From a880c79110e166d450bbe9b4df583ea56122a047 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gustaf=20Alh=C3=A4ll?= <gustaf@hanicef.me> Date: Thu, 20 Mar 2025 18:57:22 +0100 Subject: [PATCH] Fix segfault when shadows and 3D models are combined --- src/hardware/hw_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 6bf5026dd..8f06538b8 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -2848,7 +2848,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gl_vissprite_t *spr, fixed_t scale alpha = 255 - alpha; gpatch = (cv_shadow.value == 2) ? spr->gpatch : (patch_t *)W_CachePatchName("DSHADOW", PU_SPRITE); - if (!(gpatch && ((GLPatch_t *)gpatch->hardware)->mipmap->format)) return; + if (!gpatch || !gpatch->hardware || !((GLPatch_t *)gpatch->hardware)->mipmap->format) return; HWR_GetPatch(gpatch); scalemul = FixedMul(FRACUNIT - floordiff/640, scale); -- GitLab