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Skydusk
SRB2
Commits
aa3455dc
Commit
aa3455dc
authored
1 year ago
by
Lactozilla
Browse files
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Merge branch 'spr2defaults-fix' into 'next'
SPR2defaults fix See merge request
STJr/SRB2!2461
parents
8b1ddcbd
b7fdcdf2
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Changes
1
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1 changed file
src/hardware/hw_md2.c
+12
-7
12 additions, 7 deletions
src/hardware/hw_md2.c
with
12 additions
and
7 deletions
src/hardware/hw_md2.c
+
12
−
7
View file @
aa3455dc
...
...
@@ -1093,19 +1093,19 @@ static modelspr2frames_t *HWR_GetModelSprite2Frames(md2_t *md2, UINT16 spr2)
return
&
md2
->
model
->
superspr2frames
[
spr2
];
}
if
(
md2
->
model
->
spr2frames
)
if
(
md2
->
model
->
spr2frames
[
spr2
].
numframes
)
return
&
md2
->
model
->
spr2frames
[
spr2
];
return
NULL
;
}
static
modelspr2frames_t
*
HWR_GetModelSprite2
(
md2_t
*
md2
,
skin_t
*
skin
,
UINT16
spr2
,
player_t
*
player
)
static
UINT16
HWR_GetModelSprite2
Num
(
md2_t
*
md2
,
skin_t
*
skin
,
UINT16
spr2
,
player_t
*
player
)
{
UINT16
super
=
0
;
UINT8
i
=
0
;
if
(
!
md2
||
!
md2
->
model
||
!
skin
)
return
HWR_GetModelSprite2Frames
(
md2
,
0
)
;
return
0
;
while
(
!
HWR_GetModelSprite2Frames
(
md2
,
spr2
)
&&
spr2
!=
SPR2_STND
...
...
@@ -1145,7 +1145,7 @@ static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 s
if
(
i
>=
32
)
// probably an infinite loop...
spr2
=
0
;
return
HWR_GetModelSprite2Frames
(
md2
,
spr2
)
;
return
spr2
;
}
// Adjust texture coords of model to fit into a patch's max_s and max_t
...
...
@@ -1269,6 +1269,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
const
UINT8
flip
=
(
UINT8
)(
!
(
spr
->
mobj
->
eflags
&
MFE_VERTICALFLIP
)
!=
!
R_ThingVerticallyFlipped
(
spr
->
mobj
));
const
UINT8
hflip
=
(
UINT8
)(
!
(
spr
->
mobj
->
mirrored
)
!=
!
R_ThingHorizontallyFlipped
(
spr
->
mobj
));
spritedef_t
*
sprdef
;
UINT16
spr2
=
0
;
spriteframe_t
*
sprframe
;
INT32
mod
;
interpmobjstate_t
interp
;
...
...
@@ -1438,13 +1439,17 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
frame
=
(
spr
->
mobj
->
frame
&
FF_FRAMEMASK
);
if
(
spr
->
mobj
->
skin
&&
spr
->
mobj
->
sprite
==
SPR_PLAY
)
spr2frames
=
HWR_GetModelSprite2
(
md2
,
spr
->
mobj
->
skin
,
spr
->
mobj
->
sprite2
,
spr
->
mobj
->
player
);
{
spr2
=
HWR_GetModelSprite2Num
(
md2
,
spr
->
mobj
->
skin
,
spr
->
mobj
->
sprite2
,
spr
->
mobj
->
player
);
spr2frames
=
HWR_GetModelSprite2Frames
(
md2
,
spr2
);
}
if
(
spr2frames
)
{
spritedef_t
*
defaultdef
=
P_GetSkinSpritedef
(
spr
->
mobj
->
skin
,
spr2
);
mod
=
spr2frames
->
numframes
;
#ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod
if
(
mod
>
(
INT32
)
spr
def
->
numframes
)
mod
=
spr
def
->
numframes
;
if
(
mod
>
(
INT32
)
default
def
->
numframes
)
mod
=
default
def
->
numframes
;
#endif
if
(
!
mod
)
mod
=
1
;
...
...
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