From dc5024f94cf0dd8439d2dc8c4ab342b2633b37f2 Mon Sep 17 00:00:00 2001
From: Alam Arias <Alam.GBC@gmail.com>
Date: Tue, 5 Feb 2019 15:42:37 -0500
Subject: [PATCH] remove whitespaces

---
 assets/HISTORY.txt |  2 +-
 src/f_finale.c     |  2 +-
 src/g_input.c      |  4 ++--
 src/hu_stuff.c     |  4 ++--
 src/info.c         | 30 +++++++++++++++---------------
 src/info.h         |  8 ++++----
 src/p_user.c       |  1 -
 src/sdl/i_video.c  |  2 +-
 src/v_video.c      |  2 +-
 9 files changed, 27 insertions(+), 28 deletions(-)

diff --git a/assets/HISTORY.txt b/assets/HISTORY.txt
index dfa06f2c7..5c7fe3b00 100644
--- a/assets/HISTORY.txt
+++ b/assets/HISTORY.txt
@@ -129,7 +129,7 @@ Oni: 	Sev, Sal, and toast were the most unexpected things to ever happen to this
 
 [Oni wiping sweat off his brow] Things only got more drastically revamped… very very rapidly.
 
- 	The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. They’re such friendly and cooperative coders that I can’t help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.
+	The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. They’re such friendly and cooperative coders that I can’t help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.
 
 
 
diff --git a/src/f_finale.c b/src/f_finale.c
index 0fe13a8c9..b863ea74b 100644
--- a/src/f_finale.c
+++ b/src/f_finale.c
@@ -181,7 +181,7 @@ static void F_SkyScroll(INT32 scrollspeed)
 		{
 			V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, pat, NULL);
 			x += SHORT(pat->width);
-		} 
+		}
 
 		x = -anim2;
 		y = BASEVIDHEIGHT - SHORT(pat2->height);
diff --git a/src/g_input.c b/src/g_input.c
index 871c1e604..cab358303 100644
--- a/src/g_input.c
+++ b/src/g_input.c
@@ -37,7 +37,7 @@ INT32 mlooky; // like mousey but with a custom sensitivity for mlook
 INT32 mouse2x, mouse2y, mlook2y;
 
 // joystick values are repeated
-INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET], 
+INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
 joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
 
 // current state of the keys: true if pushed
@@ -1308,7 +1308,7 @@ void G_Controldefault(UINT8 player)
 		gamecontrol[gc_brake      ][1] = KEY_JOY1+1; // B
 		gamecontrol[gc_fire       ][1] = KEY_JOY1+4; // LB
 		gamecontrol[gc_drift      ][1] = KEY_JOY1+5; // RB
-		
+
 		// Extra controls
 		gamecontrol[gc_pause      ][0] = KEY_PAUSE;
 		gamecontrol[gc_console    ][0] = KEY_CONSOLE;
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index a308dfc2b..3d8f2383b 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -1185,8 +1185,8 @@ boolean HU_Responder(event_t *ev)
 			return true;
 
 		// Ignore non-keyboard keys, except when the talk key is bound
-		if (ev->data1 >= KEY_MOUSE1 
-		&& (ev->data1 != gamecontrol[gc_talkkey][0] 
+		if (ev->data1 >= KEY_MOUSE1
+		&& (ev->data1 != gamecontrol[gc_talkkey][0]
 		&& ev->data1 != gamecontrol[gc_talkkey][1]))
 			return false;
 
