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Commit f4d944e4 authored by MIDIMan's avatar MIDIMan
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Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN

parent 205ab612
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......@@ -1146,7 +1146,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
static boolean HWR_AllowModel(mobj_t *mobj)
{
// Signpost overlay. Not needed.
if (mobj->state-states == S_PLAY_SIGN)
if (mobj->sprite2 == SPR2_SIGN)
return false;
// Otherwise, render the model.
......
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