Update Fade specials demo authored by mazmazz's avatar mazmazz
This demo contains the following branches:
* [public-lightfade-ticbased](https://github.com/STJr/SRB2/compare/next...mazmazz:public-lightfade-ticbased) - Add tic duration timing to LD 420 Fade Lighting
* [public-colormap-overhaul](https://github.com/STJr/SRB2/compare/next...mazmazz:public-colormap-overhaul) - Colormap rewrite to support new features
* [public-colormap-overhaul-change-ldef](https://github.com/mazmazz/SRB2/compare/public-colormap-overhaul...public-colormap-overhaul-change-ldef) - LD 447 Change Colormap by MonsterIestyn with adding colormaps together
* [public-colormap-fade](https://github.com/mazmazz/SRB2/compare/public-colormap-overhaul-change-ldef...public-colormap-overhaul-fade) - Fade colormaps
* [public-le-fadefof](https://github.com/mazmazz/SRB2/compare/public-lightfade-ticbased...public-le-fadefof) - Fade FOF translucency
* [public-polyobj-fade](https://github.com/STJr/SRB2/compare/next...mazmazz:public-polyobj-fade) - Fade PolyObject translucency
* [public-fof-fix-movingplat](https://github.com/STJr/SRB2/compare/next...mazmazz:public-fof-fix-movingplat) - Fix bug that snaps player Z when disappearing moving platform
* [public-lightfade-ticbased](https://git.magicalgirl.moe/digiku/SRB2/compare/next...public-lightfade-ticbased) - Add tic duration timing to LD 420 Fade Lighting
* [public-colormap-overhaul](https://git.magicalgirl.moe/digiku/SRB2/compare/next...public-colormap-overhaul) - Colormap rewrite to support new features
* [public-colormap-overhaul-change-ldef](https://git.magicalgirl.moe/digiku/SRB2/compare/public-colormap-overhaul...public-colormap-overhaul-change-ldef) - LD 447 Change Colormap by MonsterIestyn with adding colormaps together
* [public-colormap-fade](https://git.magicalgirl.moe/digiku/SRB2/compare/public-colormap-overhaul-change-ldef...public-colormap-overhaul-fade) - Fade colormaps
* [public-le-fadefof](https://git.magicalgirl.moe/digiku/SRB2/compare/public-lightfade-ticbased...public-le-fadefof) - Fade FOF translucency
* [public-polyobj-fade](https://git.magicalgirl.moe/digiku/SRB2/compare/next...public-polyobj-fade) - Fade PolyObject translucency
* [public-fof-fix-movingplat](https://git.magicalgirl.moe/digiku/SRB2/compare/next...public-fof-fix-movingplat) - Fix bug that snaps player Z when disappearing moving platform
## YouTube
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