diff --git a/src/info.c b/src/info.c
index ccdfa3cf9..5701f1c9e 100644
--- a/src/info.c
+++ b/src/info.c
@@ -3297,39 +3297,39 @@ state_t states[NUMSTATES] =
 	{SPR_CNDL, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE3}, // S_BLUEFIRE2
 	{SPR_CNDL, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE4}, // S_BLUEFIRE3
 	{SPR_CNDL, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_BLUEFIRE1}, // S_BLUEFIRE4
- 
+
 	{SPR_CNDL, 4|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE2}, // S_GREENFIRE1
 	{SPR_CNDL, 5|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE3}, // S_GREENFIRE2
 	{SPR_CNDL, 6|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE4}, // S_GREENFIRE3
 	{SPR_CNDL, 7|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_GREENFIRE1}, // S_GREENFIRE4
- 
+
 	{SPR_CHES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REGALCHEST
 	{SPR_CHIM, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHIMERASTATUE
 	{SPR_DRGN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_DRAGONSTATUE
 	{SPR_LZMN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMANSTATUE
 	{SPR_PGSS, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PEGASUSSTATUE
- 
+
 	{SPR_ZTCH,   FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE2}, // S_ZELDAFIRE1
 	{SPR_ZTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE3}, // S_ZELDAFIRE2
 	{SPR_ZTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE4}, // S_ZELDAFIRE3
 	{SPR_ZTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_ZELDAFIRE1}, // S_ZELDAFIRE4
- 
+
 	{SPR_DOCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETHING
 	{SPR_DUCK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBAREDUCK
 	{SPR_GTRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GANBARETREE
- 
+
 	{SPR_MKMA, 1, 2, {A_Look}, (256<<16)|1, 0, S_MONOIDLE}, // S_MONOIDLE
 	{SPR_MKMA, 0, 3, {A_Chase}, 3, 0, S_MONOCHASE2}, // S_MONOCHASE1
 	{SPR_MKMA, 1, 3, {A_Chase}, 3, 0, S_MONOCHASE3}, // S_MONOCHASE2
 	{SPR_MKMA, 2, 3, {A_Chase}, 3, 0, S_MONOCHASE4}, // S_MONOCHASE3
 	{SPR_MKMA, 3, 3, {A_Chase}, 3, 0, S_MONOCHASE1}, // S_MONOCHASE4
 	{SPR_MKMP, 0, 24, {A_Pain}, 3, 0, S_MONOIDLE}, // S_MONOPAIN
- 
+
 	{SPR_RTCH,   FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE2}, // S_REDZELDAFIRE1
 	{SPR_RTCH, 1|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE3}, // S_REDZELDAFIRE2
 	{SPR_RTCH, 2|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE4}, // S_REDZELDAFIRE3
 	{SPR_RTCH, 3|FF_FULLBRIGHT|FF_TRANS50, 3, {NULL}, 0, 0, S_REDZELDAFIRE1}, // S_REDZELDAFIRE4
- 
+
 	{SPR_BOWL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BOWLINGPIN
 	{SPR_BOWH, 0, 4, {A_BunnyHop}, 5, 20, S_BOWLINGHIT2}, // S_BOWLINGHIT1
 	{SPR_BOWH, 1, 2, {NULL}, 0, 0, S_BOWLINGHIT3}, // S_BOWLINGHIT2
@@ -3341,7 +3341,7 @@ state_t states[NUMSTATES] =
 	{SPR_TOAH, 1, 3, {NULL}, 0, 0, S_TOADHIT3},  // S_TOADHIT2
 	{SPR_TOAH, 2, 3, {NULL}, 0, 0, S_TOADHIT4},  // S_TOADHIT3
 	{SPR_TOAH, 3, 3, {NULL}, 0, 0, S_EBARREL18}, // S_TOADHIT4
- 
+
 	{SPR_BRRL, 0, 1, {A_Look}, (96<<16)|1, 0, S_EBARRELIDLE}, // S_EBARRELIDLE
 	{SPR_BRRR,  0, 4, {NULL}, 0, 0, S_EBARREL2},  // S_EBARREL1
 	{SPR_BRRR,  1, 4, {NULL}, 0, 0, S_EBARREL3},  // S_EBARREL2
@@ -3361,30 +3361,30 @@ state_t states[NUMSTATES] =
 	{SPR_BRRR, 15, 4, {NULL}, 0, 0, S_EBARREL17}, // S_EBARREL16
 	{SPR_BRRR, 16, 4, {NULL}, 0, 0, S_EBARREL18}, // S_EBARREL17
 	{SPR_BRRR, 16, 0, {A_MineExplode}, MT_MINEEXPLOSION, 0, S_NULL}, // S_EBARREL18
- 
+
 	{SPR_HRSE, 0, 230, {A_PlaySeeSound}, 0, 0, S_MERRYHORSE}, // S_MERRYHORSE
- 
+
 	{SPR_BFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEFRUIT
 	{SPR_OFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ORANGEFRUIT
 	{SPR_RFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_REDFRUIT
 	{SPR_PFRT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINKFRUIT
- 
+
 	{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEA2}, // S_ADVENTURESPIKEA1
 	{SPR_ASPK, 0, 50, {A_BunnyHop},       20, 0, S_ADVENTURESPIKEA1}, // S_ADVENTURESPIKEA2
 	{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEB2}, // S_ADVENTURESPIKEB1
 	{SPR_ASPK, 0, 35, {A_BunnyHop},       15, 0, S_ADVENTURESPIKEB1}, // S_ADVENTURESPIKEB2
 	{SPR_ASPK, 0, 50, {A_PlayAttackSound}, 0, 0, S_ADVENTURESPIKEC2}, // S_ADVENTURESPIKEC1
 	{SPR_ASPK, 0, 65, {A_BunnyHop},       25, 0, S_ADVENTURESPIKEC1}, // S_ADVENTURESPIKEC1
- 
+
 	{SPR_HBST,   FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT2}, // S_BOOSTPROMPT1
 	{SPR_HBST, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTPROMPT1}, // S_BOOSTPROMPT2
- 
+
 	{SPR_HBSF,   FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF2}, // S_BOOSTOFF1
 	{SPR_HBSF, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTOFF1}, // S_BOOSTOFF2
- 
+
 	{SPR_HBSO,   FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON2}, // S_BOOSTON1
 	{SPR_HBSO, 1|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_BOOSTON1}, // S_BOOSTON2
- 
+
 	{SPR_WBLZ, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIZARDMAN
 	{SPR_WBLN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LIONMAN
 
