diff --git a/cmake/Modules/FindDiscordRPC.cmake b/cmake/Modules/FindDiscordRPC.cmake
new file mode 100644
index 0000000000000000000000000000000000000000..e717627675c947a6c8502c9ed03fa79b20e753d7
--- /dev/null
+++ b/cmake/Modules/FindDiscordRPC.cmake
@@ -0,0 +1,23 @@
+include(LibFindMacros)
+
+libfind_pkg_check_modules(DISCORDRPC_PKGCONF DISCORDRPC)
+
+find_path(DISCORDRPC_INCLUDE_DIR
+	NAMES discord_rpc.h
+	PATHS
+		${DISCORDRPC_PKGCONF_INCLUDE_DIRS}
+		"/usr/include"
+		"/usr/local/include"
+)
+
+find_library(DISCORDRPC_LIBRARY
+	NAMES discord-rpc
+	PATHS
+		${DISCORDRPC_PKGCONF_LIBRARY_DIRS}
+		"/usr/lib"
+		"/usr/local/lib"
+)
+
+set(DISCORDRPC_PROCESS_INCLUDES DISCORDRPC_INCLUDE_DIR)
+set(DISCORDRPC_PROCESS_LIBS DISCORDRPC_LIBRARY)
+libfind_process(DISCORDRPC)
diff --git a/debian-template/source/options b/debian-template/source/options
index 7829e2976bb923266bc9f488045a7a672d200575..9532ff2024a03a35a04e4c6d72fd97b4f9af7d29 100644
--- a/debian-template/source/options
+++ b/debian-template/source/options
@@ -2,10 +2,7 @@ tar-ignore = "assets/*.srb"
 tar-ignore = "assets/*.pk3"
 tar-ignore = "assets/*.dta"
 tar-ignore = "assets/*.wad"
-<<<<<<< HEAD:debian-template/source/options
 tar-ignore = "assets/*.kart"
-=======
->>>>>>> e251f9c230beda984cdcdea7e903d765f1c68f6f:debian-template/source/options
 tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*"
 tar-ignore = "assets/debian/tmp/*"
 tar-ignore = "*.obj"
diff --git a/libs/DLL-README.txt b/libs/DLL-README.txt
index 06fae1278b8e7e4720503c345b3d62c4780a5c8b..bbb6d3cd4f819c3fa826b5aca43ed964034bb678 100644
--- a/libs/DLL-README.txt
+++ b/libs/DLL-README.txt
@@ -1,6 +1,6 @@
 # SRB2Kart - Which DLLs do I need to bundle?
 
-Updated 12/4/2018 (v2.1.21)
+Updated 8/23/2020 (v1.3)
 
 Here are the required DLLs, per build. For each architecture, copy all the binaries from these folders:
 
@@ -14,6 +14,7 @@ and don't forget to build r_opengl.dll for srb2dd.
 
 * libs\dll-binaries\i686\exchndl.dll
 * libs\dll-binaries\i686\libgme.dll
+* libs\dll-binaries\i686\discord-rpc.dll
 * libs\dll-binaries\i686\mgwhelp.dll (depend for exchndl.dll)
 * libs\SDL2\i686-w64-mingw32\bin\SDL2.dll
 * libs\SDL2_mixer\i686-w64-mingw32\bin\*.dll (get everything)
@@ -22,22 +23,7 @@ and don't forget to build r_opengl.dll for srb2dd.
 
 * libs\dll-binaries\x86_64\exchndl.dll
 * libs\dll-binaries\x86_64\libgme.dll
+* libs\dll-binaries\x86_64\discord-rpc.dll
 * libs\dll-binaries\x86_64\mgwhelp.dll (depend for exchndl.dll)
 * libs\SDL2\x86_64-w64-mingw32\bin\SDL2.dll
 * libs\SDL2_mixer\x86_64-w64-mingw32\bin\*.dll (get everything)
-
-## srb2kartdd, 32-bit
-
-* libs\dll-binaries\i686\exchndl.dll
-* libs\dll-binaries\i686\fmodex.dll
-* libs\dll-binaries\i686\libgme.dll
-* libs\dll-binaries\i686\mgwhelp.dll (depend for exchndl.dll)
-* r_opengl.dll (build this from make)
-
-## srb2kartdd, 64-bit
-
-* libs\dll-binaries\x86_64\exchndl.dll
-* libs\dll-binaries\x86_64\fmodex.dll
-* libs\dll-binaries\x86_64\libgme.dll
-* libs\dll-binaries\x86_64\mgwhelp.dll (depend for exchndl.dll)
-* r_opengl.dll (build this from make)
diff --git a/libs/discord-rpc.props b/libs/discord-rpc.props
new file mode 100644
index 0000000000000000000000000000000000000000..83c7a03f3be343b74983d37b240b07c5cbad4eab
--- /dev/null
+++ b/libs/discord-rpc.props
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ImportGroup Label="PropertySheets" />
+  <PropertyGroup Label="UserMacros" />
+  <LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\discord-rpc\win32-dynamic\lib;$(LibraryPath)</LibraryPath>
+  <IncludePath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\discord-rpc\win32-dynamic\lib;$(IncludePath)</IncludePath>
+  <LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\discord-rpc\win64-dynamic\lib;$(LibraryPath)</LibraryPath>
+  <IncludePath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\discord-rpc\win64-dynamic\lib;$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
+    <Link>
+      <AdditionalDependencies>discord-rpc.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup />
+</Project>
\ No newline at end of file
diff --git a/libs/discord-rpc/win32-dynamic/include/discord_register.h b/libs/discord-rpc/win32-dynamic/include/discord_register.h
new file mode 100644
index 0000000000000000000000000000000000000000..16fb42f32897a363ab3aea0d532ebbe68e660bc9
--- /dev/null
+++ b/libs/discord-rpc/win32-dynamic/include/discord_register.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#if defined(DISCORD_DYNAMIC_LIB)
+#if defined(_WIN32)
+#if defined(DISCORD_BUILDING_SDK)
+#define DISCORD_EXPORT __declspec(dllexport)
+#else
+#define DISCORD_EXPORT __declspec(dllimport)
+#endif
+#else
+#define DISCORD_EXPORT __attribute__((visibility("default")))
+#endif
+#else
+#define DISCORD_EXPORT
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
+DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/libs/discord-rpc/win32-dynamic/include/discord_rpc.h b/libs/discord-rpc/win32-dynamic/include/discord_rpc.h
new file mode 100644
index 0000000000000000000000000000000000000000..3e1441e05874f1adff620e341d529c0e776509e7
--- /dev/null
+++ b/libs/discord-rpc/win32-dynamic/include/discord_rpc.h
@@ -0,0 +1,87 @@
+#pragma once
+#include <stdint.h>
+
+// clang-format off
+
+#if defined(DISCORD_DYNAMIC_LIB)
+#  if defined(_WIN32)
+#    if defined(DISCORD_BUILDING_SDK)
+#      define DISCORD_EXPORT __declspec(dllexport)
+#    else
+#      define DISCORD_EXPORT __declspec(dllimport)
+#    endif
+#  else
+#    define DISCORD_EXPORT __attribute__((visibility("default")))
+#  endif
+#else
+#  define DISCORD_EXPORT
+#endif
+
+// clang-format on
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct DiscordRichPresence {
+    const char* state;   /* max 128 bytes */
+    const char* details; /* max 128 bytes */
+    int64_t startTimestamp;
+    int64_t endTimestamp;
+    const char* largeImageKey;  /* max 32 bytes */
+    const char* largeImageText; /* max 128 bytes */
+    const char* smallImageKey;  /* max 32 bytes */
+    const char* smallImageText; /* max 128 bytes */
+    const char* partyId;        /* max 128 bytes */
+    int partySize;
+    int partyMax;
+    const char* matchSecret;    /* max 128 bytes */
+    const char* joinSecret;     /* max 128 bytes */
+    const char* spectateSecret; /* max 128 bytes */
+    int8_t instance;
+} DiscordRichPresence;
+
+typedef struct DiscordUser {
+    const char* userId;
+    const char* username;
+    const char* discriminator;
+    const char* avatar;
+} DiscordUser;
+
+typedef struct DiscordEventHandlers {
+    void (*ready)(const DiscordUser* request);
+    void (*disconnected)(int errorCode, const char* message);
+    void (*errored)(int errorCode, const char* message);
+    void (*joinGame)(const char* joinSecret);
+    void (*spectateGame)(const char* spectateSecret);
+    void (*joinRequest)(const DiscordUser* request);
+} DiscordEventHandlers;
+
+#define DISCORD_REPLY_NO 0
+#define DISCORD_REPLY_YES 1
+#define DISCORD_REPLY_IGNORE 2
+
+DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
+                                       DiscordEventHandlers* handlers,
+                                       int autoRegister,
+                                       const char* optionalSteamId);
+DISCORD_EXPORT void Discord_Shutdown(void);
+
+/* checks for incoming messages, dispatches callbacks */
+DISCORD_EXPORT void Discord_RunCallbacks(void);
+
+/* If you disable the lib starting its own io thread, you'll need to call this from your own */
+#ifdef DISCORD_DISABLE_IO_THREAD
+DISCORD_EXPORT void Discord_UpdateConnection(void);
+#endif
+
+DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
+DISCORD_EXPORT void Discord_ClearPresence(void);
+
+DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
+
+DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
diff --git a/libs/discord-rpc/win32-dynamic/lib/discord-rpc.lib b/libs/discord-rpc/win32-dynamic/lib/discord-rpc.lib
new file mode 100644
index 0000000000000000000000000000000000000000..d8b6689f3ca2cdf5fb142b0b7b9752cdb46fc903
Binary files /dev/null and b/libs/discord-rpc/win32-dynamic/lib/discord-rpc.lib differ
diff --git a/libs/discord-rpc/win64-dynamic/include/discord_register.h b/libs/discord-rpc/win64-dynamic/include/discord_register.h
new file mode 100644
index 0000000000000000000000000000000000000000..16fb42f32897a363ab3aea0d532ebbe68e660bc9
--- /dev/null
+++ b/libs/discord-rpc/win64-dynamic/include/discord_register.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#if defined(DISCORD_DYNAMIC_LIB)
+#if defined(_WIN32)
+#if defined(DISCORD_BUILDING_SDK)
+#define DISCORD_EXPORT __declspec(dllexport)
+#else
+#define DISCORD_EXPORT __declspec(dllimport)
+#endif
+#else
+#define DISCORD_EXPORT __attribute__((visibility("default")))
+#endif
+#else
+#define DISCORD_EXPORT
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
+DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/libs/discord-rpc/win64-dynamic/include/discord_rpc.h b/libs/discord-rpc/win64-dynamic/include/discord_rpc.h
new file mode 100644
index 0000000000000000000000000000000000000000..3e1441e05874f1adff620e341d529c0e776509e7
--- /dev/null
+++ b/libs/discord-rpc/win64-dynamic/include/discord_rpc.h
@@ -0,0 +1,87 @@
+#pragma once
+#include <stdint.h>
+
+// clang-format off
+
+#if defined(DISCORD_DYNAMIC_LIB)
+#  if defined(_WIN32)
+#    if defined(DISCORD_BUILDING_SDK)
+#      define DISCORD_EXPORT __declspec(dllexport)
+#    else
+#      define DISCORD_EXPORT __declspec(dllimport)
+#    endif
+#  else
+#    define DISCORD_EXPORT __attribute__((visibility("default")))
+#  endif
+#else
+#  define DISCORD_EXPORT
+#endif
+
+// clang-format on
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct DiscordRichPresence {
+    const char* state;   /* max 128 bytes */
+    const char* details; /* max 128 bytes */
+    int64_t startTimestamp;
+    int64_t endTimestamp;
+    const char* largeImageKey;  /* max 32 bytes */
+    const char* largeImageText; /* max 128 bytes */
+    const char* smallImageKey;  /* max 32 bytes */
+    const char* smallImageText; /* max 128 bytes */
+    const char* partyId;        /* max 128 bytes */
+    int partySize;
+    int partyMax;
+    const char* matchSecret;    /* max 128 bytes */
+    const char* joinSecret;     /* max 128 bytes */
+    const char* spectateSecret; /* max 128 bytes */
+    int8_t instance;
+} DiscordRichPresence;
+
+typedef struct DiscordUser {
+    const char* userId;
+    const char* username;
+    const char* discriminator;
+    const char* avatar;
+} DiscordUser;
+
+typedef struct DiscordEventHandlers {
+    void (*ready)(const DiscordUser* request);
+    void (*disconnected)(int errorCode, const char* message);
+    void (*errored)(int errorCode, const char* message);
+    void (*joinGame)(const char* joinSecret);
+    void (*spectateGame)(const char* spectateSecret);
+    void (*joinRequest)(const DiscordUser* request);
+} DiscordEventHandlers;
+
+#define DISCORD_REPLY_NO 0
+#define DISCORD_REPLY_YES 1
+#define DISCORD_REPLY_IGNORE 2
+
+DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
+                                       DiscordEventHandlers* handlers,
+                                       int autoRegister,
+                                       const char* optionalSteamId);
+DISCORD_EXPORT void Discord_Shutdown(void);
+
+/* checks for incoming messages, dispatches callbacks */
+DISCORD_EXPORT void Discord_RunCallbacks(void);
+
+/* If you disable the lib starting its own io thread, you'll need to call this from your own */
+#ifdef DISCORD_DISABLE_IO_THREAD
+DISCORD_EXPORT void Discord_UpdateConnection(void);
+#endif
+
+DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
+DISCORD_EXPORT void Discord_ClearPresence(void);
+
+DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
+
+DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
diff --git a/libs/discord-rpc/win64-dynamic/lib/discord-rpc.lib b/libs/discord-rpc/win64-dynamic/lib/discord-rpc.lib
new file mode 100644
index 0000000000000000000000000000000000000000..fcd009d82f6353ab287f3b5fa1b8d0f8416e82bf
Binary files /dev/null and b/libs/discord-rpc/win64-dynamic/lib/discord-rpc.lib differ
diff --git a/libs/dll-binaries/i686/discord-rpc.dll b/libs/dll-binaries/i686/discord-rpc.dll
new file mode 100644
index 0000000000000000000000000000000000000000..88c7d0cefe4c4007a97e4469e07f64f619147000
Binary files /dev/null and b/libs/dll-binaries/i686/discord-rpc.dll differ
diff --git a/libs/dll-binaries/x86_64/discord-rpc.dll b/libs/dll-binaries/x86_64/discord-rpc.dll
new file mode 100644
index 0000000000000000000000000000000000000000..8493c5490041059c525b28f351bb0a0658ed8e74
Binary files /dev/null and b/libs/dll-binaries/x86_64/discord-rpc.dll differ
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 18c3a34f739caff5ae4cf702e9a649eeaac89281..c43464b78ce02028209828473f6674f7da1d910a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -221,6 +221,8 @@ set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
 	"Enable zlib support.")
 set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
 	"Enable GME support.")
+set(SRB2_CONFIG_HAVE_DISCORDRPC OFF CACHE BOOL
+	"Enable Discord rich presence support.")
 set(SRB2_CONFIG_HAVE_CURL ON CACHE BOOL
 	"Enable curl support, used for downloading files via HTTP.")
 set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
@@ -235,7 +237,7 @@ set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
 ### use internal libraries?
 if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
 	set(SRB2_CONFIG_USE_INTERNAL_LIBRARIES OFF CACHE BOOL
-	"Use SRB2's internal copies of required dependencies (SDL2, PNG, zlib, GME).")
+	"Use SRB2Kart's internal copies of required dependencies (SDL2, PNG, zlib, GME).")
 endif()
 
