diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 7d3c53bb4e53cd396dcb8b2eff7a950b6e6f8fef..3f7253f378df1c8ecccf494b40c15f531f487a58 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1618,7 +1618,10 @@ static void Command_Map_f(void) // new gametype value // use current one by default i = COM_CheckParm("-gametype"); - if (i) + + if (M_CheckParm("-nothokker") == 0) + newgametype = GT_TEAMMATCH; + else if (i) { if (!multiplayer) { diff --git a/src/doomdef.h b/src/doomdef.h index 4eec9c093d1680cae0fbd67fb961b7d4dcb79284..624beabcf9f9e9ba68f538df79abdc8ffbb2c24f 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -148,9 +148,9 @@ extern FILE *logstream; // we use comprevision and compbranch instead. #else #define VERSION 165 // Game version -#define SUBVERSION 0 -#define VERSIONSTRING "v2.1.14 (Thokker 1.0.0)" -#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.0)" +#define SUBVERSION 1 +#define VERSIONSTRING "v2.1.14 (Thokker 1.0.1)" +#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.1)" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -208,7 +208,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 1 +#define MODVERSION 2