diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg
deleted file mode 100644
index 5bc48211c60e8acfacbded90dd0b750d1745a984..0000000000000000000000000000000000000000
--- a/extras/conf/SRB2-22.cfg
+++ /dev/null
@@ -1,6521 +0,0 @@
-/*********************************************************\
-	Zone Builder Game Configuration
-	For Sonic Robo Blast 2 Version 2.2
-	Contributors (alphabetical):
-	* Foxboy
-	* FuriousFox
-	* JJames19119
-	* Kalaron
-	* Kristos
-	* MascaraSnake
-	* mazmazz
-	* Morpheus
-	* Neo Chaotikal
-	* Nev3r
-	* Oogaland
-	* Rob
-	* Shadow Hog
-	* Spherallic
-	* SRB2-Playah
-	* SSNTails
-	* SteelT
-	* ST218
-	* toaster
-	* Viola
-\*********************************************************/
-
-// This is required to prevent accidental use of a different configuration
-type = "Doom Builder 2 Game Configuration";
-
-// This is the title to show for this game
-game = "Sonic Robo Blast 2 - 2.2";
-
-//GZDB specific. Don't try to load lumps that don't exist.
-basegame = 0;
-
-// This is the simplified game engine/sourceport name
-engine = "zdoom";
-
-// When this is set to true, sectors with the same tag will light up when a line is highlighted
-linetagindicatesectors = true;
-
-// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
-formatinterface = "SRB2MapSetIO";
-
-//Sky textures for vanilla maps
-defaultskytextures
-{
-	SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0";
-	SKY2 = "MAPM7,MAPMB";
-	SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1";
-	SKY6 = "MAP05,MAP51,MAPMA";
-	SKY7 = "MAPM2,MAPM5";
-	SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1";
-	SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3";
-	SKY11 = "MAP11,MAPF7";
-	SKY13 = "MAP13,MAP64";
-	SKY14 = "MAP14";
-	SKY15 = "MAP15,MAP54";
-	SKY17 = "MAP70";
-	SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5";
-	SKY21 = "MAPM4";
-	SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6";
-	SKY30 = "MAP30";
-	SKY31 = "MAP31";
-	SKY35 = "MAP42";
-	SKY40 = "MAP41,MAP71,MAPM9";
-	SKY55 = "MAPF3,MAPM8";
-	SKY68 = "MAPF8";
-	SKY99 = "MAP57,MAPZ0";
-	SKY159 = "MAP16";
-	SKY172 = "MAP40";
-	SKY300 = "MAP72";
-	SKY301 = "MAP73";
-}
-
-// Default lump name for new map
-defaultlumpname = "MAP01";
-
-// Default testing parameters
-testparameters = "-file \"%AP\" \"%F\" -warp %L";
-testshortpaths = true;
-
-// Default nodebuilder configurations
-defaultsavecompiler = "zennode_normal";
-defaulttestcompiler = "zennode_fast";
-
-// Skill levels
-skills
-{
-	1 = "Normal";
-}
-
-// Skins
-skins
-{
-	Sonic;
-	Tails;
-	Knuckles;
-	Amy;
-	Fang;
-	Metalsonic;
-}
-
-// Gametypes
-gametypes
-{
-	-1 = "Single Player";
-	0 = "Co-op";
-	1 = "Competition";
-	2 = "Race";
-	3 = "Match";
-	4 = "Team Match";
-	5 = "Tag";
-	6 = "Hide and Seek";
-	7 = "CTF";
-}
-
-// Special linedefs
-soundlinedefflag = 64;	// See linedefflags
-singlesidedflag = 1;	// See linedefflags
-doublesidedflag = 4;	// See linedefflags
-impassableflag = 1;
-upperunpeggedflag = 8;
-lowerunpeggedflag = 16;
-repeatmidtextureflag = 1024;
-pegmidtextureflag = 256;
-
-// Generalized actions
-generalizedlinedefs = false;
-generalizedsectors = true;
-
-// Texture loading options
-defaultwalltexture = "GFZROCK";
-defaultfloortexture = "GFZFLR01";
-defaultceilingtexture = "F_SKY1";
-mixtexturesflats = true;
-defaulttexturescale = 1.0f;
-defaultflatscale = 1.0f;
-
-// Thing number for start position in 3D Mode
-start3dmode = 3328;
-
-
-
-
-/*
-TEXTURES AND FLAT SOURCES
-This tells Doom Builder where to find the information for textures
-and flats in the IWAD file, Addition WAD file and Map WAD file.
-
-Start and end lumps must be given in a structure (of which the
-key name doesnt matter) and any textures or flats in between them
-are loaded in either the textures category or flats category.
-
-For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
-Kalaron: and now TX_START
-*/
-
-// Texture sources
-textures
-{
-	zdoom1
-	{
-		start = "TX_START";
-		end = "TX_END";
-	}
-}
-
-// Patch sources
-patches
-{
-	standard1
-	{
-		start = "P_START";
-		end = "P_END";
-	}
-
-	standard2
-	{
-		start = "PP_START";
-		end = "PP_END";
-	}
-}
-
-// Sprite sources
-sprites
-{
-	standard1
-	{
-		start = "S_START";
-		end = "S_END";
-	}
-
-	standard2
-	{
-		start = "SS_START";
-		end = "SS_END";
-	}
-}
-
-// Flat sources
-flats
-{
-	standard1
-	{
-		start = "F_START";
-		end = "F_END";
-	}
-
-	standard2
-	{
-		start = "FF_START";
-		end = "FF_END";
-	}
-
-	standard3
-	{
-		start = "FF_START";
-		end = "F_END";
-	}
-
-	standard4
-	{
-		start = "F_START";
-		end = "FF_END";
-	}
-}
-
-
-/*
-GAME DETECT PATTERN
-Used to guess the game for which a WAD file is made.
-
-1 = One of these lumps must exist
-2 = None of these lumps must exist
-3 = All of these lumps must exist
-*/
-
-gamedetect
-{
-	EXTENDED = 2;
-
-
-	BEHAVIOR = 2;
-
-	E#M# = 2;
-
-	MAP?? = 1;
-}
-
-
-/*
-MAP LUMP NAMES
-Map lumps are loaded with the map as long as they are right after each other. When the editor
-meets a lump which is not defined in this list it will ignore the map if not satisfied.
-The order of items defines the order in which lumps will be written to WAD file on save.
-To indicate the map header lump, use ~MAP
-
-Legenda:
-required = Lump is required to exist.
-blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
-nodebuild = The nodebuilder generates this lump.
-allowempty = The nodebuilder is allowed to leave this lump empty.
-script = This lump is a text-based script. Specify the filename of the script configuration to use.
-*/
-
-maplumpnames
-{
-	~MAP
-	{
-		required = true;
-		blindcopy = true;
-		nodebuild = false;
-	}
-
-	THINGS
-	{
-		required = true;
-		nodebuild = true;
-		allowempty = true;
-	}
-
-	LINEDEFS
-	{
-		required = true;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	SIDEDEFS
-	{
-		required = true;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	VERTEXES
-	{
-		required = true;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	SEGS
-	{
-		required = false;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	SSECTORS
-	{
-		required = false;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	NODES
-	{
-		required = false;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	SECTORS
-	{
-		required = true;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	REJECT
-	{
-		required = false;
-		nodebuild = true;
-		allowempty = false;
-	}
-
-	BLOCKMAP
-	{
-		required = false;
-		nodebuild = true;
-		allowempty = true;
-	}
-}
-
-scriptlumpnames
-{
-	MAINCFG
-	{
-		script = "SOC.cfg";
-	}
-
-	OBJCTCFG
-	{
-		script = "SOC.cfg";
-	}
-
-	SOC_
-	{
-		script = "SOC.cfg";
-		isprefix = true;
-	}
-
-	LUA_
-	{
-		script = "Lua.cfg";
-		isprefix = true;
-	}
-}
-
-// DEFAULT SECTOR BRIGHTNESS LEVELS
-sectorbrightness
-{
-	255;
-	248;
-	240;
-	232;
-	224;
-	216;
-	208;
-	200;
-	192;
-	184;
-	176;
-	168;
-	160;
-	152;
-	144;
-	136;
-	128;
-	120;
-	112;
-	104;
-	96;
-	88;
-	80;
-	72;
-	64;
-	56;
-	48;
-	40;
-	32;
-	24;
-	16;
-	8;
-	0;
-}
-
-// SECTOR TYPES-----------------------------------------------------------------
-sectortypes
-{
-	0 = "Normal";
-	1 = "Damage";
-	2 = "Damage (Water)";
-	3 = "Damage (Fire)";
-	4 = "Damage (Electrical)";
-	5 = "Spikes";
-	6 = "Death Pit (Camera Tilt)";
-	7 = "Death Pit (No Camera Tilt)";
-	8 = "Instant Kill";
-	9 = "Ring Drainer (Floor Touch)";
-	10 = "Ring Drainer (Anywhere in Sector)";
-	11 = "Special Stage Damage";
-	12 = "Space Countdown";
-	13 = "Ramp Sector (double step-up/down)";
-	14 = "Non-Ramp Sector (no step-down)";
-	15 = "Bouncy FOF";
-	16 = "Trigger Line Ex. (Pushable Objects)";
-	32 = "Trigger Line Ex. (Anywhere, All Players)";
-	48 = "Trigger Line Ex. (Floor Touch, All Players)";
-	64 = "Trigger Line Ex. (Anywhere in Sector)";
-	80 = "Trigger Line Ex. (Floor Touch)";
-	96 = "Trigger Line Ex. (Emerald Check)";
-	112 = "Trigger Line Ex. (NiGHTS Mare)";
-	128 = "Check for Linedef Executor on FOFs";
-	144 = "Egg Capsule";
-	160 = "Special Stage Time/Rings Parameters";
-	176 = "Custom Global Gravity";
-	512 = "Wind/Current";
-	1024 = "Conveyor Belt";
-	1280 = "Speed Pad";
-	4096 = "Star Post Activator";
-	8192 = "Exit/Special Stage Pit/Return Flag";
-	12288 = "CTF Red Team Base";
-	16384 = "CTF Blue Team Base";
-	20480 = "Fan Sector";
-	24576 = "Super Sonic Transform";
-	28672 = "Force Spin";
-	32768 = "Zoom Tube Start";
-	36864 = "Zoom Tube End";
-	40960 = "Circuit Finish Line";
-	45056 = "Rope Hang";
-	49152 = "Intangible to the Camera";
-}
-
-
-// GENERALISED SECTOR TYPES-----------------------------------------------------------------
-gen_sectortypes
-{
-	first
-	{
-		0 = "Normal";
-		1 = "Damage";
-		2 = "Damage (Water)";
-		3 = "Damage (Fire)";
-		4 = "Damage (Electrical)";
-		5 = "Spikes";
-		6 = "Death Pit (Camera Tilt)";
-		7 = "Death Pit (No Camera Tilt)";
-		8 = "Instant Kill";
-		9 = "Ring Drainer (Floor Touch)";
-		10 = "Ring Drainer (Anywhere in Sector)";
-		11 = "Special Stage Damage";
-		12 = "Space Countdown";
-		13 = "Ramp Sector (double step-up/down)";
-		14 = "Non-Ramp Sector (no step-down)";
-		15 = "Bouncy FOF";
-	}
-
-	second
-	{
-		0 = "Normal";
-		16 = "Trigger Line Ex. (Pushable Objects)";
-		32 = "Trigger Line Ex. (Anywhere, All Players)";
-		48 = "Trigger Line Ex. (Floor Touch, All Players)";
-		64 = "Trigger Line Ex. (Anywhere in Sector)";
-		80 = "Trigger Line Ex. (Floor Touch)";
-		96 = "Trigger Line Ex. (Emerald Check)";
-		112 = "Trigger Line Ex. (NiGHTS Mare)";
-		128 = "Check for Linedef Executor on FOFs";
-		144 = "Egg Capsule";
-		160 = "Special Stage Time/Rings Parameters";
-		176 = "Custom Global Gravity";
-	}
-
-	third
-	{
-		0 = "Normal";
-		512 = "Wind/Current";
-		1024 = "Conveyor Belt";
-		1280 = "Speed Pad";
-	}
-
-	fourth
-	{
-		0 = "Normal";
-		4096 = "Star Post Activator";
-		8192 = "Exit/Special Stage Pit/Return Flag";
-		12288 = "CTF Red Team Base";
-		16384 = "CTF Blue Team Base";
-		20480 = "Fan Sector";
-		24576 = "Super Sonic Transform";
-		28672 = "Force Spin";
-		32768 = "Zoom Tube Start";
-		36864 = "Zoom Tube End";
-		40960 = "Circuit Finish Line";
-		45056 = "Rope Hang";
-		49152 = "Intangible to the Camera";
-	}
-}
-
-// LINEDEF FLAGS
-linedefflags
-{
-	1 = "[0] Impassable";
-	2 = "[1] Block Enemies";
-	4 = "[2] Double-Sided";
-	8 = "[3] Upper Unpegged";
-	16 = "[4] Lower Unpegged";
-	32 = "[5] Slope Skew (E1)";
-	64 = "[6] Not Climbable";
-	128 = "[7] No Midtexture Skew (E2)";
-	256 = "[8] Peg Midtexture (E3)";
-	512 = "[9] Solid Midtexture (E4)";
-	1024 = "[10] Repeat Midtexture (E5)";
-	2048 = "[11] Netgame Only";
-	4096 = "[12] No Netgame";
-	8192 = "[13] Effect 6";
-	16384 = "[14] Bouncy Wall";
-	32768 = "[15] Transfer Line";
-}
-
-// Linedef flags UDMF translation table
-// This is needed for copy/paste and prefabs to work properly
-// When the UDMF field name is prefixed with ! it is inverted
-linedefflagstranslation
-{
-	1 = "blocking";
-	2 = "blockmonsters";
-	4 = "twosided";
-	8 = "dontpegtop";
-	16 = "dontpegbottom";
-	32 = "secret";
-	64 = "blocksound";
-	128 = "dontdraw";
-	256 = "mapped";
-}
-
-// LINEDEF ACTIVATIONS
-linedefactivations
-{
-}
-
-// LINEDEF TYPES
-linedeftypes
-{
-	misc
-	{
-		title = "Miscellaneous";
-
-		0
-		{
-			title = "None";
-			prefix = "(0)";
-		}
-
-		1
-		{
-			title = "Per-Sector Gravity";
-			prefix = "(1)";
-			flags64text = "[6] Flip in reverse gravity";
-		}
-
-		5
-		{
-			title = "Camera Scanner";
-			prefix = "(5)";
-		}
-
-		7
-		{
-			title = "Sector Flat Alignment";
-			prefix = "(7)";
-			flags2048text = "[11] Don't align floor";
-			flags4096text = "[12] Don't align ceiling";
-			flags8192text = "[13] Use texture offsets";
-		}
-
-		10
-		{
-			title = "Culling Plane";
-			prefix = "(10)";
-			flags64text = "[6] Cull only while in sector";
-		}
-
-		13
-		{
-			title = "Heat Wave Effect";
-			prefix = "(13)";
-		}
-
-	    40
-		{
-			title = "Visual Portal Between Tagged Linedefs";
-			prefix = "(40)";
-		}
-
-	    41
-		{
-			title = "Horizon Effect";
-			prefix = "(41)";
-		}
-
-		50
-		{
-			title = "Instantly Lower Floor on Level Load";
-			prefix = "(50)";
-		}
-
-		51
-		{
-			title = "Instantly Raise Ceiling on Level Load";
-			prefix = "(51)";
-		}
-
-		63
-		{
-			title = "Fake Floor/Ceiling Planes";
-			prefix = "(63)";
-		}
-
-		540
-		{
-			title = "Floor Friction";
-			prefix = "(540)";
-		}
-	}
-
-	parameters
-	{
-		title = "Parameters";
-
-		2
-		{
-			title = "Custom Exit";
-			prefix = "(2)";
-			flags2text = "[1] Check emeralds";
-			flags64text = "[6] Skip score tally";
-		}
-
-		3
-		{
-			title = "Zoom Tube Parameters";
-			prefix = "(3)";
-			flags512text = "[9] Ignore player direction";
-		}
-
-		4
-		{
-			title = "Speed Pad Parameters";
-			prefix = "(4)";
-			flags512text = "[9] No teleport to center";
-			flags1024text = "[10] Force spinning frames";
-		}
-
-		8
-		{
-			title = "Special Sector Properties";
-			prefix = "(8)";
-			flags32text = "[5] Invert precipitation";
-			flags64text = "[6] Touch only ceiling";
-			flags128text = "[7] Allow opposite gravity";
-			flags256text = "[8] Touch sector edge";
-			flags512text = "[9] Touch floor or ceiling";
-		}
-
-		9
-		{
-			title = "Chain Parameters";
-			prefix = "(9)";
-			flags32text = "[5] Swing instead of spin";
-			flags64text = "[6] Player-turnable chain";
-			flags128text = "[7] Make chain from maces";
-			flags256text = "[8] Spawn mace at origin";
-			flags512text = "[9] Don't clip inside ground";
-			flags1024text = "[10] No distance check";
-		}
-
-		11
-		{
-			title = "Rope Hang Parameters";
-			prefix = "(11)";
-			flags32text = "[5] Don't loop";
-			flags64text = "[6] Static";
-		}
-
-		12
-		{
-			title = "Rock Spawner Parameters";
-			prefix = "(12)";
-			flags64text = "[6] Randomize speed";
-		}
-
-		14
-		{
-			title = "Bustable Block Parameters";
-			prefix = "(14)";
-			flags32text = "[5] Particles launch from center";
-		}
-
-		15
-		{
-			title = "Fan Particle Spawner Parameters";
-			prefix = "(15)";