 if(${SRB2_CONFIG_HAVE_BLUA})
@@ -330,7 +332,7 @@ if(${SRB2_CONFIG_HAVE_GME})
 	if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
 		set(GME_FOUND ON)
 		set(GME_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/gme/include)
-        if(${SRB2_SYSTEM_BITS} EQUAL 64)
+		if(${SRB2_SYSTEM_BITS} EQUAL 64)
 			set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win64 -lgme")
 		else() # 32-bit
 			set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win32 -lgme")
@@ -346,6 +348,32 @@ if(${SRB2_CONFIG_HAVE_GME})
 	endif()
 endif()
 
+if(${SRB2_CONFIG_HAVE_DISCORDRPC})
+	if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
+		set(DISCORDRPC_FOUND ON)
+		if(${SRB2_SYSTEM_BITS} EQUAL 64)
+			set(DISCORDRPC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/discord-rpc/win64-dynamic/include)
+			set(DISCORDRPC_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/discord-rpc/win64-dynamic/lib -ldiscord-rpc")
+		else() # 32-bit
+			set(DISCORDRPC_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/discord-rpc/win32-dynamic/include)
+			set(DISCORDRPC_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/discord-rpc/win32-dynamic/lib -ldiscord-rpc")
+		endif()
+	else()
+		find_package(DiscordRPC)
+	endif()
+	if(${DISCORDRPC_FOUND})
+		set(SRB2_HAVE_DISCORDRPC ON)
+		add_definitions(-DHAVE_DISCORDRPC)
+		set(SRB2_DISCORDRPC_SOURCES discord.c)
+		set(SRB2_DISCORDRPC_HEADERS discord.h)
+		prepend_sources(SRB2_DISCORDRPC_SOURCES)
+		prepend_sources(SRB2_DISCORDRPC_HEADERS)
+		source_group("Discord Rich Presence" FILES ${SRB2_DISCORDRPC_SOURCES} ${SRB2_DISCORDRPC_HEADERS})
+	else()
+		message(WARNING "You have specified that Discord Rich Presence is available but it was not found.")
+	endif()
+endif()
+
 if(${SRB2_CONFIG_HAVE_ZLIB})
 	if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
 		set(ZLIB_FOUND ON)
diff --git a/src/Makefile b/src/Makefile
index b417a38e4608634078e3ce7b4a0286604efba33b..cd6cf3a1f9e9cdb3543440e027bb62870aeca3ed 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -385,6 +385,12 @@ CFLAGS+=-DHAVE_MINIUPNPC
 endif
 endif
 
+ifdef HAVE_DISCORDRPC
+LIBS+=-ldiscord-rpc
+CFLAGS+=-DHAVE_DISCORDRPC
+OBJS+=$(OBJDIR)/discord.o
+endif
+
 ifndef NO_LUA
 	include blua/Makefile.cfg
 endif
diff --git a/src/d_clisrv.c b/src/d_clisrv.c
index 7640b79c7993b8286fa697e62abc65277a4388b6..0b38ee083f77413b11cf64ca683d715c54ce2052 100644
--- a/src/d_clisrv.c
+++ b/src/d_clisrv.c
@@ -46,6 +46,7 @@
 #include "lua_script.h"
 #include "lua_hook.h"
 #include "k_kart.h"
+#include "s_sound.h" // sfx_syfail
 
 #ifdef CLIENT_LOADINGSCREEN
 // cl loading screen
@@ -57,6 +58,10 @@
 #include "sdl12/SRB2XBOX/xboxhelp.h"
 #endif
 
+#ifdef HAVE_DISCORDRPC
+#include "discord.h"
+#endif
+
 //
 // NETWORKING
 //
@@ -1457,7 +1462,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
 					mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum) < 0)
 				{
 					// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
-					strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
+					strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
 				}
 			}
 			else
@@ -1468,13 +1473,13 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
 					mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl) < 0)
 				{
 					// If there's an encoding error, send UNKNOWN, we accept that the above may be truncated
-					strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
+					strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
 				}
 			}
 		}
 	}
 	else
-		strncpy(netbuffer->u.serverinfo.maptitle, "UNKNOWN", 33);
+		strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
 
 	netbuffer->u.serverinfo.maptitle[32] = '\0';
 
@@ -1601,6 +1606,15 @@ static boolean SV_SendServerConfig(INT32 node)
 		netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
 	}
 
+	netbuffer->u.servercfg.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
+	netbuffer->u.servercfg.allownewplayer = cv_allownewplayer.value;
+
+#ifdef HAVE_DISCORDRPC
+	netbuffer->u.servercfg.discordinvites = (boolean)cv_discordinvites.value;
+#else
+	netbuffer->u.servercfg.discordinvites = false;
+#endif
+
 	memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
 	op = p = netbuffer->u.servercfg.varlengthinputs;
 
@@ -1798,7 +1812,7 @@ static void CL_LoadReceivedSavegame(void)
 			if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
 				CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
 			else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
-				CON_LogMessage(M_GetText(" ZONE"));
+				CON_LogMessage(M_GetText(" Zone"));
 			if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
 				CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->actnum));
 		}
@@ -3349,6 +3363,11 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 #endif
 	}
 
+	if (msg == KICK_MSG_PLAYER_QUIT)
+		S_StartSound(NULL, sfx_leave); // intended leave
+	else
+		S_StartSound(NULL, sfx_syfail); // he he he
+
 	switch (msg)
 	{
 		case KICK_MSG_GO_AWAY:
@@ -3476,12 +3495,17 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
 static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
 consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 
-consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
+static void Joinable_OnChange(void);
+
+consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_CALL, CV_OnOff, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
+
 #ifdef VANILLAJOINNEXTROUND
 consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
 #endif
+
 static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
-consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE|CV_CALL, maxplayers_cons_t, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
+
 static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
 consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL	};
 consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
@@ -3498,6 +3522,15 @@ consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons
 static void Got_AddPlayer(UINT8 **p, INT32 playernum);
 static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
 
+static void Joinable_OnChange(void)
+{
+#ifdef HAVE_DISCORDRPC
+	DRPC_SendDiscordInfo();
+#else
+	return;
+#endif
+}
+
 // called one time at init
 void D_ClientServerInit(void)
 {
@@ -3749,6 +3782,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 
 	if (netgame)
 	{
+		if (node != mynode)
+			S_StartSound(NULL, sfx_join);
+
 		if (server && cv_showjoinaddress.value)
 		{
 			const char *address;
@@ -3765,6 +3801,10 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 #ifdef HAVE_BLUA
 	LUAh_PlayerJoin(newplayernum);
 #endif
+
+#ifdef HAVE_DISCORDRPC
+	DRPC_UpdatePresence();
+#endif
 }
 
 // Xcmd XD_REMOVEPLAYER
@@ -3791,6 +3831,10 @@ static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
 	reason = READUINT8(*p);
 
 	CL_RemovePlayer(pnum, reason);
+
+#ifdef HAVE_DISCORDRPC
+	DRPC_UpdatePresence();
+#endif
 }
 
 static boolean SV_AddWaitingPlayers(void)
@@ -4284,6 +4328,12 @@ static void HandlePacketFromAwayNode(SINT8 node)
 				memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
 			}
 
+#ifdef HAVE_DISCORDRPC
+			discordInfo.maxPlayers = netbuffer->u.servercfg.maxplayer;
+			discordInfo.joinsAllowed = netbuffer->u.servercfg.allownewplayer;
+			discordInfo.everyoneCanInvite = netbuffer->u.servercfg.discordinvites;
+#endif
+
 			nodeingame[(UINT8)servernode] = true;
 			serverplayer = netbuffer->u.servercfg.serverplayer;
 			doomcom->numslots = SHORT(netbuffer->u.servercfg.totalslotnum);
diff --git a/src/d_clisrv.h b/src/d_clisrv.h
index a872b02e83a70b810e8462274bf0b0a11e466563..ef988ac8ff341051ec4d18fe62c7a9f57d6b51ea 100644
--- a/src/d_clisrv.h
+++ b/src/d_clisrv.h
@@ -334,6 +334,11 @@ typedef struct
 
 	char server_context[8]; // Unique context id, generated at server startup.
 
