diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 25bcf153bb5358620abcfe19e02d7006ef99ce7b..22b8675a0965c9274e9cd8b6c0d2aecaaa14419d 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -1520,7 +1520,7 @@ static void gld_BuildSky(int row_count, int col_count) vertex_p = &vbo->data[0]; vbo->loopcount = 0; - for (yflip = 0; yflip < 2; yflip++) + for (yflip = 0; (UINT8)yflip < 2; yflip++) { vbo->loops[vbo->loopcount].mode = GL_TRIANGLE_FAN; vbo->loops[vbo->loopcount].vertexindex = vertex_p - &vbo->data[0];