From 69228715febca47155be8c0509c8fd2dc628570b Mon Sep 17 00:00:00 2001
From: toaster <rollerorbital@gmail.com>
Date: Sat, 17 Nov 2018 16:54:56 +0000
Subject: [PATCH] Make level white fade use timeinmap instead of leveltime

---
 src/st_stuff.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/st_stuff.c b/src/st_stuff.c
index 06890368b..8aefb33bc 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -2060,11 +2060,11 @@ void ST_Drawer(void)
 	}
 
 	// Draw a white fade on level opening
-	if (leveltime < 15)
+	if (timeinmap < 15)
 	{
-		if (leveltime <= 5)
+		if (timeinmap <= 5)
 			V_DrawFill(0,0,BASEVIDWIDTH,BASEVIDHEIGHT,120); // Pure white on first few frames, to hide SRB2's awful level load artifacts
 		else
-			V_DrawFadeScreen(120, 15-leveltime); // Then gradually fade out from there
+			V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
 	}
 }
-- 
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