+	// Discord info (always defined for net compatibility)
+	UINT8 maxplayer;
+	boolean allownewplayer;
+	boolean discordinvites;
+
 	UINT8 varlengthinputs[0]; // Playernames and netvars
 } ATTRPACK serverconfig_pak;
 
diff --git a/src/d_main.c b/src/d_main.c
index 4c496c8a1aa409e076256b975bb89783fa8ce1f9..4b7db8079ddc20fc7fbddecab772aa6f23f3f37b 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -103,6 +103,10 @@ int	snprintf(char *str, size_t n, const char *fmt, ...);
 #include "lua_script.h"
 #endif
 
+#ifdef HAVE_DISCORDRPC
+#include "discord.h"
+#endif
+
 // platform independant focus loss
 UINT8 window_notinfocus = false;
 
@@ -727,6 +731,10 @@ void D_SRB2Loop(void)
 #ifdef HAVE_BLUA
 		LUA_Step();
 #endif
+
+#ifdef HAVE_DISCORDRPC
+		Discord_RunCallbacks();
+#endif
 	}
 }
 
@@ -841,9 +849,23 @@ static inline void D_CleanFile(char **filearray)
 // Identify the SRB2 version, and IWAD file to use.
 // ==========================================================================
 
+static boolean AddIWAD(void)
+{
+	char * path = va(pandf,srb2path,"srb2.srb");
+
+	if (FIL_ReadFileOK(path))
+	{
+		D_AddFile(path, startupwadfiles);
+		return true;
+	}
+	else
+	{
+		return false;
+	}
+}
+
 static void IdentifyVersion(void)
 {
-	char *srb2wad1, *srb2wad2;
 	const char *srb2waddir = NULL;
 
 #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
@@ -867,43 +889,28 @@ static void IdentifyVersion(void)
 #ifdef _arch_dreamcast
 			srb2waddir = "/cd";
 #else
-			srb2waddir = ".";
+			srb2waddir = srb2path;
 #endif
 		}
 	}
 
-#if defined (macintosh) && !defined (HAVE_SDL)
-	// cwd is always "/" when app is dbl-clicked
-	if (!stricmp(srb2waddir, "/"))
-		srb2waddir = I_GetWadDir();
-#endif
-	// Commercial.
-	srb2wad1 = malloc(strlen(srb2waddir)+1+8+1);
-	srb2wad2 = malloc(strlen(srb2waddir)+1+8+1);
-	if (srb2wad1 == NULL && srb2wad2 == NULL)
-		I_Error("No more free memory to look in %s", srb2waddir);
-	if (srb2wad1 != NULL)
-		sprintf(srb2wad1, pandf, srb2waddir, "srb2.srb");
-	if (srb2wad2 != NULL)
-		sprintf(srb2wad2, pandf, srb2waddir, "srb2.wad");
+	// Load the IWAD
+	if (AddIWAD())
+	{
+		I_SaveCurrentWadDirectory();
+	}
+	else
+	{
+		if (!( I_UseSavedWadDirectory() && AddIWAD() ))
+		{
+			I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
+		}
+	}
 
 	// will be overwritten in case of -cdrom or unix/win home
 	snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
 	configfile[sizeof configfile - 1] = '\0';
 
-	// Load the IWAD
-	if (srb2wad2 != NULL && FIL_ReadFileOK(srb2wad2))
-		D_AddFile(srb2wad2, startupwadfiles);
-	else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
-		D_AddFile(srb2wad1, startupwadfiles);
-	else
-		I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s or %s\n", srb2waddir, srb2wad1, srb2wad2);
-
-	if (srb2wad1)
-		free(srb2wad1);
-	if (srb2wad2)
-		free(srb2wad2);
-
 	// if you change the ordering of this or add/remove a file, be sure to update the md5
 	// checking in D_SRB2Main
 
@@ -1610,6 +1617,10 @@ void D_SRB2Main(void)
 		if (!P_SetupLevel(false))
 			I_Quit(); // fail so reset game stuff
 	}
+
+#ifdef HAVE_DISCORDRPC
+	DRPC_Init();
+#endif
 }
 
 const char *D_Home(void)
diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 8d778624f13fd727225b340910939816567d1f15..5efe308898d19550113fce56d290dba89b8d70b6 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -55,6 +55,10 @@
 #define CV_RESTRICT 0
 #endif
 
+#ifdef HAVE_DISCORDRPC
+#include "discord.h"
+#endif
+
 // ------
 // protos
 // ------
@@ -77,6 +81,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
 static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
 static void Got_Teamchange(UINT8 **cp, INT32 playernum);
 static void Got_Clearscores(UINT8 **cp, INT32 playernum);
+static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
 
 static void PointLimit_OnChange(void);
 static void TimeLimit_OnChange(void);
@@ -704,10 +709,12 @@ void D_RegisterServerCommands(void)
 	CV_RegisterVar(&cv_showping);
 
 #ifdef SEENAMES
-	 CV_RegisterVar(&cv_allowseenames);
+	CV_RegisterVar(&cv_allowseenames);
 #endif
 
 	CV_RegisterVar(&cv_dummyconsvar);
+
+	RegisterNetXCmd(XD_DISCORD, Got_DiscordInfo);
 }
 
 // =========================================================================
@@ -1000,6 +1007,13 @@ void D_RegisterClientCommands(void)
 #if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE)
 	COM_AddCommand("dumplua", Command_Dumplua_f);
 #endif
+
+#ifdef HAVE_DISCORDRPC
+	CV_RegisterVar(&cv_discordrp);
+	CV_RegisterVar(&cv_discordstreamer);
+	CV_RegisterVar(&cv_discordasks);
+	CV_RegisterVar(&cv_discordinvites);
+#endif
 }
 
 /** Checks if a name (as received from another player) is okay.
@@ -1859,6 +1873,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
 	}
 	else
 		SetPlayerSkinByNum(playernum, skin);
+
+#ifdef HAVE_DISCORDRPC
+	if (playernum == consoleplayer)
+		DRPC_UpdatePresence();
+#endif
 }
 
 void SendWeaponPref(void)
@@ -2670,6 +2689,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
 	if (demo.recording) // Okay, level loaded, character spawned and skinned,
 		G_BeginRecording(); // I AM NOW READY TO RECORD.
 	demo.deferstart = true;
+
+#ifdef HAVE_DISCORDRPC
+	DRPC_UpdatePresence();
+#endif
 }
 
 static void Command_Pause(void)
@@ -4643,6 +4666,10 @@ static void TimeLimit_OnChange(void)
 	}
 	else if (netgame || multiplayer)
 		CONS_Printf(M_GetText("Time limit disabled\n"));
+
+#ifdef HAVE_DISCORDRPC
+	DRPC_UpdatePresence();
+#endif
 }
 
 /** Adjusts certain settings to match a changed gametype.
@@ -5668,3 +5695,32 @@ static void KartEliminateLast_OnChange(void)
 	if (G_RaceGametype() && cv_karteliminatelast.value)
 		P_CheckRacers();
 }
+
+void Got_DiscordInfo(UINT8 **p, INT32 playernum)
+{
+	if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
+	{
+		// protect against hacked/buggy client
+		CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
+		if (server)
+		{
+			XBOXSTATIC UINT8 buf[2];
+
+			buf[0] = (UINT8)playernum;
+			buf[1] = KICK_MSG_CON_FAIL;
+			SendNetXCmd(XD_KICK, &buf, 2);
+		}
+		return;
+	}
+
+	// Don't do anything with the information if we don't have Discord RP support
+#ifdef HAVE_DISCORDRPC
+	discordInfo.maxPlayers = READUINT8(*p);
+	discordInfo.joinsAllowed = (boolean)READUINT8(*p);
+	discordInfo.everyoneCanInvite = (boolean)READUINT8(*p);
+
+	DRPC_UpdatePresence();
+#else
+	(*p) += 3;
+#endif
+}
diff --git a/src/d_netcmd.h b/src/d_netcmd.h
index 2d8e5705a5717cc7196c689e0051cf895af04ada..1e1588083aaf91b5fafc024a6f3d89ac8e46e547 100644
--- a/src/d_netcmd.h
+++ b/src/d_netcmd.h
@@ -178,9 +178,10 @@ typedef enum
 	XD_MODIFYVOTE,  // 23
 	XD_PICKVOTE,    // 24
 	XD_REMOVEPLAYER,// 25
+	XD_DISCORD,     // 26
 #ifdef HAVE_BLUA
-	XD_LUACMD,      // 26
-	XD_LUAVAR,      // 27
+	XD_LUACMD,      // 27
+	XD_LUAVAR,      // 28
 #endif
 	MAXNETXCMD
 } netxcmd_t;
diff --git a/src/dehacked.c b/src/dehacked.c
index 72da6a9cd00e3e78dd37614e9c63ba6195d567a4..00f4fa96dc9d2356ea71b5a9950e79c7f5958aa5 100644
--- a/src/dehacked.c
+++ b/src/dehacked.c
@@ -925,6 +925,18 @@ static void readlevelheader(MYFILE *f, INT32 num)
 					sizeof(mapheaderinfo[num-1]->subttl), va("Level header %d: subtitle", num));
 				continue;
 			}
+			else if (fastcmp(word, "LEVELNAME"))
+			{
+				deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
+					sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
+				continue;
+			}
+			else if (fastcmp(word, "ZONETITLE"))
+			{
+				deh_strlcpy(mapheaderinfo[num-1]->zonttl, word2,
+					sizeof(mapheaderinfo[num-1]->zonttl), va("Level header %d: zonetitle", num));
+				continue;
+			}
 
 			// Lua custom options also go above, contents may be case sensitive.
 			if (fastncmp(word, "LUA.", 4))
@@ -987,16 +999,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
 			}
 
