diff --git a/src/Makefile b/src/Makefile
index f7a8c1b85effd05aa269687578e9ec39a085e808..118ff713ac0e5b39a05f1c9941e54dd1770415bf 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -414,7 +414,6 @@ OBJS:=$(i_main_o) \
 		$(OBJDIR)/string.o   \
 		$(OBJDIR)/d_main.o   \
 		$(OBJDIR)/d_clisrv.o \
-		$(OBJDIR)/d_net.o    \
 		$(OBJDIR)/d_netfil.o \
 		$(OBJDIR)/d_netcmd.o \
 		$(OBJDIR)/dehacked.o \
@@ -473,13 +472,12 @@ OBJS:=$(i_main_o) \
 		$(OBJDIR)/sounds.o   \
 		$(OBJDIR)/w_wad.o    \
 		$(OBJDIR)/filesrch.o \
-		$(OBJDIR)/mserv.o    \
-		$(OBJDIR)/i_tcp.o    \
-		$(OBJDIR)/lzf.o	     \
+		$(OBJDIR)/lzf.o      \
 		$(OBJDIR)/vid_copy.o \
+		$(OBJDIR)/d_enet.o \
+		$(OBJDIR)/d_datawrap.o \
 		$(OBJDIR)/b_bot.o \
 		$(i_cdmus_o)    \
-		$(i_net_o)      \
 		$(i_system_o)   \
 		$(i_sound_o)    \
 		$(OBJS)
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index 28cc917628cad6e94c4da1cb92d676f9cf26868e..6685445659148fdef5b6e7ccf678f90f4e455254 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -79,14 +79,14 @@ deny:
 	//must be hacked/buggy client
 	lua_settop(gL, 0); // clear stack
 	CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
-	if (server)
+	/*if (server)
 	{
 		XBOXSTATIC UINT8 bufn[2];
 
 		bufn[0] = (UINT8)playernum;
 		bufn[1] = KICK_MSG_CON_FAIL;
 		SendNetXCmd(XD_KICK, &bufn, 2);
-	}
+	}*/ ///@NET TODO
 }
 
 // Wrapper for COM_AddCommand commands
diff --git a/src/p_inter.c b/src/p_inter.c
index faec17355c6eca3b1b59d9d9743ee620b12ab270..7d869ec758865cd598fc5a6460ffc42e3eb51288 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -3141,7 +3141,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
 	// Killing dead. Just for kicks.
 	// Require source and inflictor be player.  Don't hurt for firing rings.
 	if (cv_killingdead.value && (source && source->player) && (inflictor && inflictor->player) && P_RandomChance(5*FRACUNIT/16))
-		P_DamageMobj(source, target, target, 1);
+		P_DamageMobj(source, target, target, 1, 0);
 
 	// do the damage
 	if (player && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]) && inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player))