From 7cc5a81f97678e63b1bb6e1379900afbf1dc38ab Mon Sep 17 00:00:00 2001 From: chromaticpipe2 <chromaticpipe@gmail.com> Date: Sat, 22 Mar 2025 09:24:28 -0500 Subject: [PATCH] Add note to secbright, and add descriptions for wall and slope contrast Add note to secbright, and add descriptions for wall and slope contrast --- src/hardware/hw_main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 9b9300177..421bd79c5 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5759,7 +5759,7 @@ static CV_PossibleValue_t glsecbright_cons_t[] = {{0, "MIN"}, {255, "MAX"}, {0, consvar_t cv_glshaders = CVAR_INIT ("gr_shaders", "On", "Enables additional visual effects in OpenGL", CV_SAVE|CV_CALL, glshaders_cons_t, CV_glshaders_OnChange); -consvar_t cv_glsecbright = CVAR_INIT("gr_secbright", "0", "Sets minimum sector brightness, useful for dark areas", CV_SAVE, glsecbright_cons_t, NULL); +consvar_t cv_glsecbright = CVAR_INIT("gr_secbright", "0", "Sets minimum sector brightness, useful for dark areas (requires shaders)", CV_SAVE, glsecbright_cons_t, NULL); #ifdef ALAM_LIGHTING consvar_t cv_gldynamiclighting = CVAR_INIT ("gr_dynamiclighting", "On", NULL, CV_SAVE, CV_OnOff, NULL); @@ -5770,13 +5770,13 @@ consvar_t cv_glcoronasize = CVAR_INIT ("gr_coronasize", "1", NULL, CV_SAVE|CV_FL consvar_t cv_glmodels = CVAR_INIT ("gr_models", "Off", "If on, will use 3D models instead of sprites if available", CV_SAVE, CV_OnOff, NULL); consvar_t cv_glmodelinterpolation = CVAR_INIT ("gr_modelinterpolation", "On", "If on, 3D models will interpolate on between frames", CV_SAVE, CV_OnOff, NULL); -consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", NULL, CV_SAVE|CV_CALL, CV_OnOff, CV_glmodellighting_OnChange); +consvar_t cv_glmodellighting = CVAR_INIT ("gr_modellighting", "Off", "If on, 3d models will have ambient light effects", CV_SAVE|CV_CALL, CV_OnOff, CV_glmodellighting_OnChange); consvar_t cv_glshearing = CVAR_INIT ("gr_shearing", "Off", "Emulates Software's vertical camera view (requires shaders)", CV_SAVE, glshearing_cons_t, NULL); consvar_t cv_glspritebillboarding = CVAR_INIT ("gr_spritebillboarding", "Off", "Causes sprites to always face the camera", CV_SAVE, CV_OnOff, NULL); consvar_t cv_glskydome = CVAR_INIT ("gr_skydome", "On", "Bend skybox around the map, giving a higher skybox quality", CV_SAVE, CV_OnOff, NULL); -consvar_t cv_glfakecontrast = CVAR_INIT ("gr_fakecontrast", "Smooth", NULL, CV_SAVE, glfakecontrast_cons_t, NULL); -consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", NULL, CV_SAVE, CV_OnOff, NULL); +consvar_t cv_glfakecontrast = CVAR_INIT ("gr_fakecontrast", "Smooth", "Adjust the contrast of walls to make them stand out more", CV_SAVE, glfakecontrast_cons_t, NULL); +consvar_t cv_glslopecontrast = CVAR_INIT ("gr_slopecontrast", "Off", "Adjust the contrast of sloped surfaces to make them stand out more", CV_SAVE, CV_OnOff, NULL); consvar_t cv_glfiltermode = CVAR_INIT ("gr_filtermode", "Nearest", "Texture filter to use when scaling", CV_SAVE|CV_CALL, glfiltermode_cons_t, CV_glfiltermode_OnChange); consvar_t cv_glanisotropicmode = CVAR_INIT ("gr_anisotropicmode", "1", NULL, CV_SAVE|CV_CALL, glanisotropicmode_cons_t, CV_glanisotropic_OnChange); -- GitLab