-		}
-
-		16
-		{
-			title = "Minecart Parameters";
-			prefix = "(16)";
-		}
-
-		64
-		{
-			title = "Continuously Appearing/Disappearing FOF";
-			prefix = "(64)";
-			flags2text = "[1] Use control sector tag";
-			flags64text = "[6] No sound effect";
-		}
-
-		65
-		{
-			title = "Bridge Thinker <disabled>";
-			prefix = "(65)";
-		}
-	}
-
-	polyobject
-	{
-		title = "PolyObject";
-
-		20
-		{
-			title = "First Line";
-			prefix = "(20)";
-		}
-
-		21
-		{
-			title = "Explicitly Include Line <disabled>";
-			prefix = "(21)";
-		}
-
-		22
-		{
-			title = "Parameters";
-			prefix = "(22)";
-			flags64text = "[6] Trigger linedef executor";
-			flags128text = "[7] Intangible";
-			flags256text = "[8] Stopped by pushables";
-			flags512text = "[9] Render flats";
-		}
-
-		30
-		{
-			title = "Waving Flag";
-			prefix = "(30)";
-		}
-
-		31
-		{
-			title = "Displacement by Front Sector";
-			prefix = "(31)";
-		}
-
-		32
-		{
-			title = "Angular Displacement by Front Sector";
-			prefix = "(32)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Don't turn players";
-			flags512text = "[9] Turn all objects";
-		}
-	}
-
-	planemove
-	{
-		title = "Plane Movement";
-
-		52
-		{
-			title = "Continuously Falling Sector";
-			prefix = "(52)";
-			flags64text = "[6] Continuously rising";
-		}
-
-		53
-		{
-			title = "Continuous Floor/Ceiling Mover";
-			prefix = "(53)";
-		}
-
-		54
-		{
-			title = "Continuous Floor Mover";
-			prefix = "(54)";
-		}
-
-		55
-		{
-			title = "Continuous Ceiling Mover";
-			prefix = "(55)";
-		}
-
-		56
-		{
-			title = "Continuous Two-Speed Floor/Ceiling Mover";
-			prefix = "(56)";
-		}
-
-		57
-		{
-			title = "Continuous Two-Speed Floor Mover";
-			prefix = "(57)";
-		}
-
-		58
-		{
-			title = "Continuous Two-Speed Ceiling Mover";
-			prefix = "(58)";
-		}
-
-		59
-		{
-			title = "Activate Moving Platform";
-			prefix = "(59)";
-			flags64text = "[6] Move upwards at start";
-		}
-
-		60
-		{
-			title = "Activate Moving Platform (Adjustable Speed)";
-			prefix = "(60)";
-			flags64text = "[6] Move upwards at start";
-		}
-
-		61
-		{
-			title = "Crusher (Ceiling to Floor)";
-			prefix = "(61)";
-			flags512text = "[9] Double, constant speed";
-		}
-
-		62
-		{
-			title = "Crusher (Floor to Ceiling)";
-			prefix = "(62)";
-			flags512text = "[9] Double, constant speed";
-		}
-
-		66
-		{
-			title = "Move Floor by Displacement";
-			prefix = "(66)";
-			flags64text = "[6] Inverse movement";
-		}
-
-		67
-		{
-			title = "Move Ceiling by Displacement";
-			prefix = "(67)";
-			flags64text = "[6] Inverse movement";
-		}
-
-		68
-		{
-			title = "Move Floor and Ceiling by Displacement";
-			prefix = "(68)";
-			flags64text = "[6] Inverse movement";
-		}
-	}
-
-	fofsolid
-	{
-		title = "FOF (solid)";
-
-		100
-		{
-			title = "Solid, Opaque";
-			prefix = "(100)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "19F";
-		}
-
-		101
-		{
-			title = "Solid, Opaque, No Shadow";
-			prefix = "(101)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "1DF";
-		}
-
-		102
-		{
-			title = "Solid, Translucent";
-			prefix = "(102)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Render insides";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "195F";
-			flags643dfloorflagsadd = "7C80";
-		}
-
-		103
-		{
-			title = "Solid, Sides Only";
-			prefix = "(103)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "1CF";
-		}
-
-		104
-		{
-			title = "Solid, No Sides";
-			prefix = "(104)";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "1D7";
-			flags643dfloorflagsremove = "40";
-		}
-
-		105
-		{
-			title = "Solid, Invisible";
-			prefix = "(105)";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "47";
-		}
-
-		140
-		{
-			title = "Intangible from Bottom, Opaque";
-			prefix = "(140)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "200841F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		141
-		{
-			title = "Intangible from Bottom, Translucent";
-			prefix = "(141)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Render insides/block non-plr";
-			3dfloor = true;
-			3dfloorflags = "200191F";
-			flags1283dfloorflagsadd = "7C80";
-			flags643dfloorflagsadd = "40";
-		}
-
-		142
-		{
-			title = "Intangible from Bottom, Translucent, No Sides";
-			prefix = "(142)";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Render insides/block non-plr";
-			3dfloor = true;
-			3dfloorflags = "2001917";
-			flags1283dfloorflagsadd = "7C80";
-			flags643dfloorflagsadd = "40";
-		}
-
-		143
-		{
-			title = "Intangible from Top, Opaque";
-			prefix = "(143)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "400841F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		144
-		{
-			title = "Intangible from Top, Translucent";
-			prefix = "(144)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Render insides/block non-plr";
-			3dfloor = true;
-			3dfloorflags = "400191F";
-			flags1283dfloorflagsadd = "7C80";
-			flags643dfloorflagsadd = "40";
-		}
-
-		145
-		{
-			title = "Intangible from Top, Translucent, No Sides";
-			prefix = "(145)";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Render insides/block non-plr";
-			3dfloor = true;
-			3dfloorflags = "4001917";
-			flags1283dfloorflagsadd = "7C80";
-			flags643dfloorflagsadd = "40";
-		}
-
-		146
-		{
-			title = "Only Tangible from Sides";
-			prefix = "(146)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "600800F";
-		}
-	}
-
-	fofintangible
-	{
-		title = "FOF (intangible)";
-
-		120
-		{
-			title = "Water, Opaque";
-			prefix = "(120)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Use two light levels";
-			flags512text = "[9] Use target light level";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "8F39";
-			flags643dfloorflagsadd = "20000";
-			flags5123dfloorflagsadd = "80000000";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		121
-		{
-			title = "Water, Translucent";
-			prefix = "(121)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Use two light levels";
-			flags512text = "[9] Use target light level";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "9F39";
-			flags643dfloorflagsadd = "20000";
-			flags5123dfloorflagsadd = "80000000";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		122
-		{
-			title = "Water, Opaque, No Sides";
-			prefix = "(122)";
-			flags64text = "[6] Use two light levels";
-			flags512text = "[9] Use target light level";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "F31";
-			flags643dfloorflagsadd = "20000";
-			flags5123dfloorflagsadd = "80000000";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		123
-		{
-			title = "Water, Translucent, No Sides";
-			prefix = "(123)";
-			flags64text = "[6] Use two light levels";
-			flags512text = "[9] Use target light level";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "1F31";
-			flags643dfloorflagsadd = "20000";
-			flags5123dfloorflagsadd = "80000000";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		124
-		{
-			title = "Goo Water, Translucent";
-			prefix = "(124)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Use two light levels";
-			flags512text = "[9] Use target light level";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "209F39";
-			flags643dfloorflagsadd = "20000";
-			flags5123dfloorflagsadd = "80000000";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		125
-		{
-			title = "Goo Water, Translucent, No Sides";
-			prefix = "(125)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Use two light levels";
-			flags512text = "[9] Use target light level";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "201F31";
-			flags643dfloorflagsadd = "20000";
-			flags5123dfloorflagsadd = "80000000";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		220
-		{
-			title = "Intangible, Opaque";
-			prefix = "(220)";
-			flags8text = "[3] Slope skew sides";
-			3dfloor = true;
-			3dfloorflags = "8F19";
-		}
-
-		221
-		{
-			title = "Intangible, Translucent";
-			prefix = "(221)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Cast shadow";
-			3dfloor = true;
-			3dfloorflags = "1B59";
-			flags643dfloorflagsremove = "40";
-		}
-
-		222
-		{
-			title = "Intangible, Sides Only";
-			prefix = "(222)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Cast shadow";
-			3dfloor = true;
-			3dfloorflags = "8249";
-			flags643dfloorflagsremove = "240";
-		}
-
-		223
-		{
-			title = "Intangible, Invisible";
-			prefix = "(223)";
-			3dfloor = true;
-			3dfloorflags = "41";
-		}
-	}
-
-	fofmoving
-	{
-		title = "FOF (moving)";
-
-		150
-		{
-			title = "Air Bobbing";
-			prefix = "(150)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "19F";
-		}
-
-		151
-		{
-			title = "Air Bobbing (Adjustable)";
-			prefix = "(151)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "19F";
-		}
-
-		152
-		{
-			title = "Reverse Air Bobbing (Adjustable)";
-			prefix = "(152)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "19F";
-		}
-
-		160
-		{
-			title = "Floating, Bobbing";
-			prefix = "(160)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "4019F";
-		}
-
-		190
-		{
-			title = "Rising Platform, Solid, Opaque";
-			prefix = "(190)";
-			flags2text = "[1] Sink when stepped on";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "19F";
-		}
-
-		191
-		{
-			title = "Rising Platform, Solid, Opaque, No Shadow";
-			prefix = "(191)";
-			flags2text = "[1] Sink when stepped on";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "1DF";
-		}
-
-		192
-		{
-			title = "Rising Platform, Solid, Translucent";
-			prefix = "(192)";
-			flags2text = "[1] Sink when stepped on";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "195F";
-		}
-
-		193
-		{
-			title = "Rising Platform, Solid, Invisible";
-			prefix = "(193)";
-			flags2text = "[1] Sink when stepped on";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "47";
-		}
-
-		194
-		{
-			title = "Rising Platform, Intangible from Bottom, Opaque";
-			prefix = "(194)";
-			flags2text = "[1] Sink when stepped on";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash, no shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "200841F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		195
-		{
-			title = "Rising Platform, Intangible from Bottom, Translucent";
-			prefix = "(195)";
-			flags2text = "[1] Sink when stepped on";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash, no shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "2009D1F";
-			flags643dfloorflagsadd = "40";
-		}
-	}
-
-	fofcrumbling
-	{
-		title = "FOF (crumbling)";
-
-		170
-		{
-			title = "Crumbling, Respawn";
-			prefix = "(170)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "10019F";
-		}
-
-		171
-		{
-			title = "Crumbling, No Respawn";
-			prefix = "(171)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "80019F";
-		}
-
-		172
-		{
-			title = "Crumbling, Respawn, Intangible from Bottom";
-			prefix = "(172)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "210841F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		173
-		{
-			title = "Crumbling, No Respawn, Intangible from Bottom";
-			prefix = "(173)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "218841F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		174
-		{
-			title = "Crumbling, Respawn, Int. from Bottom, Translucent";
-			prefix = "(174)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "210959F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		175
-		{
-			title = "Crumbling, No Respawn, Int. from Bottom, Translucent";
-			prefix = "(175)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Don't cast shadow";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "218959F";
-			flags643dfloorflagsadd = "40";
-		}
-
-		176
-		{
-			title = "Crumbling, Respawn, Floating, Bobbing";
-			prefix = "(176)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "14019F";
-		}
-
-		177
-		{
-			title = "Crumbling, No Respawn, Floating, Bobbing";
-			prefix = "(177)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "1C019F";
-		}
-
-		178
-		{
-			title = "Crumbling, Respawn, Floating";
-			prefix = "(178)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "14019F";
-		}
-
-		179
-		{
-			title = "Crumbling, No Respawn, Floating";
-			prefix = "(179)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "1C019F";
-		}
-
-		180
-		{
-			title = "Crumbling, Respawn, Air Bobbing";
-			prefix = "(180)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags64text = "[6] Spindash to move";
-			flags128text = "[7] Only block non-players";
-			3dfloor = true;
-			3dfloorflags = "10019F";
-		}
-	}
-
-	fofspecial
-	{
-		title = "FOF (special)";
-
-		200
-		{
-			title = "Light Block";
-			prefix = "(200)";
-			3dfloor = true;
-			3dfloorflags = "20201";
-		}
-
-		201
-		{
-			title = "Half Light Block";
-			prefix = "(201)";
-			3dfloor = true;
-			3dfloorflags = "201";
-		}
-
-		202
-		{
-			title = "Fog Block";
-			prefix = "(202)";
-			3dfloor = true;
-			3dfloorflags = "3EF19";
-		}
-
-		250
-		{
-			title = "Mario Block";
-			prefix = "(250)";
-			flags32text = "[5] Invisible block";
-			flags64text = "[6] Brick block";
-			3dfloor = true;
-			3dfloorflags = "40019F";
-		}
-
-		251
-		{
-			title = "Thwomp Block";
-			prefix = "(251)";
-			flags512text = "[9] Custom crushing sound";
-			flags1024text = "[10] Custom speed";
-			3dfloor = true;
-			3dfloorflags = "19F";
-		}
-
-		252
-		{
-			title = "Shatter Block";
-			prefix = "(252)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Shatter only from below";
-			flags512text = "[9] Shattered by pushables";
-			flags1024text = "[10] Trigger linedef executor";
-			3dfloor = true;
-			3dfloorflags = "8800019";
-			flags643dfloorflagsadd = "200006";
-		}
-
-		253
-		{
-			title = "Shatter Block, Translucent";
-			prefix = "(253)";
-			flags8text = "[3] Slope skew sides";
-			flags512text = "[9] Shattered by pushables";
-			flags1024text = "[10] Trigger linedef executor";
