diff --git a/libs/dll-binaries/i686/libgme.dll b/libs/dll-binaries/i686/libgme.dll
index ddf8b0d82e703c2ecb847ed9453f1d58bc6f7cad..9a31bc4d2e0c1d0c0be5c8215c704a92320b9e62 100644
Binary files a/libs/dll-binaries/i686/libgme.dll and b/libs/dll-binaries/i686/libgme.dll differ
diff --git a/libs/dll-binaries/x86_64/libgme.dll b/libs/dll-binaries/x86_64/libgme.dll
index 2ba99450f5c7a9372a5eaa67ccdb1ee20dd5c81c..598c2d71cf80e4d2556691e1eb71edd7020a2f26 100644
Binary files a/libs/dll-binaries/x86_64/libgme.dll and b/libs/dll-binaries/x86_64/libgme.dll differ
diff --git a/libs/gme/CMakeLists.txt b/libs/gme/CMakeLists.txt
index 8beee872f9e44da54c16a2f4e8f489570915eedf..392b01856da89e07ac5430d4db0df223194152f3 100644
--- a/libs/gme/CMakeLists.txt
+++ b/libs/gme/CMakeLists.txt
@@ -4,7 +4,7 @@ project(libgme)
 include (CheckCXXCompilerFlag)
 
 # When version is changed, also change the one in gme/gme.h to match
-set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
+set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version")
 
 # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
 # Of course, 2.4 might work, in which case you're welcome to drop
@@ -57,6 +57,8 @@ if (USE_GME_NSFE AND NOT USE_GME_NSF)
     SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
 endif()
 
+option(BUILD_SHARED_LIBS "Build shared library (set to OFF for static library)" ON)
+
 # Check for GCC "visibility" support.
 if (CMAKE_COMPILER_IS_GNUCXX)
    check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY)
@@ -79,10 +81,10 @@ if (CMAKE_COMPILER_IS_GNUCXX)
          endif()
       endif()
    endif() # test visibility
-endif (CMAKE_COMPILER_IS_GNUCXX)
 
-# Cache this result
-set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
+    # Cache this result
+    set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility")
+endif (CMAKE_COMPILER_IS_GNUCXX)
 
 # Shared library defined here
 add_subdirectory(gme)
diff --git a/libs/gme/changes.txt b/libs/gme/changes.txt
index 62391ebb5e286fa5a6d0242033a001f655bd4f25..034ba48217586d0bea7c2a72ffd7565c94e4c970 100644
--- a/libs/gme/changes.txt
+++ b/libs/gme/changes.txt
@@ -1,262 +1,5 @@
 Game_Music_Emu Change Log
 -------------------------
 