 			// Strings that can be truncated
-			else if (fastcmp(word, "LEVELNAME"))
-			{
-				deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
-					sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
-			}
-			else if (fastcmp(word, "ZONETITLE"))
-			{
-				deh_strlcpy(mapheaderinfo[num-1]->zonttl, word2,
-					sizeof(mapheaderinfo[num-1]->zonttl), va("Level header %d: zonetitle", num));
-			}
 			else if (fastcmp(word, "SCRIPTNAME"))
 			{
 				deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2,
diff --git a/src/discord.c b/src/discord.c
new file mode 100644
index 0000000000000000000000000000000000000000..236c801bf25ef64ba66bed7cbb9dcfac499f4e51
--- /dev/null
+++ b/src/discord.c
@@ -0,0 +1,734 @@
+// SONIC ROBO BLAST 2 KART
+//-----------------------------------------------------------------------------
+// Copyright (C) 2018-2020 by Sally "TehRealSalt" Cochenour.
+// Copyright (C) 2018-2020 by Kart Krew.
+//
+// This program is free software distributed under the
+// terms of the GNU General Public License, version 2.
+// See the 'LICENSE' file for more details.
+//-----------------------------------------------------------------------------
+/// \file  discord.h
+/// \brief Discord Rich Presence handling
+
+#ifdef HAVE_DISCORDRPC
+
+#ifdef HAVE_CURL
+#include <curl/curl.h>
+#endif // HAVE_CURL
+
+#include "i_system.h"
+#include "d_clisrv.h"
+#include "d_netcmd.h"
+#include "i_net.h"
+#include "g_game.h"
+#include "p_tick.h"
+#include "m_menu.h" // gametype_cons_t
+#include "r_things.h" // skins
+#include "mserv.h" // ms_RoomId
+#include "z_zone.h"
+#include "byteptr.h"
+
+#include "discord.h"
+#include "doomdef.h"
+
+// Feel free to provide your own, if you care enough to create another Discord app for this :P
+#define DISCORD_APPID "503531144395096085"
+
+// length of IP strings
+#define IP_SIZE 16
+
+consvar_t cv_discordrp = {"discordrp", "On", CV_SAVE|CV_CALL, CV_OnOff, DRPC_UpdatePresence, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_discordstreamer = {"discordstreamer", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
+consvar_t cv_discordasks = {"discordasks", "Yes", CV_SAVE|CV_CALL, CV_YesNo, DRPC_UpdatePresence, 0, NULL, NULL, 0, 0, NULL};
+
+static CV_PossibleValue_t discordinvites_cons_t[] = {{0, "Admins Only"}, {1, "Everyone"}, {0, NULL}};
+consvar_t cv_discordinvites = {"discordinvites", "Everyone", CV_SAVE|CV_CALL, discordinvites_cons_t, DRPC_SendDiscordInfo, 0, NULL, NULL, 0, 0, NULL};
+
+struct discordInfo_s discordInfo;
+
+discordRequest_t *discordRequestList = NULL;
+
+#ifdef HAVE_CURL
+struct SelfIPbuffer
+{
+	CURL *curl;
+	char *pointer;
+	size_t length;
+};
+
+static char self_ip[IP_SIZE];
+#endif // HAVE_CURL
+
+/*--------------------------------------------------
+	static char *DRPC_XORIPString(const char *input)
+
+		Simple XOR encryption/decryption. Not complex or
+		very secretive because we aren't sending anything
+		that isn't easily accessible via our Master Server anyway.
+--------------------------------------------------*/
+static char *DRPC_XORIPString(const char *input)
+{
+	const UINT8 xor[IP_SIZE] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16};
+	char *output = malloc(sizeof(char) * (IP_SIZE+1));
+	UINT8 i;
+
+	for (i = 0; i < IP_SIZE; i++)
+	{
+		char xorinput;
+
+		if (!input[i])
+			break;
+
+		xorinput = input[i] ^ xor[i];
+
+		if (xorinput < 32 || xorinput > 126)
+		{
+			xorinput = input[i];
+		}
+
+		output[i] = xorinput;
+	}
+
+	output[i] = '\0';
+
+	return output;
+}
+
+/*--------------------------------------------------
+	static void DRPC_HandleReady(const DiscordUser *user)
+
+		Callback function, ran when the game connects to Discord.
+
+	Input Arguments:-
+		user - Struct containing Discord user info.
+
+	Return:-
+		None
+--------------------------------------------------*/
+static void DRPC_HandleReady(const DiscordUser *user)
+{
+	if (cv_discordstreamer.value)
+	{
+		CONS_Printf("Discord: connected to %s\n", user->username);
+	}
+	else
+	{
+		CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
+	}
+}
+
+/*--------------------------------------------------
+	static void DRPC_HandleDisconnect(int err, const char *msg)
+
+		Callback function, ran when disconnecting from Discord.
+
+	Input Arguments:-
+		err - Error type
+		msg - Error message
+
+	Return:-
+		None
+--------------------------------------------------*/
+static void DRPC_HandleDisconnect(int err, const char *msg)
+{
+	CONS_Printf("Discord: disconnected (%d: %s)\n", err, msg);
+}
+
+/*--------------------------------------------------
+	static void DRPC_HandleError(int err, const char *msg)
+
+		Callback function, ran when Discord outputs an error.
+
+	Input Arguments:-
+		err - Error type
+		msg - Error message
+
+	Return:-
+		None
+--------------------------------------------------*/
+static void DRPC_HandleError(int err, const char *msg)
+{
+	CONS_Alert(CONS_WARNING, "Discord error (%d: %s)\n", err, msg);
+}
+
+/*--------------------------------------------------
+	static void DRPC_HandleJoin(const char *secret)
+
+		Callback function, ran when Discord wants to
+		connect a player to the game via a channel invite
+		or a join request.
+
+	Input Arguments:-
+		secret - Value that links you to the server.
+
+	Return:-
+		None
+--------------------------------------------------*/
+static void DRPC_HandleJoin(const char *secret)
+{
+	char *ip = DRPC_XORIPString(secret);
+	CONS_Printf("Connecting to %s via Discord\n", ip);
+	COM_BufAddText(va("connect \"%s\"\n", ip));
+	free(ip);
+}
+
+/*--------------------------------------------------
+	static boolean DRPC_InvitesAreAllowed(void)
+
+		Determines whenever or not invites or
+		ask to join requests are allowed.
+
+	Input Arguments:-
+		None
+
+	Return:-
+		true if invites are allowed, false otherwise.
+--------------------------------------------------*/
+static boolean DRPC_InvitesAreAllowed(void)
+{
+	if (!Playing())
+	{
+		// We're not playing, so we should not be getting invites.
+		return false;
+	}
+
+	if (cv_discordasks.value == 0)
+	{
+		// Client has the CVar set to off, so never allow invites from this client.
+		return false;
+	}
+
+	if (discordInfo.joinsAllowed == true)
+	{
+		if (discordInfo.everyoneCanInvite == true)
+		{
+			// Everyone's allowed!
+			return true;
+		}
+		else if (consoleplayer == serverplayer || IsPlayerAdmin(consoleplayer))
+		{
+			// Only admins are allowed!
+			return true;
+		}
+	}
+
+	// Did not pass any of the checks
+	return false;
+}
+
+/*--------------------------------------------------
+	static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
+
+		Callback function, ran when Discord wants to
+		ask the player if another Discord user can join
+		or not.
+
+	Input Arguments:-
+		requestUser - DiscordUser struct for the user trying to connect.
+
+	Return:-
+		None
+--------------------------------------------------*/
+static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
+{
+	discordRequest_t *append = discordRequestList;
+	discordRequest_t *newRequest;
+
+	if (DRPC_InvitesAreAllowed() == false)
+	{
+		// Something weird happened if this occurred...
+		Discord_Respond(requestUser->userId, DISCORD_REPLY_IGNORE);
+		return;
+	}
+
+	newRequest = Z_Calloc(sizeof(discordRequest_t), PU_STATIC, NULL);
+
+	newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
+	snprintf(newRequest->username, 344, "%s", requestUser->username);
+
+	newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
+	snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
+
+	newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
+	snprintf(newRequest->userID, 32, "%s", requestUser->userId);
+
+	if (append != NULL)
+	{
+		discordRequest_t *prev = NULL;
+
+		while (append != NULL)
+		{
+			// CHECK FOR DUPES!! Ignore any that already exist from the same user.
+			if (!strcmp(newRequest->userID, append->userID))
+			{
+				Discord_Respond(newRequest->userID, DISCORD_REPLY_IGNORE);
+				DRPC_RemoveRequest(newRequest);
+				return;
+			}
+
+			prev = append;
+			append = append->next;
+		}
+
+		newRequest->prev = prev;
+		prev->next = newRequest;
+	}
+	else
+	{
+		discordRequestList = newRequest;
+		M_RefreshPauseMenu();
+	}
+
+	// Made it to the end, request was valid, so play the request sound :)
+	S_StartSound(NULL, sfx_requst);
+}
+
+/*--------------------------------------------------
+	void DRPC_RemoveRequest(discordRequest_t *removeRequest)
+
+		See header file for description.
+--------------------------------------------------*/
+void DRPC_RemoveRequest(discordRequest_t *removeRequest)
+{
+	if (removeRequest->prev != NULL)
+	{
+		removeRequest->prev->next = removeRequest->next;
+	}
+
+	if (removeRequest->next != NULL)
+	{
+		removeRequest->next->prev = removeRequest->prev;
+
+		if (removeRequest == discordRequestList)
+		{
+			discordRequestList = removeRequest->next;
+		}
+	}
+	else
+	{
+		if (removeRequest == discordRequestList)
+		{
+			discordRequestList = NULL;
+		}
+	}
+
+	Z_Free(removeRequest->username);
+	Z_Free(removeRequest->userID);
+	Z_Free(removeRequest);
+}
+
+/*--------------------------------------------------
+	void DRPC_Init(void)
+
+		See header file for description.
+--------------------------------------------------*/
+void DRPC_Init(void)
+{
+	DiscordEventHandlers handlers;
+	memset(&handlers, 0, sizeof(handlers));
+
+	handlers.ready = DRPC_HandleReady;
+	handlers.disconnected = DRPC_HandleDisconnect;
+	handlers.errored = DRPC_HandleError;
+	handlers.joinGame = DRPC_HandleJoin;
+	handlers.joinRequest = DRPC_HandleJoinRequest;
+
+	Discord_Initialize(DISCORD_APPID, &handlers, 1, NULL);
+	I_AddExitFunc(Discord_Shutdown);
+	DRPC_UpdatePresence();
+}
+
+/*--------------------------------------------------
+	void DRPC_SendDiscordInfo(void)
+
+		See header file for description.
+--------------------------------------------------*/
+void DRPC_SendDiscordInfo(void)
+{
+	UINT8 buf[3];
+	UINT8 *p = buf;
+	UINT8 maxplayer;
+
+	if (!server)
+		return;
+
+	maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
+
+	WRITEUINT8(p, maxplayer);
+	WRITEUINT8(p, cv_allownewplayer.value);
+	WRITEUINT8(p, cv_discordinvites.value);
+
+	SendNetXCmd(XD_DISCORD, &buf, 3);
+}
+
+#ifdef HAVE_CURL
+/*--------------------------------------------------
+	static size_t DRPC_WriteServerIP(char *s, size_t size, size_t n, void *userdata)
+
+		Writing function for use with curl. Only intended to be used with simple text.
+
+	Input Arguments:-
+		s - Data to write
+		size - Always 1.
+		n - Length of data
+		userdata - Passed in from CURLOPT_WRITEDATA, intended to be SelfIPbuffer
+
+	Return:-
+		Number of bytes wrote in this pass.
+--------------------------------------------------*/
+static size_t DRPC_WriteServerIP(char *s, size_t size, size_t n, void *userdata)
+{
+	struct SelfIPbuffer *buffer;
+	size_t newlength;
+
+	buffer = userdata;
+
+	newlength = buffer->length + size*n;
+	buffer->pointer = realloc(buffer->pointer, newlength+1);
+
+	memcpy(buffer->pointer + buffer->length, s, size*n);
+
+	buffer->pointer[newlength] = '\0';
+	buffer->length = newlength;
+
+	return size*n;
+}
+#endif // HAVE_CURL
+
+/*--------------------------------------------------
+	static const char *DRPC_GetServerIP(void)
+
+		Retrieves the IP address of the server that you're
+		connected to. Will attempt to use curl for getting your
+		own IP address, if it's not yours.
+--------------------------------------------------*/
+static const char *DRPC_GetServerIP(void)
+{
+	const char *address; 
+
+	// If you're connected
+	if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
+	{
+		if (strcmp(address, "self"))
+		{
