	// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
 	// which is nice and easy for us to detect
 	memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
 	memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
 
+	memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
+
 	for (i = 0; i < MAXPLAYERS; i++)
 	{
+		netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
+
 		if (!playeringame[i])
 			continue;
 		netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
@@ -2043,7 +2046,7 @@ static void CL_ConnectToServer(boolean viams)
 	G_SetGamestate(GS_WAITINGPLAYERS);
 	wipegamestate = GS_WAITINGPLAYERS;
 
-	adminplayer = -1;
+	ClearAdminPlayers();
 	pnumnodes = 1;
 	oldtic = I_GetTime() - 1;
 #ifndef NONET
@@ -2426,8 +2429,10 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
 	// Reset the name
 	sprintf(player_names[playernum], "Player %d", playernum+1);
 
-	if (playernum == adminplayer)
-		adminplayer = -1; // don't stay admin after you're gone
+	if (IsPlayerAdmin(playernum))
+	{
+		RemoveAdminPlayer(playernum); // don't stay admin after you're gone
+	}
 
 	if (playernum == displayplayer)
 		displayplayer = consoleplayer; // don't look through someone's view who isn't there
@@ -2545,7 +2550,7 @@ static void Command_Nodes(void)
 			if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
 				CONS_Printf(" - %s", address);
 
-			if (i == adminplayer)
+			if (IsPlayerAdmin(i))
 				CONS_Printf(M_GetText(" (verified admin)"));
 
 			if (players[i].spectator)
@@ -2570,7 +2575,7 @@ static void Command_Ban(void)
 		return;
 	}
 
-	if (server || adminplayer == consoleplayer)
+	if (server || IsPlayerAdmin(consoleplayer))
 	{
 		XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
 		UINT8 *p = buf;
@@ -2636,7 +2641,7 @@ static void Command_Kick(void)
 		return;
 	}
 
-	if (server || adminplayer == consoleplayer)
+	if (server || IsPlayerAdmin(consoleplayer))
 	{
 		XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
 		UINT8 *p = buf;
@@ -2645,13 +2650,16 @@ static void Command_Kick(void)
 		if (pn == -1 || pn == 0)
 			return;
 
-		// Special case if we are trying to kick a player who is downloading the game state:
-		// trigger a timeout instead of kicking them, because a kick would only
-		// take effect after they have finished downloading
-		if (sendingsavegame[playernode[pn]])
+		if (server)
 		{
-			Net_ConnectionTimeout(playernode[pn]);
-			return;
+			// Special case if we are trying to kick a player who is downloading the game state:
+			// trigger a timeout instead of kicking them, because a kick would only
+			// take effect after they have finished downloading
+			if (sendingsavegame[playernode[pn]])
+			{
+				Net_ConnectionTimeout(playernode[pn]);
+				return;
+			}
 		}
 
 		WRITESINT8(p, pn);
@@ -2694,7 +2702,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 	pnum = READUINT8(*p);
 	msg = READUINT8(*p);
 
-	if (pnum == serverplayer && playernum == adminplayer)
+	if (pnum == serverplayer && IsPlayerAdmin(playernum))
 	{
 		CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
 
@@ -2705,7 +2713,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 	}
 
 	// Is playernum authorized to make this kick?
-	if (playernum != serverplayer && playernum != adminplayer
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum)
 		&& !(playerpernode[playernode[playernum]] == 2
 		&& nodetoplayer2[playernode[playernum]] == pnum))
 	{
@@ -2976,6 +2984,7 @@ void SV_ResetServer(void)
 		playeringame[i] = false;
 		playernode[i] = UINT8_MAX;
 		sprintf(player_names[i], "Player %d", i + 1);
+		adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
 	}
 
 	mynode = 0;
@@ -3050,7 +3059,7 @@ void D_QuitNetGame(void)
 	}
 
 	D_CloseConnection();
-	adminplayer = -1;
+	ClearAdminPlayers();
 
 	DEBFILE("===========================================================================\n"
 	        "                         Log finish\n"
@@ -3081,7 +3090,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 	INT16 node, newplayernum;
 	boolean splitscreenplayer;
 
-	if (playernum != serverplayer && playernum != adminplayer)
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		// protect against hacked/buggy client
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
@@ -3606,7 +3615,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
 				maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
 				gametype = netbuffer->u.servercfg.gametype;
 				modifiedgame = netbuffer->u.servercfg.modifiedgame;
-				adminplayer = netbuffer->u.servercfg.adminplayer;
+				for (j = 0; j < MAXPLAYERS; j++)
+					adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
 				memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
 			}
 
diff --git a/src/d_clisrv.h b/src/d_clisrv.h
index 5dbbd4e07fa055325345cdfab4039a975b570a16..a906758fd8415d1691cd2f1a9dfba533039e716d 100644
--- a/src/d_clisrv.h
+++ b/src/d_clisrv.h
@@ -282,7 +282,7 @@ typedef struct
 
 	UINT8 gametype;
 	UINT8 modifiedgame;
-	SINT8 adminplayer; // Needs to be signed
+	SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
 
 	char server_context[8]; // Unique context id, generated at server startup.
 
