From 30c5fd9cc3fda2ab468444537d0739c1710b9f9c Mon Sep 17 00:00:00 2001
From: yellowtd <ren_amon@hotmail.com>
Date: Sat, 18 Mar 2017 19:12:16 -0400
Subject: [PATCH] Fix g_setdisplayer compile warning

---
 src/g_game.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/g_game.c b/src/g_game.c
index 6a905d085e..919e900479 100644
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -5694,7 +5694,7 @@ void G_SetDisplayPlayer(player_t *player, INT32 displayNumber, boolean setAllDis
 		else
 		{
 			// the player has to exist or you just get a bleeding display
-			if (playeringame[displayNumber] || players[displayplayer].spectator && player == &players[displayplayer])
+			if (playeringame[displayNumber] || (players[displayplayer].spectator && player == &players[displayplayer]))
 			{
 				// switch the display number locally
 				if (P_IsLocalPlayer(player) && displayplayer == consoleplayer)
-- 
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