-			3dfloor = true;
-			3dfloorflags = "8801019";
-		}
-
-		254
-		{
-			title = "Bustable Block";
-			prefix = "(254)";
-			flags8text = "[3] Slope skew sides";
-			flags64text = "[6] Strong characters only";
-			flags128text = "[7] Only block non-players";
-			flags512text = "[9] Shattered by pushables";
-			flags1024text = "[10] Trigger linedef executor";
-			3dfloor = true;
-			3dfloorflags = "80001F";
-			flags643dfloorflagsadd = "20000000";
-		}
-
-		255
-		{
-			title = "Spin-Bustable Block";
-			prefix = "(255)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			flags512text = "[9] Shattered by pushables";
-			flags1024text = "[10] Trigger linedef executor";
-			3dfloor = true;
-			3dfloorflags = "1080001F";
-		}
-
-		256
-		{
-			title = "Spin-Bustable Block, Translucent";
-			prefix = "(256)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			flags512text = "[9] Shattered by pushables";
-			flags1024text = "[10] Trigger linedef executor";
-			3dfloor = true;
-			3dfloorflags = "1080101F";
-		}
-
-		257
-		{
-			title = "Quicksand";
-			prefix = "(257)";
-			flags8text = "[3] Slope skew sides";
-			flags1024text = "[10] Ripple effect";
-			3dfloor = true;
-			3dfloorflags = "1008219";
-			flags10243dfloorflagsadd = "40000000";
-		}
-
-		258
-		{
-			title = "Laser";
-			prefix = "(258)";
-			flags8text = "[3] Slope skew sides";
-			flags32text = "[5] Don't damage bosses";
-			3dfloor = true;
-			3dfloorflags = "959";
-		}
-
-		259
-		{
-			title = "Custom FOF";
-			prefix = "(259)";
-			flags32text = "[5] Only block player";
-			flags128text = "[7] Only block non-players";
-			flags512text = "[9] Shattered by pushables";
-			flags1024text = "[10] Trigger linedef executor";
-			3dfloor = true;
-			3dfloorcustom = true;
-		}
-	}
-
-	linedeftrigger
-	{
-		title = "Linedef Executor Trigger";
-
-		300
-		{
-			title = "Continuous";
-			prefix = "(300)";
-		}
-
-		301
-		{
-			title = "Each Time";
-			prefix = "(301)";
-			flags16384text = "[14] Also trigger on exit";
-		}
-
-		302
-		{
-			title = "Once";
-			prefix = "(302)";
-		}
-
-		303
-		{
-			title = "Ring Count - Continuous";
-			prefix = "(303)";
-			flags2text = "[1] Rings greater or equal";
-			flags64text = "[6] Rings less or equal";
-			flags512text = "[9] Consider all players";
-		}
-
-		304
-		{
-			title = "Ring Count - Once";
-			prefix = "(304)";
-			flags2text = "[1] Rings greater or equal";
-			flags64text = "[6] Rings less or equal";
-			flags512text = "[9] Consider all players";
-		}
-
-		305
-		{
-			title = "Character Ability - Continuous";
-			prefix = "(305)";
-		}
-
-		306
-		{
-			title = "Character Ability - Each Time";
-			prefix = "(306)";
-			flags16384text = "[14] Also trigger on exit";
-		}
-
-		307
-		{
-			title = "Character Ability - Once";
-			prefix = "(307)";
-		}
-
-		308
-		{
-			title = "Race Only - Once";
-			prefix = "(308)";
-		}
-
-		309
-		{
-			title = "CTF Red Team - Continuous";
-			prefix = "(309)";
-		}
-
-		310
-		{
-			title = "CTF Red Team - Each Time";
-			prefix = "(310)";
-			flags16384text = "[14] Also trigger on exit";
-		}
-
-		311
-		{
-			title = "CTF Blue Team - Continuous";
-			prefix = "(311)";
-		}
-
-		312
-		{
-			title = "CTF Blue Team - Each Time";
-			prefix = "(312)";
-			flags16384text = "[14] Also trigger on exit";
-		}
-
-		313
-		{
-			title = "No More Enemies - Once";
-			prefix = "(313)";
-		}
-
-		314
-		{
-			title = "Number of Pushables - Continuous";
-			prefix = "(314)";
-			flags64text = "[6] Number greater or equal";
-			flags512text = "[9] Number less";
-		}
-
-		315
-		{
-			title = "Number of Pushables - Once";
-			prefix = "(315)";
-			flags64text = "[6] Number greater or equal";
-			flags512text = "[9] Number less";
-		}
-
-		317
-		{
-			title = "Condition Set Trigger - Continuous";
-			prefix = "(317)";
-		}
-
-		318
-		{
-			title = "Condition Set Trigger - Once";
-			prefix = "(318)";
-		}
-
-		319
-		{
-			title = "Unlockable - Continuous";
-			prefix = "(319)";
-		}
-
-		320
-		{
-			title = "Unlockable - Once";
-			prefix = "(320)";
-		}
-
-		321
-		{
-			title = "Trigger After X Calls - Continuous";
-			prefix = "(321)";
-			flags64text = "[6] Trigger more than once";
-
-		}
-
-		322
-		{
-			title = "Trigger After X Calls - Each Time";
-			prefix = "(322)";
-			flags64text = "[6] Trigger more than once";
-		}
-
-		323
-		{
-			title = "NiGHTSerize - Each Time";
-			prefix = "(323)";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags8text = "[3] Run only if player is NiGHTS";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			flags16384text = "[14] Run if no more mares";
-			flags32768text = "[15] Run if player is not NiGHTS";
-		}
-
-		324
-		{
-			title = "NiGHTSerize - Once";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags8text = "[3] Run only if player is NiGHTS";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			flags16384text = "[14] Run if no more mares";
-			flags32768text = "[15] Run if player is not NiGHTS";
-			prefix = "(324)";
-		}
-
-		325
-		{
-			title = "De-NiGHTSerize - Each Time";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags8text = "[3] Run if anyone is NiGHTS";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			flags32768text = "[15] Run if no one is NiGHTS";
-			prefix = "(325)";
-		}
-
-		326
-		{
-			title = "De-NiGHTSerize - Once";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags8text = "[3] Run if anyone is NiGHTS";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			flags32768text = "[15] Run if no one is NiGHTS";
-			prefix = "(326)";
-		}
-
-		327
-		{
-			title = "NiGHTS Lap - Each Time";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			prefix = "(327)";
-		}
-
-		328
-		{
-			title = "NiGHTS Lap - Once";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			prefix = "(328)";
-		}
-
-		329
-		{
-			title = "Ideya Capture Touch - Each Time";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags8text = "[3] Run regardless of spheres";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			flags16384text = "[14] Only if not enough spheres";
-			flags32768text = "[15] Run when entering Capture";
-			prefix = "(329)";
-		}
-
-		330
-		{
-			title = "Ideya Capture Touch - Once";
-			flags2text = "[1] Mare >= Front X Offset";
-			flags8text = "[3] Run regardless of spheres";
-			flags16text = "[4] Count from lowest of players";
-			flags32text = "[5] Lap <= Front Y Offset";
-			flags64text = "[6] Mare <= Front X Offset";
-			flags128text = "[7] Lap >= Front Y Offset";
-			flags256text = "[8] Count laps from Bonus Time";
-			flags512text = "[9] Count from triggering player";
-			flags16384text = "[14] Only if not enough spheres";
-			flags32768text = "[15] Run when entering Capture";
-			prefix = "(330)";
-		}
-
-		331
-		{
-			title = "Player Skin - Continuous";
-			flags64text = "[6] Disable for this skin";
-			prefix = "(331)";
-		}
-
-		332
-		{
-			title = "Player Skin - Each Time";
-			flags64text = "[6] Disable for this skin";
-			prefix = "(332)";
-		}
-
-		333
-		{
-			title = "Player Skin - Once";
-			flags64text = "[6] Disable for this skin";
-			prefix = "(333)";
-		}
-
-		399
-		{
-			title = "Level Load";
-			prefix = "(399)";
-		}
-	}
-
-	linedefexecsector
-	{
-		title = "Linedef Executor (sector)";
-
-		400
-		{
-			title = "Set Tagged Sector's Floor Height/Texture";
-			prefix = "(400)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Keep floor flat";
-		}
-
-		401
-		{
-			title = "Set Tagged Sector's Ceiling Height/Texture";
-			prefix = "(401)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		402
-		{
-			title = "Set Tagged Sector's Light Level";
-			prefix = "(402)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		409
-		{
-			title = "Change Tagged Sector's Tag";
-			prefix = "(409)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		410
-		{
-			title = "Change Front Sector's Tag";
-			prefix = "(410)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		416
-		{
-			title = "Start Adjustable Flickering Light";
-			prefix = "(416)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Second level from back";
-		}
-
-		417
-		{
-			title = "Start Adjustable Pulsating Light";
-			prefix = "(417)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Second level from back";
-		}
-
-		418
-		{
-			title = "Start Adjustable Blinking Light (unsynchronized)";
-			prefix = "(418)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Second level from back";
-		}
-
-		419
-		{
-			title = "Start Adjustable Blinking Light (synchronized)";
-			prefix = "(419)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Second level from back";
-		}
-
-		420
-		{
-			title = "Fade Light Level";
-			prefix = "(420)";
-			flags8text = "[3] Set delay by backside sector";
-			flags16text = "[4] Set params by X/Y offsets";
-			flags512text = "[9] Speed = Tic Duration";
-			flags1024text = "[10] Override existing fade";
-		}
-
-		421
-		{
-			title = "Stop Lighting Effect";
-			prefix = "(421)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		435
-		{
-			title = "Change Plane Scroller Direction";
-			prefix = "(435)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-	}
-
-	linedefexecplane
-	{
-		title = "Linedef Executor (plane movement)";
-
-		403
-		{
-			title = "Move Tagged Sector's Floor";
-			prefix = "(403)";
-			flags2text = "[1] Trigger linedef executor";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Change floor flat";
-		}
-
-		404
-		{
-			title = "Move Tagged Sector's Ceiling";
-			prefix = "(404)";
-			flags2text = "[1] Trigger linedef executor";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Change ceiling flat";
-		}
-
-		405
-		{
-			title = "Move Floor According to Front Texture Offsets";
-			prefix = "(405)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Move instantly";
-		}
-
-		407
-		{
-			title = "Move Ceiling According to Front Texture Offsets";
-			prefix = "(407)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Move instantly";
-		}
-
-		411
-		{
-			title = "Stop Plane Movement";
-			prefix = "(411)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		428
-		{
-			title = "Start Platform Movement";
-			prefix = "(428)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Move upwards at start";
-		}
-
-		429
-		{
-			title = "Crush Ceiling Once";
-			prefix = "(429)";
-			flags8text = "[3] Set delay by backside sector";
-			flags512text = "[9] Double, constant speed";
-		}
-
-		430
-		{
-			title = "Crush Floor Once";
-			prefix = "(430)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		431
-		{
-			title = "Crush Floor and Ceiling Once";
-			prefix = "(431)";
-			flags8text = "[3] Set delay by backside sector";
-			flags512text = "[9] Double, constant speed";
-		}
-	}
-
-	linedefexecplayer
-	{
-		title = "Linedef Executor (player/object)";
-
-		412
-		{
-			title = "Teleporter";
-			prefix = "(412)";
-			flags2text = "[1] Silent";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Retain angle";
-			flags256text = "[8] Relative, silent";
-			flags512text = "[9] Retain momentum";
-		}
-
-		425
-		{
-			title = "Change Object State";
-			prefix = "(425)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		426
-		{
-			title = "Stop Object";
-			prefix = "(426)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Teleport to sector center";
-		}
-
-		427
-		{
-			title = "Award Score";
-			prefix = "(427)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		432
-		{
-			title = "Enable/Disable 2D Mode";
-			prefix = "(432)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Return to 3D";
-		}
-
-		433
-		{
-			title = "Enable/Disable Gravity Flip";
-			prefix = "(433)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Return to normal";
-		}
-
-		434
-		{
-			title = "Award Power-Up";
-			prefix = "(434)";
-			flags2text = "[1] Use back upper texture";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] No time limit";
-		}
-
-		437
-		{
-			title = "Disable Player Control";
-			prefix = "(437)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Allow jumping";
-		}
-
-		438
-		{
-			title = "Change Object Size";
-			prefix = "(438)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		442
-		{
-			title = "Change Object Type State";
-			prefix = "(442)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		457
-		{
-			title = "Track Object's Angle";
-			prefix = "(457)";
-			flags8text = "[3] Set delay by backside sector";
-			flags128text = "[7] Don't stop after first fail";
-		}
-
-		458
-		{
-			title = "Stop Tracking Object's Angle";
-			prefix = "(458)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		460
-		{
-			title = "Award Rings";
-			prefix = "(460)";
-		}
-
-		461
-		{
-			title = "Spawn Object";
-			prefix = "(461)";
-			flags64text = "[6] Spawn inside a range";
-		}
-
-		462
-		{
-			title = "Stop Timer/Exit Stage in Record Attack";
-			prefix = "(462)";
-		}
-	}
-
-	linedefexecmisc
-	{
-		title = "Linedef Executor (misc.)";
-
-		413
-		{
-			title = "Change Music";
-			prefix = "(413)";
-			flags2text = "[1] Keep after death";
-			flags8text = "[3] Set delay by backside sector";
-			flags32text = "[5] Seek to current song position";
-			flags64text = "[6] For everyone";
-			flags128text = "[7] Fade to custom volume";
-			flags512text = "[9] Don't loop";
-			flags16384text = "[14] Force music reload";
-		}
-
-		414
-		{
-			title = "Play Sound Effect";
-			prefix = "(414)";
-			flags2text = "[1] From calling sector";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] From nowhere for triggerer";
-			flags512text = "[9] For everyone";
-			flags1024text = "[10] From tagged sectors";
-		}
-
-		415
-		{
-			title = "Run Script";
-			prefix = "(415)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		422
-		{
-			title = "Switch to Cut-Away View";
-			prefix = "(422)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Adjust pitch";
-		}
-
-		423
-		{