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index fe717c8d701405e60a4de6ea2551fa13c1392fc5..8abfb8709e140e6bf4f7441bc89b15b66c8143d9 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -144,7 +144,9 @@ static void Command_Changepassword_f(void);
 static void Command_Login_f(void);
 static void Got_Login(UINT8 **cp, INT32 playernum);
 static void Got_Verification(UINT8 **cp, INT32 playernum);
+static void Got_Removal(UINT8 **cp, INT32 playernum);
 static void Command_Verify_f(void);
+static void Command_RemoveAdmin_f(void);
 static void Command_MotD_f(void);
 static void Got_MotD_f(UINT8 **cp, INT32 playernum);
 
@@ -240,7 +242,7 @@ INT32 cv_debug;
 consvar_t cv_usemouse = {"use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
 
-#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WIN32) //joystick 1 and 2
+#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
 consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
 	I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
@@ -317,7 +319,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
 consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 
 consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
-
 static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
 consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
 	PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -365,7 +366,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
 INT16 gametype = GT_COOP;
 boolean splitscreen = false;
 boolean circuitmap = false;
-INT32 adminplayer = -1;
+INT32 adminplayers[MAXPLAYERS];
 
 /// \warning Keep this up-to-date if you add/remove/rename net text commands
 const char *netxcmdnames[MAXNETXCMD - 1] =
@@ -427,8 +428,10 @@ void D_RegisterServerCommands(void)
 	COM_AddCommand("password", Command_Changepassword_f);
 	RegisterNetXCmd(XD_LOGIN, Got_Login);
 	COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
-	COM_AddCommand("verify", Command_Verify_f);
+	COM_AddCommand("promote", Command_Verify_f);
 	RegisterNetXCmd(XD_VERIFIED, Got_Verification);
+	COM_AddCommand("demote", Command_RemoveAdmin_f);
+	RegisterNetXCmd(XD_DEMOTED, Got_Removal);
 
 	COM_AddCommand("motd", Command_MotD_f);
 	RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin
@@ -1007,7 +1010,7 @@ UINT8 CanChangeSkin(INT32 playernum)
 		return true;
 
 	// Force skin in effect.
-	if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1))
+	if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1))
 		return false;
 
 	// Can change skin in intermission and whatnot.
@@ -1158,7 +1161,7 @@ static void SendNameAndColor(void)
 	snacpending++;
 
 	// Don't change name if muted
-	if (cv_mute.value && !(server || adminplayer == consoleplayer))
+	if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
 		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
 	else // Cleanup name if changing it
 		CleanupPlayerName(consoleplayer, cv_playername.zstring);
@@ -1570,7 +1573,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
 		mapchangepending = 0;
 		// spawn the server if needed
 		// reset players if there is a new one
-		if (!(adminplayer == consoleplayer))
+		if (!IsPlayerAdmin(consoleplayer))
 		{
 			if (SV_SpawnServer())
 				buf[0] &= ~(1<<1);
@@ -1628,7 +1631,7 @@ static void Command_Map_f(void)
 		return;
 	}
 
-	if (client && !(adminplayer == consoleplayer))
+	if (client && !IsPlayerAdmin(consoleplayer))
 	{
 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 		return;
@@ -1760,7 +1763,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
 	INT16 mapnumber;
 #endif
 
-	if (playernum != serverplayer && playernum != adminplayer)
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
 		if (server)
@@ -1862,7 +1865,7 @@ static void Command_Pause(void)
 	else
 		WRITEUINT8(cp, 0);
 
-	if (cv_pause.value || server || (adminplayer == consoleplayer))
+	if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
 	{
 		if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
 		{
@@ -1880,7 +1883,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
 	UINT8 dedicatedpause = false;
 	const char *playername;
 
-	if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer)
+	if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
 		if (server)
@@ -2009,7 +2012,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
   */
 static void Command_Clearscores_f(void)
 {
-	if (!(server || (adminplayer == consoleplayer)))
+	if (!(server || (IsPlayerAdmin(consoleplayer))))
 		return;
 