-Game_Music_Emu 0.6.0
---------------------
-
-- Note: A 0.5.6 release was referenced but never tagged or packaged.
-
-- SPC improvements:
-    - Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP.
-    - Fixed Spc_Emu::gain().
-    - Fixed support for files <0x10200 bytes.
-
-- Other bugfixes:
-    - Fixed a couple of GBS bugs, one involving access of memory after
-      realloc.
-    - Blip_Buffer works on systems where 'double' is a single-precision
-      floating-point type.
-    - Fix uninitialized buffer size in dual_resampler.
-    - Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2.
-
-- API changes/additions:
-    - Removed documentation of C++ interface, as the C interface in gme.h is
-      the only supported one.
-    - Added gme_enable_accuracy() for enabling more accurate sound emulation
-      options (currently affects SPC only).
-
-- Build system improvements:
-    - Add pkg_config support.
-    - Fix build on case-insensitive systems.
-    - Allow for install on Cygwin.
-    - Fix install on multilib systems, such as many 64-bit distros (CMake must
-      be able to figure out your system's libsuffix, if any).
-    - C++ implementation symbols are not leaked into the resultant library
-      file (requires symbol visibility support).
-
-- Sample player improvements:
-    - Can toggle fast/accurate emulation (with the 'A' key).
-
-Game_Music_Emu 0.5.5
---------------------
-- CMake build support has been added.  You can build Game_Music_Emu as
-a shared library and install it so that you do not have to include your
-own copy if you know libgme will be present on your target system.
-Requires CMake 2.6 or higher.
-
-
-Game_Music_Emu 0.5.2
---------------------
-- *TONS* of changes and improvements. You should re-read the new header
-files and documentation as the changes will allow you to simplify your
-code a lot (it might even be simpler to just rewrite it). Existing code
-should continue to work without changes in most cases (see Deprecated
-features in gme.txt).
-
-- New file formats: AY, HES, KSS, SAP, NSFE
-
-- All-new comprehensive C interface (also usable from C++). Simplifies
-many things, especially file loading, and brings everything together in
-one header file (gme.h).
-
-- Information tags and track names and times can be accessed for all
-game music formats
-
-- New features supported by all emulators: end of track fading,
-automatic silence detection, adjustable song tempo, seek to new time in
-track
-
-- Updated mini player example to support track names and times, echo,
-tempo, and channel muting, and added visual waveform display
-
-- Improved configuration to use blargg_config.h, which you can modify
-and keep when you update to a newer libary version. Includes flag for
-library to automatically handle gzipped files using zlib (so you don't
-need to use Gzip_File_Reader anymore).
-
-- GBS: Fixed wave channel to not reset waveform when APU is powered off
-(affected Garfield). Also improved invalid bank selection (affected Game
-& Watch and others).
-
-- VGM: Added support for alternate noise shifter register
-configurations, used by other systems like the BBC Micro.
-
-- SPC: Removed IPL ROM dump from emulator, as none of the SPC files I
-scanned needed it, and an SPC file can include a copy if necessary. Also
-re-enabled supposed clamping in gaussian interpolation between the third
-and fourth lookups, though I don't know whether it matters
-
-- Added Music_Emu::load_mem() to use music data already in memory
-(without copying it)
-
-- Added Music_Emu::warning(), which reports minor problems when loading
-and playing a music file
-
-- Added Music_Emu::set_gain() for uniform adjustment of gain. Can only
-be set during initialization, so not useful as a general volume control.
-
-- Added custom operator new to ensure that no exceptions are thrown in
-the library (I'd use std::nothrow if it were part of pre-ISO (ARM) C++)
-
-- Added BLIP_BUFFER_FAST flag to blargg_config.h to use a lower quality
-bandlimited synthesis in "classic" emulators, which might help
-performance on ancient processors (measure first!). Don't use this
-unless absolutely necessary, as quality suffers.
-
-- Improved performance a bit for x86 platforms
-
-- Text files now in DOS newline format so they will open in Notepad
-properly
-
-- Removed requirement that file header structures not have any padding
-added to the end
-
-- Fixed common bug in all CPU emulators where negative program counter
-could crash emulator (occurred during a negative branch from the
-beginning of memory). Also fixed related bug in Z80 emulator for
-IX/IY+displacement mode.
-
-- Eliminated all warnings when compiling on gcc 4.0. The following
-generates no diagnostics:
-
-	gcc -S gme/*.cpp -o /dev/null -ansi -fno-gnu-keywords
-	-fno-nonansi-builtins -pedantic -W -Wabi -Wall -Wcast-align
-	-Wcast-qual -Wchar-subscripts -Wdisabled-optimization -Werror
-	-Winline -Wlong-long -Wmultichar -Winvalid-offsetof
-	-Wnon-virtual-dtor -Woverloaded-virtual -Wparentheses
-	-Wpointer-arith -Wredundant-decls -Wreorder -Wsign-compare
-	-Wsign-promo -Wunknown-pragmas -Wwrite-strings
-
-
-Game_Music_Emu 0.3.0
---------------------
-- Added more demos, including music player using the SDL multimedia
-library for sound, and improved documentation
-
-- All: Improved interface to emulators to allow simpler setup and
-loading. Instead of various init() functions, all now support
-set_sample_rate( long rate ) and load( const char* file_path ).
-
-- All: Removed error return from start_track() and play(), and added
-error_count() to get the total number of emulation errors since the
-track was last started. See demos for examples of new usage.
-
-- All: Fixed mute_voices() muting to be preserved after loading files
-and starting tracks, instead of being cleared as it was whenever a track
-was started
-
-- VGM: Rewrote Vgm_Emu to support Sega Genesis/Mega Drive FM sound at
-any sample rate with optional FM oversampling, support for alternate
-YM2612 sound cores, and support for optional YM2413
-
-- VGM: Added tempo control, useful for slowing 60Hz NTSC Sega Genesis
-music to 50Hz PAL
-
-- VGM: Removed Vgm_Emu::track_data(), since I realized that this
-information is already present in the VGM header (oops!)
-
-- GYM: Changed Gym_Emu::track_length() operation (see Gym_Emu.h)
-
-- NSF: Added support for Sunsoft FME-7 sound chip used by Gimmick
-soundtrack
-
-- NSF: Fixed Namco 106 problems with Final Lap and others
-
-- Moved library sources to gme/ directory to reduce clutter, and merged
-boost/ functionality into blargg_common.h
-
-- Added Gzip_File_Reader for transparently using gzipped files
-
-
-Game_Music_Emu 0.2.4
---------------------
-- Created a discussion forum for problems and feedback:
-http://groups-beta.google.com/group/blargg-sound-libs
-
-- Changed error return value of Blip_Buffer::sample_rate() (also for
-Stereo_Buffer, Effects_Buffer, etc.) to blargg_err_t (defined in
-blargg_common.h), to make error reporting consistent with other
-functions. This means the "no error" return value is the opposite of
-what it was before, which will break current code which checks the error
-return value:
-
-	// current code (broken)
-	if ( !buf.sample_rate( samples_per_sec ) )
-		out_of_memory();
-	
-	// quick-and-dirty fix (just remove the ! operation)
-	if ( buf.sample_rate( samples_per_sec ) )
-		out_of_memory();
-	
-	// proper fix
-	blargg_err_t error = buf.sample_rate( samples_per_sec );
-	if ( error )
-		report_error( error );
-
-- Implemented workaround for MSVC++ 6 compiler limitations, allowing it
-to work on that compiler again
-
-- Added sample clamping to avoid wrap-around at high volumes, allowing
-higher volume with little distortion
-
-- Added to-do list and design notes
-
-- Added Music_Emu::skip( long sample_count ) to skip ahead in current
-track
-
-- Added Gym_Emu::track_length() and Vgm_Emu::track_length() for
-determining the length of non-looped GYM and VGM files
-
-- Partially implemented DMC non-linearity when its value is directly set
-using $4011, which reduces previously over-emphasized "popping" of
-percussion on some games (TMNT II in particular)
-
-- Fixed Fir_Resampler, used for SPC and GYM playback (was incorrectly
-using abs() instead of fabs()...argh)
-
-- Fixed SPC emulation bugs: eliminated clicks in Plok! soundtrack and
-now stops sample slightly earlier than the end, as the SNES does. Fixed
-a totally broken CPU addressing mode.
-
-- Fixed Konami VRC6 saw wave (was very broken before). Now VRC6 music
-sounds decent
-
-- Fixed a minor GBS emulation bug
-
-- Fixed GYM loop point bug when track was restarted before loop point
-had been reached
-
-- Made default GBS frequency equalization less muffled
-
-- Added pseudo-surround effect removal for SPC files
-
-- Added Music_Emu::voice_names() which returns names for each voice.
-
-- Added BLARGG_SOURCE_BEGIN which allows custom compiler options to be
-easily set for library sources
-
-- Changed assignment of expansion sound chips in Nsf_Emu to be spread
-more evenly when using Effects_Buffer
-
-- Changed 'size_t' values in Blip_Buffer interface to 'long'
-
-- Changed demo to generate a WAVE sound file rather than an AIFF file
-
-
-Game_Music_Emu 0.2.0
---------------------
-- Redid framework and rewrote/cleaned up emulators
-
-- Changed licensing to GNU Lesser General Public License (LGPL)
-
-- Added Sega Genesis GYM and Super Nintendo SPC emulators
-
-- Added Namco-106 and Konami VRC6 sound chip support to NSF emulator
-
-- Eliminated use of static mutable data in emulators, allowing
-multi-instance safety
-
-
-Game_Music_Emu 0.1.0
---------------------
-- First release
+Please see the git version history (e.g. git shortlog tags/0.6.0..tags/0.6.1)
+for the accurate change log.
diff --git a/libs/gme/demo/basics.c b/libs/gme/demo/basics.c
index 551782518aad88cd0fdb7bbe4fae4e2cab168654..741574afe051e8455b816fd3c6275224b87c10e3 100644
--- a/libs/gme/demo/basics.c
+++ b/libs/gme/demo/basics.c
@@ -1,7 +1,5 @@
 /* C example that opens a game music file and records 10 seconds to "out.wav" */
 
