From 11f62025dae26431ac675d3aa7584eece652216a Mon Sep 17 00:00:00 2001
From: RedEnchilada <red@lyrawearspants.com>
Date: Wed, 15 Jun 2016 23:15:14 -0500
Subject: [PATCH] Made the game compile again

I don't know if networking still works.
---
 src/Makefile         | 8 +++-----
 src/lua_consolelib.c | 4 ++--
 src/p_inter.c        | 2 +-
 3 files changed, 6 insertions(+), 8 deletions(-)

diff --git a/src/Makefile b/src/Makefile
index f7a8c1b85e..118ff713ac 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -414,7 +414,6 @@ OBJS:=$(i_main_o) \
 		$(OBJDIR)/string.o   \
 		$(OBJDIR)/d_main.o   \
 		$(OBJDIR)/d_clisrv.o \
-		$(OBJDIR)/d_net.o    \
 		$(OBJDIR)/d_netfil.o \
 		$(OBJDIR)/d_netcmd.o \
 		$(OBJDIR)/dehacked.o \
@@ -473,13 +472,12 @@ OBJS:=$(i_main_o) \
 		$(OBJDIR)/sounds.o   \
 		$(OBJDIR)/w_wad.o    \
 		$(OBJDIR)/filesrch.o \
-		$(OBJDIR)/mserv.o    \
-		$(OBJDIR)/i_tcp.o    \
-		$(OBJDIR)/lzf.o	     \
+		$(OBJDIR)/lzf.o      \
 		$(OBJDIR)/vid_copy.o \
+		$(OBJDIR)/d_enet.o \
+		$(OBJDIR)/d_datawrap.o \
 		$(OBJDIR)/b_bot.o \
 		$(i_cdmus_o)    \
-		$(i_net_o)      \
 		$(i_system_o)   \
 		$(i_sound_o)    \
 		$(OBJS)
diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c
index 28cc917628..6685445659 100644
--- a/src/lua_consolelib.c
+++ b/src/lua_consolelib.c
@@ -79,14 +79,14 @@ deny:
 	//must be hacked/buggy client
 	lua_settop(gL, 0); // clear stack
 	CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
-	if (server)
+	/*if (server)
 	{
 		XBOXSTATIC UINT8 bufn[2];
 
 		bufn[0] = (UINT8)playernum;
 		bufn[1] = KICK_MSG_CON_FAIL;
 		SendNetXCmd(XD_KICK, &bufn, 2);
-	}
+	}*/ ///@NET TODO
 }
 
 // Wrapper for COM_AddCommand commands
diff --git a/src/p_inter.c b/src/p_inter.c
index faec17355c..7d869ec758 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -3141,7 +3141,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
 	// Killing dead. Just for kicks.
 	// Require source and inflictor be player.  Don't hurt for firing rings.
 	if (cv_killingdead.value && (source && source->player) && (inflictor && inflictor->player) && P_RandomChance(5*FRACUNIT/16))
-		P_DamageMobj(source, target, target, 1);
+		P_DamageMobj(source, target, target, 1, 0);
 
 	// do the damage
 	if (player && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]) && inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player))
-- 
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