 	SendNetXCmd(XD_CLEARSCORES, NULL, 1);
@@ -2029,7 +2032,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
 	INT32 i;
 
 	(void)cp;
-	if (playernum != serverplayer && playernum != adminplayer)
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
 		if (server)
@@ -2250,7 +2253,7 @@ static void Command_ServerTeamChange_f(void)
 	UINT16 usvalue;
 	NetPacket.value.l = NetPacket.value.b = 0;
 
-	if (!(server || (adminplayer == consoleplayer)))
+	if (!(server || (IsPlayerAdmin(consoleplayer))))
 	{
 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 		return;
@@ -2397,7 +2400,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 
 	if (NetPacket.packet.verification) // Special marker that the server sent the request
 	{
-		if (playernum != serverplayer && (playernum != adminplayer))
+		if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
 		{
 			CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
 			if (server)
@@ -2436,7 +2439,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
 	}
 	else
 	{
-		if (playernum != serverplayer && (playernum != adminplayer))
+		if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
 		{
 			CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
 			if (server)
@@ -2759,13 +2762,56 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
 	if (!memcmp(sentmd5, finalmd5, 16))
 	{
 		CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
-		COM_BufInsertText(va("verify %d\n", playernum)); // do this immediately
+		COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
 	}
 	else
 		CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]);
 #endif
 }
 
+boolean IsPlayerAdmin(INT32 playernum)
+{
+	INT32 i;
+	for (i = 0; i < MAXPLAYERS; i++)
+		if (playernum == adminplayers[i])
+			return true;
+
+	return false;
+}
+
+void SetAdminPlayer(INT32 playernum)
+{
+	INT32 i;
+	for (i = 0; i < MAXPLAYERS; i++)
+	{
+		if (playernum == adminplayers[i])
+			return; // Player is already admin
+
+		if (adminplayers[i] == -1)
+		{
+			adminplayers[i] = playernum; // Set the player to a free spot
+			break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
+		}
+
+
+	}
+}
+
+void ClearAdminPlayers(void)
+{
+	INT32 i;
+	for (i = 0; i < MAXPLAYERS; i++)
+		adminplayers[i] = -1;
+}
+
+void RemoveAdminPlayer(INT32 playernum)
+{
+	INT32 i;
+	for (i = 0; i < MAXPLAYERS; i++)
+		if (playernum == adminplayers[i])
+			adminplayers[i] = -1;
+}
+
 static void Command_Verify_f(void)
 {
 	XBOXSTATIC char buf[8]; // Should be plenty
@@ -2786,7 +2832,7 @@ static void Command_Verify_f(void)
 
 	if (COM_Argc() != 2)
 	{
-		CONS_Printf(M_GetText("verify <node>: give admin privileges to a node\n"));
+		CONS_Printf(M_GetText("promote <node>: give admin privileges to a node\n"));
 		return;
 	}
 
@@ -2820,7 +2866,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
 		return;
 	}
 
-	adminplayer = num;
+	SetAdminPlayer(num);
 
 	if (num != consoleplayer)
 		return;
@@ -2828,6 +2874,62 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
 	CONS_Printf(M_GetText("You are now a server administrator.\n"));
 }
 
+static void Command_RemoveAdmin_f(void)
+{
+	XBOXSTATIC char buf[8]; // Should be plenty
+	char *temp;
+	INT32 playernum;
+
+	if (client)
+	{
+		CONS_Printf(M_GetText("Only the server can use this.\n"));
+		return;
+	}
+
+	if (COM_Argc() != 2)
+	{
+		CONS_Printf(M_GetText("demote <node>: remove admin privileges from a node\n"));
+		return;
+	}
+
+	strlcpy(buf, COM_Argv(1), sizeof(buf));
+
+	playernum = atoi(buf);
+
+	temp = buf;
+
+	WRITEUINT8(temp, playernum);
+
+	if (playeringame[playernum])
+		SendNetXCmd(XD_DEMOTED, buf, 1);
+}
+
+static void Got_Removal(UINT8 **cp, INT32 playernum)
+{
+	INT16 num = READUINT8(*cp);
+
+	if (playernum != serverplayer) // it's not from the server (hacker or bug)
+	{
+		CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
+		if (server)
+		{
+			XBOXSTATIC UINT8 buf[2];
+
+			buf[0] = (UINT8)playernum;
+			buf[1] = KICK_MSG_CON_FAIL;
+			SendNetXCmd(XD_KICK, &buf, 2);
+		}
+		return;
+	}
+
+	RemoveAdminPlayer(num);
+
+	if (num != consoleplayer)
+		return;
+
+	CONS_Printf(M_GetText("You are no longer a server administrator.\n"));
+}
+
 static void Command_MotD_f(void)
 {
 	size_t i, j;
@@ -2839,7 +2941,7 @@ static void Command_MotD_f(void)
 		return;
 	}
 