-static char filename [] = "test.nsf"; /* opens this file (can be any music type) */
-
 #include "gme/gme.h"
 
 #include "Wave_Writer.h" /* wave_ functions for writing sound file */
@@ -10,10 +8,15 @@ static char filename [] = "test.nsf"; /* opens this file (can be any music type)
 
 void handle_error( const char* str );
 
-int main()
+int main(int argc, char *argv[])
 {
+	const char *filename = "test.nsf"; /* Default file to open */
+	if ( argc >= 2 )
+		filename = argv[1];
+
 	long sample_rate = 44100; /* number of samples per second */
-	int track = 0; /* index of track to play (0 = first) */
+	/* index of track to play (0 = first) */
+	int track = argc >= 3 ? atoi(argv[2]) : 0;
 	
 	/* Open music file in new emulator */
 	Music_Emu* emu;
diff --git a/libs/gme/demo/cpp_basics.cpp b/libs/gme/demo/cpp_basics.cpp
index 53fab4186aa2209fd93b253f4569b93b1f304ad0..5222fe271449fc4ec4b98913553f440b0a028032 100644
--- a/libs/gme/demo/cpp_basics.cpp
+++ b/libs/gme/demo/cpp_basics.cpp
@@ -1,7 +1,5 @@
 // C++ example that opens a game music file and records 10 seconds to "out.wav"
 
-static char filename [] = "test.nsf"; /* opens this file (can be any music type) */
-
 #include "gme/Music_Emu.h"
 
 #include "Wave_Writer.h"
@@ -10,10 +8,15 @@ static char filename [] = "test.nsf"; /* opens this file (can be any music type)
 
 void handle_error( const char* str );
 
-int main()
+int main(int argc, char *argv[])
 {
+	const char *filename = "test.nsf"; /* Default file to open */
+	if ( argc >= 2 )
+		filename = argv[1];
+
 	long sample_rate = 44100; // number of samples per second
-	int track = 0; // index of track to play (0 = first)
+	// index of track to play (0 = first)
+	int track = argc >= 3 ? atoi(argv[2]) : 0;
 	