+			// We're not the server, so we could successfully get the IP!
+			// No need to do anything else :)
+			return address; 
+		}
+	}
+
+#ifdef HAVE_CURL
+	// This is a little bit goofy, but
+	// there's practically no good way to get your own public IP address,
+	// so we've gotta break out curl for this :V
+	if (!self_ip[0])
+	{
+		CURL *curl;
+
+		curl_global_init(CURL_GLOBAL_ALL);
+		curl = curl_easy_init();
+
+		if (curl)
+		{
+			// The API to get your public IP address from.
+			// Picked because it's stupid simple and it's been up for a long time.
+			const char *api = "http://ip4only.me/api/"; 
+
+			struct SelfIPbuffer buffer;
+			CURLcode success;
+
+			buffer.length = 0;
+			buffer.pointer = malloc(buffer.length+1);
+			buffer.pointer[0] = '\0';
+
+			curl_easy_setopt(curl, CURLOPT_URL, api);
+			curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, DRPC_WriteServerIP);
+			curl_easy_setopt(curl, CURLOPT_WRITEDATA, &buffer);
+
+			success = curl_easy_perform(curl);
+
+			if (success == CURLE_OK)
+			{
+				char *tmp;
+				tmp = strtok(buffer.pointer, ",");
+
+				if (!strcmp(tmp, "IPv4")) // ensure correct type of IP
+				{
+					tmp = strtok(NULL, ",");
+					strncpy(self_ip, tmp, IP_SIZE); // Yay, we have the IP :)
+				}
+			}
+
+			free(buffer.pointer);
+			curl_easy_cleanup(curl);
+		}
+
+		curl_global_cleanup();
+	}
+
+	if (self_ip[0])
+		return self_ip;
+	else
+#endif // HAVE_CURL
+		return NULL; // Could not get your IP for whatever reason, so we cannot do Discord invites
+}
+
+/*--------------------------------------------------
+	void DRPC_EmptyRequests(void)
+
+		Empties the request list. Any existing requests
+		will get an ignore reply.
+--------------------------------------------------*/
+static void DRPC_EmptyRequests(void)
+{
+	while (discordRequestList != NULL)
+	{
+		Discord_Respond(discordRequestList->userID, DISCORD_REPLY_IGNORE);
+		DRPC_RemoveRequest(discordRequestList);
+	}
+}
+
+/*--------------------------------------------------
+	void DRPC_UpdatePresence(void)
+
+		See header file for description.
+--------------------------------------------------*/
+void DRPC_UpdatePresence(void)
+{
+	char detailstr[48+1];
+
+	char mapimg[8+1];
+	char mapname[5+21+21+2+1];
+
+	char charimg[4+SKINNAMESIZE+1];
+	char charname[11+SKINNAMESIZE+1];
+
+	boolean joinSecretSet = false;
+
+	DiscordRichPresence discordPresence;
+	memset(&discordPresence, 0, sizeof(discordPresence));
+
+	if (!cv_discordrp.value)
+	{
+		// User doesn't want to show their game information, so update with empty presence.
+		// This just shows that they're playing SRB2Kart. (If that's too much, then they should disable game activity :V)
+		DRPC_EmptyRequests();
+		Discord_UpdatePresence(&discordPresence);
+		return;
+	}
+
+#ifdef DEVELOP
+	// This way, we can use the invite feature in-dev, but not have snoopers seeing any potential secrets! :P
+	discordPresence.largeImageKey = "miscdevelop";
+	discordPresence.largeImageText = "No peeking!";
+	discordPresence.state = "Testing the game";
+
+	DRPC_EmptyRequests();
+	Discord_UpdatePresence(&discordPresence);
+	return;
+#endif // DEVELOP
+
+	// Server info
+	if (netgame)
+	{
+		switch (ms_RoomId)
+		{
+			case -1: discordPresence.state = "Private"; break; // Private server
+			case 33: discordPresence.state = "Standard"; break;
+			case 28: discordPresence.state = "Casual"; break;
+			case 38: discordPresence.state = "Custom Gametypes"; break;
+			case 31: discordPresence.state = "OLDC"; break;
+			default: discordPresence.state = "Unknown Room"; break; // HOW
+		}
+
+		discordPresence.partyId = server_context; // Thanks, whoever gave us Mumble support, for implementing the EXACT thing Discord wanted for this field!
+		discordPresence.partySize = D_NumPlayers(); // Players in server
+		discordPresence.partyMax = discordInfo.maxPlayers; // Max players
+
+		if (DRPC_InvitesAreAllowed() == true)
+		{
+			const char *join;
+
+			// Grab the host's IP for joining.
+			if ((join = DRPC_GetServerIP()) != NULL)
+			{
+				char *xorjoin = DRPC_XORIPString(join);
+				discordPresence.joinSecret = xorjoin;
+				free(xorjoin);
+
+				joinSecretSet = true;
+			}
+		}
+	}
+	else
+	{
+		// Reset discord info if you're not in a place that uses it!
+		// Important for if you join a server that compiled without HAVE_DISCORDRPC,
+		// so that you don't ever end up using bad information from another server.
+		memset(&discordInfo, 0, sizeof(discordInfo));
+
+		// Offline info
+		if (Playing())
+			discordPresence.state = "Offline";
+		else if (demo.playback && !demo.title)
+			discordPresence.state = "Watching Replay";
+		else
+			discordPresence.state = "Menu";
+	}
+
+	// Gametype info
+	if ((gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING) && Playing())
+	{
+		if (modeattacking)
+			discordPresence.details = "Time Attack";
+		else
+		{
+			snprintf(detailstr, 48, "%s%s%s",
+				gametype_cons_t[gametype].strvalue,
+				(gametype == GT_RACE) ? va(" | %s", kartspeed_cons_t[gamespeed].strvalue) : "",
+				(encoremode == true) ? " | Encore" : ""
+			);
+			discordPresence.details = detailstr;
+		}
+	}
+
+	if ((gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) // Map info
+		&& !(demo.playback && demo.title))
+	{
+		if ((gamemap >= 1 && gamemap <= 60) // supported race maps
+			|| (gamemap >= 136 && gamemap <= 164)) // supported battle maps
+		{
+			snprintf(mapimg, 8, "%s", G_BuildMapName(gamemap));
+			strlwr(mapimg);
+			discordPresence.largeImageKey = mapimg; // Map image
+		}
+		else if (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
+		{
+			// Hell map, use the method that got you here :P
+			discordPresence.largeImageKey = "miscdice";
+		}
+		else
+		{
+			// This is probably a custom map!
+			discordPresence.largeImageKey = "mapcustom";
+		}
+
+		if (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
+		{
+			// Hell map, hide the name
+			discordPresence.largeImageText = "Map: ???";
+		}
+		else
+		{
+			// Map name on tool tip
+			snprintf(mapname, 48, "Map: %s", G_BuildMapTitle(gamemap));
+			discordPresence.largeImageText = mapname;
+		}
+
+		if (gamestate == GS_LEVEL && Playing())
+		{
+			const time_t currentTime = time(NULL);
+			const time_t mapTimeStart = currentTime - ((leveltime + (modeattacking ? starttime : 0)) / TICRATE);
+
+			discordPresence.startTimestamp = mapTimeStart;
+
+			if (timelimitintics > 0)
+			{
+				const time_t mapTimeEnd = mapTimeStart + ((timelimitintics + starttime + 1) / TICRATE);
+				discordPresence.endTimestamp = mapTimeEnd;
+			}
+		}
+	}
+	else if (gamestate == GS_VOTING)
+	{
+		discordPresence.largeImageKey = (G_BattleGametype() ? "miscredplanet" : "miscblueplanet");
+		discordPresence.largeImageText = "Voting";
+	}
+	else
+	{
+		discordPresence.largeImageKey = "misctitle";
+		discordPresence.largeImageText = "Title Screen";
+	}
+
+	// Character info
+	if (Playing() && playeringame[consoleplayer] && !players[consoleplayer].spectator)
+	{
+		// Supported skin names
+		static const char *supportedSkins[] = {
+			// base game
+			"sonic",
+			"tails",
+			"knuckles",
+			"eggman",
+			"metalsonic",
+			// bonus chars
+			"flicky",
+			"motobug",
+			"amy",
+			"mighty",
+			"ray",
+			"espio",
+			"vector",
+			"chao",
+			"gamma",
+			"chaos",
+			"shadow",
+			"rouge",
+			"herochao",
+			"darkchao",
+			"cream",
+			"omega",
+			"blaze",
+			"silver",
+			"wonderboy",
+			"arle",
+			"nights",
+			"sakura",
+			"ulala",
+			"beat",
+			"vyse",
+			"aiai",
+			"kiryu",
+			"aigis",
+			"miku",
+			"doom",
+			NULL
+		};
+
+		boolean customChar = true;
+		UINT8 checkSkin = 0;
+
+		// Character image
+		while (supportedSkins[checkSkin] != NULL)
+		{
+			if (!strcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
+			{
+				snprintf(charimg, 21, "char%s", supportedSkins[checkSkin]);
+				discordPresence.smallImageKey = charimg;
+				customChar = false;
+				break;
+			}
+
+			checkSkin++;
+		}
+
+		if (customChar == true)
+		{
+			// Use the custom character icon!
+			discordPresence.smallImageKey = "charcustom";
+		}
+
+		snprintf(charname, 28, "Character: %s", skins[players[consoleplayer].skin].realname);
+		discordPresence.smallImageText = charname; // Character name
+	}
+
+	if (joinSecretSet == false)
+	{
+		// Not able to join? Flush the request list, if it exists.
+		DRPC_EmptyRequests();
+	}
+
+	Discord_UpdatePresence(&discordPresence);
+}
+
+#endif // HAVE_DISCORDRPC
diff --git a/src/discord.h b/src/discord.h
new file mode 100644
index 0000000000000000000000000000000000000000..97c5557b6d54297099eea03cebb8c805ba13df03
--- /dev/null
+++ b/src/discord.h
@@ -0,0 +1,91 @@
+// SONIC ROBO BLAST 2 KART
+//-----------------------------------------------------------------------------
+// Copyright (C) 2018-2020 by Sally "TehRealSalt" Cochenour.
+// Copyright (C) 2018-2020 by Kart Krew.
+//
+// This program is free software distributed under the
+// terms of the GNU General Public License, version 2.
+// See the 'LICENSE' file for more details.
+//-----------------------------------------------------------------------------
+/// \file  discord.h
+/// \brief Discord Rich Presence handling
+
+#ifndef __DISCORD__
+#define __DISCORD__
+
+#ifdef HAVE_DISCORDRPC
+
+#include "discord_rpc.h"
+
+extern consvar_t cv_discordrp;
+extern consvar_t cv_discordstreamer;
+extern consvar_t cv_discordasks;
+extern consvar_t cv_discordinvites;
+
+extern struct discordInfo_s {
+	UINT8 maxPlayers;
+	boolean joinsAllowed;
+	boolean everyoneCanInvite;
+} discordInfo;
+
+typedef struct discordRequest_s {
+	char *username; // Discord user name.
+	char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
+	char *userID; // The ID of the Discord user, gets used with Discord_Respond()
+
+	// HAHAHA, no.
+	// *Maybe* if it was only PNG I would boot up curl just to get AND convert this to Doom GFX,
+	// but it can *also* be a JEPG, WebP, or GIF :)
+	// Hey, wanna add ImageMagick as a dependency? :dying:
+	//patch_t *avatar;
+
+	struct discordRequest_s *next; // Next request in the list.
+	struct discordRequest_s *prev; // Previous request in the list. Not used normally, but just in case something funky happens, this should repair the list.
+} discordRequest_t;
+
+extern discordRequest_t *discordRequestList;
+
+
+/*--------------------------------------------------
+	void DRPC_RemoveRequest(void);
+
+		Removes an invite from the list.
+--------------------------------------------------*/
+
+void DRPC_RemoveRequest(discordRequest_t *removeRequest);
+
+
+/*--------------------------------------------------
+	void DRPC_Init(void);
+
+		Initalizes Discord Rich Presence by linking the Application ID
+		and setting the callback functions.
+--------------------------------------------------*/
+
+void DRPC_Init(void);
+
+
+/*--------------------------------------------------
+	void DRPC_SendDiscordInfo(void);
+
+		Sends the server's information needed for
+		the rich presence state.
+--------------------------------------------------*/
+
+void DRPC_SendDiscordInfo(void);
+
+
+/*--------------------------------------------------
+	void DRPC_UpdatePresence(void);
+
+		Updates what is displayed by Rich Presence on the user's profile.
+		Should be called whenever something that is displayed is
+		changed in-game.
+--------------------------------------------------*/
+
+void DRPC_UpdatePresence(void);
+
+
+#endif // HAVE_DISCORDRPC
+
+#endif // __DISCORD__
diff --git a/src/g_game.c b/src/g_game.c
index 7303fdbaaf837d85fb726e2e4c6b82fcc6aed30f..dcc1adff3cffb90009b5351dd48ab0622b10f627 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -51,6 +51,10 @@
 #include "md5.h" // demo checksums
 #include "k_kart.h" // SRB2kart
 