-			title = "Change Sky";
-			prefix = "(423)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] For everyone";
-		}
-
-		424
-		{
-			title = "Change Weather";
-			prefix = "(424)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] For everyone";
-		}
-
-		436
-		{
-			title = "Shatter FOF";
-			prefix = "(436)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		439
-		{
-			title = "Change Tagged Linedef's Textures";
-			prefix = "(439)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Only existing";
-		}
-
-		440
-		{
-			title = "Start Metal Sonic Race";
-			prefix = "(440)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		441
-		{
-			title = "Condition Set Trigger";
-			prefix = "(441)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		443
-		{
-			title = "Call Lua Function";
-			prefix = "(443)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		444
-		{
-			title = "Earthquake";
-			prefix = "(444)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-
-		445
-		{
-			title = "Make FOF Disappear/Reappear";
-			prefix = "(445)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Reappear";
-		}
-
-		446
-		{
-			title = "Make FOF Crumble";
-			prefix = "(446)";
-			flags2text = "[1] Flags determine respawn";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Don't respawn";
-		}
-
-		447
-		{
-			title = "Change Tagged Sector's Colormap";
-			prefix = "(447)";
-			flags8text = "[3] Set delay by backside sector";
-			flags16text = "[4] Front X/Y = Alpha";
-			flags32text = "[5] Subtract Red value";
-			flags64text = "[6] Subtract Green value";
-			flags128text = "[7] Subtract Blue value";
-			flags256text = "[8] Calc relative values";
-			flags32768text = "[15] Use back side colormap";
-		}
-
-		448
-		{
-			title = "Change Skybox";
-			prefix = "(448)";
-			flags2text = "[1] Change centerpoint";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] For everyone";
-			flags512text = "[9] Don't change viewpoint";
-		}
-
-		450
-		{
-			title = "Execute Linedef Executor (specific tag)";
-			prefix = "(450)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		451
-		{
-			title = "Execute Linedef Executor (random tag in range)";
-			prefix = "(451)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		452
-		{
-			title = "Set FOF Translucency";
-			prefix = "(452)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Do not handle FF_TRANS";
-			flags256text = "[8] Set relative to current val";
-		}
-
-		453
-		{
-			title = "Fade FOF";
-			prefix = "(453)";
-			flags2text = "[1] Do not handle FF_EXISTS";
-			flags8text = "[3] Set delay by backside sector";
-			flags32text = "[5] No collision during fade";
-			flags64text = "[6] Do not handle FF_TRANS";
-			flags128text = "[7] Do not handle lighting";
-			flags256text = "[8] Set relative to current val";
-			flags512text = "[9] Speed = Tic Duration";
-			flags1024text = "[10] Override existing fade";
-			flags16384text = "[14] Do not handle collision";
-			flags32768text = "[15] Use exact alpha in OGL";
-		}
-
-		454
-		{
-			title = "Stop Fading FOF";
-			prefix = "(454)";
-			flags2text = "[1] Do not finalize collision";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		455
-		{
-			title = "Fade Tagged Sector's Colormap";
-			prefix = "(455)";
-			flags8text = "[3] Set delay by backside sector";
-			flags16text = "[4] Front X/Y = Alpha";
-			flags32text = "[5] Subtract Red value";
-			flags64text = "[6] Subtract Green value";
-			flags128text = "[7] Subtract Blue value";
-			flags256text = "[8] Calc relative values";
-			flags512text = "[9] Speed = Tic Duration";
-			flags1024text = "[10] Override existing fade";
-			flags16384text = "[14] Fade from invisible black";
-			flags32768text = "[15] Use back side colormap";
-		}
-
-		456
-		{
-			title = "Stop Fading Tagged Sector's Colormap";
-			prefix = "(456)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		459
-		{
-			title = "Control Text Prompt";
-			prefix = "(459)";
-			flags2text = "[1] Close text prompt";
-			flags8text = "[3] Set delay by backside sector";
-			flags32text = "[5] Run executor tag on close";
-			flags64text = "[6] For everyone";
-			flags128text = "[7] Do not block controls";
-			flags256text = "[8] Do not freeze time";
-			flags32768text = "[15] Find prompt by name";
-		}
-	}
-
-	linedefexecpoly
-	{
-		title = "Linedef Executor (polyobject)";
-
-		480
-		{
-			title = "Door Slide";
-			prefix = "(480)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		481
-		{
-			title = "Door Swing";
-			prefix = "(481)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		482
-		{
-			title = "Move";
-			prefix = "(482)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		483
-		{
-			title = "Move, Override";
-			prefix = "(483)";
-			flags8text = "[3] Set delay by backside sector";
-		}
-
-		484
-		{
-			title = "Rotate Right";
-			prefix = "(484)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Don't turn players";
-			flags512text = "[9] Turn all objects";
-		}
-
-		485
-		{
-			title = "Rotate Right, Override";
-			prefix = "(485)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Don't turn players";
-			flags512text = "[9] Turn all objects";
-		}
-
-		486
-		{
-			title = "Rotate Left";
-			prefix = "(486)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Don't turn players";
-			flags512text = "[9] Turn all objects";
-		}
-
-		487
-		{
-			title = "Rotate Left, Override";
-			prefix = "(487)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Don't turn players";
-			flags512text = "[9] Turn all objects";
-		}
-
-		488
-		{
-			title = "Move by Waypoints";
-			prefix = "(488)";
-			flags8text = "[3] Set delay by backside sector";
-			flags32text = "[5] Reverse order";
-			flags128text = "[7] There and back";
-			flags256text = "[8] Return when done";
-			flags512text = "[9] Loop movement";
-		}
-
-		489
-		{
-			title = "Turn Invisible, Intangible";
-			prefix = "(489)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Only invisible";
-		}
-
-		490
-		{
-			title = "Turn Visible, Tangible";
-			prefix = "(490)";
-			flags8text = "[3] Set delay by backside sector";
-			flags64text = "[6] Only visible";
-		}
-
-		491
-		{
-			title = "Set Translucency";
-			prefix = "(491)";
-			flags8text = "[3] Set delay by backside sector";
-			flags16text = "[4] Set raw alpha by Front X";
-			flags256text = "[8] Calc relative values";
-		}
-
-		492
-		{
-			title = "Fade Translucency";
-			prefix = "(492)";
-			flags8text = "[3] Set delay by backside sector";
-			flags16text = "[4] Set raw alpha by Front X";
-			flags32text = "[5] No collision during fade";
-			flags256text = "[8] Calc relative values";
-			flags512text = "[9] Speed = Tic Duration";
-			flags1024text = "[10] Override existing fade";
-			flags16384text = "[14] Do not handle collision";
-		}
-	}
-
-	wallscroll
-	{
-		title = "Wall Scrolling";
-
-		500
-		{
-			title = "Scroll Wall Front Side Left";
-			prefix = "(500)";
-		}
-
-		501
-		{
-			title = "Scroll Wall Front Side Right";
-			prefix = "(501)";
-		}
-
-		502
-		{
-			title = "Scroll Wall According to Linedef";
-			prefix = "(502)";
-		}
-
-		503
-		{
-			title = "Scroll Wall According to Linedef (Accelerative)";
-			prefix = "(503)";
-		}
-
-		504
-		{
-			title = "Scroll Wall According to Linedef (Displacement)";
-			prefix = "(504)";
-		}
-
-		505
-		{
-			title = "Scroll Texture by Front Side Offsets";
-			prefix = "(505)";
-		}
-
-		506
-		{
-			title = "Scroll Texture by Back Side Offsets";
-			prefix = "(506)";
-		}
-	}
-
-	planescroll
-	{
-		title = "Plane Scrolling";
-
-		510
-		{
-			title = "Scroll Floor Texture";
-			prefix = "(510)";
-		}
-
-		511
-		{
-			title = "Scroll Floor Texture (Accelerative)";
-			prefix = "(511)";
-		}
-
-		512
-		{
-			title = "Scroll Floor Texture (Displacement)";
-			prefix = "(512)";
-		}
-
-		513
-		{
-			title = "Scroll Ceiling Texture";
-			prefix = "(513)";
-		}
-
-		514
-		{
-			title = "Scroll Ceiling Texture (Accelerative)";
-			prefix = "(514)";
-		}
-
-		515
-		{
-			title = "Scroll Ceiling Texture (Displacement)";
-			prefix = "(515)";
-		}
-
-		520
-		{
-			title = "Carry Objects on Floor";
-			prefix = "(520)";
-		}
-
-		521
-		{
-			title = "Carry Objects on Floor (Accelerative)";
-			prefix = "(521)";
-			flags64text = "[6] Even across edges";
-		}
-
-		522
-		{
-			title = "Carry Objects on Floor (Displacement)";
-			prefix = "(522)";
-		}
-
-		523
-		{
-			title = "Carry Objects on Ceiling";
-			prefix = "(523)";
-			flags64text = "[6] Even across edges";
-		}
-
-		524
-		{
-			title = "Carry Objects on Ceiling (Accelerative)";
-			prefix = "(524)";
-		}
-
-		525
-		{
-			title = "Carry Objects on Ceiling (Displacement)";
-			prefix = "(525)";
-		}
-
-		530
-		{
-			title = "Scroll Floor Texture and Carry Objects";
-			prefix = "(530)";
-			flags64text = "[6] Even across edges";
-		}
-
-		531
-		{
-			title = "Scroll Floor Texture and Carry Objects (Accelerative)";
-			prefix = "(531)";
-		}
-
-		532
-		{
-			title = "Scroll Floor Texture and Carry Objects (Displacement)";
-			prefix = "(532)";
-		}
-
-		533
-		{
-			title = "Scroll Ceiling Texture and Carry Objects";
-			prefix = "(533)";
-			flags64text = "[6] Even across edges";
-		}
-
-		534
-		{
-			title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
-			prefix = "(534)";
-		}
-
-		535
-		{
-			title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
-			prefix = "(535)";
-		}
-	}
-
-	pusher
-	{
-		title = "Pusher";
-
-		541
-		{
-			title = "Wind";
-			prefix = "(541)";
-			flags512text = "[9] Player slides";
-			flags64text = "[6] Even across edges";
-		}
-
-		542
-		{
-			title = "Upwards Wind";
-			prefix = "(542)";
-			flags512text = "[9] Player slides";
-			flags64text = "[6] Even across edges";
-		}
-
-		543
-		{
-			title = "Downwards Wind";
-			prefix = "(543)";
-			flags512text = "[9] Player slides";
-			flags64text = "[6] Even across edges";
-		}
-
-		544
-		{
-			title = "Current";
-			prefix = "(544)";
-			flags512text = "[9] Player slides";
-			flags64text = "[6] Even across edges";
-		}
-
-		545
-		{
-			title = "Upwards Current";
-			prefix = "(545)";
-			flags512text = "[9] Player slides";
-			flags64text = "[6] Even across edges";
-		}
-
-		546
-		{
-			title = "Downwards Current";
-			prefix = "(546)";
-			flags512text = "[9] Player slides";
-			flags64text = "[6] Even across edges";
-		}
-
-		547
-		{
-			title = "Push/Pull";
-			prefix = "(547)";
-		}
-	}
-
-	light
-	{
-		title = "Lighting";
-
-		600
-		{
-			title = "Floor Lighting";
-			prefix = "(600)";
-		}
-
-		601
-		{
-			title = "Ceiling Lighting";
-			prefix = "(601)";
-		}
-
-		602
-		{
-			title = "Adjustable Pulsating Light";
-			prefix = "(602)";
-		}
-
-		603
-		{
-			title = "Adjustable Flickering Light";
-			prefix = "(603)";
-		}
-
-		604
-		{
-			title = "Adjustable Blinking Light (unsynchronized)";
-			prefix = "(604)";
-		}
-
-		605
-		{
-			title = "Adjustable Blinking Light (synchronized)";
-			prefix = "(605)";
-		}
-
-		606
-		{
-			title = "Colormap";
-			prefix = "(606)";
-		}
-	}
-
-	slope
-	{
-		title = "Slope";
-
-		700
-		{
-			title = "Slope Frontside Floor";
-			prefix = "(700)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 1;
-		}
-
-		701
-		{
-			title = "Slope Frontside Ceiling";
-			prefix = "(701)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 2;
-		}
-
-		702
-		{
-			title = "Slope Frontside Floor and Ceiling";
-			prefix = "(702)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 3;
-		}
-
-		703
-		{
-			title = "Slope Frontside Floor and Backside Ceiling";
-			prefix = "(703)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 9;
-		}
-
-		704
-		{
-			title = "Slope Frontside Floor by 3 Tagged Vertex Things";
-			prefix = "(704)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			flags8192text = "[13] Use tag and offsets";
-			slope = "vertex";
-			slopeargs = 0;
-		}
-
-		705
-		{
-			title = "Slope Frontside Ceiling by 3 Tagged Vertex Things";
-			prefix = "(705)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			flags8192text = "[13] Use tag and offsets";
-			slope = "vertex";
-			slopeargs = 1;
-		}
-
-		710
-		{
-			title = "Slope Backside Floor";
-			prefix = "(710)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 4;
-		}
-
-		711
-		{
-			title = "Slope Backside Ceiling";
-			prefix = "(711)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 8;
-		}
-
-		712
-		{
-			title = "Slope Backside Floor and Ceiling";
-			prefix = "(712)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 12;
-		}
-
-		713
-		{
-			title = "Slope Backside Floor and Frontside Ceiling";
-			prefix = "(713)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			slope = "regular";
-			slopeargs = 6;
-		}
-
-		714
-		{
-			title = "Slope Backside Floor by 3 Tagged Vertex Things";
-			prefix = "(714)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			flags8192text = "[13] Use tag and offsets";
-			slope = "vertex";
-			slopeargs = 2;
-		}
-
-		715
-		{
-			title = "Slope Backside Ceiling by 3 Tagged Vertex Things";
-			prefix = "(715)";
-			flags2048text = "[11] No physics";
-			flags4096text = "[12] Dynamic";
-			flags8192text = "[13] Use tag and offsets";
-			slope = "vertex";
-			slopeargs = 3;
-		}
-
-		720
-		{
-			title = "Copy Frontside Floor Slope from Line Tag";
-			prefix = "(720)";
-			slope = "copy";
-			slopeargs = 1;
-		}
-
-		721
-		{
-			title = "Copy Frontside Ceiling Slope from Line Tag";
-			prefix = "(721)";
-			slope = "copy";
-			slopeargs = 2;
-		}
-
-		722
-		{
-			title = "Copy Frontside Floor and Ceiling Slope from Line Tag";
-			prefix = "(722)";
-			slope = "copy";
-			slopeargs = 3;
-		}
-
-		799
-		{
-			title = "Set Tagged Dynamic Slope Vertex to Front Sector Height";
-			prefix = "(799)";
-		}
-	}
-
-	transwall
-	{
-		title = "Translucent Wall";
-
-		900
-		{
-			title = "90% Opaque";
-			prefix = "(900)";
-		}
-
-		901
-		{
-			title = "80% Opaque";