 	// Determine file type
 	gme_type_t file_type;
diff --git a/libs/gme/gme.txt b/libs/gme/gme.txt
index d9a2452c70e91388c1ed9416b1e7f439a4ac60a9..5a7d2f560f0ce2c6efd52bc0a8e7bf07e3e9a25b 100644
--- a/libs/gme/gme.txt
+++ b/libs/gme/gme.txt
@@ -1,10 +1,10 @@
-Game_Music_Emu 0.6.0
+Game_Music_Emu 0.6.2
 --------------------
-Author : Shay Green <gblargg@gmail.com>
-Website: http://www.slack.net/~ant/libs/
-Forum  : http://groups.google.com/group/blargg-sound-libs
-Source : https://code.google.com/p/game-music-emu/
-License: GNU Lesser General Public License (LGPL)
+Author     : Shay Green <gblargg@gmail.com>
+Maintainer : Michael Pyne <mpyne@purinchu.net>
+Website    : https://bitbucket.org/mpyne/game-music-emu/
+Source     : https://bitbucket.org/mpyne/game-music-emu/
+License    : GNU Lesser General Public License (LGPL), see LICENSE.txt
 
 Contents
 --------
diff --git a/libs/gme/gme/CMakeLists.txt b/libs/gme/gme/CMakeLists.txt
index 3c6464fc775903829082d5c9e61bd7441f2b15e8..534be8a858b4c2d0e546d8096318aff4346e434a 100644
--- a/libs/gme/gme/CMakeLists.txt
+++ b/libs/gme/gme/CMakeLists.txt
@@ -143,7 +143,7 @@ add_definitions(-DBLARGG_BUILD_DLL)
 include_directories(${CMAKE_CURRENT_BINARY_DIR})
 
 # Add library to be compiled.
-add_library(gme SHARED ${libgme_SRCS})
+add_library(gme ${libgme_SRCS})
 
 # The version is the release.  The "soversion" is the API version.  As long
 # as only build fixes are performed (i.e. no backwards-incompatible changes
@@ -159,4 +159,4 @@ install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX}
                     ARCHIVE DESTINATION lib) # DLL platforms
 
 install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme)
-install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib/pkgconfig)
+install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig)
diff --git a/libs/gme/gme/Data_Reader.cpp b/libs/gme/gme/Data_Reader.cpp
index 5bbfbf551d8d54304d9bc1ee81a4b860ab850e15..f18928f4bf0d9b5660d2e1ead32e458c57368cf6 100644
--- a/libs/gme/gme/Data_Reader.cpp
+++ b/libs/gme/gme/Data_Reader.cpp
@@ -22,8 +22,13 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
 
 const char Data_Reader::eof_error [] = "Unexpected end of file";
 
+#define RETURN_VALIDITY_CHECK( cond ) \
+	do { if ( unlikely( !(cond) ) ) return "Corrupt file"; } while(0)
+
 blargg_err_t Data_Reader::read( void* p, long s )
 {
+	RETURN_VALIDITY_CHECK( s > 0 );
+
 	long result = read_avail( p, s );
 	if ( result != s )
 	{
@@ -38,6 +43,8 @@ blargg_err_t Data_Reader::read( void* p, long s )
 
 blargg_err_t Data_Reader::skip( long count )
 {
+	RETURN_VALIDITY_CHECK( count >= 0 );
+
 	char buf [512];
 	while ( count )
 	{
@@ -54,7 +61,8 @@ long File_Reader::remain() const { return size() - tell(); }
 
 blargg_err_t File_Reader::skip( long n )
 {
-	assert( n >= 0 );
+	RETURN_VALIDITY_CHECK( n >= 0 );
+
 	if ( !n )
 		return 0;
 	return seek( tell() + n );
@@ -67,13 +75,14 @@ Subset_Reader::Subset_Reader( Data_Reader* dr, long size )
 	in = dr;
 	remain_ = dr->remain();
 	if ( remain_ > size )
-		remain_ = size;
+		remain_ = max( 0l, size );
 }
 
 long Subset_Reader::remain() const { return remain_; }
 
 long Subset_Reader::read_avail( void* p, long s )
 {
+	s = max( 0l, s );
 	if ( s > remain_ )
 		s = remain_;
 	remain_ -= s;
@@ -85,7 +94,7 @@ long Subset_Reader::read_avail( void* p, long s )
 Remaining_Reader::Remaining_Reader( void const* h, long size, Data_Reader* r )
 {
 	header = (char const*) h;
-	header_end = header + size;
+	header_end = header + max( 0l, size );
 	in = r;
 }
 