+#ifdef HAVE_DISCORDRPC
+#include "discord.h"
+#endif
+
 gameaction_t gameaction;
 gamestate_t gamestate = GS_NULL;
 UINT8 ultimatemode = false;
@@ -4717,7 +4721,7 @@ char *G_BuildMapTitle(INT32 mapnum)
 		}
 		else if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE))
 		{
-			zonetext = M_GetText("ZONE");
+			zonetext = M_GetText("Zone");
 			len += strlen(zonetext) + 1;	// ' ' + zonetext
 		}
 		if (strlen(mapheaderinfo[mapnum-1]->actnum) > 0)
@@ -6381,7 +6385,7 @@ void G_BeginRecording(void)
 
 	// Full replay title
 	demo_p += 64;
-	snprintf(demo.titlename, 64, "%s - %s", G_BuildMapTitle(gamemap), modeattacking ? "Record Attack" : connectedservername);
+	snprintf(demo.titlename, 64, "%s - %s", G_BuildMapTitle(gamemap), modeattacking ? "Time Attack" : connectedservername);
 
 	// demo checksum
 	demo_p += 16;
@@ -8405,6 +8409,9 @@ boolean G_DemoTitleResponder(event_t *ev)
 void G_SetGamestate(gamestate_t newstate)
 {
 	gamestate = newstate;
+#ifdef HAVE_DISCORDRPC
+	DRPC_UpdatePresence();
+#endif
 }
 
 /* These functions handle the exitgame flag. Before, when the user
diff --git a/src/i_system.h b/src/i_system.h
index 3e589c69ace16cc98419817dea798ee8fcf43762..2f4b1b5c870c338f537cf727f5a05c7b45e4a6c6 100644
--- a/src/i_system.h
+++ b/src/i_system.h
@@ -318,6 +318,15 @@ const CPUInfoFlags *I_CPUInfo(void);
 */
 const char *I_LocateWad(void);
 
+/**	\brief Save current wad directory to appdata
+*/
+void I_SaveCurrentWadDirectory(void);
+
+/**	\brief Change directory to last known directory saved in appdata
+		\return whether the directory could be saved
+*/
+boolean I_UseSavedWadDirectory(void);
+
 /**	\brief First Joystick's events
 */
 void I_GetJoystickEvents(void);
diff --git a/src/m_menu.c b/src/m_menu.c
index 3bdb78d316fe5bdb6e17237a14efc7343c4d057b..2fddb6745a04021e9f13bbe1b4d3179bdca752c0 100644
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -81,6 +81,11 @@ int	snprintf(char *str, size_t n, const char *fmt, ...);
 //int	vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
 #endif
 
+#ifdef HAVE_DISCORDRPC
+//#include "discord_rpc.h"
+#include "discord.h"
+#endif
+
 #define SKULLXOFF -32
 #define LINEHEIGHT 16
 #define STRINGHEIGHT 8
@@ -188,6 +193,12 @@ static void M_RoomMenu(INT32 choice);
 // the haxor message menu
 menu_t MessageDef;
 
+#ifdef HAVE_DISCORDRPC
+menu_t MISC_DiscordRequestsDef;
+static void M_HandleDiscordRequests(INT32 choice);
+static void M_DrawDiscordRequests(void);
+#endif
+
 menu_t SPauseDef;
 
 #define lsheadingheight 16
@@ -293,6 +304,9 @@ menu_t OP_SoundOptionsDef;
 
 //Misc
 menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
+#ifdef HAVE_DISCORDRPC
+menu_t OP_DiscordOptionsDef;
+#endif
 menu_t OP_HUDOptionsDef, OP_ChatOptionsDef;
 menu_t OP_GameOptionsDef, OP_ServerOptionsDef;
 #ifndef NONET
@@ -585,6 +599,10 @@ static menuitem_t MPauseMenu[] =
 	{IT_STRING | IT_SUBMENU,  NULL, "Scramble Teams...", &MISC_ScrambleTeamDef,  16},
 	{IT_STRING | IT_CALL,     NULL, "Switch Map..."    , M_MapChange,            24},
 
+#ifdef HAVE_DISCORDRPC
+	{IT_STRING | IT_SUBMENU,  NULL, "Ask To Join Requests...", &MISC_DiscordRequestsDef, 24},
+#endif
+
 	{IT_CALL | IT_STRING,    NULL, "Continue",           M_SelectableClearMenus, 40},
 	{IT_CALL | IT_STRING,    NULL, "P1 Setup...",        M_SetupMultiPlayer,     48}, // splitscreen
 	{IT_CALL | IT_STRING,    NULL, "P2 Setup...",        M_SetupMultiPlayer2,    56}, // splitscreen
@@ -608,6 +626,9 @@ typedef enum
 	mpause_addons = 0,
 	mpause_scramble,
 	mpause_switchmap,
+#ifdef HAVE_DISCORDRPC
+	mpause_discordrequests,
+#endif
 
 	mpause_continue,
 	mpause_psetupsplit,
@@ -658,6 +679,13 @@ typedef enum
 	spause_quit
 } spause_e;
 
+#ifdef HAVE_DISCORDRPC
+static menuitem_t MISC_DiscordRequestsMenu[] =
+{
+	{IT_KEYHANDLER|IT_NOTHING, NULL, "", M_HandleDiscordRequests, 0},
+};
+#endif
+
 // -----------------
 // Misc menu options
 // -----------------
@@ -1343,11 +1371,17 @@ static menuitem_t OP_SoundOptionsMenu[] =
 
 static menuitem_t OP_DataOptionsMenu[] =
 {
+
 	{IT_STRING | IT_CALL,		NULL, "Screenshot Options...",	M_ScreenshotOptions,	 10},
 	{IT_STRING | IT_CALL,		NULL, "Addon Options...",		M_AddonsOptions,		 20},
 	{IT_STRING | IT_SUBMENU,	NULL, "Replay Options...",		&MISC_ReplayOptionsDef,	 30},
+#ifdef HAVE_DISCORDRPC
+	{IT_STRING | IT_SUBMENU,	NULL, "Discord Options...",		&OP_DiscordOptionsDef,	 40},
 
+	{IT_STRING | IT_SUBMENU,	NULL, "Erase Data...",			&OP_EraseDataDef,		 60},
+#else
 	{IT_STRING | IT_SUBMENU,	NULL, "Erase Data...",			&OP_EraseDataDef,		 50},
+#endif
 };
 
 static menuitem_t OP_ScreenshotOptionsMenu[] =
@@ -1396,7 +1430,7 @@ static menuitem_t OP_AddonsOptionsMenu[] =
 	{IT_HEADER,                      NULL, "Menu",                        NULL,                    0},
 	{IT_STRING|IT_CVAR,              NULL, "Location",                    &cv_addons_option,      10},
 	{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder",               &cv_addons_folder,      20},
-	{IT_STRING|IT_CVAR,              NULL, "Identify addons via",        &cv_addons_md5,         48},
+	{IT_STRING|IT_CVAR,              NULL, "Identify addons via",         &cv_addons_md5,         48},
 	{IT_STRING|IT_CVAR,              NULL, "Show unsupported file types", &cv_addons_showall,     58},
 
 	{IT_HEADER,                      NULL, "Search",                      NULL,                   76},
@@ -1409,6 +1443,19 @@ enum
 	op_addons_folder = 2,
 };
 
+#ifdef HAVE_DISCORDRPC
+static menuitem_t OP_DiscordOptionsMenu[] =
+{
+	{IT_STRING | IT_CVAR,		NULL, "Rich Presence",			&cv_discordrp,			 10},
+
+	{IT_HEADER,					NULL, "Rich Presence Settings",	NULL,					 30},
+	{IT_STRING | IT_CVAR,		NULL, "Streamer Mode",			&cv_discordstreamer,	 40},
+
+	{IT_STRING | IT_CVAR,		NULL, "Allow Ask To Join",		&cv_discordasks,		 60},
+	{IT_STRING | IT_CVAR,		NULL, "Allow Invites",			&cv_discordinvites,		 70},
+};
+#endif
+
 static menuitem_t OP_HUDOptionsMenu[] =
 {
 	{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)",			&cv_showhud,			 10},
@@ -1649,6 +1696,19 @@ menu_t MAPauseDef = PAUSEMENUSTYLE(MAPauseMenu, 40, 72);
 menu_t SPauseDef = PAUSEMENUSTYLE(SPauseMenu, 40, 72);
 menu_t MPauseDef = PAUSEMENUSTYLE(MPauseMenu, 40, 72);
 
+#ifdef HAVE_DISCORDRPC
+menu_t MISC_DiscordRequestsDef = {
+	NULL,
+	sizeof (MISC_DiscordRequestsMenu)/sizeof (menuitem_t),
+	&MPauseDef,
+	MISC_DiscordRequestsMenu,
+	M_DrawDiscordRequests,
+	0, 0,
+	0,
+	NULL
+};
+#endif
+
 // Misc Main Menu
 menu_t MISC_ScrambleTeamDef = DEFAULTMENUSTYLE(NULL, MISC_ScrambleTeamMenu, &MPauseDef, 27, 40);
 menu_t MISC_ChangeTeamDef = DEFAULTMENUSTYLE(NULL, MISC_ChangeTeamMenu, &MPauseDef, 27, 40);
@@ -2075,6 +2135,9 @@ menu_t OP_OpenGLColorDef =
 menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
 menu_t OP_ScreenshotOptionsDef = DEFAULTMENUSTYLE("M_SCSHOT", OP_ScreenshotOptionsMenu, &OP_DataOptionsDef, 30, 30);
 menu_t OP_AddonsOptionsDef = DEFAULTMENUSTYLE("M_ADDONS", OP_AddonsOptionsMenu, &OP_DataOptionsDef, 30, 30);
+#ifdef HAVE_DISCORDRPC
+menu_t OP_DiscordOptionsDef = DEFAULTMENUSTYLE(NULL, OP_DiscordOptionsMenu, &OP_DataOptionsDef, 30, 30);
+#endif
 menu_t OP_EraseDataDef = DEFAULTMENUSTYLE("M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 30, 30);
 
 // ==========================================================================
@@ -3194,12 +3257,18 @@ void M_StartControlPanel(void)
 		MPauseMenu[mpause_psetup].status = IT_DISABLED;
 		MISC_ChangeTeamMenu[0].status = IT_DISABLED;
 		MISC_ChangeSpectateMenu[0].status = IT_DISABLED;
+
 		// Reset these in case splitscreen messes things up
+		MPauseMenu[mpause_addons].alphaKey = 8;
+		MPauseMenu[mpause_scramble].alphaKey = 8;
+		MPauseMenu[mpause_switchmap].alphaKey = 24;
+
 		MPauseMenu[mpause_switchteam].alphaKey = 48;
 		MPauseMenu[mpause_switchspectate].alphaKey = 48;
 		MPauseMenu[mpause_options].alphaKey = 64;
 		MPauseMenu[mpause_title].alphaKey = 80;
 		MPauseMenu[mpause_quit].alphaKey = 88;
+
 		Dummymenuplayer_OnChange();
 
 		if ((server || IsPlayerAdmin(consoleplayer)))
@@ -3271,6 +3340,19 @@ void M_StartControlPanel(void)
 				MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
 		}
 
+#ifdef HAVE_DISCORDRPC
+		{
+			UINT8 i;
+
+			for (i = 0; i < mpause_discordrequests; i++)
+				MPauseMenu[i].alphaKey -= 8;
+
+			MPauseMenu[mpause_discordrequests].alphaKey = MPauseMenu[i].alphaKey;
+
+			M_RefreshPauseMenu();
+		}
+#endif
+
 		currentMenu = &MPauseDef;
 		itemOn = mpause_continue;
 	}
@@ -4098,6 +4180,25 @@ static void M_DrawPauseMenu(void)
 	}
 #endif
 
+#ifdef HAVE_DISCORDRPC
+	// kind of hackily baked in here
+	if (currentMenu == &MPauseDef && discordRequestList != NULL)
+	{
+		const tic_t freq = TICRATE/2;
+
+		if ((leveltime % freq) >= freq/2)
+		{
+			V_DrawFixedPatch(204 * FRACUNIT,
+				(currentMenu->y + MPauseMenu[mpause_discordrequests].alphaKey - 1) * FRACUNIT,
+				FRACUNIT,
+				0,
+				W_CachePatchName("K_REQUE2", PU_CACHE),
+				NULL
+			);
+		}
+	}
+#endif
+
 	M_DrawGenericMenu();
 }
 