-	if (!(server || (adminplayer == consoleplayer)))
+	if (!(server || (IsPlayerAdmin(consoleplayer))))
 	{
 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 		return;
@@ -2863,7 +2965,7 @@ static void Command_MotD_f(void)
 		}
 
 	if ((netgame || multiplayer) && client)
-		SendNetXCmd(XD_SETMOTD, mymotd, sizeof(motd));
+		SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
 	else
 	{
 		strcpy(motd, mymotd);
@@ -2886,7 +2988,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
 		if (!isprint(mymotd[i]) || mymotd[i] == ';')
 			kick = true;
 
-	if ((playernum != serverplayer && playernum != adminplayer) || kick)
+	if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
 		if (server)
@@ -2923,7 +3025,7 @@ static void Command_RunSOC(void)
 	else
 		fn = COM_Argv(1);
 
-	if (netgame && !(server || consoleplayer == adminplayer))
+	if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
 	{
 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 		return;
@@ -2949,7 +3051,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
 	char filename[256];
 	filestatus_t ncs = FS_NOTFOUND;
 
-	if (playernum != serverplayer && playernum != adminplayer)
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
 		if (server)
@@ -3020,7 +3122,7 @@ static void Command_Addfile(void)
 	if (!musiconly)
 	{
 		// ... But only so long as they contain nothing more then music and sprites.
-		if (netgame && !(server || adminplayer == consoleplayer))
+		if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
 		{
 			CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 			return;
@@ -3095,7 +3197,7 @@ static void Command_Addfile(void)
 		WRITEMEM(buf_p, md5sum, 16);
 	}
 
-	if (adminplayer == consoleplayer && (!server)) // Request to add file
+	if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
 		SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
 	else
 		SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
@@ -3144,7 +3246,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
 	UINT8 md5sum[16];
 	boolean kick = false;
 	boolean toomany = false;
-	INT32 i;
+	INT32 i,j;
 	size_t packetsize = 0;
 	serverinfo_pak *dummycheck = NULL;
 
@@ -3163,7 +3265,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
 		if (!isprint(filename[i]) || filename[i] == ';')
 			kick = true;
 
-	if ((playernum != serverplayer && playernum != adminplayer) || kick)
+	if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
 	{
 		XBOXSTATIC UINT8 buf[2];
 
@@ -3202,8 +3304,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
 
 		CONS_Printf("%s",message);
 
-		if (adminplayer)
-			COM_BufAddText(va("sayto %d %s", adminplayer, message));
+		for (j = 0; j < MAXPLAYERS; j++)
+			if (adminplayers[j])
+				COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
 
 		return;
 	}
@@ -3318,10 +3421,51 @@ static void Command_ListWADS_f(void)
 static void Command_Version_f(void)
 {
 #ifdef DEVELOP
-	CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s)\n", compbranch, comprevision, compdate, comptime);
+	CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s) ", compbranch, comprevision, compdate, comptime);
 #else
-	CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision);
+	CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision);
 #endif
+
+	// Base library
+#if defined( HAVE_SDL)
+	CONS_Printf("SDL ");
+#elif defined(_WINDOWS)
+	CONS_Printf("DD ");
+#endif
+
+	// OS
+	// Would be nice to use SDL_GetPlatform for this
+#if defined (_WIN32) || defined (_WIN64)
+	CONS_Printf("Windows ");
+#elif defined(__linux__)
+	CONS_Printf("Linux ");
+#elif defined(MACOSX)
+	CONS_Printf("macOS" );
+#elif defined(UNIXCOMMON)
+	CONS_Printf("Unix (Common) ");
+#else
+	CONS_Printf("Other OS ");
+#endif
+
+	// Bitness
+	if (sizeof(void*) == 4)
+		CONS_Printf("32-bit ");
+	else if (sizeof(void*) == 8)
+		CONS_Printf("64-bit ");
+	else // 16-bit? 128-bit?
+		CONS_Printf("Bits Unknown ");
+
+	// No ASM?
+#ifdef NOASM
+	CONS_Printf("\x85" "NOASM " "\x80");
+#endif
+
+	// Debug build
+#ifdef _DEBUG
+	CONS_Printf("\x85" "DEBUG " "\x80");
+#endif
+
+	CONS_Printf("\n");
 }
 
