diff --git a/Lua/BATTLE/Battle.LUA b/Lua/BATTLE/Battle.LUA index b264d521a94e6e20507fb795c7e15d940c1bb61c..57272851561e124c5732c6609494e54aef014764 100644 --- a/Lua/BATTLE/Battle.LUA +++ b/Lua/BATTLE/Battle.LUA @@ -4655,7 +4655,7 @@ rawset(_G, "BTL_linkHandler", function(pn) btl.dmg_downs = {} -- damage knockdown (won't happen here but needs resetting anyway) -- link damage (base dmg + linkboost% * added links per new link) - local linkdamage = mo.linkstate.dmg + (mo.linkstate.dmg*mo.linkstate.linkboost/100)*(mo.linkstate.link-1) + local linkdamage = mo.linkstate.dmg + (mo.linkstate.dmg*mo.linkstate.linkboost/100)*mo.linkstate.link -- links only down if they hit a weakness (no random crit) btl.dmg_downs[1] = {getAttackAff(mo, mo.atk_hitby, mo.atk_attacker) == DMG_WEAK}