@@ -93,6 +102,7 @@ long Remaining_Reader::remain() const { return header_end - header + in->remain(
 
 long Remaining_Reader::read_first( void* out, long count )
 {
+	count = max( 0l, count );
 	long first = header_end - header;
 	if ( first )
 	{
@@ -107,8 +117,9 @@ long Remaining_Reader::read_first( void* out, long count )
 
 long Remaining_Reader::read_avail( void* out, long count )
 {
+	count = max( 0l, count );
 	long first = read_first( out, count );
-	long second = count - first;
+	long second = max( 0l, count - first );
 	if ( second )
 	{
 		second = in->read_avail( (char*) out + first, second );
@@ -120,8 +131,9 @@ long Remaining_Reader::read_avail( void* out, long count )
 
 blargg_err_t Remaining_Reader::read( void* out, long count )
 {
+	count = max( 0l, count );
 	long first = read_first( out, count );
-	long second = count - first;
+	long second = max( 0l, count - first );
 	if ( !second )
 		return 0;
 	return in->read( (char*) out + first, second );
@@ -131,7 +143,7 @@ blargg_err_t Remaining_Reader::read( void* out, long count )
 
 Mem_File_Reader::Mem_File_Reader( const void* p, long s ) :
 	begin( (const char*) p ),
-	size_( s )
+	size_( max( 0l, s ) )
 {
 	pos = 0;
 }
@@ -141,6 +153,7 @@ long Mem_File_Reader::size() const { return size_; }
 long Mem_File_Reader::read_avail( void* p, long s )
 {
 	long r = remain();
+	s = max( 0l, s );
 	if ( s > r )
 		s = r;
 	memcpy( p, begin + pos, s );
@@ -152,6 +165,7 @@ long Mem_File_Reader::tell() const { return pos; }
 
 blargg_err_t Mem_File_Reader::seek( long n )
 {
+	RETURN_VALIDITY_CHECK( n >= 0 );
 	if ( n > size_ )
 		return eof_error;
 	pos = n;
@@ -164,7 +178,7 @@ Callback_Reader::Callback_Reader( callback_t c, long size, void* d ) :
 	callback( c ),
 	data( d )
 {
-	remain_ = size;
+	remain_ = max( 0l, size );
 }
 
 long Callback_Reader::remain() const { return remain_; }
@@ -173,13 +187,14 @@ long Callback_Reader::read_avail( void* out, long count )
 {
 	if ( count > remain_ )
 		count = remain_;
-	if ( Callback_Reader::read( out, count ) )
+	if ( count < 0 || Callback_Reader::read( out, count ) )
 		count = -1;
 	return count;
 }
 
 blargg_err_t Callback_Reader::read( void* out, long count )
 {
+	RETURN_VALIDITY_CHECK( count >= 0 );
 	if ( count > remain_ )
 		return eof_error;
 	return callback( data, out, count );
@@ -210,11 +225,12 @@ long Std_File_Reader::size() const
 
 long Std_File_Reader::read_avail( void* p, long s )
 {
-	return fread( p, 1, s, (FILE*) file_ );
+	return fread( p, 1, max( 0l, s ), (FILE*) file_ );
 }
 
 blargg_err_t Std_File_Reader::read( void* p, long s )
 {
+	RETURN_VALIDITY_CHECK( s > 0 );
 	if ( s == (long) fread( p, 1, s, (FILE*) file_ ) )
 		return 0;
 	if ( feof( (FILE*) file_ ) )
diff --git a/libs/gme/gme/Data_Reader.h b/libs/gme/gme/Data_Reader.h
index acf571f6711fe47679c97239a4c1adae7e9160ff..6c22b678e5de3c81d1286adf3a7f3d95f79024df 100644
--- a/libs/gme/gme/Data_Reader.h
+++ b/libs/gme/gme/Data_Reader.h
@@ -129,6 +129,8 @@ private:
 };
 
 #ifdef HAVE_ZLIB_H
+#include <zlib.h>
+
 // Gzip compressed file reader
 class Gzip_File_Reader : public File_Reader {
 public:
@@ -143,7 +145,7 @@ public:
 	long tell() const;
 	blargg_err_t seek( long );
 private:
-	void* file_;
+	gzFile file_;
 	long size_;
 };
 #endif
diff --git a/libs/gme/gme/Music_Emu.cpp b/libs/gme/gme/Music_Emu.cpp
index 30b25dcfc64b08fef7ecee36a76514f2ef62d79e..942e86e27db8bf23a9495d734714818ca04ed110 100644
--- a/libs/gme/gme/Music_Emu.cpp
+++ b/libs/gme/gme/Music_Emu.cpp
@@ -178,6 +178,11 @@ blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
 	return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
 }
 
+long Music_Emu::tell_samples() const
+{
+	return out_time;
+}
+
 long Music_Emu::tell() const
 {
 	blargg_long rate = sample_rate() * stereo;
@@ -185,14 +190,18 @@ long Music_Emu::tell() const
 	return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
 }
 
