diff --git a/src/d_main.c b/src/d_main.c index df86763c05efcef934e8833c7afcc344627b3e89..a27d3874ec45426b3fa6521e3f9da73f5929c1f6 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1334,10 +1334,10 @@ void D_SRB2Main(void) ultimatemode = true; } - // rei/miru: bootmap (Idea: starts the game on a predefined map) - if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm())) - { - pstartmap = bootmap; + // rei/miru: bootmap (Idea: starts the game on a predefined map) + if (bootmap && !(M_CheckParm("-warp") && M_IsNextParm())) + { + pstartmap = bootmap; if (pstartmap < 1 || pstartmap > NUMMAPS) I_Error("Cannot warp to map %d (out of range)\n", pstartmap); @@ -1347,8 +1347,8 @@ void D_SRB2Main(void) //G_SetGameModified(true); autostart = true; } - } - //CONS_Printf("BOOT_MAP: %d\n", bootmap); + } + //CONS_Printf("BOOT_MAP: %d\n", bootmap); if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect")) { diff --git a/src/dehacked.c b/src/dehacked.c index e43c04fedcd9abebb7f19dee2cb0cb467d3f8a5b..2a3e7ca3bc4361118f73708cfe6537aa819718fa 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3099,7 +3099,7 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "BOOTMAP")) { - // rei/miru: bootmap definition for maincfg + // rei/miru: bootmap definition for maincfg // Support using the actual map name, // i.e., Level AB, Level FZ, etc. diff --git a/src/g_game.c b/src/g_game.c index b148d98014a149c67ae61bbe2fb973485d3598ae..6a905d085e7f581bc2595bda1dd54239fa60eded 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -5683,42 +5683,42 @@ INT32 G_TicsToMilliseconds(tic_t tics) // setAllDisplays - set all displays to the player number/node specified void G_SetDisplayPlayer(player_t *player, INT32 displayNumber, boolean setAllDisplays) { - //TODO: fix black flashes when touching controls (this has to do with - //((cmd->forwardmove || cmd->sidemove || cmd->buttons) && displayplayer != consoleplayer) ) - //TODO: proper implementation for using player node instead of -1 (unsure how) + //TODO: fix black flashes when touching controls (this has to do with + //((cmd->forwardmove || cmd->sidemove || cmd->buttons) && displayplayer != consoleplayer) ) + //TODO: proper implementation for using player node instead of -1 (unsure how) if (gamestate == GS_LEVEL) { - // no, not for non-sp + // no, not for non-sp if (!netgame) displayplayer = consoleplayer; else { - // the player has to exist or you just get a bleeding display - if (playeringame[displayNumber] || players[displayplayer].spectator && player == &players[displayplayer]) - { - // switch the display number locally - if (P_IsLocalPlayer(player) && displayplayer == consoleplayer) - { - displayplayer = displayNumber; - } - // or force all - else if (setAllDisplays == true) - { - displayplayer = displayNumber; - } - - // tell who's the view - //CONS_Printf(M_GetText("Viewpoint: %s\n"), player_names[displayplayer]); - } - // Setting as -1 resets your view to normal - else if (displayNumber == -1 && P_IsLocalPlayer(player) - && displayplayer != consoleplayer) - displayplayer = consoleplayer; - else - { - // or do...nothing - //CONS_Printf("Player doesn't exist (or viewing self).\n"); - } + // the player has to exist or you just get a bleeding display + if (playeringame[displayNumber] || players[displayplayer].spectator && player == &players[displayplayer]) + { + // switch the display number locally + if (P_IsLocalPlayer(player) && displayplayer == consoleplayer) + { + displayplayer = displayNumber; + } + // or force all + else if (setAllDisplays == true) + { + displayplayer = displayNumber; + } + + // tell who's the view + //CONS_Printf(M_GetText("Viewpoint: %s\n"), player_names[displayplayer]); + } + // Setting as -1 resets your view to normal + else if (displayNumber == -1 && P_IsLocalPlayer(player) + && displayplayer != consoleplayer) + displayplayer = consoleplayer; + else + { + // or do...nothing + //CONS_Printf("Player doesn't exist (or viewing self).