@@ -6221,7 +6322,12 @@ static void M_Options(INT32 choice)
 	OP_MainMenu[4].status = OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
 
 	OP_MainMenu[8].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_CALL); // Play credits
+
+#ifdef HAVE_DISCORDRPC
+	OP_DataOptionsMenu[4].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); // Erase data
+#else
 	OP_DataOptionsMenu[3].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); // Erase data
+#endif
 
 	OP_GameOptionsMenu[3].status =
 		(M_SecretUnlocked(SECRET_ENCORE)) ? (IT_CVAR|IT_STRING) : IT_SECRET; // cv_kartencore
@@ -6262,6 +6368,20 @@ static void M_SelectableClearMenus(INT32 choice)
 	M_ClearMenus(true);
 }
 
+void M_RefreshPauseMenu(void)
+{
+#ifdef HAVE_DISCORDRPC
+	if (discordRequestList != NULL)
+	{
+		MPauseMenu[mpause_discordrequests].status = IT_STRING | IT_SUBMENU;
+	}
+	else
+	{
+		MPauseMenu[mpause_discordrequests].status = IT_GRAYEDOUT;
+	}
+#endif
+}
+
 // ======
 // CHEATS
 // ======
@@ -7460,7 +7580,7 @@ static void M_DrawStatsMaps(int location)
 		else
 			V_DrawString(20, y, 0, va("%s %s %s",
 				mapheaderinfo[mnum]->lvlttl,
-				(mapheaderinfo[mnum]->zonttl[0] ? mapheaderinfo[mnum]->zonttl : "ZONE"),
+				(mapheaderinfo[mnum]->zonttl[0] ? mapheaderinfo[mnum]->zonttl : "Zone"),
 				mapheaderinfo[mnum]->actnum));
 
 		y += 8;
@@ -11263,3 +11383,161 @@ static void M_OGL_DrawColorMenu(void)
 		highlightflags, "Gamma correction");
 }
 #endif
+
+#ifdef HAVE_DISCORDRPC
+static const tic_t confirmLength = 3*TICRATE/4;
+static tic_t confirmDelay = 0;
+static boolean confirmAccept = false;
+
+static void M_HandleDiscordRequests(INT32 choice)
+{
+	if (confirmDelay > 0)
+		return;
+
+	switch (choice)
+	{
+		case KEY_ENTER:
+			Discord_Respond(discordRequestList->userID, DISCORD_REPLY_YES);
+			confirmAccept = true;
+			confirmDelay = confirmLength;
+			S_StartSound(NULL, sfx_s3k63);
+			break;
+
+		case KEY_ESCAPE:
+			Discord_Respond(discordRequestList->userID, DISCORD_REPLY_NO);
+			confirmAccept = false;
+			confirmDelay = confirmLength;
+			S_StartSound(NULL, sfx_s3kb2);
+			break;
+	}
+}
+
+static const char *M_GetDiscordName(discordRequest_t *r)
+{
+	if (r == NULL)
+		return "";
+
+	if (cv_discordstreamer.value)
+		return r->username;
+
+	return va("%s#%s", r->username, r->discriminator);
+}
+
+// (this goes in k_hud.c when merged into v2)
+static void M_DrawSticker(INT32 x, INT32 y, INT32 width, INT32 flags, boolean small)
+{
+	patch_t *stickerEnd;
+	INT32 height;
+	
+	if (small == true)
+	{
+		stickerEnd = W_CachePatchName("K_STIKE2", PU_CACHE);
+		height = 6;
+	}
+	else
+	{
+		stickerEnd = W_CachePatchName("K_STIKEN", PU_CACHE);
+		height = 11;
+	}
+
+	V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, flags, stickerEnd, NULL);
+	V_DrawFill(x, y, width, height, 24|flags);
+	V_DrawFixedPatch((x + width)*FRACUNIT, y*FRACUNIT, FRACUNIT, flags|V_FLIP, stickerEnd, NULL);
+}
+
+static void M_DrawDiscordRequests(void)
+{
+	discordRequest_t *curRequest = discordRequestList;
+	UINT8 *colormap;
+	patch_t *hand = NULL;
+	boolean removeRequest = false;
+
+	const char *wantText = "...would like to join!";
+	const char *controlText = "\x82" "ENTER" "\x80" " - Accept    " "\x82" "ESC" "\x80" " - Decline";
+
+	INT32 x = 100;
+	INT32 y = 133;
+
+	INT32 slide = 0;
+	INT32 maxYSlide = 18;
+
+	if (confirmDelay > 0)
+	{
+		if (confirmAccept == true)
+		{
+			colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREEN, GTC_MENUCACHE);
+			hand = W_CachePatchName("K_LAPH02", PU_CACHE);
+		}
+		else
+		{
+			colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_RED, GTC_MENUCACHE);
+			hand = W_CachePatchName("K_LAPH03", PU_CACHE);
+		}
+
+		slide = confirmLength - confirmDelay;
+
+		confirmDelay--;
+
+		if (confirmDelay == 0)
+			removeRequest = true;
+	}
+	else
+	{
+		colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_MENUCACHE);
+	}
+
+	V_DrawFixedPatch(56*FRACUNIT, 150*FRACUNIT, FRACUNIT, 0, W_CachePatchName("K_LAPE01", PU_CACHE), colormap);
+
+	if (hand != NULL)
+	{
+		fixed_t handoffset = (4 - abs((signed)(skullAnimCounter - 4))) * FRACUNIT;
+		V_DrawFixedPatch(56*FRACUNIT, 150*FRACUNIT + handoffset, FRACUNIT, 0, hand, NULL);
+	}
+
+	M_DrawSticker(x + (slide * 32), y - 1, V_ThinStringWidth(M_GetDiscordName(curRequest), V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, false);
+	V_DrawThinString(x + (slide * 32), y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_YELLOWMAP, M_GetDiscordName(curRequest));
+
+	M_DrawSticker(x, y + 12, V_ThinStringWidth(wantText, V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, true);
+	V_DrawThinString(x, y + 10, V_ALLOWLOWERCASE|V_6WIDTHSPACE, wantText);
+
+	M_DrawSticker(x, y + 26, V_ThinStringWidth(controlText, V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, true);
+	V_DrawThinString(x, y + 24, V_ALLOWLOWERCASE|V_6WIDTHSPACE, controlText);
+
+	y -= 18;
+
+	while (curRequest->next != NULL)
+	{
+		INT32 ySlide = min(slide * 4, maxYSlide);
+
+		curRequest = curRequest->next;
+
+		M_DrawSticker(x, y - 1 + ySlide, V_ThinStringWidth(M_GetDiscordName(curRequest), V_ALLOWLOWERCASE|V_6WIDTHSPACE), 0, false);
+		V_DrawThinString(x, y + ySlide, V_ALLOWLOWERCASE|V_6WIDTHSPACE, M_GetDiscordName(curRequest));
+
+		y -= 12;
+		maxYSlide = 12;
+	}
+
+	if (removeRequest == true)
+	{
+		DRPC_RemoveRequest(discordRequestList);
+
+		if (discordRequestList == NULL)
+		{
+			// No other requests
+			MPauseMenu[mpause_discordrequests].status = IT_GRAYEDOUT;
+
+			if (currentMenu->prevMenu)
+			{
+				M_SetupNextMenu(currentMenu->prevMenu);
+				if (currentMenu == &MPauseDef)
+					itemOn = mpause_continue;
+			}
+			else
+				M_ClearMenus(true);
+
+			return;
+		}
+	}
+}
+#endif
diff --git a/src/m_menu.h b/src/m_menu.h
index 1ad20c7777f5d45681b33281f7b0c5977150da6f..4fc92bd553bee59eba47f892199259a1750588f5 100644
--- a/src/m_menu.h
+++ b/src/m_menu.h
@@ -267,6 +267,8 @@ void Addons_option_Onchange(void);
 void M_ReplayHut(INT32 choice);
 void M_SetPlaybackMenuPointer(void);
 
+void M_RefreshPauseMenu(void);
+
 INT32 HU_GetHighlightColor(void);
 
 // These defines make it a little easier to make menus
diff --git a/src/mserv.c b/src/mserv.c
index e05067194806aacdbc5fbe9d22a227d0f6f2c870..344cbc30ad0cbe2a75fb9f281e2a182aa2313204 100644
--- a/src/mserv.c
+++ b/src/mserv.c
@@ -23,6 +23,10 @@
 #include "m_menu.h"
 #include "z_zone.h"
 
+#ifdef HAVE_DISCORDRPC
+#include "discord.h"
+#endif
+
 #ifdef MASTERSERVER
 
 static int     MSId;
@@ -266,6 +270,10 @@ Finish_update (void)
 
 	if (! done)
 		Finish_update();
+#ifdef HAVE_DISCORDRPC
+	else
+		DRPC_UpdatePresence();
+#endif
 }
 
 static void
@@ -303,6 +311,10 @@ Finish_unlist (void)
 			MSId++;
 	}
 	Unlock_state();
+
+#ifdef HAVE_DISCORDRPC
+	DRPC_UpdatePresence();
+#endif
 }
 
 #ifdef HAVE_THREADS
diff --git a/src/p_setup.c b/src/p_setup.c
index 301ba384ec6b21f09d0bb65b68796263b44bbabc..5956a5f93c33985990f0113591141773665b016f 100644
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -2962,7 +2962,7 @@ boolean P_SetupLevel(boolean skipprecip)
 		snprintf(tx, 63, "%s%s%s",
 			mapheaderinfo[gamemap-1]->lvlttl,
 			(strlen(mapheaderinfo[gamemap-1]->zonttl) > 0) ? va(" %s",mapheaderinfo[gamemap-1]->zonttl) : // SRB2kart
-			((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE"),
+			((mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " Zone"),
 			(strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(", Act %s",mapheaderinfo[gamemap-1]->actnum) : "");
 		V_DrawSmallString(1, 195, V_ALLOWLOWERCASE, tx);
 		I_UpdateNoVsync();
diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt
index 33c83b8b3b436640d6bd5abd8202b510682d7655..04670bdc8b08bc0d9c583eb8ca963aa66945d47c 100644
--- a/src/sdl/CMakeLists.txt
+++ b/src/sdl/CMakeLists.txt
@@ -70,6 +70,8 @@ if(${SDL2_FOUND})
 	set(SRB2_SDL2_TOTAL_SOURCES
 		${SRB2_CORE_SOURCES}
 		${SRB2_CORE_HEADERS}
+		${SRB2_DISCORDRPC_SOURCES}
+		${SRB2_DISCORDRPC_HEADERS}
 		${SRB2_PNG_SOURCES}
 		${SRB2_PNG_HEADERS}
 		${SRB2_CORE_RENDER_SOURCES}
@@ -86,9 +88,11 @@ if(${SDL2_FOUND})
 		${SRB2_PNG_SOURCES} ${SRB2_PNG_HEADERS})
 	source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
 	source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
+	source_group("Discord Rich Presence" FILES ${SRB2_DISCORDRPC_SOURCES} ${SRB2_DISCORDRPC_HEADERS})
 	source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
 	source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
 	source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
+	
 
 	if(${SRB2_CONFIG_HWRENDER})
 		set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
@@ -153,6 +157,7 @@ if(${SDL2_FOUND})
 			${ZLIB_LIBRARIES}
 			${OPENGL_LIBRARIES}
 			${CURL_LIBRARIES}
+			${DISCORDRPC_LIBRARIES}
 		)
 		set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
 	else()
@@ -164,6 +169,7 @@ if(${SDL2_FOUND})
 			${ZLIB_LIBRARIES}
 			${OPENGL_LIBRARIES}
 			${CURL_LIBRARIES}
+			${DISCORDRPC_LIBRARIES}
 		)
 
 		if(${CMAKE_SYSTEM} MATCHES Linux)
@@ -244,6 +250,7 @@ if(${SDL2_FOUND})
 		${ZLIB_INCLUDE_DIRS}
 		${OPENGL_INCLUDE_DIRS}
 		${CURL_INCLUDE_DIRS}
+		${DISCORDRPC_INCLUDE_DIRS}
 	)
 
 	if(${SRB2_HAVE_MIXER})
@@ -328,6 +335,10 @@ if(${SDL2_FOUND})
 			getwinlib(libgme "libgme.dll")
 		endif()
 