-blargg_err_t Music_Emu::seek( long msec )
+blargg_err_t Music_Emu::seek_samples( long time )
 {
-	blargg_long time = msec_to_samples( msec );
 	if ( time < out_time )
 		RETURN_ERR( start_track( current_track_ ) );
 	return skip( time - out_time );
 }
 
+blargg_err_t Music_Emu::seek( long msec )
+{
+	return seek_samples( msec_to_samples( msec ) );
+}
+
 blargg_err_t Music_Emu::skip( long count )
 {
 	require( current_track() >= 0 ); // start_track() must have been called already
diff --git a/libs/gme/gme/Music_Emu.h b/libs/gme/gme/Music_Emu.h
index b96f4b61177a8a507cd2c29149d2705d34565a2b..d98f7ce7ea06dbcb2e7b595e7c0e2dc638502a1d 100644
--- a/libs/gme/gme/Music_Emu.h
+++ b/libs/gme/gme/Music_Emu.h
@@ -41,9 +41,15 @@ public:
 	// Number of milliseconds (1000 msec = 1 second) played since beginning of track
 	long tell() const;
 	
+	// Number of samples generated since beginning of track
+	long tell_samples() const;
+
 	// Seek to new time in track. Seeking backwards or far forward can take a while.
 	blargg_err_t seek( long msec );
 	
+	// Equivalent to restarting track then skipping n samples
+	blargg_err_t seek_samples( long n );
+	
 	// Skip n samples
 	blargg_err_t skip( long n );
 	
diff --git a/libs/gme/gme/Nsfe_Emu.cpp b/libs/gme/gme/Nsfe_Emu.cpp
index 824a1a24006bb0b05cb11197345021541c7ea9c9..55ac4688fff1773f424eed8db56177677f560125 100644
--- a/libs/gme/gme/Nsfe_Emu.cpp
+++ b/libs/gme/gme/Nsfe_Emu.cpp
@@ -134,6 +134,9 @@ blargg_err_t Nsfe_Info::load( Data_Reader& in, Nsf_Emu* nsf_emu )
 		RETURN_ERR( in.read( block_header, sizeof block_header ) );
 		blargg_long size = get_le32( block_header [0] );
 		blargg_long tag  = get_le32( block_header [1] );
+
+		if ( size <= 0 )
+			return "Corrupt file";
 		
 		//debug_printf( "tag: %c%c%c%c\n", char(tag), char(tag>>8), char(tag>>16), char(tag>>24) );
 		
diff --git a/libs/gme/gme/Spc_Cpu.cpp b/libs/gme/gme/Spc_Cpu.cpp
index 90f60ed2970e772c49a18dee81152889935d75fc..19aae1135de0abaf1c5c1ae1f669d7e6f26ca22b 100644
--- a/libs/gme/gme/Spc_Cpu.cpp
+++ b/libs/gme/gme/Spc_Cpu.cpp
@@ -433,9 +433,7 @@ void Snes_Spc::cpu_write( int data, int addr, rel_time_t time )
 			#endif
 			
 			// Registers other than $F2 and $F4-$F7
-			//if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 )
-			// TODO: this is a bit on the fragile side
-			if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36%
+			if ( reg != 2 && (reg < 4 || reg > 7) ) // 36%
 				cpu_write_smp_reg( data, time, reg );
 		}
 		// High mem/address wrap-around
diff --git a/libs/gme/gme/Spc_Cpu.h b/libs/gme/gme/Spc_Cpu.h
index 4742e09908038f6e4bb77023bb6308e71df5a4e5..10c2450909d5b7054f95a218476a082020ccd4ed 100644
--- a/libs/gme/gme/Spc_Cpu.h
+++ b/libs/gme/gme/Spc_Cpu.h
@@ -76,8 +76,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
 // TODO: remove non-wrapping versions?
 #define SPC_NO_SP_WRAPAROUND 0
 
-#define SET_SP( v )     (sp = ram + 0x101 + (v))
-#define GET_SP()        (sp - 0x101 - ram)
+#define SET_SP( v )     (sp = ram + 0x101 + ((uint8_t) v))
+#define GET_SP()        (uint8_t (sp - 0x101 - ram))
 
 #if SPC_NO_SP_WRAPAROUND
 #define PUSH16( v )     (sp -= 2, SET_LE16( sp, v ))
@@ -485,7 +485,7 @@ loop:
 	
 	case 0xAF: // MOV (X)+,A
 		WRITE_DP( 0, x, a + no_read_before_write  );
-		x++;
+		x = (uint8_t) (x + 1);
 		goto loop;
 	