 #ifdef UPDATE_ALERT
@@ -3597,7 +3741,7 @@ void D_GameTypeChanged(INT32 lastgametype)
 			if (playeringame[i])
 				players[i].ctfteam = 0;
 
-		if (server || (adminplayer == consoleplayer))
+		if (server || (IsPlayerAdmin(consoleplayer)))
 		{
 			CV_StealthSetValue(&cv_teamscramble, 0);
 			teamscramble = 0;
@@ -3680,7 +3824,7 @@ static void TeamScramble_OnChange(void)
 	if (!cv_teamscramble.value)
 		teamscramble = 0;
 
-	if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer))
+	if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
 		CV_StealthSetValue(&cv_teamscramble, 0);
@@ -3859,7 +4003,7 @@ static void Command_ExitLevel_f(void)
 {
 	if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
 		CONS_Printf(M_GetText("This only works in a netgame.\n"));
-	else if (!(server || (adminplayer == consoleplayer)))
+	else if (!(server || (IsPlayerAdmin(consoleplayer))))
 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 	else if (gamestate != GS_LEVEL || demoplayback)
 		CONS_Printf(M_GetText("You must be in a level to use this.\n"));
@@ -3875,7 +4019,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
 	if (gameaction == ga_completed)
 		return;
 
-	if (playernum != serverplayer && playernum != adminplayer)
+	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
 		if (server)
@@ -3980,7 +4124,7 @@ static void Command_Cheats_f(void)
 {
 	if (COM_CheckParm("off"))
 	{
-		if (!(server || (adminplayer == consoleplayer)))
+		if (!(server || (IsPlayerAdmin(consoleplayer))))
 			CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 		else
 			CV_ResetCheatNetVars();
@@ -3990,7 +4134,7 @@ static void Command_Cheats_f(void)
 	if (CV_CheatsEnabled())
 	{
 		CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
-		if (server || (adminplayer == consoleplayer))
+		if (server || (IsPlayerAdmin(consoleplayer)))
 			CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
 	}
 	else
@@ -4059,7 +4203,7 @@ static void Command_Archivetest_f(void)
   */
 static void ForceSkin_OnChange(void)
 {
-	if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
+	if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
 	{
 		if (cv_forceskin.value == -2)
 			CV_SetValue(&cv_forceskin, numskins-1);
@@ -4089,7 +4233,7 @@ static void ForceSkin_OnChange(void)
 //Allows the player's name to be changed if cv_mute is off.
 static void Name_OnChange(void)
 {
-	if (cv_mute.value && !(server || adminplayer == consoleplayer))
+	if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
 		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
@@ -4212,7 +4356,7 @@ static void Color2_OnChange(void)
   */
 static void Mute_OnChange(void)
 {
-	if (server || (adminplayer == consoleplayer))
+	if (server || (IsPlayerAdmin(consoleplayer)))
 		return;
 
 	if (cv_mute.value)
diff --git a/src/d_netcmd.h b/src/d_netcmd.h
index 09bde4e5b2017f9e04675fc784abcd89212d821f..b82065c82148b47a86c218157b4a0ac5c45b23a7 100644
--- a/src/d_netcmd.h
+++ b/src/d_netcmd.h
@@ -133,9 +133,10 @@ typedef enum
 	XD_DELFILE,     // 18
 	XD_SETMOTD,     // 19
 	XD_SUICIDE,     // 20
+	XD_DEMOTED,     // 21
 #ifdef HAVE_BLUA
-	XD_LUACMD,      // 21
-	XD_LUAVAR,      // 22
+	XD_LUACMD,      // 22
+	XD_LUAVAR,      // 23
 #endif
 	MAXNETXCMD
 } netxcmd_t;
@@ -190,6 +191,10 @@ void Command_ExitGame_f(void);
 void Command_Retry_f(void);
 void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
 void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
+boolean IsPlayerAdmin(INT32 playernum);
+void SetAdminPlayer(INT32 playernum);
+void ClearAdminPlayers(void);
+void RemoveAdminPlayer(INT32 playernum);
 void ItemFinder_OnChange(void);
 void D_SetPassword(const char *pw);
 
