From c3d728647528fa86f4d4ceb01729941e86b2be03 Mon Sep 17 00:00:00 2001 From: Hanicef <gustaf@hanicef.me> Date: Mon, 8 Jul 2024 17:51:17 +0200 Subject: [PATCH] Fix segfault when rendering precip mobjs in OpenGL --- src/p_mobj.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.h b/src/p_mobj.h index b3927dce1..097b5be25 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -450,9 +450,9 @@ typedef struct precipmobj_s angle_t old_angle, old_pitch, old_roll; // orientation interpolation angle_t old_angle2, old_pitch2, old_roll2; angle_t spriteroll, old_spriteroll, old_spriteroll2; - spritenum_t sprite; // used to find patch_t and flip value + UINT32 sprite; // used to find patch_t and flip value UINT32 frame; // frame number, plus bits see p_pspr.h - UINT16 sprite2; // player sprites + UINT32 sprite2; // player sprites UINT16 anim_duration; // for FF_ANIMATE states UINT32 renderflags; // render flags -- GitLab