 // 5. 8-BIT LOGIC OPERATION COMMANDS
@@ -808,7 +808,7 @@ loop:
 		unsigned temp = y * a;
 		a = (uint8_t) temp;
 		nz = ((temp >> 1) | temp) & 0x7F;
-		y = temp >> 8;
+		y = (uint8_t) (temp >> 8);
 		nz |= y;
 		goto loop;
 	}
@@ -838,6 +838,7 @@ loop:
 		
 		nz = (uint8_t) a;
 		a = (uint8_t) a;
+		y = (uint8_t) y;
 		
 		goto loop;
 	}
@@ -1004,7 +1005,7 @@ loop:
 	case 0x7F: // RET1
 		temp = *sp;
 		SET_PC( GET_LE16( sp + 1 ) );
-		sp += 3;
+		SET_SP( GET_SP() + 3 );
 		goto set_psw;
 	case 0x8E: // POP PSW
 		POP( temp );
diff --git a/libs/gme/gme/blargg_source.h b/libs/gme/gme/blargg_source.h
index b011777ad8f786fdc73d0d418d5f4acf3dbd2625..b65afd30b62e174260ea26c230e22306d3c55a03 100644
--- a/libs/gme/gme/blargg_source.h
+++ b/libs/gme/gme/blargg_source.h
@@ -18,6 +18,19 @@ all other #include lines. */
 #undef require
 #define require( expr ) assert( expr )
 
+// Use to provide hints to compiler for optimized code layout in situations where we
+// can almost always expect a conditional to go one way or the other.  Should only be
+// used in situations where an unexpected branch is truly exceptional though!
+#undef likely
+#undef unlikely
+#ifdef __GNUC__
+    #define likely( x ) __builtin_expect(x, 1)
+    #define unlikely( x ) __builtin_expect(x, 0)
+#else
+    #define likely( x ) (x)
+    #define unlikely( x ) (x)
+#endif
+
 // Like printf() except output goes to debug log file. Might be defined to do
 // nothing (not even evaluate its arguments).
 // void debug_printf( const char* format, ... );
diff --git a/libs/gme/gme/gme.cpp b/libs/gme/gme/gme.cpp
index c05f25eb444961d3d8db18a7f58e9a0311b5c969..47709840a031d5ef8606cee8b05add7c9879353b 100644
--- a/libs/gme/gme/gme.cpp
+++ b/libs/gme/gme/gme.cpp
@@ -337,7 +337,9 @@ BLARGG_EXPORT gme_err_t gme_play           ( Music_Emu* me, int n, short* p )
 BLARGG_EXPORT void      gme_set_fade       ( Music_Emu* me, int start_msec )      { me->set_fade( start_msec ); }
 BLARGG_EXPORT int       gme_track_ended    ( Music_Emu const* me )                { return me->track_ended(); }
 BLARGG_EXPORT int       gme_tell           ( Music_Emu const* me )                { return me->tell(); }
+BLARGG_EXPORT int       gme_tell_samples   ( Music_Emu const* me )                { return me->tell_samples(); }
 BLARGG_EXPORT gme_err_t gme_seek           ( Music_Emu* me, int msec )            { return me->seek( msec ); }
+BLARGG_EXPORT gme_err_t gme_seek_samples   ( Music_Emu* me, int n )               { return me->seek_samples( n ); }
 BLARGG_EXPORT int       gme_voice_count    ( Music_Emu const* me )                { return me->voice_count(); }
 BLARGG_EXPORT void      gme_ignore_silence ( Music_Emu* me, int disable )         { me->ignore_silence( disable != 0 ); }
 BLARGG_EXPORT void      gme_set_tempo      ( Music_Emu* me, double t )            { me->set_tempo( t ); }
diff --git a/libs/gme/gme/gme.h b/libs/gme/gme/gme.h
index 1f2a2d15007755788884f879444f4fb05a675324..cb07061b4b9ab0c4d20de0a5148de5be8098ba78 100644
--- a/libs/gme/gme/gme.h
+++ b/libs/gme/gme/gme.h
@@ -1,6 +1,6 @@
 /* Game music emulator library C interface (also usable from C++) */
 
-/* Game_Music_Emu 0.6.0 */
+/* Game_Music_Emu 0.6.1 */
 #ifndef GME_H
 #define GME_H
 
@@ -8,7 +8,7 @@
 	extern "C" {
 #endif
 
-#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
+#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
 
 /* Error string returned by library functions, or NULL if no error (success) */
 typedef const char* gme_err_t;
@@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* );
 /* Number of milliseconds (1000 = one second) played since beginning of track */
 int gme_tell( Music_Emu const* );
 
+/* Number of samples generated since beginning of track */
+int gme_tell_samples( Music_Emu const* );
+
 /* Seek to new time in track. Seeking backwards or far forward can take a while. */
 gme_err_t gme_seek( Music_Emu*, int msec );
 
+/* Equivalent to restarting track then skipping n samples */
+gme_err_t gme_seek_samples( Music_Emu*, int n );
+
 
 /******** Informational ********/
 
diff --git a/libs/gme/gme/libgme.pc.in b/libs/gme/gme/libgme.pc.in
index 4f420d9edab58d30b6620d3464722d80046aa85a..49fd5b1df44294e3cd76821c7e88cca1e4922b04 100644
--- a/libs/gme/gme/libgme.pc.in
+++ b/libs/gme/gme/libgme.pc.in
@@ -3,7 +3,7 @@
 # later are used by pkg-config.
 prefix=@CMAKE_INSTALL_PREFIX@
 exec_prefix=${prefix}
-lib_suffix=
+lib_suffix=@LIB_SUFFIX@
 libdir=${exec_prefix}/lib${lib_suffix}
 includedir=${prefix}/include
 
