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Created with Raphaël 2.2.026Nov2524232220191615161516151413141312111211121112111098987656545130Oct282524232018171413121098432130Sep2928262018171612119876525Aug113231Jul29231715141218Jun125431May3029282721191817543130Apr29282726212019986428Mar2522212019181513121189876432128Feb272221191817161411108765432131Jan30292827Merge branch 'fix-downloadsnakeconcent' into 'next'exposed floorlightsec, ceilinglightsec variables.hw_main.c ceiling_y/xoffs renamedr_fps.c ceiling_y/xoffs renamedc-side offset/angle variable renamedchange names of Lua variables for last time.Remove shift+F12 shortcutMerge branch 'fix-suspicious-statue' into 'next'Fix PolyObject visibility/tangibility constantsDynamic slope vertices: Allow untagged vertices which don't moveMerge branch 'next' into fullscreen-toggleYikes. how did I miss "_" on every single variableAdd a separate control for switching to the previous viewpointFix for consistency WOW ITS A GOOD THING I DIDNT FORGET THIS HUH?hack and a half but joystick works nowExposed floor/ceiling pic x/y offsets to Lua.change `|=` to `&=`very cool of vscode to not save when I told it toMerge branch 'mapmusname-fix' into 'next'r_bbox.c: use size_t to access column arrayFix copyright year in r_bbox.cFix compilation issue with nested defines for r_opengl.c UnSetShaderRemove R_ThingVisibleWithinDistOpenGL hitbox rendererr_opengl: add PF_WireFrame and SHADER_NONERemedy some quirky rendering of hitboxes if your viewpoint is too closeDo not render viewmobj or skybox viewpoint hitboxRefactor hitbox renderer to project visspritesAdd a hitbox renderer to Software modeRevert usage warning to an errorattempt to get joystick support in snakefix controller not working in download consent menufix controllers not working in snake gamefix statue being tangible for ~40 tics post burst mobj spawnadd transparency flag support to V_DrawFillactually check the right type in luaadd comments + better checktexturename if statementactually use correct names in the headeradd R_TextureNameForNum and expose to lua
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