diff --git a/src/dehacked.c b/src/dehacked.c
index 303b6071141f1256b88c06c270e35fdb7ac789b9..edc4e01d372aed3cb16c6a9cc3cb968e2afefd70 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -8302,10 +8302,10 @@ static inline int lib_getenum(lua_State *L)
 			return 0;
 		LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
 		return 1;
-	} else if (fastcmp(word,"admin")) {
-		if (!playeringame[adminplayer] || adminplayer == serverplayer)
+	} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
+		if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
 			return 0;
-		LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
+		LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
 		return 1;
 	} else if (fastcmp(word,"emeralds")) {
 		lua_pushinteger(L, emeralds);
diff --git a/src/doomdef.h b/src/doomdef.h
index 470fa20bbf51079da668d4af2342edccd066095b..796221c91802d4051e1c04a61f50374abc1a0c04 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -150,9 +150,9 @@ extern FILE *logstream;
 // we use comprevision and compbranch instead.
 #else
 #define VERSION    201 // Game version
-#define SUBVERSION 20  // more precise version number
-#define VERSIONSTRING "v2.1.20"
-#define VERSIONSTRINGW L"v2.1.20"
+#define SUBVERSION 21  // more precise version number
+#define VERSIONSTRING "v2.1.21"
+#define VERSIONSTRINGW L"v2.1.21"
 // Hey! If you change this, add 1 to the MODVERSION below!
 // Otherwise we can't force updates!
 #endif
@@ -214,7 +214,7 @@ extern FILE *logstream;
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
-#define MODVERSION 25
+#define MODVERSION 26
 
 // =========================================================================
 
diff --git a/src/doomstat.h b/src/doomstat.h
index 52da2ae2c42ae9557253fe3cbd5c10f4b9b0fee3..7b4aa2644a00ce79b3af2815a9ad00b94ce570eb 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -476,7 +476,8 @@ extern consvar_t cv_timetic; // display high resolution timer
 extern consvar_t cv_forceskin; // force clients to use the server's skin
 extern consvar_t cv_downloading; // allow clients to downloading WADs.
 extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
-extern INT32 adminplayer, serverplayer;
+extern INT32 serverplayer;
+extern INT32 adminplayers[MAXPLAYERS];
 
 /// \note put these in d_clisrv outright?
 
diff --git a/src/f_finale.c b/src/f_finale.c
index f42a567c06ea95317a122e25c4034b84db69881b..484a0afe6e4cd1d261bd40b7014bbb8d736b7d8a 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -1858,7 +1858,7 @@ void F_CutsceneTicker(void)
 
 	for (i = 0; i < MAXPLAYERS; i++)
 	{
-		if (netgame && i != serverplayer && i != adminplayer)
+		if (netgame && i != serverplayer && !IsPlayerAdmin(i))
 			continue;
 
 		if (players[i].cmd.buttons & BT_USE)
diff --git a/src/g_game.c b/src/g_game.c
index be36dde08ce701a75bff992c41d4dff1606da60f..5cc78d4b69029ff74ee598422a890d36c0e6cc01 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -352,7 +352,7 @@ consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NUL
 consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -410,8 +410,8 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
 consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #endif
 #endif
-consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #endif
 
 #if defined (_WII) || defined  (WMINPUT)
@@ -422,7 +422,7 @@ consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t,
 consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #else
-consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #ifdef _arch_dreamcast
 consvar_t cv_sideaxis2 = {"joyaxis2_side", "Triggers", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -432,13 +432,13 @@ consvar_t cv_lookaxis2 = {"joyaxis2_look", "Alt Y-Axis", CV_SAVE, joyaxis_cons_t
 #elif defined (_PSP)
 consvar_t cv_sideaxis2 = {"joyaxis2_side", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #else
-consvar_t cv_sideaxis2 = {"joyaxis2_side", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #endif
 #ifndef _XBOX
-consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #endif
-consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
-consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 #endif
 
 
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index b735f91b9355532b39482988911a4dfcb1309c7f..c6f95613fb6c99c6b5c1a0db3598972ad2fbf388 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -347,14 +347,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
 	numwords = COM_Argc() - usedargs;
 	I_Assert(numwords > 0);
 
-	if (cv_mute.value && !(server || adminplayer == consoleplayer))
+	if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
 		return;
 	}
 
 	// Only servers/admins can CSAY.
-	if(!server && adminplayer != consoleplayer)
+	if(!server && IsPlayerAdmin(consoleplayer))
 		flags &= ~HU_CSAY;
 
 	// We handle HU_SERVER_SAY, not the caller.
@@ -448,7 +448,7 @@ static void Command_CSay_f(void)
 		return;
 	}
 
-	if(!server && adminplayer != consoleplayer)
+	if(!server && !IsPlayerAdmin(consoleplayer))
 	{
 		CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
 		return;
@@ -477,7 +477,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
 	msg = (char *)*p;
 	SKIPSTRING(*p);
 