@@ -13,3 +13,4 @@ URL: http://code.google.com/p/game-music-emu/
 Version: @GME_VERSION@
 Cflags: -I${includedir}
 Libs: -L${libdir} -lgme
+Libs.private: -lstdc++
diff --git a/libs/gme/include/gme/gme.h b/libs/gme/include/gme/gme.h
index 1f2a2d15007755788884f879444f4fb05a675324..cb07061b4b9ab0c4d20de0a5148de5be8098ba78 100644
--- a/libs/gme/include/gme/gme.h
+++ b/libs/gme/include/gme/gme.h
@@ -1,6 +1,6 @@
 /* Game music emulator library C interface (also usable from C++) */
 
-/* Game_Music_Emu 0.6.0 */
+/* Game_Music_Emu 0.6.1 */
 #ifndef GME_H
 #define GME_H
 
@@ -8,7 +8,7 @@
 	extern "C" {
 #endif
 
-#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
+#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
 
 /* Error string returned by library functions, or NULL if no error (success) */
 typedef const char* gme_err_t;
@@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* );
 /* Number of milliseconds (1000 = one second) played since beginning of track */
 int gme_tell( Music_Emu const* );
 
+/* Number of samples generated since beginning of track */
+int gme_tell_samples( Music_Emu const* );
+
 /* Seek to new time in track. Seeking backwards or far forward can take a while. */
 gme_err_t gme_seek( Music_Emu*, int msec );
 
+/* Equivalent to restarting track then skipping n samples */
+gme_err_t gme_seek_samples( Music_Emu*, int n );
+
 
 /******** Informational ********/
 
diff --git a/libs/gme/readme.txt b/libs/gme/readme.txt
index 82a501dbdad2e5bb4c4ec80e7f4eb210fab9f754..4cfe5e7a8e71b121556df97736d6ddc68d4d1840 100644
--- a/libs/gme/readme.txt
+++ b/libs/gme/readme.txt
@@ -1,4 +1,4 @@
-Game_Music_Emu 0.6.0: Game Music Emulators
+Game_Music_Emu 0.6.2: Game Music Emulators
 ------------------------------------------
 Game_Music_Emu is a collection of video game music file emulators that
 support the following formats and systems:
@@ -34,30 +34,45 @@ several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
 GP2X, and Nintendo DS.
 
 Author : Shay Green <gblargg@gmail.com>
-Website: http://www.slack.net/~ant/
-Forum  : http://groups.google.com/group/blargg-sound-libs
+Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
 License: GNU Lesser General Public License (LGPL)
 
+Current Maintainer: Michael Pyne <mpyne@purinchu.net>
 
 Getting Started
 ---------------
 Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
-all source files in gme/. If you have CMake 2.6 or later, execute
+all source files in gme/.
 
-	run cmake
-	cd demo
-	run make
+Or, if you have CMake 2.6 or later, execute at a command prompt (from the
+extracted source directory):
 
-Be sure "test.nsf" is in the same directory as the program. Running it
+    mkdir build
+    cd build
+    cmake ../         # <-- Pass any needed CMake flags here
+    make              # To build the library
+    cd demo
+    make              # To build the demo itself
+
+Be sure "test.nsf" is in the same directory as the demo program. Running it
 should generate the recording "out.wav".
 
+You can use "make install" to install the library. To choose where to install
+the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
+(and replace /usr/local with the base path you wish to use). Alternately, you
+can specify the base path to install to when you run "make install" by passing
+'DESTDIR=/usr/local' on the make install command line (again, replace
+/usr/local as appropriate).
+
+To build a static library instead of shared (the default), pass
+-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
+
 A slightly more extensive demo application is available in the player/
 directory.  It requires SDL to build.
 
 Read gme.txt for more information. Post to the discussion forum for
 assistance.
 
-
 Files
 -----
 gme.txt               General notes about the library
diff --git a/libs/gme/win32/libgme.dll.a b/libs/gme/win32/libgme.dll.a
index d56d87396d511830d163ef4d081584eeac2d4e21..2c5e95853e7d8897e23debb4d0d2fa6ddbd8e651 100644
Binary files a/libs/gme/win32/libgme.dll.a and b/libs/gme/win32/libgme.dll.a differ
diff --git a/libs/gme/win64/libgme.dll.a b/libs/gme/win64/libgme.dll.a
index 38079dc2a2c01b010c94e78d5285ba3781c7eb9e..8348f12de7973c43e23d17be8f9b52d35c1c2cc2 100644
Binary files a/libs/gme/win64/libgme.dll.a and b/libs/gme/win64/libgme.dll.a differ