From 32c05fc0513f630894bc4097414bb40388829daa Mon Sep 17 00:00:00 2001 From: kaldrum1 <116390251+kaldrum1@users.noreply.github.com> Date: Thu, 1 Aug 2024 21:32:52 -0700 Subject: [PATCH] fix multi-model loading issue --- src/hardware/hw_model.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/hardware/hw_model.c b/src/hardware/hw_model.c index 00cf7456ac..26ba8591d7 100644 --- a/src/hardware/hw_model.c +++ b/src/hardware/hw_model.c @@ -327,8 +327,9 @@ model_t *LoadModel(const char *filename, int ztag, size_t spriteModelIndex) Optimize(model); GeneratePolygonNormals(model, ztag); - LoadModelSprite2(model); - if (!model->spr2frames) + if (!spriteModelIndex) + LoadModelSprite2(model); + else LoadModelSettings(model, spriteModelIndex); // Default material properties @@ -408,7 +409,7 @@ void LoadModelSettings(model_t *model, size_t spriteModelIndex) count = 0; else if (count != atoi(framename + namechars + ((log10(count) < 2)? 0 : 1)))//if the counts dont match, set to 0 (should only happen if the frames are named really weirdly) count = 0; - namechars = strlen(framename) - 1 - (log10(count) < 2 ? 2 : floor(log10(count))); + namechars = strlen(framename) - (log10(count) < 2 ? 2 : floor(log10(count))); for (int j = 0; j < namechars; j++) { if (*(framename + j) == '+') //should add frame flags regardless of name prefix -- GitLab