From 01e85517e6c6e0761a223c79410322ec05696eb8 Mon Sep 17 00:00:00 2001
From: Ashnal <ashnal52@gmail.com>
Date: Sun, 5 May 2024 13:26:36 -0400
Subject: [PATCH] Faulting via pit will now respawn about 1 second sooner

---
 src/k_kart.c    | 2 +-
 src/k_respawn.c | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/k_kart.c b/src/k_kart.c
index 323f459d6e..1d9de69ed3 100644
--- a/src/k_kart.c
+++ b/src/k_kart.c
@@ -9123,7 +9123,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
 	{
 		if (rainbowstartavailable && ((leveltime <= starttime) || (leveltime - starttime < 10*TICRATE)))
 		{
-			player->nocontrol = 50;
+			player->nocontrol = TICRATE/2;
 			player->mo->renderflags |= RF_DONTDRAW;
 			player->mo->flags |= MF_NOCLIPTHING;
 		}
diff --git a/src/k_respawn.c b/src/k_respawn.c
index 7756e2513c..e3854ea9ca 100644
--- a/src/k_respawn.c
+++ b/src/k_respawn.c
@@ -104,7 +104,7 @@ static void K_RespawnAtWaypoint(player_t *player, waypoint_t *waypoint)
 
 void K_DoFault(player_t *player)
 {
-	player->nocontrol = (starttime - leveltime) + 50;
+	player->nocontrol = (starttime - leveltime) + TICRATE/2;
 	if (!(player->pflags & PF_FAULT))
 	{
 		S_StartSound(player->mo, sfx_s3k83);
-- 
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