diff --git a/src/info.c b/src/info.c index 95bb38ac6d7bc118434e8a1fdc12ea4029b36344..3b7f79e4bcc6898544263afd0bc5419e3cd964fa 100644 --- a/src/info.c +++ b/src/info.c @@ -689,12 +689,12 @@ static const state_t startstates[] = {"PLAY_MELEE_LANDING", 0, SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK, 0}, // SF_SUPER - {"PLAY_SUPER_TRANS1", 0, SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, - {"PLAY_SUPER_TRANS2", 0, SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, - {"PLAY_SUPER_TRANS3", 0, SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, - {"PLAY_SUPER_TRANS4", 0, SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, - {"PLAY_SUPER_TRANS5", 0, SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, - {"PLAY_SUPER_TRANS6", 0, SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, + {"PLAY_SUPER_TRANS1", 0, SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, + {"PLAY_SUPER_TRANS2", 0, SPR_PLAY, SPR2_TRNS|SPR2F_SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, + {"PLAY_SUPER_TRANS3", 0, SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, + {"PLAY_SUPER_TRANS4", 0, SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, + {"PLAY_SUPER_TRANS5", 0, SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, + {"PLAY_SUPER_TRANS6", 0, SPR_PLAY, SPR2_TRNS|SPR2F_SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, {"OBJPLACE_DUMMY", 0, SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY, 0}, diff --git a/src/p_pspr.h b/src/p_pspr.h index ce7487f61e398d1f0aaf5fd9a5ee3c70636741a9..ec8b949ac1571272dadb33cca6ac46f151dd33a7 100644 --- a/src/p_pspr.h +++ b/src/p_pspr.h @@ -39,7 +39,7 @@ #define FF_FRAMEMASK 0xff /// \brief Frame flags - SPR2: Super sprite2 -#define FF_SPR2SUPER 0x80 +#define FF_SPR2SUPER SPR2F_SUPER //TODO: 2.3: remove this backwards compat hack /// \brief Frame flags - SPR2: A change of state at the end of Sprite2 animation #define FF_SPR2ENDSTATE 0x100 /// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation diff --git a/src/r_skins.c b/src/r_skins.c index abb8c58236d6da223beb3a6d597acd3dd5fca284..76fde56b12e797289c29f7b4d1a8fc830a93fb2f 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -43,10 +43,9 @@ UINT32 P_GetStateSprite2(state_t *state) else { // Transform the state frame into an animation ID - UINT32 stateframe = state->frame & FF_FRAMEMASK; - UINT16 spr2 = stateframe & ~FF_SPR2SUPER; + UINT16 spr2 = state->frame & FF_FRAMEMASK; - if (stateframe & FF_SPR2SUPER) + if (state->frame & SPR2F_SUPER) spr2 |= SPR2F_SUPER; return spr2; @@ -70,7 +69,7 @@ boolean P_IsStateSprite2Super(state_t *state) if (state->sprite2 & SPR2F_SUPER) return true; } - else if (state->frame & FF_SPR2SUPER) + else if (state->frame & SPR2F_SUPER) return true; return false;