-			prefix = "(901)";
-		}
-
-		902
-		{
-			title = "70% Opaque";
-			prefix = "(902)";
-		}
-
-		903
-		{
-			title = "60% Opaque";
-			prefix = "(903)";
-		}
-
-		904
-		{
-			title = "50% Opaque";
-			prefix = "(904)";
-		}
-
-		905
-		{
-			title = "40% Opaque";
-			prefix = "(905)";
-		}
-
-		906
-		{
-			title = "30% Opaque";
-			prefix = "(906)";
-		}
-
-		907
-		{
-			title = "20% Opaque";
-			prefix = "(907)";
-		}
-
-		908
-		{
-			title = "10% Opaque";
-			prefix = "(908)";
-		}
-
-		909
-		{
-			title = "Fog Wall";
-			prefix = "(909)";
-		}
-	}
-}
-
-
-// THING FLAGS
-thingflags
-{
-	1 = "[1] Extra";
-	2 = "[2] Flip";
-	4 = "[4] Special";
-	8 = "[8] Ambush";
-}
-
-// Thing flags UDMF translation table
-// This is needed for copy/paste and prefabs to work properly
-// When the UDMF field name is prefixed with ! it is inverted
-thingflagstranslation
-{
-	1 = "skill1";
-	2 = "skill2";
-	4 = "skill3";
-	8 = "ambush";
-}
-
-// THING FLAGS ERROR MASK
-// Mask for the thing flags which indicates the options
-// that make the same thing appear in the same modes
-thingflagsmask1 = 7;	// 1 + 2 + 4
-thingflagsmask2 = 0;
-
-
-// THING TYPES------------------------------------------------------------------
-// Color values: 1-Dark_Blue 2-Dark_Green 3-Turqoise 4-Dark_Red 5-Purple 6-Brown 7-Gray
-// 8-Dark_Gray 9-Blue 10-Green 11-Cyan 12-Red 13-Magenta
-// 14-Yellow 15-White 16-Pink 17-Orange 18-Gold 19-Cream
-thingtypes
-{
-	editor
-	{
-		color = 15; // White
-		arrow = 1;
-		title = "<Editor Things>";
-		error = -1;
-		width = 8;
-		height = 16;
-		sort = 1;
-
-		3328 = "3D Mode Start";
-	}
-
-	starts
-	{
-		color = 1; // Blue
-		arrow = 1;
-		title = "Player Starts";
-		width = 16;
-		height = 48;
-		flags8text = "[8] Spawn on ceiling";
-		sprite = "PLAYA0";
-
-		1
-		{
-			title = "Player 01 Start";
-			sprite = "PLAYA0";
-		}
-		2
-		{
-			title = "Player 02 Start";
-			sprite = "PLAYA0";
-		}
-		3
-		{
-			title = "Player 03 Start";
-			sprite = "PLAYA0";
-		}
-		4
-		{
-			title = "Player 04 Start";
-			sprite = "PLAYA0";
-		}
-		5
-		{
-			title = "Player 05 Start";
-			sprite = "PLAYA0";
-		}
-		6
-		{
-			title = "Player 06 Start";
-			sprite = "PLAYA0";
-		}
-		7
-		{
-			title = "Player 07 Start";
-			sprite = "PLAYA0";
-		}
-		8
-		{
-			title = "Player 08 Start";
-			sprite = "PLAYA0";
-		}
-		9
-		{
-			title = "Player 09 Start";
-			sprite = "PLAYA0";
-		}
-		10
-		{
-			title = "Player 10 Start";
-			sprite = "PLAYA0";
-		}
-		11
-		{
-			title = "Player 11 Start";
-			sprite = "PLAYA0";
-		}
-		12
-		{
-			title = "Player 12 Start";
-			sprite = "PLAYA0";
-		}
-		13
-		{
-			title = "Player 13 Start";
-			sprite = "PLAYA0";
-		}
-		14
-		{
-			title = "Player 14 Start";
-			sprite = "PLAYA0";
-		}
-		15
-		{
-			title = "Player 15 Start";
-			sprite = "PLAYA0";
-		}
-		16
-		{
-			title = "Player 16 Start";
-			sprite = "PLAYA0";
-		}
-		17
-		{
-			title = "Player 17 Start";
-			sprite = "PLAYA0";
-		}
-		18
-		{
-			title = "Player 18 Start";
-			sprite = "PLAYA0";
-		}
-		19
-		{
-			title = "Player 19 Start";
-			sprite = "PLAYA0";
-		}
-		20
-		{
-			title = "Player 20 Start";
-			sprite = "PLAYA0";
-		}
-		21
-		{
-			title = "Player 21 Start";
-			sprite = "PLAYA0";
-		}
-		22
-		{
-			title = "Player 22 Start";
-			sprite = "PLAYA0";
-		}
-		23
-		{
-			title = "Player 23 Start";
-			sprite = "PLAYA0";
-		}
-		24
-		{
-			title = "Player 24 Start";
-			sprite = "PLAYA0";
-		}
-		25
-		{
-			title = "Player 25 Start";
-			sprite = "PLAYA0";
-		}
-		26
-		{
-			title = "Player 26 Start";
-			sprite = "PLAYA0";
-		}
-		27
-		{
-			title = "Player 27 Start";
-			sprite = "PLAYA0";
-		}
-		28
-		{
-			title = "Player 28 Start";
-			sprite = "PLAYA0";
-		}
-		29
-		{
-			title = "Player 29 Start";
-			sprite = "PLAYA0";
-		}
-		30
-		{
-			title = "Player 30 Start";
-			sprite = "PLAYA0";
-		}
-		31
-		{
-			title = "Player 31 Start";
-			sprite = "PLAYA0";
-		}
-		32
-		{
-			title = "Player 32 Start";
-			sprite = "PLAYA0";
-		}
-		33
-		{
-			title = "Match Start";
-			sprite = "NDRNA2A8";
-		}
-		34
-		{
-			title = "CTF Red Team Start";
-			sprite = "SIGNG0";
-		}
-		35
-		{
-			title = "CTF Blue Team Start";
-			sprite = "SIGNE0";
-		}
-	}
-
-	enemies
-	{
-		color = 9; // Light_Blue
-		arrow = 1;
-		title = "Enemies";
-
-		100
-		{
-			title = "Crawla (Blue)";
-			sprite = "POSSA1";
-			width = 24;
-			height = 32;
-		}
-		101
-		{
-			title = "Crawla (Red)";
-			sprite = "SPOSA1";
-			width = 24;
-			height = 32;
-		}
-		102
-		{
-			title = "Stupid Dumb Unnamed RoboFish";
-			sprite = "FISHA0";
-			width = 8;
-			height = 28;
-			angletext = "Jump strength";
-		}
-		103
-		{
-			title = "Buzz (Gold)";
-			sprite = "BUZZA1";
-			width = 28;
-			height = 40;
-			flags8text = "[8] Cannot move";
-		}
-		104
-		{
-			title = "Buzz (Red)";
-			sprite = "RBUZA1";
-			width = 28;
-			height = 40;
-			flags8text = "[8] Cannot move";
-		}
-		108
-		{
-			title = "Deton";
-			sprite = "DETNA1";
-			width = 20;
-			height = 32;
-		}
-		110
-		{
-			title = "Turret";
-			sprite = "TRETA1";
-			width = 16;
-			height = 32;
-		}
-		111
-		{
-			title = "Pop-up Turret";
-			sprite = "TURRI1";
-			width = 12;
-			height = 64;
-			angletext = "Firing delay";
-		}
-		122
-		{
-			title = "Spring Shell (Green)";
-			sprite = "SSHLA1";
-			width = 24;
-			height = 40;
-		}
-		125
-		{
-			title = "Spring Shell (Yellow)";
-			sprite = "SSHLI1";
-			width = 24;
-			height = 40;
-		}
-		109
-		{
-			title = "Skim";
-			sprite = "SKIMA1";
-			width = 16;
-			height = 24;
-		}
-		113
-		{
-			title = "Jet Jaw";
-			sprite = "JJAWA3A7";
-			width = 12;
-			height = 20;
-		}
-		126
-		{
-			title = "Crushstacean";
-			sprite = "CRABA0";
-			width = 24;
-			height = 32;
-			flags8text = "[8] Move left from spawn";
-		}
-		138
-		{
-			title = "Banpyura";
-			sprite = "CR2BA0";
-			width = 24;
-			height = 32;
-			flags8text = "[8] Move left from spawn";
-		}
-		117
-		{
-			title = "Robo-Hood";
-			sprite = "ARCHA1";
-			width = 24;
-			height = 32;
-		}
-		118
-		{
-			title = "Lance-a-Bot";
-			sprite = "CBFSA1";
-			width = 32;
-			height = 72;
-		}
-		1113
-		{
-			title = "Suspicious Lance-a-Bot Statue";
-			sprite = "CBBSA1";
-			width = 32;
-			height = 72;
-		}
-		119
-		{
-			title = "Egg Guard";
-			sprite = "ESHIA1";
-			width = 16;
-			height = 48;
-			flags1text = "[1] 90 degrees counter-clockwise";
-			flags4text = "[4] 90 degrees clockwise";
-			flags8text = "[8] Double speed";
-		}
-		115
-		{
-			title = "Bird Aircraft Strike Hazard";
-			sprite = "VLTRF1";
-			width = 12;
-			height = 24;
-		}
-		120
-		{
-			title = "Green Snapper";
-			sprite = "GSNPA1";
-			width = 24;
-			height = 24;
-		}
-		121
-		{
-			title = "Minus";
-			sprite = "MNUSA0";
-			width = 24;
-			height = 32;
-		}
-		134
-		{
-			title = "Canarivore";
-			sprite = "CANAA0";
-			width = 12;
-			height = 80;
-			hangs = 1;
-		}
-		123
-		{
-			title = "Unidus";
-			sprite = "UNIDA1";
-			width = 18;
-			height = 36;
-		}
-		135
-		{
-			title = "Pterabyte Spawner";
-			sprite = "PTERA2A8";
-			width = 16;
-			height = 16;
-			parametertext = "No. Pterabytes";
-		}
-		136
-		{
-			title = "Pyre Fly";
-			sprite = "PYREA0";
-			width = 24;
-			height = 34;
-			flags8text = "[8] Start on fire";
-		}
-		137
-		{
-			title = "Dragonbomber";
-			sprite = "DRABA1";
-			width = 28;
-			height = 48;
-		}
-		105
-		{
-			title = "Jetty-Syn Bomber";
-			sprite = "JETBB1";
-			width = 20;
-			height = 50;
-			flags8text = "[8] Cannot move";
-		}
-		106
-		{
-			title = "Jetty-Syn Gunner";
-			sprite = "JETGB1";
-			width = 20;
-			height = 48;
-			flags8text = "[8] Cannot move";
-		}
-		112
-		{
-			title = "Spincushion";
-			sprite = "SHRPA1";
-			width = 16;
-			height = 24;
-		}
-		114
-		{
-			title = "Snailer";
-			sprite = "SNLRA3A7";
-			width = 24;
-			height = 48;
-		}
-		129
-		{
-			title = "Penguinator";
-			sprite = "PENGA1";
-			width = 24;
-			height = 32;
-		}
-		130
-		{
-			title = "Pophat";
-			sprite = "POPHA1";
-			width = 24;
-			height = 32;
-		}
-		107
-		{
-			title = "Crawla Commander";
-			sprite = "CCOMA1";
-			width = 16;
-			height = 32;
-		}
-		131
-		{
-			title = "Spinbobert";
-			sprite = "SBOBB0";
-			width = 32;
-			height = 32;
-		}
-		132
-		{
-			title = "Cacolantern";
-			sprite = "CACOA0";
-			width = 32;
-			height = 32;
-			flags8text = "[8] Cannot move";
-		}
-		133
-		{
-			title = "Hangster";
-			sprite = "HBATC1";
-			width = 24;
-			height = 24;
-			hangs = 1;
-		}
-		127
-		{
-			title = "Hive Elemental";
-			sprite = "HIVEA0";
-			width = 32;
-			height = 80;
-			parametertext = "No. bees";
-		}
-		128
-		{
-			title = "Bumblebore";
-			sprite = "BUMBA1";
-			width = 16;
-			height = 32;
-		}
-		124
-		{
-			title = "Buggle";
-			sprite = "BBUZA1";
-			width = 20;
-			height = 24;
-		}
-		116
-		{
-			title = "Pointy";
-			sprite = "PNTYA1";
-			width = 8;
-			height = 16;
-		}
-	}
-
-	bosses
-	{
-		color = 8; // Dark_Gray
-		arrow = 1;
-		title = "Bosses";
-
-		200
-		{
-			title = "Egg Mobile";
-			sprite = "EGGMA1";
-			width = 24;
-			height = 76;
-			flags4text = "[4] End level on death";
-			flags8text = "[8] Alternate laser attack";
-		}
-		201
-		{
-			title = "Egg Slimer";
-			sprite = "EGGNA1";
-			width = 24;
-			height = 76;
-			flags4text = "[4] End level on death";
-			flags8text = "[8] Speed up when hit";
-		}
-		202
-		{
-			title = "Sea Egg";
-			sprite = "EGGOA1";
-			width = 32;
-			height = 116;
-			flags4text = "[4] End level on death";
-		}
-		203
-		{
-			title = "Egg Colosseum";
-			sprite = "EGGPA1";
-			width = 24;
-			height = 76;
-			flags4text = "[4] End level on death";
-		}
-		204
-		{
-			title = "Fang";
-			sprite = "FANGA1";
-			width = 24;
-			height = 60;
-			flags1text = "[1] Grayscale mode";
-			flags4text = "[4] End level on death";
-		}
-		206
-		{
-			title = "Brak Eggman (Old)";
-			sprite = "BRAKB1";
-			width = 48;
-			height = 160;
-			flags4text = "[4] End level on death";
-		}
-		207
-		{
-			title = "Metal Sonic (Race)";
-			sprite = "METLI1";
-			width = 16;
-			height = 48;
-			flags1text = "[1] Grayscale mode";
-		}
-		208
-		{
-			title = "Metal Sonic (Battle)";
-			sprite = "METLC1";
-			width = 16;
-			height = 48;
-			flags1text = "[1] Grayscale mode";
-			flags4text = "[4] End level on death";
-		}
-		209
-		{
-			title = "Brak Eggman";
-			sprite = "BRAK01";
-			width = 48;
-			height = 160;
-			flags1text = "[1] No origin-fling death";
-			flags4text = "[4] End level on death";
-			flags8text = "[8] Electric barrier";
-		}
-		290
-		{
-			arrow = 0;
-			title = "Boss Escape Point";
-			width = 8;
-			height = 16;
-			sprite = "internal:eggmanend";
-		}
-		291
-		{
-			arrow = 0;
-			title = "Egg Capsule Center";
-			width = 8;
-			height = 16;
-			sprite = "internal:capsule";
-		}
-		292
-		{
-			arrow = 0;
-			title = "Boss Waypoint";
-			width = 8;
-			height = 16;
-			flags8text = "[8] Sea Egg shooting point";
-			sprite = "internal:eggmanway";
-			angletext = "No. (Sea Egg)";
-			flagsvaluetext = "No. (Brak)";
-			parametertext = "Next";
-		}
-		293
-		{
-			title = "Metal Sonic Gather Point";
-			sprite = "internal:metal";
-			width = 8;
-			height = 16;
-		}
-		294
-		{
-			title = "Fang Waypoint";
-			flags8text = "[8] Center waypoint";
-			sprite = "internal:eggmanway";
-			width = 8;
-			height = 16;
-		}
-	}
-
-	rings
-	{
-		color = 14; // Yellow
-		title = "Rings and Weapon Panels";
-		width = 24;
-		height = 24;
-		flags8height = 24;
-		flags8text = "[8] Float";
-		sprite = "RINGA0";
-
-		300
-		{
-			title = "Ring";
-			sprite = "RINGA0";
-			width = 16;
-		}
-		301
-		{
-			title = "Bounce Ring";
-			sprite = "internal:RNGBA0";
-		}
-		302
-		{
-			title = "Rail Ring";
-			sprite = "internal:RNGRA0";
-		}
-		303
-		{
-			title = "Infinity Ring";
-			sprite = "internal:RNGIA0";
-		}
-		304
-		{
-			title = "Automatic Ring";
-			sprite = "internal:RNGAA0";
-		}
-		305
-		{
-			title = "Explosion Ring";
-			sprite = "internal:RNGEA0";
-		}
-		306
-		{
-			title = "Scatter Ring";
-			sprite = "internal:RNGSA0";
-		}
-		307
-		{
-			title = "Grenade Ring";
-			sprite = "internal:RNGGA0";
-		}
-		308
-		{
-			title = "CTF Team Ring (Red)";
-			sprite = "internal:RRNGA0";
-			width = 16;
-		}
-		309
-		{
-			title = "CTF Team Ring (Blue)";
-			sprite = "internal:BRNGA0";
-			width = 16;
-		}
-		330
-		{
-			title = "Bounce Ring Panel";
-			sprite = "internal:PIKBA0";
-		}
-		331
-		{
-			title = "Rail Ring Panel";
-			sprite = "internal:PIKRA0";
-		}
-		332
-		{
-			title = "Automatic Ring Panel";
-			sprite = "internal:PIKAA0";
-		}
-		333
-		{
-			title = "Explosion Ring Panel";
-			sprite = "internal:PIKEA0";
-		}
-		334
-		{
-			title = "Scatter Ring Panel";
-			sprite = "internal:PIKSA0";
-		}
-		335
-		{
-			title = "Grenade Ring Panel";
-			sprite = "internal:PIKGA0";
-		}
-	}
-
-	collectibles
-	{
-		color = 10; // Light_Green
-		title = "Other Collectibles";
-		width = 16;
-		height = 32;
-		sort = 1;
-		sprite = "CEMGA0";
-
-		310
-		{
-			title = "CTF Red Flag";
-			sprite = "RFLGA0";
-			width = 24;
-			height = 64;
-		}
-		311
-		{
-			title = "CTF Blue Flag";
-			sprite = "BFLGA0";
-			width = 24;
-			height = 64;
-		}
-		312
-		{
-			title = "Emerald Token";
-			sprite = "TOKEA0";
-			width = 16;
-			height = 32;
-			flags8height = 24;
-			flags8text = "[8] Float";
-		}
-		313
-		{
-			title = "Chaos Emerald 1 (Green)";
-			sprite = "CEMGA0";
-		}
-		314
-		{
-			title = "Chaos Emerald 2 (Purple)";
-			sprite = "CEMGB0";
-		}
-		315
-		{
-			title = "Chaos Emerald 3 (Blue)";
-			sprite = "CEMGC0";
-		}
-		316
-		{
-			title = "Chaos Emerald 4 (Cyan)";
-			sprite = "CEMGD0";
-		}
-		317
-		{
-			title = "Chaos Emerald 5 (Orange)";
-			sprite = "CEMGE0";
-		}
-		318
-		{
-			title = "Chaos Emerald 6 (Red)";
-			sprite = "CEMGF0";
-		}
-		319
-		{
-			title = "Chaos Emerald 7 (Gray)";
