diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index bbabf07f99b6ae7a6f883c0751b7bb6b8eff34de..bed9ff7dde9fe81002b8c04f6fc4ef068c4afdc3 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -854,6 +854,7 @@ void D_RegisterClientCommands(void)
 	CV_RegisterVar(&cv_supermusic);
 	CV_RegisterVar(&cv_growmusicfadein);
 	CV_RegisterVar(&cv_supermusicfadein);
+	CV_RegisterVar(&cv_resumemusic);
 	CV_RegisterVar(&cv_crossovermusic);
 	//CV_RegisterVar(&cv_crosshair);
 	//CV_RegisterVar(&cv_crosshair2);
diff --git a/src/g_game.c b/src/g_game.c
index 45eb25a6efa01e2ff5c74989696e0cc2fc28380a..2b0150ebc1232309360c29e07bfa2a7425bac857 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -492,6 +492,9 @@ consvar_t cv_supermusicfadein =
 	CV_SAVE, CV_Unsigned,
 };
 
+/* Resume level music to the position where it was stopped. */
+consvar_t cv_resumemusic = { "resumemusic", "Yes", CV_SAVE, CV_YesNo };
+
 /* Resume from where last level's music left off, if it's the same song. */
 consvar_t cv_crossovermusic = { "crossovermusic", "Off", CV_SAVE, CV_OnOff };
 
diff --git a/src/g_game.h b/src/g_game.h
index cb49f0d08fde057d2fe1bf406a3c42127ec7df13..a7d98b86905d5f6506006067fc503e0d0f2212cd 100644
--- a/src/g_game.h
+++ b/src/g_game.h
@@ -110,7 +110,7 @@ extern consvar_t cv_playendingmusic;
 extern consvar_t cv_playenginesounds;
 extern consvar_t cv_growmusic, cv_supermusic;
 extern consvar_t cv_growmusicfadein, cv_supermusicfadein;
-extern consvar_t cv_crossovermusic;
+extern consvar_t cv_resumemusic, cv_crossovermusic;
 extern consvar_t cv_pauseifunfocused;
 //extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
 extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
diff --git a/src/s_sound.c b/src/s_sound.c
index 732064cb268dde82a7c96332b1770d51fb20b4ae..6220bca43da36689271fb2678bc6a1c22d467832 100644
--- a/src/s_sound.c
+++ b/src/s_sound.c
@@ -2045,7 +2045,8 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
 				fadeinms = cv_growmusicfadein.value;
 			}
 
-			resume = true;
+			if (cv_resumemusic.value)
+				resume = true;
 		}
 
 		CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);