-	if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer)
+	if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum))
 	{
 		CONS_Alert(CONS_WARNING, cv_mute.value ?
 			M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
@@ -575,7 +575,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
 		// Give admins and remote admins their symbols.
 		if (playernum == serverplayer)
 			tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
-		else if (playernum == adminplayer)
+		else if (IsPlayerAdmin(playernum))
 			tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
 		if (tempchar)
 		{
@@ -710,7 +710,7 @@ static void HU_queueChatChar(char c)
 		} while (c);
 
 		// last minute mute check
-		if (cv_mute.value && !(server || adminplayer == consoleplayer))
+		if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
 		{
 			CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
 			return;
@@ -768,9 +768,9 @@ boolean HU_Responder(event_t *ev)
 	{
 		// enter chat mode
 		if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
-			&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
+			&& netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer)))
 		{
-			if (cv_mute.value && !(server || adminplayer == consoleplayer))
+			if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
 				return false;
 			chat_on = true;
 			w_chat[0] = 0;
@@ -778,9 +778,9 @@ boolean HU_Responder(event_t *ev)
 			return true;
 		}
 		if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
-			&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
+			&& netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer))))
 		{
-			if (cv_mute.value && !(server || adminplayer == consoleplayer))
+			if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
 				return false;
 			chat_on = true;
 			w_chat[0] = 0;
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index 368cf69738e6f7780bef2cd071e11881c5294c12..969987762525f49071e431f72faf14c2731f958e 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -23,6 +23,9 @@
 #include "m_random.h"
 #include "s_sound.h"
 #include "g_game.h"
+#include "hu_stuff.h"
+#include "console.h"
+#include "d_netcmd.h" // IsPlayerAdmin
 
 #include "lua_script.h"
 #include "lua_libs.h"
@@ -96,6 +99,16 @@ static int lib_evalMath(lua_State *L)
 	return 1;
 }
 
+static int lib_isPlayerAdmin(lua_State *L)
+{
+	player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
+	//HUDSAFE
+	if (!player)
+		return LUA_ErrInvalid(L, "player_t");
+	lua_pushboolean(L, IsPlayerAdmin(player-players));
+	return 1;
+}
+
 // M_RANDOM
 //////////////
 
@@ -2004,6 +2017,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
 static luaL_Reg lib[] = {
 	{"print", lib_print},
 	{"EvalMath", lib_evalMath},
+	{"IsPlayerAdmin", lib_isPlayerAdmin},
 
 	// m_random
 	{"P_RandomFixed",lib_pRandomFixed},
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index 3f1fea5b14c0e8cfa1519b1e387e79f3a2a9a1b5..dced4e43c169c8cfe17d5cea81e65c5f9dec0311 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
 	lua_pop(gL, 1); // pop flags
 
 	// requires server/admin and the player is not one of them
-	if ((flags & 1) && playernum != serverplayer && playernum != adminplayer)
+	if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum))
 		goto deny;
 
 	lua_rawgeti(gL, -1, 1); // push function from command info table
@@ -133,7 +133,7 @@ void COM_Lua_f(void)
 		UINT8 argc;
 		lua_pop(gL, 1); // pop command info table
 
-		if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command.
+		if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
 		{
 			CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 			return;
diff --git a/src/m_menu.c b/src/m_menu.c
index 3d759be3ed6d0fd798f1c34c3a36d06a10c8099b..1e1b1e696511a0deae9a5ed9d156c2dcb9f60d63 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -2610,7 +2610,7 @@ void M_StartControlPanel(void)
 		MPauseMenu[mpause_switchteam].status = IT_DISABLED;
 		MPauseMenu[mpause_psetup].status = IT_DISABLED;
 
-		if ((server || adminplayer == consoleplayer))
+		if ((server || IsPlayerAdmin(consoleplayer)))
 		{
 			MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
 			if (G_GametypeHasTeams())
@@ -3951,7 +3951,7 @@ static void M_Options(INT32 choice)
 	(void)choice;
 
 	// if the player is not admin or server, disable server options
-	OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
+	OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
 
 	// if the player is playing _at all_, disable the erase data options
 	OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
diff --git a/src/m_misc.c b/src/m_misc.c
index f8014104ca7273671a093060553253dcd3fffc3a..1ab5f1fe369258db0aee2ebc642f6c222f9bcf4c 100644
--- a/src/m_misc.c
+++ b/src/m_misc.c
@@ -37,6 +37,7 @@
 #include "d_main.h"
 #include "m_argv.h"
 #include "i_system.h"
+#include "command.h" // cv_execversion
 
 #include "m_anigif.h"
 