-			sprite = "CEMGG0";
-		}
-		320
-		{
-			title = "Emerald Hunt Location";
-			sprite = "SHRDA0";
-		}
-		321
-		{
-			title = "Match Chaos Emerald Spawn";
-			sprite = "CEMGA0";
-			flags8height = 24;
-			flags8text = "[8] Float";
-		}
-		322
-		{
-			title = "Emblem";
-			sprite = "EMBMA0";
-			width = 16;
-			height = 30;
-			flags8height = 24;
-			flags8text = "[8] Float";
-			angletext = "Tag";
-		}
-	}
-
-	boxes
-	{
-		color = 7; // Gray
-		blocking = 2;
-		title = "Monitors";
-		width = 18;
-		height = 40;
-		flags1text = "[1] Run Linedef Executor on pop";
-		flags4text = "[4] Random (Strong)";
-		flags8text = "[8] Random (Weak)";
-
-		400
-		{
-			title = "Super Ring (10 Rings)";
-			sprite = "TVRIA0";
-		}
-		401
-		{
-			title = "Pity Shield";
-			sprite = "TVPIA0";
-		}
-		402
-		{
-			title = "Attraction Shield";
-			sprite = "TVATA0";
-		}
-		403
-		{
-			title = "Force Shield";
-			sprite = "TVFOA0";
-		}
-		404
-		{
-			title = "Armageddon Shield";
-			sprite = "TVARA0";
-		}
-		405
-		{
-			title = "Whirlwind Shield";
-			sprite = "TVWWA0";
-		}
-		406
-		{
-			title = "Elemental Shield";
-			sprite = "TVELA0";
-		}
-		407
-		{
-			title = "Super Sneakers";
-			sprite = "TVSSA0";
-		}
-		408
-		{
-			title = "Invincibility";
-			sprite = "TVIVA0";
-		}
-		409
-		{
-			title = "Extra Life";
-			sprite = "TV1UA0";
-			flags4text = "[4] Random (Strong) / 10k points";
-			flags8text = "[8] Random (Weak) / 10k points";
-		}
-		410
-		{
-			title = "Eggman";
-			sprite = "TVEGA0";
-			flags4text = "[4] Special";
-			flags8text = "[8] Ambush";
-		}
-		411
-		{
-			title = "Teleporter";
-			sprite = "TVMXA0";
-		}
-		413
-		{
-			title = "Gravity Boots";
-			sprite = "TVGVA0";
-			flags4text = "[4] Special";
-			flags8text = "[8] Ambush";
-		}
-		414
-		{
-			title = "CTF Team Ring Monitor (Red)";
-			sprite = "TRRIA0";
-			flags4text = "[4] Special";
-			flags8text = "[8] Ambush";
-		}
-		415
-		{
-			title = "CTF Team Ring Monitor (Blue)";
-			sprite = "TBRIA0";
-			flags4text = "[4] Special";
-			flags8text = "[8] Ambush";
-		}
-		416
-		{
-			title = "Recycler";
-			sprite = "TVRCA0";
-		}
-		418
-		{
-			title = "Score (1,000 Points)";
-			sprite = "TV1KA0";
-			flags4text = "[4] Special";
-			flags8text = "[8] Ambush";
-		}
-		419
-		{
-			title = "Score (10,000 Points)";
-			sprite = "TVTKA0";
-			flags4text = "[4] Special";
-			flags8text = "[8] Ambush";
-		}
-		420
-		{
-			title = "Flame Shield";
-			sprite = "TVFLA0";
-		}
-		421
-		{
-			title = "Water Shield";
-			sprite = "TVBBA0";
-		}
-		422
-		{
-			title = "Lightning Shield";
-			sprite = "TVZPA0";
-		}
-	}
-
-	boxes2
-	{
-		color = 18; // Gold
-		blocking = 2;
-		title = "Monitors (Respawning)";
-		width = 20;
-		height = 44;
-		flags1text = "[1] Run Linedef Executor on pop";
-
-		431
-		{
-			title = "Pity Shield (Respawn)";
-			sprite = "TVPIB0";
-		}
-		432
-		{
-			title = "Attraction Shield (Respawn)";
-			sprite = "TVATB0";
-		}
-		433
-		{
-			title = "Force Shield (Respawn)";
-			sprite = "TVFOB0";
-		}
-		434
-		{
-			title = "Armageddon Shield (Respawn)";
-			sprite = "TVARB0";
-		}
-		435
-		{
-			title = "Whirlwind Shield (Respawn)";
-			sprite = "TVWWB0";
-		}
-		436
-		{
-			title = "Elemental Shield (Respawn)";
-			sprite = "TVELB0";
-		}
-		437
-		{
-			title = "Super Sneakers (Respawn)";
-			sprite = "TVSSB0";
-		}
-		438
-		{
-			title = "Invincibility (Respawn)";
-			sprite = "TVIVB0";
-		}
-		440
-		{
-			title = "Eggman (Respawn)";
-			sprite = "TVEGB0";
-		}
-		443
-		{
-			title = "Gravity Boots (Respawn)";
-			sprite = "TVGVB0";
-		}
-		450
-		{
-			title = "Flame Shield (Respawn)";
-			sprite = "TVFLB0";
-		}
-		451
-		{
-			title = "Water Shield (Respawn)";
-			sprite = "TVBBB0";
-		}
-		452
-		{
-			title = "Lightning Shield (Respawn)";
-			sprite = "TVZPB0";
-		}
-	}
-
-	generic
-	{
-		color = 11; // Light_Cyan
-		title = "Generic Items & Hazards";
-
-		500
-		{
-			title = "Air Bubble Patch";
-			sprite = "BUBLE0";
-			width = 8;
-			height = 16;
-			flags8text = "[8] No distance check";
-		}
-		501
-		{
-			title = "Signpost";
-			sprite = "SIGND0";
-			width = 8;
-			height = 32;
-		}
-		502
-		{
-			arrow = 1;
-			title = "Star Post";
-			sprite = "STPTA0M0";
-			width = 64;
-			height = 128;
-			angletext = "Angle/Order";
-		}
-		520
-		{
-			title = "Bomb Sphere";
-			sprite = "SPHRD0";
-			width = 16;
-			height = 24;
-			flags8height = 24;
-			flags8text = "[8] Float";
-			unflippable = true;
-		}
-		521
-		{
-			title = "Spikeball";
-			sprite = "SPIKA0";
-			width = 12;
-			height = 8;
-			flags8height = 24;
-			flags8text = "[8] Float";
-		}
-		522
-		{
-			title = "Wall Spike";
-			sprite = "WSPKALAR";
-			width = 16;
-			height = 14;
-			flags1text = "[1] Start retracted";
-			flags4text = "[4] Retractable";
-			flags8text = "[8] Intangible";
-			parametertext = "Initial delay";
-		}
-		523
-		{
-			title = "Spike";
-			sprite = "USPKA0";
-			width = 8;
-			height = 32;
-			flags1text = "[1] Start retracted";
-			flags4text = "[4] Retractable";
-			flags8text = "[8] Intangible";
-			angletext = "Retraction interval";
-			parametertext = "Initial delay";
-		}
-		1130
-		{
-			title = "Small Mace";
-			sprite = "SMCEA0";
-			width = 17;
-			height = 34;
-		}
-		1131
-		{
-			title = "Big Mace";
-			sprite = "BMCEA0";
-			width = 34;
-			height = 68;
-		}
-		1136
-		{
-			title = "Small Fireball";
-			sprite = "SFBRA0";
-			width = 17;
-			height = 34;
-		}
-		1137
-		{
-			title = "Large Fireball";
-			sprite = "BFBRA0";
-			width = 34;
-			height = 68;
-		}
-	}
-
-	springs
-	{
-		color = 12; // Light_Red
-		title = "Springs and Fans";
-		width = 20;
-		height = 16;
-		sprite = "RSPRD2";
-
-		540
-		{
-			title = "Fan";
-			sprite = "FANSA0D0";
-			width = 16;
-			height = 8;
-			flags4text = "[4] Invisible";
-			flags8text = "[8] No distance check";
-			angletext = "Lift height";
-		}
-		541
-		{
-			title = "Gas Jet";
-			sprite = "STEMD0";
-			flags8text = "[8] No sounds";
-			width = 32;
-		}
-		542
-		{
-			title = "Bumper";
-			sprite = "BUMPA0";
-			width = 32;
-			height = 64;
-			angletext = "Strength";
-		}
-		543
-		{
-			title = "Balloon";
-			sprite = "BLONA0";
-			width = 32;
-			height = 64;
-			flags8text = "[8] Respawn";
-			angletext = "Color";
-		}
-		550
-		{
-			title = "Yellow Spring";
-			sprite = "SPRYA0";
-		}
-		551
-		{
-			title = "Red Spring";
-			sprite = "SPRRA0";
-		}
-		552
-		{
-			title = "Blue Spring";
-			sprite = "SPRBA0";
-		}
-		555
-		{
-			arrow = 1;
-			title = "Diagonal Yellow Spring";
-			sprite = "YSPRD2";
-			width = 16;
-			flags4text = "[4] Ignore gravity";
-			flags8text = "[8] Rotate 22.5° CCW";
-		}
-		556
-		{
-			arrow = 1;
-			title = "Diagonal Red Spring";
-			sprite = "RSPRD2";
-			width = 16;
-			flags4text = "[4] Ignore gravity";
-			flags8text = "[8] Rotate 22.5° CCW";
-		}
-		557
-		{
-			arrow = 1;
-			title = "Diagonal Blue Spring";
-			sprite = "BSPRD2";
-			width = 16;
-			flags4text = "[4] Ignore gravity";
-			flags8text = "[8] Rotate 22.5° CCW";
-		}
-		558
-		{
-			arrow = 1;
-			title = "Horizontal Yellow Spring";
-			sprite = "SSWYD2D8";
-			flags8height = 16;
-			flags8text = "[8] Float";
-			width = 16;
-			height = 32;
-		}
-		559
-		{
-			arrow = 1;
-			title = "Horizontal Red Spring";
-			sprite = "SSWRD2D8";
-			flags8height = 16;
-			flags8text = "[8] Float";
-			width = 16;
-			height = 32;
-		}
-		560
-		{
-			arrow = 1;
-			title = "Horizontal Blue Spring";
-			sprite = "SSWBD2D8";
-			flags8height = 16;
-			flags8text = "[8] Float";
-			width = 16;
-			height = 32;
-		}
-		1134
-		{
-			title = "Yellow Spring Ball";
-			sprite = "YSPBA0";
-			width = 17;
-			height = 34;
-		}
-		1135
-		{
-			title = "Red Spring Ball";
-			sprite = "RSPBA0";
-			width = 17;
-			height = 34;
-		}
-		544
-		{
-			arrow = 1;
-			title = "Yellow Boost Panel";
-			sprite = "BSTYA0";
-			flags8text = "[8] Force spin";
-			width = 28;
-			height = 2;
-		}
-		545
-		{
-			arrow = 1;
-			title = "Red Boost Panel";
-			sprite = "BSTRA0";
-			flags8text = "[8] Force spin";
-			width = 28;
-			height = 2;
-		}
-	}
-
-	patterns
-	{
-		color = 5; // Magenta
-		arrow = 1;
-		title = "Special Placement Patterns";
-		width = 16;
-		height = 384;
-		sprite = "RINGA0";
-
-		600
-		{
-			arrow = 0;
-			title = "5 Vertical Rings (Yellow Spring)";
-			sprite = "RINGA0";
-		}
-		601
-		{
-			arrow = 0;
-			title = "5 Vertical Rings (Red Spring)";
-			sprite = "RINGA0";
-			height = 1024;
-		}
-		602
-		{
-			title = "5 Diagonal Rings (Yellow Spring)";
-			sprite = "RINGA0";
-			height = 32;
-		}
-		603
-		{
-			title = "10 Diagonal Rings (Red Spring)";
-			sprite = "RINGA0";
-			height = 32;
-		}
-		604
-		{
-			title = "Circle of Rings";
-			sprite = "RINGA0";
-			width = 96;
-			height = 192;
-			unflippable = true;
-			centerHitbox = true;
-		}
-		605
-		{
-			title = "Circle of Rings (Big)";
-			sprite = "RINGA0";
-			width = 192;
-			unflippable = true;
-			centerHitbox = true;
-		}
-		606
-		{
-			title = "Circle of Blue Spheres";
-			sprite = "SPHRA0";
-			width = 96;
-			height = 192;
-			unflippable = true;
-			centerHitbox = true;
-		}
-		607
-		{
-			title = "Circle of Blue Spheres (Big)";
-			sprite = "SPHRA0";
-			width = 192;
-			unflippable = true;
-			centerHitbox = true;
-		}
-		608
-		{
-			title = "Circle of Rings and Spheres";
-			sprite = "SPHRA0";
-			width = 96;
-			height = 192;
-			unflippable = true;
-			centerHitbox = true;
-		}
-		609
-		{
-			title = "Circle of Rings and Spheres (Big)";
-			sprite = "SPHRA0";
-			width = 192;
-			unflippable = true;
-			centerHitbox = true;
-		}
-	}
-
-	invisible
-	{
-		color = 15; // White
-		title = "Misc. Invisible";
-		width = 8;
-		height = 16;
-		sprite = "UNKNA0";
-
-		700
-		{
-			title = "Water Ambience A (Large)";
-			sprite = "internal:ambiance";
-		}
-
-		701
-		{
-			title = "Water Ambience B (Large)";
-			sprite = "internal:ambiance";
-		}
-
-		702
-		{
-			title = "Water Ambience C (Medium)";
-			sprite = "internal:ambiance";
-		}
-
-		703
-		{
-			title = "Water Ambience D (Medium)";
-			sprite = "internal:ambiance";
-		}
-
-		704
-		{
-			title = "Water Ambience E (Small)";
-			sprite = "internal:ambiance";
-		}
-
-		705
-		{
-			title = "Water Ambience F (Small)";
-			sprite = "internal:ambiance";
-		}
-
-		706
-		{
-			title = "Water Ambience G (Extra Large)";
-			sprite = "internal:ambiance";
-		}
-
-		707
-		{
-			title = "Water Ambience H (Extra Large)";
-			sprite = "internal:ambiance";
-		}
-
-		708
-		{
-			title = "Disco Ambience";
-			sprite = "internal:ambiance";
-		}
-
-		709
-		{
-			title = "Volcano Ambience";
-			sprite = "internal:ambiance";
-		}
-
-		710
-		{
-			title = "Machine Ambience";
-			sprite = "internal:ambiance";
-		}
-
-		750
-		{
-			title = "Slope Vertex";
-			sprite = "internal:vertexslope";
-			angletext = "Tag";
-		}
-
-		751
-		{
-			arrow = 1;
-			title = "Teleport Destination";
-			sprite = "internal:tele";
-		}
-
-		752
-		{
-			arrow = 1;
-			title = "Alternate View Point";
-			sprite = "internal:view";
-		}
-
-		753
-		{
-			title = "Zoom Tube Waypoint";
-			sprite = "internal:zoom";
-			angletext = "Order";
-		}
-
-		754
-		{
-			title = "Push Point";
-			flags4text = "[4] Fades using XY";
-			flags8text = "[8] Push using XYZ";
-			sprite = "GWLGA0";
-			angletext = "Radius";
-		}
-		755
-		{
-			title = "Pull Point";
-			flags4text = "[4] Fades using XY";
-			flags8text = "[8] Pull using XYZ";
-			sprite = "GWLRA0";
-			angletext = "Radius";
-		}
-		756
-		{
-			title = "Blast Linedef Executor";
-			sprite = "TOADA0";
-			width = 32;
-			height = 16;
-		}
-		757
-		{
-			title = "Fan Particle Generator";
-			sprite = "PRTLA0";
-			width = 8;
-			height = 16;
-			angletext = "Tag";
-		}
-		758
-		{
-			title = "Object Angle Anchor";
-			sprite = "internal:view";
-		}
-		760
-		{
-			title = "PolyObject Anchor";
-			sprite = "internal:polyanchor";
-			angletext = "ID";
-		}
-
-		761
-		{
-			title = "PolyObject Spawn Point";
-			sprite = "internal:polycenter";
-			angletext = "ID";
-		}
-
-		762
-		{
-			title = "PolyObject Spawn Point (Crush)";
-			sprite = "internal:polycentercrush";
-			angletext = "ID";
-		}
-		780
-		{
-			title = "Skybox View Point";
-			sprite = "internal:skyb";
-			flags4text = "[4] In-map centerpoint";
-			parametertext = "ID";
-		}
-	}
-
-	greenflower
-	{
-		color = 10; // Green
-		title = "Greenflower";
-
-		800
-		{
-			title = "GFZ Flower";
-			sprite = "FWR1A0";
-			width = 16;
-			height = 40;
-		}
-		801
-		{
-			title = "Sunflower";
-			sprite = "FWR2A0";
-			width = 16;
-			height = 96;
-		}
-		802
-		{
-			title = "Budding Flower";
-			sprite = "FWR3A0";
-			width = 8;
-			height = 32;
-		}
-		803
-		{
-			title = "Blueberry Bush";
-			sprite = "BUS3A0";
-			width = 16;
-			height = 32;
-		}
-		804
-		{
-			title = "Berry Bush";
-			sprite = "BUS1A0";
-			width = 16;
-			height = 32;
-		}
-		805
-		{
-			title = "Bush";
-			sprite = "BUS2A0";
-			width = 16;
-			height = 32;
-		}
-		806
-		{
-			title = "GFZ Tree";
-			sprite = "TRE1A0";
-			width = 20;
-			height = 128;
-		}
-		807
-		{
-			title = "GFZ Berry Tree";
-			sprite = "TRE1B0";
-			width = 20;
-			height = 128;
-		}
-		808
-		{
-			title = "GFZ Cherry Tree";
-			sprite = "TRE1C0";
-			width = 20;
-			height = 128;
-		}
-		809
-		{
-			title = "Checkered Tree";
-			sprite = "TRE2A0";
-			width = 20;
-			height = 200;
-		}
-		810
-		{
-			title = "Checkered Tree (Sunset)";
-			sprite = "TRE2B0";
-			width = 20;
-			height = 200;
-		}
-		811
-		{
-			title = "Polygon Tree";
-			sprite = "TRE4A0";
-			width = 20;
-			height = 200;
-		}
-		812
-		{
-			title = "Bush Tree";
-			sprite = "TRE5A0";
-			width = 20;
-			height = 200;
-		}
-		813
-		{
-			title = "Red Bush Tree";
-			sprite = "TRE5B0";
-			width = 20;
-			height = 200;
-		}
-	}
-
-	technohill
-	{
-		color = 10; // Green
-		title = "Techno Hill";
-
-		900
-		{