diff --git a/src/info.h b/src/info.h
index 2ebd11fe8..157c72e1b 100644
--- a/src/info.h
+++ b/src/info.h
@@ -608,7 +608,7 @@ typedef enum sprite
 	// Kart Items
 	SPR_RSHE, // Rocket sneaker
 	SPR_FITM, // Eggman Monitor
- 	SPR_BANA, // Banana Peel
+	SPR_BANA, // Banana Peel
 	SPR_ORBN, // Orbinaut
 	SPR_JAWZ, // Jawz
 	SPR_SSMN, // SS Mine
@@ -3871,7 +3871,7 @@ typedef enum state
 	S_GARU1,
 	S_GARU2,
 	S_GARU3,
-	S_TGARU0,	
+	S_TGARU0,
 	S_TGARU1,
 	S_TGARU2,
 	S_TGARU3,	// Wind attack used by Roaming Shadows on Players.
@@ -4612,14 +4612,14 @@ typedef enum mobj_type
 	MT_EGGMANITEM_SHIELD,
 
 	MT_BANANA, // Banana Stuff
-	MT_BANANA_SHIELD, 
+	MT_BANANA_SHIELD,
 
 	MT_ORBINAUT, // Orbinaut stuff
 	MT_ORBINAUT_SHIELD,
 
 	MT_JAWZ, // Jawz stuff
 	MT_JAWZ_DUD,
-	MT_JAWZ_SHIELD, 
+	MT_JAWZ_SHIELD,
 
 	MT_PLAYERRETICULE, // Jawz reticule
 
diff --git a/src/p_user.c b/src/p_user.c
index 3ebe343c3..62f759007 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -9810,4 +9810,3 @@ void P_PlayerAfterThink(player_t *player)
 
 	K_KartPlayerAfterThink(player);
 }
-
diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c
index f63e98476..2a77604d2 100644
--- a/src/sdl/i_video.c
+++ b/src/sdl/i_video.c
@@ -1229,7 +1229,7 @@ void I_GetEvent(void)
 				// update the menu
 				if (currentMenu == &OP_JoystickSetDef)
 					M_SetupJoystickMenu(0);
-			 	break;
+				break;
 			case SDL_QUIT:
 				I_Quit();
 				M_QuitResponse('y');
diff --git a/src/v_video.c b/src/v_video.c
index dd95efe3d..115e081e0 100644
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -2305,7 +2305,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
 		}
 	}
 
-	
+
 	return w;
 }
 
-- 
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