@@ -440,7 +441,18 @@ void Command_LoadConfig_f(void)
 
 	strcpy(configfile, COM_Argv(1));
 	FIL_ForceExtension(configfile, ".cfg");
+
+	// temporarily reset execversion to default
+	cv_execversion.flags &= ~CV_HIDEN;
+	COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
+	CV_InitFilterVar();
+
+	// exec the config
 	COM_BufInsertText(va("exec \"%s\"\n", configfile));
+
+	// don't filter anymore vars and don't let this convsvar be changed
+	COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, MODVERSION));
+	cv_execversion.flags |= CV_HIDEN;
 }
 
 /** Saves the current configuration and loads another.
@@ -477,10 +489,23 @@ void M_FirstLoadConfig(void)
 	// load default control
 	G_Controldefault();
 
+	// register execversion here before we load any configs
+	CV_RegisterVar(&cv_execversion);
+
+	// temporarily reset execversion to default
+	// we shouldn't need to do this, but JUST in case...
+	cv_execversion.flags &= ~CV_HIDEN;
+	COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
+	CV_InitFilterVar();
+
 	// load config, make sure those commands doesnt require the screen...
 	COM_BufInsertText(va("exec \"%s\"\n", configfile));
 	// no COM_BufExecute() needed; that does it right away
 
+	// don't filter anymore vars and don't let this convsvar be changed
+	COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, MODVERSION));
+	cv_execversion.flags |= CV_HIDEN;
+
 	// make sure I_Quit() will write back the correct config
 	// (do not write back the config if it crash before)
 	gameconfig_loaded = true;
@@ -536,6 +561,10 @@ void M_SaveConfig(const char *filename)
 	// header message
 	fprintf(f, "// SRB2 configuration file.\n");
 
+	// print execversion FIRST, because subsequent consvars need to be filtered
+	// always print current MODVERSION
+	fprintf(f, "%s \"%d\"\n", cv_execversion.name, MODVERSION);
+
 	// FIXME: save key aliases if ever implemented..
 
 	CV_SaveVariables(f);
diff --git a/src/r_things.c b/src/r_things.c
index 44f947e0f0907f4b81f776490906fba4dc2eefce..b7c925e39676536945ebca6b5963f23ba0c4ffc6 100644
--- a/src/r_things.c
+++ b/src/r_things.c
@@ -2448,7 +2448,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
 
 	if (P_IsLocalPlayer(player))
 		CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
-	else if(server || adminplayer == consoleplayer)
+	else if(server || IsPlayerAdmin(consoleplayer))
 		CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
 
 	SetPlayerSkinByNum(playernum, 0);
@@ -2506,7 +2506,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
 
 	if (P_IsLocalPlayer(player))
 		CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
-	else if(server || adminplayer == consoleplayer)
+	else if(server || IsPlayerAdmin(consoleplayer))
 		CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
 	SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
 }
diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj
index eaac87debe38e36f549942a7d2e00775b99414e1..6eabee56b6d20e57ff793ed589024203e6046f22 100644
--- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj
+++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj
@@ -1214,7 +1214,7 @@
 		C01FCF4B08A954540054247B /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				CURRENT_PROJECT_VERSION = 2.1.20;
+				CURRENT_PROJECT_VERSION = 2.1.21;
 				GCC_PREPROCESSOR_DEFINITIONS = (
 					"$(inherited)",
 					NORMALSRB2,
@@ -1226,7 +1226,7 @@
 		C01FCF4C08A954540054247B /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				CURRENT_PROJECT_VERSION = 2.1.20;
+				CURRENT_PROJECT_VERSION = 2.1.21;
 				GCC_ENABLE_FIX_AND_CONTINUE = NO;
 				GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
 				GCC_PREPROCESSOR_DEFINITIONS = (
diff --git a/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
index 574161c6815c2b28e61a1917a995d500bfef377d..93f63309cab89371035681e58ac686c6733b8c78 100644
--- a/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
+++ b/src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
@@ -1214,7 +1214,7 @@
 		C01FCF4B08A954540054247B /* Debug */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				CURRENT_PROJECT_VERSION = 2.1.20;
+				CURRENT_PROJECT_VERSION = 2.1.21;
 				GCC_PREPROCESSOR_DEFINITIONS = (
 					"$(inherited)",
 					NORMALSRB2,
@@ -1226,7 +1226,7 @@
 		C01FCF4C08A954540054247B /* Release */ = {
 			isa = XCBuildConfiguration;
 			buildSettings = {
-				CURRENT_PROJECT_VERSION = 2.1.20;
+				CURRENT_PROJECT_VERSION = 2.1.21;
 				GCC_ENABLE_FIX_AND_CONTINUE = NO;
 				GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
 				GCC_PREPROCESSOR_DEFINITIONS = (