-			title = "THZ Steam Flower";
-			sprite = "THZPA0";
-			width = 8;
-			height = 32;
-		}
-		901
-		{
-			title = "Alarm";
-			sprite = "ALRMA0";
-			width = 8;
-			height = 16;
-			hangs = 1;
-		}
-		902
-		{
-			title = "THZ Spin Flower (Red)";
-			sprite = "FWR5A0";
-			width = 16;
-			height = 64;
-		}
-		903
-		{
-			title = "THZ Spin Flower (Yellow)";
-			sprite = "FWR6A0";
-			width = 16;
-			height = 64;
-		}
-		904
-		{
-			arrow = 1;
-			title = "Whistlebush";
-			sprite = "THZTA0";
-			width = 16;
-			height = 64;
-		}
-	}
-
-	deepsea
-	{
-		color = 10; // Green
-		title = "Deep Sea";
-
-		1000
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Gargoyle";
-			sprite = "GARGA1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1009
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Gargoyle (Big)";
-			sprite = "GARGB1";
-			width = 32;
-			height = 80;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1001
-		{
-			title = "Seaweed";
-			sprite = "SEWEA0";
-			width = 24;
-			height = 56;
-		}
-		1002
-		{
-			title = "Dripping Water";
-			sprite = "DRIPD0";
-			width = 8;
-			height = 16;
-			hangs = 1;
-			angletext = "Dripping interval";
-		}
-		1003
-		{
-			title = "Coral (Green)";
-			sprite = "CORLA0";
-			width = 29;
-			height = 40;
-		}
-		1004
-		{
-			title = "Coral (Red)";
-			sprite = "CORLB0";
-			width = 30;
-			height = 53;
-		}
-		1005
-		{
-			title = "Coral (Orange)";
-			sprite = "CORLC0";
-			width = 28;
-			height = 41;
-		}
-		1006
-		{
-			title = "Blue Crystal";
-			sprite = "BCRYA1";
-			width = 8;
-			height = 16;
-		}
-		1007
-		{
-			title = "Kelp";
-			sprite = "KELPA0";
-			width = 16;
-			height = 292;
-			flags4text = "[4] Double size";
-		}
-		1008
-		{
-			title = "Stalagmite (DSZ1)";
-			sprite = "DSTGA0";
-			width = 8;
-			height = 116;
-			flags4text = "[4] Double size";
-		}
-		1010
-		{
-			arrow = 1;
-			title = "Light Beam";
-			sprite = "LIBEARAL";
-			width = 16;
-			height = 16;
-		}
-		1011
-		{
-			title = "Stalagmite (DSZ2)";
-			sprite = "DSTGA0";
-			width = 8;
-			height = 116;
-			flags4text = "[4] Double size";
-		}
-		1012
-		{
-			arrow = 1;
-			title = "Big Floating Mine";
-			width = 28;
-			height = 56;
-			sprite = "BMNEA1";
-		}
-		1013
-		{
-			title = "Animated Kelp";
-			sprite = "ALGAA0";
-			width = 48;
-			height = 120;
-		}
-		1014
-		{
-			title = "Large Coral (Brown)";
-			sprite = "CORLD0";
-			width = 56;
-			height = 112;
-		}
-		1015
-		{
-			title = "Large Coral (Beige)";
-			sprite = "CORLE0";
-			width = 56;
-			height = 112;
-		}
-	}
-
-	castleeggman
-	{
-		color = 10; // Green
-		title = "Castle Eggman";
-
-		1100
-		{
-			title = "Chain (Decorative)";
-			sprite = "CHANA0";
-			width = 4;
-			height = 128;
-			hangs = 1;
-		}
-		1101
-		{
-			title = "Torch";
-			sprite = "FLAMA0E0";
-			width = 8;
-			height = 32;
-			flags1text = "[1] Add corona";
-		}
-		1102
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Eggman Statue";
-			sprite = "ESTAA1";
-			width = 32;
-			height = 240;
-			flags1text = "[1] Solid gold";
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1103
-		{
-			title = "CEZ Flower";
-			sprite = "FWR4A0";
-			width = 16;
-			height = 40;
-		}
-		1104
-		{
-			title = "Mace Spawnpoint";
-			sprite = "SMCEA0";
-			width = 17;
-			height = 34;
-			flags4text = "[4] No sounds";
-			flags8text = "[8] Double size";
-			angletext = "Tag";
-		}
-		1105
-		{
-			title = "Chain with Maces Spawnpoint";
-			sprite = "SMCEA0";
-			width = 17;
-			height = 34;
-			flags4text = "[4] No sounds";
-			flags8text = "[8] Double size";
-			angletext = "Tag";
-		}
-		1106
-		{
-			title = "Chained Spring Spawnpoint";
-			sprite = "YSPBA0";
-			width = 17;
-			height = 34;
-			flags4text = "[4] No sounds";
-			flags8text = "[8] Red spring";
-			angletext = "Tag";
-		}
-		1107
-		{
-			title = "Chain Spawnpoint";
-			sprite = "BMCHA0";
-			width = 17;
-			height = 34;
-			flags8text = "[8] Double size";
-			angletext = "Tag";
-		}
-		1108
-		{
-			arrow = 1;
-			title = "Hidden Chain Spawnpoint";
-			sprite = "internal:chain3";
-			width = 17;
-			height = 34;
-			flags8text = "[8] Double size";
-		}
-		1109
-		{
-			title = "Firebar Spawnpoint";
-			sprite = "BFBRA0";
-			width = 17;
-			height = 34;
-			flags4text = "[4] No sounds";
-			flags8text = "[8] Double size";
-			angletext = "Tag";
-		}
-		1110
-		{
-			title = "Custom Mace Spawnpoint";
-			sprite = "SMCEA0";
-			width = 17;
-			height = 34;
-			flags4text = "[4] No sounds";
-			angletext = "Tag";
-		}
-		1111
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Crawla Statue";
-			sprite = "CSTAA1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1112
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Lance-a-Bot Statue";
-			sprite = "CBBSA1";
-			width = 32;
-			height = 72;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1114
-		{
-			title = "Pine Tree";
-			sprite = "PINEA0";
-			width = 16;
-			height = 628;
-		}
-		1115
-		{
-			title = "CEZ Shrub (Small)";
-			sprite = "CEZBA0";
-			width = 16;
-			height = 24;
-		}
-		1116
-		{
-			title = "CEZ Shrub (Large)";
-			sprite = "CEZBB0";
-			width = 32;
-			height = 48;
-		}
-		1117
-		{
-			arrow = 1;
-			title = "Pole Banner (Red)";
-			sprite = "BANRA0";
-			width = 40;
-			height = 224;
-		}
-		1118
-		{
-			arrow = 1;
-			title = "Pole Banner (Blue)";
-			sprite = "BANRA0";
-			width = 40;
-			height = 224;
-		}
-		1119
-		{
-			title = "Candle";
-			sprite = "CNDLA0";
-			width = 8;
-			height = 48;
-			flags1text = "[1] Add corona";
-		}
-		1120
-		{
-			title = "Candle Pricket";
-			sprite = "CNDLB0";
-			width = 8;
-			height = 176;
-			flags1text = "[1] Add corona";
-		}
-		1121
-		{
-			title = "Flame Holder";
-			sprite = "FLMHA0";
-			width = 24;
-			height = 80;
-			flags1text = "[1] Add corona";
-			flags4text = "[4] No flame";
-		}
-		1122
-		{
-			title = "Fire Torch";
-			sprite = "CTRCA0";
-			width = 16;
-			height = 80;
-		}
-		1123
-		{
-			title = "Cannonball Launcher";
-			sprite = "internal:cannonball";
-			width = 8;
-			height = 16;
-		}
-		1124
-		{
-			blocking = 2;
-			title = "Cannonball";
-			sprite = "CBLLA0";
-			width = 20;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1125
-		{
-			title = "Brambles";
-			sprite = "CABRALAR";
-			width = 48;
-			height = 32;
-		}
-		1126
-		{
-			title = "Invisible Lockon Object";
-			sprite = "LCKNC0";
-			width = 16;
-			height = 32;
-		}
-		1127
-		{
-			title = "Spectator Eggrobo";
-			sprite = "EGR1A1";
-			width = 20;
-			height = 72;
-		}
-		1128
-		{
-			arrow = 1;
-			title = "Waving Flag (Red)";
-			sprite = "CFLGA0";
-			width = 8;
-			height = 208;
-		}
-		1129
-		{
-			arrow = 1;
-			title = "Waving Flag (Blue)";
-			sprite = "CFLGA0";
-			width = 8;
-			height = 208;
-		}
-	}
-
-	aridcanyon
-	{
-		color = 10; // Green
-		title = "Arid Canyon";
-
-		1200
-		{
-			title = "Tumbleweed (Big)";
-			sprite = "BTBLA0";
-			width = 24;
-			height = 48;
-			flags8text = "[8] Moves perpetually";
-		}
-		1201
-		{
-			title = "Tumbleweed (Small)";
-			sprite = "STBLA0";
-			width = 12;
-			height = 24;
-			flags8text = "[8] Moves perpetually";
-		}
-		1202
-		{
-			arrow = 1;
-			title = "Rock Spawner";
-			sprite = "ROIAA0";
-			width = 8;
-			height = 16;
-			angletext = "Tag";
-		}
-		1203
-		{
-			title = "Tiny Red Flower Cactus";
-			sprite = "CACTA0";
-			width = 13;
-			height = 24;
-		}
-		1204
-		{
-			title = "Small Red Flower Cactus";
-			sprite = "CACTB0";
-			width = 15;
-			height = 52;
-		}
-		1205
-		{
-			title = "Tiny Blue Flower Cactus";
-			sprite = "CACTC0";
-			width = 13;
-			height = 24;
-		}
-		1206
-		{
-			title = "Small Blue Flower Cactus";
-			sprite = "CACTD0";
-			width = 15;
-			height = 52;
-		}
-		1207
-		{
-			title = "Prickly Pear";
-			sprite = "CACTE0";
-			width = 32;
-			height = 96;
-		}
-		1208
-		{
-			title = "Barrel Cactus";
-			sprite = "CACTF0";
-			width = 20;
-			height = 128;
-		}
-		1209
-		{
-			title = "Tall Barrel Cactus";
-			sprite = "CACTG0";
-			width = 24;
-			height = 224;
-		}
-		1210
-		{
-			title = "Armed Cactus";
-			sprite = "CACTH0";
-			width = 24;
-			height = 256;
-		}
-		1211
-		{
-			title = "Ball Cactus";
-			sprite = "CACTI0";
-			width = 48;
-			height = 96;
-		}
-		1212
-		{
-			title = "Caution Sign";
-			sprite = "WWSGAR";
-			width = 22;
-			height = 64;
-		}
-		1213
-		{
-			title = "Cacti Sign";
-			sprite = "WWS2AR";
-			width = 22;
-			height = 64;
-		}
-		1214
-		{
-			title = "Sharp Turn Sign";
-			sprite = "WWS3ALAR";
-			width = 16;
-			height = 192;
-		}
-		1215
-		{
-			title = "Mine Oil Lamp";
-			sprite = "OILLA0";
-			width = 22;
-			height = 64;
-			hangs = 1;
-		}
-		1216
-		{
-			title = "TNT Barrel";
-			sprite = "BARRA1";
-			width = 24;
-			height = 63;
-		}
-		1217
-		{
-			title = "TNT Proximity Shell";
-			sprite = "REMTA0";
-			width = 64;
-			height = 40;
-		}
-		1218
-		{
-			title = "Dust Devil";
-			sprite = "TAZDCR";
-			width = 80;
-			height = 416;
-		}
-		1219
-		{
-			title = "Minecart Spawner";
-			sprite = "MCRTCLFR";
-			width = 22;
-			height = 32;
-		}
-		1220
-		{
-			title = "Minecart Stopper";
-			sprite = "MCRTIR";
-			width = 32;
-			height = 32;
-		}
-		1221
-		{
-			title = "Minecart Saloon Door";
-			sprite = "SALDARAL";
-			width = 96;
-			height = 160;
-			flags8text = "[8] Allow non-minecart players";
-		}
-		1222
-		{
-			title = "Train Cameo Spawner";
-			sprite = "TRAEBRBL";
-			width = 28;
-			height = 32;
-		}
-		1223
-		{
-			title = "Train Dust Spawner";
-			sprite = "ADSTA0";
-			width = 4;
-			height = 4;
-		}
-		1224
-		{
-			title = "Train Steam Spawner";
-			sprite = "STEAA0";
-			width = 4;
-			height = 4;
-		}
-		1229
-		{
-			title = "Minecart Switch Point";
-			sprite = "internal:zoom";
-			width = 8;
-			height = 16;
-			flags8text = "[8] Enable switching";
-		}
-		1230
-		{
-			title = "Tiny Cactus";
-			sprite = "CACTJ0";
-			width = 13;
-			height = 28;
-		}
-		1231
-		{
-			title = "Small Cactus";
-			sprite = "CACTK0";
-			width = 15;
-			height = 60;
-		}
-	}
-
-	redvolcano
-	{
-		color = 10; // Green
-		title = "Red Volcano";
-
-		1300
-		{
-			arrow = 1;
-			title = "Flame Jet (Horizontal)";
-			sprite = "internal:flameh";
-			width = 16;
-			height = 40;
-			flags8text = "[8] Waves vertically";
-			angletext = "On/Off time";
-			parametertext = "Strength";
-		}
-		1301
-		{
-			title = "Flame Jet (Vertical)";
-			sprite = "internal:flamev";
-			width = 16;
-			height = 40;
-			flags8text = "[8] Shoot downwards";
-			angletext = "On/Off time";
-			parametertext = "Strength";
-		}
-		1302
-		{
-			title = "Spinning Flame Jet (Counter-Clockwise)";
-			sprite = "internal:flame2";
-			width = 16;
-			height = 24;
-		}
-		1303
-		{
-			title = "Spinning Flame Jet (Clockwise)";
-			sprite = "internal:flame1";
-			width = 16;
-			height = 24;
-		}
-		1304
-		{
-			title = "Lavafall";
-			sprite = "LFALF0";
-			width = 30;
-			height = 32;
-			angletext = "Initial delay";
-			flags8text = "[8] Double size";
-		}
-		1305
-		{
-			title = "Rollout Rock";
-			sprite = "PUMIA1A5";
-			width = 30;
-			height = 60;
-			flags8text = "[8] Non-buoyant";
-		}
-		1306
-		{
-			title = "Big Fern";
-			sprite = "JPLAB0";
-			width = 32;
-			height = 48;
-		}
-		1307
-		{
-			title = "Jungle Palm";
-			sprite = "JPLAC0";
-			width = 32;
-			height = 48;
-		}
-		1308
-		{
-			title = "Torch Flower";
-			sprite = "TFLOA0";
-			width = 14;
-			height = 110;
-		}
-		1309
-		{
-			title = "RVZ1 Wall Vine (Long)";
-			sprite = "WVINALAR";
-			width = 1;
-			height = 288;
-		}
-		1310
-		{
-			title = "RVZ1 Wall Vine (Short)";
-			sprite = "WVINBLBR";
-			width = 1;
-			height = 288;
-		}
-	}
-
-	botanicserenity
-	{
-		color = 10; // Green
-		title = "Botanic Serenity";
-		width = 16;
-		height = 32;
-		sprite = "BSZ1A0";
-		1400
-		{
-			title = "Tall Flower (Red)";
-			sprite = "BSZ1A0";
-		}
-		1401
-		{
-			title = "Tall Flower (Purple)";
-			sprite = "BSZ1B0";
-		}
-		1402
-		{
-			title = "Tall Flower (Blue)";
-			sprite = "BSZ1C0";
-		}
-		1403
-		{
-			title = "Tall Flower (Cyan)";
-			sprite = "BSZ1D0";
-		}
-		1404
-		{
-			title = "Tall Flower (Yellow)";
-			sprite = "BSZ1E0";
-		}
-		1405
-		{
-			title = "Tall Flower (Orange)";
-			sprite = "BSZ1F0";
-		}
-		1410
-		{
-			title = "Medium Flower (Red)";
-			sprite = "BSZ2A0";
-		}
-		1411
-		{
-			title = "Medium Flower (Purple)";
-			sprite = "BSZ2B0";
-		}
-		1412
-		{
-			title = "Medium Flower (Blue)";
-			sprite = "BSZ2C0";
-		}
-		1413
-		{
-			title = "Medium Flower (Cyan)";
-			sprite = "BSZ2D0";
-		}
-		1414
-		{
-			title = "Medium Flower (Yellow)";
-			sprite = "BSZ2E0";
-		}
-		1415
-		{
-			title = "Medium Flower (Orange)";
-			sprite = "BSZ2F0";
-		}
-		1420
-		{
-			title = "Short Flower (Red)";
-			sprite = "BSZ3A0";
-		}
-		1421
-		{
-			title = "Short Flower (Purple)";
-			sprite = "BSZ3B0";
-		}
-		1422
-		{
-			title = "Short Flower (Blue)";
-			sprite = "BSZ3C0";
-		}
-		1423
-		{
-			title = "Short Flower (Cyan)";
-			sprite = "BSZ3D0";
-		}
-		1424
-		{
-			title = "Short Flower (Yellow)";
-			sprite = "BSZ3E0";
-		}
-		1425
-		{
-			title = "Short Flower (Orange)";
-			sprite = "BSZ3F0";
-		}
-		1430
-		{
-			title = "Tulip (Red)";
-			sprite = "BST1A0";
-		}
-		1431
-		{
-			title = "Tulip (Purple)";
-			sprite = "BST2A0";
-		}
-		1432
-		{
-			title = "Tulip (Blue)";
-			sprite = "BST3A0";
-		}
-		1433
-		{
-			title = "Tulip (Cyan)";
-			sprite = "BST4A0";
-		}
-		1434
-		{
-			title = "Tulip (Yellow)";
-			sprite = "BST5A0";
-		}
-		1435
-		{
-			title = "Tulip (Orange)";
-			sprite = "BST6A0";
-		}
-		1440
-		{
-			title = "Cluster (Red)";
-			sprite = "BSZ5A0";
-		}
-		1441
-		{
-			title = "Cluster (Purple)";
-			sprite = "BSZ5B0";
-		}
-		1442
-		{
-			title = "Cluster (Blue)";
-			sprite = "BSZ5C0";
-		}
-		1443
-		{
-			title = "Cluster (Cyan)";
-			sprite = "BSZ5D0";
-		}