\n"); + } } } } diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 6a451d91a6888ad4ea1c2da2a8ba92ab9d774b36..6db09c0c9ebfa21e73ee8823c062f8585989cff1 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1798,10 +1798,10 @@ static int lib_sSetMusicPosition(lua_State *L) static int lib_sGetMusicPosition(lua_State *L) { - float fpos = S_GetMusicPosition(); + float fpos = S_GetMusicPosition(); lua_pushnumber(L, (lua_Number)(fpos*1000)); - //CONS_Printf("GetMusicPosition: %05f\n\n\n",fpos); - return 1; + //CONS_Printf("GetMusicPosition: %05f\n\n\n",fpos); + return 1; } static int lib_sFadeOutMusic(lua_State *L) @@ -1839,7 +1839,7 @@ static int lib_pSetActiveMotionBlur(lua_State *L) static int lib_gSetDisplayPlayer(lua_State *L) { - // set args 1 2 & 3 + // set args 1 2 & 3 player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); INT32 dispnum = luaL_checkint(L, 2); boolean alldisps = luaL_checkboolean(L, 3); @@ -2233,12 +2233,12 @@ static luaL_Reg lib[] = { {"G_TicsToCentiseconds",lib_gTicsToCentiseconds}, {"G_TicsToMilliseconds",lib_gTicsToMilliseconds}, - //miru: Put everything added here, categorizing right now isn't something I want to wander through + //miru: Put everything added here, categorizing right now isn't something I want to wander through {"S_SetMusicPosition",lib_sSetMusicPosition}, {"S_GetMusicPosition",lib_sGetMusicPosition}, {"S_FadeOutMusic",lib_sFadeOutMusic}, {"P_SetActiveMotionBlur",lib_pSetActiveMotionBlur}, - {"G_SetDisplayPlayer",lib_gSetDisplayPlayer}, + {"G_SetDisplayPlayer",lib_gSetDisplayPlayer}, {NULL, NULL} }; diff --git a/src/p_mobj.c b/src/p_mobj.c index 6d67ffe0b81d871671cfdc1877b0cc48adae04b0..610b96d012520c7fc72c872a9c6e7cde58fce4b6 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3483,15 +3483,15 @@ void P_DestroyRobots(void) //Note: motion blur should never ever be used excessively void P_SetActiveMotionBlur(boolean active, INT32 param) { - camera_motionblur = active; - forward_postimgparam = param; + camera_motionblur = active; + forward_postimgparam = param; } boolean P_CheckMotionBlur(void) { if (camera_motionblur == true) - return true; + return true; return false; } @@ -3537,13 +3537,13 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled postimg = postimg_water; else if (P_CameraCheckHeat(&dummycam)) postimg = postimg_heat; - else if (P_CheckMotionBlur()) + else if (P_CheckMotionBlur()) { - postimg = postimg_motion; + postimg = postimg_motion; if (!forward_postimgparam) - forward_postimgparam = 1; - else - postimgparam = forward_postimgparam; + forward_postimgparam = 1; + postimgparam = forward_postimgparam; + else } } else @@ -3561,11 +3561,11 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled postimg = postimg_heat; else if (P_CheckMotionBlur()) { - postimg = postimg_motion; + postimg = postimg_motion; if (!forward_postimgparam) - forward_postimgparam = 1; - else - postimgparam = forward_postimgparam; + forward_postimgparam = 1; + else + postimgparam = forward_postimgparam; } } diff --git a/src/p_user.c b/src/p_user.c index a3102125c8ca062bc6ba8ca1179725c980c0f0db..ff8133e67f411eecec3d47e033c9ec1dfd0bdb80 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8553,8 +8553,8 @@ static void P_CalcPostImg(player_t *player) *param = (player->viewrollangle); } - //miru: Motion blur won't work without this i guess, either way its enabled - //TODO: Opengl motion blur + //miru: Motion blur won't work without this i guess, either way its enabled + //TODO: Opengl motion blur // Motion blur if (player->mo && P_CheckMotionBlur()) { diff --git a/src/s_sound.c b/src/s_sound.c index 571f6fd28d2523ec98a0aff50f3de88ec4944e67..dadeb5ac0332f0a2c8441f7eb5c0a8b26902addc 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -1278,12 +1278,12 @@ void S_SetMusicPosition(float position) float S_GetMusicPosition(void) { - return I_GetMusicPosition(); + return I_GetMusicPosition(); } void S_FadeOutMusic(int ms) { - I_FadeOutMusic(ms); + I_FadeOutMusic(ms); } boolean S_SpeedMusic(float speed) diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index d0d34ab3bf5c9be37a66ef46175649107e6243c4..c824ad9832106cc70ad94c7007ed30bccac7e8e4 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -458,22 +458,22 @@ static void music_loop(void) //miru: some music hooks and callbacks (including music_pos above) /*static void music_fadeloop(void) { - Mix_HookMusicFinished(NULL); - // Mix_PlayMusic(music, 0); - //if (music_pos >= I_GetMusicPosition() - 1000) - // Mix_SetMusicPosition(loop_point); + Mix_HookMusicFinished(NULL); + // Mix_PlayMusic(music, 0); + //if (music_pos >= I_GetMusicPosition() - 1000) + // Mix_SetMusicPosition(loop_point); - music_pos = (int)(loop_point * SAMPLE_RATE); + music_pos = (int)(loop_point * SAMPLE_RATE); }*/ static void mixmusic_callback(void *udata, Uint8 *stream, int len) { - if(!Mix_PausedMusic()) { - music_pos += len/4; - music_pos_time = SDL_GetTicks(); - } - //I_OutputMsg("MusicPos: %.3f", music_pos); - //HU_DoCEcho(va("MusicPos: %.3f\\Stream: %d\\Length: %i", music_pos,stream,len)); + if(!Mix_PausedMusic()) { + music_pos += len/4; + music_pos_time = SDL_GetTicks(); + } + //I_OutputMsg("MusicPos: %.3f", music_pos); + //HU_DoCEcho(va("MusicPos: %.3f\\Stream: %d\\Length: %i", music_pos,stream,len)); } @@ -716,13 +716,13 @@ boolean I_StartDigSong(const char *musicname, boolean looping) } Mix_VolumeMusic((UINT32)music_volume*128/31); - Mix_SetPostMix(mixmusic_callback, NULL); + Mix_SetPostMix(mixmusic_callback, NULL); music_pos = 0; music_pos_time = SDL_GetTicks(); - //Mix_Chunk* lengthmusic; + //Mix_Chunk* lengthmusic; //HU_SetCEchoDuration(4); - //HU_DoCEcho(va("Length: %d\\", lengthmusic->alen)); + //HU_DoCEcho(va("Length: %d\\", lengthmusic->alen)); if (looping)//if (loop_point != 0.0f) Mix_HookMusicFinished(music_loop); @@ -767,22 +767,22 @@ void I_SetMusicPosition(float position) float I_GetMusicPosition(void) { float const pos = SAMPLE_RATE; - return ( - (music_pos-2048) / pos - ) + ( - (SDL_GetTicks() - music_pos_time) * 0.001f - ); + return ( + (music_pos-2048) / pos + ) + ( + (SDL_GetTicks() - music_pos_time) * 0.001f + ); } void I_FadeInMusic(int ms) { - Mix_FadeInMusic(music, 0, ms); + Mix_FadeInMusic(music, 0, ms); } void I_FadeInMusicPos(int ms, float position) { - Mix_FadeInMusicPos(music, 0, ms, position); - //music_pos = (int)(position * SAMPLE_RATE); + Mix_FadeInMusicPos(music, 0, ms, position); + //music_pos = (int)(position * SAMPLE_RATE); } /* void I_VolumeMusic(int volume) @@ -791,12 +791,12 @@ void I_VolumeMusic(int volume) */ void I_FadeOutMusic(int ms) { - //TODO: music ends if fading before a loop point, fix it - Mix_PlayMusic(music, -1); - Mix_SetMusicPosition(I_GetMusicPosition()); - Mix_FadeOutMusic(ms); - Mix_HookMusicFinished(NULL); - //Mix_HookMusicFinished(music_fadeloop); + //TODO: music ends if fading before a loop point, fix it + Mix_PlayMusic(music, -1); + Mix_SetMusicPosition(I_GetMusicPosition()); + Mix_FadeOutMusic(ms); + Mix_HookMusicFinished(NULL); + //Mix_HookMusicFinished(music_fadeloop); } boolean I_SetSongSpeed(float speed)