diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index b16781504169a1efbc78f874d35296586b866c72..d278643bd276047eb5b515d17e91e1a81d94457c 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -2102,11 +2102,13 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
 
 	lastgametype = gametype;
 	gametype = READUINT8(*cp);
-	G_SetGametype(gametype); // I fear putting that macro as an argument
 
 	if (gametype < 0 || gametype >= gametypecount)
 		gametype = lastgametype;
-	else if (gametype != lastgametype)
+	else
+		G_SetGametype(gametype);
+
+	if (gametype != lastgametype)
 		D_GameTypeChanged(lastgametype); // emulate consvar_t behavior for gametype
 
 	skipprecutscene = ((flags & (1<<2)) != 0);
@@ -4264,10 +4266,8 @@ void D_GameTypeChanged(INT32 lastgametype)
 	}
 	else if (!multiplayer && !netgame)
 	{
-		G_SetGametype(GT_COOP);
-		// These shouldn't matter anymore
-		//CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue);
-		//CV_SetValue(&cv_itemrespawn, 0);
+		// Allow setting gametypes other than Co-Op in singleplayer
+		// G_SetGametype(GT_COOP);
 	}
 
 	// reset timelimit and pointlimit in race/coop, prevent stupid cheats
diff --git a/src/doomstat.h b/src/doomstat.h
index ad2cd87bdace46ae42f7a05db5f3c6f5fe0cad8f..18a97c6703d7c36b16508fac545ea81c0cc1bd59 100644
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -245,6 +245,7 @@ extern textprompt_t *textprompts[MAX_PROMPTS];
 // For the Custom Exit linedef.
 extern INT16 nextmapoverride;
 extern UINT8 skipstats;
+extern INT16 nextgametype;
 
 extern UINT32 ssspheres; //  Total # of spheres in a level
 
diff --git a/src/g_game.c b/src/g_game.c
index 429dfbc061652b9b0deee8a7d39459e5cbaf4807..e57402683f92c14dd9eec7bf0b713619dbf50495 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -151,6 +151,7 @@ textprompt_t *textprompts[MAX_PROMPTS];
 
 INT16 nextmapoverride;
 UINT8 skipstats;
+INT16 nextgametype = -1;
 
 // Pointers to each CTF flag
 mobj_t *flagmobjs[MAXTEAMS];
@@ -3618,7 +3619,7 @@ void G_UpdateTeamSelection(void)
 }
 
 //
-// Sets a new gametype, also setting gametype rules accordingly.
+// Sets a new gametype.
 //
 void G_SetGametype(INT16 gtype)
 {
@@ -4263,6 +4264,13 @@ static void G_DoCompleted(void)
 			nextmap = 1100-1; // No infinite loop for you
 	}
 
+	INT16 gametype_to_use;
+
+	if (nextgametype >= 0 && nextgametype < gametypecount)
+		gametype_to_use = nextgametype;
+	else
+		gametype_to_use = gametype;
+
 	// If nextmap is actually going to get used, make sure it points to
 	// a map of the proper gametype -- skip levels that don't support
 	// the current gametype. (Helps avoid playing boss levels in Race,
@@ -4271,8 +4279,8 @@ static void G_DoCompleted(void)
 	{
 		if (nextmap >= 0 && nextmap < NUMMAPS)
 		{
-			register INT16 cm = nextmap;
-			UINT32 tolflag = G_TOLFlag(gametype);
+			INT16 cm = nextmap;
+			UINT32 tolflag = G_TOLFlag(gametype_to_use);
 			UINT8 visitedmap[(NUMMAPS+7)/8];
 
 			memset(visitedmap, 0, sizeof (visitedmap));
@@ -4352,7 +4360,7 @@ static void G_DoCompleted(void)
 		if (cv_advancemap.value == 0) // Stay on same map.
 			nextmap = prevmap;
 		else if (cv_advancemap.value == 2) // Go to random map.
-			nextmap = RandMap(G_TOLFlag(gametype), prevmap);
+			nextmap = RandMap(G_TOLFlag(gametype_to_use), prevmap);
 	}
 
 	// We are committed to this map now.
@@ -4361,7 +4369,6 @@ static void G_DoCompleted(void)
 	if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
 		P_AllocMapHeader(nextmap);
 
-	// If the current gametype has no intermission screen set, then don't start it.
 	Y_DetermineIntermissionType();
 
 	if ((skipstats && !modeattacking) || (modeattacking && stagefailed) || (intertype == int_none))
@@ -4427,12 +4434,21 @@ static void G_DoWorldDone(void)
 {
 	if (server)
 	{
+		INT16 gametype_to_use;
+
+		if (nextgametype >= 0 && nextgametype < gametypecount)
+			gametype_to_use = nextgametype;
+		else
+			gametype_to_use = gametype;
+
 		if (gametyperules & GTR_CAMPAIGN)
 			// don't reset player between maps
-			D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
+			D_MapChange(nextmap+1, gametype_to_use, ultimatemode, false, 0, false, false);
 		else
 			// resetplayer in match/chaos/tag/CTF/race for more equality
-			D_MapChange(nextmap+1, gametype, ultimatemode, true, 0, false, false);
+			D_MapChange(nextmap+1, gametype_to_use, ultimatemode, true, 0, false, false);
+
+		nextgametype = -1;
 	}
 
 	gameaction = ga_nothing;
diff --git a/src/lua_baselib.c b/src/lua_baselib.c
index dbd7c8e4ffda4d654228dbd5138727fe692ac74b..04a6fe49c7892f6ae165f4bd03859d630280bce5 100644
--- a/src/lua_baselib.c
+++ b/src/lua_baselib.c
@@ -3890,11 +3890,13 @@ static int lib_gSetCustomExitVars(lua_State *L)
 
 	nextmapoverride = 0;
 	skipstats = 0;
+	nextgametype = -1;
 
 	if (n >= 1)
 	{
 		nextmapoverride = (INT16)luaL_optinteger(L, 1, 0);
 		skipstats = (INT16)luaL_optinteger(L, 2, 0);
+		nextgametype = (INT16)luaL_optinteger(L, 3, 0);
 	}
 
 	return 0;