-		1444
-		{
-			title = "Cluster (Yellow)";
-			sprite = "BSZ5E0";
-		}
-		1445
-		{
-			title = "Cluster (Orange)";
-			sprite = "BSZ5F0";
-		}
-		1450
-		{
-			title = "Bush (Red)";
-			sprite = "BSZ6A0";
-		}
-		1451
-		{
-			title = "Bush (Purple)";
-			sprite = "BSZ6B0";
-		}
-		1452
-		{
-			title = "Bush (Blue)";
-			sprite = "BSZ6C0";
-		}
-		1453
-		{
-			title = "Bush (Cyan)";
-			sprite = "BSZ6D0";
-		}
-		1454
-		{
-			title = "Bush (Yellow)";
-			sprite = "BSZ6E0";
-		}
-		1455
-		{
-			title = "Bush (Orange)";
-			sprite = "BSZ6F0";
-		}
-		1460
-		{
-			title = "Vine (Red)";
-			sprite = "BSZ7A0";
-		}
-		1461
-		{
-			title = "Vine (Purple)";
-			sprite = "BSZ7B0";
-		}
-		1462
-		{
-			title = "Vine (Blue)";
-			sprite = "BSZ7C0";
-		}
-		1463
-		{
-			title = "Vine (Cyan)";
-			sprite = "BSZ7D0";
-		}
-		1464
-		{
-			title = "Vine (Yellow)";
-			sprite = "BSZ7E0";
-		}
-		1465
-		{
-			title = "Vine (Orange)";
-			sprite = "BSZ7F0";
-		}
-		1470
-		{
-			title = "BSZ Shrub";
-			sprite = "BSZ8A0";
-		}
-		1471
-		{
-			title = "BSZ Clover";
-			sprite = "BSZ8B0";
-		}
-		1473
-		{
-			title = "Palm Tree (Big)";
-			width = 16;
-			height = 160;
-			sprite = "BSZ8D0";
-		}
-		1475
-		{
-			title = "Palm Tree (Small)";
-			width = 16;
-			height = 80;
-			sprite = "BSZ8F0";
-		}
-	}
-
-	azuretemple
-	{
-		color = 10; // Green
-		title = "Azure Temple";
-
-		1500
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Glaregoyle";
-			sprite = "BGARA1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1501
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Glaregoyle (Up)";
-			sprite = "BGARA1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1502
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Glaregoyle (Down)";
-			sprite = "BGARA1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1503
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Glaregoyle (Long)";
-			sprite = "BGARA1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1504
-		{
-			title = "ATZ Target";
-			sprite = "RCRYB0";
-			width = 24;
-			height = 32;
-		}
-		1505
-		{
-			title = "Green Flame";
-			sprite = "CFLMA0E0";
-			width = 8;
-			height = 32;
-		}
-		1506
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Blue Gargoyle";
-			sprite = "BGARD1";
-			width = 16;
-			height = 40;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-	}
-
-	dreamhill
-	{
-		color = 10; // Green
-		title = "Dream Hill";
-
-		1600
-		{
-			title = "Spring Tree";
-			sprite = "TRE6A0";
-			width = 16;
-			height = 32;
-		}
-		1601
-		{
-			title = "Shleep";
-			sprite = "SHLPA0";
-			width = 24;
-			height = 32;
-		}
-		1602
-		{
-			title = "Pian";
-			sprite = "NTPNALAR";
-			width = 16;
-			height = 32;
-		}
-	}
-
-	nightstrk
-	{
-		color = 13; // Pink
-		title = "NiGHTS Track";
-		width = 8;
-		height = 4096;
-		sprite = "UNKNA0";
-
-		1700
-		{
-			title = "Axis";
-			sprite = "internal:axis1";
-			circle = 1;
-			unflippable = true;
-			ignoreZ = true;
-			flagsvaluetext = "Order";
-			angletext = "Radius/Direction";
-			parametertext = "Mare";
-		}
-		1701
-		{
-			title = "Axis Transfer";
-			sprite = "internal:axis2";
-			unflippable = true;
-			ignoreZ = true;
-			flagsvaluetext = "Order";
-			parametertext = "Mare";
-		}
-		1702
-		{
-			title = "Axis Transfer Line";
-			sprite = "internal:axis3";
-			unflippable = true;
-			ignoreZ = true;
-			flagsvaluetext = "Order";
-			parametertext = "Mare";
-		}
-		1710
-		{
-			title = "Ideya Capture";
-			sprite = "CAPSA0";
-			width = 72;
-			height = 144;
-			angletext = "Rings";
-			parametertext = "Mare";
-		}
-	}
-
-	nights
-	{
-		color = 13; // Pink
-		title = "NiGHTS Items";
-		width = 16;
-		height = 32;
-
-		1703
-		{
-			title = "Ideya Drone";
-			sprite = "NDRNA1";
-			width = 16;
-			height = 56;
-			flags1text = "[1] Align player to middle";
-			flags4text = "[4] Align player to top";
-			flags8text = "[8] Die upon time up";
-			angletext = "Time limit";
-			parametertext = "Height";
-		}
-		1704
-		{
-			arrow = 1;
-			title = "NiGHTS Bumper";
-			sprite = "NBMPG3G7";
-			width = 32;
-			height = 64;
-			unflippable = true;
-			flagsvaluetext = "Pitch";
-			angletext = "Yaw";
-		}
-		1705
-		{
-			arrow = 1;
-			title = "Hoop (Generic)";
-			sprite = "HOOPA0";
-			width = 80;
-			height = 160;
-			unflippable = true;
-			centerHitbox = true;
-			flagsvaluetext = "Height";
-			angletext = "Pitch/Yaw";
-		}
-		1706
-		{
-			title = "Blue Sphere";
-			sprite = "SPHRA0";
-			width = 16;
-			height = 24;
-			flags8height = 24;
-			flags8text = "[8] Float";
-			unflippable = true;
-		}
-		1707
-		{
-			title = "Super Paraloop";
-			sprite = "NPRUA0";
-			flags4text = "[4] Bonus time only";
-			flags8text = "[8] Spawn immediately";
-		}
-		1708
-		{
-			title = "Drill Refill";
-			sprite = "NPRUB0";
-			flags4text = "[4] Bonus time only";
-			flags8text = "[8] Spawn immediately";
-		}
-		1709
-		{
-			title = "Nightopian Helper";
-			sprite = "NPRUC0";
-			flags4text = "[4] Bonus time only";
-			flags8text = "[8] Spawn immediately";
-		}
-		1711
-		{
-			title = "Extra Time";
-			sprite = "NPRUD0";
-			flags4text = "[4] Bonus time only";
-			flags8text = "[8] Spawn immediately";
-		}
-		1712
-		{
-			title = "Link Freeze";
-			sprite = "NPRUE0";
-			flags4text = "[4] Bonus time only";
-			flags8text = "[8] Spawn immediately";
-		}
-		1713
-		{
-			arrow = 1;
-			title = "Hoop (Customizable)";
-			flags1text = "[1] Radius +16";
-			flags2text = "[2] Radius +32";
-			flags4text = "[4] Radius +64";
-			flags8text = "[8] Radius +128";
-			sprite = "HOOPA0";
-			width = 80;
-			height = 160;
-			unflippable = true;
-			centerHitbox = true;
-		}
-		1714
-		{
-			title = "Ideya Anchor Point";
-			sprite = "internal:axis1";
-			width = 8;
-			height = 16;
-			parametertext = "Ideya";
-		}
-	}
-
-	mario
-	{
-		color = 6; // Brown
-		title = "Mario";
-
-		1800
-		{
-			title = "Coin";
-			sprite = "COINA0";
-			width = 16;
-			height = 24;
-			flags8height = 24;
-			flags8text = "[8] Float";
-		}
-		1801
-		{
-			arrow = 1;
-			title = "Goomba";
-			sprite = "GOOMA0";
-			width = 24;
-			height = 32;
-		}
-		1802
-		{
-			arrow = 1;
-			title = "Goomba (Blue)";
-			sprite = "BGOMA0";
-			width = 24;
-			height = 32;
-		}
-		1803
-		{
-			title = "Fire Flower";
-			sprite = "FFWRB0";
-			width = 16;
-			height = 32;
-		}
-		1804
-		{
-			title = "Koopa Shell";
-			sprite = "SHLLA1";
-			width = 16;
-			height = 20;
-		}
-		1805
-		{
-			title = "Puma (Jumping Fireball)";
-			sprite = "PUMAA0";
-			width = 8;
-			height = 16;
-			angletext = "Jump strength";
-		}
-		1806
-		{
-			title = "King Bowser";
-			sprite = "KOOPA0";
-			width = 16;
-			height = 48;
-		}
-		1807
-		{
-			title = "Axe";
-			sprite = "MAXEA0";
-			width = 8;
-			height = 16;
-		}
-		1808
-		{
-			title = "Bush (Short)";
-			sprite = "MUS1A0";
-			width = 16;
-			height = 32;
-		}
-		1809
-		{
-			title = "Bush (Tall)";
-			sprite = "MUS2A0";
-			width = 16;
-			height = 32;
-		}
-		1810
-		{
-			title = "Toad";
-			sprite = "TOADA0";
-			width = 8;
-			height = 32;
-		}
-	}
-
-	christmasdisco
-	{
-		color = 10; // Green
-		title = "Christmas & Disco";
-
-		1850
-		{
-			title = "Christmas Pole";
-			sprite = "XMS1A0";
-			width = 16;
-			height = 40;
-		}
-		1851
-		{
-			title = "Candy Cane";
-			sprite = "XMS2A0";
-			width = 8;
-			height = 32;
-		}
-		1852
-		{
-			blocking = 2;
-			title = "Snowman";
-			sprite = "XMS3A0";
-			width = 16;
-			height = 64;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1853
-		{
-			blocking = 2;
-			title = "Snowman (With Hat)";
-			sprite = "XMS3B0";
-			width = 16;
-			height = 80;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-		1854
-		{
-			title = "Lamp Post";
-			sprite = "XMS4A0";
-			width = 8;
-			height = 120;
-		}
-		1855
-		{
-			title = "Lamp Post (Snow)";
-			sprite = "XMS4B0";
-			width = 8;
-			height = 120;
-		}
-		1856
-		{
-			title = "Hanging Star";
-			sprite = "XMS5A0";
-			width = 4;
-			height = 80;
-			hangs = 1;
-		}
-		1857
-		{
-			title = "Berry Bush (Snow)";
-			sprite = "BUS1B0";
-			width = 16;
-			height = 32;
-		}
-		1858
-		{
-			title = "Bush (Snow)";
-			sprite = "BUS2B0";
-			width = 16;
-			height = 32;
-		}
-		1859
-		{
-			title = "Blueberry Bush (Snow)";
-			sprite = "BUS3B0";
-			width = 16;
-			height = 32;
-		}
-		1875
-		{
-			title = "Disco Ball";
-			sprite = "DBALA0";
-			width = 16;
-			height = 54;
-			hangs = 1;
-		}
-		1876
-		{
-			arrow = 1;
-			blocking = 2;
-			title = "Eggman Disco Statue";
-			sprite = "ESTAB1";
-			width = 20;
-			height = 96;
-			flags4text = "[4] Slides when pushed";
-			flags8text = "[8] Not pushable";
-		}
-	}
-
-	stalagmites
-	{
-		color = 10; // Green
-		title = "Stalagmites";
-		width = 16;
-		height = 40;
-
-		1900
-		{
-			title = "Brown Stalagmite (Tall)";
-			sprite = "STLGA0";
-			width = 16;
-			height = 40;
-		}
-		1901
-		{
-			title = "Brown Stalagmite";
-			sprite = "STLGB0";
-			width = 16;
-			height = 40;
-		}
-		1902
-		{
-			title = "Orange Stalagmite (Tall)";
-			sprite = "STLGC0";
-			width = 16;
-			height = 40;
-		}
-		1903
-		{
-			title = "Orange Stalagmite";
-			sprite = "STLGD0";
-			width = 16;
-			height = 40;
-		}
-		1904
-		{
-			title = "Red Stalagmite (Tall)";
-			sprite = "STLGE0";
-			width = 16;
-			height = 40;
-		}
-		1905
-		{
-			title = "Red Stalagmite";
-			sprite = "STLGF0";
-			width = 16;
-			height = 40;
-		}
-		1906
-		{
-			title = "Gray Stalagmite (Tall)";
-			sprite = "STLGG0";
-			width = 24;
-			height = 96;
-		}
-		1907
-		{
-			title = "Gray Stalagmite";
-			sprite = "STLGH0";
-			width = 16;
-			height = 40;
-		}
-		1908
-		{
-			title = "Blue Stalagmite (Tall)";
-			sprite = "STLGI0";
-			width = 16;
-			height = 40;
-		}
-		1909
-		{
-			title = "Blue Stalagmite";
-			sprite = "STLGJ0";
-			width = 16;
-			height = 40;
-		}
-	}
-
-	hauntedheights
-	{
-		color = 10; // Green
-		title = "Haunted Heights";
-
-		2000
-		{
-			title = "Smashing Spikeball";
-			sprite = "FMCEA0";
-			width = 18;
-			height = 28;
-			angletext = "Initial delay";
-		}
-		2001
-		{
-			title = "HHZ Grass";
-			sprite = "HHZMA0";
-			width = 16;
-			height = 40;
-		}
-		2002
-		{
-			title = "HHZ Tentacle 1";
-			sprite = "HHZMB0";
-			width = 16;
-			height = 40;
-		}
-		2003
-		{
-			title = "HHZ Tentacle 2";
-			sprite = "HHZMC0";
-			width = 16;
-			height = 40;
-		}
-		2004
-		{
-			title = "HHZ Stalagmite (Tall)";
-			sprite = "HHZME0";
-			width = 16;
-			height = 40;
-		}
-		2005
-		{
-			title = "HHZ Stalagmite (Short)";
-			sprite = "HHZMF0";
-			width = 16;
-			height = 40;
-		}
-		2006
-		{
-			title = "Jack-o'-lantern 1";
-			sprite = "PUMKA0";
-			width = 16;
-			height = 40;
-			flags1text = "Don't flicker";
-		}
-		2007
-		{
-			title = "Jack-o'-lantern 2";
-			sprite = "PUMKB0";
-			width = 16;
-			height = 40;
-			flags1text = "Don't flicker";
-		}
-		2008
-		{
-			title = "Jack-o'-lantern 3";
-			sprite = "PUMKC0";
-			width = 16;
-			height = 40;
-			flags1text = "Don't flicker";
-		}
-		2009
-		{
-			title = "Purple Mushroom";
-			sprite = "SHRMD0";
-			width = 16;
-			height = 48;
-		}
-		2010
-		{
-			title = "HHZ Tree";
-			sprite = "HHPLC0";
-			width = 12;
-			height = 40;
-		}
-	}
-
-	frozenhillside
-	{
-		color = 10; // Green
-		title = "Frozen Hillside";
-
-		2100
-		{
-			title = "Ice Shard (Small)";
-			sprite = "FHZIA0";
-			width = 8;
-			height = 32;
-		}
-		2101
-		{
-			title = "Ice Shard (Large)";
-			sprite = "FHZIB0";
-			width = 8;
-			height = 32;
-		}
-		2102
-		{
-			title = "Crystal Tree (Aqua)";
-			sprite = "TRE3A0";
-			width = 20;
-			height = 200;
-		}
-		2103
-		{
-			title = "Crystal Tree (Pink)";
-			sprite = "TRE3B0";
-			width = 20;
-			height = 200;
-		}
-		2104
-		{
-			title = "Amy Cameo";
-			sprite = "ROSYA1";
-			width = 16;
-			height = 48;
-			flags1text = "[1] Grayscale mode";
-		}
-		2105
-		{
-			title = "Mistletoe";
-			sprite = "XMS6A0";
-			width = 52;
-			height = 106;
-		}
-	}
-
-	flickies
-	{
-		color = 10; // Green
-		title = "Flickies";
-		width = 8;
-		height = 20;
-		flags1text = "[1] Move aimlessly";
-		flags4text = "[4] No movement";
-		flags8text = "[8] Hop";
-		angletext = "Radius";
-
-		2200
-		{
-			title = "Bluebird";
-			sprite = "FL01A1";
-		}
-		2201
-		{
-			title = "Rabbit";
-			sprite = "FL02A1";
-		}
-		2202
-		{
-			title = "Chicken";
-			sprite = "FL03A1";
-		}
-		2203
-		{
-			title = "Seal";
-			sprite = "FL04A1";
-		}
-		2204
-		{
-			title = "Pig";
-			sprite = "FL05A1";
-		}
-		2205
-		{
-			title = "Chipmunk";
-			sprite = "FL06A1";
-		}
-		2206
-		{
-			title = "Penguin";
-			sprite = "FL07A1";
-		}
-		2207
-		{
-			title = "Fish";
-			sprite = "FL08A1";
-			parametertext = "Color";
-		}
-		2208
-		{
-			title = "Ram";
-			sprite = "FL09A1";
-		}
-		2209
-		{
-			title = "Puffin";
-			sprite = "FL10A1";
-		}
-		2210
-		{
-			title = "Cow";
-			sprite = "FL11A1";
-		}
-		2211
-		{
-			title = "Rat";
-			sprite = "FL12A1";
-		}
-		2212
-		{
-			title = "Bear";
-			sprite = "FL13A1";
-		}
-		2213
-		{
-			title = "Dove";
-			sprite = "FL14A1";
-		}
-		2214
-		{
-			title = "Cat";
-			sprite = "FL15A1";
-		}
-		2215
-		{
-			title = "Canary";
-			sprite = "FL16A1";
-		}
-		2216
-		{
-			title = "Spider";
-			sprite = "FS01A1";
-		}
-		2217
-		{
-			title = "Bat";
-			sprite = "FS02A0";
-		}
-	}
-}
-
-//Default things filters
-thingsfilters
-{
-
-	filter0
-	{
-		name = "Player starts";
-		category = "starts";
-		type = -1;
-	}
-
-
-	filter1
-	{
-		name = "Enemies";
-		category = "enemies";
-		type = -1;
-
-	}
-
-
-	filter2
-	{
-		name = "NiGHTS Track";
-		category = "nightstrk";
-		type = -1;
-
-	}
-
-
-	filter3
-	{
-		name = "Normal Gravity";
-		category = "";
-		type = -1;
-
-		fields
-		{
-			2 = false;
-		}
-
-	}
-
-
-	filter4
-	{
-		name = "Reverse Gravity";
-		category = "";
-		type = -1;
-
-		fields
-		{
-			2 = true;
-		}
-
-	}
-}