+		if(${SRB2_CONFIG_HAVE_DISCORDRPC})
+			getwinlib(discord-rpc "discord-rpc.dll")
+		endif()
+
 		install(PROGRAMS
 			${win_extra_dll_list}
 			DESTINATION .
diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c
index 3c3f1cc5095633301111b5c76c8d58363fe04cb4..cd2d92964b57f9d98d9473c8fe8ae5bf1c3aec4d 100644
--- a/src/sdl/i_system.c
+++ b/src/sdl/i_system.c
@@ -34,6 +34,7 @@
 #ifdef _WIN32
 #define RPC_NO_WINDOWS_H
 #include <windows.h>
+#include <shlobj.h>
 #include "../doomtype.h"
 typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
 typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
@@ -3770,6 +3771,65 @@ static const char *locateWad(void)
 	return NULL;
 }
 
+#ifdef _WIN32
+static FILE * openAppDataFile(const char *filename, const char *mode)
+{
+	FILE * file = NULL;
+	char   kdir[MAX_PATH];
+
+	if (SHGetFolderPathAndSubDirA(NULL, CSIDL_LOCAL_APPDATA|CSIDL_FLAG_CREATE,
+				NULL, 0, "SRB2Kart", kdir) == S_OK)
+	{
+		strcat(kdir, "\\");
+		strcat(kdir, filename);
+		file = fopen(kdir, mode);
+	}
+
+	return file;
+}
+#endif
+
+void I_SaveCurrentWadDirectory(void)
+{
+#ifdef _WIN32
+	char   path[MAX_PATH];
+	FILE * file = openAppDataFile("lastwaddir", "w");
+	if (file != NULL)
+	{
+		if (strcmp(srb2path, ".") == 0)
+		{
+			GetCurrentDirectoryA(sizeof path, path);
+			fputs(path, file);
+		}
+		else
+		{
+			fputs(srb2path, file);
+		}
+		fclose(file);
+	}
+#endif
+}
+
+boolean I_UseSavedWadDirectory(void)
+{
+	boolean ok = false;
+#ifdef _WIN32
+	FILE * file = openAppDataFile("lastwaddir", "r");
+	if (file != NULL)
+	{
+		if (fgets(srb2path, sizeof srb2path, file) != NULL)
+		{
+			I_OutputMsg(
+					"Going to the last known directory with srb2.srb: %s\n",
+					srb2path);
+			ok = SetCurrentDirectoryA(srb2path);
+		}
+		fclose(file);
+	}
+#endif
+	return ok;
+}
+
 const char *I_LocateWad(void)
 {
 	const char *waddir;
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index a740ef84d83c41da56759be60b7aaac470e162c5..cbd1e96c6877b5abdb06d72cd6cfc14052c4f68f 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -81,6 +81,10 @@
 #include "ogl_sdl.h"
 #endif
 
+#ifdef HAVE_DISCORDRPC
+#include "../discord.h"
+#endif
+
 // maximum number of windowed modes (see windowedModes[][])
 #define MAXWINMODES (18)
 
@@ -1387,6 +1391,11 @@ void I_FinishUpdate(void)
 	if (cv_showping.value && netgame && consoleplayer != serverplayer)
 		SCR_DisplayLocalPing();
 
+#ifdef HAVE_DISCORDRPC
+	if (discordRequestList != NULL)
+		ST_AskToJoinEnvelope();
+#endif
+
 	if (rendermode == render_soft && screens[0])
 	{
 		SDL_Rect rect;
diff --git a/src/sounds.c b/src/sounds.c
index 61fddb76f52b6f7807117bac07cbf2358a300974..9285a2a87c81d8cddfb50e77285f9196be241e22 100644
--- a/src/sounds.c
+++ b/src/sounds.c
@@ -816,6 +816,10 @@ sfxinfo_t S_sfx[NUMSFX] =
   {"mkuma",  false,  96,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Trigger Happy Havoc Monokuma
   {"toada",  false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Arid Sands Toad scream
   {"bsnipe", false,  96,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Banana sniping
+  {"join",   false,  96,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Player joined server
+  {"leave",  false,  96,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Player left server
+  {"requst", false,  96,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Got a Discord join request
+  {"syfail", false,  96,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Funny sync failure
   {"itfree", false,  64,  0, -1, NULL, 0,        -1,  -1, LUMPERROR}, // :shitsfree:
   {"dbgsal", false, 255,  8, -1, NULL, 0,        -1,  -1, LUMPERROR}, // Debug notification
 
diff --git a/src/sounds.h b/src/sounds.h
index dfd0bbdcdaa753b88d6227600f1f0362200dd5c3..4091081b5a64d78961ac221658aaef31bed1018d 100644
--- a/src/sounds.h
+++ b/src/sounds.h
@@ -891,6 +891,10 @@ typedef enum
 	sfx_mkuma,
 	sfx_toada,
 	sfx_bsnipe,
+	sfx_join,
+	sfx_leave,
+	sfx_requst,
+	sfx_syfail,
 	sfx_itfree,
 	sfx_dbgsal,
 
diff --git a/src/st_stuff.c b/src/st_stuff.c
index 9a9af6359aa91ab3658152e56ecf20a577e87341..9d72699822ef455bd8283d8a5b07b185ef6743bf 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -129,6 +129,11 @@ static patch_t *gotbflag;
 static patch_t *hud_tv1;
 static patch_t *hud_tv2;
 
+#ifdef HAVE_DISCORDRPC
+// Discord Rich Presence
+static patch_t *envelope;
+#endif
+
 // SRB2kart
 
 hudinfo_t hudinfo[NUMHUDITEMS] =
@@ -349,6 +354,11 @@ void ST_LoadGraphics(void)
 	// Midnight Channel:
 	hud_tv1 = W_CachePatchName("HUD_TV1", PU_HUDGFX);
 	hud_tv2 = W_CachePatchName("HUD_TV2", PU_HUDGFX);
+
+#ifdef HAVE_DISCORDRPC
+	// Discord Rich Presence
+	envelope = W_CachePatchName("K_REQUES", PU_HUDGFX);
+#endif
 }
 
 // made separate so that skins code can reload custom face graphics
@@ -776,7 +786,7 @@ static void ST_drawLevelTitle(void)
 		if (zonttl[0])
 			zonexpos -= V_LevelNameWidth(zonttl); // SRB2kart
 		else
-			zonexpos -= V_LevelNameWidth(M_GetText("ZONE"));
+			zonexpos -= V_LevelNameWidth(M_GetText("Zone"));
 	}
 
 	if (lvlttlxpos < 0)
@@ -813,7 +823,7 @@ static void ST_drawLevelTitle(void)
 	if (strlen(zonttl) > 0)
 		V_DrawLevelTitle(zonexpos, bary+6, 0, zonttl);
 	else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
-		V_DrawLevelTitle(zonexpos, bary+6, 0, M_GetText("ZONE"));
+		V_DrawLevelTitle(zonexpos, bary+6, 0, M_GetText("Zone"));
 
 	if (actnum[0])
 		V_DrawLevelTitle(ttlnumxpos+12, bary+6, 0, actnum);
@@ -2080,6 +2090,22 @@ static void ST_MayonakaStatic(void)
 	V_DrawFixedPatch(320<<FRACBITS, 142<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_FLIP|flag, hud_tv2, NULL);
 }
 
+#ifdef HAVE_DISCORDRPC
+void ST_AskToJoinEnvelope(void)
+{
+	const tic_t freq = TICRATE/2;
+
+	if (menuactive)
+		return;
+
+	if ((leveltime % freq) < freq/2)
+		return;
+
+	V_DrawFixedPatch(296*FRACUNIT, 2*FRACUNIT, FRACUNIT, V_SNAPTOTOP|V_SNAPTORIGHT, envelope, NULL);
+	// maybe draw number of requests with V_DrawPingNum ?
+}
+#endif
+
 void ST_Drawer(void)
 {
 	UINT8 i;
diff --git a/src/st_stuff.h b/src/st_stuff.h
index 5ed5dd1c6ac6c6d76d5bdd537cd6bc73fcbbcb82..51684fbb88cc8221b181811d5a59a8c3c74dc187 100644
--- a/src/st_stuff.h
+++ b/src/st_stuff.h
@@ -29,6 +29,11 @@ void ST_Ticker(void);
 // Called when naming a replay.
 void ST_DrawDemoTitleEntry(void);
 
+#ifdef HAVE_DISCORDRPC
+// Called when you have Discord asks
+void ST_AskToJoinEnvelope(void);
+#endif
+
 // Called by main loop.
 void ST_Drawer(void);
 
diff --git a/src/win32/Makefile.cfg b/src/win32/Makefile.cfg
index 583a3c79a1950e64b78bee01ee307a31b712c9d4..1b9e742b5df5b7b223aa02003b14e4cdaa6acc52 100644
--- a/src/win32/Makefile.cfg
+++ b/src/win32/Makefile.cfg
@@ -30,6 +30,8 @@ ifndef MINGW64 #miniupnc is broken with MINGW64
 endif
 endif
 
+	HAVE_DISCORDRPC=1
+
 	OPTS=-DSTDC_HEADERS
 
 ifndef GCC44
@@ -142,4 +144,15 @@ ifdef MINGW64
 else
 	CURL_LDFLAGS+=-L../libs/curl/lib32 -lcurl
 endif #MINGW64
-endif
\ No newline at end of file
+endif
+
+ifdef HAVE_DISCORDRPC
+ifdef MINGW64
+	CPPFLAGS+=-I../libs/discord-rpc/win64-dynamic/include
+	LDFLAGS+=-L../libs/discord-rpc/win64-dynamic/lib
+else
+	CPPFLAGS+=-I../libs/discord-rpc/win32-dynamic/include
+	LDFLAGS+=-L../libs/discord-rpc/win32-dynamic/lib
+endif
+	LIBS+=-ldiscord-rpc
+endif
diff --git a/src/y_inter.c b/src/y_inter.c
index 29b681f78cb1c3747062629784a3dbd0211a83b1..c01c611ee1b12c2d8dd3eb3916304d9f52235f19 100644
--- a/src/y_inter.c
+++ b/src/y_inter.c
@@ -233,7 +233,7 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
 		}
 		else
 		{
-			const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
+			const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "Zone");
 			if (mapheaderinfo[prevmap]->actnum[0])
 				snprintf(data.match.levelstring,
 					sizeof data.match.levelstring,
diff --git a/windows-installer/staging/! SRB2KART INSTALL INSTRUCTIONS !.txt b/windows-installer/staging/! SRB2KART INSTALL INSTRUCTIONS !.txt
deleted file mode 100644
index 91d055be61b53b97759ccafbcc71f20a4c567060..0000000000000000000000000000000000000000
--- a/windows-installer/staging/! SRB2KART INSTALL INSTRUCTIONS !.txt	
+++ /dev/null
@@ -1,11 +0,0 @@
-SRB2Kart Install Instructions
-
-1. Move every file from the "new-install" folder to this main install folder.
-
-2. DELETE "staging.bat" and "staging.txt"! These can mess up your installation if run by accident!
-
-3. Optionally, create a folder in your user profile named "SRB2Kart". This is where your game data and addons may live. For example,
-
-	C:\Users\[User]\SRB2Kart
-
-4. Run the game! Double-click srb2kart.exe -- or see if you have Start Menu icons under "SRB2Kart".
\ No newline at end of file