diff --git a/src/d_netcmd.c b/src/d_netcmd.c
index 7d3c53bb4e53cd396dcb8b2eff7a950b6e6f8fef..3f7253f378df1c8ecccf494b40c15f531f487a58 100644
--- a/src/d_netcmd.c
+++ b/src/d_netcmd.c
@@ -1618,7 +1618,10 @@ static void Command_Map_f(void)
 	// new gametype value
 	// use current one by default
 	i = COM_CheckParm("-gametype");
-	if (i)
+
+	if (M_CheckParm("-nothokker") == 0)
+		newgametype = GT_TEAMMATCH;
+	else if (i)
 	{
 		if (!multiplayer)
 		{
diff --git a/src/doomdef.h b/src/doomdef.h
index 4eec9c093d1680cae0fbd67fb961b7d4dcb79284..624beabcf9f9e9ba68f538df79abdc8ffbb2c24f 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -148,9 +148,9 @@ extern FILE *logstream;
 // we use comprevision and compbranch instead.
 #else
 #define VERSION    165 // Game version
-#define SUBVERSION 0
-#define VERSIONSTRING "v2.1.14 (Thokker 1.0.0)"
-#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.0)"
+#define SUBVERSION 1
+#define VERSIONSTRING "v2.1.14 (Thokker 1.0.1)"
+#define VERSIONSTRINGW L"v2.1.14 (Thokker 1.0.1)"
 // Hey! If you change this, add 1 to the MODVERSION below!
 // Otherwise we can't force updates!
 #endif
@@ -208,7 +208,7 @@ extern FILE *logstream;
 // it's only for detection of the version the player is using so the MS can alert them of an update.
 // Only set it higher, not lower, obviously.
 // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
-#define MODVERSION 1
+#define MODVERSION 2